Bandcamp: I'm Not A Fan

Removes playback limitation and dialog "The time has come to open thy heart/wallet"

目前為 2022-05-11 提交的版本,檢視 最新版本

// ==UserScript==
// @name                  Bandcamp: I'm Not A Fan
// @name:ru               Bandcamp: Я не фанат
// @description           Removes playback limitation and dialog "The time has come to open thy heart/wallet"
// @description:ru        Снимает ограничение воспроизведений и убирает диалог "Пришло время открыть свое сердце/кошелек"
// @namespace             bc-inotafan.user.js
// @version               1.0.3
// @license               MIT
// @author                askornot
// @icon                  https://s4.bcbits.com/img/favicon/safari-pinned-tab.svg
// @match                 https://*.bandcamp.com/*
// @homepageURL           https://greasyfork.org/ru/scripts/438039-bandcamp-i-m-not-a-fan
// @supportURL            https://greasyfork.org/ru/scripts/438039-bandcamp-i-m-not-a-fan/feedback
// @grant                 none
// @run-at                document-end
// @compatible            chrome  Violentmonkey 2.13.0
// @compatible            firefox Greasemonkey 4.11
// @compatible            firefox Violentmonkey 2.13.0
// ==/UserScript==

(function (source) {
  const script = document.createElement('script');
  script.type = 'text/javascript';
  script.textContent = '(' + source.toString() + ')()';
  const target =
    document.getElementsByTagName('head')[0] ||
    document.body ||
    document.documentElement;
  target.appendChild(script);
})(function () {
  'use strict';

  const first = (a) => a[0];

  const uncap = (o) => (o.is_capped = false);

  const protect = (...namespaces) => {
    for (const namespace of namespaces) {
      const names = Object.keys(namespace);
      for (const name of names) {
        const target = namespace[name];
        Object.freeze(target);
      }
    }
  };

  const createPatch = (...args) => {
    const data = first(args);
    if (typeof data === 'object') {
      data.trackinfo.map(uncap);
      data.play_cap_data = {
        streaming_limits_enabled: false,
        streaming_limit: Infinity,
      };
      data.is_purchased = true;
      protect(data);
    }
  };

  if (Player === void 0) return;

  const target = 'init';
  const proto = Player;

  const descriptor = Object.getOwnPropertyDescriptor(proto, target);

  Object.defineProperty(proto, target, {
    ...descriptor,
    value: function () {
      createPatch(...arguments);
      return descriptor.value.apply(this, arguments);
    },
  });
});