takepoint.io auto play

this is stupid lol

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         takepoint.io auto play
// @namespace    http://tampermonkey.net/
// @version      0.1
// @description  this is stupid lol
// @author       Marliskilla
// @match        https://takepoint.io/
// @grant        none
// @require      https://ajax.googleapis.com/ajax/libs/jquery/3.4.1/jquery.min.js
// ==/UserScript==
(function() {
    'use strict';
    setTimeout(function(){Module.enterGame();}, 3000);
/*
    for(var i = 0; i < 100; i++){
        setTimeout(function(){$("#canvas").trigger($.Event("keyup", { keyCode: 83})); $("#canvas").trigger($.Event("keydown", { keyCode: 87}));}, i*20000);
        setTimeout(function(){$("#canvas").trigger($.Event("keyup", { keyCode: 87})); $("#canvas").trigger($.Event("keydown", { keyCode: 83}));}, i*20000 + 10000);
    }

*/
function move(deg){
   // alert(window.getMapStartX());
    switch(deg){
        case 0:
            $("#canvas").trigger($.Event("keydown", {keyCode: 87})); //87 = w
            break;
        case 90:
            $("#canvas").trigger($.Event("keydown", {keyCode: 68})); //68 = d
            break;
        case 180:
            $("#canvas").trigger($.Event("keydown", {keyCode: 83}));//83 = s
            break;
        case 270:
            $("#canvas").trigger($.Event("keydown", {keyCode: 65}));//65 = a
            break;
        case 45:
            $("#canvas").trigger($.Event("keydown", {keyCode: 87}));// w and d
            $("#canvas").trigger($.Event("keydown", {keyCode: 68}));
            break;
        case 135:
            $("#canvas").trigger($.Event("keydown", {keyCode: 68}));// d and s
            $("#canvas").trigger($.Event("keydown", {keyCode: 83}));
            break;
        case 225:
            $("#canvas").trigger($.Event("keydown", {keyCode: 83}));// s and a
            $("#canvas").trigger($.Event("keydown", {keyCode: 65}));
            break;
        case 315:
            $("#canvas").trigger($.Event("keydown", {keyCode: 65}));// a and w
            $("#canvas").trigger($.Event("keydown", {keyCode: 87}));
            break;
        default:
            $("#canvas").trigger($.Event("keyup", {keyCode: 87}));
            $("#canvas").trigger($.Event("keyup", {keyCode: 68}));
            $("#canvas").trigger($.Event("keyup", {keyCode: 83}));
            $("#canvas").trigger($.Event("keyup", {keyCode: 65}));
            $("#canvas").trigger($.Event("keydown", {keyCode: 49}));
            $("#canvas").trigger($.Event("keyup", {keyCode: 49}));
    }
}
    circle(1000, 5000, 100);
    circle2(1000, 5000, 100);
/*
function keydown(event){
    if(event.keyCode == 73){ //i
    circle();
    }
    if(event.keyCode == 84){//t
        setInterval(circle2, 1000);
    }
}
function keyup(){}
*/
function circle(delay, offset, repetitions){
    for(var i = 0; i < repetitions; i++){
        setTimeout(function(){move(); move(0)}, 8*i*delay + offset + 0*delay);
        setTimeout(function(){move(); move(45)}, 8*i*delay + offset + 1*delay);
        setTimeout(function(){move(); move(90)}, 8*i*delay + offset + 2*delay);
        setTimeout(function(){move(); move(135)}, 8*i*delay + offset + 3*delay);
        setTimeout(function(){move(); move(180)}, 8*i*delay + offset + 4*delay);
        setTimeout(function(){move(); move(225)}, 8*i*delay + offset + 5*delay);
        setTimeout(function(){move(); move(270)}, 8*i*delay + offset + 6*delay);
        setTimeout(function(){move(); move(315)}, 8*i*delay + offset + 7*delay);
    }
}

function circle2(delay, offset, repetitions){
    for(var i = 0; i < repetitions; i++){
        setTimeout(function(){shoot(0)}, 8*i*delay + offset + 0*delay);
        setTimeout(function(){shoot(45)}, 8*i*delay + offset + 1*delay);
        setTimeout(function(){shoot(90)}, 8*i*delay + offset + 2*delay);
        setTimeout(function(){shoot(135)}, 8*i*delay + offset + 3*delay);
        setTimeout(function(){shoot(180)}, 8*i*delay + offset + 4*delay);
        setTimeout(function(){shoot(225)}, 8*i*delay + offset + 5*delay);
        setTimeout(function(){shoot(270)}, 8*i*delay + offset + 6*delay);
        setTimeout(function(){shoot(315)}, 8*i*delay + offset + 7*delay);
    }
}


function shoot(deg){
    var xpos;
    var ypos;
    var width = window.innerWidth;
    var height = window.innerHeight;
    $("#canvas").trigger($.Event("mouseup", {clientX: 0, clientY: 0, which: 1}));
    switch(deg){
        case 315:
            xpos = 0;
            ypos = 0;
            break;
        case 0:
            xpos = width / 2;
            ypos = 0;
            break;
        case 45:
            xpos = width;
            ypos = 0;
            break;
        case 90:
            xpos = width;
            ypos = height / 2;
            break;
        case 135:
            xpos = width;
            ypos = height;
            break;
        case 180:
            xpos = width / 2;
            ypos = height;
            break;
        case 225:
            xpos = 0;
            ypos = height;
            break;
        case 270:
            xpos = 0;
            ypos = height / 2;
            break;
        default:
            break;
    }
    $("#canvas").trigger($.Event("mousemove", {clientX: xpos, clientY: ypos}));
    $("#canvas").trigger($.Event("mousedown", {clientX: xpos, clientY: ypos, which: 1}));
    /*
    $("#canvas").trigger($.Event("mousemove", {clientX: xpos, clientY: ypos}));
    '*/
}
})();