Shellshock.IO Aimbot & ESP

Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N to toggle aimbot, esp, esp lines.

目前為 2021-12-02 提交的版本,檢視 最新版本

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Shellshock.IO Aimbot & ESP
// @namespace    http://tampermonkey.net/
// @version      0.0.5
// @description  Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N to toggle aimbot, esp, esp lines.
// @author       Zertalious (Zert)
// @match        *://shellshock.io/*
// @icon         https://www.google.com/s2/favicons?domain=shellshock.io
// @grant        none
// ==/UserScript==

window.espEnabled = true;
window.aimbotEnabled = true;
window.showLines = true;

window.addEventListener( 'keyup', function ( event ) {

	switch ( String.fromCharCode( event.keyCode ) ) {

		case 'B' :

			window.aimbotEnabled = ! window.aimbotEnabled;

			break;

		case 'V' :

			window.espEnabled = ! window.espEnabled;

			break;

		case 'N' :

			window.showLines = ! window.showLines;

			break;

	}

} );

Node.prototype.appendChild = new Proxy( Node.prototype.appendChild, {
	apply( target, thisArgs, [ script ] ) {

		if ( script.tagName === 'SCRIPT' ) {

			const code = script.innerHTML;

			const babylonVarName = /new ([a-zA-Z]+)\.Vector3/.exec( code )[ 1 ];
			const playersVarName = /([^,]+)=\[\],{}/.exec( code )[ 1 ];
			const myPlayerVarName = /"fire":document.pointerLockElement&&([^&]+)&&/.exec( code )[ 1 ];
			const sceneVarName = /createMapCells\(([^,]+),/.exec( code )[ 1 ];
			const cullFuncName = /=([a-zA-Z]+)\(this\.mesh/.exec( code )[ 1 ];

			console.log( '%cInjecting code...', 'color: red; background: black; font-size: 2em;', {
				babylonVarName, 
				playersVarName, 
				myPlayerVarName, 
				playersVarName, 
				sceneVarName, 
				cullFuncName 
			} );

			script.innerHTML = code.replace( sceneVarName + '.render()', `( function () {

				const players = ${playersVarName};
				const myPlayer = ${myPlayerVarName};
				const BABYLON = ${babylonVarName};

				if ( ! myPlayer ) {

					return;

				}

				if ( ! window.lineOrigin ) {

					window.lineOrigin = new BABYLON.Vector3();

				}

				window.lineOrigin.copyFrom( myPlayer.actor.mesh.position );

				const yaw = myPlayer.actor.mesh.rotation.y;

				window.lineOrigin.x += Math.sin( yaw );
				window.lineOrigin.z += Math.cos( yaw );
				window.lineOrigin.y += Math.sin( - myPlayer.pitch );

				for ( let i = 0; i < players.length; i ++ ) {

					const player = players[ i ];

					if ( ! player || player === myPlayer ) {

						continue;

					}

					if ( player.sphere === undefined ) {

						const material = new BABYLON.StandardMaterial( 'myMaterial', player.actor.scene );
						material.emissiveColor = material.diffuseColor = new BABYLON.Color3( 1, 0, 0 );
						material.wireframe = true;

						const sphere = BABYLON.MeshBuilder.CreateBox( 'mySphere', { width: 0.5, height: 0.75, depth: 0.5 }, player.actor.scene );
						sphere.material = material;
						sphere.position.y = 0.3;
						
						sphere.parent = player.actor.mesh;

						player.sphere = sphere;

					}

					if ( player.lines === undefined ) {

						const options = {
							points: [ window.lineOrigin, player.actor.mesh.position ],
							updatable: true
						};

						const lines = options.instance = BABYLON.MeshBuilder.CreateLines( 'lines', options, player.actor.scene );
						lines.color = new BABYLON.Color3( 1, 0, 0 );
						lines.alwaysSelectAsActiveMesh = true;
						lines.renderingGroupId = 1;

						player.lines = lines;
						player.lineOptions = options;

					}

					player.lines = BABYLON.MeshBuilder.CreateLines( 'lines', player.lineOptions );

					player.sphere.renderingGroupId = window.espEnabled ? 1 : 0;
					player.sphere.visibility = ( window.aimbotEnabled || window.espEnabled ) && myPlayer !== player && ( myPlayer.team === 0 || myPlayer.team !== player.team );

					player.lines.visibility = player.playing && player.sphere.visibility && window.showLines;

				}

				if ( window.aimbotEnabled && myPlayer.playing ) {

					let minDistance = Infinity;
					let targetPlayer;

					for ( let i = 0; i < players.length; i ++ ) {

						const player = players[ i ];

						if ( player && player !== myPlayer && player.playing && ( myPlayer.team === 0 || player.team !== myPlayer.team ) ) {

							const distance = Math.hypot( player.x - myPlayer.x, player.y - myPlayer.y, player.z - myPlayer.z );

							if ( distance < minDistance ) {

								minDistance = distance;

								targetPlayer = player;

							}

						}

					}

					if ( targetPlayer ) {

						const x = targetPlayer.actor.mesh.position.x - myPlayer.actor.mesh.position.x;
						const y = targetPlayer.actor.mesh.position.y - myPlayer.actor.mesh.position.y;
						const z = targetPlayer.actor.mesh.position.z - myPlayer.actor.mesh.position.z;
							
						myPlayer.yaw = Math.mod( Math.atan2( x, z ), Math.PI2 );
						myPlayer.pitch = - Math.atan2( y, Math.hypot( x, z ) ) % 1.5;

					}

				}

			} )(); ${sceneVarName}.render()` )
				.replace( `function ${cullFuncName}`, `

					function ${cullFuncName}() { 
					
						return true; 
					
					}
					
				function someFunctionWhichWillNeverBeUsedNow` )
				.replace( 'remove=function(){this.mesh.dispose()', `remove=function(){

					console.log( '%cDisposing player...', 'color: green; background: black');

					if ( this.lines ) {

						this.lines.dispose();

					}

				this.mesh.dispose()` );

		}

		return Reflect.apply( ...arguments );

	}
} );

const temp = document.createElement( 'div' );

temp.innerHTML = `<div class="popup_window popup_lg centered roundme_lg">
	<button class="popup_close clickme roundme_sm" onclick="this.parentNode.style.display='none';"></button>
	<h1 class="roundme_sm">Aimbot & ESP!</h1>
	<h4 style="text-align:center;">
		[B] to toggle aimbot
		<br>
		[V] to toggle ESP
		<br>
		[N] to toggle ESP lines
		<br>
		<br>
		By Zertalious
	</h4>
	<div id="btn-horizontal" class="f-center">
		<button class="ss_button btn_red bevel_red btn_sm" onclick="window.open('https://discord.gg/K24Zxy88VM', '_blank')">Discord</button>
		<button class="ss_button btn_yolk bevel_yolk btn_sm" onclick="window.open('https://greasyfork.org/en/users/662330-zertalious', '_blank')">More scripts</button>
	</div>
</div>`;

document.body.appendChild( temp.children[ 0 ] );