Melvor Obstacle Filter

Agility course planner that allows you to filter agility obstacles based on skill of interest.

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name		Melvor Obstacle Filter
// @namespace	http://tampermonkey.net/
// @version		0.1.8
// @description	Agility course planner that allows you to filter agility obstacles based on skill of interest.
// @author		GMiclotte
// @include		https://melvoridle.com/*
// @include		https://*.melvoridle.com/*
// @exclude		https://melvoridle.com/index.php
// @exclude		https://*.melvoridle.com/index.php
// @exclude		https://wiki.melvoridle.com/*
// @exclude		https://*.wiki.melvoridle.com/*
// @inject-into page
// @noframes
// @grant		none
// ==/UserScript==

((main) => {
    const script = document.createElement('script');
    script.textContent = `try { (${main})(); } catch (e) { console.log(e); }`;
    document.body.appendChild(script).parentNode.removeChild(script);
})(() => {

    function startObstacleFilter() {
        if (window.obstacleFilter !== undefined) {
            console.error('Obstacle Filter is already loaded!');
        } else {
            createObstacleFilter();
            // load after 5s to give Melvor Show Modifiers time to load
            setTimeout(loadObstacleFilter, 200);
        }
    }

    function createObstacleFilter() {
        window.obstacleFilter = {};

        obstacleFilter.log = function (...args) {
            console.log('Melvor Obstacle Filter:', ...args)
        }

        obstacleFilter.loadTries = 0;

        obstacleFilter.courseData = {
            course: Array(10).fill(-1),
            courseMastery: Array(10).fill(false),
            pillar: -1,
        }

        obstacleFilter.createMenu = () => {
            // create show modifiers instance
            obstacleFilter.showModifiers = new MICSR.ShowModifiers('', 'Melvor Obstacle Filter');
            // set names
            obstacleFilter.modalID = 'obstacleFilterModal';
            obstacleFilter.menuItemID = 'obstacleFilterButton';

            // clean up in case elements already exist
            MICSR.destroyMenu(obstacleFilter.menuItemID, obstacleFilter.modalID);

            // create wrapper
            obstacleFilter.content = document.createElement('div');
            obstacleFilter.content.className = 'mcsTabContent';
            obstacleFilter.content.style.flexWrap = 'nowrap';

            // create modal and access point
            obstacleFilter.modal = MICSR.addModal('Obstacle Filter', obstacleFilter.modalID, [obstacleFilter.content]);
            let style = document.createElement("style");
            document.head.appendChild(style);
            let sheet = style.sheet;
            sheet.insertRule('#obstacleFilterModal.show { display: flex !important; }')
            sheet.insertRule('#obstacleFilterModal .modal-dialog { max-width: 95%; display: inline-block; }')
            MICSR.addMenuItem('Obstacle Filter', 'assets/media/main/stamina.svg', obstacleFilter.menuItemID, obstacleFilter.modalID);

            // add filter card
            obstacleFilter.addFilterCard();

            // log
            obstacleFilter.log('added settings menu!')
        }

        obstacleFilter.addFilterCard = () => {
            obstacleFilter.filterCard = new MICSR.Card(obstacleFilter.content, '', '150px', true);
            obstacleFilter.filterCard.addButton('Import Agility Course', () => {
                const chosenAgilityObstacles = [];
                game.agility.builtObstacles.forEach(x => chosenAgilityObstacles.push(x.id));
                const agilityPassivePillarActive = game.agility.builtPassivePillar === undefined ? -1 : game.agility.builtPassivePillar.id;
                obstacleFilter.agilityCourse.importAgilityCourse(
                    chosenAgilityObstacles,
                    MASTERY[Skills.Agility].xp.map(x => x > 13034431),
                    agilityPassivePillarActive,
                );
            });
            const filterData = [
                [
                    {tag: 'all', text: 'All', media: 'assets/media/main/completion_log.svg'},
                    // {tag: 'golbinRaid', text: 'Golbin Raid', media: 'assets/media/main/raid_coins.svg'},
                    {tag: 'combat', text: 'Combat', media: 'assets/media/skills/combat/combat.svg'},
                    {tag: 'melee', text: 'Melee', media: 'assets/media/skills/attack/attack.svg'},
                    {tag: 'ranged', text: 'Ranged', media: 'assets/media/skills/ranged/ranged.svg'},
                    {tag: 'magic', text: 'Combat Magic', media: 'assets/media/skills/combat/spellbook.svg'},
                    {tag: 'slayer', text: 'Slayer', media: 'assets/media/skills/slayer/slayer.svg'},
                ],
                obstacleFilter.showModifiers.gatheringSkills.map(skill => {
                    return {
                        tag: skill,
                        text: skill,
                        media: `assets/media/skills/${skill.toLowerCase()}/${skill.toLowerCase()}.svg`,
                    }
                }),
                [
                    ...obstacleFilter.showModifiers.productionSkills.map(skill => {
                        return {
                            tag: skill,
                            text: skill,
                            media: `assets/media/skills/${skill.toLowerCase()}/${skill.toLowerCase()}.svg`,
                        }
                    }),
                    {tag: 'altMagic', text: 'Alt. Magic', media: 'assets/media/skills/magic/magic.svg'},
                ],
            ];
            filterData.forEach(row => {
                const container = obstacleFilter.filterCard.createCCContainer();
                container.style.display = 'block';
                container.style.flexWrap = 'nowrap';
                row.forEach(data => {
                    const id = `Obstacle Filter ${data.tag} Button`
                    const callback = () => {
                        const previousButton = document.getElementById(`Obstacle Filter ${obstacleFilter.filter.tag} Button`);
                        obstacleFilter.unselectButton(previousButton);
                        obstacleFilter.createCourse({...data});
                        const button = document.getElementById(`Obstacle Filter ${obstacleFilter.filter.tag} Button`);
                        obstacleFilter.selectButton(button);
                    };
                    const button = obstacleFilter.filterCard.createImageButton(data.media, id, callback, 'Small', data.text);
                    button.id = id;
                    container.appendChild(button);
                });
                obstacleFilter.filterCard.container.appendChild(container);
            });
            const modifierDiv = document.createElement('div');
            modifierDiv.id = 'show-obstacle-modifiers';
            obstacleFilter.filterCard.container.appendChild(modifierDiv);
            // collapse filterData
            obstacleFilter.filterData = [...filterData[0], ...filterData[1], ...filterData[2]];
            //create course card
            obstacleFilter.createCourse(obstacleFilter.filterData[0]);
            const button = document.getElementById(`Obstacle Filter ${obstacleFilter.filter.tag} Button`);
            obstacleFilter.selectButton(button);
        }

        obstacleFilter.createCourse = (filter) => {
            obstacleFilter.filter = filter;
            if (!obstacleFilter.courseCard) {
                obstacleFilter.courseCard = new MICSR.Card(obstacleFilter.content, '', '150px', true);
                obstacleFilter.agilityCourse = new MICSR.AgilityCourse(
                    obstacleFilter,
                    obstacleFilter.courseData,
                    obstacleFilter.filterData,
                );
            } else {
                obstacleFilter.courseCard.clearContainer();
            }
            obstacleFilter.agilityCourse.createAgilityCourseContainer(obstacleFilter.courseCard, filter);

            // finalize tooltips
            const tippyOptions = {allowHTML: true, animation: false, hideOnClick: false};
            obstacleFilter.tippyInstances = tippy('#obstacleFilterModal [data-tippy-content]', tippyOptions);
            obstacleFilter.tippySingleton = tippy.createSingleton(obstacleFilter.tippyInstances, {delay: [0, 200], ...tippyOptions});

            // select current setup
            const masteryMap = {};
            obstacleFilter.courseData.courseMastery.forEach((mastery, category) => {
                if (!mastery) {
                    return;
                }
                masteryMap[obstacleFilter.courseData.course[category]] = obstacleFilter.courseData.course[category] !== -1;
            });
            obstacleFilter.agilityCourse.importAgilityCourse([...obstacleFilter.courseData.course], masteryMap, obstacleFilter.courseData.pillar);
            obstacleFilter.agilityCourseCallback();
        }

        obstacleFilter.agilityCourseCallback = () => {
            obstacleFilter.modifiers = new PlayerModifiers();
            const course = obstacleFilter.courseData.course;
            const courseMastery = obstacleFilter.courseData.courseMastery;
            const pillar = obstacleFilter.courseData.pillar;
            // compute agility modifiers
            MICSR.addAgilityModifiers(course, courseMastery, pillar, obstacleFilter.modifiers)
            // print
            $('#show-obstacle-modifiers').replaceWith(
                obstacleFilter.showModifiers.printRelevantModifiersHtml(
                    obstacleFilter.modifiers,
                    `${obstacleFilter.filter.text} Obstacle Modifiers`,
                    obstacleFilter.filter.tag,
                    'show-obstacle-modifiers',
                ),
            );
        };

        obstacleFilter.selectButton = (button) => {
            button.classList.add('btn-primary');
            button.classList.remove('btn-outline-dark');
        }

        obstacleFilter.unselectButton = (button) => {
            button.classList.remove('btn-primary');
            button.classList.add('btn-outline-dark');
        }
    }

    function loadObstacleFilter() {
        // Loading script
        if (obstacleFilter.loadTries === 0) {
            obstacleFilter.log('loading...');
        }

        // check requirements
        obstacleFilter.loadTries++
        if (!checkRequirements(obstacleFilter.loadTries === 10)) {
            if (obstacleFilter.loadTries < 10) {
                setTimeout(loadObstacleFilter, 200);
            }
            return;
        }

        // create menu
        obstacleFilter.createMenu();
    }

    function checkRequirements(print = false) {
        let requirementsMet = true;

        const reqMicsrMajorVersion = 1;
        const reqMicsrMinorVersion = 6;
        const reqMicsrPatchVersion = 4;
        const reqMicsrPreReleaseVersion = undefined;

        let reqMicsrversion = `v${reqMicsrMajorVersion}.${reqMicsrMinorVersion}.${reqMicsrPatchVersion}`;
        if (reqMicsrPreReleaseVersion !== undefined) {
            reqMicsrversion = `${reqMicsrversion}-${reqMicsrPreReleaseVersion}`;
        }

        if (window.MICSR === undefined || !MICSR.versionCheck(false, reqMicsrMajorVersion, reqMicsrMinorVersion, reqMicsrPatchVersion, reqMicsrPreReleaseVersion)) {
            if (print) {
                obstacleFilter.log('Failed to load Melvor Obstacle Filter! '
                    + `\nMelvor Obstacle Filter requires "Melvor Idle Combat Simulator Reloaded" ${reqMicsrversion} or later.`
                    + '\nFind it here: https://github.com/visua0/Melvor-Idle-Combat-Simulator-Reloaded');
            }
            requirementsMet = false;
        }
        return requirementsMet;
    }

    function loadScript() {
        if (typeof confirmedLoaded !== typeof undefined && confirmedLoaded) {
            // Only load script after game has opened
            clearInterval(scriptLoader);
            startObstacleFilter();
        }
    }

    const scriptLoader = setInterval(loadScript, 200);
});