DigDig.IO Gold Bot

A simple bot that farms gold in digdig.io

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         DigDig.IO Gold Bot
// @namespace    https://tampermonkey.net/
// @version      0.0.8
// @description  A simple bot that farms gold in digdig.io
// @author       Zertalious (Zert)
// @match        *://digdig.io/*
// @icon         https://www.google.com/s2/favicons?domain=digdig.io
// @grant        none
// @run-at       document-end
// ==/UserScript==

let goldCount = 0;
let timeRan = 0;

let lastTime = 0;

const chunkSize = 64;
const goldPositions = [];

let isDead = false;
let isRunning = false;

let health = 0;

let border = null;

const chunks = [];

let serverIndex = 0;
const servers = [];

const modes = [ 'ffa', 'teams', 'maze' ];

let angle = Math.random() * Math.PI * 2;

init();

async function init() {

	for ( let i = 0; i < modes.length; i ++ ) {

		const response = await fetch( 'https://api.n.m28.io/endpoint/digdig-' + modes[ i ] + '/findEach' );

		const json = await response.json();

		for ( let key in json.servers ) {

			servers.push( json.servers[ key ].id );

		}

	}

	isRunning = true;

	window.addEventListener( 'keyup', function ( event ) {

		if ( String.fromCharCode( event.keyCode ) === 'B' ) {

			isRunning = ! isRunning;

			setTimeout( function () {

				setAttack( isRunning );

			}, 0 );

		}

	} );

}

window.requestAnimationFrame = new Proxy( window.requestAnimationFrame, {
	apply( target, thisArgs, args ) {

		if ( isRunning === true ) {

			args[ 0 ] = new Proxy( args[ 0 ], {
				apply( target, thisArgs, args ) {

					isDead = false;

					healthX.length = 0;
					health = 0;

					border = null;

					goldPositions.length = 0;

					Reflect.apply( ...arguments );

					const now = Date.now();

					if ( isRunning && lastTime > 0 ) {

						timeRan += now - lastTime;

					}

					lastTime = now;

					if ( isDead === true || health <= 0 ) {

						pressEnter();

						return;

					}

					setAttack( true );

					if ( goldPositions.length > 0 ) {

						let target;

						if ( border !== null ) {

							const [ bx, by, br ] = border;

							for ( let i = 0; i < goldPositions.length; i ++ ) {

								const [ x, y ] = goldPositions[ i ];

								if ( Math.hypot( x - bx, y - by ) < br ) {

									mouseMove( x, y );
									
									return;

								}

							}

						} else {

							mouseMove( 
								goldPositions[ 0 ][ 0 ], 
								goldPositions[ 0 ][ 1 ]
							);

							return;

						}
						

					}

					mouseMove( 
						( Math.cos( angle ) * 0.5 + 0.5 ) * window.innerWidth, 
						( Math.sin( angle ) * 0.5 + 0.5 ) * window.innerHeight 
					);

					if ( health <= 0.05 ) {

						angle = Math.random() * Math.PI * 2;

						serverIndex = ( serverIndex + 1 ) % servers.length;

						cp6.forceServerID( servers[ serverIndex ] );

						while ( chunks.length > 0 ) {

							chunks.shift().golds.length = 0;

						}

					}

				}
			} );

		}

		return Reflect.apply( ...arguments );

	}
} );

const Context = CanvasRenderingContext2D.prototype;

Context.arc = new Proxy( Context.arc, {
	apply( target, ctx, [ x, y, r ] ) {

		Reflect.apply( ...arguments );

		if ( isRunning && ctx.fillStyle === '#222222' && x !== 0 && y !== 0 ) {

			border = [ x, y, r ];

			ctx.save();

			ctx.translate( window.innerWidth / 2, 10 );

			ctx.font = 'bolder 30px Ubuntu';

			ctx.textAlign = 'center';
			ctx.textBaseline = 'top';

			const a = goldCount + ' gold found';

			ctx.lineWidth = 2;
			ctx.strokeStyle = '#000';

			ctx.strokeText( a, 0, 0 );

			ctx.fillStyle = '#fff';
			ctx.fillText( a, 0, 0 );

			const seconds = timeRan / 1000;
			const mins = Math.floor( seconds / 60 );

			const b ='in ' + ( mins > 0 ? mins + 'm ' : '' ) + ( seconds % 60 ).toFixed( 1 ) + 's';

			ctx.font = 'bolder 18px Ubuntu';

			ctx.strokeText( b, 0, 32 );
			ctx.fillText( b, 0, 32 );

			ctx.restore();

		}

	}
} );

Context.drawImage = new Proxy( Context.drawImage, {
	apply( target, thisArgs, [ { golds } ] ) {

		if ( golds !== undefined ) {

			const { a, d, e, f } = thisArgs.getTransform();

			for ( let i = 0; i < golds.length; i ++ ) {

				const [ m, n, ] = golds[ i ];

				goldPositions.push( [
					m / chunkSize * a + e, 
					n / chunkSize * d + f
				] );

				if ( ! golds[ i ].counted ) {

					goldCount ++;

					golds[ i ].counted = true;

				}

			}

		}

		return Reflect.apply( ...arguments );

	}
} );

const healthX = [];

const params = {
	apply( target, thisArgs, [ x ] ) {

		healthX[ target.name === 'moveTo' ? 0 : 1 ] = x;

		return Reflect.apply( ...arguments );

	}
};

Context.moveTo = new Proxy( Context.moveTo, params );
Context.lineTo = new Proxy( Context.lineTo, params );

Context.stroke = new Proxy( Context.stroke, {
	apply( target, thisArgs, args ) {

		if ( thisArgs.strokeStyle === '#75dd34' ) {

			health = ( healthX[ 0 ] - healthX[ 1 ] ) / ( 2 * healthX[ 0 ] );

		}

		return Reflect.apply( ...arguments );

	}
} );

const OffscreenContext = typeof OffscreenCanvasRenderingContext2D !== 'undefined' ? 
	OffscreenCanvasRenderingContext2D.prototype : Context;

OffscreenContext.drawImage = new Proxy( OffscreenContext.drawImage, {
	apply( target, thisArgs, [ { golds } ] ) {

		if ( golds !== undefined ) {

			console.log( 'here!' );

			thisArgs.canvas.golds = golds;

		}

		return Reflect.apply( ...arguments );

	}
} );

OffscreenContext.fillRect = new Proxy( OffscreenContext.fillRect, {
	apply( target, thisArgs, args ) {

		if ( thisArgs.fillStyle === '#000000' ) {

			isDead = true;

		}

		return Reflect.apply( ...arguments );

	}
} );

OffscreenContext.putImageData = new Proxy( OffscreenContext.putImageData, {
	apply( target, thisArgs, [ { data } ] ) {

		console.log( thisArgs.canvas );

		if ( thisArgs.canvas.width === chunkSize && thisArgs.canvas.height === chunkSize ) {

			thisArgs.canvas.golds = [];

			for ( let i = 0; i < data.length; i += 4 ) {

				if ( isGoldColor( data[ i ], data[ i + 1 ], data[ i + 2 ] ) ) {

					const index = i / 4;

					thisArgs.canvas.golds.push( [
						index % chunkSize, 
						Math.floor( index / chunkSize )
					] );

				}

			}

			chunks.push( thisArgs.canvas );

		}

		return Reflect.apply( ...arguments );

	}
} );

OffscreenContext.fillRect = new Proxy( OffscreenContext.fillRect, {
	apply( target, thisArgs, [ x, y, width, height ] ) {

		if ( thisArgs.canvas.width === chunkSize && thisArgs.canvas.height === chunkSize ) {

			if ( thisArgs.canvas.golds === undefined ) {

				thisArgs.canvas.golds = [];

			}

			if ( isGoldColor( thisArgs.fillStyle ) ) {

				thisArgs.canvas.golds.push( [ x, y ] );

			}

		}

		return Reflect.apply( ...arguments );

	} 
} );

OffscreenContext.clearRect = new Proxy( OffscreenContext.clearRect, {
	apply( target, thisArgs, [ x, y, width, height ] ) {

		if ( thisArgs.canvas.golds !== undefined ) {

			if ( width === chunkSize && height === chunkSize ) {

				thisArgs.canvas.golds.length = 0;

			} else {

				for ( let i = 0; i < thisArgs.canvas.golds.length; i ++ ) {

					const [ m, n ] = thisArgs.canvas.golds[ i ];

					if ( m === x && n === y ) {

						thisArgs.canvas.golds.splice( i, 1 );
						break;

					}

				}

			}
			
		}

		return Reflect.apply( ...arguments );

	} 
} );

function isGoldColor( r, g, b ) {

	if ( arguments.length === 1 ) {

		g = parseInt( r.substring( 3, 5 ), 16 );
		b = parseInt( r.substring( 5, 7 ), 16 );
		r = parseInt( r.substring( 1, 3 ), 16 );

	}

	return Math.hypot( 0xa5 - r, 0x9e - g, 0x15 - b ) < 25;

}

function pressEnter() {

	keyEvent( 'keydown', 13 );
	keyEvent( 'keyup', 13 );

}

function setAttack( bool ) {

	keyEvent( bool !== false ? 'keydown' : 'keyup', 32 );

}

function setHeal( bool ) {

	keyEvent( bool !== false ? 'keydown' : 'keyup', 16 );

}

function keyEvent( type, keyCode ) {

	window.dispatchEvent( new KeyboardEvent( type, { keyCode } ) );

}

function mouseMove( clientX, clientY ) {

	window.Module.canvas.dispatchEvent(
		new MouseEvent( 'mousemove', { 
			clientX, 
			clientY 
		} )
	);

}