Auto Fist!

Plays the Dungeon Fist! mini-game in KoL for you.

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name           Auto Fist!
// @namespace      kol.interface.unfinished
// @description    Plays the Dungeon Fist! mini-game in KoL for you.
// @include        http://*kingdomofloathing.com/choice.php*
// @include        http://*kingdomofloathing.com/arcade.php*
// @include        http://127.0.0.1:*/arcade.php*
// @include        http://127.0.0.1:*/choice.php*
// @version        1.21
// @grant          GM_getValue
// @grant          GM_setValue
// @grant          GM_xmlhttpRequest
// ==/UserScript==

// Version 1.21
// - add @grant
// Version 1.2
// - disable when there's a Finish From Memory button.
// Version 1.1
// - added a button after the game is over that allows you to
//   repeat it automatically a specified number of times.
// - sped it up a bit.
// Version 1.0

function df() {
	var path=['Go West','Fight!', // demons
			  'Go South','Fight!', // ghosts
			  'Go East', // strength potion
			  'Go West',
			  'Go North',
			  'Go East',
			  'Go North','Fight!', // grunts, potion
			  'Go North',
			  'Go North','Fight!', // grunts
			  'Go East', // magic potion
			  'Go East','Fight!', // ghosts
			  'Go South', // shoot the food
			  'Go North',
			  'Go West',
			  'Go West',
			  'Go South',
			  'Go East',
			  'Go South','Fight!', // death
			  'Go East','Fight!', // demons
			  'Go South',
			  'Go South','Use Potion', // ghosts, food
			  'Go North',
			  'Go North',
			  'Go West',
			  'Go South',
			  'Go South', // treasure
			  'Go North',
			  'Go North',
			  'Go North',
			  'Go West',
			  'Go North',
			  'Go West']; // exit
	
	var pwd; // for play-again
	
	function doAction(vars,callback,time) {
		GM_xmlhttpRequest({
				method: "POST",
					url: "http://" + location.host + "/choice.php",
					headers: {"Content-type": "application/x-www-form-urlencoded"},
					data: vars,
					onload: function(response){
					var d = document.getElementById('fistresult');
					if (!d) {
						var p = document.body.firstChild;
						while (p.nextSibling && p.tagName!='CENTER') {
							p = p.nextSibling;
						}
						d = document.createElement('center');
						d.setAttribute('id','fistresult');
						p.parentNode.replaceChild(d,p);
					}
					d.innerHTML = response.responseText;
					if (callback)
						setTimeout(callback,time);
					//location.reload(); 
				}
			});
	}
	
	function press(input,callback,time) {
		input.setAttribute('style','color:red;');
		var f = input.parentNode;
		while (f.tagName!='FORM')
			f = f.parentNode;
		var ps = document.evaluate('.//input',f,null,XPathResult.ORDERED_NODE_SNAPSHOT_TYPE,null);
		var args = '';
		for (var i=ps.snapshotLength-1;i>=0;i--) {
			var p = ps.snapshotItem(i);
			var n = p.getAttribute('name');
			if (n) {
				if (args)
					args += '&';
				args += n+'='+encodeURI(p.getAttribute('value'));
				if (n=='pwd')
					pwd = p.getAttribute('value'); // save
			}
		}
		doAction(args,callback,time);
	}
	
	function check() {
		var opt = document.evaluate( '//input[@value="Attack!"]', document, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null);
		if (opt.singleNodeValue) {
			var snap = document.evaluate( '//b[text()="Dungeon Fist!"]', document, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null);
			if (snap.singleNodeValue) {
				var r = GM_getValue('repeat',0);
				if (r>0) {
					remaining(r);
				}
			}
			press(opt.singleNodeValue,check,300);
		} else
			process();
	}
	
	function process() {
		var snap = document.evaluate( '//b[text()="Dungeon Fist!"]', document, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null);
		var r = GM_getValue('repeat',0);
		if (snap.singleNodeValue) {
			if (r>0) {
				remaining(r);
			}
			var state = getState();
			var opt = document.evaluate( '//p[contains(.,"You drop your token into the Dungeon Fist! machine")]', document, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null);
			if (opt.singleNodeValue)
				state = 0;
			opt = document.evaluate( '//input[@value="'+path[state]+'"]', document, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null);
			if (opt.singleNodeValue) {
				setState(Number(state)+1);
				press(opt.singleNodeValue,(path[state]=='Fight!') ? check : process,300);
			} else {
				setState(0);
			}
		} else {
			snap = document.evaluate( '//p[contains(.,"FINAL SCORE:")]', document, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null);
			snap2 = document.evaluate( '//a[contains(.,"Go back to the Game Grid Arcade")]', document, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null);
			if (snap.singleNodeValue && snap2.singleNodeValue) {
				if (r>0) {
					if (pwd) {
						GM_setValue('repeat',(r-1));
						window.location.pathname = 'arcade.php?action=game&whichgame=3&pwd='+pwd;
					} else {
						GM_setValue('repeat',0);
					}
				} else {
					var b = document.createElement('input');
					b.setAttribute('type','button');
					b.setAttribute('value','Play Again');
					var s = document.createElement('select');
					s.setAttribute('id','playdfagain');
					b.addEventListener('click',doAgain,false);
					for (var i=0;i<20;i++) {
						var option = document.createElement('option');
						option.appendChild(document.createTextNode(String(i+1)));
						option.setAttribute('value',i+1);
						s.appendChild(option);
					}
					var p = snap2.singleNodeValue;
					while (p && p.tagName!='TABLE') 
						p = p.parentNode;
					var tr = document.createElement('tr');
					var t = document.createElement('td');
					var c = document.createElement('center');
					c.appendChild(b);
					c.appendChild(document.createTextNode('\u00A0\u00A0'));
					c.appendChild(s);
					t.appendChild(c);
					tr.appendChild(t);
					p.appendChild(tr);
				}
			} else
				GM_setValue('repeat',0);
		} 
	}
	
	function remaining(r) {
		var rs = document.getElementById('dfrepetition');
		var reps = (r==1) ? ' repetition remaining' : ' repetitions remaining';
		if (!rs) {
			rs = document.createElement('span');
			rs.setAttribute('id','dfrepetition');
			rs.appendChild(document.createTextNode(r+reps)); 
			document.body.appendChild(document.createElement('br')); 
			document.body.appendChild(rs);
		} else {
			rs.replaceChild(document.createTextNode(r+reps),rs.firstChild);
		}
	}
	
	function doAgain() {
		var s = document.getElementById('playdfagain');
		if (s && pwd) {
			var times = s.options[s.options.selectedIndex].value;
			GM_setValue('repeat',(times-1));
			window.location.pathname = 'arcade.php?action=game&whichgame=3&pwd='+pwd;
		}
	}
	
	function getState() {
		var s = GM_getValue('state',0);
		if (s>=path.length) s = 0;
		return s;
	}
	
	function setState(s) {
		GM_setValue('state',s);
	}
	
	check();
}

if (document.evaluate( '//b[text()="Dungeon Fist!"]', document, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null).singleNodeValue &&
    !document.evaluate( '//input[@value="Finish from Memory"]', document, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null).singleNodeValue) {
    df();
} else {
    //if (document.evaluate( '//td[text()="You don\'t have enough time to play a video game.  In fact -- get back to work!"]', document, null, XPathResult.FIRST_ORDERED_NODE_TYPE, null).singleNodeValue)
    GM_setValue('repeat',0);
}