Surviv.IO Aimbot, ESP & X-Ray

Aimbot and ESP for surviv.io. Locks the aim to the nearest player and shows lines between nearby players. Removes ceilings from buildings and let's you see inside them too.

目前為 2022-01-27 提交的版本,檢視 最新版本

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Surviv.IO Aimbot, ESP & X-Ray
// @namespace    https://greasyfork.org/en/users/662330-zertalious
// @version      0.0.1
// @description  Aimbot and ESP for surviv.io. Locks the aim to the nearest player and shows lines between nearby players. Removes ceilings from buildings and let's you see inside them too.
// @author       Zertalious (Zert)
// @match        *://surviv.io/*
// @match        *://surviv2.io/*
// @match        *://2dbattleroyale.com/*
// @match        *://2dbattleroyale.org/*
// @match        *://piearesquared.info/*
// @match        *://thecircleisclosing.com/*
// @match        *://archimedesofsyracuse.info/*
// @match        *://secantsecant.com/*
// @match        *://parmainitiative.com/*
// @match        *://nevelskoygroup.com/*
// @match        *://kugahi.com/*
// @match        *://chandlertallowmd.com/*
// @match        *://ot38.club/*
// @match        *://kugaheavyindustry.com/*
// @match        *://drchandlertallow.com/*
// @match        *://rarepotato.com/*
// @icon         https://www.google.com/s2/favicons?domain=surviv.io
// @grant        none
// @run-at       document-start
// ==/UserScript==

let espEnabled = true;
let aimbotEnabled = true;
let xrayEnabled = true;

Object.defineProperty( Object.prototype, 'textureCacheIds', {
	set( value ) {

		this._textureCacheIds = value;

		if ( Array.isArray( value ) ) {

			const scope = this;

			value.push = new Proxy( value.push, {
				apply( target, thisArgs, args ) {

					if ( args[ 0 ].indexOf( 'ceiling' ) > - 1 ) {

						Object.defineProperty( scope, 'valid', {
							set( value ) {

								this._valid = value;

							}, 
							get() {

								return xrayEnabled ? false : this._valid;

							}
						} );

					}

					return Reflect.apply( ...arguments );

				}
			} );

		}

	}, 
	get() {

		return this._textureCacheIds;

	}
} );

Object.defineProperty( window, 'WebGLRenderingContext', {
	get() {

		return null;

	}
} );

const players = [];

let ctx, radius;

let mouseX = 0, mouseY = 0;

window.addEventListener( 'mousemove', function ( event ) {

	if ( event.dispatchedByMe !== true ) {

		mouseX = event.clientX;
		mouseY = event.clientY;

	}

} );

window.addEventListener( 'keyup', function ( event ) {

	console.log( 'here' )

	switch ( String.fromCharCode( event.keyCode ) ) {

		case 'N' : espEnabled = ! espEnabled; break;
		case 'B' : aimbotEnabled = ! aimbotEnabled; break;
		case 'H' : xrayEnabled = ! xrayEnabled; break;

	}

} );

const Context2D = CanvasRenderingContext2D.prototype;

Context2D.drawImage = new Proxy( Context2D.drawImage, {
	apply( target, thisArgs, args ) {

		if ( aimbotEnabled && args[ 0 ].src && args[ 0 ].src.indexOf( 'loadout' ) > - 1 && args[ 8 ] === 142 ) {

			ctx = thisArgs;

			const { a, b, e, f } = thisArgs.getTransform();

			radius = Math.hypot( a, b ) * args[ 8 ] + 10;

			const centerX = thisArgs.canvas.width / 2;
			const centerY = thisArgs.canvas.height / 2;

			if ( e !== centerX && f !== centerY ) {

				players.push( { x: e, y: f } );

			}

		}

		return Reflect.apply( ...arguments );

	}
} );

window.requestAnimationFrame = new Proxy( window.requestAnimationFrame, {
	apply( target, thisArgs, args ) {

		args[ 0 ] = new Proxy( args[ 0 ], {
			apply( target, thisArgs, args ) {

				players.length = 0;

				Reflect.apply( ...arguments );

				if ( players.length === 0 ) {

					return;

				}

				ctx.lineWidth = 5;
				ctx.strokeStyle = 'red';

				if ( espEnabled ) {

					const centerX = ctx.canvas.width / 2;
					const centerY = ctx.canvas.height / 2;

					ctx.beginPath();

					for ( let i = 0; i < players.length; i ++ ) {

						const player = players[ i ];

						ctx.moveTo( centerX, centerY );

						ctx.lineTo( player.x, player.y );

					}

					ctx.stroke();

				}

				if ( aimbotEnabled ) {

					let minDistance = Infinity;
					let targetPlayer;

					for ( let i = 0; i < players.length; i ++ ) {

						const player = players[ i ];

						const distance = Math.hypot( player.x - mouseX, player.y - mouseY );

						if ( distance < minDistance ) {

							minDistance = distance;
							targetPlayer = player;

						}

					}

					ctx.beginPath();

					ctx.arc( targetPlayer.x, targetPlayer.y, radius, 0, Math.PI * 2 );

					ctx.stroke();

					window.dispatchEvent( new MouseEvent( 'mousemove', {
						clientX: targetPlayer.x, 
						clientY: targetPlayer.y, 
						dispatchedByMe: true
					} ) );

				}

			}
		} );
		
		return Reflect.apply( ...arguments );

	}
} );

window.addEventListener( 'DOMContentLoaded', function () {

	const shouldShowAd = new URLSearchParams( window.location.search ).get( 'showAd' ) !== 'false';

	const el = document.createElement( 'div' );

	el.innerHTML = `<style>

	.my-dialog {
		position: absolute;
		left: 50%;
		top: 50%;
		padding: 20px;
		background: rgba(0, 0, 0, 0.9);
		box-shadow: 0 0 0 1000vw rgba(0, 0, 0, 0.5);
		border-radius: 5px;
		color: #fff;
		transform: translate(-50%, -50%);
		text-align: center;
		z-index: 999999;
	}

	.my-dialog * {
		color: #fff;
	}

	.my-close {
		position: absolute;
		right: 5px;
		top: 5px;
		width: 20px;
		height: 20px;
		opacity: 0.5;
		cursor: pointer;
	}

	.my-close:before, .my-close:after {
		content: ' ';
		position: absolute;
		left: 50%;
		top: 50%;
		width: 100%;
		height: 20%;
		transform: translate(-50%, -50%) rotate(-45deg);
		background: #fff;
	}

	.my-close:after {
		transform: translate(-50%, -50%) rotate(45deg);
	}

	.my-close:hover {
		opacity: 1;
	}

	</style>
	<div class="my-dialog">${shouldShowAd ? `<big>Loading ad...</big>` : `<div class="my-close" onclick="this.parentNode.style.display='none';"></div>
		<big style="font-size: 2em;">Aimbot, ESP & X-Ray</big>
		<br>
		<br>
		[B] to toggle aimbot
		<br>
		[H] to toggle x-ray
		<br>
		[N] to toggle esp
		<br>
		<br>
		By Zertalious
		<br>
		<br>
		<div class="btn-purple btn-darken menu-option" style="position: unset !important;" onclick="window.open('https://discord.gg/K24Zxy88VM')">Discord</div>
		<div class="btn-orange btn-darken menu-option" onclick="window.open('https://www.instagram.com/zertalious/', '_blank')">Instagram</div>
		<div class="btn-blue btn-darken menu-option" onclick="window.open('https://twitter.com/Zertalious', '_blank')">Twitter</div>
		<div class="btn-green btn-darken menu-option" onclick="window.open('https://greasyfork.org/en/users/662330-zertalious', '_blank')">More scripts</div>
		` }
	</div>`;

	while ( el.children.length > 0 ) {

		document.body.appendChild( el.children[ 0 ] );

	}

	if ( shouldShowAd ) {

		const url = new URL( window.location.href );

		url.searchParams.set( 'showAd', 'false' );

		window.location.href = 'https://zertalious.xyz?ref=' + new TextEncoder().encode( url.href ).toString();

	}

} );