Bonk.io Auto Colour Switching

Automatically rotate through bonk icon colours/teams

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name			Bonk.io Auto Colour Switching
// @author			Figurative Lag
// @description		Automatically rotate through bonk icon colours/teams
// @match			https://bonk.io/*
// @version			1.9.8
// @run-at			document-idle
// @grant			none
// @license			Apache 2.0
// @namespace https://greasyfork.org/en/scripts/455254-bonk-io-auto-colour-switching
// ==/UserScript==

// Index 0 is actually supposed to be Spectate, which we're not going to use
// So, we have to add 1 to our index when submitting data to the web socket
const coloursList = [
	"FFA",
	"Red",
	"Blue",
	"Green",
	"Yellow"
]
const enabled = [
	true,
	true,
	true,
	true,
	true
]
let currentColour = 0

const RNG = (min, max) => Math.round(Math.random() * (max - min)) + min
const getFrame = () => document.getElementById("maingameframe").contentWindow
const getDoc = () => getFrame().document
const getId = id => getDoc().getElementById(id)

let websocket = null
const originalSend = getFrame().WebSocket.prototype.send

getFrame().WebSocket.prototype.send = function(args) {
	const invalidSocket = websocket == null || websocket.readState != websocket.OPEN
	const validURL = this.url.includes(".bonk.io/socket.io/?EIO=3&transport=websocket&sid=")

	if (validURL && invalidSocket)
		websocket = this

	originalSend.call(this, args)
}

const setColour = colour => {
	currentColour = colour

	const inCustomGame = getDoc().getElementsByClassName("newbonklobby_playerentry").length > 0

	// We have to add +1 because we removed "spectate" from index 0
	if (websocket && inCustomGame)
		websocket.send('42[6,{"targetTeam":' + (colour+1) + '}]')
}

let menu = document.getElementById("descriptioninner")
menu.style.cssText = "background-color: black !important;"

// Clear old screen
Array.from(menu.children).forEach(el => el.remove())

const createCheckbox = (colour, i) => {
	let id = `${colour}Checkbox`
	let label = document.createElement("label")
	label.innerHTML = colour
	label.htmlFor = id
	menu.appendChild(label)

	let checkbox = document.createElement("input")
	checkbox.type = "checkbox"
	checkbox.id = id
	checkbox.checked = true

	checkbox.onchange = function() {
		enabled[i] = this.checked
	}

	menu.appendChild(checkbox)
	menu.appendChild(document.createElement("br"))
}

const setCheckbox = (colour, value) => {
	let checkbox = document.getElementById(`${colour}Checkbox`)
	checkbox.checked = !value
	checkbox.click()
}

let h3 = document.createElement("h3")
h3.innerHTML = "Automatic Colour (Team) Switching"
h3.style.margin = 0
menu.appendChild(h3)

let p = document.createElement("p")
p.innerHTML = "Made by Figurative Lag"
p.style.margin = 0
menu.appendChild(p)

menu.appendChild(document.createElement("hr"))

coloursList.forEach((colour, i) => {
	createCheckbox(colour, i)
})

let disable = document.createElement("input")
disable.type = "button"
disable.value = "Quick Disable"
disable.style.marginTop = "0.5em"
disable.onclick = () => {
	coloursList.forEach(colour => {
		setCheckbox(colour, false)
	})
	setCheckbox("FFA", true)
}
menu.appendChild(disable)

let enable = document.createElement("input")
enable.type = "button"
enable.value = "Quick Enable"
enable.onclick = () => {
	coloursList.forEach(colour => {
		setCheckbox(colour, true)
	})
}
menu.appendChild(enable)

menu.appendChild(document.createElement("hr"))
p = document.createElement("p")
p.innerHTML = "<strong>Switch Interval Modification</strong><br>Warning: bonk.io will quickly rate limit you, making it switch even slower than before you reduced the delay. So, I recommend leaving it at 1000 ms for consistency."
menu.appendChild(p)

let intervalInput = document.createElement("input")
intervalInput.type = "number"
intervalInput.value = 1000
intervalInput.placeholder = "Interval (ms)"
menu.appendChild(intervalInput)

let intervalSubmit = document.createElement("input")
intervalSubmit.type = "button"
intervalSubmit.value = "Submit"
intervalSubmit.onclick = () => {
	clearInterval(interval)
	interval = setInterval(timeout, parseInt(intervalInput.value))
}
menu.appendChild(intervalSubmit)

function timeout() {
	const listChecked = []
	for (let i = 0; i < enabled.length; i++) {
		if (enabled[i])
			listChecked.push(i)
	}

	if (listChecked.length == 0)
		return
	if (listChecked.length == 1 && currentColour == listChecked[0])
		return

	// Don't set the colour that is already set
	let colour = currentColour
	while (colour == currentColour) {
		colour = listChecked[RNG(0, listChecked.length-1)]
	}

	setColour(colour)
}
let interval = setInterval(timeout, 1000)