Atlantis GameData hyperlinks

Add hyperlinks to GameData

目前為 2021-03-22 提交的版本,檢視 最新版本

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Atlantis GameData hyperlinks
// @namespace    http://atlantis-pbem.com/data
// @version      0.002
// @description  Add hyperlinks to GameData
// @author       Anton
// @match        http://atlantis-pbem.com/data
// @grant        GM_addStyle
// ==/UserScript==

(function() {
    'use strict';

GM_addStyle(`
.gameDataMenu {
  position: fixed;
  right: 0;
  top: 100px;
  width: 350px;
  border-top: 1px solid #CCC;
  border-left: 1px solid #CCC;
  border-bottom: 1px solid #CCC;
  border-top-left-radius: 8px;
  border-bottom-left-radius: 8px;
  padding: 8px;
}
.gameDataLink, pre > a.mainlink {
  position: relative;
  top: -80px;
}
#skills-ph, #items-ph {
  padding-left: 8px;
  font-size: 70%;
}
#filtr {
  margin-left: 8px;
  padding: 1px;
  border: 1px solid #CCC;
}
`);

    let body = document.querySelector('body');
    let container = document.querySelector('pre');
    let data = container.innerHTML;
    let dataLines = data.split(/\r?\n/);

    let skillReportLine = dataLines.indexOf("Skill reports:");
    let itemReportLine = dataLines.indexOf("Item reports:");
    let objectReportLine = dataLines.indexOf("Object reports:");

    let controlPanel = document.createElement('div');
    controlPanel.className = 'gameDataMenu';
    controlPanel.innerHTML = `
<div><label for="filtr">Search: </label><input id="filtr" type="text"></div>
<a href="#skills">Skills</a>
<div id="skills-ph"></div>
<a href="#items">Items</a>
<div id="items-ph"></div>
<a href="#objects">Objects</a>
`;
    body.append(controlPanel);

    dataLines[skillReportLine] = '<a name="skills" class="gameDataLink"></a>Skill reports:';
    dataLines[itemReportLine] = '<a name="items" class="gameDataLink"></a>Item reports:';
    dataLines[objectReportLine] = '<a name="objects" class="gameDataLink"></a>Object reports:';

    let skillsArray = [];
    let objectsArray = [];
    let skillsDescription = {};
    let objectsDescription = {};
    let skillsDesc = {};
    let objectDesc = {};

    let addToArray = (arr, key, item) => {
        if (arr != '' && key != '') {
            if (!arr[key]) arr[key] = [];
            if (arr[key].indexOf(item) == -1) arr[key].push(item);
        }
    };

    let analyzePart = (s, run, prevSkill, prevObject) => {
        let parts = s.match(/(.*)(\[(.{3,4})\])(.*)/);
        if (parts && parts.length > 0) {
            let skillAddon = (skillsArray.indexOf(parts[3] + '1') != -1) ? '1' : '';
            addToArray(skillsDescription, prevSkill, parts[3] + skillAddon);
            addToArray(objectsDescription, prevObject, parts[3]);
            return analyzePart(parts[1], run, prevSkill, prevObject) + '<a href="#' + parts[3] + skillAddon + '">' + parts[2] + '</a>' + analyzePart(parts[4], run, prevSkill, prevObject);
        }
        return s;
    };

    for (let run = 0; run < 2; run++) {
        let prevLine = '';
        let prevSkill = '';
        let prevObject = '';
        for (let i = 0; i < dataLines.length; i++) {
            let str = dataLines[i];
            // mining [MINI] 3: A unit with this skill may PRODUCE mithril [MITH] at
            let searchForName = str.match(/(\S.*)(\[(.{3,4})\].(\d)):(.*)/);
            if (searchForName && searchForName.length > 0 && prevLine.trim() == '') {
                let firstPart = searchForName[1]; // mining
                let linkText = searchForName[2]; // [MINI] 3
                let name = searchForName[3]; // MINI
                let level = parseInt(searchForName[4]); // 3
                let lastPart = searchForName[5]; // A unit with this skill may PRODUCE mithril [MITH] at
                let linkName = name + level;
                prevSkill = name + '1';
                prevObject = '';
                if (skillsArray.indexOf(linkName) == -1) {
                    skillsArray.push(linkName);
                    lastPart = analyzePart(lastPart, run, prevSkill, prevObject);
                    dataLines[i] = firstPart + '<a class="mainlink" name="' + linkName + '"></a>' + linkText + ':' + lastPart;
                }
            } else {
                // winged horse [WING], weight 50, walking capacity 20, riding capacity
                searchForName = str.match(/(\S.*)(\[(.{3,4})\])[,\.](.*)/);
                if (searchForName && searchForName.length > 0 && prevLine.trim() == '') {
                    let firstPart = searchForName[1]; // winged horse
                    let linkText = searchForName[2]; // [WING]
                    let name = searchForName[3]; // WING
                    let lastPart = searchForName[4]; // weight 50, walking capacity 20, riding capacity
                    let linkName = name;
                    prevSkill = '';
                    prevObject = name;
                    if (objectsArray.indexOf(linkName) == -1) {
                        objectsArray.push(linkName);
                        lastPart = analyzePart(lastPart, run, prevSkill, prevObject);
                        dataLines[i] = firstPart + '<a class="mainlink" name="' + linkName + '"></a>' + linkText + ',' + lastPart;
                    }
                } else {
                    if (run == 1) dataLines[i] = analyzePart(str, run, prevSkill, prevObject);
                }
            }
            if (str.trim() == '') {
                prevSkill = '';
                prevObject = '';
            } else if (prevSkill != '' && run == 0) {
                if (!skillsDesc[prevSkill]) skillsDesc[prevSkill] = str.trim().toUpperCase();
                else skillsDesc[prevSkill] += ' ' + str.trim().toUpperCase();
            } else if (prevObject != '' && run == 0) {
                if (!objectDesc[prevObject]) objectDesc[prevObject] = str.trim().toUpperCase();
                else objectDesc[prevObject] += ' ' + str.trim().toUpperCase();
            }
            prevLine = str;
        }
    }

    container.innerHTML = dataLines.join("\n");

    let skillHasObject = (skil, filterValue) => {
        let found = skillsDescription[skil] && !!(skillsDescription[skil].find(o => o.indexOf(filterValue) != -1));
        let foundInDesc = skillsDesc[skil] && skillsDesc[skil].indexOf(filterValue) != -1;
        return found || foundInDesc;
    };

    let objectHasSkill = (ob, filterValue) => {
        let found = objectsDescription[ob] && !!(objectsDescription[ob].find(o => o.indexOf(filterValue) != -1));
        let foundInDesc = objectDesc[ob] && objectDesc[ob].indexOf(filterValue) != -1;
        return found || foundInDesc;
    };

    let updateLists = (filterValue) => {
        let skillsPH = document.querySelector('#skills-ph');
        skillsPH.innerHTML = skillsArray
            .filter((e) => e[e.length - 1] == 1)
            .filter((e) => e.indexOf(filterValue) != -1 || skillHasObject(e, filterValue))
            .map((e) => e.substr(0, e.length - 1))
            .map((e) => '<a href="#' + e + '1">' + e + '</a>')
            .join(', ');

        let itemsPH = document.querySelector('#items-ph');
        itemsPH.innerHTML = objectsArray
            .filter((e) => e.indexOf(filterValue) != -1 || objectHasSkill(e, filterValue))
            .map((e) => '<a href="#' + e + '">' + e + '</a>')
            .join(', ');
    }

    updateLists('');

    let inp = document.querySelector('#filtr');
    inp.onkeyup = (e) => {
        updateLists(String(inp.value).toUpperCase());
    };

    console.log(skillsDesc);
    console.log(objectDesc);
})();