Public Crabby Script

10/13/2021, 6:09:45 PM

目前為 2021-10-15 提交的版本,檢視 最新版本

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name        Public Crabby Script
// @namespace   LIGMABALLS
// @match       http://bloble.io/
// @grant       none
// @version     1.1
// @author      Crabby
// @description 10/13/2021, 6:09:45 PM
// ==/UserScript==

const keys = {};

let botsSpamming = false;
let botSpamMessage;

const sleep = ms => new Promise(res => setTimeout(res, ms));

const getToken = () => {
	return grecaptcha.execute("6Ldh8e0UAAAAAFOKBv25wQ87F3EKvBzyasSbqxCE");
}

// do not steal this part of my code and upload it or else i will report you
class Bot {
	constructor(existingSocket) {
		this.socket = existingSocket || io.connect(socket.io.uri, {
			query: `cid=${UTILS.getUniqueID()}&rmid=${lobbyRoomID}`
		});
		
		this.socket.bot = true;
		
		this.players = [];
		this.units = [];
		
		this.player = {};
		
		this.socket.on("setUser", (raw, newPlayerIsYou) => {
			if (!raw || !raw[0]) return;
			
			const index = this.getPlayerIndexById(raw[0]);
			const player = {};
			player.id = raw[0];
			player.name = raw[1];
			player.dead = false;
			player.color = raw[2];
			player.size = raw[3];
			player.startSize = raw[4];
			player.x = raw[5];
			player.y = raw[6];
			player.buildRange = raw[7];
			player.gridIndex = raw[8];
			player.spawnProt = raw[9];
			player.skin = raw[10];
			
			if (index !== null) {
				this.players[index] = player;
				if (newPlayerIsYou) {
					this.player = this.players[index];
				}
			} else {
				this.players.push(player);
				if (newPlayerIsYou) {
					this.player = this.players[this.players.length - 1];
				}
			} 
		});
		this.socket.on("delUser", id => {
			const index = this.getPlayerIndexById(id);
			this.players.splice(index, 1);
		});
		
		this.socket.on("au", raw => {
			if (raw) {
				this.units.push({
					id: raw[0],
					owner: raw[1],
					uPath: raw[2] || 0,
					type: raw[3] || 0,
					color: raw[4] || 0,
					paths: raw[5],
					x: raw[6] || 0,
					sX: raw[6] || 0,
					y: raw[7] || 0,
					sY: raw[7] || 0,
					dir: raw[8] || 0,
					turRot: raw[8] || 0,
					speed: raw[9] || 0,
					renderIndex: raw[10] || 0,
					turretIndex: raw[11] || 0,
					range: raw[12] || 0,
					cloak: raw[13] || 0
				});
				
				
			}
		});
		this.socket.on("spa", (a, d, c, b) => {
			a = this.getPlayerIndexById(a);
			
			if (this.units[a] == null) this.units[a] = {};
			
			this.units[a].x = d;
			this.units[a].y = c;
			this.units[a].sX = this.units[a].x || 0;
			this.units[a].sY = this.units[a].y || 0;
		});
		this.socket.on("du", id => {
			const index = this.getPlayerIndexById(id);
			this.units.splice(index, 1);
		});
	}
	
	async spawn(name, skin = 0) {
		this.socket.emit("spawn", { name, skin }, await getToken())
	} 
	
	chat(msg) {
		this.socket.emit("ch", msg);
	}
	
	getPlayerIndexById(id) {
		for (let i = 0; i < this.players.length; i++) {
			if (this.players[i].id === id) {
				return i;
			}
		}
		
		return null;
	}
}

window.Bot = Bot;

window.bots = [];

function placeGenerators() {
	socket.emit("1", 4.73,    245,   3);
	socket.emit("1", 5.0025,  245,   3);
	socket.emit("1", 5.275,   245,   3);
	socket.emit("1", 5.5475,  245,   3);
	socket.emit("1", 5.82,    245,   3);
	socket.emit("1", 6.0925,  245,   3);
	socket.emit("1", 6.365,   245,   3);
	socket.emit("1", 6.6375,  245,   3);
	socket.emit("1", 6.91,    245,   3);
	socket.emit("1", 7.1825,  245,   3);
	socket.emit("1", 7.455,   245,   3);
	socket.emit("1", 7.7275,  245,   3);
	socket.emit("1", 8.0025,  245,   3);
	socket.emit("1", 8.275,   245,   3);
	socket.emit("1", 8.5475,  245,   3);
	socket.emit("1", 8.82,    245,   3);
	socket.emit("1", 9.0925,  245,   3);
	socket.emit("1", 9.3675,  245,   3);
	socket.emit("1", 9.64,    245,   3);
	socket.emit("1", 9.9125,  245,   3);
	socket.emit("1", 10.1875, 245,   3);
	socket.emit("1", 10.4625, 245,   3);
	socket.emit("1", 10.7375, 245,   3);
	socket.emit("1", 4.5889,  186.5, 3);
	socket.emit("1", 5.085,   180.5, 3);
	socket.emit("1", 5.64,    180,   3);
	socket.emit("1", 5.999,   180,   3);
	socket.emit("1", 6.51,    185,   3);
	socket.emit("1", 7.05,    185,   3);
	socket.emit("1", 7.6,     185,   3);
	socket.emit("1", 8.15,    185,   3);
	socket.emit("1", 8.675,   185,   3);
	socket.emit("1", 9.225,   185,   3);
	socket.emit("1", 9.78,    185,   3);
	socket.emit("1", 10.325,  185,   3);
	socket.emit("1", 4.81,    130,   3);
	socket.emit("1", 5.36,    130,   3);
	socket.emit("1", 6.275,   130,   3);
	socket.emit("1", 6.775,   130,   3);
	socket.emit("1", 7.3,     130,   3);
	socket.emit("1", 7.85,    130,   3);
	socket.emit("1", 8.4,     130,   3);
	socket.emit("1", 8.925,   130,   3);
	socket.emit("1", 9.5,     130,   3);
	socket.emit("1", 10.05,   130,   3);
	socket.emit("1", 10.6,    130,   3);
	
	units.forEach(unit => {
		if (unit.owner === player.sid && unit.uPath[0] === 3 && unit.uPath[1] == null) {
			socket.emit("4", unit.id, 0);
		}
	})
}
function placeMicroGens() {
	socket.emit("1", 7.86,   311,    1);
	socket.emit("1", 8.06,   311,    1);
	socket.emit("1", 8.26,   311,    1);
	socket.emit("1", 8.46,   311,    1);
	socket.emit("1", 8.66,   311,    1);
	socket.emit("1", 8.86,   311,    1);
	socket.emit("1", 9.06,   311,    1);
	socket.emit("1", 9.26,   311,    1);
	socket.emit("1", 9.46,   311,    1);
	socket.emit("1", 9.66,   311,    1);
	socket.emit("1", 9.86,   311,    1);
	socket.emit("1", 10.28,  311,    1);
	socket.emit("1", 10.70,  311,    1);
	socket.emit("1", 10.90,  311,    1);
	socket.emit("1", 11.10,  311,    1);
	socket.emit("1", 11.30,  311,    1);
	socket.emit("1", 11.72,  311,    1);
	socket.emit("1", 12.14,  311,    1);
	socket.emit("1", 12.34,  311,    1);
	socket.emit("1", 12.54,  311,    1);
	socket.emit("1", 12.74,  311,    1);
	socket.emit("1", 12.94,  311,    1);
	socket.emit("1", 13.14,  311,    1);
	socket.emit("1", 13.34,  311,    1);
	socket.emit("1", 13.54,  311,    1);
	socket.emit("1", 13.74,  311,    1);
	socket.emit("1", 13.94,  311,    1);
	socket.emit("1", 10.07,  311,    1);
	socket.emit("1", 10.49,  311,    1);
	socket.emit("1", 11.51,  311,    1);
	socket.emit("1", 11.93,  311,    1);
	
	units.forEach(unit => {
		if (unit.owner === player.sid && unit.uPath[0] === 1 && unit.uPath[1] == null) {
			socket.emit("4", unit.id, 1);
		} 
	})
}
function sellGenerators() {
	const yourGens = [];
	units.forEach(unit => {
		if (unit.owner === player.sid && unit.uPath[0] === 3) {
			yourGens.push(unit);
		}
	})
	
	socket.emit("3", yourGens.map(v => v.id));
}
function placeHouses() {
	socket.emit("1", 4.725,  130,    7);
	socket.emit("1", 5.245,  130,    4);
	socket.emit("1", 5.715,  130,    4);
	socket.emit("1", 6.185,  130,    4);
	socket.emit("1", 6.655,  130,    4);
	socket.emit("1", 7.13,   130,    4);
	socket.emit("1", 7.6,    130,    4);
	socket.emit("1", 1.85,   130,    4);
	socket.emit("1", 2.32,   130,    4);
	socket.emit("1", 2.79,   130,    4);
	socket.emit("1", 3.265,  130,    4);
	socket.emit("1", 3.735,  130,    4);
	socket.emit("1", 4.205,  130,    4);
	socket.emit("1", 5.06,   185,    4);
	socket.emit("1", 5.4,    185,    4);
	socket.emit("1", 5.725,  190,    4);
	socket.emit("1", 6.045,  186,    4);
	socket.emit("1", 6.374,  185,    4);
	socket.emit("1", 6.7215, 189.5,  4);
	socket.emit("1", 7.0425, 188.5,  4);
	socket.emit("1", 7.365,  185,    4);
	socket.emit("1", 7.712,  187.45, 4);
	socket.emit("1", 8.035,  188.5,  4);
	socket.emit("1", 8.36,   185,    4);
	socket.emit("1", 2.425,  188,    4);
	socket.emit("1", 2.75,   190,    4);
	socket.emit("1", 3.075,  184,    4);
	socket.emit("1", 3.42,   186,    4);
	socket.emit("1", 3.74,   190,    4);
	socket.emit("1", 4.06,   186,    4);
	socket.emit("1", 4.39,   185,    4);
	socket.emit("1", 4.8625, 245,    4);
	socket.emit("1", 5.1125, 245,    4);
	socket.emit("1", 5.3625, 245,    4);
	socket.emit("1", 5.6125, 245,    4);
	socket.emit("1", 5.8625, 245,    4);
	socket.emit("1", 6.1125, 245,    4);
	socket.emit("1", 6.3625, 245,    4);
	socket.emit("1", 6.6125, 245,    4);
	socket.emit("1", 6.8625, 245,    4);
	socket.emit("1", 7.14,   245,    4);
	socket.emit("1", 7.39,   245,    4);
	socket.emit("1", 7.64,   246,    4);
	socket.emit("1", 7.89,   246,    4);
	socket.emit("1", 8.14,   246,    4);
	socket.emit("1", 8.39,   246,    4);
	socket.emit("1", 8.635,  246,    4);
	socket.emit("1", 8.885,  246,    4);
	socket.emit("1", 2.5825, 245,    4);
	socket.emit("1", 2.8625, 245,    4);
	socket.emit("1", 3.1125, 245,    4);
	socket.emit("1", 3.3625, 245,    4);
	socket.emit("1", 3.6125, 245,    4);
	socket.emit("1", 3.8625, 245,    4);
	socket.emit("1", 4.1125, 245,    4);
	socket.emit("1", 4.3625, 245,    4);
	socket.emit("1", 4.6125, 245,    4);
}
function alertInfo() {
	alert(`
info:
  - hold shift for troop join
  - press Z to rotate your troops
  - press B to summon a bot
`);
}
function placeWalls() {
	socket.emit("1", 4.725,  130,    1);
	socket.emit("1", 5.245,  130,    1);
	socket.emit("1", 5.715,  130,    1);
	socket.emit("1", 6.185,  130,    1);
	socket.emit("1", 6.655,  130,    1);
	socket.emit("1", 7.13,   130,    1);
	socket.emit("1", 7.6,    130,    1);
	socket.emit("1", 1.85,   130,    1);
	socket.emit("1", 2.32,   130,    1);
	socket.emit("1", 2.79,   130,    1);
	socket.emit("1", 3.265,  130,    1);
	socket.emit("1", 3.735,  130,    1);
	socket.emit("1", 4.205,  130,    1);
	socket.emit("1", 5.06,   185,    1);
	socket.emit("1", 5.4,    185,    1);
	socket.emit("1", 5.725,  190,    1);
	socket.emit("1", 6.045,  186,    1);
	socket.emit("1", 6.374,  185,    1);
	socket.emit("1", 6.7215, 189.5,  1);
	socket.emit("1", 7.0425, 188.5,  1);
	socket.emit("1", 7.365,  185,    1);
	socket.emit("1", 7.712,  187.45, 1);
	socket.emit("1", 8.035,  188.5,  1);
	socket.emit("1", 8.36,   185,    1);
	socket.emit("1", 2.425,  188,    1);
	socket.emit("1", 2.75,   190,    1);
	socket.emit("1", 3.075,  184,    1);
	socket.emit("1", 3.42,   186,    1);
	socket.emit("1", 3.74,   190,    1);
	socket.emit("1", 4.06,   186,    1);
	socket.emit("1", 4.39,   185,    1);
	socket.emit("1", 4.8625, 245,    1);
	socket.emit("1", 5.1125, 245,    1);
	socket.emit("1", 5.3625, 245,    1);
	socket.emit("1", 5.6125, 245,    1);
	socket.emit("1", 5.8625, 245,    1);
	socket.emit("1", 6.1125, 245,    1);
	socket.emit("1", 6.3625, 245,    1);
	socket.emit("1", 6.6125, 245,    1);
	socket.emit("1", 6.8625, 245,    1);
	socket.emit("1", 7.14,   245,    1);
	socket.emit("1", 7.39,   245,    1);
	socket.emit("1", 7.64,   246,    1);
	socket.emit("1", 7.89,   246,    1);
	socket.emit("1", 8.14,   246,    1);
	socket.emit("1", 8.39,   246,    1);
	socket.emit("1", 8.635,  246,    1);
	socket.emit("1", 8.885,  246,    1);
	socket.emit("1", 2.5825, 245,    1);
	socket.emit("1", 2.8625, 245,    1);
	socket.emit("1", 3.1125, 245,    1);
	socket.emit("1", 3.3625, 245,    1);
	socket.emit("1", 3.6125, 245,    1);
	socket.emit("1", 3.8625, 245,    1);
	socket.emit("1", 4.1125, 245,    1);
	socket.emit("1", 4.3625, 245,    1);
	socket.emit("1", 4.6125, 245,    1);
	socket.emit("1", 5.21,   245,    1);
	socket.emit("1", 5.71,   245,    1);
	socket.emit("1", 3.725,  245,    1);
	socket.emit("1", 4.225,  245,    1);
	socket.emit("1", 7.86,   311,    1);
	socket.emit("1", 8.06,   311,    1);
	socket.emit("1", 8.26,   311,    1);
	socket.emit("1", 8.46,   311,    1);
	socket.emit("1", 8.66,   311,    1);
	socket.emit("1", 8.86,   311,    1);
	socket.emit("1", 9.06,   311,    1);
	socket.emit("1", 9.26,   311,    1);
	socket.emit("1", 9.46,   311,    1);
	socket.emit("1", 9.66,   311,    1);
	socket.emit("1", 9.86,   311,    1);
	socket.emit("1", 10.28,  311,    1);
	socket.emit("1", 10.70,  311,    1);
	socket.emit("1", 10.90,  311,    1);
	socket.emit("1", 11.10,  311,    1);
	socket.emit("1", 11.30,  311,    1);
	socket.emit("1", 11.72,  311,    1);
	socket.emit("1", 12.14,  311,    1);
	socket.emit("1", 12.34,  311,    1);
	socket.emit("1", 12.54,  311,    1);
	socket.emit("1", 12.74,  311,    1);
	socket.emit("1", 12.94,  311,    1);
	socket.emit("1", 13.14,  311,    1);
	socket.emit("1", 13.34,  311,    1);
	socket.emit("1", 13.54,  311,    1);
	socket.emit("1", 13.74,  311,    1);
	socket.emit("1", 13.94,  311,    1);
	socket.emit("1", 10.07,  311,    1);
	socket.emit("1", 10.49,  311,    1);
	socket.emit("1", 11.51,  311,    1);
	socket.emit("1", 11.93,  311,    1);
	socket.emit("1", 4.725,  250,    1);
	socket.emit("1", -1.55,  190,    1);
}
async function addBot() {
	const bot = new Bot();
	
	bot.spawn(`${player.name}`, player.skin);
	
	window.bots.push(bot);
}
function closeBots() {
	window.bots.forEach(bot => bot.socket.close());
	window.bots = [];
}
function rotateDrones() {
	const distanceBetweenTroops = 2 * Math.PI / selUnits.length;
	const droneRadiusFromMouse = 300;
	
	const mousePlayerDelta = polarToCartesian(targetDir, targetDst);
	const worldMousePos = { x: mousePlayerDelta.x + player.x, y: mousePlayerDelta.y + player.y };
	
	const x1 = player.x + targetDst * Math.cos(targetDir) + camX;
	const y1 = player.y + targetDst * Math.cos(targetDir) + camY;
	
	selUnits.forEach((unit, i) => {
		const x2 = x1 + (Math.cos(distanceBetweenTroops * i + rotateDrones.rotation) * droneRadiusFromMouse);
		const y2 = y1 + (Math.sin(distanceBetweenTroops * i + rotateDrones.rotation) * droneRadiusFromMouse);
		socket.emit("5", x2, y2, [unit.id], 0, 0);
	});

	rotateDrones.rotation += 0.1;
}
rotateDrones.rotation = 0;

function polarToCartesian(r, theta) {
	return {
		x: r * Math.cos(theta),
		y: r * Math.sin(theta)		
	};
}

window.placeWalls = placeWalls

function onReady() {
	backgroundColor = "#444";
	outerColor = "#373737";
	
	socket._emit = socket.emit;
	socket.emit = (...args) => {
		// note: if you use my code and do not include this feature, i will take action against the script you upload by reporting it
		if (args[0] === "spawn") {
			args[1].name = "CS " + args[1].name;
			setTimeout(() => socket._emit("ch", "I am using Public Crabby Script"), 1000);
		}
		
		if (args[0] === "5") {
			args[4] = keys.ShiftLeft ? 0 : args[3];
		}
	
	  socket._emit(...args);
	}
}

document.addEventListener("keydown", async ({ code}) => {
	keys[code] = true;
});

document.addEventListener("keyup", ({ code}) => {
	delete keys[code];
});

const waitUntilReadyInterval = setInterval(() => {
	if (socket) {
		clearInterval(waitUntilReadyInterval);
		onReady();
	}
}, 100);

// this commented out code down here will make the base automatically place walls if there are troops that are dangerous once i decide to fix it
const updateInterval = setInterval(() => {
	if (keys.KeyZ) rotateDrones();
	
	let needsToDefend = false;
	
	units.forEach(unit => {
		if (unit.owner === player.sid) return;
		const distance = Math.sqrt((unit.x - player.x) ** 2 + (unit.y - player.y) ** 2);
		
		if (distance < 400) needsToDefend = true;
	});
	
	if (needsToDefend) {
		placeWalls();
	}
}, 1000 / 20);

// making this a function so i can close it in my ide
(function gui() {
	const crabbyScriptGui = document.createElement("div");
	const buttonAddGens = document.createElement("button");
	const buttonAddMicroGens = document.createElement("button");
	const buttonSellGens = document.createElement("button");
	const buttonGetHouses = document.createElement("button");
	const buttonInfo = document.createElement("button");
	const buttonSpamWalls = document.createElement("button");
	const buttonAddBot = document.createElement("button");
	const buttonCloseBots = document.createElement("button");


	crabbyScriptGui.style.position = "absolute";
	crabbyScriptGui.style.left = "40px";
	crabbyScriptGui.style.top = "40%";
	crabbyScriptGui.style.width = "270px";
	crabbyScriptGui.style.height = "260px";
	crabbyScriptGui.style.background = "linear-gradient(#4330ff88, #53507f88)";
	crabbyScriptGui.style.border = "5px solid #5350ff";
	crabbyScriptGui.style["border-radius"] = "5px";
	crabbyScriptGui.style["box-shadow"] = "10px 6px 10px #0000007f";


	buttonAddGens.style.position = "relative";
	buttonAddGens.style.left = "5px";
	buttonAddGens.style.top = "5px";
	buttonAddGens.style.width = "80px";
	buttonAddGens.style.height = "30px";
	buttonAddGens.style.background = "linear-gradient(to bottom right, #53507f, #5350ff)";
	buttonAddGens.style.color = "#aaa";
	buttonAddGens.style["font-family"] = "Ubuntu";
	buttonAddGens.style["font-size"] = "13px";
	buttonAddGens.style["border-radius"] = "5px";
	buttonAddGens.innerText = "Get power";
	buttonAddGens.addEventListener("click", placeGenerators);

	buttonAddMicroGens.style.position = "relative";
	buttonAddMicroGens.style.left = "10px";
	buttonAddMicroGens.style.top = "5px";
	buttonAddMicroGens.style.width = "85px";
	buttonAddMicroGens.style.height = "30px";
	buttonAddMicroGens.style.background = "linear-gradient(to bottom right, #53507f, #5350ff)";
	buttonAddMicroGens.style.color = "#aaa";
	buttonAddMicroGens.style["font-family"] = "Ubuntu";
	buttonAddMicroGens.style["font-size"] = "13px";
	buttonAddMicroGens.style["border-radius"] = "5px";
	buttonAddMicroGens.innerText = "Micro gens";
	buttonAddMicroGens.addEventListener("click", placeMicroGens);

	buttonSellGens.style.position = "relative";
	buttonSellGens.style.left = "15px";
	buttonSellGens.style.top = "5px";
	buttonSellGens.style.width = "85px";
	buttonSellGens.style.height = "30px";
	buttonSellGens.style.background = "linear-gradient(to bottom right, #53507f, #5350ff)";
	buttonSellGens.style.color = "#aaa";
	buttonSellGens.style["font-family"] = "Ubuntu";
	buttonSellGens.style["font-size"] = "13px";
	buttonSellGens.style["border-radius"] = "5px";
	buttonSellGens.innerText = "Sell gens";
	buttonSellGens.addEventListener("click", sellGenerators);

	buttonGetHouses.style.position = "relative";
	buttonGetHouses.style.left = "5px";
	buttonGetHouses.style.top = "10px";
	buttonGetHouses.style.width = "85px";
	buttonGetHouses.style.height = "30px";
	buttonGetHouses.style.background = "linear-gradient(to bottom right, #53507f, #5350ff)";
	buttonGetHouses.style.color = "#aaa";
	buttonGetHouses.style["font-family"] = "Ubuntu";
	buttonGetHouses.style["font-size"] = "13px";
	buttonGetHouses.style["border-radius"] = "5px";
	buttonGetHouses.innerText = "Add houses";
	buttonGetHouses.addEventListener("click", placeHouses);

	buttonSpamWalls.style.position = "relative";
	buttonSpamWalls.style.left = "-80px";
	buttonSpamWalls.style.top = "10px";
	buttonSpamWalls.style.width = "85px";
	buttonSpamWalls.style.height = "30px";
	buttonSpamWalls.style.background = "linear-gradient(to bottom right, #53507f, #5350ff)";
	buttonSpamWalls.style.color = "#aaa";
	buttonSpamWalls.style["font-family"] = "Ubuntu";
	buttonSpamWalls.style["font-size"] = "13px";
	buttonSpamWalls.style["border-radius"] = "5px";
	buttonSpamWalls.innerText = "Place walls";
	buttonSpamWalls.addEventListener("click", placeWalls);

	buttonInfo.style.position = "relative";
	buttonInfo.style.left = "5px";
	buttonInfo.style.top = "195px";
	buttonInfo.style.width = "85px";
	buttonInfo.style.height = "30px";
	buttonInfo.style.background = "linear-gradient(to bottom right, #53507f, #5350ff)";
	buttonInfo.style.color = "#aaa";
	buttonInfo.style["font-family"] = "Ubuntu";
	buttonInfo.style["font-size"] = "13px";
	buttonInfo.style["border-radius"] = "5px";
	buttonInfo.innerText = "info";
	buttonInfo.addEventListener("click", alertInfo);

	buttonAddBot.style.position = "relative";
	buttonAddBot.style.left = "180px";
	buttonAddBot.style.top = "-20px";
	buttonAddBot.style.width = "85px";
	buttonAddBot.style.height = "30px";
	buttonAddBot.style.background = "linear-gradient(to bottom right, #53507f, #5350ff)";
	buttonAddBot.style.color = "#aaa";
	buttonAddBot.style["font-family"] = "Ubuntu";
	buttonAddBot.style["font-size"] = "13px";
	buttonAddBot.style["border-radius"] = "5px";
	buttonAddBot.innerText = "Add bot";
	buttonAddBot.addEventListener("click", addBot);
	
	buttonCloseBots.style.position = "relative";
	buttonCloseBots.style.left = "-80px";
	buttonCloseBots.style.top = "15px";
	buttonCloseBots.style.width = "85px";
	buttonCloseBots.style.height = "30px";
	buttonCloseBots.style.background = "linear-gradient(to bottom right, #53507f, #5350ff)";
	buttonCloseBots.style.color = "#aaa";
	buttonCloseBots.style["font-family"] = "Ubuntu";
	buttonCloseBots.style["font-size"] = "13px";
	buttonCloseBots.style["border-radius"] = "5px";
	buttonCloseBots.innerText = "Close bots";
	buttonCloseBots.addEventListener("click", closeBots);

	crabbyScriptGui.appendChild(buttonAddGens);
	crabbyScriptGui.appendChild(buttonAddMicroGens);
	crabbyScriptGui.appendChild(buttonSellGens);
	crabbyScriptGui.appendChild(buttonGetHouses);
	crabbyScriptGui.appendChild(buttonInfo);
	crabbyScriptGui.appendChild(buttonSpamWalls);
	crabbyScriptGui.appendChild(buttonAddBot);
	crabbyScriptGui.appendChild(buttonCloseBots);
	document.body.appendChild(crabbyScriptGui);
})();