Bonk kitten

Adds an cat which wanders around your screen and sometimes tries to make you die

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Bonk kitten
// @namespace    https://bonk.io/
// @version      0.4
// @description  Adds an cat which wanders around your screen and sometimes tries to make you die
// @author       You
// @match        https://bonk.io/*
// @run-at       document-start
// @grant        none
// @noframes
// @icon         https://www.google.com/s2/favicons?sz=64&domain=bonk.io
// ==/UserScript==

function keyEvent (keyCode, type, modifiers) {
    let gdocument = document.getElementById("maingameframe").contentDocument;
	var evtName = (typeof(type) === "string") ? "key" + type : "keydown";
	var modifier = (typeof(modifiers) === "object") ? modifier : {};

	var event = document.createEvent("HTMLEvents");
	event.initEvent(evtName, true, false);
	event.keyCode = keyCode;

	for (var i in modifiers) {
		event[i] = modifiers[i];
	}

	gdocument.dispatchEvent(event);
}

//let SKIN = new Image();
//let CAT = new Image();
//SKIN.src = 'https://bonkclans.itsdawildshadow.repl.co/file/keyboard.png';
//CAT.src = 'https://bonkclans.itsdawildshadow.repl.co/file/cat.png';
//console.log(SKIN);
// TEMPORARY SOLUTION!
let mouse = {
 x: 0,
 y: 0,
 lx: 0,
 ly: 0,
 vx: 0,
 vy: 0,
 drag: false
}
let canvas = document.createElement("canvas");

canvas.style.width = window.innerWidth+"px";
canvas.style.position = 'fixed';
canvas.style.height = window.innerHeight+"px";
canvas.style.left = "0px";
canvas.style.top = "0px";
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
canvas.style.zIndex = 10;
canvas.style.pointerEvents = "none";
setTimeout(() => {
document.body.appendChild(canvas);
},4000);
let cvt = canvas.getContext("2d");

let assistent = {
    x: 0,
    y: 0,
    vy: 0,
    vx: 0,
    mode: "idle",
    right: false,
    left: false,
    jump: false
}

let lastCall = Date.now();
let decision = 1;
let randomInput = 0;
let lastInput = [0,0,0,0];
let lasterInput = [0,0,0,0];
let wander = 1;

let lastScroll = 0;

window.onscroll = function (e)
{
    assistent.y += lastScroll-(document.documentElement.scrollTop || document.body.scrollTop);
    if (assistent.y > canvas.height-50){
        assistent.vy = ((document.documentElement.scrollTop || document.body.scrollTop)-lastScroll)*3;
        assistent.y = canvas.height-50;
    }
        if (assistent.y < 50){
        assistent.vy = (lastScroll-(document.documentElement.scrollTop || document.body.scrollTop))*3;
        assistent.y = 50;
    }
    lastScroll = document.documentElement.scrollTop || document.body.scrollTop
}

window.addEventListener("resize", (event) => {
canvas.style.width = window.innerWidth+"px";
canvas.style.position = 'fixed';
canvas.style.height = window.innerHeight+"px";
canvas.style.left = "0px";
canvas.style.top = "0px";
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
});

setInterval(() => {
    let dt = (Date.now()-lastCall)/1000;
    mouse.vx = (mouse.x-mouse.lx)/dt;
    mouse.vy = (mouse.y-mouse.ly)/dt;
    if (mouse.drag){
     assistent.x = mouse.x;
     assistent.y = mouse.y;
     assistent.vx = mouse.vx/3;
     assistent.vy = mouse.vy/3;
    }
    lastCall = Date.now();
    decision -= dt;
    if (decision <= 0){
     decision = Math.random()*6;
         let mode = Math.floor(Math.random()*5);
    if (mode <= 3){
    assistent.mode = 'type';
    }
        if (mode == 4){
    assistent.mode = 'wander';
    }
        if (mode == 5){
    assistent.mode = 'idle';
    }
    }
    if (assistent.mode == "wander"){
          decision += dt/2;
          wander -= dt;
    if (wander <= 0){
     wander = (Math.random()*3);
     if (Math.random()*3 <= 1){
         assistent.left = true;
         assistent.right = false;
     }else if (Math.random()*3 <= 1){
         assistent.right = true;
         assistent.left = false;
     }else{
         assistent.right = false;
          assistent.left = false;
     }
    }
    }
    cvt.clearRect(0,0,canvas.width,canvas.height);
    cvt.fillStyle = 'white';
    cvt.beginPath();
    cvt.arc(assistent.x,assistent.y,25,0,Math.PI*2);
    cvt.fill();
    cvt.closePath();
    //if (CAT.complete){
     //cvt.drawImage(CAT,assistent.x-25,assistent.y-25,50,50);
    //}
    if (assistent.mode == 'type'){
        decision -= dt*1.5
        //cvt.drawImage(SKIN,assistent.x-60,assistent.y-20,120,60)
        if (randomInput <= 0){
            randomInput = Math.random()*2;
            lastInput = [Math.floor(Math.random()*3)-1,Math.floor(Math.random()*3)-1,Math.floor(Math.random()*3)-1,Math.floor(Math.random()*3)-1]
        }
        randomInput -= dt;
        if (lasterInput !== lastInput){
        if (lastInput[1] > 0){
         keyEvent(68);
         keyEvent(65,'up');
        }else if (lastInput[1] < 0){
         keyEvent(68,'up');
         keyEvent(65);
        }else{
         keyEvent(68,'up');
         keyEvent(65,'up');
        }
                if (lastInput[1] > 0){
         keyEvent(87);
         keyEvent(83,'up');
        }else if (lastInput[1] < 0){
         keyEvent(87,'up');
         keyEvent(83);
        }else{
         keyEvent(83,'up');
         keyEvent(87,'up');
        }
       if (lastInput[2] > 0){
         keyEvent(32);
        }else{
         keyEvent(32,'up');
        }
               if (lastInput[3] > 0){
         keyEvent(90);
        }else{
         keyEvent(90,'up');
        }
         lasterInput = lastInput;
        }
    }

    assistent.vy += 200*dt;
    assistent.y += assistent.vy*dt;
    if (assistent.right){
     assistent.vx += 30*dt;
    }else if (assistent.left){
     assistent.vx -= 30*dt;
    }else{
     assistent.vx *= 0.99;
    }
    assistent.x += assistent.vx*dt;
    if (assistent.x < 25){
     assistent.x = 25;
     assistent.vx *= -0.9;
    }
    if (assistent.x > canvas.width-25){
     assistent.x = canvas.width-25;
     assistent.vx *= -0.9;
    }
    if (assistent.y > canvas.height-30){
    assistent.y = canvas.height-30;
    assistent.vy *= -0.6
    }
        if (assistent.y < 50){
    assistent.y = 50;
    assistent.vy *= -0.6
    }
},0);