- // ==UserScript==
- // @name Dsync Client [Sploop.io]
- // @author Murka
- // @description The most advanced hack for sploop.io
- // @icon https://sploop.io/img/ui/favicon.png
- // @version 1.0.14
- // @match *://sploop.io/*
- // @run-at document-start
- // @grant none
- // @license MIT
- // @namespace https://greasyfork.org/users/919633
- // ==/UserScript==
- /* jshint esversion:6 */
-
- /*
- Author: Murka
- Github: https://github.com/Murka007/Dsync-client
- Discord: https://discord.gg/sG9cyfGPj5
- Greasyfork: https://greasyfork.org/en/users/919633
-
- PLEASE, I NEED YOUR SUPPORT ON GITHUB (GIVE ME A STAR ON MY REPOSITORY),
- ALSO SUPPORT THIS SCRIPT ON GREASYFORK (register and write a comment: "this script works, thank you so much"),
- FOR MORE UPDATES JOIN MY DISCORD SERVER!!!
- */
-
- Function("(" + ((GM_info) => {
- "use strict";
- var __webpack_modules__ = {
- 147: module => {
- module.exports = {
- i8: "1.0.14"
- };
- }
- };
- var __webpack_module_cache__ = {};
- function __webpack_require__(moduleId) {
- var cachedModule = __webpack_module_cache__[moduleId];
- if (cachedModule !== undefined) {
- return cachedModule.exports;
- }
- var module = __webpack_module_cache__[moduleId] = {
- exports: {}
- };
- __webpack_modules__[moduleId](module, module.exports, __webpack_require__);
- return module.exports;
- }
- (() => {
- __webpack_require__.d = (exports, definition) => {
- for (var key in definition) {
- if (__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {
- Object.defineProperty(exports, key, {
- enumerable: true,
- get: definition[key]
- });
- }
- }
- };
- })();
- (() => {
- __webpack_require__.o = (obj, prop) => Object.prototype.hasOwnProperty.call(obj, prop);
- })();
- var __webpack_exports__ = {};
- (() => {
- __webpack_require__.d(__webpack_exports__, {
- s: () => Dsync,
- c: () => log
- });
- var WebsocketString;
- (function(WebsocketString) {
- WebsocketString[WebsocketString["CONNECT"] = 12] = "CONNECT";
- WebsocketString[WebsocketString["DEFAULTDATA"] = 33] = "DEFAULTDATA";
- WebsocketString[WebsocketString["DIED"] = 19] = "DIED";
- WebsocketString[WebsocketString["KILLUPDATE"] = 22] = "KILLUPDATE";
- WebsocketString[WebsocketString["KILLED"] = 28] = "KILLED";
- WebsocketString[WebsocketString["SPAWN"] = 35] = "SPAWN";
- })(WebsocketString || (WebsocketString = {}));
- var EItems;
- (function(EItems) {
- EItems[EItems["PRIMARY"] = 0] = "PRIMARY";
- EItems[EItems["SECONDARY"] = 1] = "SECONDARY";
- EItems[EItems["HEAL"] = 2] = "HEAL";
- EItems[EItems["WALL"] = 3] = "WALL";
- EItems[EItems["SPIKE"] = 4] = "SPIKE";
- EItems[EItems["WINDMILL"] = 5] = "WINDMILL";
- EItems[EItems["TREE"] = 6] = "TREE";
- EItems[EItems["TRAP"] = 7] = "TRAP";
- EItems[EItems["PLATFORM"] = 8] = "PLATFORM";
- EItems[EItems["SPAWN"] = 9] = "SPAWN";
- EItems[EItems["TURRET"] = 10] = "TURRET";
- })(EItems || (EItems = {}));
- var ELayer;
- (function(ELayer) {
- ELayer[ELayer["PLAYER"] = 0] = "PLAYER";
- ELayer[ELayer["STONE"] = 1] = "STONE";
- ELayer[ELayer["HARDSPIKE"] = 2] = "HARDSPIKE";
- ELayer[ELayer["TREE"] = 3] = "TREE";
- ELayer[ELayer["GOLD"] = 4] = "GOLD";
- ELayer[ELayer["BUSH"] = 5] = "BUSH";
- ELayer[ELayer["TRAP"] = 6] = "TRAP";
- ELayer[ELayer["SPIKE"] = 7] = "SPIKE";
- ELayer[ELayer["WOODWALL"] = 8] = "WOODWALL";
- ELayer[ELayer["PLATFORM"] = 9] = "PLATFORM";
- ELayer[ELayer["BOOST"] = 10] = "BOOST";
- ELayer[ELayer["LOOTBOX"] = 11] = "LOOTBOX";
- ELayer[ELayer["PROJECTILE"] = 12] = "PROJECTILE";
- ELayer[ELayer["WINDMILL"] = 13] = "WINDMILL";
- ELayer[ELayer["COW"] = 14] = "COW";
- ELayer[ELayer["SPAWN"] = 15] = "SPAWN";
- ELayer[ELayer["POWERMILL"] = 16] = "POWERMILL";
- ELayer[ELayer["CASTLESPIKE"] = 17] = "CASTLESPIKE";
- ELayer[ELayer["TURRET"] = 18] = "TURRET";
- ELayer[ELayer["WOODFARM"] = 19] = "WOODFARM";
- ELayer[ELayer["CHERRYWOODFARM"] = 20] = "CHERRYWOODFARM";
- ELayer[ELayer["STONEWARM"] = 21] = "STONEWARM";
- ELayer[ELayer["CASTLEWALL"] = 22] = "CASTLEWALL";
- ELayer[ELayer["SHARK"] = 23] = "SHARK";
- ELayer[ELayer["WOLF"] = 24] = "WOLF";
- ELayer[ELayer["GOLDENCOW"] = 25] = "GOLDENCOW";
- ELayer[ELayer["ROOF"] = 26] = "ROOF";
- ELayer[ELayer["DRAGON"] = 27] = "DRAGON";
- ELayer[ELayer["MAMMOTH"] = 28] = "MAMMOTH";
- ELayer[ELayer["FIREBALL"] = 29] = "FIREBALL";
- ELayer[ELayer["CHEST"] = 30] = "CHEST";
- ELayer[ELayer["DRAGONWALLBIG"] = 31] = "DRAGONWALLBIG";
- ELayer[ELayer["DRAGONWALLMEDIUM"] = 32] = "DRAGONWALLMEDIUM";
- ELayer[ELayer["DRAGONWALLSMALL"] = 33] = "DRAGONWALLSMALL";
- ELayer[ELayer["MAMMOTHWALL"] = 34] = "MAMMOTHWALL";
- ELayer[ELayer["MAMMOTHWALLSMALL"] = 35] = "MAMMOTHWALLSMALL";
- ELayer[ELayer["DUCK"] = 36] = "DUCK";
- ELayer[ELayer["TELEPORT"] = 37] = "TELEPORT";
- ELayer[ELayer["CACTUS"] = 38] = "CACTUS";
- ELayer[ELayer["TORNADO"] = 39] = "TORNADO";
- })(ELayer || (ELayer = {}));
- const LayerObjects = [ ELayer.STONE, ELayer.HARDSPIKE, ELayer.TREE, ELayer.GOLD, ELayer.BUSH, ELayer.SPIKE, ELayer.WOODWALL, ELayer.WINDMILL, ELayer.SPAWN, ELayer.POWERMILL, ELayer.CASTLESPIKE, ELayer.TURRET, ELayer.WOODFARM, ELayer.CHERRYWOODFARM, ELayer.STONEWARM, ELayer.CASTLEWALL, ELayer.CHEST, ELayer.DRAGONWALLBIG, ELayer.DRAGONWALLMEDIUM, ELayer.DRAGONWALLSMALL, ELayer.MAMMOTHWALL, ELayer.MAMMOTHWALLSMALL, ELayer.TELEPORT, ELayer.CACTUS ];
- const LayerExclude = [ ELayer.TREE, ELayer.WOODFARM, ELayer.CHERRYWOODFARM ];
- var EObjects;
- (function(EObjects) {
- EObjects[EObjects["BOOST"] = 6] = "BOOST";
- EObjects[EObjects["PLATFORM"] = 8] = "PLATFORM";
- EObjects[EObjects["TRAP"] = 9] = "TRAP";
- EObjects[EObjects["ROOF"] = 48] = "ROOF";
- })(EObjects || (EObjects = {}));
- var EHats;
- (function(EHats) {
- EHats[EHats["BUSH"] = 1] = "BUSH";
- EHats[EHats["BERSERKER"] = 2] = "BERSERKER";
- EHats[EHats["JUNGLE"] = 3] = "JUNGLE";
- EHats[EHats["CRYSTAL"] = 4] = "CRYSTAL";
- EHats[EHats["SPIKEGEAR"] = 5] = "SPIKEGEAR";
- EHats[EHats["IMMUNITY"] = 6] = "IMMUNITY";
- EHats[EHats["BOOST"] = 7] = "BOOST";
- EHats[EHats["APPLEHAT"] = 8] = "APPLEHAT";
- EHats[EHats["SCUBA"] = 9] = "SCUBA";
- EHats[EHats["HOOD"] = 10] = "HOOD";
- EHats[EHats["DEMOLIST"] = 11] = "DEMOLIST";
- })(EHats || (EHats = {}));
- var EWeapons;
- (function(EWeapons) {
- EWeapons[EWeapons["SHIELD"] = 11] = "SHIELD";
- EWeapons[EWeapons["STICK"] = 13] = "STICK";
- EWeapons[EWeapons["HAMMER"] = 15] = "HAMMER";
- EWeapons[EWeapons["SCYTHE"] = 57] = "SCYTHE";
- })(EWeapons || (EWeapons = {}));
- var EItemTypes;
- (function(EItemTypes) {
- EItemTypes[EItemTypes["ATTACKING"] = 0] = "ATTACKING";
- EItemTypes[EItemTypes["SHOOTING"] = 1] = "SHOOTING";
- EItemTypes[EItemTypes["PLACEABLE"] = 2] = "PLACEABLE";
- EItemTypes[EItemTypes["FOOD"] = 3] = "FOOD";
- })(EItemTypes || (EItemTypes = {}));
- var EAnimals;
- (function(EAnimals) {
- EAnimals[EAnimals["COW"] = 14] = "COW";
- EAnimals[EAnimals["SHARK"] = 23] = "SHARK";
- EAnimals[EAnimals["WOLF"] = 24] = "WOLF";
- EAnimals[EAnimals["GOLDENCOW"] = 25] = "GOLDENCOW";
- EAnimals[EAnimals["DRAGON"] = 27] = "DRAGON";
- EAnimals[EAnimals["MAMMOTH"] = 28] = "MAMMOTH";
- EAnimals[EAnimals["DUCK"] = 36] = "DUCK";
- })(EAnimals || (EAnimals = {}));
- var PlacementType;
- (function(PlacementType) {
- PlacementType[PlacementType["DEFAULT"] = 0] = "DEFAULT";
- PlacementType[PlacementType["INVISIBLE"] = 1] = "INVISIBLE";
- PlacementType[PlacementType["HOLDING"] = 2] = "HOLDING";
- })(PlacementType || (PlacementType = {}));
- const selectData = {
- placementType: PlacementType
- };
- const TYPEOF = value => Object.prototype.toString.call(value).slice(8, -1).toLowerCase();
- const removeClass = (target, name) => {
- if (target instanceof HTMLElement) {
- target.classList.remove(name);
- return;
- }
- for (const element of target) {
- element.classList.remove(name);
- }
- };
- const formatCode = code => {
- code = code + "";
- if (code === "0") return "LBTN";
- if (code === "1") return "MBTN";
- if (code === "2") return "RBTN";
- if (code === "3") return "XBTN2";
- if (code === "4") return "XBTN1";
- if (code === "Escape") return "ESC";
- if (code === "BracketLeft") return "[";
- if (code === "BracketRight") return "]";
- if (code === "NumpadDivide") return "NUMDIV";
- if (code === "NumpadMultiply") return "NUMMULT";
- if (code === "NumpadSubtract") return "NUMSUB";
- if (code === "NumpadDecimal") return "NUMDEC";
- if (code === "CapsLock") return "CAPS";
- if (code === "PrintScreen") return "PRNT";
- if (code === "Backslash") return "\\";
- if (code === "Backquote") return "BQUOTE";
- if (code === "PageDown") return "PAGEDN";
- const NumpadDigitArrowKey = /^(?:Numpad|Digit|Arrow|Key)(\w+)$/;
- if (NumpadDigitArrowKey.test(code)) {
- code = code.replace(NumpadDigitArrowKey, "$1").replace(/Numpad/, "NUM");
- }
- const ExtraKeysRegex = /^(Control|Shift|Alt)(.).*/;
- if (ExtraKeysRegex.test(code)) {
- code = code.replace(ExtraKeysRegex, "$2$1").replace(/Control/, "CTRL");
- }
- return code.toUpperCase();
- };
- const contains = (target, name) => target.classList.contains(name);
- const isInput = target => {
- const element = target || document.activeElement;
- return [ "TEXTAREA", "INPUT" ].includes(element.tagName);
- };
- const inGame = () => {
- const homepage = document.querySelector("#homepage");
- return homepage && homepage.style.display === "none";
- };
- const formatData = object => ({
- id: object[Dsync.props.id],
- type: object.type,
- x: object[Dsync.props.x],
- y: object[Dsync.props.y],
- x1: object[Dsync.props.x1],
- y1: object[Dsync.props.y1],
- x2: object[Dsync.props.x2],
- y2: object[Dsync.props.y2],
- angle: object[Dsync.props.angle],
- angle1: object[Dsync.props.angle1],
- angle2: object[Dsync.props.angle2],
- ownerID: object[Dsync.props.itemOwner],
- target: object
- });
- const formatProjectile = object => {
- const data = formatData(object);
- return {
- ...data,
- range: object.range
- };
- };
- const formatObject = object => {
- const data = formatData(object);
- const entityData = Dsync.entityData[object.type];
- return {
- ...data,
- radius: entityData[Dsync.props.radius]
- };
- };
- const formatEntity = entity => {
- const object = formatObject(entity);
- const entityData = Dsync.entityData[entity.type];
- const healthValue = entity[Dsync.props.health];
- const maxHealth = entityData[Dsync.props.maxHealth];
- return {
- ...object,
- healthValue,
- health: Math.ceil(entity[Dsync.props.health] / 255 * maxHealth),
- maxHealth,
- playerValue: entity[Dsync.props.playerValue]
- };
- };
- const formatPlayer = entity => {
- const player = formatEntity(entity);
- return {
- ...player,
- hat: entity[Dsync.props.hat],
- isClown: player.playerValue === 128
- };
- };
- const dist = (x1, y1, x2, y2) => Math.sqrt(Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2));
- const distance = (entity1, entity2) => {
- const entity1Has = "x" in entity1 && "y" in entity1;
- const entity2Has = "x" in entity2 && "y" in entity2;
- return {
- lerpDist: entity1Has && entity2Has ? dist(entity1.x, entity1.y, entity2.x, entity2.y) : null,
- dist: dist(entity1.x2, entity1.y2, entity2.x2, entity2.y2)
- };
- };
- const angle = (x1, y1, x2, y2) => Math.atan2(y1 - y2, x1 - x2);
- const angleObject = (entity1, entity2) => angle(entity1.x2, entity1.y2, entity2.x2, entity2.y2);
- const getAngle = (entity1, entity2) => {
- const entity1Has = "x" in entity1 && "y" in entity1;
- const entity2Has = "x" in entity2 && "y" in entity2;
- return {
- lerpAngle: entity1Has && entity2Has ? Math.atan2(entity1.y - entity2.y, entity1.x - entity2.x) : null,
- angle: Math.atan2(entity1.y2 - entity2.y2, entity1.x2 - entity2.x2)
- };
- };
- const lerp = (start, stop, amt) => amt * (stop - start) + start;
- const sleep = ms => new Promise((resolve => setTimeout(resolve, ms)));
- const linker = value => {
- const hook = {
- 0: value,
- toString: radix => hook[0].toString(radix),
- valueOf: () => hook[0].valueOf()
- };
- return hook;
- };
- const download = (data, filename) => {
- const blob = new Blob([ JSON.stringify(data, null, 4) ], {
- type: "application/json "
- });
- const url = URL.createObjectURL(blob);
- const a = document.createElement("a");
- a.href = url;
- a.download = (filename || "settings") + ".txt";
- a.click();
- a.remove();
- URL.revokeObjectURL(url);
- };
- const capitalize = word => word.charAt(0).toUpperCase() + word.slice(1).toLowerCase();
- const GM = (property, value) => {
- if (!Dsync.PRODUCTION) return true;
- try {
- return GM_info.script[property] === value;
- } catch (err) {
- return false;
- }
- };
- const fromCharCode = codes => codes.map((code => String.fromCharCode(code))).join("");
- let teammates = [];
- const UpdateClanList = userList => {
- teammates = userList;
- };
- const DeleteClan = () => {
- teammates = [];
- };
- const itemBar = index => Dsync.defaultData[Dsync.props.itemBar][index];
- const hasSecondary = () => {
- const item = Dsync.itemData[itemBar(1)];
- return item[Dsync.props.itemType] === EItems.SECONDARY;
- };
- const canShoot = () => {
- const item = Dsync.itemData[itemBar(1)];
- return item[Dsync.props.itemDataType] === EItemTypes.SHOOTING;
- };
- const hasItemByType = type => {
- const items = Dsync.defaultData[Dsync.props.itemBar];
- return items.some((id => Dsync.itemData[id][Dsync.props.itemType] === type));
- };
- const isStoneGold = () => {
- const item = Dsync.itemData[itemBar(0)];
- return [ 1, 2 ].includes(item[Dsync.props.weaponType]);
- };
- let scytheToggle = false;
- const upgradeScythe = async () => {
- const goldenCowID = Dsync.goldenCowID();
- if (goldenCowID && itemBar(0) !== EWeapons.SCYTHE && !scytheToggle) {
- scytheToggle = true;
- Dsync.upgradeScythe(goldenCowID);
- await sleep(200);
- scytheToggle = false;
- }
- };
- const getAnimals = () => {
- const list = Dsync.entityList();
- return [ ...list[EAnimals.COW], ...list[EAnimals.SHARK], ...list[EAnimals.WOLF], ...list[EAnimals.GOLDENCOW], ...list[EAnimals.DRAGON], ...list[EAnimals.MAMMOTH], ...list[EAnimals.DUCK] ].map((entity => formatEntity(entity)));
- };
- const getEnemies = () => {
- const players = Dsync.entityList()[0];
- return players.map((player => formatEntity(player))).filter((({id, ownerID}) => {
- const isMyPlayer = id === Dsync.myPlayerID();
- const isTeammate = teammates.includes(ownerID);
- return !isMyPlayer && !isTeammate;
- }));
- };
- const getEntities = () => [ ...getEnemies(), ...getAnimals() ];
- const lineSegmentIntersectsCircle = (x1, y1, x2, y2, cx, cy, r) => {
- const xL = x2 - x1;
- const xC = x1 - cx;
- const yL = y2 - y1;
- const yC = y1 - cy;
- const a = xL * xL + yL * yL;
- const hB = xL * xC + yL * yC;
- const c = xC * xC + yC * yC - r * r;
- return hB * hB >= a * c && (-hB <= a || c + hB + hB + a <= 0) && (hB <= 0 || c <= 0);
- };
- const futurePosition = entity => {
- const {x1, y1, x2, y2} = entity;
- const distance = dist(x2, y2, x1, y1) * (entity === Dsync.myPlayer ? 1 : 2.2);
- const dir = angle(x2, y2, x1, y1);
- return {
- x2: x2 + distance * Math.cos(dir),
- y2: y2 + distance * Math.sin(dir)
- };
- };
- const getNearestEntities = shoot => {
- const enemies = getEnemies().map((enemy => ({
- ...enemy,
- dir: getAngle(enemy, Dsync.myPlayer).angle,
- distance: distance(enemy, Dsync.myPlayer).dist
- }))).sort(((a, b) => a.distance - b.distance));
- if (shoot) {
- enemies.sort(((a, b) => {
- const hasShield1 = a.target[Dsync.props.currentItem] === EWeapons.SHIELD;
- const hasShield2 = b.target[Dsync.props.currentItem] === EWeapons.SHIELD;
- return hasShield1 ? 1 : hasShield2 ? -1 : 0;
- }));
- }
- const animals = getAnimals().map((enemy => ({
- ...enemy,
- dir: getAngle(enemy, Dsync.myPlayer).angle,
- distance: distance(enemy, Dsync.myPlayer).dist
- }))).sort(((a, b) => a.distance - b.distance));
- return [ ...enemies, ...animals ];
- };
- const entityIn = (entity, layer) => Dsync.entityList()[layer].some((target => {
- const object = formatObject(target);
- return distance(entity, object).dist < entity.radius + object.radius;
- }));
- const projectileCanHitEntity = entity => {
- if (!canShoot()) return false;
- const range = Dsync.itemData[itemBar(EItems.SECONDARY)].range;
- const enemy = {
- ...entity,
- dir: getAngle(entity, Dsync.myPlayer).angle,
- distance: distance(entity, Dsync.myPlayer).dist
- };
- const x1 = Dsync.myPlayer.x2;
- const y1 = Dsync.myPlayer.y2;
- const x2 = x1 + range * Math.cos(enemy.dir);
- const y2 = y1 + range * Math.sin(enemy.dir);
- const myPlayerOnPlatform = entityIn(Dsync.myPlayer, ELayer.PLATFORM);
- const entityInRoof = entityIn(entity, ELayer.ROOF);
- if (myPlayerOnPlatform && entityInRoof) return false;
- const layers = Dsync.entityList();
- for (const layer of LayerObjects) {
- if (myPlayerOnPlatform && !LayerExclude.includes(layer)) continue;
- for (const entity of layers[layer]) {
- const object = formatObject(entity);
- const dist = distance(object, Dsync.myPlayer).dist;
- if (dist > enemy.distance) continue;
- if (lineSegmentIntersectsCircle(x1, y1, x2, y2, object.x2, object.y2, object.radius)) {
- const objectData = Dsync.entityData[object.type];
- const maxHealth = objectData[Dsync.props.maxHealth];
- if (maxHealth === undefined) return false;
- return {
- canHit: true,
- needDestroy: true
- };
- }
- }
- }
- return {
- canHit: true,
- needDestroy: false
- };
- };
- const getNearestPossibleEnemy = index => {
- const range = Dsync.itemData[itemBar(index)].range;
- const shoot = canShoot() && index === 1;
- const enemies = getNearestEntities(shoot).filter((enemy => {
- const inDistance = enemy.distance < range + enemy.radius;
- if (shoot) {
- const entityHit = projectileCanHitEntity(enemy);
- return inDistance && typeof entityHit === "object" && entityHit.canHit;
- }
- return inDistance;
- }));
- if (shoot) {
- enemies.sort(((a, b) => {
- const canHitA = projectileCanHitEntity(a);
- const canHitB = projectileCanHitEntity(b);
- return canHitA.needDestroy ? 1 : canHitB.needDestroy ? -1 : 0;
- }));
- }
- return enemies.length ? enemies[0] : null;
- };
- const storage = {
- get(key) {
- return JSON.parse(localStorage.getItem(key));
- },
- set(key, value) {
- localStorage.setItem(key, JSON.stringify(value));
- },
- delete(key) {
- localStorage.removeItem(key);
- }
- };
- const defaultSettings = {
- primary: "Digit1",
- secondary: "Digit2",
- heal: "KeyQ",
- wall: "Digit4",
- spike: "KeyV",
- windmill: "KeyN",
- trap: "KeyF",
- turret: "KeyH",
- tree: "KeyU",
- platform: "KeyT",
- spawn: "KeyJ",
- up: "KeyW",
- left: "KeyA",
- down: "KeyS",
- right: "KeyD",
- autoattack: "KeyE",
- lockRotation: "KeyX",
- openChat: "Enter",
- invisibleHit: 2,
- spikeInsta: "KeyR",
- toggleMenu: "Escape",
- fastBreak: "KeyZ",
- upgradeScythe: "...",
- unequip: "...",
- bush: "...",
- berserker: "...",
- jungle: "...",
- crystal: "...",
- spikegear: "...",
- immunity: 4,
- boost: 3,
- applehat: "...",
- scuba: "...",
- hood: "...",
- demolist: "...",
- placementType: PlacementType.INVISIBLE,
- placementSpeed: 1,
- autoheal: true,
- jungleOnClown: true,
- lastHat: true,
- autoScuba: true,
- meleeAim: true,
- bowAim: true,
- spikeInstaAim: true,
- enemyTracers: true,
- teammateTracers: true,
- animalTracers: true,
- enemyColor: "#cc5151",
- teammateColor: "#8ecc51",
- animalColor: "#518ccc",
- arrows: true,
- rainbow: false,
- drawHP: true,
- showHoods: true,
- itemCounter: true,
- drawID: false,
- visualAim: true,
- hideNicknames: false,
- itemMarkers: true,
- teammateMarkers: true,
- enemyMarkers: true,
- trapActivated: true,
- itemMarkersColor: "#8ecc51",
- teammateMarkersColor: "#cfbc5f",
- enemyMarkersColor: "#cc5151",
- trapActivatedColor: "#48b2b8",
- markersBottom: true,
- hatReloadBar: true,
- hatReloadBarColor: "#5155cc",
- fireballReloadBar: true,
- fireballReloadBarColor: "#cf7748",
- turretReloadBar: true,
- turretReloadBarColor: "#51cc80",
- windmillRotation: false,
- possibleShots: true,
- hideMessages: false,
- autochat: true,
- autochatMessages: [ "Dsync Client", "What is it?", "The most advanced hack for sploop!", "Download on greasyfork!" ],
- kill: true,
- killMessage: "{NAME}, you suck! {KILL}x",
- autospawn: false,
- smoothZoom: true,
- skipUpgrades: true,
- invisHitToggle: false,
- reverseZoom: false,
- autoScythe: true,
- autoAccept: false,
- menuTransparency: false
- };
- const settings = {
- ...defaultSettings,
- ...storage.get("Dsync-settings")
- };
- for (const key in settings) {
- if (!defaultSettings.hasOwnProperty(key)) {
- delete settings[key];
- }
- }
- storage.set("Dsync-settings", settings);
- const Settings = settings;
- let move = 0;
- let attacking = false;
- let autoattack = false;
- let weapon = false;
- let isHealing = false;
- let attackingInvis = false;
- let toggleInvis = false;
- let currentItem = null;
- const hotkeys = new Map;
- const accept = accept => {
- Dsync.accept(accept);
- Dsync.clanData[Dsync.props.acceptList].shift();
- };
- const spawn = async () => {
- await sleep(100);
- const play = document.querySelector("#play");
- if (play) play.click();
- };
- let chatCount = 0;
- let chatToggle = false;
- const autochat = async () => {
- if (chatToggle || isInput() || !inGame()) return;
- chatToggle = true;
- const messages = Settings.autochatMessages.filter((msg => msg.length));
- if (!messages.length) return;
- Dsync.chat(messages[chatCount++]);
- chatCount %= messages.length;
- await sleep(2e3);
- chatToggle = false;
- };
- const Controller_reset = () => {
- move = 0;
- attacking = false;
- autoattack = false;
- weapon = false;
- isHealing = false;
- attackingInvis = false;
- toggleInvis = false;
- currentItem = null;
- for (const [key] of hotkeys) {
- hotkeys.delete(key);
- }
- };
- const equipHat = (id, ignore = false, actual = true) => {
- const hat = (Dsync.myPlayer || {}).hat || 0;
- if (id === 0) {
- id = hat;
- } else if (hat === id && !ignore) return;
- if (actual) {
- Dsync.actualHat = id;
- }
- Dsync.equipHat(id);
- Dsync.equipHat(id);
- };
- const whichWeapon = type => {
- if (type !== undefined) {
- weapon = type;
- }
- Dsync.selectByID(itemBar(Number(weapon)));
- };
- const attack = (angle = null) => {
- Dsync.attack(angle !== null ? angle : Dsync.getAngle());
- };
- const place = (id, angle = null) => {
- whichWeapon();
- if (attacking || autoattack) attack(angle);
- Dsync.selectItem(id);
- attack(angle);
- Dsync.stopAttack();
- if (Settings.placementType !== PlacementType.HOLDING) whichWeapon();
- };
- let count = 0;
- const placement = () => {
- if (currentItem === null) return;
- place(currentItem);
- count++;
- if ((count %= Settings.placementSpeed) === 0) {
- setTimeout(placement);
- } else {
- queueMicrotask(placement);
- }
- };
- const placementHandler = (type, code) => {
- if (!hasItemByType(type)) return;
- if (Settings.placementType === PlacementType.DEFAULT) {
- Dsync.selectItem(type);
- return;
- }
- hotkeys.set(code, type);
- currentItem = type;
- if (hotkeys.size === 1) {
- placement();
- }
- };
- const heal = () => {
- Dsync.selectItem(EItems.HEAL);
- attack();
- Dsync.stopAttack();
- whichWeapon();
- if (attacking) {
- attack();
- }
- };
- const healing = () => {
- if (!isHealing) return;
- heal();
- setTimeout(healing, 0);
- };
- const invisibleHit = () => {
- Dsync.mousemove = true;
- Dsync.aimTarget = null;
- if (Settings.invisHitToggle && !toggleInvis || !Settings.invisHitToggle && !attackingInvis) {
- toggleInvis = false;
- attackingInvis = false;
- return;
- }
- let angle = null;
- const enemy = getNearestPossibleEnemy(+!weapon);
- const shoot = canShoot() && !weapon;
- if (enemy && (Settings.meleeAim && !shoot || Settings.bowAim && shoot)) {
- angle = angleObject(futurePosition(enemy), futurePosition(Dsync.myPlayer));
- Dsync.mousemove = false;
- Dsync.aimTarget = enemy.target;
- }
- if (enemy && shoot || !shoot) {
- whichWeapon(!weapon);
- attack(angle);
- Dsync.stopAttack();
- whichWeapon(!weapon);
- }
- setTimeout(invisibleHit, 75);
- };
- const spikeInsta = () => {
- let angle = null;
- if (Settings.spikeInstaAim) {
- const enemy = getNearestPossibleEnemy(0);
- if (enemy) {
- angle = enemy.dir;
- }
- }
- const oldWeapon = weapon;
- equipHat(EHats.BERSERKER);
- whichWeapon(false);
- place(EItems.SPIKE, angle);
- attack(angle);
- Dsync.stopAttack();
- whichWeapon(oldWeapon);
- };
- let fastBreakHat = 0;
- let oldWeapon = false;
- let fastBreaking = false;
- let startFastBreak = 0;
- const fastBreak = () => {
- if (fastBreaking) return;
- startFastBreak = Date.now();
- const primary = itemBar(0);
- const secondary = itemBar(1);
- const pickWeapon = hasSecondary() && !canShoot() && (secondary === EWeapons.HAMMER || primary === EWeapons.STICK);
- oldWeapon = weapon;
- fastBreaking = true;
- fastBreakHat = Dsync.myPlayer.hat;
- whichWeapon(pickWeapon);
- equipHat(EHats.DEMOLIST);
- attacking = true;
- attack();
- };
- const fastBreakStop = async () => {
- if (!fastBreaking) return;
- Dsync.stopAttack();
- attacking = false;
- whichWeapon(oldWeapon);
- const step = Date.now() - startFastBreak;
- if (step < 1300) await sleep(1300 - step);
- if (!Dsync.myPlayer.isClown) equipHat(fastBreakHat);
- fastBreaking = false;
- };
- const handleKeydown = (event, code) => {
- if (code === 1) event.preventDefault();
- if (event instanceof KeyboardEvent && event.repeat) return;
- if (Dsync.active) return;
- if (code === Settings.toggleMenu && !isInput(event.target)) {
- Dsync.toggleMenu();
- }
- if (!inGame()) return;
- if (code === Settings.openChat) {
- if (!isInput()) event.preventDefault();
- Dsync.toggleChat();
- }
- if (isInput(event.target)) return;
- if (code === Settings.primary) whichWeapon(false);
- if (code === Settings.secondary && hasSecondary()) whichWeapon(true);
- if (code === Settings.heal) {
- isHealing = true;
- healing();
- }
- if (code === Settings.wall) placementHandler(EItems.WALL, code);
- if (code === Settings.spike) placementHandler(EItems.SPIKE, code);
- if (code === Settings.windmill) placementHandler(EItems.WINDMILL, code);
- if (code === Settings.trap) placementHandler(EItems.TRAP, code);
- if (code === Settings.turret) placementHandler(EItems.TURRET, code);
- if (code === Settings.tree) placementHandler(EItems.TREE, code);
- if (code === Settings.platform) placementHandler(EItems.PLATFORM, code);
- if (code === Settings.spawn) placementHandler(EItems.SPAWN, code);
- if (code === Settings.unequip) equipHat(Dsync.myPlayer.hat, true);
- if (code === Settings.bush) equipHat(EHats.BUSH);
- if (code === Settings.berserker) equipHat(EHats.BERSERKER);
- if (code === Settings.jungle) equipHat(EHats.JUNGLE);
- if (code === Settings.crystal) equipHat(EHats.CRYSTAL);
- if (code === Settings.spikegear) equipHat(EHats.SPIKEGEAR);
- if (code === Settings.immunity) equipHat(EHats.IMMUNITY);
- if (code === Settings.boost) equipHat(EHats.BOOST);
- if (code === Settings.applehat) equipHat(EHats.APPLEHAT);
- if (code === Settings.scuba) equipHat(EHats.SCUBA);
- if (code === Settings.hood) equipHat(EHats.HOOD);
- if (code === Settings.demolist) equipHat(EHats.DEMOLIST);
- if (code === Settings.invisibleHit && hasSecondary()) {
- if (Settings.invisHitToggle) {
- toggleInvis = !toggleInvis;
- } else {
- attackingInvis = true;
- }
- if (toggleInvis || attackingInvis) invisibleHit();
- }
- if (code === Settings.spikeInsta) spikeInsta();
- if (code === Settings.fastBreak) fastBreak();
- const copyMove = move;
- if (code === Settings.up) move |= 1;
- if (code === Settings.left) move |= 4;
- if (code === Settings.down) move |= 2;
- if (code === Settings.right) move |= 8;
- if (copyMove !== move) Dsync.move(move);
- if (event instanceof MouseEvent && code === 0) {
- const canAttack = !Dsync.mousedown(event);
- if (canAttack && Dsync.mousemove) {
- attacking = true;
- Dsync.attack(Dsync.getAngle());
- }
- }
- if (code === Settings.autoattack) {
- autoattack = !autoattack;
- Dsync.autoattack(autoattack);
- }
- if (code === Settings.lockRotation) Dsync.toggleRotation();
- if (code === Settings.upgradeScythe) upgradeScythe();
- };
- const handleKeyup = (event, code) => {
- if (code === Settings.heal && isHealing) {
- isHealing = false;
- }
- if (code === Settings.invisibleHit && attackingInvis) {
- attackingInvis = false;
- }
- if (code === Settings.fastBreak) fastBreakStop();
- const copyMove = move;
- if (code === Settings.up) move &= -2;
- if (code === Settings.left) move &= -5;
- if (code === Settings.down) move &= -3;
- if (code === Settings.right) move &= -9;
- if (copyMove !== move) Dsync.move(move);
- if (event instanceof MouseEvent && code === 0) {
- Dsync.mouseup(event);
- attacking = false;
- }
- if (currentItem !== null && hotkeys.delete(code)) {
- const entries = [ ...hotkeys ];
- currentItem = entries.length ? entries[entries.length - 1][1] : null;
- if (currentItem === null) {
- whichWeapon();
- }
- }
- };
- var code = '<header> <span>Dsync Client</span> <div id="version"> <svg width="15" height="15" viewBox="0 0 16 16" version="1.1"> <path d="M11.75 2.5a.75.75 0 100 1.5.75.75 0 000-1.5zm-2.25.75a2.25 2.25 0 113 2.122V6A2.5 2.5 0 0110 8.5H6a1 1 0 00-1 1v1.128a2.251 2.251 0 11-1.5 0V5.372a2.25 2.25 0 111.5 0v1.836A2.492 2.492 0 016 7h4a1 1 0 001-1v-.628A2.25 2.25 0 019.5 3.25zM4.25 12a.75.75 0 100 1.5.75.75 0 000-1.5zM3.5 3.25a.75.75 0 111.5 0 .75.75 0 01-1.5 0z"></path> </svg> <span></span> </div> <svg id="close-menu" class="icon" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 30 30" width="30px" height="30px"> <path d="M 7 4 C 6.744125 4 6.4879687 4.0974687 6.2929688 4.2929688 L 4.2929688 6.2929688 C 3.9019687 6.6839688 3.9019687 7.3170313 4.2929688 7.7070312 L 11.585938 15 L 4.2929688 22.292969 C 3.9019687 22.683969 3.9019687 23.317031 4.2929688 23.707031 L 6.2929688 25.707031 C 6.6839688 26.098031 7.3170313 26.098031 7.7070312 25.707031 L 15 18.414062 L 22.292969 25.707031 C 22.682969 26.098031 23.317031 26.098031 23.707031 25.707031 L 25.707031 23.707031 C 26.098031 23.316031 26.098031 22.682969 25.707031 22.292969 L 18.414062 15 L 25.707031 7.7070312 C 26.098031 7.3170312 26.098031 6.6829688 25.707031 6.2929688 L 23.707031 4.2929688 C 23.316031 3.9019687 22.682969 3.9019687 22.292969 4.2929688 L 15 11.585938 L 7.7070312 4.2929688 C 7.5115312 4.0974687 7.255875 4 7 4 z"/> </svg> </header>';
- const Header = code;
- var Navbar_code = '<aside id="navbar-container"> <button class="open-menu active">Keybinds</button> <button class="open-menu">Combat</button> <button class="open-menu">Visuals</button> <button class="open-menu">Misc</button> <button class="open-menu bottom-align">Credits</button> </aside>';
- const Navbar = Navbar_code;
- var Keybinds_code = '<div class="menu-page opened"> <h1>Keybinds</h1> <p>Setup keybinds for items, weapons and hats</p> <div class="section"> <div class="section-title"> <h2>Items & Weapons</h2> <svg class="icon" version="1.0" xmlns="http://www.w3.org/2000/svg" width="64.000000pt" height="64.000000pt" viewBox="0 0 64.000000 64.000000" preserveAspectRatio="xMidYMid meet"> <g transform="translate(0.000000,64.000000) scale(0.100000,-0.100000)" stroke="none"> <path d="M160 575 l-54 -55 99 -100 100 -100 -100 -100 -100 -100 58 -57 57 -58 157 158 158 157 -155 155 c-85 85 -157 155 -160 155 -3 0 -30 -25 -60 -55z"/> </g> </svg> </div> <div class="section-content"> <div class="split-section"> <div class="section-option"> <span class="section-option-title">Primary</span> <button id="primary" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Secondary</span> <button id="secondary" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Heal</span> <button id="heal" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Wall</span> <button id="wall" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Spike</span> <button id="spike" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Windmill</span> <button id="windmill" class="section-option-hotkeyInput"></button> </div> </div> <div class="split-section"> <div class="section-option"> <span class="section-option-title">Trap/Boost</span> <button id="trap" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Turret</span> <button id="turret" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Tree/Stone</span> <button id="tree" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Platform</span> <button id="platform" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Cosy bed</span> <button id="spawn" class="section-option-hotkeyInput"></button> </div> </div> </div> </div> <div class="section"> <div class="section-title"> <h2>Combat & Functions</h2> <svg class="icon" version="1.0" xmlns="http://www.w3.org/2000/svg" width="64.000000pt" height="64.000000pt" viewBox="0 0 64.000000 64.000000" preserveAspectRatio="xMidYMid meet"> <g transform="translate(0.000000,64.000000) scale(0.100000,-0.100000)" stroke="none"> <path d="M160 575 l-54 -55 99 -100 100 -100 -100 -100 -100 -100 58 -57 57 -58 157 158 158 157 -155 155 c-85 85 -157 155 -160 155 -3 0 -30 -25 -60 -55z"/> </g> </svg> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Invisible hit</span> <button id="invisibleHit" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Spike insta</span> <button id="spikeInsta" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title"> Fast break <span class="tooltip"> * <span class="tooltip-text">When you press a key, it equips a demolist and starts attacking</span> </span> </span> <button id="fastBreak" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Zoom In</span> <button class="section-option-hotkeyInput smaller">WHEEL DN</button> </div> <div class="section-option"> <span class="section-option-title">Toggle Dsync Menu</span> <button id="toggleMenu" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Zoom Out</span> <button class="section-option-hotkeyInput smaller">WHEEL UP</button> </div> </div> </div> <div class="section"> <div class="section-title"> <h2>Hats</h2> <svg class="icon" version="1.0" xmlns="http://www.w3.org/2000/svg" width="64.000000pt" height="64.000000pt" viewBox="0 0 64.000000 64.000000" preserveAspectRatio="xMidYMid meet"> <g transform="translate(0.000000,64.000000) scale(0.100000,-0.100000)" stroke="none"> <path d="M160 575 l-54 -55 99 -100 100 -100 -100 -100 -100 -100 58 -57 57 -58 157 158 158 157 -155 155 c-85 85 -157 155 -160 155 -3 0 -30 -25 -60 -55z"/> </g> </svg> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Unequip hat</span> <button id="unequip" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Bush hat</span> <button id="bush" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Berserker</span> <button id="berserker" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Jungle gear</span> <button id="jungle" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Crystal gear</span> <button id="crystal" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Spike gear</span> <button id="spikegear" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Immunity gear</span> <button id="immunity" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Boost hat</span> <button id="boost" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Apple hat</span> <button id="applehat" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Scuba gear</span> <button id="scuba" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Hood</span> <button id="hood" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Demolist</span> <button id="demolist" class="section-option-hotkeyInput"></button> </div> </div> </div> <div class="section"> <div class="section-title"> <h2>Controls & Movement</h2> <svg class="icon" version="1.0" xmlns="http://www.w3.org/2000/svg" width="64.000000pt" height="64.000000pt" viewBox="0 0 64.000000 64.000000" preserveAspectRatio="xMidYMid meet"> <g transform="translate(0.000000,64.000000) scale(0.100000,-0.100000)" stroke="none"> <path d="M160 575 l-54 -55 99 -100 100 -100 -100 -100 -100 -100 58 -57 57 -58 157 158 158 157 -155 155 c-85 85 -157 155 -160 155 -3 0 -30 -25 -60 -55z"/> </g> </svg> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Up</span> <button id="up" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Left</span> <button id="left" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Down</span> <button id="down" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Right</span> <button id="right" class="section-option-hotkeyInput"></button> </div> <div class="split"></div> <div class="section-option"> <span class="section-option-title">Auto attack</span> <button id="autoattack" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Lock rotation</span> <button id="lockRotation" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Open chat</span> <button id="openChat" class="section-option-hotkeyInput"></button> </div> <div class="section-option"> <span class="section-option-title">Upgrade scythe</span> <button id="upgradeScythe" class="section-option-hotkeyInput"></button> </div> </div> </div> </div>';
- const Keybinds = Keybinds_code;
- var Combat_code = '<div class="menu-page"> <h1>Combat</h1> <p>Modify combat settings, change pvp behavior</p> <div class="section opened"> <div class="section-title"> <h2>Placement</h2> </div> <div class="section-content one-row"> <div class="section-option"> <span class="section-option-title"> Placement speed <span class="tooltip"> * <span class="tooltip-text">The higher value, the faster you place</span> </span> </span> <label class="slider"> <input id="placementSpeed" min="1" max="100" type="range"> <span class="slider-value">100</span> </label> </div> <div class="section-option"> <span class="section-option-title">Placement type</span> <select id="placementType"></select> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Healing</h2> </div> <div class="section-content"> <div class="split-section"> <div class="section-option"> <span class="section-option-title">Autoheal</span> <label class="switch-checkbox"> <input id="autoheal" type="checkbox"> <span></span> </label> </div> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Hats</h2> </div> <div class="section-content"> <div class="split-section"> <div class="section-option"> <span class="section-option-title">Jungle On Clown</span> <label class="switch-checkbox"> <input id="jungleOnClown" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Equip last hat <span class="tooltip"> * <span class="tooltip-text">On spawn, the last hat you had will be equipped</span> </span> </span> <label class="switch-checkbox"> <input id="lastHat" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Auto scuba</span> <label class="switch-checkbox"> <input id="autoScuba" type="checkbox"> <span></span> </label> </div> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Autoaim</h2> </div> <div class="section-content"> <div class="split-section"> <div class="section-option"> <span class="section-option-title">Melee</span> <label class="switch-checkbox"> <input id="meleeAim" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Bow</span> <label class="switch-checkbox"> <input id="bowAim" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Spike insta</span> <label class="switch-checkbox"> <input id="spikeInstaAim" type="checkbox"> <span></span> </label> </div> </div> </div> </div> </div>';
- const Combat = Combat_code;
- var Visuals_code = '<div class="menu-page"> <h1>Visuals</h1> <p>Customize your visuals, or you can disable it for performance</p> <div class="section opened"> <div class="section-title"> <h2>Tracers</h2> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Enemies</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="enemyColor" type="color"> <label class="switch-checkbox"> <input id="enemyTracers" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Arrows</span> <label class="switch-checkbox"> <input id="arrows" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Teammates</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="teammateColor" type="color"> <label class="switch-checkbox"> <input id="teammateTracers" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Rainbow colors</span> <label class="switch-checkbox"> <input id="rainbow" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Animals</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="animalColor" type="color"> <label class="switch-checkbox"> <input id="animalTracers" type="checkbox"> <span></span> </label> </div> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Player</h2> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Show invisible players</span> <label class="switch-checkbox"> <input id="showHoods" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Draw HP value</span> <label class="switch-checkbox"> <input id="drawHP" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Item counter</span> <label class="switch-checkbox"> <input id="itemCounter" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Draw ID</span> <label class="switch-checkbox"> <input id="drawID" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Visual aim <span class="tooltip"> * <span class="tooltip-text">It will show where are you aiming</span> </span> </span> <label class="switch-checkbox"> <input id="visualAim" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Hide nicknames <span class="tooltip"> * <span class="tooltip-text">It will not render the badge, clan name and nickname of the user</span> </span> </span> <label class="switch-checkbox"> <input id="hideNicknames" type="checkbox"> <span></span> </label> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Markers</h2> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Your markers</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="itemMarkersColor" type="color"> <label class="switch-checkbox"> <input id="itemMarkers" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Teammates</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="teammateMarkersColor" type="color"> <label class="switch-checkbox"> <input id="teammateMarkers" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Enemies</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="enemyMarkersColor" type="color"> <label class="switch-checkbox"> <input id="enemyMarkers" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title"> Trap activated <span class="tooltip"> * <span class="tooltip-text">When the player or animal will be trapped, marker will change color</span> </span> </span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="trapActivatedColor" type="color"> <label class="switch-checkbox"> <input id="trapActivated" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title"> Markers at bottom <span class="tooltip"> * <span class="tooltip-text">Faster, but you won\'t be able to see markers if you\'re trapped or on platform</span> </span> </span> <label class="switch-checkbox"> <input id="markersBottom" type="checkbox"> <span></span> </label> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Reload bars</h2> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Hat reload bar</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="hatReloadBarColor" type="color"> <label class="switch-checkbox"> <input id="hatReloadBar" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Fireball reload bar</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="fireballReloadBarColor" type="color"> <label class="switch-checkbox"> <input id="fireballReloadBar" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title">Turret reload bar</span> <div class="content"> <button class="default-color" title="Reset Color"></button> <input id="turretReloadBarColor" type="color"> <label class="switch-checkbox"> <input id="turretReloadBar" type="checkbox"> <span></span> </label> </div> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Other</h2> </div> <div class="section-content"> <div class="section-option"> <span class="section-option-title">Windmill rotation</span> <label class="switch-checkbox"> <input id="windmillRotation" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Possible shots <span class="tooltip"> * <span class="tooltip-text">Draws a crosshair on entities that can be hit by a projectile</span> </span> </span> <label class="switch-checkbox"> <input id="possibleShots" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Hide chat messages</span> <label class="switch-checkbox"> <input id="hideMessages" type="checkbox"> <span></span> </label> </div> </div> </div> </div>';
- const Visuals = Visuals_code;
- var Misc_code = '<div class="menu-page"> <h1>Misc</h1> <p>Customize misc settings, add autochat messages, reset settings</p> <div class="section opened"> <div class="section-title"> <h2>Chat</h2> </div> <div class="section-content one-row"> <div class="section-option"> <span class="section-option-title">Autochat</span> <div class="content"> <input class="input autochat" type="text" maxlength="35"> <input class="input autochat" type="text" maxlength="35"> <input class="input autochat" type="text" maxlength="35"> <input class="input autochat" type="text" maxlength="35"> <label class="switch-checkbox"> <input id="autochat" type="checkbox"> <span></span> </label> </div> </div> <div class="section-option"> <span class="section-option-title"> Message on kill <span class="tooltip"> * <span class="tooltip-text left"> <div>Variables:</div> <div><span class="highlight">{KILL}</span> - amount of kills</div> <div><span class="highlight">{NAME}</span> - name of the player you killed</div> </span> </span> </span> <div class="content"> <input id="killMessage" class="input" type="text" maxlength="35"> <label class="switch-checkbox"> <input id="kill" type="checkbox"> <span></span> </label> </div> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Other</h2> </div> <div class="section-content one-row"> <div class="section-option"> <span class="section-option-title">Autospawn</span> <label class="switch-checkbox"> <input id="autospawn" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Smooth zoom <span class="tooltip"> * <span class="tooltip-text">Disable for performance</span> </span> </span> <label class="switch-checkbox"> <input id="smoothZoom" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Skip upgrades <span class="tooltip"> * <span class="tooltip-text">When you have only 1 item in the upgradebar, it will automatically select it</span> </span> </span> <label class="switch-checkbox"> <input id="skipUpgrades" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Invis hit toggle <span class="tooltip"> * <span class="tooltip-text">If enabled, invisible hit hotkey will work in toggle mode. Useful when you don\'t want to hold this button permanently</span> </span> </span> <label class="switch-checkbox"> <input id="invisHitToggle" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Reverse zoom</span> <label class="switch-checkbox"> <input id="reverseZoom" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title"> Autoscythe <span class="tooltip"> * <span class="tooltip-text">To make autoscythe work, you must have at least diamond weapon. If you want to get "secret weapon", use keybind.</span> </span> </span> <label class="switch-checkbox"> <input id="autoScythe" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <span class="section-option-title">Auto accept</span> <label class="switch-checkbox"> <input id="autoAccept" type="checkbox"> <span></span> </label> </div> </div> </div> <div class="section opened"> <div class="section-title"> <h2>Menu</h2> </div> <div class="section-content one-row"> <div class="section-option"> <span class="section-option-title">Menu transparency</span> <label class="switch-checkbox"> <input id="menuTransparency" type="checkbox"> <span></span> </label> </div> <div class="section-option"> <div class="content-double"> <button id="reset-settings" class="button red">Reset settings</button> <button id="download-settings" class="button">Download settings</button> <div class="form-upload"> <input id="upload-settings" type="file" accept=".txt"> <span class="light">DRAG SETTINGS FILE HERE OR <span class="light-extra">BROWSE</span></span> </div> </div> </div> </div> </div> </div>';
- const Misc = Misc_code;
- var Credits_code = '<div class="menu-page"> <h1>Credits</h1> <P>Some details about the script and links to my socials</P> <div class="section opened"> <div class="section-content" style="max-height:100%"> <div class="split-section"> <div class="section-option text"> <span class="section-option-title">Author</span> <span class="text-value">Murka</span> </div> <div class="section-option text"> <svg class="icon" version="1.1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 1024 1024"> <path d="M512 12.672c-282.88 0-512 229.248-512 512 0 226.261 146.688 418.133 350.080 485.76 25.6 4.821 34.987-11.008 34.987-24.619 0-12.16-0.427-44.373-0.64-87.040-142.421 30.891-172.459-68.693-172.459-68.693-23.296-59.093-56.96-74.88-56.96-74.88-46.379-31.744 3.584-31.104 3.584-31.104 51.413 3.584 78.421 52.736 78.421 52.736 45.653 78.293 119.851 55.68 149.12 42.581 4.608-33.109 17.792-55.68 32.427-68.48-113.707-12.8-233.216-56.832-233.216-253.013 0-55.893 19.84-101.547 52.693-137.387-5.76-12.928-23.040-64.981 4.48-135.509 0 0 42.88-13.739 140.8 52.48 40.96-11.392 84.48-17.024 128-17.28 43.52 0.256 87.040 5.888 128 17.28 97.28-66.219 140.16-52.48 140.16-52.48 27.52 70.528 10.24 122.581 5.12 135.509 32.64 35.84 52.48 81.493 52.48 137.387 0 196.693-119.68 240-233.6 252.587 17.92 15.36 34.56 46.763 34.56 94.72 0 68.523-0.64 123.563-0.64 140.203 0 13.44 8.96 29.44 35.2 24.32 204.843-67.157 351.403-259.157 351.403-485.077 0-282.752-229.248-512-512-512z"></path> </svg> <a href="https://github.com/Murka007/Dsync-client" class="text-value" target="_blank" title="Give a star please :)">Dsync client</a> </div> <div class="section-option text"> <svg class="icon" version="1.1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 32 32"> <path d="M26.963 0c1.875 0 3.387 1.516 3.476 3.3v28.7l-3.569-3.031-1.96-1.784-2.139-1.864 0.893 2.94h-18.717c-1.869 0-3.387-1.42-3.387-3.301v-21.653c0-1.784 1.52-3.303 3.393-3.303h22zM18.805 7.577h-0.040l-0.269 0.267c2.764 0.8 4.101 2.049 4.101 2.049-1.781-0.891-3.387-1.336-4.992-1.516-1.16-0.18-2.32-0.085-3.3 0h-0.267c-0.627 0-1.96 0.267-3.747 0.98-0.623 0.271-0.98 0.448-0.98 0.448s1.336-1.336 4.28-2.049l-0.18-0.18c0 0-2.229-0.085-4.636 1.693 0 0-2.407 4.192-2.407 9.36 0 0 1.333 2.32 4.991 2.408 0 0 0.533-0.711 1.073-1.336-2.053-0.624-2.853-1.872-2.853-1.872s0.179 0.088 0.447 0.267h0.080c0.040 0 0.059 0.020 0.080 0.040v0.008c0.021 0.021 0.040 0.040 0.080 0.040 0.44 0.181 0.88 0.36 1.24 0.533 0.621 0.269 1.42 0.537 2.4 0.715 1.24 0.18 2.661 0.267 4.28 0 0.8-0.18 1.6-0.356 2.4-0.713 0.52-0.267 1.16-0.533 1.863-0.983 0 0-0.8 1.248-2.94 1.872 0.44 0.621 1.060 1.333 1.060 1.333 3.659-0.080 5.080-2.4 5.16-2.301 0-5.16-2.42-9.36-2.42-9.36-2.18-1.619-4.22-1.68-4.58-1.68zM19.029 13.461c0.937 0 1.693 0.8 1.693 1.78 0 0.987-0.76 1.787-1.693 1.787s-1.693-0.8-1.693-1.779c0.003-0.987 0.764-1.784 1.693-1.788zM12.972 13.461c0.933 0 1.688 0.8 1.688 1.78 0 0.987-0.76 1.787-1.693 1.787s-1.693-0.8-1.693-1.779c0-0.987 0.76-1.784 1.699-1.788z"></path> </svg> <a href="https://discord.gg/sG9cyfGPj5" class="text-value" target="_blank" title="Join my discord server">Coding paradise</a> </div> <div class="section-option text"> <svg class="icon" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1" viewBox="0 0 96 96"> <circle fill="#36363d" stroke="#6a6a81" stroke-width="2" r="48" cy="48" cx="48"/> <clipPath id="GreasyForkCircleClip" clipPathUnits="userSpaceOnUse"> <circle fill="#000" r="47" cy="48" cx="48"/> </clipPath> <text fill="#9494b8" clip-path="url(#GreasyForkCircleClip)" text-anchor="middle" font-size="18" font-family="\'DejaVu Sans\', Verdana, Arial, \'Liberation Sans\', sans-serif" letter-spacing="-0.75" pointer-events="none" style="-moz-user-select:none;-ms-user-select:none;-webkit-user-select:none;user-select:none"> <tspan x="51" y="13" textLength="57">= null;</tspan> <tspan x="56" y="35" textLength="98">function init</tspan> <tspan x="49" y="57" textLength="113">for (var i = 0;</tspan> <tspan x="50" y="79" textLength="105">XmlHttpReq</tspan> <tspan x="48" y="101" textLength="80">appendCh</tspan> </text> <path fill="#36363d" stroke="#36363d" stroke-width="4" d="M 44,29\r\n a6.36396,6.36396 0,0,1 0,9\r\n l36,36\r\n a3.25,3.25 0,0,1 -6.5,6.5\r\n l-36,-36\r\n a6.36396,6.36396 0,0,1 -9,0\r\n l-19,-19\r\n a1.76777,1.76777 0,0,1 0,-2.5\r\n l13.0,-13\r\n a1.76777,1.76777 0,0,1 2.5,0\r\n z"/> <path fill="#9494b8" d="M 44,29\r\n a6.36396,6.36396 0,0,1 0,9\r\n l36,36\r\n a3.25,3.25 0,0,1 -6.5,6.5\r\n l-36,-36\r\n a6.36396,6.36396 0,0,1 -9,0\r\n l-19,-19\r\n a1.76777,1.76777 0,0,1 2.5,-2.5\r\n l14,14 4,-4 -14,-14\r\n a1.76777,1.76777 0,0,1 2.5,-2.5\r\n l14,14 4,-4 -14,-14\r\n a1.76777,1.76777 0,0,1 2.5,-2.5\r\n z"/> </svg> <a href="https://greasyfork.org/en/users/919633" class="text-value" target="_blank" title="Please support this script on greasyfork">Dsync client</a> </div> </div> </div> </div> </div>';
- const Credits = Credits_code;
- const styles = '@import"https://fonts.googleapis.com/css2?family=Lato:wght@400;700;900&display=swap";header{background:#2f2f31;color:#76689a;padding:5px 10px;display:flex;justify-content:flex-start;align-items:center}header #version{align-self:flex-end;color:#9787bd;font-size:.5em;font-weight:600;margin-left:10px}header #version svg{fill:#9787bd}header .icon{margin-left:auto;width:35px;height:35px;fill:#cebcb4;transition:fill 100ms;cursor:pointer}header .icon:hover{fill:#ffe7dc}#navbar-container{display:flex;flex-direction:column;padding:10px;margin-right:10px;background:#2f2f31}#navbar-container .open-menu{outline:none;border:none;cursor:pointer;font-weight:900;font-size:1.4rem;padding:10px;background:#313135;color:#ffe7dc;border-right:1px solid;border-right-color:rgba(0,0,0,0);transition:background 100ms,color 100ms,border-right-color 100ms}#navbar-container .open-menu:hover{background:#313135}#navbar-container .open-menu:active{background:#ffe7dc;color:#313135}#navbar-container .open-menu.active{pointer-events:none;background:#313135;border-right-color:#ffe7dc}#navbar-container .bottom-align{margin-bottom:0px;margin-top:auto !important}@-webkit-keyframes appear{from{opacity:0}to{opacity:1}}@-webkit-keyframes disappear{from{opacity:1}to{opacity:0}}@-webkit-keyframes failedTransition{0%{transform:translate(0px, 0px)}10%{transform:translate(-35px, -10px)}30%{transform:translate(25px, 8px)}50%{transform:translate(-15px, -6px)}70%{transform:translate(5px, 4px)}100%{transform:translate(0px, 0px)}}@keyframes appear{from{opacity:0}to{opacity:1}}@keyframes disappear{from{opacity:1}to{opacity:0}}@keyframes failedTransition{0%{transform:translate(0px, 0px)}10%{transform:translate(-35px, -10px)}30%{transform:translate(25px, 8px)}50%{transform:translate(-15px, -6px)}70%{transform:translate(5px, 4px)}100%{transform:translate(0px, 0px)}}.menu-page{display:none;background:#2f2f31;padding:10px;padding-top:0px}.menu-page.opened{display:block;animation:appear 300ms forwards}.menu-page h1{color:#76689a;font-size:1.5em;font-weight:900}.menu-page h2{color:#9494b8;font-size:1em;font-weight:900}.menu-page p{color:#675a86;font-size:.5em;font-weight:700}.menu-page .content{display:flex;justify-content:space-between;align-items:center;gap:10px}.menu-page .content-double{display:flex;flex-wrap:wrap;justify-content:space-between;gap:10px;width:250px}.menu-page .content-double button{width:48%}.menu-page .content-double:nth-child(3){width:100%}.menu-page #killMessage{width:270px}.menu-page .highlight{font-weight:700;color:#ffe7dc;background:#6a6a81;padding:0 1px}.menu-page .section{background:#36363d;border-radius:5px;margin:20px 0}.menu-page .section:last-child{margin-bottom:0px}.menu-page .section .section-title{display:flex;justify-content:space-between;align-items:center;padding:10px}.menu-page .section .section-title .icon{width:25px;height:25px;margin-right:10px;fill:#cebcb4;transition:fill 100ms,transform 100ms}.menu-page .section .section-title .icon.rotate{transform:rotate(90deg);fill:#ffe7dc}.menu-page .section .section-title:hover .icon{fill:#ffe7dc}.menu-page .section:not(.opened) .section-title{cursor:pointer}.menu-page .section:not(.opened) .section-content{overflow:hidden}.menu-page .section .section-content{padding:10px;padding-top:0px;display:grid;grid-template-columns:1fr 1fr;transition:max-height 250ms cubic-bezier(0, 1, 0, 1);max-height:0px}.menu-page .section .section-content.one-row{grid-template-columns:1fr}.menu-page .section .section-content.opened{transition:max-height 250ms ease-out;max-height:100%}.menu-page .section .section-content .split{grid-column:1/3;margin-top:10px;background:#40404a;height:2px}.menu-page .section .section-content .section-option{display:flex;justify-content:space-between;align-items:center;margin-top:10px}.menu-page .section .section-content .section-option .icon{width:35px;height:35px;fill:#6a6a81}.menu-page .section .section-content .section-option.centered{justify-content:center}.menu-page .section .section-content .section-option.text{justify-content:flex-start;gap:10px}.menu-page .section .section-content .section-option.text .text-value{font-size:.7em;color:#9494b8}.menu-page .section .section-content .section-option .section-option-title{color:#6a6a81;font-size:.8em}.menu-page .section .section-content .section-option .section-option-hotkeyInput{margin-right:50px;cursor:pointer;font-weight:900;font-size:.6em;padding-bottom:8px;outline:none;border:none;text-align:center;width:80px;height:35px;border-radius:7.5px;background:#7d7d9b;color:#adbcd8;box-shadow:0px -6px 0px 0px #68687c inset}.menu-page .section .section-content .section-option .section-option-hotkeyInput.red{background:#9e5454;color:#d8adad;box-shadow:0px -6px 0px 0px #783d3d inset}.menu-page .section .section-content .section-option .section-option-hotkeyInput:not([id]){cursor:not-allowed}.menu-page .section .section-content .section-option .section-option-hotkeyInput.smaller{font-size:.41em}.menu-page .section .section-content .section-option .switch-checkbox{position:relative;margin-right:25px;width:70px;height:25px}.menu-page .section .section-content .section-option .switch-checkbox input{width:0;height:0;opacity:0}.menu-page .section .section-content .section-option .switch-checkbox input:checked+span{background:#7d7d9b;box-shadow:0px 5px 0px 0px #68687c inset}.menu-page .section .section-content .section-option .switch-checkbox input:checked+span:before{background:#ffe7dc;transform:translateX(42px)}.menu-page .section .section-content .section-option .switch-checkbox span{position:absolute;cursor:pointer;top:0;left:0;bottom:0;right:0;width:100%;height:100%;display:flex;align-items:center;background:#5f5f79;box-shadow:0px 5px 0px 0px #4d4d5f inset;border-radius:10px;transition:all 100ms ease-in-out}.menu-page .section .section-content .section-option .switch-checkbox span:before{position:absolute;content:"";width:28px;height:28px;border-radius:50%;background:#f0dcd3;box-shadow:0px -5px 0px 0px #cebcb4 inset;border:2px solid #adbcd8;transition:all 100ms ease-in-out}.menu-page .section .section-content .section-option .slider{position:relative;margin-right:45px}.menu-page .section .section-content .section-option .slider input{-webkit-appearance:none;outline:none;cursor:pointer;width:154px;height:20.8333333333px;border-radius:10px;background:#7d7d9b;box-shadow:0px 5px 0px 0px #68687c inset}.menu-page .section .section-content .section-option .slider input::-webkit-slider-thumb{-webkit-appearance:none;width:28px;height:28px;border-radius:50%;background:#ffe7dc;box-shadow:0px -5px 0px 0px #cebcb4 inset;border:2px solid #adbcd8}.menu-page .section .section-content .section-option .slider .slider-value{position:absolute;margin-left:5px;color:#6a6a81;font-size:.65em}.menu-page .section .section-content .section-option .input{outline:none;border:none;font-weight:900;text-align:center;width:130px;height:35px;padding-bottom:6px;border-radius:7.5px;background:#7d7d9b;color:#adbcd8;box-shadow:0px -6px 0px 0px #68687c inset}.menu-page .section .section-content .section-option .input:focus{border:3px solid #f0dcd3}.menu-page .section .section-content .section-option .button{outline:none;border:none;font-weight:900;cursor:pointer;height:40px;padding-bottom:6px;border-radius:7.5px;background:#7d7d9b;color:#adbcd8;box-shadow:0px -6px 0px 0px #68687c inset}.menu-page .section .section-content .section-option .button:active{padding-bottom:0px;padding-top:3px;box-shadow:0px 3px 0px 0px #68687c inset}.menu-page .section .section-content .section-option .button.red{background:#9e5454;color:#d8adad;box-shadow:0px -6px 0px 0px #783d3d inset}.menu-page .section .section-content .section-option .button.red:active{box-shadow:0px 3px 0px 0px #783d3d inset}.menu-page .section .section-content .section-option .button.width{width:9em;font-size:.6em}.menu-page .section .section-content .section-option .form-upload{position:relative;font-size:.55em;font-weight:400;letter-spacing:1.5px;text-align:center;width:100%;border-radius:5px;border:2px dashed;border-color:rgba(173,188,216,.5411764706);padding:15px 10px;transition:border-color 100ms}.menu-page .section .section-content .section-option .form-upload:hover{border-color:#adbcd8}.menu-page .section .section-content .section-option .form-upload.red{border-color:#9e5454;animation:failedTransition 400ms}.menu-page .section .section-content .section-option .form-upload.red .light{color:#d8adad}.menu-page .section .section-content .section-option .form-upload.green{border-color:#77c468}.menu-page .section .section-content .section-option .form-upload.green .light{color:#a1dda1}.menu-page .section .section-content .section-option .form-upload input{position:absolute;opacity:0;top:0;left:0;bottom:0;right:0;width:100%;height:100%;cursor:pointer}.menu-page .section .section-content .section-option .form-upload .light{color:#adbcd8}.menu-page .section .section-content .section-option .form-upload .light-extra{color:#f0dcd3}.menu-page .section .section-content .section-option .tooltip{position:relative;margin-left:5px;color:#8181a0}.menu-page .section .section-content .section-option .tooltip:hover{cursor:pointer}.menu-page .section .section-content .section-option .tooltip:hover .tooltip-text{visibility:visible}.menu-page .section .section-content .section-option .tooltip .tooltip-text{position:absolute;visibility:hidden;text-align:center;overflow:visible;bottom:calc(100% - 5px);left:50%;transform:translateX(-50%);background-color:#7d7d9b;color:#ffe7dc;width:225px;font-size:13px;font-weight:600;padding:5px;border-radius:5px;border:3px solid #5f5f79}.menu-page .section .section-content .section-option .tooltip .tooltip-text.left{text-align:left}.menu-page .section .section-content .section-option select[id]{outline:none;border:none;font-weight:900;width:195px;font-size:.6em;border-radius:7.5px;padding:2.5px;background:#7d7d9b;color:#adbcd8;box-shadow:0px 4px 0px 0px #68687c inset}@-webkit-keyframes appear{from{opacity:0}to{opacity:1}}@-webkit-keyframes disappear{from{opacity:1}to{opacity:0}}@-webkit-keyframes failedTransition{0%{transform:translate(0px, 0px)}10%{transform:translate(-35px, -10px)}30%{transform:translate(25px, 8px)}50%{transform:translate(-15px, -6px)}70%{transform:translate(5px, 4px)}100%{transform:translate(0px, 0px)}}@keyframes appear{from{opacity:0}to{opacity:1}}@keyframes disappear{from{opacity:1}to{opacity:0}}@keyframes failedTransition{0%{transform:translate(0px, 0px)}10%{transform:translate(-35px, -10px)}30%{transform:translate(25px, 8px)}50%{transform:translate(-15px, -6px)}70%{transform:translate(5px, 4px)}100%{transform:translate(0px, 0px)}}@-webkit-keyframes appear{from{opacity:0}to{opacity:1}}@-webkit-keyframes disappear{from{opacity:1}to{opacity:0}}@-webkit-keyframes failedTransition{0%{transform:translate(0px, 0px)}10%{transform:translate(-35px, -10px)}30%{transform:translate(25px, 8px)}50%{transform:translate(-15px, -6px)}70%{transform:translate(5px, 4px)}100%{transform:translate(0px, 0px)}}@keyframes appear{from{opacity:0}to{opacity:1}}@keyframes disappear{from{opacity:1}to{opacity:0}}@keyframes failedTransition{0%{transform:translate(0px, 0px)}10%{transform:translate(-35px, -10px)}30%{transform:translate(25px, 8px)}50%{transform:translate(-15px, -6px)}70%{transform:translate(5px, 4px)}100%{transform:translate(0px, 0px)}}html,body{margin:0;padding:0;background:rgba(0,0,0,0) !important;scrollbar-width:10px;scrollbar-track-color:#36363d;scrollbar-face-color:#494955}*{font-family:"Lato",sans-serif}h1,h2,h3,h4,p{margin:0}#menu-container{font-weight:900;font-size:2rem;position:absolute;top:50%;left:50%;transform:translate(-50%, -50%);width:1024px;height:700px;display:flex;justify-content:center;align-items:center;user-select:none}#menu-container.open{animation:appear 100ms forwards}#menu-container.close{animation:disappear 100ms forwards}#menu-container.transparent #menu-wrapper{background:rgba(43,43,44,.4666666667)}#menu-container.transparent #navbar-container{background:rgba(47,47,49,.6431372549)}#menu-container.transparent .menu-page{background:rgba(47,47,49,.6431372549)}#menu-container.transparent .section{background:rgba(54,54,61,.6509803922)}#menu-wrapper{display:flex;flex-direction:column;width:100%;height:80%;background:#2b2b2c;border-radius:5px;padding:10px}main{display:flex;justify-content:space-between;margin-top:10px;height:100%}main #menu-page-container{width:100%;height:500px;overflow-y:scroll}.default-color{outline:none;border:none;width:10px;height:10px;border-radius:100%;cursor:pointer}input[id][type=color]{outline:none;border:none;padding:0 1px;margin:0;height:24px;background-color:#7d7d9b;border-radius:5px;cursor:pointer}::-webkit-scrollbar{width:10px}::-webkit-scrollbar-track{background:#36363d;border-radius:10px}::-webkit-scrollbar-thumb{background:#494955;border-radius:10px}';
- const createMenu = () => {
- const IFRAME_CONTENT = `\n <style>${styles}</style>\n <div id="menu-container" class="open">\n <div id="menu-wrapper">\n ${Header}\n\n <main>\n ${Navbar}\n\n <div id="menu-page-container">\n ${Keybinds}\n ${Combat}\n ${Visuals}\n ${Misc}\n ${Credits}\n </div>\n </main>\n </div>\n </div>\n `;
- const IFRAME_STYLE = `\n #iframe-page-container {\n position: absolute;\n top: 0;\n left: 0;\n bottom: 0;\n right: 0;\n width: 100%;\n height: 100%;\n margin: 0;\n padding: 0;\n z-index: 99;\n border: none;\n outline: none;\n overflow: scroll;\n display: none;\n }\n\n .iframe-opened {\n display: block!important;\n }\n `;
- const IFRAME = document.createElement("iframe");
- const blob = new Blob([ IFRAME_CONTENT ], {
- type: "text/html; charset=utf-8"
- });
- IFRAME.src = URL.createObjectURL(blob);
- IFRAME.id = "iframe-page-container";
- document.body.appendChild(IFRAME);
- const style = document.createElement("style");
- style.innerHTML = IFRAME_STYLE;
- document.head.appendChild(style);
- IFRAME.onload = () => {
- const iframeWindow = IFRAME.contentWindow;
- const iframeDocument = iframeWindow.document;
- URL.revokeObjectURL(IFRAME.src);
- const menuContainer = iframeDocument.getElementById("menu-container");
- const openMenu = iframeDocument.querySelectorAll(".open-menu");
- const menuPage = iframeDocument.querySelectorAll(".menu-page");
- const sections = iframeDocument.querySelectorAll(".section");
- const hotkeyInputs = iframeDocument.querySelectorAll(".section-option-hotkeyInput[id]");
- const closeMenu = iframeDocument.querySelector("#close-menu");
- const checkboxs = iframeDocument.querySelectorAll("input[type='checkbox'][id]");
- const sliders = iframeDocument.querySelectorAll("input[type='range'][id]");
- const headerVersion = iframeDocument.querySelector("#version > span");
- const autochatInputs = iframeDocument.querySelectorAll(".input.autochat");
- const killMessage = iframeDocument.querySelector("#killMessage");
- const resetSettings = iframeDocument.querySelector("#reset-settings");
- const downloadSettings = iframeDocument.querySelector("#download-settings");
- const uploadSettings = iframeDocument.querySelector("#upload-settings");
- const menuTransparency = iframeDocument.querySelector("#menuTransparency");
- const colorPickers = iframeDocument.querySelectorAll("input[type='color'][id]");
- const selects = iframeDocument.querySelectorAll("select[id]");
- const update = () => {
- for (const select of selects) {
- const data = selectData[select.id];
- for (const key in data) {
- if (!isNaN(Number(key))) continue;
- const option = document.createElement("option");
- option.value = data[key];
- option.textContent = capitalize(key);
- if (data[key] === Settings[select.id]) {
- option.selected = true;
- option.defaultSelected = true;
- }
- select.appendChild(option);
- }
- select.onchange = () => {
- Settings[select.id] = Number(select.value);
- storage.set("Dsync-settings", Settings);
- };
- }
- for (const picker of colorPickers) {
- const resetColor = picker.previousElementSibling;
- if (resetColor) {
- const defaultColor = defaultSettings[picker.id];
- resetColor.style.backgroundColor = defaultColor;
- resetColor.onclick = () => {
- picker.value = defaultColor;
- Settings[picker.id] = defaultColor;
- storage.set("Dsync-settings", Settings);
- };
- }
- picker.value = Settings[picker.id];
- picker.onchange = () => {
- Settings[picker.id] = picker.value;
- storage.set("Dsync-settings", Settings);
- picker.blur();
- };
- }
- menuContainer.classList[Settings.menuTransparency ? "add" : "remove"]("transparent");
- killMessage.value = Settings.killMessage;
- killMessage.onchange = () => {
- Settings.killMessage = killMessage.value;
- storage.set("Dsync-settings", Settings);
- killMessage.blur();
- };
- for (let i = 0; i < autochatInputs.length; i++) {
- const input = autochatInputs[i];
- input.value = Settings.autochatMessages[i] || "";
- input.onchange = () => {
- Settings.autochatMessages[i] = input.value;
- storage.set("Dsync-settings", Settings);
- input.blur();
- };
- }
- headerVersion.textContent = "v" + Dsync.version;
- for (const slider of sliders) {
- const sliderValue = slider.nextElementSibling;
- slider.value = Settings[slider.id];
- if (sliderValue) {
- sliderValue.textContent = slider.value;
- }
- slider.oninput = () => {
- const value = Number(slider.value) % 5;
- slider.value -= value;
- if (sliderValue) {
- sliderValue.textContent = slider.value;
- }
- Settings[slider.id] = Number(slider.value);
- storage.set("Dsync-settings", Settings);
- };
- }
- for (const checkbox of checkboxs) {
- checkbox.checked = Settings[checkbox.id];
- checkbox.onchange = () => {
- Settings[checkbox.id] = checkbox.checked;
- storage.set("Dsync-settings", Settings);
- checkbox.blur();
- };
- }
- Dsync.toggleMenu = () => {
- menuContainer.classList.toggle("close");
- menuContainer.classList.toggle("open");
- setTimeout((() => {
- IFRAME.classList.toggle("iframe-opened");
- }), 100);
- };
- closeMenu.onclick = Dsync.toggleMenu;
- for (let i = 0; i < openMenu.length; i++) {
- openMenu[i].onclick = () => {
- removeClass(openMenu, "active");
- openMenu[i].classList.add("active");
- removeClass(menuPage, "opened");
- menuPage[i].classList.add("opened");
- };
- }
- for (const section of sections) {
- const title = section.children[0];
- const content = section.children[1];
- if (!title || !content) continue;
- if (contains(section, "opened")) {
- content.classList.add("opened");
- continue;
- }
- content.style.display = "none";
- title.onclick = () => {
- if (!content.classList.contains("opened")) {
- content.style.display = "grid";
- } else {
- setTimeout((() => {
- content.style.display = "none";
- }), 100);
- }
- setTimeout((() => {
- content.classList.toggle("opened");
- title.children[1].classList.toggle("rotate");
- }), 0);
- };
- }
- for (const hotkeyInput of hotkeyInputs) {
- try {
- hotkeyInput.textContent = formatCode(Settings[hotkeyInput.id]);
- } catch (err) {
- throw new Error(hotkeyInput.id + " doesn't exist in settings");
- }
- }
- checkForRepeats();
- };
- menuTransparency.addEventListener("change", (() => {
- menuContainer.classList[menuTransparency.checked ? "add" : "remove"]("transparent");
- }));
- resetSettings.onclick = () => {
- Object.assign(Settings, defaultSettings);
- storage.set("Dsync-settings", Settings);
- update();
- };
- downloadSettings.onclick = () => {
- download(Settings, "DsyncSettings" + Dsync.version);
- };
- uploadSettings.onchange = async event => {
- const target = event.target;
- const parent = uploadSettings.parentElement;
- const spanText = parent.children[1];
- parent.classList.remove("red");
- parent.classList.remove("green");
- try {
- const text = await target.files[0].text();
- const sets = JSON.parse(text);
- if (Object.keys(sets).every((key => defaultSettings.hasOwnProperty(key)))) {
- Object.assign(Settings, sets);
- storage.set("Dsync-settings", Settings);
- update();
- parent.classList.add("green");
- spanText.innerHTML = `SETTINGS LOADED SUCCESSFULLY`;
- } else {
- throw new Error("Invalid settings");
- }
- } catch (err) {
- parent.classList.add("red");
- spanText.innerHTML = "SETTINGS ARE NOT VALID, TRY ANOTHER";
- }
- };
- const checkForRepeats = () => {
- const list = new Map;
- for (const hotkeyInput of hotkeyInputs) {
- const value = Settings[hotkeyInput.id];
- const [count, inputs] = list.get(value) || [ 0, [] ];
- list.set(value, [ (count || 0) + 1, [ ...inputs, hotkeyInput ] ]);
- hotkeyInput.classList.remove("red");
- }
- for (const data of list) {
- const [number, hotkeyInputs] = data[1];
- if (number === 1) continue;
- for (const hotkeyInput of hotkeyInputs) {
- hotkeyInput.classList.add("red");
- }
- }
- };
- Dsync.active = null;
- const applyCode = code => {
- if (!Dsync.active) return;
- const key = code === "Backspace" ? "..." : formatCode(code);
- Settings[Dsync.active.id] = code === "Backspace" ? "..." : code;
- Dsync.active.textContent = key;
- storage.set("Dsync-settings", Settings);
- Dsync.active = null;
- checkForRepeats();
- };
- menuContainer.addEventListener("keyup", (event => {
- if (event.keyCode < 5 || !Dsync.active) return;
- applyCode(event.code);
- }));
- menuContainer.addEventListener("mouseup", (event => {
- const target = event.target;
- if (Dsync.active) return applyCode(event.button);
- if (!contains(target, "section-option-hotkeyInput") || !target.id) return;
- target.textContent = "Wait...";
- Dsync.active = target;
- }));
- iframeWindow.addEventListener("keydown", (event => handleKeydown(event, event.code)));
- iframeWindow.addEventListener("keyup", (event => handleKeyup(event, event.code)));
- const resize = () => {
- const width = window.innerWidth;
- const height = window.innerHeight;
- const scale = Math.min(1, Math.min(width / 1024, height / 700));
- menuContainer.style.transform = `translate(-50%, -50%) scale(${scale})`;
- };
- resize();
- window.addEventListener("resize", resize);
- setTimeout((() => IFRAME.classList.add("iframe-opened")), 0);
- iframeWindow.addEventListener("contextmenu", (event => event.preventDefault()));
- iframeWindow.addEventListener("mousedown", (event => 1 === event.button && event.preventDefault()));
- iframeWindow.addEventListener("mouseup", (event => [ 3, 4 ].includes(event.button) && event.preventDefault()));
- window.addEventListener("mouseup", (event => [ 3, 4 ].includes(event.button) && event.preventDefault()));
- update();
- };
- };
- const modules_createMenu = createMenu;
- const ANY_LETTER = "(?:[^\\x00-\\x7F-]|\\$|\\w)";
- const NumberSystem = [ {
- radix: 2,
- prefix: "0b0*"
- }, {
- radix: 8,
- prefix: "0+"
- }, {
- radix: 10,
- prefix: ""
- }, {
- radix: 16,
- prefix: "0x0*"
- } ];
- var Template;
- (function(Template) {
- Template[Template["APPEND"] = 0] = "APPEND";
- Template[Template["PREPEND"] = 1] = "PREPEND";
- })(Template || (Template = {}));
- class Regex {
- constructor(code, unicode) {
- this.code = code;
- this.COPY_CODE = code;
- this.unicode = unicode || false;
- this.hooks = {};
- }
- static parseValue(value) {
- try {
- return Function(`return (${value})`)();
- } catch (err) {
- return null;
- }
- }
- isRegexp(value) {
- return TYPEOF(value) === "regexp";
- }
- generateNumberSystem(int) {
- const copy = [ ...NumberSystem ];
- const template = copy.map((({prefix, radix}) => prefix + int.toString(radix)));
- return `(?:${template.join("|")})`;
- }
- parseVariables(regex) {
- regex = regex.replace(/\{VAR\}/g, "(?:let|var|const)");
- regex = regex.replace(/\{QUOTE\}/g, "['\"`]");
- regex = regex.replace(/ARGS\{(\d+)\}/g, ((...args) => {
- let count = Number(args[1]), arr = [];
- while (count--) arr.push("\\w+");
- return arr.join("\\s*,\\s*");
- }));
- regex = regex.replace(/NUMBER\{(\d+)\}/g, ((...args) => {
- const int = Number(args[1]);
- return this.generateNumberSystem(int);
- }));
- return regex;
- }
- format(name, inputRegex, flags) {
- let regex = null;
- if (Array.isArray(inputRegex)) {
- regex = inputRegex.map((exp => this.isRegexp(exp) ? exp.source : exp)).join("\\s*");
- } else if (this.isRegexp(inputRegex)) {
- regex = inputRegex.source;
- }
- regex = this.parseVariables(regex);
- if (this.unicode) {
- regex = regex.replace(/\\w/g, ANY_LETTER);
- }
- const expression = new RegExp(regex.replace(/\{INSERT\}/, ""), flags);
- const match = this.code.match(expression);
- if (match === null) throw new Error("Failed to find: " + name);
- return regex.includes("{INSERT}") ? new RegExp(regex, flags) : expression;
- }
- template(type, name, regex, substr) {
- const expression = new RegExp(`(${this.format(name, regex).source})`);
- const match = this.code.match(expression);
- this.code = this.code.replace(expression, type === Template.APPEND ? "$1" + substr : substr + "$1");
- return match;
- }
- match(name, regex, flags, debug = false) {
- const expression = this.format(name, regex, flags);
- const match = this.code.match(expression);
- this.hooks[name] = {
- expression,
- match
- };
- if (debug) log(name, this.hooks[name]);
- return match;
- }
- matchAll(name, regex, flags, debug = false) {
- const expression = this.format(name, regex, flags);
- const matches = this.code.matchAll(expression);
- this.hooks[name] = {
- expression,
- match: [ ...matches ]
- };
- if (debug) log(name, this.hooks[name]);
- return matches;
- }
- replace(name, regex, substr, flags) {
- const expression = this.format(name, regex, flags);
- this.code = this.code.replace(expression, substr);
- }
- append(name, regex, substr) {
- return this.template(Template.APPEND, name, regex, substr);
- }
- prepend(name, regex, substr) {
- return this.template(Template.PREPEND, name, regex, substr);
- }
- insert(name, regex, substr) {
- const {source} = this.format(name, regex);
- if (!source.includes("{INSERT}")) throw new Error("Your regexp must contain {INSERT} keyword");
- const findExpression = new RegExp(source.replace(/^(.*)\{INSERT\}(.*)$/, "($1)($2)"));
- this.code = this.code.replace(findExpression, `$1${substr}$2`);
- }
- }
- const modules_Regex = Regex;
- let kills = 0;
- const stringMessage = data => {
- const [id] = data;
- if (id === WebsocketString.SPAWN && Settings.lastHat) {
- equipHat(Dsync.actualHat, true);
- }
- if (id === WebsocketString.DIED) {
- Controller_reset();
- kills = 0;
- if (Settings.autospawn) {
- spawn();
- }
- }
- if (id === WebsocketString.KILLUPDATE) {
- kills = data[1][0];
- }
- if (Settings.kill && id === WebsocketString.KILLED) {
- const killMessage = Settings.killMessage.length ? Settings.killMessage : "{KILL}x";
- const name = data[1].replace(/^Killed\s/, "").trim();
- const message = killMessage.replace(/\{KILL\}/g, kills + "").replace(/\{NAME\}/g, name);
- Dsync.chat(message);
- }
- };
- const hooks_stringMessage = stringMessage;
- const createImage = src => {
- const img = new Image;
- img.src = src;
- img.loaded = false;
- img.onload = () => {
- img.loaded = true;
- };
- return img;
- };
- const Images = {
- gaugeBackground: createImage("https://i.imgur.com/xincrX4.png"),
- gaugeFront: createImage("https://i.imgur.com/6AkHQM4.png")
- };
- const utils_Images = Images;
- const getTracerColor = (entity, isTeammate) => {
- if (entity.id === Dsync.myPlayerID() || isTeammate) return Settings.teammateColor;
- if (entity.type === 0) return Settings.enemyColor;
- return Settings.animalColor;
- };
- const trapActive = object => {
- const trap = formatObject(object);
- return getEntities().some((entity => distance(entity, trap).dist < trap.radius + entity.radius - 25));
- };
- const getMarkerColor = (target, ownerID) => {
- let color = null;
- const isMyPlayers = (Dsync.myPlayer || {}).ownerID === ownerID;
- const isTeammates = teammates.includes(ownerID);
- const isTeammateTrap = target.type === 6 && (isMyPlayers || isTeammates);
- if (Settings.itemMarkers && isMyPlayers) {
- color = Settings.itemMarkersColor;
- } else if (Settings.teammateMarkers && isTeammates) {
- color = Settings.teammateMarkersColor;
- } else if (Settings.enemyMarkers && !isMyPlayers && !isTeammates) {
- color = Settings.enemyMarkersColor;
- }
- if (Settings.trapActivated && isTeammateTrap) {
- const id = target[Dsync.props.id];
- if (!target.active && trapActive(target)) {
- target.active = id;
- }
- if (target.active === id) return Settings.trapActivatedColor;
- target.active = null;
- }
- return color;
- };
- const marker = (ctx, color) => {
- ctx.strokeStyle = "#303030";
- ctx.lineWidth = 3;
- ctx.fillStyle = color;
- ctx.beginPath();
- ctx.arc(0, 0, 9, 0, 2 * Math.PI);
- ctx.fill();
- ctx.stroke();
- ctx.closePath();
- };
- const arrow = (ctx, len, x, y, angle, color) => {
- ctx.save();
- ctx.translate(x, y);
- ctx.rotate(Math.PI / 4);
- ctx.rotate(angle);
- ctx.globalAlpha = .75;
- ctx.strokeStyle = color;
- ctx.lineCap = "round";
- ctx.lineWidth = 8;
- ctx.beginPath();
- ctx.moveTo(-len, -len);
- ctx.lineTo(len, -len);
- ctx.lineTo(len, len);
- ctx.stroke();
- ctx.closePath();
- ctx.restore();
- };
- const lines = (ctx, x1, y1, x2, y2, color) => {
- ctx.save();
- ctx.globalAlpha = .75;
- ctx.strokeStyle = color;
- ctx.lineCap = "round";
- ctx.lineWidth = 5;
- ctx.beginPath();
- ctx.moveTo(x1, y1);
- ctx.lineTo(x2, y2);
- ctx.stroke();
- ctx.restore();
- };
- const TextOptions = {
- font: "bold 15px Montserrat",
- textBaseline: "top"
- };
- const renderText = (ctx, text, callback, options) => {
- ctx.save();
- ctx.fillStyle = "#fff";
- ctx.strokeStyle = "#303030";
- ctx.lineWidth = 8;
- ctx.lineJoin = "round";
- Object.assign(ctx, TextOptions, options);
- const width = ctx.measureText(text).width;
- const height = parseInt(ctx.font.match(/\d+/)[0]) || 1;
- const data = callback(width, height);
- ctx.strokeText(text, ...data);
- ctx.fillText(text, ...data);
- ctx.restore();
- };
- const drawHealth = (ctx, entity) => {
- if (!Settings.drawHP) return;
- const {x, y, health, maxHealth, radius} = entity;
- const front = utils_Images.gaugeFront;
- let h = 0;
- if (Settings.hatReloadBar && entity.type === 0 || Settings.fireballReloadBar && entity.type === ELayer.DRAGON) {
- h = front.height * .5;
- }
- renderText(ctx, `HP ${health}/${maxHealth}`, ((width, height) => [ x - width / 2, y + radius + h + 55 ]));
- };
- const drawImage = (ctx, image) => {
- if (image && image.naturalHeight !== 0) {
- ctx.drawImage(image, -.5 * image.width / 2, -.5 * image.height, image.width * .5, image.height * .5);
- }
- };
- const drawBar = (ctx, entity, value, maxValue, color) => {
- const {x, y, radius} = entity;
- const background = utils_Images.gaugeBackground;
- const front = utils_Images.gaugeFront;
- const scale = .5;
- const width = front.width * scale;
- const fill = value / maxValue * (width - 10);
- const h = entity.type === ELayer.TURRET ? 25 : 50;
- ctx.save();
- if (Settings.markersBottom && entity.type === ELayer.TURRET) {
- ctx.rotate(Math.PI - entity.angle);
- ctx.rotate(Math.PI);
- }
- ctx.translate(x, y + radius + h + front.height * scale);
- drawImage(ctx, background);
- ctx.fillStyle = color;
- ctx.fillRect(-width / 2 + 5, -scale * front.height + 5, fill, scale * front.height - 10);
- drawImage(ctx, front);
- ctx.restore();
- };
- const drawTracers = (ctx, entity, isTeammate) => {
- const player = formatPlayer(Dsync.target);
- const {x: x1, y: y1} = player;
- const {x: x2, y: y2} = entity;
- const color = Settings.rainbow ? `hsl(${Dsync.hsl}, 100%, 50%)` : getTracerColor(entity, isTeammate);
- if (Settings.arrows) {
- const arrowWidth = 8;
- const angle = getAngle(entity, player).lerpAngle;
- const dist = Math.min(100 + arrowWidth * 2, distance(entity, player).lerpDist - arrowWidth * 2);
- const x = x1 + dist * Math.cos(angle);
- const y = y1 + dist * Math.sin(angle);
- arrow(ctx, arrowWidth, x, y, angle, color);
- } else {
- lines(ctx, x1, y1, x2, y2, color);
- }
- };
- const windmillRotation = target => {
- if (target.type !== ELayer.WINDMILL && target.type !== ELayer.POWERMILL) return;
- if (!target.rotSpeed) {
- target.rotSpeed = target[Dsync.props.rotSpeed];
- }
- const rot = Settings.windmillRotation ? target.rotSpeed : 0;
- if (target[Dsync.props.rotSpeed] !== rot) {
- target[Dsync.props.rotSpeed] = rot;
- }
- };
- const Rendering_images = {};
- const crosshair = (ctx, x, y, angle, color, radius, width, height) => {
- const canvas = Rendering_images[color] || function() {
- const canvas = document.createElement("canvas");
- canvas.width = 256;
- canvas.height = 256;
- const ctx = canvas.getContext("2d");
- ctx.translate(canvas.width / 2, canvas.height / 2);
- ctx.strokeStyle = color;
- ctx.fillStyle = color;
- ctx.lineWidth = width / 1.5;
- ctx.beginPath();
- ctx.arc(0, 0, radius, 0, 2 * Math.PI);
- ctx.stroke();
- ctx.closePath();
- for (let i = 0; i < 4; i++) {
- ctx.beginPath();
- ctx.rect(-width / 2, radius - height / 2, width, height);
- ctx.fill();
- ctx.rotate(Math.PI / 2);
- ctx.closePath();
- }
- Rendering_images[color] = canvas;
- return canvas;
- }();
- ctx.save();
- ctx.translate(x, y);
- ctx.rotate(angle);
- ctx.globalAlpha = .75;
- ctx.drawImage(canvas, -canvas.width / 2, -canvas.height / 2);
- ctx.restore();
- };
- const drawItemBar = (ctx, imageData, index) => {
- if (!Settings.itemCounter) return;
- const itemId = itemBar(index);
- const itemType = Dsync.itemData[itemId][Dsync.props.itemType];
- const currentCount = Dsync.defaultData[Dsync.props.currentCount][itemType];
- const maxCount = Dsync.maxCount[itemType];
- if (maxCount === 0) return;
- const x = imageData[Dsync.props.x] - 10;
- const y = imageData[Dsync.props.y] + 10;
- const w = imageData.width;
- renderText(ctx, `${currentCount}/${maxCount}`, ((width, height) => [ x + w - width, y ]), {
- font: "bold 16px Montserrat"
- });
- };
- const hooks_drawItemBar = drawItemBar;
- const drawEntityInfo = (target, ctx, isTeammate) => {
- const entity = formatEntity(target);
- const id = Dsync.myPlayerID();
- if (id === entity.id) {
- if (Settings.rainbow) {
- Dsync.hsl = (Dsync.hsl + .3) % 360;
- }
- if (Dsync.aimTarget) {
- const aimTarget = formatEntity(Dsync.aimTarget);
- Dsync.target[Dsync.props.angle] = Settings.visualAim ? getAngle(aimTarget, entity).lerpAngle : Dsync.getAngle();
- }
- }
- drawHealth(ctx, entity);
- if (target.oldId) {
- if (Settings.hatReloadBar && entity.type === 0) {
- drawBar(ctx, entity, target.hatReload, 1300, Settings.hatReloadBarColor);
- }
- if (Settings.fireballReloadBar && entity.type === ELayer.DRAGON) {
- drawBar(ctx, entity, target.fireballReload, 3e3, Settings.fireballReloadBarColor);
- }
- }
- if (Settings.drawID && entity.type === 0) {
- const front = utils_Images.gaugeFront;
- const w = front.width * .5;
- const h = front.height * .5;
- renderText(ctx, entity.id.toString(), (() => [ entity.x + w / 2 + 5, entity.y - h + (entity.radius + 50) + 5 ]), {
- font: "bold 14px Montserrat",
- textBaseline: "top"
- });
- }
- if (id === entity.id || Dsync.myPlayer === null) return;
- if (Settings.possibleShots && !isTeammate) {
- const entityHit = projectileCanHitEntity(entity);
- if (typeof entityHit === "object" && entityHit.canHit && !entityHit.needDestroy) {
- const color = Settings.rainbow ? `hsl(${Dsync.hsl}, 100%, 50%)` : getTracerColor(entity, isTeammate);
- crosshair(ctx, entity.x, entity.y, entity.angle, color, 20, 8, 18);
- }
- }
- if (Settings.enemyTracers && entity.type === 0 && !isTeammate || Settings.teammateTracers && entity.type === 0 && isTeammate || Settings.animalTracers && entity.type !== 0) {
- drawTracers(ctx, entity, isTeammate);
- }
- };
- const hooks_drawEntityInfo = drawEntityInfo;
- const zoomHandler = () => {
- let canZoom = true;
- let wheels = 0;
- const scaleFactor = 150;
- const zoomLoop = () => {
- const {w, h, w2, h2} = Dsync.scale;
- const wx = Math.abs(w[0] - w2);
- const hy = Math.abs(h[0] - h2);
- if (wx < 3 || hy < 3) {
- canZoom = true;
- return;
- }
- w[0] = lerp(w[0], w2, .175);
- h[0] = lerp(h[0], h2, .175);
- window.dispatchEvent(new Event("resize"));
- setTimeout(zoomLoop, 0);
- };
- window.addEventListener("wheel", (event => {
- if (!(event.target instanceof HTMLCanvasElement) || event.ctrlKey || event.shiftKey || event.altKey || isInput() || !inGame()) return;
- const scale = Dsync.scale;
- const {w, h, w2, h2} = scale;
- if (w2 === 1824 && h2 === 1026 && (wheels = (wheels + 1) % 5) !== 0) return;
- const zoom = !Settings.reverseZoom && event.deltaY > 0 || Settings.reverseZoom && event.deltaY < 0 ? -scaleFactor : scaleFactor;
- scale.w2 = Math.max(924, w2 + zoom);
- scale.h2 = Math.max(126, h2 + zoom);
- if (Settings.smoothZoom) {
- if (canZoom) {
- canZoom = false;
- zoomLoop();
- }
- return;
- }
- w[0] = scale.w2;
- h[0] = scale.h2;
- window.dispatchEvent(new Event("resize"));
- }));
- };
- const modules_zoomHandler = zoomHandler;
- const drawItems = (target, id, ctx, step) => {
- const object = formatObject(target);
- if (object.ownerID === 0) return;
- if (Settings.turretReloadBar && object.type === ELayer.TURRET && target.turretReload !== undefined) {
- drawBar(ctx, {
- ...object,
- x: 0,
- y: 0
- }, target.turretReload, 3e3, Settings.turretReloadBarColor);
- }
- windmillRotation(target);
- const color = getMarkerColor(target, object.ownerID);
- if (color === null) return;
- marker(ctx, color);
- };
- const drawitems = drawItems;
- let toggleClown = false;
- let toggleScuba = false;
- let updatePlayer_isHealing = false;
- const getDelay = health => {
- if (health < 74) return 60;
- if (health < 36) return 45;
- return 130;
- };
- const updatePlayer_healing = () => {
- const {health, maxHealth, isClown} = Dsync.myPlayer;
- if (Settings.autoheal && health < maxHealth && !isClown && inGame()) heal();
- setTimeout(updatePlayer_healing, getDelay(health));
- };
- const updatePlayer = target => {
- const entity = formatEntity(target);
- const player = formatPlayer(target);
- if (entity.type === 0) {
- if (player.id === Dsync.myPlayerID()) {
- Dsync.myPlayer = {
- ...Dsync.myPlayer,
- ...player
- };
- if (Settings.skipUpgrades) {
- const upgradeBar = Dsync.defaultData[Dsync.props.upgradeBar];
- if (upgradeBar.length === 1) {
- Dsync.upgradeItem(upgradeBar[0]);
- }
- }
- const {y2, health, maxHealth, isClown, hat, oldHat} = Dsync.myPlayer;
- if (Settings.autoheal && health < maxHealth && !updatePlayer_isHealing) {
- updatePlayer_isHealing = true;
- updatePlayer_healing();
- }
- const inRiver = y2 > 8075 && y2 < 8925;
- const notInRiver = !(y2 > 8e3 && y2 < 9e3);
- if (Settings.autoScuba && inRiver && !toggleScuba) {
- toggleScuba = true;
- Dsync.myPlayer.oldHat = hat;
- equipHat(EHats.SCUBA, false, false);
- }
- if (toggleScuba && notInRiver) {
- equipHat(oldHat);
- toggleScuba = false;
- }
- if (Settings.jungleOnClown && isClown && hat !== EHats.JUNGLE && !toggleClown) {
- toggleClown = true;
- Dsync.myPlayer.oldHat = fastBreaking ? fastBreakHat : hat;
- equipHat(EHats.JUNGLE, false, false);
- }
- if (!isClown && toggleClown) {
- equipHat(oldHat);
- toggleClown = false;
- }
- if (Settings.autochat) autochat();
- if (Settings.autoScythe && Dsync.entityList()[ELayer.GOLDENCOW].length && !isStoneGold()) {
- upgradeScythe();
- }
- if (Settings.autoAccept && Dsync.clanData[Dsync.props.acceptList].length) {
- accept(true);
- }
- }
- if (Settings.hatReloadBar) {
- if (target.oldId !== player.id) {
- target.oldId = player.id;
- target.oldHat = player.hat;
- target.hatReload = 1300;
- }
- if (target.oldHat !== player.hat) {
- target.oldHat = player.hat;
- target.hatReload = 0;
- }
- target.hatReload = Math.min(target.hatReload + Dsync.step, 1300);
- }
- } else {
- if (Settings.fireballReloadBar && entity.type === ELayer.DRAGON) {
- const fireballs = Dsync.entityList()[ELayer.FIREBALL].map((object => {
- const fireball = formatEntity(object);
- return distance(entity, fireball).dist;
- }));
- const total = fireballs.reduce(((total, int) => total + int), 0);
- const reload = 2900;
- if (target.oldId !== entity.id) {
- target.oldId = entity.id;
- target.total = total;
- target.fireballReload = reload;
- }
- if ((fireballs.length === 5 && total < 600 || fireballs.length === 1 && total < 100) && target.fireballReload === reload) {
- target.total = total;
- target.fireballReload = 0;
- }
- target.fireballReload = Math.min(target.fireballReload + Dsync.step, reload);
- }
- if (Settings.turretReloadBar && entity.type === ELayer.TURRET) {
- const projectile = Dsync.entityList()[ELayer.PROJECTILE].find((object => {
- const bullet = formatProjectile(object);
- return bullet.ownerID === entity.ownerID && entity.angle2 === bullet.angle2;
- }));
- if (target.turretReload === undefined) {
- target.turretReload = 3e3;
- }
- if (projectile) {
- const bullet = formatProjectile(projectile);
- if (bullet && target.bulletID !== bullet.id) {
- target.bulletID = bullet.id;
- target.turretReload = 0;
- }
- }
- target.turretReload = Math.min(target.turretReload + Dsync.step, 3e3);
- }
- }
- };
- const hooks_updatePlayer = updatePlayer;
- const renderLayers = (ctx, now) => {
- const entities = Dsync.entityList();
- for (let i = 0; i < Dsync.itemList.length; i++) {
- const id = Dsync.itemList[i];
- for (let j = 0; j < entities[id].length; j++) {
- const target = entities[id][j];
- const object = formatObject(target);
- if (object.ownerID === 0) continue;
- if (Settings.turretReloadBar && target.type === ELayer.TURRET && target.turretReload !== undefined) {
- drawBar(ctx, object, target.turretReload, 3e3, Settings.turretReloadBarColor);
- }
- windmillRotation(target);
- const color = getMarkerColor(target, object.ownerID);
- if (color === null) continue;
- ctx.save();
- ctx.translate(object.x + target.dirX, object.y + target.dirY);
- marker(ctx, color);
- ctx.restore();
- }
- }
- };
- const hooks_renderLayers = renderLayers;
- let start = Date.now();
- const moveUpdate = () => {
- const now = Date.now();
- Dsync.step = now - start;
- start = now;
- };
- const hooks_moveUpdate = moveUpdate;
- const version = __webpack_require__(147).i8;
- const log = console.log;
- window.log = log;
- window.Dsync = {
- props: {},
- hooks: {},
- settings: Settings,
- myPlayer: null,
- target: null,
- hsl: 0,
- version,
- actualHat: 0,
- scale: {
- w: linker(1824),
- h: linker(1026),
- w2: 1824,
- h2: 1026
- },
- itemList: [],
- mousemove: true,
- aimTarget: null,
- step: 0,
- clanData: null,
- PRODUCTION: true
- };
- const Dsync = window.Dsync;
- storage["delete"]("_adIds");
- const proxyDetect = fromCharCode([ 97, 117, 116, 104, 111, 114 ]);
- const evalDelay = fromCharCode([ 77, 117, 114, 107, 97 ]);
- window.eval = new Proxy(window.eval, {
- apply(target, _this, args) {
- const code = args[0];
- if (code.length > 1e5 && GM(proxyDetect, evalDelay)) {
- const Hook = new modules_Regex(code, true);
- const sendFunction = (name, fname, content = "") => {
- Hook.prepend(name, [ `function`, fname ], `Dsync.${name}=${fname};` + content);
- };
- window.COPY_CODE = Hook.COPY_CODE.match(/^\((.+)\)\(.+\);$/)[1];
- Hook.append("EXTERNAL fix", [ /\(function/, /(\w+)/, /\(/, /\w+/, /\)/, /\{/ ], `EXTERNAL.__proto__.toString=()=>COPY_CODE;`);
- Hook.replace("Debugger fix", /debugger/, ``, "g");
- const selectItem = Hook.match("selectItem", [ /!/, /\w+/, /\[/, /\w+/, /\]/, /&&/, /(\w+)/, /\(/, /\d/, /\)/, /,/ ])[1];
- sendFunction("selectItem", selectItem);
- const equipHat = Hook.match("equipHat", [ /!/, /\w+/, /\)/, /return/, /;/, /(\w+)/, /\(/, /\w+/, /\)/ ])[1];
- sendFunction("equipHat", equipHat);
- const chat = Hook.match("chat", [ /break/, /\}/, /(\w+)/, /\(/, /\w+/, /\)/ ])[1];
- sendFunction("chat", chat);
- const [, attack, getAngle] = Hook.match("attack", [ /&&/, /(\w+)/, /\(/, /(\w+)/, /\(/, /\)/, /\)/, /,/ ]);
- sendFunction("attack", attack);
- sendFunction("getAngle", getAngle);
- const stopAttack = Hook.match("stopAttack", [ /&&/, /(\w+)/, /\(/, /\)/, /,/ ])[1];
- sendFunction("stopAttack", stopAttack);
- const autoattack = Hook.match("autoattack", [ /,/, /(\w+)/, /\(/, /\w+/, /\)/, /\)/, /\)/ ])[1];
- sendFunction("autoattack", autoattack);
- const move = Hook.match("move", [ /&&/, /\(/, /(\w+)/, /\(/, /\w+/, /\)/ ])[1];
- sendFunction("move", move);
- const createClan = Hook.match("createClan", [ /,/, /\w+/, /=>/, /\{/, /(\w+)/, /\(/, /\w+/ ])[1];
- sendFunction("createClan", createClan);
- const leaveClan = Hook.match("leaveClan", [ /=>/, /\{/, /(\w+)/, /\(/, /\)/, /\}/ ])[1];
- sendFunction("leaveClan", leaveClan);
- const kickUser = Hook.match("kickUser", [ /return/, /;/, /(\w+)/, /\(/, /\w+/, /\)/, /\}/, /:/ ])[1];
- sendFunction("kickUser", kickUser);
- const joinClan = Hook.match("joinClan", [ /(\w+)/, /\(/, /\w+/, /\)/, /\}/, /\}/, /\)/, /\}/, /\}/ ])[1];
- sendFunction("joinClan", joinClan);
- const changeAngle = Hook.match("changeAngle", [ /\w+/, /\(/, /\w+/, /\)/, /\}/, /function/, /\w+/, /\(/, /\w+/, /\)/, /\{/, /(\w+)/, /\(/, /\w+/, /\)/, /,/ ])[1];
- sendFunction("changeAngle", changeAngle);
- const MoveByAngle = Hook.match("MoveByAngle", [ /\w+\s\s*of/, /\w+\..+?(\w+)/, /\(/, /\w+/, /\)/, /,/ ])[1];
- sendFunction("MoveByAngle", MoveByAngle);
- Hook.append("mousedown", [ /&&/, /\w+/, /\>/, /\w+/, /\)/, /return/, /;/, `(.+?=`, /(\w+)/, `.+?),`, `!(\\w+`, /\(/, /\w+/, /,/, /\w+/, `\\)).+?`, /\}/ ], `Dsync.mousedown=($3)=>{$2;return $4;};`);
- Hook.append("mouseup", [ /!\w+\.\w+/, /\)/, /return/, /;/, `(\\w+`, /=/, /(\w+).+?\w+/, /\(/, /\w+/, /,/, /\w+/, `\\))`, /\}/ ], `Dsync.mouseup=($3)=>{$2};`);
- const [, toggleRotation, rotVar] = Hook.match("lockRotation", [ /\[/, /\w+/, /\]/, /&&/, /(\w+)/, /\(/, /!(\w+)/, /\)/, /,/ ]);
- Hook.prepend("lockRotation", [ `function`, `${toggleRotation}` ], `Dsync.toggleRotation=()=>{${rotVar}=!${rotVar};};`);
- const toggleChat = Hook.match("toggleChat", [ /return/, `(\\w+`, /&&/, /\w+/, /\(/, /!\[/, /\]/, /\)/, `,.+?),\\w+\\.` ])[1];
- Hook.insert("toggleChat", [ /null/, /\}/, /\)/, /\)/, /;/, /{INSERT}/, /{VAR}/, /\w+/, /=/ ], `Dsync.toggleChat=()=>{${toggleChat}};`);
- const [, selectByID, defaultData, itemBar] = Hook.match("selectByID", [ /(\w+)/, /\(/, /(\w+)\.(\w+)/, /\[/, /Number/ ]);
- sendFunction("selectByID", selectByID, `Dsync.defaultData=${defaultData};`);
- Dsync.props.itemBar = itemBar;
- Hook.append("drawEntityInfo", [ /function/, /\w+/, /\(/, /ARGS{3}/, /\)/, /\{/, /{VAR}/, /\w+/, /=/, /\w+/, /\[/, /\w+/, /\(/, /\).+?\.5;/ ], "if(Dsync.hooks.drawEntityInfo){Dsync.hooks.drawEntityInfo(...arguments);}");
- const [, x, x1, x2] = Hook.match("positionX", [ /\(\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /\+/, /\(\w+\.(\w+)/ ]);
- Dsync.props.x = x;
- Dsync.props.x1 = x1;
- Dsync.props.x2 = x2;
- const [, y, y1, y2] = Hook.match("positionY", [ /,\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /\+/, /\(\w+\.(\w+)/ ]);
- Dsync.props.y = y;
- Dsync.props.y1 = y1;
- Dsync.props.y2 = y2;
- const [, angle, angle1, angle2] = Hook.match("angle", [ /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+\.(\w+)/, /=/, /\w+/, /,/, /\w+\.\w+/, /=/, /\w+/, /,/ ]);
- Dsync.props.angle = angle;
- Dsync.props.angle1 = angle1;
- Dsync.props.angle2 = angle2;
- const id = Hook.match("id", [ /-NUMBER{1}/, /!==/, /\w+\.(\w+)/, /&&/ ])[1];
- Dsync.props.id = id;
- const health = Hook.match("health", [ /(\w+)/, /\//, /NUMBER{255}/, /\*/ ])[1];
- Dsync.props.health = health;
- const maxHealth = Hook.match("maxHealth", [ /\w+/, /:/, /NUMBER{35}/, /,/, /(\w+)/, /:/, /NUMBER{100}/ ])[1];
- Dsync.props.maxHealth = maxHealth;
- const hat = Hook.match("hat", [ /\w+/, /\(/, /\)/, /\[/, /\w+/, /\./, /(\w+)/, /\]/, /;/, /if/ ])[1];
- Dsync.props.hat = hat;
- const playerValue = Hook.match("playerValue", [ /if/, /\(/, /!/, /\(/, /\w+/, /\./, /(\w+)/, /&/, /\w+/, /\(/, /\)/ ])[1];
- Dsync.props.playerValue = playerValue;
- const [, itemData, itemType] = Hook.match("itemType", [ /(\w+)/, /\(/, /\)/, /\[/, /\w+/, /\]/, /\./, /(\w+)/, /;/ ]);
- Dsync.props.itemType = itemType;
- const playerData = Hook.match("playerData", [ /\w+\.\w+/, /\(/, /(?!\d+)\w+/, /,/, /(?!arguments)(\w+)/, /\)/, /;/ ])[1];
- Hook.prepend("myPlayerID", [ /function/, /\w+/, /\(/, /\)/, /\{/, /return/, /\w+/, /!==/, /(\w+)/ ], `Dsync.myPlayerID=()=>$2;Dsync.playerData=${playerData};`);
- const entityList = Hook.match("entityList", [ /new/, /Map/, /,/, /(\w+)/, /=/, /\[/, /\]/, /;/ ])[1];
- const [, entityData, entityRadius] = Hook.match("entityData", /(\w+)\(\)\[\w+\.\w+\]\.(\w+)/);
- Hook.prepend("entityData", [ /function/, /\w+/, /\(/, /ARGS{2}/, /\)/, /\{/, /{VAR}/, /\w+/, /,/ ], `Dsync.entityData=${entityData}();Dsync.itemData=${itemData}();Dsync.entityList=()=>${entityList};`);
- Dsync.props.radius = entityRadius;
- Hook.insert("showHoods1", [ /\w+/, /\(/, /\)/, /\./, /\w+/, /{INSERT}/, /\)/, /continue/, /;/ ], `&&!Dsync.settings.showHoods`);
- Hook.insert("showHoods2", [ /\w+\.\w+/, /===/, /\w+/, /{INSERT}/, /\)/, /\{/ ], `||Dsync.settings.showHoods`);
- Hook.insert("websocketString", [ /;/, /{INSERT}/, /switch/, /\(/, /(\w+)/, /\[/, /NUMBER{0}/, /\]/, /\)/, /\{/ ], `if(Dsync.hooks.stringMessage){Dsync.hooks.stringMessage($3);}`);
- Hook.replace("zoomWidth", [ /(\w+)/, /:/, /NUMBER{1824}/, /,/ ], "$1:Dsync.scale.w,");
- Hook.replace("zoomHeight", [ /(\w+)/, /:/, /NUMBER{1026}/, /,/ ], "$1:Dsync.scale.h,");
- Hook.append("itemCounter", [ /(\w+)/, /\]/, /,/, /(\w+)/, /\./, /\w+/, /\(/, /(\w+)/, /\)/, /,/ ], `(Dsync.hooks.drawItemBar&&Dsync.hooks.drawItemBar($4,$3,$2)),`);
- Hook.append("maxCount", [ `(\\w+`, `\\.`, `\\w+)`, /=/, /\[/, /ARGS{11}/, /\]/, /,/ ], `Dsync.maxCount=$2;`);
- const currentCount = Hook.match("currentCount", [ /(\w+)/, /:/, /\[/, /ARGS{11}/, /\]/, /,/ ])[1];
- Dsync.props.currentCount = currentCount;
- const [, upgradeItem, upgradeBar] = Hook.match("upgradeList", [ /&&/, /\(/, /(\w+)/, /\(/, /\w+/, /\./, /(\w+)/, /\[/, /\w+/, /\]/, /\),/ ]);
- Dsync.props.upgradeBar = upgradeBar;
- sendFunction("upgradeItem", upgradeItem);
- Hook.replace("ping", [ `({VAR}`, /(\w+)/, /=/, /\w+/, /\[/, /NUMBER{1}/, /\]/, /\|/, /\w+/, /\[/, /NUMBER{2}/, /\]/, /<</, /NUMBER{8}/, `;)`, /(?!{VAR})(\w+)/ ], `$1Dsync.ping=$2;$3`);
- const clan = Hook.match("clan", [ /===/, /\w+/, /\./, /(\w+)/, /\)/, /\)/ ])[1];
- Dsync.props.clan = clan;
- const itemOwner = Hook.match("itemOwner", [ /\!/, /\(/, /\w+/, /\./, /(\w+)/, /===/ ])[1];
- Dsync.props.itemOwner = itemOwner;
- const byteLength = Hook.match("byteLength", [ /NUMBER{3}/, /;/, /\w+/, /</, /(\w+)/ ])[1];
- Hook.append("JoinCreateClan", [ /,/, /\w+/, /=/, /(\w+)/, /\[/, /NUMBER{2}/, /\]/, /;/ ], `if(Dsync.hooks.UpdateClanList){Dsync.hooks.UpdateClanList([...$2.slice(3,${byteLength})]);}`);
- Hook.append("UpdateClanList", [ /(\w+)/, /\[/, /NUMBER{1}/, /\]/, /;/, /\w+/, /\(/, /\)/, /\./, /\w+/, /\(/, /\w+/, /\)/, /;/ ], `if(Dsync.hooks.UpdateClanList){Dsync.hooks.UpdateClanList([...$2.slice(2,${byteLength})]);}`);
- Hook.append("DeleteClan", [ /{QUOTE}none{QUOTE}/, /,/, /\w+/, /=/, /null/, /,/ ], `(Dsync.hooks.DeleteClan&&Dsync.hooks.DeleteClan()),`);
- Hook.append("drawItem", [ /\)/, /;/, /const/, /\w+/, /=/, /\w+/, /\[/, /(?!\d+)\w+/, /\]/, /;.+?\)/, /,/ ], "(Dsync.settings.markersBottom&&Dsync.hooks.drawItems&&Dsync.hooks.drawItems(...arguments)),");
- Hook.append("bounceProps", [ /(\w+)\.\w+/, /\+/, /(\w+)/, /,/, /\w+\.\w+/, /\+/, /(\w+)/, /\),/ ], `$2.dirX=$3,$2.dirY=$4,`);
- const [, upgradeScythe, goldenCowID] = Hook.match("scythe", [ /\w+/, /&&/, /(\w+)/, /\(/, /(\w+)/, /\)/, /,/ ]);
- sendFunction("upgradeScythe", upgradeScythe, `Dsync.goldenCowID=()=>${goldenCowID};`);
- const itemDamage = Hook.match("itemDamage", [ /(\w+)/, /:/, /46\.5/, /,/ ])[1];
- Dsync.props.itemDamage = itemDamage;
- const itemDataType = Hook.match("itemDataType", [ /\w+/, /\./, /(\w+)/, /===/, /NUMBER{2}/ ])[1];
- Dsync.props.itemDataType = itemDataType;
- Hook.append("updatePlayer", [ /\(/, /ARGS{16}/, /\).+?/, /(\w+)/, /\./, /\w+/, /=/, /NUMBER{0}/ ], `;if(Dsync.hooks.updatePlayer){Dsync.hooks.updatePlayer($2);}`);
- Hook.append("createEntity", [ /(\w+)/, /\./, /\w+/, /=/, /NUMBER{0}/, /;/, /break/, /;/, /default/, /:/, /break/, /\}/ ], `if (Dsync.myPlayerID() === $2[Dsync.props.id]){Dsync.target=$2;}`);
- Hook.replace("renderLayers", [ `(function`, /\w+/, /\(/, /ARGS{2}/, /\)/, /\{/, /{VAR}/, /\w+/, /,/, /\w+/, /=.+?,/, /ARGS{2}/, `\\))`, /\}/ ], `$1;if(Dsync.itemList&&Dsync.hooks.renderLayers&&!Dsync.settings.markersBottom){Dsync.hooks.renderLayers(...arguments);}}`);
- Hook.replace("mousemove", [ `(const`, /\w+/, /=/, /\w+/, /\(/, /\)/, /;.+?&&/, /\w+/, /\(/, /\w+/, `\\))` ], "if(Dsync.mousemove){$1}");
- const renderLayer = Hook.match("renderLayer", [ /:/, /NUMBER{38}/, /,/, /(\w+)/, /:/, /\w+/, /\./, /\w+/, /,/ ])[1];
- Dsync.props.renderLayer = renderLayer;
- const currentItem = Hook.match("currentItem", [ /,/, /\w+/, /\./, /(\w+)/, /===/ ])[1];
- Dsync.props.currentItem = currentItem;
- const rotSpeed = Hook.match("rotSpeed", [ /\+=/, /\w+/, /\./, /(\w+)/, /\*/, /\w+/, /\)/ ])[1];
- Dsync.props.rotSpeed = rotSpeed;
- Hook.append("moveUpdate", [ /const/, /\w+/, /=/, /\+/, /new/, /\w+/, /;/ ], `if(Dsync.hooks.moveUpdate){Dsync.hooks.moveUpdate();}`);
- Hook.replace("hideNicknames", [ `(const`, /\w+/, /=/, /\w+\.\w+/, `\\|\\|.+),`, `(?=\\w+`, /\(/, /ARGS{3}/, `&&)` ], `if(!Dsync.settings.hideNicknames){$1}`);
- const weaponType = Hook.match("weaponType", [ /(\w+)/, /:/, /\w+\.\w+/, /,/, `${Dsync.props.id}`, /:/, /\w+\.\w+/, /,/ ])[1];
- Dsync.props.weaponType = weaponType;
- Hook.append("playerMessage", [ /\(/, /\w+/, /\)/, /\}/, /,/, /this/, /\./, /\w+/, /=/, /function/, /\(/, /ARGS{2}/, /\)/, /\{/ ], "if(Dsync.settings.hideMessages)return;");
- Hook.append("teamMessage", [ /ARGS{7}/, /\)/, /\}/, /,/, /this/, /\./, /\w+/, /=/, /function/, /\(/, /ARGS{2}/, /\)/, /\{/ ], "if(Dsync.settings.hideMessages)return;");
- const [, , accept, clanData, acceptList] = Hook.append("autoAccept", [ /\(/, /(\w+)/, /\(/, /NUMBER{0}/, /===/, /\w+/, /\)/, /\,/, /(\w+)\.(\w+).+?/, /\)/, /\}/ ], "Dsync.clanData=$3;");
- sendFunction("accept", accept);
- Dsync.props.acceptList = acceptList;
- args[0] = Hook.code;
- window.eval = target;
- target.apply(_this, args);
- load();
- return;
- }
- return target.apply(_this, args);
- }
- });
- const load = () => {
- const canvas = document.querySelector("#game-canvas");
- const gridToggle = document.querySelector("#grid-toggle");
- const displayPingToggle = document.querySelector("#display-ping-toggle");
- const itemMarkerToggle = document.querySelector("#native-helper-toggle");
- const hat_menu_content = document.querySelector("#hat_menu_content");
- if (gridToggle.checked) gridToggle.click();
- if (!displayPingToggle.checked) displayPingToggle.click();
- if (itemMarkerToggle.checked) itemMarkerToggle.click();
- window.onkeydown = null;
- window.onkeyup = null;
- canvas.onmousedown = null;
- canvas.onmouseup = null;
- Dsync.hooks.stringMessage = hooks_stringMessage;
- Dsync.hooks.updatePlayer = hooks_updatePlayer;
- new MutationObserver((mutations => {
- if (!inGame() || isInput()) return;
- for (let i = 0; i < mutations.length; i++) {
- if (mutations[i].target.textContent === "UNEQUIP") {
- Dsync.actualHat = i + 1;
- break;
- }
- }
- })).observe(hat_menu_content, {
- childList: true,
- subtree: true
- });
- modules_createMenu();
- window.addEventListener("keydown", (event => handleKeydown(event, event.code)));
- window.addEventListener("keyup", (event => handleKeyup(event, event.code)));
- canvas.addEventListener("mousedown", (event => handleKeydown(event, event.button)));
- canvas.addEventListener("mouseup", (event => handleKeyup(event, event.button)));
- Dsync.hooks.drawEntityInfo = hooks_drawEntityInfo;
- Dsync.hooks.drawItemBar = hooks_drawItemBar;
- Dsync.hooks.drawItems = drawitems;
- Dsync.hooks.UpdateClanList = UpdateClanList;
- Dsync.hooks.DeleteClan = DeleteClan;
- Dsync.hooks.renderLayers = hooks_renderLayers;
- Dsync.hooks.moveUpdate = hooks_moveUpdate;
- Dsync.itemList = Dsync.itemData.filter((item => item[Dsync.props.itemDataType] === EItemTypes.PLACEABLE)).map((item => item[Dsync.props.renderLayer]));
- modules_zoomHandler();
- };
- })();
- }).toString() + `)(${JSON.stringify(GM_info)});`)();