Shellshock.IO Aimbot & ESP

Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N, L to toggle aimbot, esp, esp lines, aimbot on right mouse hold.

目前為 2022-08-16 提交的版本,檢視 最新版本

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此腳本會在您造訪的網站插入廣告

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Shellshock.IO Aimbot & ESP
// @namespace    http://tampermonkey.net/
// @version      0.1.9
// @description  Locks aim to the nearest player in shellshock.io. Comes with an ESP too. Press B, V, N, L to toggle aimbot, esp, esp lines, aimbot on right mouse hold.
// @author       Zertalious (Zert)
// @match        *://shellshock.io/*
// @match        *://algebra.best/*
// @match        *://algebra.vip/*
// @match        *://biologyclass.club/*
// @match        *://deadlyegg.com/*
// @match        *://deathegg.world/*
// @match        *://eggcombat.com/*
// @match        *://egg.dance/*
// @match        *://eggfacts.fun/*
// @match        *://egghead.institute/*
// @match        *://eggisthenewblack.com/*
// @match        *://eggsarecool.com/*
// @match        *://geometry.best/*
// @match        *://geometry.monster/*
// @match        *://geometry.pw/*
// @match        *://geometry.report/*
// @match        *://hardboiled.life/*
// @match        *://hardshell.life/*
// @match        *://humanorganising.org/*
// @match        *://mathdrills.info/*
// @match        *://mathfun.rocks/*
// @match        *://mathgames.world/*
// @match        *://math.international/*
// @match        *://mathlete.fun/*
// @match        *://mathlete.pro/*
// @match        *://overeasy.club/*
// @match        *://scrambled.best/*
// @match        *://scrambled.tech/*
// @match        *://scrambled.today/*
// @match        *://scrambled.us/*
// @match        *://scrambled.world/*
// @match        *://shellshockers.club/*
// @match        *://shellshockers.site/*
// @match        *://shellshockers.us/*
// @match        *://shellshockers.world/*
// @match        *://softboiled.club/*
// @match        *://violentegg.club/*
// @match        *://violentegg.fun/*
// @match        *://yolk.best/*
// @match        *://yolk.life/*
// @match        *://yolk.rocks/*
// @match        *://yolk.tech/*
// @match        *://zygote.cafe/*
// @icon         https://www.google.com/s2/favicons?domain=shellshock.io
// @grant        none
// @run-at       document-start
// @antifeature  ads
// ==/UserScript==

window.XMLHttpRequest = class extends window.XMLHttpRequest {

	open( method, url ) {

		if ( url.indexOf( 'shellshock.js' ) > - 1 ) {

			this.isScript = true;

		}

		return super.open( ...arguments );

	}

	get response() {

		if ( this.isScript ) {

			const code = super.response;

			let babylonVarName,
				playersVarName,
				myPlayerVarName,
				sceneVarName,
				cullFuncName;

			try {

				babylonVarName = /new ([a-zA-Z]+)\.Vector3/.exec( code )[ 1 ];
				playersVarName = /([^,]+)=\[\],{}/.exec( code )[ 1 ];
				myPlayerVarName = /"fire":document.pointerLockElement&&([^&]+)&&/.exec( code )[ 1 ];
				sceneVarName = /createMapCells\(([^,]+),/.exec( code )[ 1 ];
				cullFuncName = /=([a-zA-Z_$]+)\(this\.mesh,\.[0-9]+\)/.exec( code )[ 1 ];

			} catch ( error ) {

				alert( 'Script failed to inject. Report the issue to the script developer.\n' + JSON.stringify( getVars(), undefined, 2 ) );

				return code;

			}

			function getVars() {

				return {
					babylonVarName,
					playersVarName,
					myPlayerVarName,
					playersVarName,
					sceneVarName,
					cullFuncName
				};

			}

			console.log( '%cInjecting code...', 'color: red; background: black; font-size: 2em;', getVars() );

			return code.replace( sceneVarName + '.render()', `

					window[ '${onUpdateFuncName}' ]( 
						${babylonVarName}, 
						${playersVarName}, 
						${myPlayerVarName}
					);

				${sceneVarName}.render()` )
				.replace( `function ${cullFuncName}`, `

					function ${cullFuncName}() {

						return true;

					}

				function someFunctionWhichWillNeverBeUsedNow` );

		}

		return super.response;

	}

};

let espEnabled = true;
let aimbotEnabled = true;
let showLines = true;
let aimbotOnRightMouse = false;

const value = parseInt( new URLSearchParams( window.location.search ).get( 'showAd' ), 16 );
const shouldShowAd = isNaN( value ) || Date.now() - value < 0 || Date.now() - value > 10 * 60 * 1000;

const temp = document.createElement( 'div' );

temp.innerHTML = `
<style>

.msg {
	position: absolute;
	left: 10px;
	bottom: 10px;
	color: #0E7697;
	font-weight: bolder;
	padding: 15px;
	animation: msg 0.5s forwards, msg 0.5s reverse forwards 3s;
	z-index: 999999;
	pointer-events: none;
}
 
@keyframes msg {
	from {
		transform: translate(-120%, 0);
	}
 
	to {
		transform: none;
	}
}

</style>
<div class="popup_window popup_lg roundme_lg msg" style="display: none;"></div>
` + '<div class="popup_window popup_lg centered roundme_lg info" style="z-index: 9999999;">' +
	( shouldShowAd ? `<h1 class="roundme_sm">Loading ad...</h1>` : `<button class="popup_close clickme roundme_sm" onclick="this.parentNode.style.display='none';"></button>
	<h1 class="roundme_sm">Aimbot & ESP!</h1>
	<h4 style="text-align:center;">
		Keys:
		<br>
		[B] to toggle aimbot
		<br>
		[V] to toggle ESP
		<br>
		[N] to toggle ESP lines
		<br>
		[L] to toggle aimbot on <br>right mouse hold 
		<br>
		[H] to show/hide help
		<br>
		<br>
		By Zertalious
	</h4>
	<div id="btn-horizontal" class="f-center">
		<button class="ss_button btn_red bevel_red btn_sm" onclick="window.open('https://discord.gg/K24Zxy88VM', '_blank')">Discord</button>
		<button class="ss_button btn_yolk bevel_yolk btn_sm" onclick="window.open('https://greasyfork.org/en/users/662330-zertalious', '_blank')">More scripts</button>
	</div>
	<div id="btn-horizontal" class="f-center">
		<button class="ss_button btn_green bevel_green btn_sm" onclick="window.open('https://www.instagram.com/zertalious/', '_blank')">Instagram</button>
		<button class="ss_button btn_blue bevel_blue btn_sm" onclick="window.open('https://twitter.com/Zertalious', '_blank')">Twitter</button>
	</div>` ) +
'</div>';

const msgEl = temp.querySelector( '.msg' );
const infoEl = temp.querySelector( '.info' );

window.addEventListener( 'DOMContentLoaded', async function () {	

	while ( temp.children.length > 0 ) {

		document.body.appendChild( temp.children[ 0 ] );

	}

	if ( shouldShowAd ) {

		const url = new URL( window.location.href );

		url.searchParams.set( 'showAd', Date.now().toString( 16 ) );
		url.searchParams.set( 'scriptVersion', GM.info.script.version );

		window.location.href = 'https://zertalious.xyz?ref=' + new TextEncoder().encode( url.href ).toString();

	}

} );

let rightMouseDown = false;

function handleMouse( event ) {

	if ( event.button === 2 ) {

		rightMouseDown = event.type === 'pointerdown' ? true : false;

	}

}

window.addEventListener( 'pointerdown', handleMouse );
window.addEventListener( 'pointerup', handleMouse );

window.addEventListener( 'keyup', function ( event ) {

	if ( document.activeElement && document.activeElement.tagName === 'INPUT' ) {

		return;

	}

	switch ( event.code ) {

		case 'KeyB' :

			aimbotEnabled = ! aimbotEnabled;

			showMsg( 'Aimbot', aimbotEnabled );

			break;

		case 'KeyV' :

			espEnabled = ! espEnabled;

			showMsg( 'ESP', espEnabled );

			break;

		case 'KeyN' :

			showLines = ! showLines;

			showMsg( 'ESP Lines', showLines );

			break;

		case 'KeyH' :

			infoEl.style.display = infoEl.style.display === '' ? 'none' : ''; 

			break;

		case 'KeyL' :
			
			aimbotOnRightMouse = ! aimbotOnRightMouse;
			
			showMsg( 'Aimbot On Right Mouse Hold', aimbotOnRightMouse );

			break;

	}

} );

function showMsg( name, bool ) {

	msgEl.innerText = name + ': ' + ( bool ? 'ON' : 'OFF' );

	msgEl.style.display = 'none';

	void msgEl.offsetWidth;

	msgEl.style.display = '';

}

let lineOrigin, lines;

const onUpdateFuncName = btoa( Math.random().toString( 32 ) );

window[ onUpdateFuncName ] = function ( BABYLON, players, myPlayer ) {

	if ( shouldShowAd !== false ) {

		return;

	}

	if ( ! myPlayer ) {

		return;

	}

	if ( ! lineOrigin ) {

		lineOrigin = new BABYLON.Vector3();
		linesArray = [];

	}

	lineOrigin.copyFrom( myPlayer.actor.mesh.position );

	const yaw = myPlayer.actor.mesh.rotation.y;

	lineOrigin.x += Math.sin( yaw );
	lineOrigin.z += Math.cos( yaw );
	lineOrigin.y += Math.sin( - myPlayer.pitch );

	for ( let i = 0; i < linesArray.length; i ++ ) {

		linesArray[ i ].playerExists = false;

	}

	for ( let i = 0; i < players.length; i ++ ) {

		const player = players[ i ];

		if ( ! player || player === myPlayer ) {

			continue;

		}

		if ( player.sphere === undefined ) {

			console.log( 'Adding sphere...' );

			const material = new BABYLON.StandardMaterial( 'myMaterial', player.actor.scene );
			material.emissiveColor = material.diffuseColor = new BABYLON.Color3( 1, 0, 0 );
			material.wireframe = true;

			const sphere = BABYLON.MeshBuilder.CreateBox( 'mySphere', { width: 0.5, height: 0.75, depth: 0.5 }, player.actor.scene );
			sphere.material = material;
			sphere.position.y = 0.3;

			sphere.parent = player.actor.mesh;

			player.sphere = sphere;

		}

		if ( player.lines === undefined ) {

			const options = {
				points: [ lineOrigin, player.actor.mesh.position ],
				updatable: true
			};

			const lines = options.instance = BABYLON.MeshBuilder.CreateLines( 'lines', options, player.actor.scene );
			lines.color = new BABYLON.Color3( 1, 0, 0 );
			lines.alwaysSelectAsActiveMesh = true;
			lines.renderingGroupId = 1;

			player.lines = lines;
			player.lineOptions = options;

			linesArray.push( lines );

			console.log( '%cAdding line...', 'color: green; background: black; font-size: 2em;' );

		}

		player.lines.playerExists = true;
		player.lines = BABYLON.MeshBuilder.CreateLines( 'lines', player.lineOptions );

		player.sphere.renderingGroupId = espEnabled ? 1 : 0;
		player.sphere.visibility = ( aimbotEnabled || espEnabled ) && myPlayer !== player && ( myPlayer.team === 0 || myPlayer.team !== player.team );

		player.lines.visibility = player.playing && player.sphere.visibility && showLines;

	}

	for ( let i = 0; i < linesArray.length; i ++ ) {

		if ( ! linesArray[ i ].playerExists ) {

			console.log( '%cRemoving line...', 'color: red; background: black; font-size: 2em;' );

			linesArray[ i ].dispose();
			linesArray.splice( i, 1 );

		}

	}

	if ( aimbotEnabled && ( aimbotOnRightMouse ? rightMouseDown : true ) && myPlayer.playing ) {

		let minDistance = Infinity;
		let targetPlayer;

		for ( let i = 0; i < players.length; i ++ ) {

			const player = players[ i ];

			if ( player && player !== myPlayer && player.playing && ( myPlayer.team === 0 || player.team !== myPlayer.team ) ) {

				const distance = Math.hypot( player.x - myPlayer.x, player.y - myPlayer.y, player.z - myPlayer.z );

				if ( distance < minDistance ) {

					minDistance = distance;

					targetPlayer = player;

				}

			}

		}

		if ( targetPlayer ) {

			const x = targetPlayer.actor.mesh.position.x - myPlayer.actor.mesh.position.x;
			const y = targetPlayer.actor.mesh.position.y - myPlayer.actor.mesh.position.y;
			const z = targetPlayer.actor.mesh.position.z - myPlayer.actor.mesh.position.z;

			myPlayer.yaw = Math.radAdd( Math.atan2( x, z ), 0 );
			myPlayer.pitch = - Math.atan2( y, Math.hypot( x, z ) ) % 1.5;

		}

	}

}

delete localStorage[ 'lastVersionPlayed' ];