- // ==UserScript==
- // @name main x(v1.1)
- // @namespace http://tampermonkey.net/
- // @version 1.2
- // @description take over zombs.io with this https://discord.gg/xPAN9yVY
- // @author not Trollers xD
- // @license not Trollers xD
- // @match zombs.io
- // @match http://tc-mod-xyz.glitch.me/
- // @grant none
- // @match https://tc-mod-xyz.glitch.me/
- // ==/UserScript==
-
- let codec = new BinCodec();
-
- let css2 = `
- .btn:hover {
- cursor: pointer;
- }
- .btn-blue {
- background-color: #144b7a;
- }
- .btn-blue:hover .btn-blue:active {
- background-color: #4fa7ee;
- }
- .box {
- display: block;
- width: 100%;
- height: 50px;
- line-height: 34px;
- padding: 8px 14px;
- margin: 0 0 10px;
- background: #eee;
- border: 0;
- font-size: 14px;
- box-shadow: 0 2px 10px rgba(0, 0, 0, 0.2);
- border-radius: 4px;
- }
- .codeIn, .joinOut {
- height: 50px;
- }
- .hud-menu-zipp3 {
- display: none;
- position: fixed;
- top: 48%;
- left: 50%;
- width: 600px;
- height: 470px;
- margin: -270px 0 0 -300px;
- padding: 20px;
- background: rgba(0, 0, 0, 0.6);
- color: #eee;
- border-radius: 4px;
- z-index: 15;
- }
- .hud-menu-zipp3 h3 {
- display: block;
- margin: 0;
- line-height: 20px;
- }
- .hud-menu-zipp3 .hud-zipp-grid3 {
- display: block;
- height: 380px;
- padding: 10px;
- margin-top: 18px;
- background: rgba(0, 0, 0, 0.2);
- }
- .hud-spell-icons .hud-spell-icon[data-type="Zippity3"]::before {
- background-image: url("https://emojipedia-us.s3.dualstack.us-west-1.amazonaws.com/thumbs/120/samsung/220/right-pointing-magnifying-glass_1f50e.png");
- }
- .hud-menu-zipp3 .hud-the-tab {
- position: relative;
- height: 40px;
- line-height: 40px;
- margin: 20px;
- border: 0px solid rgb(0, 0, 0, 0);
- }
- .hud-menu-zipp3 .hud-the-tab {
- display: block;
- float: left;
- padding: 0 14px;
- margin: 0 1px 0 0;
- font-size: 14px;
- background: rgba(0, 0, 0, 0.4);
- color: rgba(255, 255, 255, 0.4);
- transition: all 0.15s ease-in-out;
- }
- .hud-menu-zipp3 .hud-the-tab:hover {
- background: rgba(0, 0, 0, 0.2);
- color: #eee;
- cursor: pointer;
- }
- `;
-
- let styles = document.createElement("style");
- styles.appendChild(document.createTextNode(css2));
- document.head.appendChild(styles);
- styles.type = "text/css";
-
- // class changing
- document.getElementsByClassName("hud-intro-form")[0].style.height = "300px";
- document.getElementsByClassName("hud-intro-play")[0].setAttribute("class", "btn btn-blue hud-intro-play");
-
- // spell icon
- let spell = document.createElement("div");
- spell.classList.add("hud-spell-icon");
- spell.setAttribute("data-type", "Zippity3");
- spell.classList.add("hud-zipp3-icon");
- document.getElementsByClassName("hud-spell-icons")[0].appendChild(spell);
-
- //Menu for spell icon
- let modHTML = `
- <div class="hud-menu-zipp3">
- <br />
- <div style="text-align:center">
- <button class="SE" style="width: 20%">Main (1)</button>
- <button class="AB" style="width: 20%">Auto Build</button>
- <button class="BS" style="width: 20%">Base Saver</button>
- <button class="SI" style="width: 20%">Main (2)</button>
- <div class="hud-zipp-grid3">
- </div>
- </div>
- `;
- document.body.insertAdjacentHTML("afterbegin", modHTML);
- let zipz123 = document.getElementsByClassName("hud-menu-zipp3")[0];
-
- //Onclick
- document.getElementsByClassName("hud-zipp3-icon")[0].addEventListener("click", function() {
- if(zipz123.style.display == "none" || zipz123.style.display == "") {
- zipz123.style.display = "block";
- } else {
- zipz123.style.display = "none";
- };
- });
-
- let _menu = document.getElementsByClassName("hud-menu-icon");
- let _spell = document.getElementsByClassName("hud-spell-icon");
- let allIcon = [
- _menu[0],
- _menu[1],
- _menu[2],
- _spell[0],
- _spell[1]
- ];
-
- allIcon.forEach(function(elem) {
- elem.addEventListener("click", function() {
- if(zipz123.style.display == "block") {
- zipz123.style.display = "none";
- };
- });
- });
-
- document.getElementsByClassName("SE")[0].addEventListener("click", function() {
- displayAllToNone();
- document.getElementsByClassName("SE")[0].innerText = "- - -";
- document.getElementsByClassName("etc.Class")[0].innerText = "Main";
- for (let i = 0; i < 50; i++) {
- if (document.getElementsByClassName(i + "i")[0]) {
- document.getElementsByClassName(i + "i")[0].style.display = "";
- }
- }
- })
-
- document.getElementsByClassName("AB")[0].addEventListener("click", function() {
- displayAllToNone();
- document.getElementsByClassName("AB")[0].innerText = "- - -";
- document.getElementsByClassName("etc.Class")[0].innerText = "Main 3";
- for (let i = 0; i < 50; i++) {
- if (document.getElementsByClassName(i + "i2")[0]) {
- document.getElementsByClassName(i + "i2")[0].style.display = "";
- }
- }
- })
-
- document.getElementsByClassName("BS")[0].addEventListener("click", function() {
- displayAllToNone();
- document.getElementsByClassName("BS")[0].innerText = "- - -";
- document.getElementsByClassName("etc.Class")[0].innerText = "Base Saver (1.69)";
- for (let i = 0; i < 50; i++) {
- if (document.getElementsByClassName(i + "i3")[0]) {
- document.getElementsByClassName(i + "i3")[0].style.display = "";
- }
- }
- })
-
- document.getElementsByClassName("SI")[0].addEventListener("click", function() {
- displayAllToNone();
- document.getElementsByClassName("SI")[0].innerText = "- - -";
- document.getElementsByClassName("etc.Class")[0].innerText = "Main 2";
- for (let i = 0; i < 50; i++) {
- if (document.getElementsByClassName(i + "i5")[0]) {
- document.getElementsByClassName(i + "i5")[0].style.display = "";
- }
- }
- })
- // key to open and close
- function modm() {
- if(zipz123.style.display == "none" || zipz123.style.display == "") {
- zipz123.style.display = "block";
- } else {
- zipz123.style.display = "none";
- };
- };
- function displayAllToNone() {
- document.getElementsByClassName("SE")[0].innerText = "Main (1)";
- document.getElementsByClassName("AB")[0].innerText = "Main (3)";
- document.getElementsByClassName("BS")[0].innerText = "Base Saver";
- document.getElementsByClassName("SI")[0].innerText = "Main (2)";
- for (let i = 0; i < 50; i++) {
- if (document.getElementsByClassName(i + "i")[0]) {
- document.getElementsByClassName(i + "i")[0].style.display = "none";
- }
- }
- for (let i = 0; i < 50; i++) {
- if (document.getElementsByClassName(i + "i2")[0]) {
- document.getElementsByClassName(i + "i2")[0].style.display = "none";
- }
- }
- for (let i = 0; i < 50; i++) {
- if (document.getElementsByClassName(i + "i3")[0]) {
- document.getElementsByClassName(i + "i3")[0].style.display = "none";
- }
- }
- for (let i = 0; i < 50; i++) {
- if (document.getElementsByClassName(i + "i5")[0]) {
- document.getElementsByClassName(i + "i5")[0].style.display = "none";
- }
- }
- }
-
- document.getElementsByClassName("hud-zipp-grid3")[0].innerHTML = `
- <div style="text-align:center"><br>
- <hr />
- <h3 class="etc.Class">Normal Scripts!</h3>
- <hr />
- <button class="btn btn-green 0i" style="width: 45%;">Sell Stash!</button>
-
- <button class="btn btn-green 1i" style="width: 45%;">Sell All!</button>
-
- <button class="btn btn-green 2i" style="width: 45%;">Sell Walls!</button>
-
- <button class="btn btn-green 3i" style="width: 45%;">Sell Doors!</button>
-
- <button class="btn btn-green 4i" style="width: 45%;">Sell Traps!</button>
-
- <button class="btn btn-green 5i" style="width: 45%;">Sell Arrows!</button>
-
- <button class="btn btn-green 6i" style="width: 45%;">Sell Mages!</button>
-
- <button class="btn btn-green 7i" style="width: 45%;">Sell Pets!</button>
-
- <button class="btn btn-blue 8i" style="width: 45%;">Active Upgrade All!</button>
-
- <button class="btn btn-blue 9i" style="width: 45%;">Active AHRC!</button>
-
- <button class="btn btn-blue 10i" style="width: 45%;">Enable Autobow</button>
-
- <button class="btn btn-blue 13i" style="width: 45%;">Enable Auto Accepter</button>
-
- <button class="btn btn-blue 14i" style="width: 45%;">Enable Auto Kicker</button>
-
- <br class="15i"><br class="16i">
-
- <button class="btn btn-green 0i5" style="width: 45%;">Can Members Sell!</button>
-
- <button class="btn btn-green 1i5" style="width: 45%;"">Kick All Members!</button>
-
- <button class="btn btn-blue 3i5" style="width: 45%;">Enable hi Script!</button>
-
- <button class="btn btn-blue 5i5" style="width: 45%;">Enable Send Info!</button>
-
- <button class="btn btn-red 8i5" style="width: 45%;">!(Auto heal and Pet Heal)</button>
-
- <button class="btn btn-red 9i5" style="width: 45%;">!(Revive and Evolve Pets)</button>
-
- <button class="btn btn-blue 6i5" style="width: 45%;">Enable Speed Run</button>
-
- <button class="btn btn-blue 10i5" style="width: 45%;">Clear Messages!</button>
-
- <input style="width: 45%; type="text" class="btn btn-white 12i5" placeholder="Player Party Name">
-
- <button class="btn btn-white 13i5" style="width: 45%;">Enable 3x3 wall!</button>
-
- <br class="14i5"><br class="15i5">
-
- <button class="0i2">Send Alt!</button>
-
- <button class="1i2">Enable Aim!</button>
-
- <button class="2i2">Enable Player Follower!</button>
-
- <button class="10i2 emm">Enable MouseMove!</button>
-
- <br class="23i2"><br class="24i2">
-
- <button class="3i2">Delete Alt!</button>
-
- <input type="number" class="4i2" placeholder="Alt Id">
-
- <button class="7i2">Delete All Alts!</button>
-
- <br class="5i2"><br class="6i2">
-
- <button class="8i2">Show Resources!</button>
-
- <button class="21i2">Control Alts!</button>
-
- <button class="22i2">Unontrol Alts!</button>
-
- <br class="9i2"><br class="10i2">
-
- <button class="11i2">Start Aito!</button>
-
- <button class="12i2">Active 4 Player Trick</button>
-
- <button class="13i2">Enable L Key!</button>
-
- <br class="14i2"><br class="15i2">
-
- <input type="text" value="1" class="16i2" placeholder="Player Rank" style="width: 25%;">
-
- <button class="18i2">Active Player Finder</button>
-
- <button class="25i2">Follow Position</button>
-
- <br class="19i2"><br class="20i2">
-
- <button class="0i3" onclick="RecordBase();">Record Base!</button>
- <button class="1i3" onclick="buildRecordedBase();">Build Recorded Base!</button>
- <button class="2i3" onclick="DeleteRecordedbase();">Delete Recorded Base!</button>
- <br class="3i3"><br class="4i3">
- <button class="5i3" onclick="RecordBase2();">Record Base (2)!</button>
- <button class="6i3" onclick="buildRecordedBase2();">Build Recorded Base (2)!</button>
- <button class="7i3" onclick="DeleteRecordedbase2();">Delete Recorded Base (2)!</button>
- <br class="8i3"><br class="9i3">
- <button class="10i3" onclick="RecordBase3();">Record Base (3)!</button>
- <button class="11i3" onclick="buildRecordedBase3();">Build Recorded Base (3)!</button>
- <button class="12i3" onclick="DeleteRecordedbase3();">Delete Recorded Base (3)!</button>
- <br class="13i3"><br class="14i3">
- <button class="15i3" onclick="saveBase();">Save Towers!</button>
- <button class="16i3" onclick="buildSavedBase();">Build Saved Towers!</button>
- <br class="17i3"><br class="18i3">
- <button class="21i3" onclick="autobuildtoggle();">Enable Auto Build Saved Towers!</button>
- <button class="26i3" onclick="upgradealltoggle();">Enable Upgrade All!</button>
- <br class="28i3"><br class="29i3">
- <input type="text" class="30i3" placeholder='Click "Save Towers!" and build your favorite base to get their codes.' style="width: 100%" disabled="true">
- <br class="31i3"><br class="32i3">
-
- `;
-
- let Main1Keys = true;
- let Main2Keys = true;
- let Main3Keys = true;
-
- displayAllToNone();
- let altname = 1;
- let upgradeAll = false;
- let AHRC = false;
- let autobow = false;
- let accept = false;
- let kick = false;
- let run = false;
- let heal = true;
- let revive = true;
- let clearMsgs = false;
- let kick1p = false;
- let autobuild = false;
- let upgradeAll2 = false;
- let petTimeout = false;
- let myPlayer;
- let myPet;
- let shouldHealPet;
- let autohi;
- let autorss;
- let uid;
- let entities = {};
- let players = {};
- let buildings = {};
- let msg;
- let packets = {
- 0: "PACKET_ENTITY_UPDATE",
- 1: "PACKET_PLAYER_COUNTER_UPDATE",
- 2: "PACKET_SET_WORLD_DIMENSIONS",
- 3: "PACKET_INPUT",
- 4: "PACKET_ENTER_WORLD",
- 7: "PACKET_PING",
- 9: "PACKET_RPC",
- PACKET_ENTER_WORLD: 4,
- PACKET_ENTITY_UPDATE: 0,
- PACKET_INPUT: 3,
- PACKET_PING: 7,
- PACKET_PLAYER_COUNTER_UPDATE: 1,
- PACKET_RPC: 9,
- PACKET_SET_WORLD_DIMENSIONS: 2
- }
-
- game.network.addPacketHandler = function (event, callback) {
- console.log(packets[event], callback);
- game.network.emitter.on(packets[event], callback);
- }
-
- game.network.emitter.removeListener('PACKET_ENTITY_UPDATE', game.network.emitter._events.PACKET_ENTITY_UPDATE);
-
- game.network.addPacketHandler(0, function(e) {
- game.network.sendRpc({"name": "BuyItem", "itemName": "HealthPotion", "tier": 1})
- })
- for (let i = 0; i < 10; i++) {
- game.network.addPacketHandler(i, function(e) {
- msg = e;
- interval();
- })
- }
- let interval = () => {
- if (msg.uid) {
- uid = msg.uid;
- players = {};
- entities = {};
- buildings = {};
- window.message = 0;
- }
- if (msg.entities) {
- if (window.message == 0) {
- game.world.replicator.onEntityUpdate(msg);
- }
- if (msg.entities[uid].name) {
- myPlayer = msg.entities[uid];
- }
- for (let g in myPlayer) {
- if (myPlayer[g] !== msg.entities[uid][g] && msg.entities[uid][g] !== undefined) {
- myPlayer[g] = msg.entities[uid][g];
- }
- }
- if (myPlayer.petUid) {
- if (msg.entities[myPlayer.petUid]) {
- if (msg.entities[myPlayer.petUid].model) {
- myPet = msg.entities[myPlayer.petUid];
- shouldHealPet = false;
- }
- }
- for (let g in myPet) {
- if (msg.entities[myPlayer.petUid]) {
- if (myPet[g] !== msg.entities[myPlayer.petUid][g] && msg.entities[myPlayer.petUid][g] !== undefined) {
- myPet[g] = msg.entities[myPlayer.petUid][g]
- }
- }
- }
- }
- for (let i in msg.entities) {
- if (msg.entities[i].name) {
- players[i] = msg.entities[i];
- if (autohi) {
- game.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "hi " + msg.entities[i].name})
- }
- if (autorss) {
- game.network.sendRpc({name: "SendChatMessage", channel: "Local", message: msg.entities[i].name + ", W: " + counter(msg.entities[i].wood) + ", S: " + counter(msg.entities[i].stone) + ", G: " + counter(msg.entities[i].gold) + ", T: " + Math.floor(msg.entities[i].token) + ";"})
- }
- }
- }
- for (let i in players) {
- if (!msg.entities[i]) {
- delete players[i];
- }
- for (let g in players[i]) {
- if (players[i][g] !== msg.entities[i][g] && msg.entities[i][g] !== undefined) {
- players[i][g] = msg.entities[i][g];
- }
- }
- }
- }
- if (game.world.inWorld) {
- let entities = Game.currentGame.world.entities;
- if (upgradeAll) {
- if (!window.upgradeAll1) {
- window.upgradeAll1 = true;
- setTimeout(() => { window.upgradeAll1 = false; }, 100);
- for(let uid in entities) {
- if(entities[uid].fromTick.tier !== 8 || entities[uid].fromTick.tier !== GetGoldStash().uid) {
- Game.currentGame.network.sendRpc({
- name: "UpgradeBuilding",
- uid: game.world.entities[uid].fromTick.uid
- });
- }
- }
- }
- }
- if (AHRC) {
- if (!window.AHRC1) {
- window.AHRC1 = true;
- setTimeout(() => { window.AHRC1 = false; }, 75);
- for(let uid in entities) {
- if(!entities.hasOwnProperty(uid)) continue;
- let obj = entities[uid];
- Game.currentGame.network.sendRpc({
- name: "CollectHarvester",
- uid: obj.fromTick.uid
- });
- if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 1) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.07
- });
- }
- if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 2) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.11
- });
- }
- if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 3) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.17
- });
- }
- if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 4) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.22
- });
- }
- if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 5) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.25
- });
- }
- if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 6) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.28
- });
- }
- if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 7) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.42
- });
- }
- if(obj.fromTick.model == "Harvester" && obj.fromTick.tier == 8) {
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: 0.65
- });
- }
- }
- }
- }
- if (autobow) {
- game.network.sendInput({space: 0})
- game.network.sendInput({space: 1})
- }
- if (accept) {
- for (let i2 = 0; i2 < document.getElementsByClassName("btn btn-green hud-confirmation-accept").length; i2++) {
- document.getElementsByClassName("btn btn-green hud-confirmation-accept")[i2].click();
- }
- }
- if (kick) {
- for (let i in Game.currentGame.ui.playerPartyMembers) {
- Game.currentGame.network.sendRpc({
- name: "KickParty",
- uid: Game.currentGame.ui.playerPartyMembers[i].playerUid
- })
- }
- }
- if (run) {
- for (let i = 0; i < document.getElementsByClassName("hud-shop-actions-equip").length; i++) {
- document.getElementsByClassName("hud-shop-actions-equip")[i].click();
- }
- }
- if (revive) {
- if (!window.reviver) {
- window.reviver = true;
- setTimeout(() => { window.reviver = false; }, 1000);
- let element1 = document.getElementsByClassName("hud-shop-actions-revive");
- for (let i=0;i<element1.length;i++) {
- element1[i].click();
- }
- let element2 = document.getElementsByClassName("hud-shop-actions-evolve");
- for (let i=0;i<element2.length;i++) {
- element2[i].click();
- }
- }
- }
-
- if (clearMsgs) {
- for (let i = 0; i < document.getElementsByClassName('hud-chat-message').length; i++) {
- document.getElementsByClassName('hud-chat-message')[i].remove();
- }
- }
- if (kick1p) {
- }
- if (autobuild) {
- if (!window.autobuildtimeout) {
- window.autobuildtimeout = true;
- setTimeout(() => { window.autobuildtimeout = false; }, 75)
- if (GetGoldStash !== undefined) {
- window.buildSavedBase();
- }
- }
- }
- if (upgradeAll2) {
- if (!window.upgradeAll2) {
- window.upgradeAll2 = true;
- setTimeout(() => { window.upgradeAll2 = false; }, 500);
- for(let uid in entities) {
- if(entities[uid].fromTick.tier !== 8 || entities[uid].fromTick.tier !== GetGoldStash().uid) {
- Game.currentGame.network.sendRpc({
- name: "UpgradeBuilding",
- uid: game.world.entities[uid].fromTick.uid
- });
- }
- }
- }
- }
- if (heal) {
- if (myPlayer) {
- let playerHealth = (myPlayer.health/myPlayer.maxHealth) * 100;
- if (playerHealth <= 10) {
- if (!window.playerTimeout_1) {
- window.playerTimeout_1 = true;
- setTimeout(() => {
- window.playerTimeout_1 = false;
- }, 300)
- healPlayer();
- }
- }
- }
- }
- if (heal) {
- if (myPet) {
- let petHealth = (myPet.health/myPet.maxHealth) * 100;
- if (petHealth <= 99) {
- if (!petTimeout) {
- petTimeout = true;
- setTimeout(() => { petTimeout = false; }, 300);
- game.network.sendRpc({"name": "BuyItem", "itemName": "PetHealthPotion", "tier": 1})
- game.network.sendRpc({"name": "EquipItem", "itemName": "PetHealthPotion", "tier": 1})
- }
- }
- }
- }
- if (window.findPlayer) {
- if (myPlayer.position.y-window.playerY > 100 || Math.sqrt(Math.pow((myPlayer.position.y-window.playerY), 2) + Math.pow((myPlayer.position.x-window.playerX), 2)) < 100) {
- game.network.sendInput({down: 0})
- } else {
- game.network.sendInput({down: 1})
- }
- if (-myPlayer.position.y+window.playerY > 100 || Math.sqrt(Math.pow((myPlayer.position.y-window.playerY), 2) + Math.pow((myPlayer.position.x-window.playerX), 2)) < 100) {
- game.network.sendInput({up: 0})
- } else {
- game.network.sendInput({up: 1})
- }
- if (-myPlayer.position.x+window.playerX > 100 || Math.sqrt(Math.pow((myPlayer.position.y-window.playerY), 2) + Math.pow((myPlayer.position.x-window.playerX), 2)) < 100) {
- game.network.sendInput({left: 0})
- } else {
- game.network.sendInput({left: 1})
- }
- if (myPlayer.position.x-window.playerX > 100 || Math.sqrt(Math.pow((myPlayer.position.y-window.playerY), 2) + Math.pow((myPlayer.position.x-window.playerX), 2)) < 100) {
- game.network.sendInput({right: 0})
- } else {
- game.network.sendInput({right: 1})
- }
- }
- }
- }
- document.getElementsByClassName("emm")[0].addEventListener('click', function() {
- window.mousemove = !window.mousemove;
- this.innerText = window.mousemove ? "Disable MouseMove!" : "Enable MouseMove!"
- })
-
-
- document.getElementsByClassName("0i")[0].addEventListener('click', function() {
- for(let uid in game.ui.buildings) {
- if(game.ui.buildings[uid].type == "GoldStash") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: game.ui.buildings[uid].uid
- });
- }
- }
- })
-
- document.getElementsByClassName("1i")[0].addEventListener('click', function() {
- for(let uid in game.ui.buildings) {
- if(game.ui.buildings[uid].type !== "GoldStash") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: game.ui.buildings[uid].uid
- });
- }
- }
- })
-
- document.getElementsByClassName("2i")[0].addEventListener('click', function() {
- for(let uid in game.ui.buildings) {
- if(game.ui.buildings[uid].type == "Wall") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: game.ui.buildings[uid].uid
- });
- }
- }
- })
-
- document.getElementsByClassName("3i")[0].addEventListener('click', function() {
- for(let uid in game.ui.buildings) {
- if(game.ui.buildings[uid].type == "Door") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: game.ui.buildings[uid].uid
- });
- }
- }
- })
-
- document.getElementsByClassName("4i")[0].addEventListener('click', function() {
- for(let uid in game.ui.buildings) {
- if(game.ui.buildings[uid].type == "SlowTrap") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: game.ui.buildings[uid].uid
- });
- }
- }
- })
-
- document.getElementsByClassName("5i")[0].addEventListener('click', function() {
- for(let uid in game.ui.buildings) {
- if(game.ui.buildings[uid].type == "ArrowTower") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: game.ui.buildings[uid].uid
- });
- }
- }
- })
-
- document.getElementsByClassName("6i")[0].addEventListener('click', function() {
- for(let uid in game.ui.buildings) {
- if(game.ui.buildings[uid].type == "MagicTower") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: game.ui.buildings[uid].uid
- });
- }
- }
- })
-
- document.getElementsByClassName("7i")[0].addEventListener('click', function() {
- for(let uid in game.world.entities) {
- if(game.world.entities[uid].fromTick.model == "PetCARL" || game.world.entities[uid].fromTick.model == "PetMiner") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: game.world.entities[uid].fromTick.uid
- });
- }
- }
- })
-
- document.getElementsByClassName("8i")[0].addEventListener('click', function() {
- upgradeAll = !upgradeAll;
- document.getElementsByClassName("8i")[0].className = "btn btn-blue 8i";
- document.getElementsByClassName("8i")[0].innerText = "Active Upgrade All!";
- if (upgradeAll) {
- document.getElementsByClassName("8i")[0].className = "btn btn-red 8i";
- document.getElementsByClassName("8i")[0].innerText = "Inactive Upgrade All!";
- }
- })
- document.getElementsByClassName("9i")[0].addEventListener('click', function() {
- AHRC = !AHRC;
- document.getElementsByClassName("9i")[0].className = "btn btn-blue 9i";
- document.getElementsByClassName("9i")[0].innerText = "Active AHRC!";
- if (AHRC) {
- document.getElementsByClassName("9i")[0].className = "btn btn-red 9i";
- document.getElementsByClassName("9i")[0].innerText = "Inactive AHRC!";
- }
- })
- document.getElementsByClassName("10i")[0].addEventListener('click', function() {
- autobow = !autobow;
- let playerWeapon = game.ui.playerTick.weaponName;
- document.getElementsByClassName("10i")[0].className = "btn btn-blue 10i";
- document.getElementsByClassName("10i")[0].innerText = "Enable Autobow";
- if (autobow) {
- document.getElementsByClassName("10i")[0].className = "btn btn-red 10i";
- document.getElementsByClassName("10i")[0].innerText = "Disable Autobow";
- if (game.ui.inventory.Bow) {
- game.network.sendRpc({name: "EquipItem", itemName: "Bow", tier: game.ui.inventory.Bow.tier})
- } else {
- game.network.sendRpc({name: "BuyItem", itemName: "Bow", tier: 1})
- game.network.sendRpc({name: "EquipItem", itemName: "Bow", tier: 1})
- }
- } else {
- game.network.sendRpc({name: "EquipItem", itemName: playerWeapon, tier: game.ui.inventory[playerWeapon].tier})
- }
- })
-
- document.getElementsByClassName("11i2")[0].addEventListener('click', function() {
- window.startaito = !window.startaito;
- document.getElementsByClassName("11i2")[0].innerText = "Start Aito!";
- if (window.startaito) {
- window.sendAitoAlt();
- document.getElementsByClassName("11i2")[0].innerText = "Stop Aito!";
- }
- })
- document.getElementsByClassName("13i")[0].addEventListener('click', function() {
- accept = !accept;
- document.getElementsByClassName("13i")[0].className = "btn btn-blue 13i";
- document.getElementsByClassName("13i")[0].innerText = "Enable Auto Accepter";
- if (accept) {
- document.getElementsByClassName("13i")[0].className = "btn btn-red 13i";
- document.getElementsByClassName("13i")[0].innerText = "Disable Auto Accepter";
- }
- })
- document.getElementsByClassName("14i")[0].addEventListener('click', function() {
- kick = !kick;
- document.getElementsByClassName("14i")[0].className = "btn btn-blue 14i";
- document.getElementsByClassName("14i")[0].innerText = "Enable Auto Kicker";
- if (kick) {
- document.getElementsByClassName("14i")[0].className = "btn btn-red 14i";
- document.getElementsByClassName("14i")[0].innerText = "Disable Auto Kicker";
- }
- })
- document.getElementsByClassName("0i5")[0].addEventListener('click', function() {
- for (let i in game.ui.playerPartyMembers) {
- game.network.sendRpc({name: "SetPartyMemberCanSell", uid: game.ui.playerPartyMembers[i].playerUid, canSell: 1})
- }
- })
- document.getElementsByClassName("1i5")[0].addEventListener('click', function() {
- for (let i in game.ui.playerPartyMembers) {
- game.network.sendRpc({name: "KickParty", uid: game.ui.playerPartyMembers[i].playerUid})
- }
- })
- document.getElementsByClassName("3i5")[0].addEventListener('click', function() {
- autohi = !autohi;
- document.getElementsByClassName("3i5")[0].className = "btn btn-blue 3i5";
- document.getElementsByClassName("3i5")[0].innerText = "Enable hi Script!";
- if (autohi) {
- document.getElementsByClassName("3i5")[0].className = "btn btn-red 3i5";
- document.getElementsByClassName("3i5")[0].innerText = "Disable hi Script!";
- }
- })
- document.getElementsByClassName("5i5")[0].addEventListener('click', function() {
- autorss = !autorss;
- document.getElementsByClassName("5i5")[0].className = "btn btn-blue 5i5";
- document.getElementsByClassName("5i5")[0].innerText = "Enable Send Info!";
- if (autorss) {
- document.getElementsByClassName("5i5")[0].className = "btn btn-red 5i5";
- document.getElementsByClassName("5i5")[0].innerText = "Disable Send Info!";
- }
- })
- document.getElementsByClassName("6i5")[0].addEventListener('click', function() {
- run = !run;
- document.getElementsByClassName("6i5")[0].className = "btn btn-blue 6i5";
- document.getElementsByClassName("6i5")[0].innerText = "Enable Speed Run";
- if (run) {
- document.getElementsByClassName("6i5")[0].className = "btn btn-red 6i5";
- document.getElementsByClassName("6i5")[0].innerText = "Disable Speed Run";
- }
- })
- document.getElementsByClassName("8i5")[0].addEventListener('click', function() {
- heal = !heal;
- document.getElementsByClassName("8i5")[0].className = "btn btn-green 8i5";
- document.getElementsByClassName("8i5")[0].innerText = "Auto heal and Pet Heal";
- if (heal) {
- document.getElementsByClassName("8i5")[0].className = "btn btn-red 8i5";
- document.getElementsByClassName("8i5")[0].innerText = "!(Auto heal and Pet Heal)";
- }
- })
- document.getElementsByClassName("9i5")[0].addEventListener('click', function() {
- revive = !revive;
- document.getElementsByClassName("9i5")[0].className = "btn btn-green 9i5";
- document.getElementsByClassName("9i5")[0].innerText = "Revive and Evolve Pets";
- if (revive) {
- document.getElementsByClassName("9i5")[0].className = "btn btn-red 9i5";
- document.getElementsByClassName("9i5")[0].innerText = "!(Revive and Evolve Pets)";
- }
- })
- document.getElementsByClassName("10i5")[0].addEventListener('click', function() {
- clearMsgs = !clearMsgs;
- document.getElementsByClassName("10i5")[0].className = "btn btn-blue 10i5";
- document.getElementsByClassName("10i5")[0].innerText = "Clear Messages";
- if (clearMsgs) {
- document.getElementsByClassName("10i5")[0].className = "btn btn-red 10i5";
- document.getElementsByClassName("10i5")[0].innerText = "!(Clear Messages)";
- }
- })
- document.getElementsByClassName("13i5")[0].addEventListener('click', function() {
- kick1p = !kick1p;
- document.getElementsByClassName("13i5")[0].className = "btn btn-white 13i5";
- document.getElementsByClassName("13i5")[0].innerText = "Enable 3x3 wall";
- if (kick1p) {
- document.getElementsByClassName("13i5")[0].className = "btn btn-red 13i5";
- document.getElementsByClassName("13i5")[0].innerText = "Disabled 3x3 wall";
- }
- })
- document.getElementsByClassName("12i2")[0].addEventListener('click', function() {
- window.shouldStartScript = !window.shouldStartScript;
- document.getElementsByClassName("12i2")[0].innerText = "Active 4 Player Trick";
- if (window.shouldStartScript) {
- document.getElementsByClassName("12i2")[0].innerText = "!(Active 4 Player Trick)";
- }
- })
- document.getElementsByClassName("18i2")[0].addEventListener('click', function() {
- window.startaito2 = !window.startaito2;
- document.getElementsByClassName("18i2")[0].innerText = "Active Player Finder";
- if (window.startaito2) {
- window.sendAitoAlt2();
- document.getElementsByClassName("18i2")[0].innerText = "!(Active Player Finder)";
- }
- })
- document.getElementsByClassName("25i2")[0].addEventListener('click', function() {
- if (window.playerX && window.playerY) {
- window.findPlayer = !window.findPlayer;
- document.getElementsByClassName("25i2")[0].innerText = "Follow Position";
- if (window.findPlayer) {
- document.getElementsByClassName("25i2")[0].innerText = "Unfollow Position";
- }
- } else {
- game.ui.components.PopupOverlay.showHint("Player not found! You can try again once it's found.");
- }
- })
- document.getElementsByClassName("13i2")[0].addEventListener('click', function() {
- window.startaito7 = !window.startaito7;
- LKeyWithTimeouts();
- document.getElementsByClassName("13i2")[0].innerText = "Enable L Key!";
- if (window.startaito7) {
- document.getElementsByClassName("13i2")[0].innerText = "Disable L Key!";
- }
- })
-
- document.getElementsByClassName("0i2")[0].addEventListener('click', function() {
- window.sendWs();
- })
- document.getElementsByClassName("1i2")[0].addEventListener('click', function() {
- setTimeout(() => {
- if (window.aim) {
- document.getElementsByClassName("1i2")[0].innerText = "Disable Aim!";
- } else {
- document.getElementsByClassName("1i2")[0].innerText = "Enable Aim!";
- }
- }, 100)
- })
- document.getElementsByClassName("2i2")[0].addEventListener('click', function() {
- setTimeout(() => {
- if (window.move) {
- document.getElementsByClassName("2i2")[0].innerText = "Disable Player Follower!";
- } else {
- document.getElementsByClassName("2i2")[0].innerText = "Enable Player Follower!";
- }
- }, 100)
- })
- document.getElementsByClassName("3i2")[0].addEventListener('click', function() {
- let id = Math.floor(document.getElementsByClassName("4i2")[0].value);
- window.allSockets[id-1].close();
- })
- game.network.sendInput = (e) => {
- let i = e;
- if (!i.mouseDown && !i.mouseUp) {
- game.network.sendPacket(3, e);
- }
- }
- document.getElementsByClassName('hud')[0].addEventListener('mousedown', e => {
- if (!e.button) {
- game.network.sendPacket(3, {mouseDown: game.inputPacketCreator.screenToYaw(e.clientX, e.clientY)})
- }
- })
- document.getElementsByClassName('hud')[0].addEventListener('mouseup', e => {
- if (!e.button) {
- game.network.sendPacket(3, {mouseUp: 1})
- }
- })
-
- window.RecordBase = function(baseName) {
- Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to record base? If you recorded it twice, the first recorded base will be deleted.", 1e4, function() {
- game.ui.components.PopupOverlay.showHint("Successfully recorded!");
- let buildings = Game.currentGame.ui.buildings;
- let base = "";
- let stash = GetGoldStash();
- if (stash == undefined) {
- return
- }
- let stashPosition = {
- x: stash.x,
- y: stash.y
- }
- for (var uid in buildings) {
- if (!buildings.hasOwnProperty(uid)) {
- continue
- }
-
- let obj = buildings[uid]
- let x = Game.currentGame.ui.buildings[obj.uid].x - stashPosition.x
- let y = Game.currentGame.ui.buildings[obj.uid].y - stashPosition.y
- let building = Game.currentGame.ui.buildings[obj.uid].type
- let yaw = 0;
- base += "PlaceBuilding(stashPosition.x + " + x + ", stashPosition.y + " + y + ", '" + building + "', " + yaw + ");"
- }
- localStorage.RecordedBase1 = base
- })
- }
- window.buildRecordedBase = function() {
- let waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- stash = GetGoldStash();
- if (stash == undefined) return
- stashPosition = {
- x: stash.x,
- y: stash.y
- }
- clearInterval(waitForGoldStash)
- game.ui.components.PopupOverlay.showHint("Successfully recorded base were built!");
- var basecode = localStorage.RecordedBase1
- basecode = new Function(basecode)
- return basecode()
- }
- }, 275)
- }
- window.DeleteRecordedbase = function() {
- Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to delete recorded base?", 1e4, function() {
- game.ui.components.PopupOverlay.showHint("Successfully recorded base has been deleted!");
- localStorage.RecordedBase1 = null;
- })
- }
- window.RecordBase2 = function(baseName) {
- Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to record base? If you recorded it twice, the first recorded base will be deleted.", 1e4, function() {
- game.ui.components.PopupOverlay.showHint("Successfully recorded!");
- let buildings = Game.currentGame.ui.buildings;
- let base = "";
- let stash = GetGoldStash();
- if (stash == undefined) {
- return
- }
- let stashPosition = {
- x: stash.x,
- y: stash.y
- }
- for (var uid in buildings) {
- if (!buildings.hasOwnProperty(uid)) {
- continue
- }
-
- let obj = buildings[uid]
- let x = Game.currentGame.ui.buildings[obj.uid].x - stashPosition.x
- let y = Game.currentGame.ui.buildings[obj.uid].y - stashPosition.y
- let building = Game.currentGame.ui.buildings[obj.uid].type
- let yaw = 0;
- base += "PlaceBuilding(stashPosition.x + " + x + ", stashPosition.y + " + y + ", '" + building + "', " + yaw + ");"
- }
- localStorage.RecordedBase2 = base
- })
- }
- window.buildRecordedBase2 = function() {
- var waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- stash = GetGoldStash();
- if (stash == undefined) return
- stashPosition = {
- x: stash.x,
- y: stash.y
- }
- clearInterval(waitForGoldStash)
- game.ui.components.PopupOverlay.showHint("Successfully recorded base were built!");
- var basecode = localStorage.RecordedBase2
- basecode = new Function(basecode)
- return basecode()
- }
- }, 275)
- }
- window.DeleteRecordedbase2 = function() {
- Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to delete recorded base?", 1e4, function() {
- game.ui.components.PopupOverlay.showHint("Successfully recorded base has been deleted!");
- localStorage.RecordedBase2 = null;
- })
- }
- window.RecordBase3 = function(baseName) {
- Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to record base? If you recorded it twice, the first recorded base will be deleted.", 1e4, function() {
- game.ui.components.PopupOverlay.showHint("Successfully recorded!");
- let buildings = Game.currentGame.ui.buildings;
- let base = "";
- let stash = GetGoldStash();
- if (stash == undefined) {
- return
- }
- let stashPosition = {
- x: stash.x,
- y: stash.y
- }
- for (var uid in buildings) {
- if (!buildings.hasOwnProperty(uid)) {
- continue
- }
-
- let obj = buildings[uid]
- let x = Game.currentGame.ui.buildings[obj.uid].x - stashPosition.x
- let y = Game.currentGame.ui.buildings[obj.uid].y - stashPosition.y
- let building = Game.currentGame.ui.buildings[obj.uid].type
- let yaw = 0;
- base += "PlaceBuilding(stashPosition.x + " + x + ", stashPosition.y + " + y + ", '" + building + "', " + yaw + ");"
- }
- localStorage.RecordedBase3 = base
- })
- }
- window.buildRecordedBase3 = function() {
- var waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- stash = GetGoldStash();
- if (stash == undefined) return
- stashPosition = {
- x: stash.x,
- y: stash.y
- }
- clearInterval(waitForGoldStash)
- game.ui.components.PopupOverlay.showHint("Successfully recorded base were built!");
- var basecode = localStorage.RecordedBase3
- basecode = new Function(basecode)
- return basecode()
- }
- }, 275)
- }
- window.DeleteRecordedbase3 = function() {
- Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to delete recorded base?", 1e4, function() {
- game.ui.components.PopupOverlay.showHint("Successfully recorded base has been deleted!");
- localStorage.RecordedBase3 = null;
- })
- }
- window.buildSavedBase = function() {
- var waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- stash = GetGoldStash();
- if (stash == undefined) return
- stashPosition = {
- x: stash.x,
- y: stash.y
- }
- clearInterval(waitForGoldStash)
- var basecode = document.getElementsByClassName("30i3")[0].value;
- basecode = new Function(basecode)
- return basecode()
- }
- }, 275)
- }
- window.saveBase = () => {
- let buildings = Game.currentGame.ui.buildings;
- let base = "";
- let stash = GetGoldStash();
- if (stash == undefined) {
- return
- }
- let stashPosition = {
- x: stash.x,
- y: stash.y
- }
- for (var uid in buildings) {
- if (!buildings.hasOwnProperty(uid)) {
- continue
- }
- let obj = buildings[uid]
- let x = Game.currentGame.ui.buildings[obj.uid].x - stashPosition.x
- let y = Game.currentGame.ui.buildings[obj.uid].y - stashPosition.y
- let building = Game.currentGame.ui.buildings[obj.uid].type
- let yaw = 0;
- base += "PlaceBuilding(stashPosition.x + " + x + ", stashPosition.y + " + y + ", '" + building + "', " + yaw + ");";
- }
- document.getElementsByClassName("30i3")[0].value = base;
- }
- window.autobuildtoggle = () => {
- autobuild = !autobuild;
- document.getElementsByClassName("21i3")[0].innerText = "Enable Auto Build Saved Towers!";
- if (autobuild) {
- document.getElementsByClassName("21i3")[0].innerText = "Disable Auto Build Saved Towers!";
- }
- }
- window.upgradealltoggle = () => {
- upgradeAll2 = !upgradeAll2;
- document.getElementsByClassName("26i3")[0].innerText = "Enable Upgrade All!";
- if (upgradeAll2) {
- document.getElementsByClassName("26i3")[0].innerText = "Disable Upgrade All!";
- }
- }
- function GetGoldStash() {
- for (let i in game.ui.buildings) {
- if (game.ui.buildings[i].type == "GoldStash") {
- return game.ui.buildings[i];
- }
- }
- }
- window.PlaceBuilding = function(x, y, building, yaw) {
- Game.currentGame.network.sendRpc({
- name: "MakeBuilding",
- x: x,
- y: y,
- type: building,
- yaw: yaw
- })
- }
- function counter(e = 0) {
- if (e <= -0.99949999999999999e24) {
- return Math.round(e/-1e23)/-10 + "TT";
- }
- if (e <= -0.99949999999999999e21) {
- return Math.round(e/-1e20)/-10 + "TB";
- }
- if (e <= -0.99949999999999999e18) {
- return Math.round(e/-1e17)/-10 + "TM";
- }
- if (e <= -0.99949999999999999e15) {
- return Math.round(e/-1e14)/-10 + "TK";
- }
- if (e <= -0.99949999999999999e12) {
- return Math.round(e/-1e11)/-10 + "T";
- }
- if (e <= -0.99949999999999999e9) {
- return Math.round(e/-1e8)/-10 + "B";
- }
- if (e <= -0.99949999999999999e6) {
- return Math.round(e/-1e5)/-10 + "M";
- }
- if (e <= -0.99949999999999999e3) {
- return Math.round(e/-1e2)/-10 + "K";
- }
- if (e <= 0.99949999999999999e3) {
- return Math.round(e) + "";
- }
- if (e <= 0.99949999999999999e6) {
- return Math.round(e/1e2)/10 + "K";
- }
- if (e <= 0.99949999999999999e9) {
- return Math.round(e/1e5)/10 + "M";
- }
- if (e <= 0.99949999999999999e12) {
- return Math.round(e/1e8)/10 + "B";
- }
- if (e <= 0.99949999999999999e15) {
- return Math.round(e/1e11)/10 + "T";
- }
- if (e <= 0.99949999999999999e18) {
- return Math.round(e/1e14)/10 + "TK";
- }
- if (e <= 0.99949999999999999e21) {
- return Math.round(e/1e17)/10 + "TM";
- }
- if (e <= 0.99949999999999999e24) {
- return Math.round(e/1e20)/10 + "TB";
- }
- if (e <= 0.99949999999999999e27) {
- return Math.round(e/1e+23)/10 + "TT";
- }
- if (e >= 0.99949999999999999e27) {
- return Math.round(e/1e+23)/10 + "TT";
- }
- }
-
- function healPlayer() {
- if (!game.ui.components.PlacementOverlay.buildingId && !game.ui.components.BuildingOverlay.buildingId) {
- Game.currentGame.network.sendRpc({
- "name": "EquipItem",
- "itemName": "HealthPotion",
- "tier": 1
- })
- Game.currentGame.network.sendRpc({
- "name": "BuyItem",
- "itemName": "HealthPotion",
- "tier": 1
- })
-
- }
- }
- window.sendAitoAlt = () => {
- if (window.startaito) {
- let ws = new WebSocket(`ws://${Game.currentGame.options.servers[Game.currentGame.options.serverId].hostname}:8000`);
- ws.binaryType = "arraybuffer";
- ws.onclose = () => {
- ws.isclosed = true;
- }
- ws.onopen = () => {
- ws.network = new Game.currentGame.networkType();
- ws.network.sendInput = (t) => {
- ws.network.sendPacket(3, t);
- };
- ws.network.sendRpc = (t) => {
- ws.network.sendPacket(9, t);
- };
- ws.network.sendPacket = (e, t) => {
- if (!ws.isclosed) {
- ws.send(ws.network.codec.encode(e, t));
- }
- };
- }
- ws.onEnterWorld = () => {
- // useless
- }
- ws.onmessage = msg => {
- ws.data = ws.network.codec.decode(msg.data);
- if(ws.data.opcode === 5) {
- ws.network.sendPacket(4, { displayName: localStorage.name, extra: ws.data.extra });
- };
- if (ws.data.uid) {
- ws.uid = ws.data.uid;
- }
- if (ws.data.name) {
- ws.dataType = ws.data;
- }
- if (!window.startaito && !ws.isclosed) {
- ws.isclosed = true;
- ws.close();
- }
- if (ws.verified) {
- if (!ws.isDay && !ws.isclosed) {
- ws.isclosed = true;
- ws.close();
- window.sendAitoAlt();
- }
- }
- if (ws.data.name == "DayCycle") {
- ws.isDay = ws.data.response.isDay;
- if (ws.isDay) {
- ws.verified = true;
- }
- }
- if (ws.data.name == "Dead") {
- ws.network.sendInput({
- respawn: 1
- });
- }
- if (ws.data.name == "Leaderboard") {
- ws.lb = ws.data;
- if (ws.psk) {
- ws.network.sendRpc({
- name: "JoinPartyByShareKey",
- partyShareKey: game.ui.getPlayerPartyShareKey()
- });
- if (ws.psk.response.partyShareKey == game.ui.getPlayerPartyShareKey()) {
- ws.network.sendRpc({
- name: "BuyItem",
- itemName: "Pause",
- tier: 1
- });
- }
- }
- }
- if (ws.data.name == "PartyShareKey") {
- ws.psk = ws.data;
- }
- switch (ws.data.opcode) {
- case 4:
- ws.onEnterWorld(ws.data);
- break;
- }
- }
- }
- }
- game.network.addRpcHandler("ReceiveChatMessage", e => {
- if (e.message == "!aito" && e.uid == game.world.myUid) {
- window.startaito = !window.startaito;
- window.sendAitoAlt();
- }
- })
- window.allSockets = [];
- window.FKey = false;
- window.FKeyOn = null;
- window.socketId1 = 1;
- window.socketId2 = 2;
- var cloneTimeout = false;
- window.sendWs = () => {
- let mousePosition3;
- let isOnControl = true;
- let isTrue = true;
- let ws = new WebSocket(`ws://${game.options.servers[game.options.serverId].hostname}:8000`);
- if (!window.allSockets[window.allSockets.length]) {
- ws.cloneId = window.allSockets.length + 1;
- window.allSockets[window.allSockets.length] = ws;
- }
- ws.binaryType = "arraybuffer";
- ws.aimingYaw = 1;
- ws.onclose = () => {
- ws.isclosed = true;
- }
- ws.onPreEnterWorld = (data) => {
- ws.network = new Game.currentGame.networkType();
- ws.network.sendInput = (t) => { ws.network.sendPacket(3, t); };
- ws.network.sendRpc = (t) => { ws.network.sendPacket(9, t); };
- ws.network.sendPacket = (e, t) => { if (!ws.isclosed) { ws.send(ws.network.codec.encode(e, t)); } };
- ws.network.sendPacket(4, {displayName: ws.cloneId + "", extra: data.extra});
- }
- ws.onEnterWorld = () => {
- altname++;
- }
- ws.onmessage = msg => {
- if (new Uint8Array(msg.data)[0] == 5) {
- let data = codec.decode(msg.data);
- ws.onPreEnterWorld(data);
- return;
- }
- ws.data = ws.network.codec.decode(msg.data);
- if (isTrue) {
- isTrue = !isTrue;
- if (ws.psk) {
- ws.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: Game.currentGame.ui.getPlayerPartyShareKey() + ""});
- } else {
- setTimeout(() => {
- if (ws.psk) {
- ws.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: Game.currentGame.ui.getPlayerPartyShareKey() + ""});
- }
- }, 250)
- }
- ws.network.sendInput({up: 1});
- ws.mouseUp = 1;
- ws.mouseDown = 0;
- ws.f = false;
- function mouseMoved(e, x, y, d) {
- ws.aimingYaw = e;
- if (ws.mouseDown && !ws.mouseUp) {
- ws.network.sendInput({mouseMovedWhileDown: e, worldX: x, worldY: y, distance: d});
- }
- if (!ws.mouseDown && ws.mouseUp) {
- ws.network.sendInput({mouseMoved: e, worldX: x, worldY: y, distance: d});
- }
- }
- document.addEventListener('mousemove', mousemove => {
- if (isOnControl) {
- if (!ws.isclosed) {
- mousePosition3 = game.renderer.screenToWorld(mousemove.clientX, mousemove.clientY);
- if (ws.myPlayer) {
- if (ws.myPlayer.position) {
- mouseMoved(game.inputPacketCreator.screenToYaw((-ws.myPlayer.position.x + mousePosition3.x)*100, (-ws.myPlayer.position.y + mousePosition3.y)*100), Math.floor(mousePosition3.x), Math.floor(mousePosition3.y), Math.floor(game.inputPacketCreator.distanceToCenter((-ws.myPlayer.position.x + mousePosition3.x)*100, (-ws.myPlayer.position.y + mousePosition3.y)*100)/100));
- }
- }
- }
- }
- })
- let SendRpc = ws.network.sendRpc;
- let SendInput = ws.network.sendInput;
- document.addEventListener('keydown', e => {
- if (!ws.isclosed) {
- if (isOnControl) {
- if (e.keyCode == 81 && document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
- setTimeout(() => {
- var nextWeapon = location.hostname == "zombs.io" ? 'Pickaxe' : "Crossbow";
- var weaponOrder = location.hostname == "zombs,io" ? ['Pickaxe', 'Spear', 'Bow', 'Bomb'] : ["Crossbow", 'Pickaxe', 'Spear', 'Bow', 'Bomb'];
- var foundCurrent = false;
- for (let i in weaponOrder) {
- if (foundCurrent) {
- if (ws.inventory[weaponOrder[i]]) {
- nextWeapon = weaponOrder[i];
- break;
- }
- }
- else if (weaponOrder[i] == ws.myPlayer.weaponName) {
- foundCurrent = true;
- }
- }
- ws.network.sendRpc({name: 'EquipItem', itemName: nextWeapon, tier: ws.inventory[nextWeapon].tier});
- }, 100);
- }
- if (e.keyCode == 72 && document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
- ws.network.sendRpc({name: 'LeaveParty'});
- }
- if (e.keyCode == 74 && document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
- ws.network.sendRpc({name: 'JoinPartyByShareKey', partyShareKey: game.ui.playerPartyShareKey});
- }
-
- if (e.keyCode == 32 && document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
- setTimeout(() => {
- ws.network.sendInput({space: 0});
- ws.network.sendInput({space: 1});
- }, 100);
- }
- if (e.keyCode == 82) {
- if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
- for (let i in game.ui.buildings) {
- if (game.ui.components.BuildingOverlay.shouldUpgradeAll && game.ui.buildings[i].type == game.ui.components.BuildingOverlay.buildingId && game.ui.buildings[i].tier == game.ui.components.BuildingOverlay.buildingTier) {
- ws.network.sendRpc({name: "UpgradeBuilding", uid: game.ui.buildings[i].uid});
- }
- }
- }
- }
- if (e.keyCode == 46) {
- if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
- if (ws.myPet) {
- ws.network.sendRpc({name: "DeleteBuilding", uid: ws.myPet.uid});
- }
- }
- }
- if (e.keyCode == 82) {
- if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
- if (!game.ui.components.BuildingOverlay.shouldUpgradeAll && game.ui.components.BuildingOverlay.buildingUid) {
- ws.network.sendRpc({name: "UpgradeBuilding", uid: game.ui.components.BuildingOverlay.buildingUid});
- }
- }
- }
- if (e.keyCode == 89) {
- if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
- for (let i in game.ui.buildings) {
- if (game.ui.components.BuildingOverlay.buildingUid && game.ui.components.BuildingOverlay.shouldUpgradeAll && game.ui.buildings[i].type == game.ui.components.BuildingOverlay.buildingId && game.ui.buildings[i].tier == game.ui.components.BuildingOverlay.buildingTier && game.ui.components.BuildingOverlay.buildingId !== "GoldStash") {
- ws.network.sendRpc({name: "DeleteBuilding", uid: game.ui.buildings[i].uid})
- }
- }
- }
- }
- if (e.keyCode == 84) {
- if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
- for (var i in game.ui.buildings) {
- if (game.ui.components.BuildingOverlay.buildingUid && game.ui.components.BuildingOverlay.shouldUpgradeAll && game.ui.buildings[i].type == game.ui.components.BuildingOverlay.buildingId && game.ui.buildings[i].tier == game.ui.components.BuildingOverlay.buildingTier && game.ui.components.BuildingOverlay.buildingId !== "GoldStash") {
- game.network.sendRpc({name: "DeleteBuilding", uid: game.ui.buildings[i].uid});
- }
- }
- }
- }
- if (e.keyCode == 89) {
- if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
- if (!game.ui.components.BuildingOverlay.shouldUpgradeAll && game.ui.components.BuildingOverlay.buildingId !== "GoldStash" && game.ui.components.BuildingOverlay.buildingUid) {
- ws.network.sendRpc({name: "DeleteBuilding", uid: game.ui.components.BuildingOverlay.buildingUid})
- }
- }
- }
- let KeyCode = e.keyCode;
- if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
- if (!ws.automove) {
- if (KeyCode == 76) {
- ws.network.sendInput({up: 1, down: 0});
- }
- if (KeyCode == 191) {
- ws.network.sendInput({right: 1, left: 0});
- }
- if (KeyCode == 190) {
- ws.network.sendInput({down: 1, up: 0});
- }
- if (KeyCode == 188) {
- ws.network.sendInput({left: 1, right: 0});
- }
- if (KeyCode == 87) {
- ws.network.sendInput({up: 1, down: 0});
- }
- if (KeyCode == 68) {
- SendInput({right: 1, left: 0});
- }
- if (KeyCode == 83) {
- ws.network.sendInput({down: 1, up: 0});
- }
- if (KeyCode == 65) {
- ws.network.sendInput({left: 1, right: 0});
- }
- }
- if (e.keyCode == 82) {
- ws.network.sendRpc({name: "BuyItem", itemName: "HealthPotion", tier: 1})
- ws.network.sendRpc({name: "EquipItem", itemName: "HealthPotion", tier: 1})
- }
- if (KeyCode == 78) {
- ws.network.sendRpc({
- "name": "EquipItem",
- "itemName": "PetCARL",
- "tier": ws.inventory.PetCARL.tier
- })
- ws.network.sendRpc({
- "name": "EquipItem",
- "itemName": "PetMiner",
- "tier": ws.inventory.PetMiner.tier
- })
- }
- if (KeyCode == 77) {
- ws.network.sendRpc({
- "name": "BuyItem",
- "itemName": "PetRevive",
- "tier": 1
- })
- ws.network.sendRpc({
- "name": "EquipItem",
- "itemName": "PetRevive",
- "tier": 1
- })
- ws.network.sendRpc({
- "name": "BuyItem",
- "itemName": "PetCARL",
- "tier": ws.inventory.PetCARL.tier + 1
- })
- ws.network.sendRpc({
- "name": "BuyItem",
- "itemName": "PetMiner",
- "tier": ws.inventory.PetMiner.tier + 1
- })
- }
- if (KeyCode == 221) {
- game.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: ws.psk.response.partyShareKey})
- }
- }
- }
- }
- })
- document.addEventListener('keyup', e => {
- if (!ws.isclosed) {
- if (isOnControl) {
- let KeyCode = e.keyCode;
- if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
- if (!ws.automove) {
- if (KeyCode == 76) {
- ws.network.sendInput({up: 0});
- }
- if (KeyCode == 191) {
- ws.network.sendInput({right: 0});
- }
- if (KeyCode == 190) {
- ws.network.sendInput({down: 0});
- }
- if (KeyCode == 188) {
- ws.network.sendInput({left: 0});
- }
- if (KeyCode == 87) {
- ws.network.sendInput({up: 0});
- }
- if (KeyCode == 68) {
- ws.network.sendInput({right: 0});
- }
- if (KeyCode == 83) {
- ws.network.sendInput({down: 0});
- }
- if (KeyCode == 65) {
- ws.network.sendInput({left: 0});
- }
- }
- }
- }
- }
- })
- document.getElementsByClassName("hud")[0].addEventListener("mousedown", function(e) {
- if (!ws.isclosed) {
- if (isOnControl) {
- if (!e.button) {
- ws.mouseDown = 1;
- ws.mouseUp = 0;
- ws.network.sendInput({mouseDown: ws.aimingYaw, worldX: Math.floor(mousePosition3.x), worldY: Math.floor(mousePosition3.y), distance: Math.floor(game.inputPacketCreator.distanceToCenter((-ws.myPlayer.position.x + mousePosition3.x)*100, (-ws.myPlayer.position.y + mousePosition3.y)*100)/100)});
- }
- }
- }
- });
- document.getElementsByClassName("hud")[0].addEventListener("mouseup", function(e) {
- if (!ws.isclosed) {
- if (isOnControl) {
- if (!e.button) {
- ws.mouseUp = 1;
- ws.mouseDown = 0;
- ws.network.sendInput({mouseUp: 1, worldX: Math.floor(mousePosition3.x), worldY: Math.floor(mousePosition3.y), distance: Math.floor(game.inputPacketCreator.distanceToCenter((-ws.myPlayer.position.x + mousePosition3.x)*100, (-ws.myPlayer.position.y + mousePosition3.y)*100)/100)});
- }
- }
- }
- });
- let t1 = location.hostname == "zombs.io" ? 0 : 1;
- t1 == 1 && (document.getElementsByClassName("hud-shop-item")[t1 + 0].addEventListener('click', function() {
- ws.network.sendRpc({name: "BuyItem", itemName: "Crossbow", tier: ws.inventory.Crossbow ? (ws.inventory.Crossbow.tier + 1) : 1});
- }));
- document.getElementsByClassName("hud-shop-item")[t1 + 0].addEventListener('click', function() {
- ws.network.sendRpc({name: "BuyItem", itemName: "Pickaxe", tier: ws.inventory.Pickaxe.tier+1});
- });
- document.getElementsByClassName("hud-shop-item")[t1 + 1].addEventListener('click', function() {
- if (!ws.inventory.Spear) {
- ws.network.sendRpc({name: "BuyItem", itemName: "Spear", tier: 1});
- } else {
- ws.network.sendRpc({name: "BuyItem", itemName: "Spear", tier: ws.inventory.Spear.tier+1});
- }
- });
- document.getElementsByClassName("hud-shop-item")[t1 + 2].addEventListener('click', function() {
- if (!ws.inventory.Bow) {
- ws.network.sendRpc({name: "BuyItem", itemName: "Bow", tier: 1});
- } else {
- ws.network.sendRpc({name: "BuyItem", itemName: "Bow", tier: ws.inventory.Bow.tier+1});
- }
- });
- document.getElementsByClassName("hud-shop-item")[t1 + 3].addEventListener('click', function() {
- if (!ws.inventory.Bomb) {
- ws.network.sendRpc({name: "BuyItem", itemName: "Bomb", tier: 1});
- } else {
- ws.network.sendRpc({name: "BuyItem", itemName: "Bomb", tier: ws.inventory.Bomb.tier+1});
- }
- });
- document.getElementsByClassName("hud-shop-item")[t1 + 4].addEventListener('click', function() {
- ws.network.sendRpc({name: "BuyItem", itemName: "ZombieShield", tier: ws.inventory.ZombieShield ? (ws.inventory.ZombieShield.tier + 1) : 1});
- });
- document.getElementsByClassName("hud-respawn-btn")[0].addEventListener('click', function() {
- ws.network.sendRpc({respawn: 1});
- })
- t1 && document.getElementsByClassName("hud-toolbar-item")[0].addEventListener('mouseup', function(e) {
- if (!e.button) {
- ws.network.sendRpc({name: "EquipItem", itemName: "Crossbow", tier: ws.inventory.Crossbow.tier});
- }
- });
- document.getElementsByClassName("hud-toolbar-item")[t1 + 0].addEventListener('mouseup', function(e) {
- if (!e.button) {
- ws.network.sendRpc({name: "EquipItem", itemName: "Pickaxe", tier: ws.inventory.Pickaxe.tier});
- }
- });
- document.getElementsByClassName("hud-toolbar-item")[t1 + 1].addEventListener('mouseup', function(e) {
- if (!e.button) {
- ws.network.sendRpc({name: "EquipItem", itemName: "Spear", tier: ws.inventory.Spear.tier});
- }
- });
- document.getElementsByClassName("hud-toolbar-item")[t1 + 2].addEventListener('mouseup', function(e) {
- if (!e.button) {
- ws.network.sendRpc({name: "EquipItem", itemName: "Bow", tier: ws.inventory.Bow.tier});
- }
- });
- document.getElementsByClassName("hud-toolbar-item")[t1 + 3].addEventListener('mouseup', function(e) {
- if (!e.button) {
- ws.network.sendRpc({name: "EquipItem", itemName: "Bomb", tier: ws.inventory.Bomb.tier});
- }
- });
- document.getElementsByClassName("hud-toolbar-item")[t1 + 4].addEventListener('mouseup', function(e) {
- if (!e.button) {
- ws.network.sendRpc({name: "EquipItem", itemName: "HealthPotion", tier: 1});
- }
- });
- document.getElementsByClassName("hud-toolbar-item")[t1 + 5].addEventListener('mouseup', function(e) {
- if (!e.button) {
- ws.network.sendRpc({name: "EquipItem", itemName: "PetHealthPotion", tier: 1});
- }
- });
- document.getElementsByClassName("hud-toolbar-item")[t1 + 6].addEventListener("mouseup", function(e) {
- if (!e.button) {
- ws.automove = !ws.automove;
- if (ws.automove) {
- window.move = true;
- } else {
- window.move = false;
- }
- }
- });
-
- document.getElementsByClassName("10i")[0].addEventListener('click', () => {
- ws.activebow = !ws.activebow;
- ws.playerWeapon = ws.myPlayer.weaponName;
- if (ws.activebow) {
- if (ws.inventory.Bow) {
- ws.network.sendRpc({name: "EquipItem", itemName: "Crosbow", tier: ws.inventory.Crossbow.tier})
- } else {
- ws.network.sendRpc({name: "BuyItem", itemName: "Crossbow", tier: 1})
- ws.network.sendRpc({name: "EquipItem", itemName: "Crossbow", tier: 1})
- }
- } else {
- ws.network.sendRpc({name: "EquipItem", itemName: ws.playerWeapon, tier: ws.inventory[ws.playerWeapon].tier})
- }
- })
- if (window.aim) {
- ws.autoaim = true;
- }
- if (window.move) {
- ws.automove = true;
- }
- if (window.autohiBot) {
- ws.autohi = true;
- }
- document.getElementsByClassName("1i2")[0].addEventListener('click', () => {
- ws.autoaim = !ws.autoaim;
- if (ws.autoaim) {
- window.aim = true;
- } else {
- window.aim = false;
- }
- })
- document.getElementsByClassName("2i2")[0].addEventListener('click', () => {
- ws.automove = !ws.automove;
- if (ws.automove) {
- window.move = true;
- } else {
- window.move = false;
- }
- })
- document.getElementsByClassName("7i2")[0].addEventListener('click', () => {
- ws.close();
- altname = ws.cloneId;
- })
- document.getElementsByClassName("8i2")[0].addEventListener('click', () => {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `${ws.players[ws.uid].name}, W: ${counter(ws.players[ws.uid].wood)}, S: ${counter(ws.players[ws.uid].stone)}, G: ${counter(ws.players[ws.uid].gold)}, ID: ${ws.cloneId};`})
- })
- document.getElementsByClassName("21i2")[0].addEventListener('click', () => {
- isOnControl = true;
- })
- document.getElementsByClassName("22i2")[0].addEventListener('click', () => {
- isOnControl = false;
- })
- window.playerIds = {
- id1: allSockets[window.socketId1 - 1],
- id2: allSockets[window.socketId2 - 1]
- }
- }
- if (window.testing) {
- ws.network.sendRpc({name: "SetOpenParty", isOpen: 0})
- ws.network.sendRpc({name: "SetPartyName", partyName: ws.cloneId + ''})
- }
- if (ws.data.uid) {
- ws.uid = ws.data.uid;
- ws.dataInfo = ws.data;
- ws.players = {};
- ws.inventory = {};
- ws.buildings = {};
- ws.parties = {};
- ws.lb = {}
- ws.playerUid = game.world.myUid;
- ws.network.sendInput({space: 1});
- ws.network.sendRpc({name: "BuyItem", itemName: "PetCARL", tier: 1})
- ws.network.sendRpc({name: "BuyItem", itemName: "PetMiner", tier: 1})
- }
- if (ws.data.entities) {
- if (window.message == ws.cloneId) {
- game.world.replicator.onEntityUpdate(ws.data);
- }
- if (ws.data.entities[ws.uid].name) {
- ws.myPlayer = ws.data.entities[ws.uid];
- }
- for (let g in ws.myPlayer) {
- if (ws.myPlayer[g] !== ws.data.entities[ws.uid][g] && ws.data.entities[ws.uid][g] !== undefined) {
- ws.myPlayer[g] = ws.data.entities[ws.uid][g];
- }
- }
- if (ws.myPlayer.petUid) {
- if (ws.data.entities[ws.myPlayer.petUid]) {
- if (ws.data.entities[ws.myPlayer.petUid].model) {
- ws.myPet = ws.data.entities[ws.myPlayer.petUid];
- ws.shouldHealPet = false;
- }
- }
- for (let g in ws.myPet) {
- if (ws.data.entities[ws.myPlayer.petUid]) {
- if (ws.myPet[g] !== ws.data.entities[ws.myPlayer.petUid][g] && ws.data.entities[ws.myPlayer.petUid][g] !== undefined) {
- ws.myPet[g] = ws.data.entities[ws.myPlayer.petUid][g]
- }
- }
- }
- }
- for (let i in ws.data.entities) {
- if (ws.data.entities[i].name) {
- ws.players[i] = ws.data.entities[i];
- }
- }
- for (let i in ws.players) {
- if (!ws.data.entities[i]) {
- delete ws.players[i];
- }
- for (let g in ws.players[i]) {
- if (ws.players[i][g] !== ws.data.entities[i][g] && ws.data.entities[i][g] !== undefined) {
- ws.players[i][g] = ws.data.entities[i][g];
- }
- }
- ws.playerTick = ws.players[ws.playerUid];
- }
- }
- if (ws.data.name == "DayCycle") {
- ws.tickData = ws.data.response;
- ws.isDay = ws.data.response.isDay;
- }
- if (ws.data.tick) {
- var currentTick = ws.data.tick;
- var msPerTick = 50;
- var dayRatio = 0;
- var nightRatio = 0;
- var barWidth = 130;
- if (ws.tickData) {
- if (ws.tickData.dayEndTick) {
- if (ws.tickData.dayEndTick > 0) {
- var dayLength = ws.tickData.dayEndTick - ws.tickData.cycleStartTick;
- var dayTicksRemaining = ws.tickData.dayEndTick - currentTick;
- dayRatio = 1 - dayTicksRemaining / dayLength;
- }
- }
- else if (ws.tickData.nightEndTick > 0) {
- var nightLength = ws.tickData.nightEndTick - ws.tickData.cycleStartTick;
- var nightTicksRemaining = ws.tickData.nightEndTick - currentTick;
- dayRatio = 1;
- nightRatio = 1 - nightTicksRemaining / nightLength;
- }
- var currentPosition = (dayRatio * 1 / 2 + nightRatio * 1 / 2) * -barWidth;
- var offsetPosition = currentPosition + barWidth / 2;
- if (offsetPosition) {
- ws.dayTicker = Math.round(offsetPosition);
- }
- }
- }
- if (ws.data.name == "PartyInfo") {
- ws.partyInfo = ws.data.response;
- setTimeout(() => {
- for (let i in ws.partyInfo) {
- if (ws.partyInfo[i].playerUid == ws.uid && ws.partyInfo[i].isLeader) {
- ws.network.sendRpc({name: "SetPartyMemberCanSell", uid: game.world.myUid, canSell: 1});
- ws.network.sendRpc({name: "SetOpenParty", isOpen: 1});
- setTimeout(() => {
- ws.network.sendRpc({name: "SetPartyName", partyName: ws.cloneId + ""});
- }, 1000);
- }
- }
- }, 1750);
- }
- if (ws.data.name == "SetItem") {
- ws.inventory[ws.data.response.itemName] = ws.data.response;
- if (!ws.inventory[ws.data.response.itemName].stacks) {
- delete ws.inventory[ws.data.response.itemName];
- }
- if (ws.data.response.itemName == "ZombieShield" && ws.data.response.stacks) {
- ws.network.sendRpc({name: "EquipItem", itemName: "ZombieShield", tier: data.response.tier})
- }
- }
- if (ws.data.name == "PartyApplicant") {
- ws.partyApplicant = ws.data.response;
- if (ws.partyApplicant.applicantUid == game.world.myUid) {
- ws.network.sendRpc({name: "PartyApplicantDecide", applicantUid: game.world.myUid, accepted: 1})
- }
- }
- if (ws.data.name == "ReceiveChatMessage") {
- ws.message = ws.data;
- if (ws.message.response.message == "!move" && ws.message.response.uid == game.world.myUid) {
- ws.automove = true;
- }
- if (ws.message.response.message == "!unmove" && ws.message.response.uid == game.world.myUid) {
- ws.automove = false;
- }
- if (ws.message.response.message[0] == `#` && ws.message.response.uid == game.world.myUid) {
- let word = ws.message.response.message;
- let uid = '';
- for (let i = 0; i < 30; i++) {
- if (Math.round(word[i] == 0 || word[i] == 1 || word[i] == 2 || word[i] == 3 || word[i] == 4 || word[i] == 5 || word[i] == 6 || word[i] == 7 || word[i] == 8 || word[i] == 9)) {
- uid += word[i]
- }
- uid = Math.round(uid);
- ws.playerUid = uid;
- }
- }
- if (ws.message.response.message == "!aim" && ws.message.response.uid == game.world.myUid) {
- ws.autoaim = true;
- }
- if (ws.message.response.message == "!unaim" && ws.message.response.uid == game.world.myUid) {
- ws.autoaim = false;
- }
- if (window.allSockets[ws.cloneId-1]) {
- window.allSockets[ws.cloneId-1] = ws;
- }
- if (ws.message.response.message == `!psk ${ws.uid}` && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `${ws.psk.response.partyShareKey}`})
- }
- if (ws.message.response.message == `!crash ${ws.cloneId}` && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `Successfully crashed ${ws.uid}!`})
- }
- if (ws.message.response.message == "hi") {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: ` hi `})
- }
- if (ws.message.response.message == "!stats") {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `${ws.players[ws.message.response.uid].name}, W: ${counter(ws.players[ws.message.response.uid].wood)}, S: ${counter(ws.players[ws.message.response.uid].stone)}, G: ${counter(ws.players[ws.message.response.uid].gold)}, T: ${Math.floor(ws.players[ws.message.response.uid].token)};`})
- }
- if (ws.message.response.message == "!s" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `${ws.players[ws.uid].name}, W: ${counter(ws.players[ws.uid].wood)}, S: ${counter(ws.players[ws.uid].stone)}, G: ${counter(ws.players[ws.uid].gold)}, ID: ${ws.cloneId};`})
- }
- if (ws.message.response.message == "!h" && ws.message.response.uid == game.world.myUid) {
- ws.autohi = !ws.autohi;
- if (ws.autohi) {
- window.autohiBot = true;
- } else {
- window.autohiBot = false;
- }
- }
- if (ws.message.response.message == "!ahrc" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `ahrc is active!`})
- ws.ahrc = true;
- }
- if (ws.message.response.message == `!ahrc ${ws.cloneId}` && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `ahrc is active!`})
- ws.ahrc = true;
- }
- if (ws.message.response.message == "!!ahrc" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `ahrc is inactive!`})
- ws.ahrc = false;
- }
- if (ws.message.response.message == `!!ahrc ${ws.cloneId}` && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `ahrc is inactive!`})
- ws.ahrc = false;
- }
- if (ws.message.response.message == "!space") {
- ws.network.sendInput({space: 0})
- ws.network.sendInput({space: 1})
- }
- if (ws.message.response.message == `${ws.cloneId}` && ws.message.response.uid == game.world.myUid) {
- ws.network.sendInput({space: 0})
- ws.network.sendInput({space: 1})
- }
- if (ws.message.response.message == "s") {
- ws.respawn = true;
- } else {
- ws.respawn = false;
- }
- if (ws.message.response.message == `s${ws.cloneId}` && ws.message.response.uid == game.world.myUid) {
- ws.respawn = true;
- } else {
- ws.respawn = false;
- }
- if (ws.message.response.message == "!upgrade" && ws.message.response.uid == game.world.myUid) {
- for (let i in ws.buildings) {
- if (ws.buildings[i].type == "GoldMine") {
- ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid})
- }
- setTimeout(() => {
- ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid})
- }, 100);
- }
- }
- if (ws.message.response.message == "!up" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "BuyItem", itemName: ws.buildings[i].uid})
- }
- if (ws.message.response.message == "!upStash" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "successfully upgraded the stash!"});
- for (let i in ws.buildings) {
- if (ws.buildings[i].type == "GoldStash") {
- ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid})
- }
- }
- }
- if (ws.message.response.message == "!up1" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "successfully upgraded the walls!"});
- for (let i in ws.buildings) {
- if (ws.buildings[i].type == "Wall") {
- ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid})
- }
- }
- }
- if (ws.message.response.message == "!up2" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "successfully upgraded doors!"});
- for (let i in ws.buildings) {
- if (ws.buildings[i].type == "Door") {
- ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid})
- }
- }
- }
- if (ws.message.response.message == "!up3" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "successfully upgraded slowtraps!"});
- for (let i in ws.buildings) {
- if (ws.buildings[i].type == "SlowTrap") {
- ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid})
- }
- }
- }
- if (ws.message.response.message == "!up4" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "successfully upgraded arrows!"});
- for (let i in ws.buildings) {
- if (ws.buildings[i].type == "ArrowTower") {
- ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid})
- }
- }
- }
- if (ws.message.response.message == "!up5" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "successfully upgraded cannons!"});
- for (let i in ws.buildings) {
- if (ws.buildings[i].type == "CannonTower") {
- ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid})
- }
- }
- }
- if (ws.message.response.message == "!up6" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "successfully upgraded melees!"});
- for (let i in ws.buildings) {
- if (ws.buildings[i].type == "MeeleTower") {
- ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid})
- }
- }
- }
- if (ws.message.response.message == "!up7" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "successfully upgraded bombs!"});
- for (let i in ws.buildings) {
- if (ws.buildings[i].type == "BombTower") {
- ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid})
- }
- }
- }
- if (ws.message.response.message == "!up8" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "successfully upgraded mages!"});
- for (let i in ws.buildings) {
- if (ws.buildings[i].type == "MagicTower") {
- ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid})
- }
- }
- }
- if (ws.message.response.message == "!up9" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "successfully upgraded mines!"});
- for (let i in ws.buildings) {
- if (ws.buildings[i].type == "GoldMine") {
- ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid})
- }
- }
- }
- if (ws.message.response.message == "!up0" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: "successfully upgraded harvesters!"});
- for (let i in ws.buildings) {
- if (ws.buildings[i].type == "ResourceHarvester") {
- ws.network.sendRpc({name: "UpgradeBuilding", uid: ws.buildings[i].uid})
- }
- }
- }
- if (ws.message.response.message == "a" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendInput({left: 1});
- ws.network.sendInput({right: 0});
- }
- if (ws.message.response.message == "d" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendInput({right: 1});
- ws.network.sendInput({left: 0});
- }
- if (ws.message.response.message == "w" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendInput({up: 1});
- ws.network.sendInput({down: 0});
- }
- if (ws.message.response.message == "s" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendInput({down: 1});
- ws.network.sendInput({up: 0});
- }
- if (ws.message.response.message == "f" && ws.message.response.uid == game.world.myUid) {
- ws.network.sendInput({left: 0});
- ws.network.sendInput({right: 0});
- ws.network.sendInput({down: 0});
- ws.network.sendInput({up: 0});
- }
- }
- if (ws.autohi) {
- if (ws.data.entities) {
- for (let i in ws.data.entities) {
- if (ws.data.entities[i].name) {
- ws.network.sendRpc({name: "SendChatMessage", channel: "Local", message: `hi ${ws.data.entities[i].name}`});
- }
- }
- }
- }
- if (ws.data.name == "Leaderboard") {
- for (let i in ws.data.response) {
- ws.lb[ws.data.response[i].rank + 1] = ws.data.response[i];
- }
- if (ws.ahrc) {
- for(let uid in ws.buildings) {
- let obj = ws.buildings[uid];
- ws.network.sendRpc({name: "CollectHarvester",uid: obj.uid});
- if(obj.type == "Harvester" && obj.tier == 1) {
- ws.network.sendRpc({name: "AddDepositToHarvester",uid: obj.uid,deposit: 20/2});
- }
- if(obj.type == "Harvester" && obj.tier == 2) {
- ws.network.sendRpc({name: "AddDepositToHarvester",uid: obj.uid,deposit: 30/2});
- }
- if(obj.type == "Harvester" && obj.tier == 3) {
- ws.network.sendRpc({name: "AddDepositToHarvester",uid: obj.uid,deposit: 35/2});
- }
- if(obj.type == "Harvester" && obj.tier == 4) {
- ws.network.sendRpc({name: "AddDepositToHarvester",uid: obj.uid,deposit: 50/2});
- }
- if(obj.type == "Harvester" && obj.tier == 5) {
- ws.network.sendRpc({name: "AddDepositToHarvester",uid: obj.uid,deposit: 60/2});
- }
- if(obj.type == "Harvester" && obj.tier == 6) {
- ws.network.sendRpc({name: "AddDepositToHarvester",uid: obj.uid,deposit: 70/2});
- }
- if(obj.type == "Harvester" && obj.tier == 7) {
- ws.network.sendRpc({name: "AddDepositToHarvester",uid: obj.uid,deposit: 120/2});
- }
- if(obj.type == "Harvester" && obj.tier == 8) {
- ws.network.sendRpc({name: "AddDepositToHarvester",uid: obj.uid,deposit: 150/2});
- }
- }
- }
- }
- if (ws.respawn) {
- ws.network.sendInput({respawn: 1});
- }
- if (ws.space) {
- ws.network.sendInput({space: 0})
- ws.network.sendInput({space: 1})
- }
- if (ws.data.name == "LocalBuilding") {
- for (let i in ws.data.response) {
- ws.buildings[ws.data.response[i].uid] = ws.data.response[i];
- if (ws.buildings[ws.data.response[i].uid].dead) {
- delete ws.buildings[ws.data.response[i].uid];
- }
- }
- }
- if (ws.data.name == "AddParty") {
- if (ws.addparties) {
- ws.parties[ws.data.response.partyId] = ws.data.response;
- }
- }
- if (ws.data.name == "RemoveParty") {
- if (ws.addparties) {
- if (ws.parties[ws.data.response.partyId].partyId) {
- delete ws.parties[ws.data.response.partyId];
- }
- }
- }
- if (ws.data.name == "PartyShareKey") {
- ws.psk = ws.data;
- if (window.FKey && cloneTimeout) {
- if (window.playerIds.id2.psk.response.partyShareKey !== window.playerIds.id1.psk.response.partyShareKey) {
- game.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: window.playerIds.id2.psk.response.partyShareKey});
- setTimeout(() => {
- game.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: window.playerIds.id2.psk.response.partyShareKey});
- }, 500);
- setTimeout(() => {
- game.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: window.playerIds.id2.psk.response.partyShareKey});
- }, 1000);
- }
- }
- }
- if (ws.data.name == "Dead") {
- if (cloneTimeout) {
- game.network.sendInput({respawn: 1});
- }
- }
- if(window.mousemove) {
- let wsPlayer = ws.data.entities[ws.uid];
- let myPlayer = game.ui.playerTick;
- let mouseToWorld = game.renderer.screenToWorld(game.ui.mousePosition.x,game.ui.mousePosition.y);
- //
- //
- if (ws.data.entities) {
- if (ws.data.entities[ws.uid].name) {
- wsPlayer = ws.data.entities[ws.uid];
- }
- }
- //
- //
- if(wsPlayer){
- if(wsPlayer.position){
- ws.network.sendInput({mouseMoved: game.inputPacketCreator.screenToYaw((-wsPlayer.position.x + mouseToWorld.x)*100, (-wsPlayer.position.y + mouseToWorld.y)*100)})
- if (1 == 1) {
- console.log(wsPlayer.position);
- if (wsPlayer.position.y - mouseToWorld.y > 1) {
- ws.network.sendInput({
- down: 0
- })
- } else {
- ws.network.sendInput({
- down: 1
- })
- }
- if (-wsPlayer.position.y + mouseToWorld.y > 1) {
- ws.network.sendInput({
- up: 0
- })
- } else {
- ws.network.sendInput({
- up: 1
- })
- }
- if (-wsPlayer.position.x + mouseToWorld.x > 1) {
- ws.network.sendInput({
- left: 0
- })
- } else {
- ws.network.sendInput({
- left: 1
- })
- }
- if (wsPlayer.position.x - mouseToWorld.x > 1) {
- ws.network.sendInput({
- right: 0
- })
- } else {
- ws.network.sendInput({
- right: 1
- })
- }
- }
- }
- }
-
- }
-
-
- if (ws.autoaim) {
- if (ws.playerTick) {
- ws.network.sendInput({mouseMoved: game.inputPacketCreator.screenToYaw((-ws.myPlayer.position.x + ws.playerTick.position.x)*100, (-ws.myPlayer.position.y + ws.playerTick.position.y)*100)})
- }
- }
- if (window.shouldStartScript) {
- if (getbosswaves() && getIsZombiesActive() && game.ui.playerPartyMembers.length !== 1) {
- if (inull) {
- inull = false;
- document.getElementsByClassName("1i5")[0].click();
- ws.network.sendRpc({name: "LeaveParty"});
- setTimeout(() => { inull = true; }, 250);
- }
- }
- if (ws.dayTicker < -18 && ws.dayTicker >= -23 && !ws.isDay && getIsZombiesActive() && game.ui.playerPartyMembers.length !== 1) {
- if (i1) {
- i1 = false;
- document.getElementsByClassName("1i5")[0].click();
- ws.network.sendRpc({name: "LeaveParty"});
- setTimeout(() => { i1 = true; }, 250);
- }
- }
- if (!getIsZombiesActive() && game.ui.playerPartyMembers.length !== 4 && !getactiveCommingbosswaves()) {
- if (i2) {
- i2 = false;
- ws.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: Game.currentGame.ui.getPlayerPartyShareKey() + ""});
- setTimeout(() => { i2 = true; }, 250);
- }
- }
- if (ws.dayTicker > 18 && ws.dayTicker <= 23 && getIsZombiesActive() && ws.isDay && game.ui.playerPartyMembers.length !== 4) {
- if (i3) {
- i3 = false;
- document.getElementsByClassName("1i5")[0].click();
- ws.network.sendRpc({name: "LeaveParty"});
- setTimeout(() => { i3 = true; }, 250)
- }
- }
- }
- if (ws.data.opcode == 0) {
- if (heal) {
- if (ws.myPlayer) {
- let playerHealth = (ws.myPlayer.health/ws.myPlayer.maxHealth) * 100;
- if (playerHealth <= 35) {
- ws.network.sendRpc({name: "EquipItem", itemName: "HealthPotion", tier: 1})
- }
- }
- if (ws.myPet) {
- let petHealth = (ws.myPet.health/ws.myPet.maxHealth) * 100;
- if (petHealth <= 70) {
- if (!ws.shouldHealPet) {
- ws.shouldHealPet = true;
- setTimeout(() => {ws.shouldHealPet = false;}, 300)
- ws.network.sendRpc({name: "BuyItem", itemName: "PetHealthPotion", tier: 1})
- ws.network.sendRpc({name: "EquipItem", itemName: "PetHealthPotion", tier: 1})
- }
- }
- }
- }
- ws.network.sendRpc({name: "BuyItem", itemName: "HealthPotion", tier: 1})
- }
- if (ws.activebow) {
- ws.network.sendInput({space: 0})
- ws.network.sendInput({space: 1})
- }
- switch(ws.data.opcode) {
- case 4:
- ws.onEnterWorld(ws.data);
- break;
- }
- }
- }
- var LKeyWithTimeouts = function() {
- window.FKey = !window.FKey;
- cloneTimeout = false;
- window.playerIds = {
- id1: allSockets[window.socketId1 - 1],
- id2: allSockets[window.socketId2 - 1]
- }
- if (window.FKey) {
- game.network.sendRpc({name: "KickParty", uid: window.playerIds.id1.uid})
- game.network.sendRpc({name: "KickParty", uid: window.playerIds.id2.uid})
- window.FKeyOn = setInterval(() => {
- cloneTimeout = true;
- window.playerIds.id2.network.sendRpc({name: "JoinPartyByShareKey", partyShareKey: window.playerIds.id1.psk.response.partyShareKey});
- setTimeout(() => {
- window.playerIds.id1.network.sendRpc({name: "KickParty", uid: window.playerIds.id2.uid});
- setTimeout(() => {
- window.playerIds.id2.network.sendRpc({name: "KickParty", uid: game.world.myUid});
- }, 7925);
- }, 75);
- }, 16000);
- } else {
- clearInterval(window.FKeyOn);
- window.FKeyOn = null;
- }
- }
- var getIsZombiesActive = function () {
- let isZombiesActive = false;
- for (let i in game.world.entities) {
- if (game.world.entities[i].fromTick.model !== "NeutralTier1") {
- if (game.world.entities[i].fromTick.entityClass == "Npc") {
- isZombiesActive = true;
- }
- }
- }
- return isZombiesActive;
- };
-
- var getactiveCommingbosswaves = function () {
- let activeCommingbosswave = false;
- let aftercommingbosswaves = [48, 56, 64, 72, 80, 88, 96, 104, 120];
- for (let i = 0; i < aftercommingbosswaves.length; i++) {
- if (game.ui.playerTick.wave == aftercommingbosswaves[i]) {
- activeCommingbosswave = true;
- }
- }
- return activeCommingbosswave;
- };
-
- var getbosswaves = function () {
- let activebosswave = false;
- let allbosswaves = [9, 17, 25, 33, 41, 49, 57, 65, 73, 81, 89, 97, 105, 121];
- for (let i = 0; i < allbosswaves.length; i++) {
- if (game.ui.playerTick.wave == allbosswaves[i]) {
- activebosswave = true;
- }
- }
- return activebosswave;
- };
-
-
- var inull = true;
- var i1 = true;
- var i2 = true;
- var i3 = true;
-
- document.addEventListener("keydown", (e) => {
- if (document.activeElement.tagName.toLowerCase() == "input" || document.activeElement.tagName.toLowerCase() == "textarea") {
- Main1Keys = false;
- Main2Keys = false;
- Main3Keys = false;
- } else {
- Main1Keys = true;
- Main2Keys = true;
- Main3Keys = true;
- }
- if (Main1Keys) {
- switch (e.code) {
- case "Insert":
- document.getElementsByClassName("1i")[0].click();
- break;
- case "KeyX":
- document.getElementsByClassName("8i")[0].click();
- break;
- case "KeyZ":
- document.getElementsByClassName("10i")[0].click();
- break;
- case "KeyR":
- healPlayer();
- break;
- case "KeyG":
- document.getElementsByClassName("7i")[0].click();
- break;
- }
- }
- if (Main2Keys) {
- switch (e.code) {
- case "KeyK":
- document.getElementsByClassName("10i5")[0].click();
- break;
- case "Key/":
- document.getElementsByClassName("6i5")[0].click();
- break;
- case "KeyM":
- game.network.sendRpc({
- "name": "BuyItem",
- "itemName": "PetRevive",
- "tier": 1
- })
- game.network.sendRpc({
- "name": "EquipItem",
- "itemName": "PetRevive",
- "tier": 1
- })
- break;
- }
- }
- if (Main3Keys) {
- switch (e.code) {
- case "KeyL":
- document.getElementsByClassName("0i2")[0].click();
- break;
- case "KeyV":
- document.getElementsByClassName("10i2")[0].click();
- break;
- case "KeyY":
- document.getElementsByClassName("21i2")[0].click();
- break;
- case "KeyU":
- document.getElementsByClassName("22i2")[0].click();
- break;
- LKeyWithTimeouts();
- break;
- }
- }
- });
- game.network.addRpcHandler("SetItem", e => {
- if (e.itemName == "ZombieShield" && e.stacks) {
- game.network.sendPacket(9, {name: "EquipItem", itemName: "ZombieShield", tier: e.tier})
- }
- })
- //iplogger.org/2Sd9X6