Zombs.io Bad Hack

The best public script for zombs.io

目前為 2022-07-29 提交的版本,檢視 最新版本

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Zombs.io Bad Hack
// @namespace    https://tampermonkey.net/
// @version      4.4.0
// @description  The best public script for zombs.io
// @author       vn_Havy
// @match        http://zombs.io/*
// @require      https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js
// ==/UserScript==


function Bad() {
   if (location.hash.split('/')[4] == 'noscript') { return }
   let cssMain = `
      .bad-btn{
         border: none;
         color: white;
         padding: 10px 20px;
         text-align: center;
         font-size: 14px;
         margin: 2px 0px;
         opacity: 0.9;
         transition: 0.2s;
         display: inline-block;
         border-radius: 15px;
         cursor: pointer;
         text-shadow: -1px 1px 1.5px #242526;
      }
         .bad-btn:hover{
            opacity: 1
         }
         .bad-blue{
            background-color: #5463FF
         }
         .bad-magenta{
            background-color: #E900FF
         }
         .bad-gray{
            background-color: #606060
         }
         .bad-yellow{
            background-color: #FFC600
         }
         .bad-red{
            background-color: #FF1818
         }
         .bad-green{
            background-color: #06FF00
         }
         .bad-pink{
            background-color: #FF6B6B
         }
         .bad-cyan{
            background-color: #39AEA9
         }
         .bad-orange{
            background-color: #FF5F00
         }
         .bad-textbox{
            border: none;
            color: white;
            padding: 10px 10px;
            text-align: center;
            font-size: 14px;
            margin: 2px 0px;
            opacity: 0.9;
            transition: 0.2s;
            display: inline-block;
            border-radius: 15px;
            background-color: #606060;
            text-shadow: -1px 1px 1.5px #242526;
         }

         .hud-toolbar .hud-toolbar-inventory .hud-toolbar-item.is-empty {
            pointer-events: auto;
         }

         #hud-menu-shop {
            top: 45%;
            left: 50%;
            width: 690px;
            height: 450px;
            margin: 0;
            transform: translate(-50%, -50%);
            padding: 20px 20px 20px 20px;
         }
         .hud-menu-shop .hud-shop-grid {
            height: 330px;
         }
         #hud-menu-settings {
            top: 45%;
            left: 50%;
            width: 780px;
            height: 500px;
            margin: 0;
            transform: translate(-50%, -50%);
            padding: 20px 20px 20px 20px;
         }
         .hud-menu-settings .hud-settings-grid {
            width: 750px;
            height: 420px;
         }

         .hud-menu-shop .hud-shop-tabs a[data-type=Pet]::after {
            content: none
         }

         .hud-menu-iframe h3 {
            display: block;
            margin: 0;
            line-height: 20px;
         }

         .hud-menu-iframe{
            display: none;
            position: fixed;
            border-radius: 4px;
            top: 45%;
            left: 50%;
            padding: 20px;
            width: 780px;
            height: 500px;
            transform: translate(-50%, -50%);
            background: rgba(0, 0, 0, 0.6);
            color: #eee;
            z-index: 20;
         }

         .hud-menu-iframe .hud-iframe-grid {
            text-align: center;
            display: block;
            position: relative;
            height: 420px;
            margin: 20px 0 0;
            padding: 10px;
            background: rgba(0, 0, 0, 0.2);
            overflow-y: auto;
            border-radius: 3px;
         }

         .hud-menu-icons .hud-menu-icon[data-type=Iframe]::before {
            background-image: url("https://media.discordapp.net/attachments/870020008128958525/876133010360107048/unknown.png");
            background-size: 30px;
         }
         [data-item=PetGhost][data-tier='1']::after {
            background-image: url('/asset/image/ui/inventory/inventory-pet-ghost-t1.svg');
      `;
   let stylesMain = document.createElement("style");
   stylesMain.appendChild(document.createTextNode(cssMain));
   document.head.appendChild(stylesMain);
   stylesMain.type = "text/css";

   document.querySelectorAll('.ad-unit, .ad-unit-medrec, .hud-intro-guide-hints, .hud-intro-left, .hud-intro-youtuber, .hud-intro-footer, .hud-intro-stone, .hud-intro-tree, .hud-intro-social, .hud-intro-more-games, .hud-intro-guide, .hud-day-night-overlay, .hud-respawn-share, .hud-party-joining, .hud-respawn-corner-bottom-left, #hud-menu-shop > div.hud-shop-grid > a:nth-child(10)').forEach(el => el.remove());
   document.getElementsByClassName('hud-intro-name')[0].setAttribute('maxlength', 29);
   document.getElementsByClassName('hud-party-tag')[0].setAttribute('maxlength', 49);
   document.querySelector(".hud-chat-messages").style.width = "1800px";

   let addZombieShield = document.createElement("a");
   addZombieShield.classList.add("hud-toolbar-item");
   addZombieShield.setAttribute("data-item", "ZombieShield");
   addZombieShield.setAttribute("data-tier", "1");
   document.getElementsByClassName("hud-toolbar-inventory")[0].appendChild(addZombieShield);

   let addWoody = document.createElement("a");
   addWoody.classList.add("hud-toolbar-item");
   addWoody.setAttribute("data-item", "PetMiner");
   addWoody.setAttribute("data-tier", "1");
   document.getElementsByClassName("hud-toolbar-inventory")[0].appendChild(addWoody);

   let addCARL = document.createElement("a");
   addCARL.classList.add("hud-toolbar-item");
   addCARL.setAttribute("data-item", "PetCARL");
   addCARL.setAttribute("data-tier", "1");
   document.getElementsByClassName("hud-toolbar-inventory")[0].appendChild(addCARL);

   let addSellPet = document.createElement("a");
   addSellPet.classList.add("hud-toolbar-item");
   addSellPet.setAttribute("data-item", "PetGhost");
   addSellPet.setAttribute("data-tier", "1");
   document.getElementsByClassName("hud-toolbar-inventory")[0].appendChild(addSellPet);

   document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(1)").addEventListener('contextmenu', buyPickaxe);
   document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(2)").addEventListener('contextmenu', buySpear);
   document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(3)").addEventListener('contextmenu', buyBow);
   document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(4)").addEventListener('contextmenu', buyBomb);
   document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(5)").addEventListener('contextmenu', () => { shopShortcut("HealthPotion", 1) });
   document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(6)").addEventListener('contextmenu', () => { shopShortcut("PetHealthPotion", 1) });
   document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(8)").addEventListener('contextmenu', buyZombieShield);
   document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(9)").addEventListener('contextmenu', () => { buyPet("PetMiner", getPetTier(6)) });
   document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(10)").addEventListener('contextmenu', () => { buyPet("PetCARL", getPetTier(5)) });
   document.querySelector("#hud-toolbar > div.hud-toolbar-inventory > a:nth-child(11)").addEventListener('contextmenu', () => { Game.currentGame.network.sendRpc({ name: "DeleteBuilding", uid: game.ui.getPlayerPetUid() }) });

   function buyPet(item, tier) {
      if (game.ui.getPlayerPetName() == item) {
         shopShortcut("PetRevive", 1)
      } else {
         let i = 0
         let j = setInterval(() => {
            shopShortcut(item, tier)
            i++
            if (i >= 25 || game.ui.getPlayerPetName() == item) {
               i = 0
               clearInterval(j)
            }
         }, 250);
      }
   }

   function getPetTier(num) {
      if (document.querySelectorAll(".hud-shop-item-tier")[5].childNodes[0].textContent.match(/\d+/) != null) {
         let petLevel = document.querySelectorAll(".hud-shop-item-tier")[num].childNodes[0].textContent.match(/\d+/)[0]
         if (petLevel <= 8) return 1
         if (petLevel <= 16) return 2
         if (petLevel <= 24) return 3
         if (petLevel <= 32) return 4
         if (petLevel <= 48) return 5
         if (petLevel <= 64) return 6
         if (petLevel <= 96) return 7
         if (petLevel > 96) return 8
      } else return 8
   }

   function equipItem(item, tier) {
      game.network.sendRpc({
         name: "EquipItem",
         itemName: item,
         tier: tier
      })
   };

   function buyItem(item, tier) {
      game.network.sendRpc({
         name: "BuyItem",
         itemName: item,
         tier: tier
      })
   }

   function shopShortcut(item, tier) {
      buyItem(item, tier)
      if (game.ui.playerWeaponName !== item) {
         equipItem(item, tier)
      }
   }

   function buyPickaxe() {
      let cost = [0, 1000, 3000, 6000, 8000, 24000, 80000];
      if (game.ui.playerTick.gold >= cost[game.ui.inventory.Pickaxe.tier]) {
         shopShortcut("Pickaxe", game.ui.inventory.Pickaxe.tier + 1)
      }
      if (game.ui.playerWeaponName !== "Pickaxe") {
         equipItem("Pickaxe", game.ui.inventory.Pickaxe.tier)
      }
   }

   function buySpear() {
      let tier = game.ui.inventory.Spear ? game.ui.inventory.Spear.tier : 0;
      let cost = [1400, 2800, 5600, 11200, 22500, 45000, 90000];
      if (game.ui.playerTick.gold >= cost[tier]) {
         shopShortcut("Spear", tier + 1)
      }
      if (game.ui.playerWeaponName !== "Spear") {
         equipItem("Spear", tier)
      }
   }

   function buyBow() {
      let tier = game.ui.inventory.Bow ? game.ui.inventory.Bow.tier : 0;
      let cost = [100, 400, 2000, 7000, 24000, 30000, 90000];
      if (game.ui.playerTick.gold >= cost[tier]) {
         shopShortcut("Bow", tier + 1)
      }
      if (game.ui.playerWeaponName !== "Bow") {
         equipItem("Bow", tier)
      }
   }

   function buyBomb() {
      let tier = game.ui.inventory.Bomb ? game.ui.inventory.Bomb.tier : 0;
      let cost = [100, 400, 3000, 5000, 24000, 50000, 90000];
      if (game.ui.playerTick.gold >= cost[tier]) {
         shopShortcut("Bomb", tier + 1)
      }
      if (game.ui.playerWeaponName !== "Bomb") {
         equipItem("Bomb", tier)
      }
   }

   function buyZombieShield() {
      let tier = game.ui.inventory.ZombieShield ? game.ui.inventory.ZombieShield.tier : 0;
      let cost = [1000, 3000, 7000, 14000, 18000, 22000, 24000, 30000, 45000, 70000];
      if (game.ui.playerTick.gold >= cost[tier]) {
         shopShortcut("ZombieShield", tier + 1)
      }
   }

   //Iframe start
   // menu stuff start
   document.querySelector('#hud').insertAdjacentHTML('beforeend', `
      <div id="hud-menu-iframes" ; class="hud-menu-iframe hud-menu">
         <a class="hud-menu-close"></a>
         <h3>Iframe Multibox</h3>
         <div class="hud-iframe-grid">
            <button class="bad-btn bad-cyan" id="newalt">New Alt</button>
            <button class="bad-btn bad-red" id="delalt">Delete Alt</button>
            <input class="bad-textbox" id="delid" style="width: 10%" placeholder="Alt's Id">
            <button class="bad-btn bad-red" id="delallalt">Delete All Alt</button>
            <button class="bad-btn bad-cyan" id="altmove">Stay</button>
         </div>
      </div>
   `)
   document.querySelector("#hud-menu-iframes > a").addEventListener('click', () => document.getElementById('hud-menu-iframes').style.display = 'none')
   let mm = document.getElementsByClassName("hud-menu-iframe")[0];

   function iframeMenu() {
      if (["none", ""].includes(mm.style.display)) {
         mm.style.display = "block";
         for (let i of Array.from(document.getElementsByClassName("hud-menu"))) {
            if (i.classList.contains('hud-menu-iframe')) { return; };
            i.style.display = "none";
         };
      } else {
         mm.style.display = "none";
      };
   };

   document.getElementsByClassName("hud-menu-icons")[0].insertAdjacentHTML("beforeend", `<div class="hud-menu-icon" data-type="Iframe"></div>`);
   document.querySelectorAll(".hud-menu-icon")[3].addEventListener("click", iframeMenu)
   document.getElementsByClassName("hud-menu-iframe")[0].style.overflow = "auto";

   for (let i of Array.from(document.getElementsByClassName("hud-menu-icon"))) {
      if (i.dataset.type !== "Iframe") {
         i.addEventListener('click', function () {
            if (document.getElementsByClassName("hud-menu-iframe")[0].style.display == "block") {
               document.getElementsByClassName("hud-menu-iframe")[0].style.display = "none";
            };
         });
      };
   };

   for (let i of Array.from(document.getElementsByClassName("hud-spell-icon"))) {
      if (i.dataset.type !== "HealTowersSpell" && i.dataset.type !== "TimeoutItem") {
         i.addEventListener('click', function () {
            if (document.getElementsByClassName("hud-menu-iframe")[0].style.display == "block") {
               document.getElementsByClassName("hud-menu-iframe")[0].style.display = "none";
            };
         });
      };
   };

   document.addEventListener("keyup", e => {
      if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
         if (e.key === "o" || e.key === "p" || e.key === "b" || e.key === "/" || e.keyCode == 27) {
            if (mm.style.display == "block") {
               mm.style.display = "none";
            }
         }
      }
   })

   var IframesCount = 0;
   let NearestToCursor;
   document.getElementById('newalt').addEventListener('click', function () {
      let iframe = document.createElement('iframe');
      IframesCount++;
      iframe.id = "iframeId" + IframesCount;
      iframe.className = "iframeAlts";
      iframe.src = `http://zombs.io/#/${game.options.serverId}/${game.ui.playerPartyShareKey}/${iframe.id}/noscript`;
      iframe.style.display = 'none';
      iframe.addEventListener('load', function (e) {
         iframe.contentWindow.eval(`
            !window.Log && (Log = eval);
            eval = (e) => {

            if (e.includes('typeof window')) return 0;
            if (e.includes('typeof process')) return 0;
            if (e.includes('Game.currentGame.network.connected')) return 1;
            if (e.includes('Game.currentGame.world.myUid')) return 0;
            if (e.includes('document.getElementById("hud").children.length')) return 24;

            let log = Log(e);
            return log;
         }
         document.body.innerHTML = "<script src='/asset/sentry.js'></script><script src='/asset/app.js?1646574495'></script>";

         window.SendWs = () => {
            game.network.connectionOptions = parent.game.options.servers[parent.game.options.serverId];
            game.network.connected = true;

            let ws = new WebSocket(parent.game.network.socket.url + game.network.connectionOptions.port);
            ws.binaryType = 'arraybuffer';

            ws.onopen = (data) => {
               ws.network = new game.networkType();

               ws.network.sendPacket = (_event, _data) => {
                  ws.send(ws.network.codec.encode(_event, _data));
               }

               ws.onmessage = msg => {
                  let data = ws.network.codec.decode(msg.data);

                  switch (data.opcode) {
                     case 0:
                        if (data.entities[ws.uid].position) ws.entity = data.entities[ws.uid];
                        if (!ws.entity) return;
                        ws.moveToward = (position) => {
                           let x = Math.round(position.x);
                           let y = Math.round(position.y);

                           let myX = Math.round(ws.entity.position.x);
                           let myY = Math.round(ws.entity.position.y);

                           let offset = 100;

                           if (-myX + x > offset) ws.network.sendInput({ left: 0 }); else ws.network.sendInput({ left: 1 });
                           if (myX - x > offset) ws.network.sendInput({ right: 0 }); else ws.network.sendInput({ right: 1 });

                           if (-myY + y > offset) ws.network.sendInput({ up: 0 }); else ws.network.sendInput({ up: 1 });
                           if (myY - y > offset) ws.network.sendInput({ down: 0 }); else ws.network.sendInput({ down: 1 });
                        }

                        switch (parent.document.getElementById('altmove').innerText) {
                           case "Follow Player":
                              ws.moveToward(parent.game.ui.playerTick.position);
                              break;
                           case "Follow Cursor":
                              ws.moveToward(parent.game.renderer.screenToWorld(parent.game.ui.mousePosition.x, parent.game.ui.mousePosition.y));
                              break;
                           case "Stay":
                              ws.network.sendInput({ left: 0, right: 0, up: 0, down: 0 });
                              break;
                           case "Move Exactly":
                              if (parent.document.getElementById('hud-chat').className.includes('is-focus') || parent.document.getElementById('hud-menu-settings').style.display == 'block') break;
                              if (parent.game.inputManager.keysDown[87]) { ws.network.sendInput({ up: 1, down: 0 }) } else { ws.network.sendInput({ up: 0 }) }; // w
                              if (parent.game.inputManager.keysDown[65]) { ws.network.sendInput({ left: 1, right: 0 }) } else { ws.network.sendInput({ left: 0 }) }; // a
                              if (parent.game.inputManager.keysDown[83]) { ws.network.sendInput({ down: 1, up: 0 }) } else { ws.network.sendInput({ down: 0 }) }; // s
                              if (parent.game.inputManager.keysDown[68]) { ws.network.sendInput({ right: 1, left: 0 }) } else { ws.network.sendInput({ right: 0 }) }; // d
                              break;
                        }

                        let worldMousePos = parent.game.renderer.screenToWorld(parent.game.ui.mousePosition.x, parent.game.ui.mousePosition.y);
                        ws.network.sendInput({ mouseMoved: game.inputPacketCreator.screenToYaw((-ws.entity.position.x + worldMousePos.x) * 100, (-ws.entity.position.y + worldMousePos.y) * 100) });

                        if (parent.game.inputManager.mouseDown) {
                           ws.network.sendInput({ mouseDown: 0 });
                           ws.network.sendInput({mouseMovedWhileDown: game.inputPacketCreator.screenToYaw((-ws.entity.position.x + worldMousePos.x)*100, (-ws.entity.position.y + worldMousePos.y)*100)});
                        } else {
                           ws.network.sendInput({ mouseUp: 0 })
                           ws.network.sendInput({ mouseMoved: game.inputPacketCreator.screenToYaw((-ws.entity.position.x + worldMousePos.x) * 100, (-ws.entity.position.y + worldMousePos.y) * 100) });
                        }

                        ws.network.addRpcHandler("Dead", function (e) {
                           ws.network.sendPacket(3, { respawn: 1 })
                        })

                        break;
                     case 4:
                        ws.send(game.network.codec.encode(6, {}));
                        ws.network.sendRpc({ name: 'JoinPartyByShareKey', partyShareKey: parent.game.ui.playerPartyShareKey });
                        ws.uid = data.uid;
                        break;
                     case 5:
                        ws.network.sendPacket(4, { displayName: 'Username', extra: data.extra });
                        break;
                     case 6:

                        break;
                     case 9:
                        switch (data.name) {
                           case 'SetPartyList':
                              break;
                           case 'Leaderboard':
                              break;
                        }
                        break;
                  }
               }
               ws.onclose = () => {
                  console.log('Ws closed.');
               }
            }
         }
         window.SendWs();
         `)
      })
      document.body.append(iframe);
   })

   let AltMoveClicks = 0;
   var AltMoveStyle = "Stay";
   document.getElementById('altmove').addEventListener('click', function () {
      let moveOrder = ["Stay", "Follow Cursor", "Follow Player", "Move Exactly"];
      AltMoveClicks++;
      AltMoveStyle = moveOrder[AltMoveClicks % 4]
      document.getElementById('altmove').innerText = AltMoveStyle;
   })

   document.getElementById('delallalt').addEventListener('click', function () {
      if (document.getElementsByClassName('iframeAlts').length > 0) {
         for (let iframe of document.getElementsByClassName('iframeAlts')) {
            iframe.remove();
         }
      }
   })
   /*
//menu stuff end
let numOfAlts = 0
let aitoid = 0
let shouldAITO = false
 
game.network.addRpcHandler("DayCycle", () => {
if (shouldAITO) {
   aitoid += 1
   console.log("aito" + aitoid)
   let NewAITO = document.createElement('Iframe');
   NewAITO.id = "aito" + aitoid;
   NewAITO.src = `http://zombs.io/#/${game.options.serverId}/badhack`;
         NewAITO.addEventListener('load', function () {
            NewAITO.contentWindow.eval(`
       document.getElementsByClassName("hud-intro-play")[0].click()
       game.network.addEntityUpdateHandler(() => {
           if (game.world.inWorld && game.network.connected) {
               if (game.ui.getPlayerPartyShareKey() == window.parent.game.ui.getPlayerPartyShareKey() && game.ui.playerTick.gold >= 10000) {
                    console.log("buy timeout")
                    game.network.sendRpc({
                        name: "BuyItem",
                        itemName: "Pause",
                        tier: 1
                    });
                    setTimeout(() => {
                        window.parent.document.getElementById("aito" + aitoid).remove()
                    }, 250)
                } else if (game.ui.getPlayerPartyShareKey() != window.parent.game.ui.getPlayerPartyShareKey()){
                    console.log("join party")
                    game.network.sendRpc({
                        name: "JoinPartyByShareKey",
                        partyShareKey: window.parent.game.ui.getPlayerPartyShareKey()
                    });
                }
            }
       })
   `)
         })
         NewAITO.style.display = "none"
         document.body.append(NewAITO)
      }
})

   document.getElementById("aitobtn").addEventListener("click", function () {
      if (!shouldAITO) {
         shouldAITO = true
         document.getElementById("aitobtn").innerHTML = "AITO On"
      } else {
         shouldAITO = false
         document.getElementById("aitobtn").innerHTML = "AITO Off"
      }

   });
   document.getElementById("newalt").addEventListener("click", function () {
      numOfAlts++;
      let newDiv = document.createElement('div');
      newDiv.className = "frameholder";
      newDiv.id = "frame" + numOfAlts;
      let newIframe = document.createElement('iFrame');
      newIframe.className = "frames";
      newIframe.src = `http://zombs.io/#/${game.options.serverId}/${game.ui.playerPartyShareKey}`;

      document.getElementsByClassName("hud-menu-more")[0].insertBefore(newDiv, null);
      newDiv.appendChild(newIframe);
   });

   document.getElementById("delallalt").addEventListener("click", function F_deleteAllAlt() {
      for (let i = 1; i <= numOfAlts; i++) {
         document.getElementById("frame" + i).remove();
      }
      numOfAlts = 0;
   });

   document.getElementById("delalt").addEventListener("click", function F_deleteAlt() {
      let deletealtnum = parseInt(document.getElementById('delid').value);
      document.getElementById("frame" + deletealtnum).remove();
      for (let i = 1; i <= (numOfAlts - deletealtnum); i++) {
         document.getElementById("frame" + (deletealtnum + i)).id = "frame" + (deletealtnum + i - 1);
      }
      numOfAlts--;
   });


//Iframe end
*/

   let mapTimeouts = [];

   function createCoordinates() {
      let x = document.createElement('div')
      x.style = 'position: relative; margin: 0;';
      x.innerHTML = `<h3 id="coords"; style="margin: 0;"></h3>`
      x.style.textAlign = "left"
      document.querySelector("#hud > div.hud-bottom-left").append(x)
   }

   let mapMouseX;
   let mapMouseY;
   let hasBeenInWorld = false;

   game.network.addEnterWorldHandler(() => {
      if (!hasBeenInWorld) {
         hasBeenInWorld = true
         setInterval(() => {
            document.querySelector("#coords")
               .innerText = `X: ${game.world.localPlayer.entity?.targetTick?.position.x}\n Y: ${game.world.localPlayer.entity?.targetTick?.position.y}`
         }, 16)
         createCoordinates()
      }
      game.ui.components.MenuShop.onTwitterFollow();
      game.ui.components.MenuShop.onTwitterShare();
      game.ui.components.MenuShop.onFacebookLike();
      game.ui.components.MenuShop.onFacebookShare();
      game.ui.components.MenuShop.onYouTubeSubscribe();
   })

   var isSpamming = 0;

   function pauseChatSpam(e) {
      if (!isSpamming) {
         window.spammer = setInterval(() => {
            game.network.sendRpc({
               name: "SendChatMessage",
               channel: "Local",
               message: e
            })
         }, 100)
      } else if (isSpamming) {
         clearInterval(window.spammer)
      }
      isSpamming = !isSpamming
   }

   game.network.addRpcHandler('ReceiveChatMessage', function (e) {
      if (e.uid == game.ui.playerTick.uid) {
         if (e.message == "!boss") {
            setTimeout(() => {
               game.network.sendRpc({
                  name: "SendChatMessage",
                  message: "9, 17, 25, 33, 41, 49, 57, 65, 73, 81, 89, 97, 105, 121",
                  channel: "Local"
               });
            }, 1000);
         };
         if (e.message == "!marker") {
            var map = document.getElementById("hud-map");
            map.insertAdjacentHTML("beforeend", `<div style="color: red; display: block; left: ${parseInt(game.ui.components.Map.playerElems[game.world.getMyUid()].marker.style.left)}%; top: ${parseInt(game.ui.components.Map.playerElems[game.world.getMyUid()].marker.style.top)}%; position: absolute;" class='hud-map-player'></div>`)
            game.ui.components.PopupOverlay.showHint(`Added Marker`);
         };
      };
   });

   window.useSamePI = false

   window.showpriv = true
   if (game.world.inWorld === false) {
      game.network.addPreEnterWorldHandler(() => {
         setInterval(() => {
            document.getElementsByClassName('hud-party-grid')[0].innerHTML = '';

            function checkStatus(party) {
               if (window.showpriv == true) {
                  if (party.isOpen == 1) {
                     return '<a style = "color: #00e700;opacity: 0.8;">[Open]<a/>';
                  } else if (!party.isOpen == 1) {
                     return '<a style = "color:red;opacity: 0.8;">[Private]<a/>';
                  }
               } else {
                  return '';
               }
            };


            let all_parties = game.ui.parties;

            for (let i in all_parties) {
               let parties = all_parties[i];
               let tab = document.createElement('div');
               tab.classList.add('hud-party-link');
               tab.classList.add('custom-party');
               tab.id = parties.partyId;
               tab.isPublic = parties.isOpen;
               tab.name = parties.partyName;
               tab.members = parties.memberCount;
               tab.innerHTML = `
                <strong>${parties.partyName} ${checkStatus(parties)}<strong/>
                <small>id: ${parties.partyId}</small> <span>${parties.memberCount}/4<span/>
            `;

               if (parties.memberCount == 4) {
                  tab.classList.add('is-disabled');
               } else {
                  tab.style.display = 'block';
               }
               if (parties.partyName == document.getElementsByClassName('hud-party-tag')[0].value) {
                  tab.classList.add('is-active');
               }
               if (parties.isOpen !== 1 && window.showpriv == false) {
                  tab.style.display = 'none';
               }
               //function for requesting
               tab.addEventListener('click', function () {
                  let isJoining = true;
                  if (tab.isPublic == 1 && tab.members < 4) {
                     isJoining = true;
                     game.network.sendRpc({
                        name: 'JoinParty',
                        partyId: Math.floor(tab.id)
                     });
                  } else if (!tab.isPublic == 1) {
                     isJoining = false;
                     game.ui.components.PopupOverlay.showHint("You can't request private parties!");
                  }
               });
               document.getElementsByClassName('hud-party-grid')[0].appendChild(tab);
            };
         }, 5000);
      });
   }
   let settingsHTML = `
      <div style="text-align: center">
         <button class="bad-btn bad-magenta" id="lagspam-btn">Lag Spam Off</button>
         <button class="bad-btn bad-magenta" id="togglespmch">Chat Spam Off</button>
         <input type="text" id="spamchat" placeholder="Message" class="bad-textbox" style="width: 40%">
         <hr>
         <button id="sellall" class="bad-btn bad-red">Sell All</button>
         <button id="sellwall" class="bad-btn bad-red">Wall</button>
         <button id="selldoor" class="bad-btn bad-red">Door</button>
         <button id="selltrap" class="bad-btn bad-red">Slow Trap</button>
         <button id="sellharvester" class="bad-btn bad-red">Harvester</button>
         <br>
         <button id="sellarrow" class="bad-btn bad-red">Arrow</button>
         <button id="sellcannon" class="bad-btn bad-red">Cannon</button>
         <button id="sellmelee" class="bad-btn bad-red">Melee</button>
         <button id="sellbomb" class="bad-btn bad-red">Bomb</button>
         <button id="sellmagic" class="bad-btn bad-red">Mage</button>
         <button id="sellminer" class="bad-btn bad-red">Gold Miner</button>
         <hr>
         <button class="bad-btn bad-yellow" id="menu-leaveparty-btn">Leave Party</button>
         <button class="bad-btn bad-yellow" id="menu-jpbsk-btn"
            onclick='Game.currentGame.network.sendRpc({name:"JoinPartyByShareKey", partyShareKey: document.querySelector("#menu-jpbsk-input").value})'>Join
            Party</button>
         <input type="text" class="bad-textbox" id="menu-jpbsk-input" style="width: 40%" placeholder="Share Key">
         <button class="bad-btn bad-yellow" id="autoaccept-btn">Accepter Off</button>
         <br>
         <button class="bad-btn bad-yellow" id="spamallparty-btn">Spam All Party Off</button>
         <button class="bad-btn bad-yellow" id="spampartybyid-btn">Spam Party By ID Off</button>
         <input type="text" class="bad-textbox" id="party-id-input" style="width: 20%" placeholder="Party ID">
         <button class="bad-btn bad-yellow" id="newtab">New Party Tab</button>
         <hr>
         <button id="healplayer" class="bad-btn bad-green">Heal PLayer On</button>
         <input type="text" class="bad-textbox" value="20" id="healplayerinput" style="width: 8%">
         <button id="healpet" class="bad-btn bad-green">Heal Pet On</button>
         <input type="text" class="bad-textbox" value="30" id="healpetinput" style="width: 8%">
         <button id="revivepet" class="bad-btn bad-green">Revive On</button>
         <button id="evolvepet" class="bad-btn bad-green">Evolve On</button>
         <hr>
         <button class="bad-btn bad-blue" id="clearchat-btn">Clear Chat Off</button>
         <button class="bad-btn bad-blue" id="autoupgradeall-btn">Upgrade Off</button>
         <button class="bad-btn bad-blue" id="togglespinner">Spinner Off</button>
         <button class="bad-btn bad-blue" id="toggleaim">Aim Off</button>
         <select id="aimOptions" class="bad-textbox">
            <option value="pl" selected>Players</option>
            <option value="zo">Zombies</option>
         </select>
         <br>
         <button class="bad-btn bad-blue" id="toggleahrc">AHRC Off</button>
         <button class="bad-btn bad-blue" id="toggleresp">Respawn Off</button>
         <button class="bad-btn bad-blue" id="togglebot">Bot Off</button>
         <button class="bad-btn bad-blue" id="toggleswing">Swing Off</button>
         <button class="bad-btn bad-blue" id="togglerb">Rebuild Off</button>
         <hr>
         <button id="hidechat" class="bad-btn bad-pink">Hide Chat</button>
         <button id="hidepop" class="bad-btn bad-pink">Hide Popup</button>
         <button id="hideldb" class="bad-btn bad-pink">Hide Leaderboard</button>
         <button id="hidemap" class="bad-btn bad-pink">Hide Map</button>
         <button id="hidepip" class="bad-btn bad-pink">Hide PIP</button>
         <hr>
         <button id="hideground" class="bad-btn bad-cyan">Hide Ground</button>
         <button id="hidenpcs" class="bad-btn bad-cyan">Hide NPCs</button>
         <button id="hideenv" class="bad-btn bad-cyan">Hide Env</button>
         <button id="hideproj" class="bad-btn bad-cyan">Hide Proj</button>
         <button id="hideall" class="bad-btn bad-cyan">Hide All</button>
         <button id="freezegame" class="bad-btn bad-cyan">Stop Game</button>
         <hr>
         <button class="bad-btn bad-gray" onclick="Game.currentGame.network.disconnect()">Disconnect</button>
      </div>
   `
   document.getElementById("hud-menu-settings").childNodes[3].innerHTML = "Bad Hack by ︵ℌαʋү༉"
   document.getElementsByClassName("hud-settings-grid")[0].innerHTML = settingsHTML;
   document.getElementById('lagspam-btn').addEventListener('click', lagSpam)
   document.getElementById('lagspam-btn').addEventListener('click', lagSpambtn)
   document.getElementById("spamallparty-btn").addEventListener("click", spamAllParty);
   document.getElementById("spamallparty-btn").addEventListener("click", spamAllPartybtn);
   document.getElementById("newtab").addEventListener("click", () => window.open(`http://zombs.io/#/${game.options.serverId}/${game.ui.getPlayerPartyShareKey()}`));
   document.getElementById("autoupgradeall-btn").addEventListener("click", autoUpgradeAll);
   document.getElementById("autoupgradeall-btn").addEventListener("click", autoUpgradeAllbtn);
   document.getElementById("spampartybyid-btn").addEventListener("click", spamPartyByID);
   document.getElementById("spampartybyid-btn").addEventListener("click", spamPartyByIDbtn);
   document.getElementById("autoaccept-btn").addEventListener("click", autoAcceptParty);
   document.getElementById("autoaccept-btn").addEventListener("click", autoAcceptPartybtn);
   document.getElementById("toggleswing").addEventListener("click", toggleSwing)
   document.getElementById("toggleahrc").addEventListener("click", toggleAHRC)
   document.getElementById("toggleresp").addEventListener('click', toggleRespawn)
   document.getElementById("toggleaim").addEventListener("click", toggleAim)
   document.getElementById("togglerb").addEventListener("click", toggleRebuild);
   document.getElementById("togglespinner").addEventListener("click", spinnerbtn);
   document.getElementById("togglespinner").addEventListener("click", F_spinner);
   document.getElementById("healplayer").addEventListener("click", toggleHealPlayer);
   document.getElementById("healpet").addEventListener("click", toggleHealPet);
   document.getElementById("revivepet").addEventListener("click", toggleRevivePet);
   document.getElementById("evolvepet").addEventListener("click", toggleEvolvePet);
   document.getElementById("sellwall").addEventListener('click', () => { sellAllByType("Wall") });
   document.getElementById("selldoor").addEventListener('click', () => { sellAllByType("Door") });
   document.getElementById("selltrap").addEventListener('click', () => { sellAllByType("SlowTrap") });
   document.getElementById("sellarrow").addEventListener('click', () => { sellAllByType("ArrowTower") });
   document.getElementById("sellcannon").addEventListener('click', () => { sellAllByType("CannonTower") });
   document.getElementById("sellmelee").addEventListener('click', () => { sellAllByType("MeleeTower") });
   document.getElementById("sellbomb").addEventListener('click', () => { sellAllByType("BombTower") });
   document.getElementById("sellmagic").addEventListener('click', () => { sellAllByType("MagicTower") });
   document.getElementById("sellminer").addEventListener('click', () => { sellAllByType("GoldMine") });
   document.getElementById("sellharvester").addEventListener('click', () => { sellAllByType("Harvester") });
   document.getElementById("hidechat").addEventListener("click", hideChat);
   document.getElementById("hidepop").addEventListener("click", hidePopupOverlay);
   document.getElementById("hideldb").addEventListener("click", hideLeaderboard);
   document.getElementById("hidemap").addEventListener("click", hideMap);
   document.getElementById("hidepip").addEventListener("click", hidePIP);
   document.getElementById("hideground").addEventListener("click", hideGround);
   document.getElementById("hidenpcs").addEventListener("click", hideNPCs);
   document.getElementById("hideenv").addEventListener("click", hideEnviroment);
   document.getElementById("hideproj").addEventListener("click", hideProjectiles);
   document.getElementById("hideall").addEventListener("click", hideAll);
   document.getElementById("freezegame").addEventListener("click", freezeGame);

   document.querySelector('#clearchat-btn').addEventListener('click', clearChat)
   document.querySelector('#clearchat-btn').addEventListener('click', clearChatbtn)
   document.querySelector('#menu-leaveparty-btn').addEventListener('click', onLeaveParty)

   function hideGround() {
      if (document.getElementById("hideground").innerHTML == "Show Ground") {
         document.getElementById("hideground").innerHTML = "Hide Ground"
         game.renderer.ground.setVisible(true)
      } else {
         document.getElementById("hideground").innerHTML = "Show Ground"
         game.renderer.ground.setVisible(false)
      }
   }

   function hideNPCs() {
      if (document.getElementById("hidenpcs").innerHTML == "Show NPCs") {
         document.getElementById("hidenpcs").innerHTML = "Hide NPCs"
         game.renderer.npcs.setVisible(true)
      } else {
         document.getElementById("hidenpcs").innerHTML = "Show NPCs"
         game.renderer.npcs.setVisible(false)
      }
   }

   function hideEnviroment() {
      if (document.getElementById("hideenv").innerHTML == "Show Env") {
         document.getElementById("hideenv").innerHTML = "Hide Env"
         game.renderer.scenery.setVisible(true)
      } else {
         document.getElementById("hideenv").innerHTML = "Show Env"
         game.renderer.scenery.setVisible(false)
      }
   }

   function hideProjectiles() {
      if (document.getElementById("hideproj").innerHTML == "Show Proj") {
         document.getElementById("hideproj").innerHTML = "Hide Proj"
         game.renderer.projectiles.setVisible(true)
      } else {
         document.getElementById("hideproj").innerHTML = "Show Proj"
         game.renderer.projectiles.setVisible(false)
      }
   }

   function hideAll() {
      if (document.getElementById("hideall").innerHTML == "Show All") {
         document.getElementById("hideall").innerHTML = "Hide All"
         game.renderer.scene.setVisible(true)
      } else {
         document.getElementById("hideall").innerHTML = "Show All"
         game.renderer.scene.setVisible(false)
      }
   }

   function freezeGame() {
      if (document.getElementById("freezegame").innerHTML == "Start Game") {
         document.getElementById("freezegame").innerHTML = "Stop Game"
         game.start()
      } else {
         document.getElementById("freezegame").innerHTML = "Start Game"
         game.stop()
      }
   }

   game.network.addRpcHandler("LocalBuilding", (data) => {
      for (let e of data) {
         if (!!e.dead) {
            for (let i of uniqueSellUid) {
               if (e.uid == i) {
                  uniqueSellUid.splice(uniqueSellUid.indexOf(i, 0), 1)
               }
            };
         }
      }
   })

   let sellUid = []
   let uniqueSellUid = []

   function sellAllByType(type) {
      for (let i of Object.values(game.ui.buildings)) {
         if (Object.values(i)[2] == type) {
            sellUid.push(Object.values(i)[4])
         }
      }
      uniqueSellUid = [...new Set([...uniqueSellUid, ...sellUid])]
      sellUid = []
      let sellInterval = setInterval(() => {
         if (uniqueSellUid.length > 0 && game.ui.playerPartyCanSell) {
            game.network.sendRpc({
               name: "DeleteBuilding",
               uid: parseInt(uniqueSellUid[Math.floor(Math.random() * uniqueSellUid.length)])
            })
         } else {
            clearInterval(sellInterval)
         }
      }, 50);
   }

   document.getElementById("sellall").addEventListener('click', function () {
      Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to delete all towers?", 6000, function () {
         for (let i of Object.values(game.ui.buildings)) {
            if (Object.values(i)[2] != "GoldStash") {
               sellUid.push(Object.values(i)[4])
            }
         }
         uniqueSellUid = [...new Set([...uniqueSellUid, ...sellUid])]
         sellUid = []
         let sellInterval = setInterval(() => {
            if (uniqueSellUid.length > 0 && game.ui.playerPartyCanSell) {
               game.network.sendRpc({
                  name: "DeleteBuilding",
                  uid: parseInt(uniqueSellUid[Math.floor(Math.random() * uniqueSellUid.length)])
               })
            } else {
               clearInterval(sellInterval)
            }
         }, 50);
      })
   })

   let shouldAutoRespawn
   game.network.addRpcHandler("Dead", () => {
      if (shouldAutoRespawn) {
         game.network.sendPacket(3, { respawn: 1 })
         document.getElementById('hud-respawn').style.display = "none"
      }
   })

   function onLeaveParty() {
      Game.currentGame.network.sendRpc({
         name: "LeaveParty"
      })
   }

   function hideChat() {
      if (document.getElementsByClassName("hud-top-left")[0].style.display === "none" && document.getElementById("hidechat").innerHTML == "Show Chat") {
         document.getElementsByClassName("hud-top-left")[0].style.display = "block";
         document.getElementById("hidechat").innerHTML = "Hide Chat";
      } else {
         document.getElementsByClassName("hud-top-left")[0].style.display = "none";
         document.getElementById("hidechat").innerHTML = "Show Chat";
      }
   }

   function hidePopupOverlay() {
      if (document.getElementById("hud-popup-overlay").style.display === "none" && document.getElementById("hidepop").innerHTML == "Show Popup") {
         document.getElementById("hud-popup-overlay").style.display = "block";
         document.getElementById("hidepop").innerHTML = "Hide Popup";
      } else {
         document.getElementById("hud-popup-overlay").style.display = "none";
         document.getElementById("hidepop").innerHTML = "Show Popup";
      }
   }

   function hideLeaderboard() {
      if (document.getElementById("hud-leaderboard").style.display === "none" && document.getElementById("hideldb").innerHTML == "Show Leaderboard") {
         document.getElementById("hud-leaderboard").style.display = "block";
         document.getElementById("hideldb").innerHTML = "Hide Leaderboard";
      } else {
         document.getElementById("hud-leaderboard").style.display = "none";
         document.getElementById("hideldb").innerHTML = "Show Leaderboard";
      }
   }

   function hideMap() {
      if (document.getElementsByClassName("hud-bottom-left")[0].style.display === "none" && document.getElementById("hidemap").innerHTML == "Show Map") {
         document.getElementsByClassName("hud-bottom-left")[0].style.display = "block";
         document.getElementById("hidemap").innerHTML = "Hide Map";
      } else {
         document.getElementsByClassName("hud-bottom-left")[0].style.display = "none";
         document.getElementById("hidemap").innerHTML = "Show Map";
      }
   }

   function hidePIP() {
      if (document.getElementsByClassName("hud-pip-overlay")[0].style.display === "block" || document.getElementsByClassName("hud-pip-overlay")[0].style.display === "") {
         document.getElementsByClassName("hud-pip-overlay")[0].style.display = "none";
         document.getElementById("hidepip").innerHTML = "Show PIP";
      } else {
         document.getElementsByClassName("hud-pip-overlay")[0].style.display = "block";
         document.getElementById("hidepip").innerHTML = "Hide PIP";
      }
   }

   function lagSpambtn() {
      if (document.getElementById("lagspam-btn").innerHTML == "Lag Spam On") {
         document.getElementById("lagspam-btn").innerHTML = "Lag Spam Off";
      } else {
         document.getElementById("lagspam-btn").innerHTML = "Lag Spam On";
      }
   }
   let availableCharacters = ""
   let textLength = 70;
   fetch('https://raw.githubusercontent.com/bits/UTF-8-Unicode-Test-Documents/master/UTF-8_sequence_unseparated/utf8_sequence_0-0xffff_assigned_printable_unseparated.txt')
      .then(response => response.text())
      .then(data => {
         availableCharacters = data;
      });

   var chatSpam = null;

   function lagSpam() {
      clearInterval(chatSpam);
      if (chatSpam !== null) {
         chatSpam = null;
      } else {
         chatSpam = setInterval(function () {
            let text = ""
            for (let i = 0; i < textLength; i++) text += availableCharacters[Math.floor(Math.random() * availableCharacters.length)];
            game.network.sendRpc({
               name: "SendChatMessage",
               channel: "Local",
               message: text
            });
         }, 1050);
      };
   };

   function spamAllPartybtn() {
      if (document.getElementById("spamallparty-btn").innerHTML == "Spam All Party On") {
         document.getElementById("spamallparty-btn").innerHTML = "Spam All Party Off";
      } else {
         document.getElementById("spamallparty-btn").innerHTML = "Spam All Party On";
      }
   }
   var partyspam = null;

   function spamAllParty() {
      clearInterval(partyspam);
      if (partyspam !== null) {
         partyspam = null;
      } else {
         partyspam = setInterval(function () {
            var party = document.getElementsByClassName('hud-party-link');
            for (var i = 0; i < party.length; i++) {
               var link = party[i];
               link.click();
            }
            var confirm = document.getElementsByClassName("btn btn-green hud-confirmation-accept");
            for (var j = 0; j < confirm.length; j++) {
               var accept = confirm[j];
               accept.click();
            }
         }, 10);
      }
   }

   function autoAcceptPartybtn() {
      if (document.getElementById("autoaccept-btn").innerHTML == "Accepter On") {
         document.getElementById("autoaccept-btn").innerHTML = "Accepter Off";
      } else {
         document.getElementById("autoaccept-btn").innerHTML = "Accepter On";
      }
   }
   var acceptparty = null;

   function autoAcceptParty() {
      clearInterval(acceptparty);
      if (acceptparty !== null) {
         acceptparty = null;
      } else {
         acceptparty = setInterval(function () {
            var confirm = document.getElementsByClassName("btn btn-green hud-confirmation-accept");
            for (var j = 0; j < confirm.length; j++) {
               confirm[j].click();
            }
         }, 100);
      }
   }

   function autoUpgradeAllbtn() {
      if (document.getElementById("autoupgradeall-btn").innerHTML == "Upgrade On") {
         document.getElementById("autoupgradeall-btn").innerHTML = "Upgrade Off";
      } else {
         document.getElementById("autoupgradeall-btn").innerHTML = "Upgrade On";
      }
   }
   var autoupgradeall = null;

   function autoUpgradeAll() {
      clearInterval(autoupgradeall);
      if (autoupgradeall !== null) {
         autoupgradeall = null;
      } else {
         autoupgradeall = setInterval(function () {
            var entities = Game.currentGame.world.entities;
            for (var uid in entities) {
               if (!entities.hasOwnProperty(uid)) continue;
               var obj = entities[uid];
               Game.currentGame.network.sendRpc({
                  name: "UpgradeBuilding",
                  uid: obj.fromTick.uid
               })
            }
         }, 1000)
      }
   }

   function spamPartyByIDbtn() {
      if (document.getElementById("spampartybyid-btn").innerHTML == "Spam Party By ID On") {
         document.getElementById("spampartybyid-btn").innerHTML = "Spam Party By ID Off";
      } else {
         document.getElementById("spampartybyid-btn").innerHTML = "Spam Party By ID On";
      }
   }
   var spampartyid = null;

   function spamPartyByID() {
      clearInterval(spampartyid);
      if (spampartyid !== null) {
         spampartyid = null;
      } else {
         spampartyid = setInterval(function () {
            game.network.sendRpc({
               name: "JoinParty",
               partyId: parseInt(document.querySelector("#party-id-input").value)
            })
         }, 0)
      }
   }

   function clearChatbtn() {
      if (document.getElementById("clearchat-btn").innerHTML == "Clear Chat On") {
         document.getElementById("clearchat-btn").innerHTML = "Clear Chat Off";
      } else {
         document.getElementById("clearchat-btn").innerHTML = "Clear Chat On";
      }
   }
   var shouldClearChat = null;

   function clearChat() {
      clearInterval(shouldClearChat);
      if (shouldClearChat !== null) {
         shouldClearChat = null;
      } else {
         shouldClearChat = setInterval(function () {
            document.querySelector('.hud-chat-messages').innerHTML = ""
         }, 500)
      }
   }

   function spinnerbtn() {
      if (document.getElementById("togglespinner").innerHTML == "Spinner On") {
         document.getElementById("togglespinner").innerHTML = "Spinner Off";
      } else {
         document.getElementById("togglespinner").innerHTML = "Spinner On";
      }
   }
   var spinner = null;

   function F_spinner() {
      clearInterval(spinner);
      if (spinner !== null) {
         spinner = null;
      } else {
         let yaw = 0
         spinner = setInterval(function () {
            game.inputPacketCreator.lastAnyYaw = yaw;
            game.network.sendPacket(3, { mouseMoved: yaw });
            yaw += 60
            if (yaw >= 359) yaw = 0
         }, 40)
      }
   }

   function toggleRebuild() {
      if (!shouldAutoRebuild) {
         deadTowers = []
         shouldAutoRebuild = true
         document.getElementById("togglerb").innerHTML = "Rebuild On";
      } else {
         deadTowers = []
         shouldAutoRebuild = false
         document.getElementById("togglerb").innerHTML = "Rebuild Off";
      }
   }

   function toggleSwing() {
      if (!autoSwing) {
         autoSwing = true;
         document.getElementById("toggleswing").innerHTML = "Swing On";
      } else {
         autoSwing = false;
         document.getElementById("toggleswing").innerHTML = "Swing Off";
      }
   }

   function toggleAHRC() {
      if (!shouldAHRC) {
         shouldAHRC = true;
         document.getElementById("toggleahrc").innerHTML = "AHRC On";
      } else {
         shouldAHRC = false;
         document.getElementById("toggleahrc").innerHTML = "AHRC Off";
      }
   }

   function toggleRespawn() {
      if (!shouldAutoRespawn) {
         shouldAutoRespawn = true;
         document.getElementById("toggleresp").innerHTML = "Respawn On";
      } else {
         shouldAutoRespawn = false;
         document.getElementById("toggleresp").innerHTML = "Respawn Off";
      }
   }

   function toggleAim() {
      if (!shouldAutoAim) {
         shouldAutoAim = true;
         document.getElementById("toggleaim").innerHTML = "Aim On";
      } else {
         shouldAutoAim = false;
         document.getElementById("toggleaim").innerHTML = "Aim Off";
      }
   }

   function toggleHealPet() {
      if (!shouldAutoHealPet) {
         shouldAutoHealPet = true;
         document.getElementById("healpet").innerHTML = "Heal Pet On";
      } else {
         shouldAutoHealPet = false;
         document.getElementById("healpet").innerHTML = "Heal Pet Off";
      }
   }

   function toggleRevivePet() {
      if (!shouldAutoRevivePet) {
         shouldAutoRevivePet = true
         document.getElementById("revivepet").innerHTML = "Revive On";
      } else {
         shouldAutoRevivePet = false
         document.getElementById("revivepet").innerHTML = "Revive Off";
      }
   }

   function toggleEvolvePet() {
      if (!shouldAutoEvolvePet) {
         shouldAutoEvolvePet = true
         document.getElementById("evolvepet").innerHTML = "Evolve On";
      } else {
         shouldAutoEvolvePet = false
         document.getElementById("evolvepet").innerHTML = "Evolve Off";
      }
   }

   function toggleHealPlayer() {
      if (!shouldAutoHealPlayer) {
         shouldAutoHealPlayer = true
         document.getElementById("healplayer").innerHTML = "Heal Player On"
      } else {
         shouldAutoHealPlayer = false
         document.getElementById("healplayer").innerHTML = "Heal Player Off"
      }
   }

   function move(direction) {
      switch (direction) {
         case 'Up': {
            game.inputPacketScheduler.scheduleInput({ up: 1, down: 0, left: 0, right: 0 })
            break
         }
         case 'Down': {
            game.inputPacketScheduler.scheduleInput({ up: 0, down: 1, left: 0, right: 0 })
            break
         }
         case 'Left': {
            game.inputPacketScheduler.scheduleInput({ up: 0, down: 0, left: 1, right: 0 })
            break
         }
         case 'Right': {
            game.inputPacketScheduler.scheduleInput({ up: 0, down: 0, left: 0, right: 1 })
            break
         }
         case 'UpRight': {
            game.inputPacketScheduler.scheduleInput({ up: 1, down: 0, left: 0, right: 1 })
            break
         }
         case 'UpLeft': {
            game.inputPacketScheduler.scheduleInput({ up: 1, down: 0, left: 1, right: 0 })
            break
         }
         case 'DownRight': {
            game.inputPacketScheduler.scheduleInput({ up: 0, down: 1, left: 0, right: 1 })
            break
         }
         case 'DownLeft': {
            game.inputPacketScheduler.scheduleInput({ up: 0, down: 1, left: 1, right: 0 })
            break
         }
      }
   }

   let lockedYaw
   let shouldAltTrick = false
   let shouldLockYaw = false
   let shouldAutoRebuild = false
   let autoBuildTimeout = false
   let autoSwing = false
   let shouldBotMode = false
   let botTimeout = false
   let shouldAHRC = false
   let shouldAutoAim = false
   let shouldAutoHealPet = true
   let healPetTimeout = false
   let shouldAutoRevivePet = true
   let shouldAutoEvolvePet = true
   let shouldAutoHealPlayer = true
   let playerHealTimeout = false
   let petSpawned = false
   game.network.addEntityUpdateHandler((data) => {
      if (game.world.inWorld && game.network.connected) {
         let myPet = game.world.entities[game.ui.playerTick?.petUid]?.fromTick;
         let petHealth = (myPet?.health / myPet?.maxHealth) * 100;
         let myPlayer = game.world.entities[game.ui.playerTick?.uid]?.fromTick;
         let playerHealth = (myPlayer?.health / myPlayer?.maxHealth) * 100;

         if (game.ui.playerTick?.petUid != 0 && game.ui.playerTick?.petUid != undefined) petSpawned = true;
         if (shouldAutoHealPet && petHealth < document.getElementById("healpetinput").value && petHealth > 0 && game.ui.playerTick.gold >= 100 && !healPetTimeout) {
            shopShortcut("PetHealthPotion", 1)
            healPetTimeout = true;
            setTimeout(() => {
               healPetTimeout = false;
            }, 300);

         }
         if (shouldAutoEvolvePet && petHealth > 0 && game.world.entities[game.ui.playerTick?.uid]?.fromTick?.health > 0) {
            let model = game.world.entities[game.ui.playerTick?.petUid]?.fromTick?.model
            let tokens = document.querySelectorAll(".hud-shop-item-tokens")
            let pToken = game.ui.playerTick.token
            let evolvebtn = document.querySelectorAll(".hud-shop-actions-evolve")
            if (!evolvebtn[0].classList[1] && pToken >= tokens[0].innerHTML && model == "PetCARL") {
               buyItem("PetCARL", getPetTier(5))
            }
            if (!evolvebtn[1].classList[1] && pToken >= tokens[1].innerHTML && model == "PetMiner") {
               buyItem("PetMiner", getPetTier(6))
            }
         }
         if (petSpawned == true && shouldAutoRevivePet && !game.world.entities[game.ui.playerTick?.petUid] && playerHealth > 0) {
            shopShortcut("PetRevive", 1)
         }

         if (playerHealth <= document.getElementById("healplayerinput").value && playerHealth > 0 && game.ui.playerTick.gold >= 100 && shouldAutoHealPlayer && !playerHealTimeout) {
            shopShortcut("HealthPotion", 1)
            playerHealTimeout = true;
            setTimeout(() => {
               playerHealTimeout = false;
            }, 300)
         }
         if (shouldAHRC) {
            let entities = Game.currentGame.world.entities;
            for (let uid in entities) {
               let obj = entities[uid];
               if (obj.fromTick.model == "Harvester") {
                  let amount = obj.fromTick.tier * 0.05 - 0.02;
                  game.network.sendRpc({ name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: amount });
                  game.network.sendRpc({ name: "CollectHarvester", uid: obj.fromTick.uid });
               };
            };
         };
         if (shouldAutoAim) {
            window.targets = [];
            let entities = game.renderer.npcs.attachments;
            for (let i in entities) {
               if (document.getElementById('aimOptions').value == 'pl' ?
                  (entities[i].fromTick.model == "GamePlayer" && entities[i].fromTick.uid !== game.ui.playerTick.uid && entities[i].targetTick.partyId !== game.ui.playerPartyId && entities[i].fromTick.dead == 0) :
                  (entities[i].fromTick.model !== "GamePlayer" && entities[i].entityClass !== "Projectile")) {
                  window.targets.push(entities[i].fromTick);
               };
            };
            if (window.targets.length > 0) {
               const myPos = game.ui.playerTick.position;
               window.targets.sort((a, b) => {
                  return measureDistance(myPos, a.position) - measureDistance(myPos, b.position);
               });

               const target = window.targets[0];
               let reversedAim = game.inputPacketCreator.screenToYaw((target.position.x - myPos.x) * 100, (target.position.y - myPos.y) * 100);
               game.inputPacketCreator.lastAnyYaw = reversedAim;
               game.network.sendPacket(3, { mouseMoved: reversedAim });
            }
         };
         if (autoSwing) {
            game.network.sendInput({ space: 0 })
            game.network.sendInput({ space: 1 })
         }
         if (shouldLockYaw && game.ui.playerTick?.aimingYaw != lockedYaw) {
            game.inputPacketCreator.lastAnyYaw = lockedYaw;
            game.network.sendPacket(3, { mouseMoved: lockedYaw });
         }
         if (shouldAutoRebuild && deadTowers.length > 0 && !autoBuildTimeout) {
            console.log('rebuild')
            autoBuildTimeout = true
            for (let i of deadTowers) {
               game.network.sendRpc({
                  name: "MakeBuilding",
                  type: i[0],
                  x: i[1],
                  y: i[2],
                  yaw: i[3],
               });
            };
            setTimeout(() => {
               autoBuildTimeout = false;
            }, 1000)
         }
         if (shouldBotMode && botTimeout == false) {
            botTimeout = true
            move(['Up', 'Down', 'Left', 'Right', 'UpRight', 'UpLeft', 'DownRight', 'DownLeft'][Math.floor(Math.random() * 8)])
            setTimeout(() => {
               botTimeout = false
            }, 1000);
         }
      }
   })

   let deadTowers = []
   game.network.addRpcHandler("LocalBuilding", (data) => {
      if (shouldAutoRebuild) {
         for (let e of data) {
            if (!!e.dead) {
               let yaw = 0;
               if (["Harvester", "MeleeTower"].includes(e.type)) {
                  if (game.world.entities[e.uid] !== undefined) yaw = game.world.entities[e.uid].targetTick.yaw;
               }
               deadTowers.push([e.type, e.x, e.y, yaw, e.tier])
            };
            for (let i of deadTowers) {
               if (e.type == i[0] && e.x == i[1] && e.y == i[2] && e.dead == 0) {
                  deadTowers.splice(deadTowers.indexOf(i, 0), 1)
               }
            };
            if (e.type == "GoldStash") deadTowers = []
         }
      };
   });

   let mousePs = {};
   let should3x3Walls = false;
   let should5x5Walls = false;
   let should7x7Walls = false;
   let should9x9Walls = false;

   addEventListener('keydown', function (e) {
      if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
         if (e.key == "z" && !should3x3Walls) {
            game.ui.getComponent("PopupOverlay").showHint('3x3 Walls On', 1000)
            should3x3Walls = true;
            should5x5Walls = false;
            should7x7Walls = false;
            should9x9Walls = false;
         }
         if (e.key == "x" && !should5x5Walls) {
            game.ui.getComponent("PopupOverlay").showHint('5x5 Walls On', 1000)
            should3x3Walls = false;
            should5x5Walls = true;
            should7x7Walls = false;
            should9x9Walls = false;
         }
         if (e.key == "c" && !should7x7Walls) {
            game.ui.getComponent("PopupOverlay").showHint('7x7 Walls On', 1000)
            should3x3Walls = false;
            should5x5Walls = false;
            should7x7Walls = true;
            should9x9Walls = false;
         }
         if (e.key == "v" && !should9x9Walls) {
            game.ui.getComponent("PopupOverlay").showHint('9x9 Walls On', 1000)
            should3x3Walls = false;
            should5x5Walls = false;
            should7x7Walls = false;
            should9x9Walls = true;
         }
      }
   })

   addEventListener('keyup', function (e) {
      if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
         if (e.key == "z") {
            should3x3Walls = false;
         }
         if (e.key == "x") {
            should5x5Walls = false;
         }
         if (e.key == "c") {
            should7x7Walls = false;
         }
         if (e.key == "v") {
            should9x9Walls = false;
         }
      }
   })

   function placeWall(x, y) {
      game.network.sendRpc({ name: 'MakeBuilding', x: x, y: y, type: "Wall", yaw: 0 });
   }

   document.addEventListener('mousemove', e => {
      mousePs = { x: e.clientX, y: e.clientY };
      if (game.inputManager.mouseDown && game.ui.components.PlacementOverlay.buildingId == "Wall") {
         var buildingSchema = game.ui.getBuildingSchema();
         var schemaData = buildingSchema.Wall;
         var world = game.world;
         var worldPos = game.renderer.screenToWorld(mousePs.x, mousePs.y);
         var cellIndexes = world.entityGrid.getCellIndexes(worldPos.x, worldPos.y, { width: schemaData.gridWidth, height: schemaData.gridHeight });
         var cellSize = world.entityGrid.getCellSize();
         var cellAverages = { x: 0, y: 0 };
         for (var i in cellIndexes) {
            if (!cellIndexes[i]) {
               return false;
            }
            var cellPos = world.entityGrid.getCellCoords(cellIndexes[i]);
            cellAverages.x += cellPos.x;
            cellAverages.y += cellPos.y;
         }
         cellAverages.x = cellAverages.x / cellIndexes.length;
         cellAverages.y = cellAverages.y / cellIndexes.length;
         var gridPos = {
            x: cellAverages.x * cellSize + cellSize / 2,
            y: cellAverages.y * cellSize + cellSize / 2
         };
         if (should3x3Walls) {
            //layer 1
            placeWall(gridPos.x - 48, gridPos.y + 48);
            placeWall(gridPos.x, gridPos.y + 48);
            placeWall(gridPos.x + 48, gridPos.y + 48);
            //layer 2
            placeWall(gridPos.x - 48, gridPos.y);
            placeWall(gridPos.x, gridPos.y);
            placeWall(gridPos.x + 48, gridPos.y);
            //layer 3
            placeWall(gridPos.x - 48, gridPos.y - 48);
            placeWall(gridPos.x, gridPos.y - 48);
            placeWall(gridPos.x + 48, gridPos.y - 48);
         }
         if (should5x5Walls) {
            //layer 1
            placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48);
            placeWall(gridPos.x - 48, gridPos.y + 48 + 48);
            placeWall(gridPos.x, gridPos.y + 48 + 48);
            placeWall(gridPos.x + 48, gridPos.y + 48 + 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48);
            //layer 2
            placeWall(gridPos.x - 48 - 48, gridPos.y + 48);
            placeWall(gridPos.x - 48, gridPos.y + 48);
            placeWall(gridPos.x, gridPos.y + 48);
            placeWall(gridPos.x + 48, gridPos.y + 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y + 48);
            //layer 3
            placeWall(gridPos.x - 48 - 48, gridPos.y);
            placeWall(gridPos.x - 48, gridPos.y);
            placeWall(gridPos.x, gridPos.y);
            placeWall(gridPos.x + 48, gridPos.y);
            placeWall(gridPos.x + 48 + 48, gridPos.y);
            //layer 4
            placeWall(gridPos.x - 48 - 48, gridPos.y - 48);
            placeWall(gridPos.x - 48, gridPos.y - 48);
            placeWall(gridPos.x, gridPos.y - 48);
            placeWall(gridPos.x + 48, gridPos.y - 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y - 48);
            //layer 5
            placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48);
            placeWall(gridPos.x - 48, gridPos.y - 48 - 48);
            placeWall(gridPos.x, gridPos.y - 48 - 48);
            placeWall(gridPos.x + 48, gridPos.y - 48 - 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48);
         }
         if (should7x7Walls) {
            //layer 1
            placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48 + 48);
            placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48 + 48);
            placeWall(gridPos.x - 48, gridPos.y + 48 + 48 + 48);
            placeWall(gridPos.x, gridPos.y + 48 + 48 + 48);
            placeWall(gridPos.x + 48, gridPos.y + 48 + 48 + 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48 + 48);
            placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48 + 48);
            //layer 2
            placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48);
            placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48);
            placeWall(gridPos.x - 48, gridPos.y + 48 + 48);
            placeWall(gridPos.x, gridPos.y + 48 + 48);
            placeWall(gridPos.x + 48, gridPos.y + 48 + 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48);
            placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48);
            //layer 3
            placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48);
            placeWall(gridPos.x - 48 - 48, gridPos.y + 48);
            placeWall(gridPos.x - 48, gridPos.y + 48);
            placeWall(gridPos.x, gridPos.y + 48);
            placeWall(gridPos.x + 48, gridPos.y + 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y + 48);
            placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48);
            //layer 4
            placeWall(gridPos.x - 48 - 48 - 48, gridPos.y);
            placeWall(gridPos.x - 48 - 48, gridPos.y);
            placeWall(gridPos.x - 48, gridPos.y);
            placeWall(gridPos.x, gridPos.y);
            placeWall(gridPos.x + 48, gridPos.y);
            placeWall(gridPos.x + 48 + 48, gridPos.y);
            placeWall(gridPos.x + 48 + 48 + 48, gridPos.y);
            //layer 5
            placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48);
            placeWall(gridPos.x - 48 - 48, gridPos.y - 48);
            placeWall(gridPos.x - 48, gridPos.y - 48);
            placeWall(gridPos.x, gridPos.y - 48);
            placeWall(gridPos.x + 48, gridPos.y - 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y - 48);
            placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48);
            //layer 6
            placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48);
            placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48);
            placeWall(gridPos.x - 48, gridPos.y - 48 - 48);
            placeWall(gridPos.x, gridPos.y - 48 - 48);
            placeWall(gridPos.x + 48, gridPos.y - 48 - 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48);
            placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48);
            //layer 7
            placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48 - 48);
            placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48 - 48);
            placeWall(gridPos.x - 48, gridPos.y - 48 - 48 - 48);
            placeWall(gridPos.x, gridPos.y - 48 - 48 - 48);
            placeWall(gridPos.x + 48, gridPos.y - 48 - 48 - 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48 - 48);
            placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48 - 48);
         }
         if (should9x9Walls) {
            //layer 1
            placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48);
            placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48 + 48 + 48);
            placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48 + 48 + 48);
            placeWall(gridPos.x - 48, gridPos.y + 48 + 48 + 48 + 48);
            placeWall(gridPos.x, gridPos.y + 48 + 48 + 48 + 48);
            placeWall(gridPos.x + 48, gridPos.y + 48 + 48 + 48 + 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48 + 48 + 48);
            placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48);
            placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48 + 48);
            //layer 2
            placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48 + 48 + 48);
            placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48 + 48);
            placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48 + 48);
            placeWall(gridPos.x - 48, gridPos.y + 48 + 48 + 48);
            placeWall(gridPos.x, gridPos.y + 48 + 48 + 48);
            placeWall(gridPos.x + 48, gridPos.y + 48 + 48 + 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48 + 48);
            placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48 + 48);
            placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48 + 48 + 48);
            //layer 3
            placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48 + 48);
            placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48);
            placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48);
            placeWall(gridPos.x - 48, gridPos.y + 48 + 48);
            placeWall(gridPos.x, gridPos.y + 48 + 48);
            placeWall(gridPos.x + 48, gridPos.y + 48 + 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48);
            placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48);
            placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48 + 48);
            //layer 4
            placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y + 48);
            placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48);
            placeWall(gridPos.x - 48 - 48, gridPos.y + 48);
            placeWall(gridPos.x - 48, gridPos.y + 48);
            placeWall(gridPos.x, gridPos.y + 48);
            placeWall(gridPos.x + 48, gridPos.y + 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y + 48)
            placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48);
            placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y + 48);
            //layer 5
            placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y);
            placeWall(gridPos.x - 48 - 48 - 48, gridPos.y);
            placeWall(gridPos.x - 48 - 48, gridPos.y);
            placeWall(gridPos.x - 48, gridPos.y);
            placeWall(gridPos.x, gridPos.y);
            placeWall(gridPos.x + 48, gridPos.y);
            placeWall(gridPos.x + 48 + 48, gridPos.y)
            placeWall(gridPos.x + 48 + 48 + 48, gridPos.y);
            placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y);
            //layer 6
            placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48);
            placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48);
            placeWall(gridPos.x - 48 - 48, gridPos.y - 48);
            placeWall(gridPos.x - 48, gridPos.y - 48);
            placeWall(gridPos.x, gridPos.y - 48);
            placeWall(gridPos.x + 48, gridPos.y - 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y - 48)
            placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48);
            placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48);
            //layer 7
            placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48 - 48);
            placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48);
            placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48);
            placeWall(gridPos.x - 48, gridPos.y - 48 - 48);
            placeWall(gridPos.x, gridPos.y - 48 - 48);
            placeWall(gridPos.x + 48, gridPos.y - 48 - 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48);
            placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48);
            placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48 - 48);
            //layer 8
            placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48);
            placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48 - 48);
            placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48 - 48);
            placeWall(gridPos.x - 48, gridPos.y - 48 - 48 - 48);
            placeWall(gridPos.x, gridPos.y - 48 - 48 - 48);
            placeWall(gridPos.x + 48, gridPos.y - 48 - 48 - 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48 - 48);
            placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48 - 48);
            placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48);
            //layer 9
            placeWall(gridPos.x - 48 - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48);
            placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48 - 48 - 48);
            placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48 - 48 - 48);
            placeWall(gridPos.x - 48, gridPos.y - 48 - 48 - 48 - 48);
            placeWall(gridPos.x, gridPos.y - 48 - 48 - 48 - 48);
            placeWall(gridPos.x + 48, gridPos.y - 48 - 48 - 48 - 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48 - 48 - 48);
            placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48);
            placeWall(gridPos.x + 48 + 48 + 48 + 48, gridPos.y - 48 - 48 - 48 - 48);
         }
      }
   })

   let dimension = 1;
   const onWindowResize = () => {
      if (document.querySelector("#hud-menu-settings").style.display == "none") {
         const renderer = Game.currentGame.renderer;
         let canvasWidth = window.innerWidth * window.devicePixelRatio;
         let canvasHeight = window.innerHeight * window.devicePixelRatio;
         let ratio = canvasHeight / (1080 * dimension);
         renderer.scale = ratio;
         renderer.entities.setScale(ratio);
         renderer.ui.setScale(ratio);
         renderer.renderer.resize(canvasWidth, canvasHeight);
         renderer.viewport.width = renderer.renderer.width / renderer.scale + 2 * renderer.viewportPadding;
         renderer.viewport.height = renderer.renderer.height / renderer.scale + 2 * renderer.viewportPadding;
      }
   } // Zoom by Apex, modified by eh
   onWindowResize();
   window.onresize = onWindowResize;
   window.onwheel = e => {
      if (e.deltaY > 0) {
         dimension += 0.09;
         onWindowResize();
      } else if (e.deltaY < 0) {
         dimension -= 0.09;
         onWindowResize();
      }
   }

   function measureDistance(obj1, obj2) {
      if (!(obj1.x && obj1.y && obj2.x && obj2.y)) return Infinity;
      let xDif = obj2.x - obj1.x;
      let yDif = obj2.y - obj1.y;
      return Math.abs((xDif ** 2) + (yDif ** 2));
   };

   addEventListener('keyup', function (e) {
      if (document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
         if (e.key == "=") {
            game.ui.getComponent("PopupOverlay").showHint(
               'Press [/] for menu, press [?] to lock angle, type !boss for boss wave, !marker to leave a mark on map, left click somewhere on the minimap to automatically move there, HOLD "c" for 3x3 wall, "x" for 5x5 and "z" for 7x7',
               1.5e4
            )
         }
         if (e.key == "/") {
            document.querySelector("#hud-menu-settings")
               .style.display = document.querySelector("#hud-menu-settings")
                  .style.display == "none" ? "block" : "none"
            document.querySelector("#hud-menu-shop")
               .style.display = "none"
            document.querySelector("#hud-menu-party")
               .style.display = "none"
         }
         if (e.key == "`") {
            game.inputManager.onKeyRelease({
               keyCode: 117
            })
         }
         if (e.keyCode == 27) {
            let mb = document.getElementsByClassName("hud")[0];
            if (mb.style.display === "none") {
               mb.style.display = "block";
            } else {
               mb.style.display = "none";
            };
         }
         if (e.key == "?") {
            if (!shouldLockYaw) {
               lockedYaw = game.ui.playerTick.aimingYaw
               shouldLockYaw = true
               game.ui.getComponent("PopupOverlay").showHint('Yaw locked, press [?] to unlock', 1.5e4)
            } else {
               shouldLockYaw = false
               game.ui.getComponent("PopupOverlay").showHint('Yaw unlocked', 1.5e4)
            }
         }
      }
   })

   document.querySelector('#togglebot')
      .addEventListener('click', function () {
         shouldBotMode = !shouldBotMode
         this.innerText = shouldBotMode ? "Bot On" : "Bot Off"
      })
   document.querySelector('#togglespmch')
      .addEventListener('click', function () {
         pauseChatSpam(document.querySelector('#spamchat').value)
         this.innerText = isSpamming ? "Spam Chat On" : "Spam Chat Off"
      })

   function moveNext(targetX, targetY) {
      let player = game.world.localPlayer.entity.targetTick.position
      if (player.x <= targetX && player.y <= targetY) {
         game.network.sendInput({
            right: 1,
            left: 0,
            up: 0,
            down: 1
         })
      } else if (player.x >= targetX && player.y <= targetY) {
         game.network.sendInput({
            right: 0,
            left: 1,
            up: 0,
            down: 1
         })
      } else if (player.x <= targetX && player.y >= targetY) {
         game.network.sendInput({
            right: 1,
            left: 0,
            up: 1,
            down: 0
         })
      } else if (player.x >= targetX && player.y >= targetY) {
         game.network.sendInput({
            right: 0,
            left: 1,
            up: 1,
            down: 0
         })
      }
   }

   function isXYCloseTo(x, y) {
      let playerTargetTick = game.world.localPlayer.entity.targetTick.position;
      const radius = 50;
      return ((x <= (playerTargetTick.x + radius) && x >= (playerTargetTick.x - radius)) && (y <= (playerTargetTick.y + radius) && y >= (playerTargetTick.y - radius)));
   }

   let moveIsActive = false;

   function goToPos(x, y) {
      moveIsActive = true;
      window.goToPosInterval = setInterval(() => {
         moveNext(x, y)
      }, 250)
      window.checkPosInterval = setInterval(() => {
         if (moveIsActive) {
            if (isXYCloseTo(x, y)) {
               game.network.sendInput({
                  left: 0,
                  right: 0,
                  up: 0,
                  down: 0
               })
               game.ui.getComponent('PopupOverlay')
                  .showHint('Finished moving!', 1e4)
               moveIsActive = false;
               mapTimeouts.forEach((item => { clearTimeout(item) }))
               clearInterval(window.goToPosInterval)
               clearInterval(window.checkPosInterval)
            }
         } else {
            game.network.sendInput({
               left: 0,
               right: 0,
               up: 0,
               down: 0
            })
            mapTimeouts.forEach((item => { clearTimeout(item) }))
            game.ui.getComponent('PopupOverlay')
               .showHint('MapMover unexpectedly stopped', 1e4)
            clearInterval(window.checkPosInterval)
         }
      }, 10)
      let g = setTimeout(() => {
         clearInterval(window.goToPosInterval)
         game.ui.getComponent('PopupOverlay')
            .showHint('It has been 4 minutes to move to the position on the map, so it has automatically stopped to prevent infinite loops.', 1e4)
         moveIsActive = false;
         game.network.sendInput({
            left: 0,
            right: 0,
            up: 0,
            down: 0
         })
      }, 240000)
      mapTimeouts.push(g)
   }
   let mapContainer = document.createElement('div')

   mapContainer.id = "hud-map-container"
   document.querySelector('.hud-bottom-left')
      .append(mapContainer)
   $('#hud-map')
      .appendTo(document.querySelector('#hud-map-container'))
   document.querySelector("#hud-map-container")
      .addEventListener('mousemove', function (e) {
         var offset = $('#hud-map-container')
            .offset();
         // Then refer to
         mapMouseX = e.pageX - offset.left;
         mapMouseY = e.pageY - offset.top;
      })

   document.querySelector("#hud-map-container")
      .addEventListener('click', function (e) {
         if (!moveIsActive) {
            mapTimeouts.forEach((item => { clearTimeout(item) }))
            let yn = "y"
            game.ui.getComponent('PopupOverlay').showConfirmation(`Are you sure you want to move to X: ${Math.round(mapMouseX * 170.4390625)}, Y: ${Math.round(mapMouseY * 171.9977142857143)}? You can right click the minimap to cancel this at any time.`, 5e3, function () {
               if (yn.toLowerCase() == "y") {
                  game.ui.getComponent('PopupOverlay').showHint('Starting MapMove...', 3e3)
                  let moveToMapX = (mapMouseX * 170.4390625)
                  let moveToMapY = (mapMouseY * 171.9977142857143)
                  goToPos(moveToMapX, moveToMapY)
               }
            }, function () {
               game.ui.getComponent('PopupOverlay').showHint('OK, did not start MapMove', 3e3)
            })
         } else {
            moveIsActive = false;
            clearInterval(window.goToPosInterval)
            clearInterval(window.checkPosInterval)
            game.network.sendInput({
               left: 0,
               right: 0,
               up: 0,
               down: 0
            })
            mapTimeouts.forEach((item => { clearTimeout(item) }))
            game.ui.getComponent('PopupOverlay').showHint(`MapMove is already in process. Restarting and moving to X: ${Math.round(mapMouseX * 170.4390625)}, Y: ${Math.round(mapMouseY * 171.9977142857143)}. You can right click the minimap to cancel this at any time.`, 5e3)
            let yn = "y"
            if (yn.toLowerCase() == "y") {
               let moveToMapX = (mapMouseX * 170.4390625)
               let moveToMapY = (mapMouseY * 171.9977142857143)
               goToPos(moveToMapX, moveToMapY)
            }
         }
      })

   document.querySelector('#hud-map-container').addEventListener('contextmenu', function (ev) {
      ev.preventDefault();
      if (moveIsActive) {
         game.ui.getComponent('PopupOverlay').showConfirmation('Are you sure you want to cancel the current MapMove process?', 5e3, function () {
            moveIsActive = false;
            clearInterval(window.goToPosInterval)
            clearInterval(window.checkPosInterval)
            game.network.sendInput({
               left: 0,
               right: 0,
               up: 0,
               down: 0
            })
            game.ui.getComponent('PopupOverlay').showHint('Successfully stopped MapMover.', 3e3)
            mapTimeouts.forEach((item => { clearTimeout(item) }))
         }, function () {
            game.ui.getComponent('PopupOverlay').showHint('OK, did not stop MapMover.', 3e3)
         })
      } else {
         game.ui.getComponent('PopupOverlay').showHint('You are not in a MapMover process right now. Left click somewhere on the minimap to start one.')
      }
      return false;
   }, false);
}
Bad()