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Random small stuff i make when im bored in one

something something

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Random small stuff i make when im bored in one
// @namespace    http://tampermonkey.net/
// @version      0.3
// @description  something something
// @author       rdm
// @match        http://zombs.io/
// @icon         -
// @grant        none
// ==/UserScript==

// <1>

function hexToRgb(hex) {
    var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
    if(result){
        var r= parseInt(result[1], 16);
        var g= parseInt(result[2], 16);
        var b= parseInt(result[3], 16);
        return [r, g, b];
    }
    return null;
};

window.randomColor = function() {
    for (let i in game.world.entities) {
        if (game.world.entities[i].entityClass === "PlayerEntity") {
            var hexValue = "1234567890abcdef";
            var hexLength = 6;
            var hex = "";
            for (let i = 0; i < hexLength; i++) hex += hexValue[Math.floor(Math.random() * hexValue.length)];
            let hr = hexToRgb(hex);
            game.world.entities[i].currentModel.nameEntity.setColor(hr[0], hr[1], hr[2]);
        };
    };
};

window.resetColor = function() {
    for (let i in game.world.entities) {
        if (game.world.entities[i].entityClass === "PlayerEntity") {
            game.world.entities[i].currentModel.nameEntity.setColor(220, 220, 220);
        };
    };
};

// <1 />
// <2>

window.appendFakeMessage = function(message, author = "System") {
    let d = Game.currentGame.ui.getComponent("Chat").ui.createElement(`
    <div class="hud-chat-message">
        <strong>${author}</strong>: ${message}
    </div>
    `);
    Game.currentGame.ui.getComponent("Chat").messagesElem.appendChild(d);
    Game.currentGame.ui.getComponent("Chat").messagesElem.scrollTop = Game.currentGame.ui.getComponent("Chat").messagesElem.scrollHeight;
}

// <2 />
// <3>

function rng(min, max) {
    return Math.floor(Math.random() * (max - min) + min);
}

function simpleUUIDGen(length = 16) {
    let UUID = '';
    for (let i = 0; i < 16; i++) UUID += rng(0, 2);
    return UUID;
}

game.network.addEnterWorldHandler((initial) => {
    game.network.list = [initial.uid];

    const dataChannel = new BroadcastChannel('deez-nuts'),
          uuid = simpleUUIDGen();
    dataChannel.onmessage = (e) => {
        const data = e.data;
        if (data.uuid == uuid || game.network.connectionOptions.id == data.server) return;

        if (data.type == 'get') {
            if (!game.network.list.length) return;

            data.uid && game.network.list.push(data.uid);
            dataChannel.postMessage({
                uuid: uuid,
                type: 'post',
                list: game.network.list
            });
        };
        if (data.type == 'post') game.network.list = data.list;
    };
    dataChannel.postMessage({
        uuid: uuid,
        type: 'get',
        uid: initial.uid,
        server: game.network.connectionOptions.id
    });
})

game.ui.components.Leaderboard.update = function () {
    for (var currentGame = Game.currentGame, leaderboardElem = 0x0; leaderboardElem < this.leaderboardData.length; leaderboardElem++) {
        let playerData = this.leaderboardData[leaderboardElem],
            playerName = this.playerNames[playerData.uid];
        this.playerNames[playerData.uid] || (playerName = window.filterXSS(playerData.name), this.playerNames[playerData.uid] = playerName);
        leaderboardElem in this.playerElems || (

            this.playerElems[leaderboardElem] = this.ui.createElement('<div\x20class=\x22hud-leaderboard-player\x22></div>'),
            this.playerRankElems[leaderboardElem] = this.ui.createElement(`<span class="player-rank">-</span>`),
            this.playerNameElems[leaderboardElem] = this.ui.createElement(`<strong class="player-name">-</strong>`),
            this.playerScoreElems[leaderboardElem] = this.ui.createElement(`<span class="player-score">-</span>`),
            this.playerWaveElems[leaderboardElem] = this.ui.createElement('<span\x20class=\x22player-wave\x22>-</span>'),

            this.playerElems[leaderboardElem].appendChild(this.playerRankElems[leaderboardElem]),
            this.playerElems[leaderboardElem].appendChild(this.playerNameElems[leaderboardElem]),
            this.playerElems[leaderboardElem].appendChild(this.playerScoreElems[leaderboardElem]),
            this.playerElems[leaderboardElem].appendChild(this.playerWaveElems[leaderboardElem]),

            this.playersElem.appendChild(this.playerElems[leaderboardElem])
        );

        const target = game.network.list.find(uid => uid === playerData.uid);
        target ? this.playerElems[leaderboardElem].classList.add('is-active')
               : this.playerElems[leaderboardElem].classList.remove(`is-active`);

        this.playerElems[leaderboardElem].style.display = `block`;
        this.playerRankElems[leaderboardElem].innerText = '#' + (playerData.rank + 0x1);
        this.playerNameElems[leaderboardElem].innerText = playerName;
        this.playerScoreElems[leaderboardElem].innerText = playerData.score.toLocaleString();
        this.playerWaveElems[leaderboardElem].innerHTML = 0x0 === playerData.wave ? `<small>&mdash;</small>` : playerData.wave.toLocaleString();
    }
    if (this.leaderboardData.length < this.playerElems.length) {
        for (var iactuallydontknowwhattocallthis = this.leaderboardData.length - 0x1;
             iactuallydontknowwhattocallthis < this.playerElems.length;
             iactuallydontknowwhattocallthis++) {
            this.playerElems[iactuallydontknowwhattocallthis].style.display = `none`;
        }
    }
}

// <3 />