Bang Identifier

identifieds DoD potions. KOL

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name           Bang Identifier
// @namespace      KoLCtH
// @include        *kingdomofloathing.com/game.php*
// @include        *kingdomofloathing.com/charsheet.php*
// @include        *kingdomofloathing.com/fight.php*
// @include        *kingdomofloathing.com/inventory.php*
// @include        *kingdomofloathing.com/afterlife.php*
// @include        *127.0.0.1:*/game.php*
// @include        *127.0.0.1:*/charsheet.php*
// @include        *127.0.0.1:*/fight.php*
// @include        *127.0.0.1:*/inventory.php*
// @include        *127.0.0.1:*/afterlife.php*
// @version 0.0.1.20140812160538
// @description identifieds DoD potions. KOL
// ==/UserScript==

switch(window.location.pathname)
{
	case '/game.php':
		GM_deleteValue("CurrentCharName");
	break
	case '/inventory.php':
		if (!$('table#potions'))
			return
		document.addEventListener('click', function (e)
		{
			//place event listener to break the link and get the results page directly so we can parse it
			if (e.target.tagName.toLowerCase() != 'a')
				return
			var itemNum = e.target.href.match(/\d+$/)
			if (!itemNum || itemNum < 818 || itemNum > 828)
				return
			e.preventDefault();
			e.stopPropagation();
			unsafeWindow.loadingDiv();
			var URL = e.target.href.replace('which=3', 'ajax=1')
			GM_xmlhttpRequest({
				method: 'GET',
				url: URL,
				onload: function (res)
				{
					stealThisBang(res.responseText, e.target, true)
				}
			});
		}, true);
		$('td[id]', true).forEach(function (td)
		{
			var itemNum = parseInt(td.id.substr(1))
			if (itemNum > 818 && itemNum < 828)
			{
				td.appendChild(CE("br"))
				//get bang effects from scriptval or place listener to catch them
				var effect = identifyBang(itemNum)
				var newNode = td.appendChild(CE("strong", 'style|color:blue', 'text|' + effect))
			}
		})
	break
	case '/fight.php':
		var bangUsed = $('img[src *= "exclam.gif"]')
		if (bangUsed)
			stealThisBang(null, bangUsed)
	break
	case "/charsheet.php":
		var charName = $('center>b>a').textContent
		GM_setValue('CurrentCharName', charName)
		var bangNames = ["milky", "swirly", "bubbly", "smoky", "cloudy", "effervescent", "fizzy", "dark", "murky"];
		var knownBangs = GM_getValue(charName + '.bangs', '0|0|0|0|0|0|0|0|0').split('|')
		var insertPoint = $('p:contains("Current Familiar:")').parentNode
		var p = insertPoint.appendChild(CE('p'))
		p.appendChild(CE('b', 'text|Bang Potions:'))
		p.appendChild(CE('br'))
		var table = p.appendChild(CE('table', 'width|60%'))
		table.appendChild(CE('td', 'height|1', 'colspan|2', 'bgcolor|black'))
		for (var n=0;n<9;n++)
		{
			var tr = table.appendChild(CE('tr'))
			if (n & 1)
				tr.style.backgroundColor = '#ddd'
			var td1 = tr.appendChild(CE('td', 'align|left', 'text|' + bangNames[n] + ' potion:'))
			var bangEff = (knownBangs[n] == '0') ? 'unknown' : knownBangs[n]
			var td2 = tr.appendChild(CE('td', 'align|right', 'text|' + bangEff))
		}
		table.appendChild(CE('td', 'height|1', 'colspan|2', 'bgcolor|black'))
	break
	case '/afterlife.php':
		GM_deleteValue(getCharName() + '.bangs')
	break
}

function identifyBang(itemNum)
{
	var charName = getCharName()
  	var whichBang = itemNum - 819;
  	var knownBangs = GM_getValue(charName + '.bangs', "0|0|0|0|0|0|0|0|0").split("|");
	if (knownBangs[whichBang] != 0)
		return knownBangs[whichBang];
	else
		return 'unknown';
}	

function stealThisBang(txt, tgt, fromInv)
{
	var charName = getCharName()
	txt = txt || tgt.parentNode.nextSibling.textContent
	var bangEffects = {
	0:['Confused', 'looks confused', '-30% Mys (20 Adv)'], 
	1:['liquid fire', 'like a wino', 'Gain 1-3 Drunk'], 
	2:['hit points', 'feels better', 'Gain 14-16 HP/MP'], 
	3:["Izchak's Blessing", 'more stylish', '+25% Mox (10 Adv)'], 
	4:['Strength of Ten Ettins', 'much stronger', '+25% Mus (10 Adv)'], 
	5:['Strange Mental Acuity', 'much smarter', '+25% Mys (10 Adv)'], 
	6:['Object Detection', 'blink', '+12.5% Item Drops (10 Adv)'], 
	7:['Sleepy', 'yawns', '-30% Mus (20 Adv)'], 
	8:['Teleportitis', 'starts disappearing', 'Teleportitis (10 Adv)']
	}
	var knownBangs = GM_getValue(charName + '.bangs', '0|0|0|0|0|0|0|0|0').split('|');
	if (fromInv)
	//intercepts bang use from inventory
	{
		for (var n=0;n<9;n++)
		{
			if (txt.indexOf(bangEffects[n][0]) != -1)
			{
				var thisBangEffect = bangEffects[n][2]
				break
			}
		}
		var thisBangNum = tgt.href.match(/(\d+)$/)[1] - 819
		//replace 'unknown' with correct effect
		tgt.parentNode.nextSibling.nextSibling.textContent = knownBangs[thisBangNum] = thisBangEffect;
		var frag = CE('div')
		frag.innerHTML = txt
		$('#effdiv').replaceChild($('center', false, frag), $('#effdiv').firstChild)
		unsafeWindow.top.charpane.location.href = "charpane.php"
		unsafeWindow.updateInv({itemNum:-1})
	}
	else
	//detects bang use in combat
	{
		var bangNames = ["milky", "swirly", "bubbly", "smoky", "cloudy", "effervescent", "fizzy", "dark", "murky"];
		for (var n=0;n<9;n++)
		{
			if (!thisBangNum)
			{
				if (txt.indexOf(bangNames[n]+' potion') != -1)
					var thisBangNum = n
			}
			if (!thisBangEffect)
			{
				if (txt.indexOf(bangEffects[n][1]) != -1)
					var thisBangEffect = bangEffects[n][2]
			}
		}
		knownBangs[thisBangNum] = thisBangEffect
	}
	GM_setValue(charName + '.bangs', knownBangs.join('|'));
}

function getCharName()
{
	//can get charName from any other frame and save it to GM val for next time
	if (GM_getValue('CurrentCharName', null))
		return GM_getValue('CurrentCharName')
	if (!window.top || !window.top.frames[1])
		return false
	var charName = window.top.frames[1].document.querySelector('b')
	if (charName)
		charName = charName.textContent
	else 
		return false
	GM_setValue('CurrentCharName', charName)
	return charName
}

function CE(tag/*,attributes*/)
{
	var node = document.createElement(tag)
	for (i=1,len=arguments.length;i<len;i++)
	{
		var attr = arguments[i].split('|')
		if (attr[0] == 'text')
			node.textContent = attr[1]
		else
			node.setAttribute(attr[0], attr[1])
	}
	return node
}

function $(selector, all, scope)
{
	scope = scope || document
	if (selector.indexOf(':contains') != -1)
	{
		var test = selector.match(/([^:]+):contains\(["'](.+)["']\)/)
		var res = scope.querySelectorAll(test[1])
		for (a in res) {
			if (res[a].textContent && res[a].textContent.indexOf(test[2]) != -1)
				return res[a]
		}
	}
	else if (all)
		return Array.slice.call(scope.querySelectorAll(selector))
	else
		return scope.querySelector(selector)
}