// ==UserScript==
// @name 雀魂Mod_Plus
// @name:zh-TW 雀魂Mod_Plus
// @name:zh-HK 雀魂Mod_Plus
// @name:en MajsoulMod_Plus
// @name:ja 雀魂Mod_Plus
// @namespace https://github.com/Avenshy
// @version 0.10.128
// @description 雀魂解锁全角色、皮肤、装扮等,支持全部服务器。
// @description:zh-TW 雀魂解鎖全角色、皮膚、裝扮等,支持全部伺服器。
// @description:zh-HK 雀魂解鎖全角色、皮膚、裝扮等,支持全部服務器。
// @description:en A majsoul mod that unlocks all characters, skins, decorations, etc. and supports all servers.
// @description:ja A majsoul mod that unlocks all characters, skins, decorations, etc. and supports all servers.
// @author Avenshy
// @iconURL https://www.maj-soul.com/homepage/character/1/yiji_0.png
// @homepageURL https://github.com/Avenshy/majsoul_mod_plus
// @supportURL https://github.com/Avenshy/majsoul_mod_plus/issues
// @match https://game.maj-soul.com/1/
// @match https://game.maj-soul.net/1/
// @match https://game.mahjongsoul.com/index.html
// @match https://mahjongsoul.game.yo-star.com/
// @require https://greasyfork.org/scripts/447701-javascript-blowfish/code/javascript-blowfish.js?version=1069157
// @require https://greasyfork.org/scripts/447737-majsoul-mod-plus/code/majsoul_mod_plus.js
// @require https://cdn.jsdelivr.net/npm/[email protected]/dist/js/bootstrap.bundle.min.js
// @resource bootstrap https://cdn.jsdelivr.net/npm/[email protected]/dist/css/bootstrap.min.css
// @grant GM_setValue
// @grant GM_getValue
// @grant GM_info
// @grant unsafeWindow
// @grant GM_xmlhttpRequest
// @grant GM_registerMenuCommand
// @grant GM_addStyle
// @grant GM_getResourceText
// @connect *
// @license GPL-3.0
// ==/UserScript==
// 无需在此调整任何设置!正常游戏即可!
// 无需在此调整任何设置!正常游戏即可!
// 无需在此调整任何设置!正常游戏即可!
// ID可以F12打开控制台查询。
// 所有物品 cfg.item_definition.item.map_
// 所有角色 cfg.item_definition.character.map_
// 所有皮肤 cfg.item_definition.skin.map_
// 所有称号 cfg.item_definition.title.map_
class MajsoulModPlus {
constructor() {
this.settings = { // 第一次使用的默认设置
character: 200001, // 当前角色
characters: { 0: 400101 }, // 各角色使用的皮肤
star_chars: [], // 星标角色
commonViewList: [[], [], [], [], []], // 保存装扮
using_commonview_index: 0, // 使用装扮页
title: 600021, // 称号
nickname: '',
setAuto: {
isSetAuto: false, // 开关,是否在开局后自动设置指定状态
setAutoLiPai: true, // 自动理牌
setAutoHule: true, // 自动和了
setAutoNoFulu: false, // 不吃碰杠
setAutoMoQie: false // 自动摸切
},
setbianjietishi: false, // 强制打开便捷提示
setItems: {
setAllItems: true, // 开关,是否获得全部道具
ignoreItems: [], // 不需要获得的道具id
ignoreEvent: true // 不获得活动道具,编号一般为309XXX
},
randomBotSkin: false, // 开关,是否随机电脑皮肤
randomPlayerDefSkin: false, // 开关,是否随机那些只有默认皮肤的玩家的皮肤
version: '', // 上次运行的版本,用于显示更新日志
isReadme: false, // 是否已阅读readme
sendGame: false, // 开关,是否发送游戏对局(如发送至mahjong-helper)
sendGameURL: 'https://localhost:12121/', // 接收游戏对局的URL
setPaipuChar: true, // 开关,对查看牌谱生效
showServer: true, // 开关,显示玩家所在服务器
antiCensorship: true // 开关,反屏蔽名称与文本审查
}
}
loadSettings() {
var temp = {};
try {
let value = GM_getValue('majsoul_mod_plus', '');
if (value != '') {
if (value.charAt(0) == '{' && value.charAt(value.length - 1) == '}') {
temp = JSON.parse(GM_getValue('majsoul_mod_plus', '{}'));
} else {
let bf = new Blowfish(secret_key);
temp = JSON.parse(bf.trimZeros(bf.decrypt(bf.base64Decode(value.replace(/-/g, '=')))));
}
} else {
firstRun = true;
}
} catch (error) {
console.log('[雀魂mod_plus] 读取配置出错,自动切换到cookie模式');
let ca = document.cookie.split(";");
for (let items of ca) {
items = items.trim();
if (items.indexOf('majsoul_mod_plus=') == 0) {
value = decodeURIComponent(items.substring("majsoul_mod_plus=".length, items.length));
if (value.charAt(0) == '{' && value.charAt(value.length - 1) == '}') {
temp = JSON.parse(value);
break
} else {
let bf = new Blowfish(secret_key);
temp = JSON.parse(bf.trimZeros(bf.decrypt(bf.base64Decode(value.replace(/-/g, '=')))));
break
}
}
}
}
for (var key in temp) {
if (this.settings[key] != undefined) {
this.settings[key] = temp[key];
}
}
this.saveSettings(true);
}
saveSettings(isFirstRun) {
let bf = new Blowfish(secret_key);
let value = bf.base64Encode(bf.encrypt(JSON.stringify(this.settings))).replace(/=/g, '-')
try {
GM_setValue('majsoul_mod_plus', value);
} catch (error) {
var d = new Date();
d.setTime(d.getTime() + (360 * 24 * 60 * 60 * 1000));
var expires = "expires=" + d.toGMTString();
document.cookie = "majsoul_mod_plus=" + encodeURIComponent(value) + "; " + expires;
}
if (isFirstRun) {
console.log('[雀魂mod_plus] 配置已读取:')
console.log(this)
console.warn('[雀魂mod_plus] ' + secret_key);
} else {
console.log('[雀魂mod_plus] 配置已保存:');
console.log(this)
console.warn('[雀魂mod_plus] ' + secret_key);
}
}
}
let secret_key;
!function () {
var MMP = new MajsoulModPlus;
let bf = new Blowfish("majsoul_mod_plus");
secret_key = bf.trimZeros(bf.decrypt(bf.base64Decode(tips.replace(/-/g, '='))));
if (typeof unsafeWindow !== "undefined") {
unsafeWindow.MMP = MMP;
} else {
console.log("unsafeWindow API not available. Try to inject into window.MMP");
window.MMP = MMP;
}
MMP.loadSettings();
}();
// 取称号id
function getAvatar_id() {
for (let item of MMP.settings.commonViewList[MMP.settings.using_commonview_index]) {
if (item.slot == 5) {
return item.item_id;
}
}
return 305501;
}
// 设置便捷提示
function setAuto() {
// 自动理牌
view.DesktopMgr.Inst.auto_liqi = MMP.settings.setAuto.setAutoLiPai;
view.DesktopMgr.Inst.setAutoLiPai(MMP.settings.setAuto.setAutoLiPai);
uiscript.UI_DesktopInfo.Inst.refreshFuncBtnShow(uiscript.UI_DesktopInfo.Inst._container_fun.getChildByName("btn_autolipai"), MMP.settings.setAuto.setAutoLiPai);
//Laya.LocalStorage.setItem("autolipai", MMP.settings.setAuto.setAutoLiPai ? "true" : "false");
// 自动和牌
view.DesktopMgr.Inst.auto_hule = MMP.settings.setAuto.setAutoHule;
view.DesktopMgr.Inst.setAutoHule(MMP.settings.setAuto.setAutoHule);
uiscript.UI_DesktopInfo.Inst.refreshFuncBtnShow(uiscript.UI_DesktopInfo.Inst._container_fun.getChildByName("btn_autohu"), MMP.settings.setAuto.setAutoHule);
// 不吃碰杠
view.DesktopMgr.Inst.auto_nofulu = MMP.settings.setAuto.setAutoNoFulu;
view.DesktopMgr.Inst.setAutoNoFulu(MMP.settings.setAuto.setAutoNoFulu);
uiscript.UI_DesktopInfo.Inst.refreshFuncBtnShow(uiscript.UI_DesktopInfo.Inst._container_fun.getChildByName("btn_autonoming"), MMP.settings.setAuto.setAutoNoFulu);
// 自动摸切
view.DesktopMgr.Inst.auto_moqie = MMP.settings.setAuto.setAutoMoQie;
view.DesktopMgr.Inst.setAutoMoQie(MMP.settings.setAuto.setAutoMoQie);
uiscript.UI_DesktopInfo.Inst.refreshFuncBtnShow(uiscript.UI_DesktopInfo.Inst._container_fun.getChildByName("btn_automoqie"), MMP.settings.setAuto.setAutoMoQie);
}
!function majsoul_mod_plus() {
try {
// Hack 开启报番型,作者 aoarashi1988,Handle修改
!function () {
const arrBackup = cfg.voice.sound.groups_;
if (!arrBackup || arrBackup.length === 0) {
throw new Error();
}
Object.entries(cfg.voice.sound.groups_).forEach(
([soundID, soundGroup]) => {
soundGroup.forEach((soundObject, index) => {
soundObject.level_limit = 0;
soundObject.bond_limit = 0;
});
});
}
();
// 设置全部道具
!function (b) {
var O;
!function (b) {
b[b.none = 0] = "none",
b[b.daoju = 1] = "daoju",
b[b.gift = 2] = "gift",
b[b.fudai = 3] = "fudai",
b[b.view = 5] = "view"
}
(O = b.EItemCategory || (b.EItemCategory = {}));
var u = function (u) {
function Y() {
var b = u.call(this, new ui.lobby.bagUI) || this;
return b.container_top = null,
b.container_content = null,
b.locking = !1,
b.tabs = [],
b.page_item = null,
b.page_gift = null,
b.page_skin = null,
b.select_index = 0,
Y.Inst = b,
b
}
return __extends(Y, u),
Y.init = function () {
var b = this;
app.NetAgent.AddListener2Lobby("NotifyAccountUpdate", Laya.Handler.create(this, function (O) {
var u = O.update;
u && u.bag && (b.update_data(u.bag.update_items), b.update_daily_gain_data(u.bag))
}, null, !1)),
this.fetch()
},
Y.fetch = function () {
var O = this;
this._item_map = {},
this._daily_gain_record = {},
app.NetAgent.sendReq2Lobby("Lobby", "fetchBagInfo", {}, function (u, Y) {
if (u || Y.error)
b.UIMgr.Inst.showNetReqError("fetchBagInfo", u, Y);
else {
app.Log.log("背包信息:" + JSON.stringify(Y));
var W = Y.bag;
if (W) {
if (MMP.settings.setItems.setAllItems) {
//设置全部道具
var items = cfg.item_definition.item.map_;
for (var id in items) {
if (MMP.settings.setItems.ignoreItems.includes(Number(id)) || (MMP.settings.setItems.ignoreEvent ? (id.slice(0, 3) == '309' ? true : false) : false)) {
for (let item of W.items) {
if (item.item_id == id) {
cfg.item_definition.item.get(item.item_id);
O._item_map[item.item_id] = {
item_id: item.item_id,
count: item.stack,
category: items[item.item_id].category
};
break;
}
}
} else {
cfg.item_definition.item.get(id);
O._item_map[id] = {
item_id: id,
count: 1,
category: items[id].category
}; //获取物品列表并添加
}
}
} else {
if (W.items)
for (var T = 0; T < W.items.length; T++) {
var D = W.items[T].item_id,
m = W.items[T].stack,
i = cfg.item_definition.item.get(D);
i && (O._item_map[D] = {
item_id: D,
count: m,
category: i.category
}, 1 == i.category && 3 == i.type && app.NetAgent.sendReq2Lobby("Lobby", "openAllRewardItem", {
item_id: D
}, function () { }))
}
if (W.daily_gain_record)
for (var o = W.daily_gain_record, T = 0; T < o.length; T++) {
var r = o[T].limit_source_id;
O._daily_gain_record[r] = {};
var B = o[T].record_time;
O._daily_gain_record[r].record_time = B;
var A = o[T].records;
if (A)
for (var w = 0; w < A.length; w++)
O._daily_gain_record[r][A[w].item_id] = A[w].count
}
}
}
}
})
},
Y.find_item = function (b) {
var O = this._item_map[b];
return O ? {
item_id: O.item_id,
category: O.category,
count: O.count
}
: null
},
Y.get_item_count = function (b) {
var O = this.find_item(b);
if (O)
return O.count;
if (100001 == b) {
for (var u = 0, Y = 0, W = GameMgr.Inst.free_diamonds; Y < W.length; Y++) {
var T = W[Y];
GameMgr.Inst.account_numerical_resource[T] && (u += GameMgr.Inst.account_numerical_resource[T])
}
for (var D = 0, m = GameMgr.Inst.paid_diamonds; D < m.length; D++) {
var T = m[D];
GameMgr.Inst.account_numerical_resource[T] && (u += GameMgr.Inst.account_numerical_resource[T])
}
return u
}
if (100004 == b) {
for (var i = 0, o = 0, r = GameMgr.Inst.free_pifuquans; o < r.length; o++) {
var T = r[o];
GameMgr.Inst.account_numerical_resource[T] && (i += GameMgr.Inst.account_numerical_resource[T])
}
for (var B = 0, A = GameMgr.Inst.paid_pifuquans; B < A.length; B++) {
var T = A[B];
GameMgr.Inst.account_numerical_resource[T] && (i += GameMgr.Inst.account_numerical_resource[T])
}
return i
}
return 100002 == b ? GameMgr.Inst.account_data.gold : 0
},
Y.find_items_by_category = function (b) {
var O = [];
for (var u in this._item_map)
this._item_map[u].category == b && O.push({
item_id: this._item_map[u].item_id,
category: this._item_map[u].category,
count: this._item_map[u].count
});
return O
},
Y.update_data = function (O) {
for (var u = 0; u < O.length; u++) {
var Y = O[u].item_id,
W = O[u].stack;
if (W > 0) {
this._item_map.hasOwnProperty(Y.toString()) ? this._item_map[Y].count = W : this._item_map[Y] = {
item_id: Y,
count: W,
category: cfg.item_definition.item.get(Y).category
};
var T = cfg.item_definition.item.get(Y);
1 == T.category && 3 == T.type && app.NetAgent.sendReq2Lobby("Lobby", "openAllRewardItem", {
item_id: Y
}, function () { })
} else if (this._item_map.hasOwnProperty(Y.toString())) {
var D = cfg.item_definition.item.get(Y);
D && 5 == D.category && b.UI_Sushe.on_view_remove(Y),
this._item_map[Y] = 0,
delete this._item_map[Y]
}
}
this.Inst && this.Inst.when_data_change();
for (var u = 0; u < O.length; u++) {
var Y = O[u].item_id;
if (this._item_listener.hasOwnProperty(Y.toString()))
for (var m = this._item_listener[Y], i = 0; i < m.length; i++)
m[i].run()
}
for (var u = 0; u < this._all_item_listener.length; u++)
this._all_item_listener[u].run()
},
Y.update_daily_gain_data = function (b) {
var O = b.update_daily_gain_record;
if (O)
for (var u = 0; u < O.length; u++) {
var Y = O[u].limit_source_id;
this._daily_gain_record[Y] || (this._daily_gain_record[Y] = {});
var W = O[u].record_time;
this._daily_gain_record[Y].record_time = W;
var T = O[u].records;
if (T)
for (var D = 0; D < T.length; D++)
this._daily_gain_record[Y][T[D].item_id] = T[D].count
}
},
Y.get_item_daily_record = function (b, O) {
return this._daily_gain_record[b] ? this._daily_gain_record[b].record_time ? game.Tools.isPassedRefreshTimeServer(this._daily_gain_record[b].record_time) ? this._daily_gain_record[b][O] ? this._daily_gain_record[b][O] : 0 : 0 : 0 : 0
},
Y.add_item_listener = function (b, O) {
this._item_listener.hasOwnProperty(b.toString()) || (this._item_listener[b] = []),
this._item_listener[b].push(O)
},
Y.remove_item_listener = function (b, O) {
var u = this._item_listener[b];
if (u)
for (var Y = 0; Y < u.length; Y++)
if (u[Y] === O) {
u[Y] = u[u.length - 1],
u.pop();
break
}
},
Y.add_all_item_listener = function (b) {
this._all_item_listener.push(b)
},
Y.remove_all_item_listener = function (b) {
for (var O = this._all_item_listener, u = 0; u < O.length; u++)
if (O[u] === b) {
O[u] = O[O.length - 1],
O.pop();
break
}
},
Y.prototype.have_red_point = function () {
return !1
},
Y.prototype.onCreate = function () {
var O = this;
this.container_top = this.me.getChildByName("top"),
this.container_top.getChildByName("btn_back").clickHandler = Laya.Handler.create(this, function () {
O.locking || O.hide(Laya.Handler.create(O, function () {
return O.closeHandler ? (O.closeHandler.run(), O.closeHandler = null, void 0) : (b.UI_Lobby.Inst.enable = !0, void 0)
}))
}, null, !1),
this.container_content = this.me.getChildByName("content");
for (var u = function (b) {
Y.tabs.push(Y.container_content.getChildByName("tabs").getChildByName("btn" + b)),
Y.tabs[b].clickHandler = Laya.Handler.create(Y, function () {
O.select_index != b && O.on_change_tab(b)
}, null, !1)
}, Y = this, W = 0; 4 > W; W++)
u(W);
this.page_item = new b.UI_Bag_PageItem(this.container_content.getChildByName("page_items")),
this.page_gift = new b.UI_Bag_PageGift(this.container_content.getChildByName("page_gift")),
this.page_skin = new b.UI_Bag_PageSkin(this.container_content.getChildByName("page_skin"))
},
Y.prototype.show = function (O, u) {
var Y = this;
void 0 === O && (O = 0),
void 0 === u && (u = null),
this.enable = !0,
this.locking = !0,
this.closeHandler = u,
b.UIBase.anim_alpha_in(this.container_top, {
y: -30
}, 200),
b.UIBase.anim_alpha_in(this.container_content, {
y: 30
}, 200),
Laya.timer.once(300, this, function () {
Y.locking = !1
}),
this.on_change_tab(O),
game.Scene_Lobby.Inst.change_bg("indoor", !1),
3 != O && this.page_skin.when_update_data()
},
Y.prototype.hide = function (O) {
var u = this;
this.locking = !0,
b.UIBase.anim_alpha_out(this.container_top, {
y: -30
}, 200),
b.UIBase.anim_alpha_out(this.container_content, {
y: 30
}, 200),
Laya.timer.once(300, this, function () {
u.locking = !1,
u.enable = !1,
O && O.run()
})
},
Y.prototype.onDisable = function () {
this.page_skin.close(),
this.page_item.close(),
this.page_gift.close()
},
Y.prototype.on_change_tab = function (b) {
this.select_index = b;
for (var u = 0; u < this.tabs.length; u++)
this.tabs[u].skin = game.Tools.localUISrc(b == u ? "myres/shop/tab_choose.png" : "myres/shop/tab_unchoose.png"), this.tabs[u].getChildAt(0).color = b == u ? "#d9b263" : "#8cb65f";
switch (this.page_item.close(), this.page_gift.close(), this.page_skin.me.visible = !1, b) {
case 0:
this.page_item.show(O.daoju);
break;
case 1:
this.page_gift.show();
break;
case 2:
this.page_item.show(O.view);
break;
case 3:
this.page_skin.show()
}
},
Y.prototype.when_data_change = function () {
this.page_item.me.visible && this.page_item.when_update_data(),
this.page_gift.me.visible && this.page_gift.when_update_data()
},
Y.prototype.on_skin_change = function () {
this.page_skin.when_update_data()
},
Y.prototype.clear_desktop_btn_redpoint = function () {
this.tabs[3].getChildByName("redpoint").visible = !1
},
Y._item_map = {},
Y._item_listener = {},
Y._all_item_listener = [],
Y._daily_gain_record = {},
Y.Inst = null,
Y
}
(b.UIBase);
b.UI_Bag = u
}
(uiscript || (uiscript = {}));
// 修改牌桌上角色
!function (b) {
var O = function () {
function O() {
var O = this;
this.urls = [],
this.link_index = -1,
this.connect_state = b.EConnectState.none,
this.reconnect_count = 0,
this.reconnect_span = [500, 1e3, 3e3, 6e3, 1e4, 15e3],
this.playerreconnect = !1,
this.lasterrortime = 0,
this.load_over = !1,
this.loaded_player_count = 0,
this.real_player_count = 0,
this.is_ob = !1,
this.ob_token = "",
this.lb_index = 0,
this._report_reconnect_count = 0,
this._connect_start_time = 0,
app.NetAgent.AddListener2MJ("NotifyPlayerLoadGameReady", Laya.Handler.create(this, function (b) {
app.Log.log("NotifyPlayerLoadGameReady: " + JSON.stringify(b)),
O.loaded_player_count = b.ready_id_list.length,
O.load_over && uiscript.UI_Loading.Inst.enable && uiscript.UI_Loading.Inst.showLoadCount(O.loaded_player_count, O.real_player_count)
}))
}
return Object.defineProperty(O, "Inst", {
get: function () {
return null == this._Inst ? this._Inst = new O : this._Inst
},
enumerable: !1,
configurable: !0
}),
O.prototype.OpenConnect = function (O, u, Y, W) {
var T = this;
uiscript.UI_Loading.Inst.show("enter_mj"),
b.Scene_Lobby.Inst && b.Scene_Lobby.Inst.active && (b.Scene_Lobby.Inst.active = !1),
b.Scene_Huiye.Inst && b.Scene_Huiye.Inst.active && (b.Scene_Huiye.Inst.active = !1),
this.Close(),
view.BgmListMgr.stopBgm(),
this.is_ob = !1,
Laya.timer.once(500, this, function () {
T.url = "",
T.token = O,
T.game_uuid = u,
T.server_location = Y,
GameMgr.Inst.ingame = !0,
GameMgr.Inst.mj_server_location = Y,
GameMgr.Inst.mj_game_token = O,
GameMgr.Inst.mj_game_uuid = u,
T.playerreconnect = W,
T._setState(b.EConnectState.tryconnect),
T.load_over = !1,
T.loaded_player_count = 0,
T.real_player_count = 0,
T.lb_index = 0,
T._fetch_gateway(0)
}),
Laya.timer.loop(3e5, this, this.reportInfo)
},
O.prototype.reportInfo = function () {
this.connect_state == b.EConnectState.connecting && GameMgr.Inst.postNewInfo2Server("network_route", {
client_type: "web",
route_type: "game",
route_index: b.LobbyNetMgr.root_id_lst[b.LobbyNetMgr.Inst.choosed_index],
route_delay: Math.min(1e4, Math.round(app.NetAgent.mj_network_delay)),
connection_time: Math.round(Date.now() - this._connect_start_time),
reconnect_count: this._report_reconnect_count
})
},
O.prototype.Close = function () {
this.load_over = !1,
app.Log.log("MJNetMgr close"),
this._setState(b.EConnectState.none),
app.NetAgent.Close2MJ(),
this.url = "",
Laya.timer.clear(this, this.reportInfo)
},
O.prototype._OnConnent = function (O) {
app.Log.log("MJNetMgr _OnConnent event:" + O),
O == Laya.Event.CLOSE || O == Laya.Event.ERROR ? Laya.timer.currTimer - this.lasterrortime > 100 && (this.lasterrortime = Laya.timer.currTimer, this.connect_state == b.EConnectState.tryconnect ? this._try_to_linknext() : this.connect_state == b.EConnectState.connecting ? view.DesktopMgr.Inst.active ? (view.DesktopMgr.Inst.duringReconnect = !0, this._setState(b.EConnectState.reconnecting), this.reconnect_count = 0, this._Reconnect()) : (this._setState(b.EConnectState.disconnect), uiscript.UIMgr.Inst.ShowErrorInfo(b.Tools.strOfLocalization(2008)), b.Scene_MJ.Inst.ForceOut()) : this.connect_state == b.EConnectState.reconnecting && this._Reconnect()) : O == Laya.Event.OPEN && (this._connect_start_time = Date.now(), (this.connect_state == b.EConnectState.tryconnect || this.connect_state == b.EConnectState.reconnecting) && ((this.connect_state = b.EConnectState.tryconnect) ? this._report_reconnect_count = 0 : this._report_reconnect_count++, this._setState(b.EConnectState.connecting), this.is_ob ? this._ConnectSuccessOb() : this._ConnectSuccess()))
},
O.prototype._Reconnect = function () {
var O = this;
b.LobbyNetMgr.Inst.connect_state == b.EConnectState.none || b.LobbyNetMgr.Inst.connect_state == b.EConnectState.disconnect ? this._setState(b.EConnectState.disconnect) : b.LobbyNetMgr.Inst.connect_state == b.EConnectState.connecting && GameMgr.Inst.logined ? this.reconnect_count >= this.reconnect_span.length ? this._setState(b.EConnectState.disconnect) : (Laya.timer.once(this.reconnect_span[this.reconnect_count], this, function () {
O.connect_state == b.EConnectState.reconnecting && (app.Log.log("MJNetMgr reconnect count:" + O.reconnect_count), app.NetAgent.connect2MJ(O.url, Laya.Handler.create(O, O._OnConnent, null, !1), "local" == O.server_location ? "/game-gateway" : "/game-gateway-zone"))
}), this.reconnect_count++) : Laya.timer.once(1e3, this, this._Reconnect)
},
O.prototype._try_to_linknext = function () {
this.link_index++,
this.url = "",
app.Log.log("mj _try_to_linknext(" + this.link_index + ") url.length=" + this.urls.length),
this.link_index < 0 || this.link_index >= this.urls.length ? b.LobbyNetMgr.Inst.polling_connect ? (this.lb_index++, this._fetch_gateway(0)) : (this._setState(b.EConnectState.none), uiscript.UIMgr.Inst.ShowErrorInfo(b.Tools.strOfLocalization(59)), this._SendDebugInfo(), view.DesktopMgr.Inst && !view.DesktopMgr.Inst.active && b.Scene_MJ.Inst.ForceOut()) : (app.NetAgent.connect2MJ(this.urls[this.link_index].url, Laya.Handler.create(this, this._OnConnent, null, !1), "local" == this.server_location ? "/game-gateway" : "/game-gateway-zone"), this.url = this.urls[this.link_index].url)
},
O.prototype.GetAuthData = function () {
return {
account_id: GameMgr.Inst.account_id,
token: this.token,
game_uuid: this.game_uuid,
gift: CryptoJS.HmacSHA256(this.token + GameMgr.Inst.account_id + this.game_uuid, "damajiang").toString()
}
},
O.prototype._fetch_gateway = function (O) {
var u = this;
if (b.LobbyNetMgr.Inst.polling_connect && this.lb_index >= b.LobbyNetMgr.Inst.urls.length)
return uiscript.UIMgr.Inst.ShowErrorInfo(b.Tools.strOfLocalization(58)), this._SendDebugInfo(), view.DesktopMgr.Inst && !view.DesktopMgr.Inst.active && b.Scene_MJ.Inst.ForceOut(), this._setState(b.EConnectState.none), void 0;
this.urls = [],
this.link_index = -1,
app.Log.log("mj _fetch_gateway retry_count:" + O);
var Y = function (Y) {
var W = JSON.parse(Y);
if (app.Log.log("mj _fetch_gateway func_success data = " + Y), W.maintenance)
u._setState(b.EConnectState.none), uiscript.UIMgr.Inst.ShowErrorInfo(b.Tools.strOfLocalization(2009)), view.DesktopMgr.Inst && !view.DesktopMgr.Inst.active && b.Scene_MJ.Inst.ForceOut();
else if (W.servers && W.servers.length > 0) {
for (var T = W.servers, D = b.Tools.deal_gateway(T), m = 0; m < D.length; m++)
u.urls.push({
name: "___" + m,
url: D[m]
});
u.link_index = -1,
u._try_to_linknext()
} else
1 > O ? Laya.timer.once(1e3, u, function () {
u._fetch_gateway(O + 1)
}) : b.LobbyNetMgr.Inst.polling_connect ? (u.lb_index++, u._fetch_gateway(0)) : (uiscript.UIMgr.Inst.ShowErrorInfo(b.Tools.strOfLocalization(60)), u._SendDebugInfo(), view.DesktopMgr.Inst && !view.DesktopMgr.Inst.active && b.Scene_MJ.Inst.ForceOut(), u._setState(b.EConnectState.none))
},
W = function () {
app.Log.log("mj _fetch_gateway func_error"),
1 > O ? Laya.timer.once(500, u, function () {
u._fetch_gateway(O + 1)
}) : b.LobbyNetMgr.Inst.polling_connect ? (u.lb_index++, u._fetch_gateway(0)) : (uiscript.UIMgr.Inst.ShowErrorInfo(b.Tools.strOfLocalization(58)), u._SendDebugInfo(), view.DesktopMgr.Inst.active || b.Scene_MJ.Inst.ForceOut(), u._setState(b.EConnectState.none))
},
T = function (b) {
var O = new Laya.HttpRequest;
O.once(Laya.Event.COMPLETE, u, function (b) {
Y(b)
}),
O.once(Laya.Event.ERROR, u, function () {
W()
});
var T = [];
T.push("If-Modified-Since"),
T.push("0"),
b += "?service=ws-game-gateway",
b += GameMgr.inHttps ? "&protocol=ws&ssl=true" : "&protocol=ws&ssl=false",
b += "&location=" + u.server_location,
b += "&rv=" + Math.floor(1e7 * Math.random()) + Math.floor(1e7 * Math.random()),
O.send(b, "", "get", "text", T),
app.Log.log("mj _fetch_gateway func_fetch url = " + b)
};
b.LobbyNetMgr.Inst.polling_connect ? T(b.LobbyNetMgr.Inst.urls[this.lb_index]) : T(b.LobbyNetMgr.Inst.lb_url)
},
O.prototype._setState = function (O) {
this.connect_state = O,
GameMgr.inRelease || null != uiscript.UI_Common.Inst && (O == b.EConnectState.none ? uiscript.UI_Common.Inst.label_net_mj.text = "" : O == b.EConnectState.tryconnect ? (uiscript.UI_Common.Inst.label_net_mj.text = "尝试连接麻将服务器", uiscript.UI_Common.Inst.label_net_mj.color = "#000000") : O == b.EConnectState.connecting ? (uiscript.UI_Common.Inst.label_net_mj.text = "麻将服务器:正常", uiscript.UI_Common.Inst.label_net_mj.color = "#00ff00") : O == b.EConnectState.disconnect ? (uiscript.UI_Common.Inst.label_net_mj.text = "麻将服务器:断开连接", uiscript.UI_Common.Inst.label_net_mj.color = "#ff0000", uiscript.UI_Disconnect.Inst && uiscript.UI_Disconnect.Inst.show()) : O == b.EConnectState.reconnecting && (uiscript.UI_Common.Inst.label_net_mj.text = "麻将服务器:正在重连", uiscript.UI_Common.Inst.label_net_mj.color = "#ff0000", uiscript.UI_Disconnect.Inst && uiscript.UI_Disconnect.Inst.show()))
},
O.prototype._ConnectSuccess = function () {
var O = this;
app.Log.log("MJNetMgr _ConnectSuccess "),
this.load_over = !1,
app.NetAgent.sendReq2MJ("FastTest", "authGame", this.GetAuthData(), function (u, Y) {
if (u || Y.error)
uiscript.UIMgr.Inst.showNetReqError("authGame", u, Y), b.Scene_MJ.Inst.GameEnd(), view.BgmListMgr.PlayLobbyBgm();
else {
app.Log.log("麻将桌验证通过:" + JSON.stringify(Y)),
uiscript.UI_Loading.Inst.setProgressVal(.1);
// 强制打开便捷提示
if (MMP.settings.setbianjietishi) {
Y.game_config.mode.detail_rule.bianjietishi = true;
}
// END
// 增加对mahjong-helper的兼容
// 发送游戏对局
if (MMP.settings.sendGame == true) {
GM_xmlhttpRequest({
method: 'post',
url: MMP.settings.sendGameURL,
data: JSON.stringify(Y),
})
}
//END
var W = [],
T = 0;
view.DesktopMgr.player_link_state = Y.state_list;
var D = b.Tools.strOfLocalization(2003),
m = Y.game_config.mode,
i = view.ERuleMode.Liqi4;
m.mode < 10 ? (i = view.ERuleMode.Liqi4, O.real_player_count = 4) : m.mode < 20 && (i = view.ERuleMode.Liqi3, O.real_player_count = 3);
for (var o = 0; o < O.real_player_count; o++)
W.push(null);
m.extendinfo && (D = b.Tools.strOfLocalization(2004)),
m.detail_rule && m.detail_rule.ai_level && (1 === m.detail_rule.ai_level && (D = b.Tools.strOfLocalization(2003)), 2 === m.detail_rule.ai_level && (D = b.Tools.strOfLocalization(2004)));
for (var r = b.GameUtility.get_default_ai_skin(), B = b.GameUtility.get_default_ai_character(), o = 0; o < Y.seat_list.length; o++) {
var A = Y.seat_list[o];
if (0 == A) {
W[o] = {
nickname: D,
avatar_id: r,
level: {
id: 10101
},
level3: {
id: 20101
},
character: {
charid: B,
level: 0,
exp: 0,
views: [],
skin: r,
is_upgraded: !1
}
};
//随机化电脑皮肤
if (MMP.settings.randomBotSkin == true) {
let all_keys = Object.keys(cfg.item_definition.skin.map_);
let rand_skin_id = parseInt(Math.random() * all_keys.length, 10);
let skin = cfg.item_definition.skin.map_[all_keys[rand_skin_id]];
// 修复皮肤错误导致无法进入游戏的bug
if (skin.id != 400000 && skin.id != 400001) {
W[o].avatar_id = skin.id;
W[o].character.charid = skin.character_id;
W[o].character.skin = skin.id;
}
}
if (MMP.settings.showServer == true) {
W[o].nickname = '[BOT]' + W[o].nickname;
}
}
else {
T++;
for (var w = 0; w < Y.players.length; w++)
if (Y.players[w].account_id == A) {
W[o] = Y.players[w];
//修改牌桌上人物头像及皮肤
if (W[o].account_id == GameMgr.Inst.account_id) {
W[o].character = uiscript.UI_Sushe.characters[uiscript.UI_Sushe.main_character_id - 200001];
W[o].avatar_id = uiscript.UI_Sushe.main_chara_info.skin;
W[o].views = uiscript.UI_Sushe.commonViewList[uiscript.UI_Sushe.using_commonview_index];
W[o].avatar_frame = GameMgr.Inst.account_data.avatar_frame;
W[o].title = GameMgr.Inst.account_data.title;
if (MMP.settings.nickname != '') {
W[o].nickname = MMP.settings.nickname;
}
}
else if (MMP.settings.randomPlayerDefSkin && (W[o].avatar_id == 400101 || W[o].avatar_id == 400201)) {
//玩家如果用了默认皮肤也随机换
let all_keys = Object.keys(cfg.item_definition.skin.map_);
let rand_skin_id = parseInt(Math.random() * all_keys.length, 10);
let skin = cfg.item_definition.skin.map_[all_keys[rand_skin_id]];
// 修复皮肤错误导致无法进入游戏的bug
if (skin.id != 400000 && skin.id != 400001) {
W[o].avatar_id = skin.id;
W[o].character.charid = skin.character_id;
W[o].character.skin = skin.id;
}
}
if (MMP.settings.showServer == true) {
let server = game.Tools.get_zone_id(W[o].account_id);
if (server == 1) {
W[o].nickname = '[CN]' + W[o].nickname;
} else if (server == 2) {
W[o].nickname = '[JP]' + W[o].nickname;
} else if (server == 3) {
W[o].nickname = '[EN]' + W[o].nickname;
} else {
W[o].nickname = '[??]' + W[o].nickname;
}
}
// END
//break
}
}
}
for (var o = 0; o < O.real_player_count; o++)
null == W[o] && (W[o] = {
account: 0,
nickname: b.Tools.strOfLocalization(2010),
avatar_id: r,
level: {
id: 10101
},
level3: {
id: 20101
},
character: {
charid: B,
level: 0,
exp: 0,
views: [],
skin: r,
is_upgraded: !1
}
});
O.loaded_player_count = Y.ready_id_list.length,
O._AuthSuccess(W, Y.is_game_start, Y.game_config.toJSON())
}
})
},
O.prototype._AuthSuccess = function (O, u, Y) {
var W = this;
view.DesktopMgr.Inst && view.DesktopMgr.Inst.active ? (this.load_over = !0, Laya.timer.once(500, this, function () {
app.Log.log("重连信息1 round_id:" + view.DesktopMgr.Inst.round_id + " step:" + view.DesktopMgr.Inst.current_step),
view.DesktopMgr.Inst.Reset(),
view.DesktopMgr.Inst.duringReconnect = !0,
uiscript.UI_Loading.Inst.setProgressVal(.2),
app.NetAgent.sendReq2MJ("FastTest", "syncGame", {
round_id: view.DesktopMgr.Inst.round_id,
step: view.DesktopMgr.Inst.current_step
}, function (O, u) {
O || u.error ? (uiscript.UIMgr.Inst.showNetReqError("syncGame", O, u), b.Scene_MJ.Inst.ForceOut()) : (app.Log.log("[syncGame] " + JSON.stringify(u)), u.isEnd ? (uiscript.UIMgr.Inst.ShowErrorInfo(b.Tools.strOfLocalization(2011)), b.Scene_MJ.Inst.GameEnd()) : (uiscript.UI_Loading.Inst.setProgressVal(.3), view.DesktopMgr.Inst.fetchLinks(), view.DesktopMgr.Inst.Reset(), view.DesktopMgr.Inst.duringReconnect = !0, view.DesktopMgr.Inst.syncGameByStep(u.game_restore)))
})
})) : b.Scene_MJ.Inst.openMJRoom(Y, O, Laya.Handler.create(this, function () {
view.DesktopMgr.Inst.initRoom(JSON.parse(JSON.stringify(Y)), O, GameMgr.Inst.account_id, view.EMJMode.play, Laya.Handler.create(W, function () {
u ? Laya.timer.frameOnce(10, W, function () {
app.Log.log("重连信息2 round_id:-1 step:" + 1e6),
view.DesktopMgr.Inst.Reset(),
view.DesktopMgr.Inst.duringReconnect = !0,
app.NetAgent.sendReq2MJ("FastTest", "syncGame", {
round_id: "-1",
step: 1e6
}, function (O, u) {
app.Log.log("syncGame " + JSON.stringify(u)),
O || u.error ? (uiscript.UIMgr.Inst.showNetReqError("syncGame", O, u), b.Scene_MJ.Inst.ForceOut()) : (uiscript.UI_Loading.Inst.setProgressVal(1), view.DesktopMgr.Inst.fetchLinks(), W._PlayerReconnectSuccess(u))
})
}) : Laya.timer.frameOnce(10, W, function () {
app.Log.log("send enterGame"),
view.DesktopMgr.Inst.Reset(),
view.DesktopMgr.Inst.duringReconnect = !0,
app.NetAgent.sendReq2MJ("FastTest", "enterGame", {}, function (O, u) {
O || u.error ? (uiscript.UIMgr.Inst.showNetReqError("enterGame", O, u), b.Scene_MJ.Inst.ForceOut()) : (uiscript.UI_Loading.Inst.setProgressVal(1), app.Log.log("enterGame"), W._EnterGame(u), view.DesktopMgr.Inst.fetchLinks())
})
})
}))
}), Laya.Handler.create(this, function (b) {
return uiscript.UI_Loading.Inst.setProgressVal(.1 + .8 * b)
}, null, !1))
},
O.prototype._EnterGame = function (O) {
app.Log.log("正常进入游戏: " + JSON.stringify(O)),
O.is_end ? (uiscript.UIMgr.Inst.ShowErrorInfo(b.Tools.strOfLocalization(2011)), b.Scene_MJ.Inst.GameEnd()) : O.game_restore ? view.DesktopMgr.Inst.syncGameByStep(O.game_restore) : (this.load_over = !0, this.load_over && uiscript.UI_Loading.Inst.enable && uiscript.UI_Loading.Inst.showLoadCount(this.loaded_player_count, this.real_player_count), view.DesktopMgr.Inst.duringReconnect = !1, view.DesktopMgr.Inst.StartChainAction(0))
},
O.prototype._PlayerReconnectSuccess = function (O) {
app.Log.log("_PlayerReconnectSuccess data:" + JSON.stringify(O)),
O.isEnd ? (uiscript.UIMgr.Inst.ShowErrorInfo(b.Tools.strOfLocalization(2011)), b.Scene_MJ.Inst.GameEnd()) : O.game_restore ? view.DesktopMgr.Inst.syncGameByStep(O.game_restore) : (uiscript.UIMgr.Inst.ShowErrorInfo(b.Tools.strOfLocalization(2012)), b.Scene_MJ.Inst.ForceOut())
},
O.prototype._SendDebugInfo = function () { },
O.prototype.OpenConnectObserve = function (O, u) {
var Y = this;
this.is_ob = !0,
uiscript.UI_Loading.Inst.show("enter_mj"),
this.Close(),
view.AudioMgr.StopMusic(),
Laya.timer.once(500, this, function () {
Y.server_location = u,
Y.ob_token = O,
Y._setState(b.EConnectState.tryconnect),
Y.lb_index = 0,
Y._fetch_gateway(0)
})
},
O.prototype._ConnectSuccessOb = function () {
var O = this;
app.Log.log("MJNetMgr _ConnectSuccessOb "),
app.NetAgent.sendReq2MJ("FastTest", "authObserve", {
token: this.ob_token
}, function (u, Y) {
u || Y.error ? (uiscript.UIMgr.Inst.showNetReqError("authObserve", u, Y), b.Scene_MJ.Inst.GameEnd(), view.BgmListMgr.PlayLobbyBgm()) : (app.Log.log("实时OB验证通过:" + JSON.stringify(Y)), uiscript.UI_Loading.Inst.setProgressVal(.3), uiscript.UI_Live_Broadcast.Inst && uiscript.UI_Live_Broadcast.Inst.clearPendingUnits(), app.NetAgent.sendReq2MJ("FastTest", "startObserve", {}, function (u, Y) {
if (u || Y.error)
uiscript.UIMgr.Inst.showNetReqError("startObserve", u, Y), b.Scene_MJ.Inst.GameEnd(), view.BgmListMgr.PlayLobbyBgm();
else {
var W = Y.head,
T = W.game_config.mode,
D = [],
m = b.Tools.strOfLocalization(2003),
i = view.ERuleMode.Liqi4;
T.mode < 10 ? (i = view.ERuleMode.Liqi4, O.real_player_count = 4) : T.mode < 20 && (i = view.ERuleMode.Liqi3, O.real_player_count = 3);
for (var o = 0; o < O.real_player_count; o++)
D.push(null);
T.extendinfo && (m = b.Tools.strOfLocalization(2004)),
T.detail_rule && T.detail_rule.ai_level && (1 === T.detail_rule.ai_level && (m = b.Tools.strOfLocalization(2003)), 2 === T.detail_rule.ai_level && (m = b.Tools.strOfLocalization(2004)));
for (var r = b.GameUtility.get_default_ai_skin(), B = b.GameUtility.get_default_ai_character(), o = 0; o < W.seat_list.length; o++) {
var A = W.seat_list[o];
if (0 == A)
D[o] = {
nickname: m,
avatar_id: r,
level: {
id: 10101
},
level3: {
id: 20101
},
character: {
charid: B,
level: 0,
exp: 0,
views: [],
skin: r,
is_upgraded: !1
}
};
else
for (var w = 0; w < W.players.length; w++)
if (W.players[w].account_id == A) {
D[o] = W.players[w];
break
}
}
for (var o = 0; o < O.real_player_count; o++)
null == D[o] && (D[o] = {
account: 0,
nickname: b.Tools.strOfLocalization(2010),
avatar_id: r,
level: {
id: 10101
},
level3: {
id: 20101
},
character: {
charid: B,
level: 0,
exp: 0,
views: [],
skin: r,
is_upgraded: !1
}
});
O._StartObSuccuess(D, Y.passed, W.game_config.toJSON(), W.start_time)
}
}))
})
},
O.prototype._StartObSuccuess = function (O, u, Y, W) {
var T = this;
view.DesktopMgr.Inst && view.DesktopMgr.Inst.active ? (this.load_over = !0, Laya.timer.once(500, this, function () {
app.Log.log("重连信息1 round_id:" + view.DesktopMgr.Inst.round_id + " step:" + view.DesktopMgr.Inst.current_step),
view.DesktopMgr.Inst.Reset(),
uiscript.UI_Live_Broadcast.Inst.startRealtimeLive(W, u)
})) : (uiscript.UI_Loading.Inst.setProgressVal(.4), b.Scene_MJ.Inst.openMJRoom(Y, O, Laya.Handler.create(this, function () {
view.DesktopMgr.Inst.initRoom(JSON.parse(JSON.stringify(Y)), O, GameMgr.Inst.account_id, view.EMJMode.live_broadcast, Laya.Handler.create(T, function () {
uiscript.UI_Loading.Inst.setProgressVal(.9),
Laya.timer.once(1e3, T, function () {
GameMgr.Inst.EnterMJ(),
uiscript.UI_Loading.Inst.setProgressVal(.95),
uiscript.UI_Live_Broadcast.Inst.startRealtimeLive(W, u)
})
}))
}), Laya.Handler.create(this, function (b) {
return uiscript.UI_Loading.Inst.setProgressVal(.4 + .4 * b)
}, null, !1)))
},
O._Inst = null,
O
}
();
b.MJNetMgr = O
}
(game || (game = {}));
// 读取战绩
!function (b) {
var O = function (O) {
function u() {
var b = O.call(this, "chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? new ui.both_ui.otherplayerinfoUI : new ui.both_ui.otherplayerinfo_enUI) || this;
return b.account_id = 0,
b.origin_x = 0,
b.origin_y = 0,
b.root = null,
b.title = null,
b.level = null,
b.btn_addfriend = null,
b.btn_report = null,
b.illust = null,
b.name = null,
b.detail_data = null,
b.achievement_data = null,
b.locking = !1,
b.tab_info4 = null,
b.tab_info3 = null,
b.tab_note = null,
b.tab_img_dark = "",
b.tab_img_chosen = "",
b.player_data = null,
b.tab_index = 1,
b.game_category = 1,
b.game_type = 1,
u.Inst = b,
b
}
return __extends(u, O),
u.prototype.onCreate = function () {
var O = this;
"chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? (this.tab_img_chosen = game.Tools.localUISrc("myres/bothui/info_tab_chosen.png"), this.tab_img_dark = game.Tools.localUISrc("myres/bothui/info_tab_dark.png")) : (this.tab_img_chosen = game.Tools.localUISrc("myres/bothui/info_tabheng_chosen.png"), this.tab_img_dark = game.Tools.localUISrc("myres/bothui/info_tabheng_dark.png")),
this.root = this.me.getChildByName("root"),
this.origin_x = this.root.x,
this.origin_y = this.root.y,
this.container_info = this.root.getChildByName("container_info"),
this.title = new b.UI_PlayerTitle(this.container_info.getChildByName("title"), "UI_OtherPlayerInfo"),
this.name = this.container_info.getChildByName("name"),
this.level = new b.UI_Level(this.container_info.getChildByName("rank"), "UI_OtherPlayerInfo"),
this.detail_data = new b.UI_PlayerData(this.container_info.getChildByName("data")),
this.achievement_data = new b.UI_Achievement_Light(this.container_info.getChildByName("achievement")),
this.illust = new b.UI_Character_Skin(this.root.getChildByName("illust").getChildByName("illust")),
this.btn_addfriend = this.container_info.getChildByName("btn_add"),
this.btn_addfriend.clickHandler = Laya.Handler.create(this, function () {
O.btn_addfriend.visible = !1,
O.btn_report.x = 343,
app.NetAgent.sendReq2Lobby("Lobby", "applyFriend", {
target_id: O.account_id
}, function () { })
}, null, !1),
this.btn_report = this.container_info.getChildByName("btn_report"),
this.btn_report.clickHandler = new Laya.Handler(this, function () {
b.UI_Report_Nickname.Inst.show(O.account_id)
}),
this.me.getChildAt(0).clickHandler = Laya.Handler.create(this, function () {
O.locking || O.close()
}, null, !1),
this.root.getChildByName("btn_close").clickHandler = Laya.Handler.create(this, function () {
O.close()
}, null, !1),
this.note = new b.UI_PlayerNote(this.root.getChildByName("container_note"), null),
this.tab_info4 = this.root.getChildByName("tab_info4"),
this.tab_info4.clickHandler = Laya.Handler.create(this, function () {
O.locking || 1 != O.tab_index && O.changeMJCategory(1)
}, null, !1),
this.tab_info3 = this.root.getChildByName("tab_info3"),
this.tab_info3.clickHandler = Laya.Handler.create(this, function () {
O.locking || 2 != O.tab_index && O.changeMJCategory(2)
}, null, !1),
this.tab_note = this.root.getChildByName("tab_note"),
this.tab_note.clickHandler = Laya.Handler.create(this, function () {
O.locking || "chs" != GameMgr.client_type && "chs_t" != GameMgr.client_type && (game.Tools.during_chat_close() ? b.UIMgr.Inst.ShowErrorInfo("功能维护中,祝大家新年快乐") : O.container_info.visible && (O.container_info.visible = !1, O.tab_info4.skin = O.tab_img_dark, O.tab_info3.skin = O.tab_img_dark, O.tab_note.skin = O.tab_img_chosen, O.tab_index = 3, O.note.show()))
}, null, !1),
this.locking = !1
},
u.prototype.show = function (O, u, Y, W) {
var T = this;
void 0 === u && (u = 1),
void 0 === Y && (Y = 2),
void 0 === W && (W = 1),
GameMgr.Inst.BehavioralStatistics(14),
this.account_id = O,
this.enable = !0,
this.locking = !0,
this.root.y = this.origin_y,
this.player_data = null,
b.UIBase.anim_pop_out(this.root, Laya.Handler.create(this, function () {
T.locking = !1
})),
this.detail_data.reset(),
app.NetAgent.sendReq2Lobby("Lobby", "fetchAccountStatisticInfo", {
account_id: O
}, function (u, Y) {
u || Y.error ? b.UIMgr.Inst.showNetReqError("fetchAccountStatisticInfo", u, Y) : b.UI_Shilian.now_season_info && 1001 == b.UI_Shilian.now_season_info.season_id && 3 != b.UI_Shilian.get_cur_season_state() ? (T.detail_data.setData(Y), T.changeMJCategory(T.tab_index, T.game_category, T.game_type)) : app.NetAgent.sendReq2Lobby("Lobby", "fetchAccountChallengeRankInfo", {
account_id: O
}, function (O, u) {
O || u.error ? b.UIMgr.Inst.showNetReqError("fetchAccountChallengeRankInfo", O, u) : (Y.season_info = u.season_info, T.detail_data.setData(Y), T.changeMJCategory(T.tab_index, T.game_category, T.game_type))
})
}),
this.note.init_data(O),
this.refreshBaseInfo(),
this.btn_report.visible = O != GameMgr.Inst.account_id,
this.tab_index = u,
this.game_category = Y,
this.game_type = W,
this.container_info.visible = !0,
this.tab_info4.skin = 1 == this.tab_index ? this.tab_img_chosen : this.tab_img_dark,
this.tab_info3.skin = 2 == this.tab_index ? this.tab_img_chosen : this.tab_img_dark,
this.tab_note.skin = this.tab_img_dark,
this.note.close(),
this.tab_note.visible = "chs" != GameMgr.client_type && "chs_t" != GameMgr.client_type,
this.player_data ? (this.level.id = this.player_data[1 == this.tab_index ? "level" : "level3"].id, this.level.exp = this.player_data[1 == this.tab_index ? "level" : "level3"].score) : (this.level.id = 1 == this.tab_index ? 10101 : 20101, this.level.exp = 0)
},
u.prototype.refreshBaseInfo = function () {
var O = this;
this.title.id = 0,
this.illust.me.visible = !1,
game.Tools.SetNickname(this.name, {
account_id: 0,
nickname: "",
verified: 0
}),
this.btn_addfriend.visible = !1,
this.btn_report.x = 343,
app.NetAgent.sendReq2Lobby("Lobby", "fetchAccountInfo", {
account_id: this.account_id
}, function (u, Y) {
if (u || Y.error)
b.UIMgr.Inst.showNetReqError("fetchAccountInfo", u, Y);
else {
var W = Y.account;
//修复读取战绩信息时人物皮肤不一致问题 ----fxxk
if (W.account_id == GameMgr.Inst.account_id) {
W.avatar_id = uiscript.UI_Sushe.main_chara_info.skin,
W.title = GameMgr.Inst.account_data.title;
if (MMP.settings.nickname != '') {
W.nickname = MMP.settings.nickname;
}
}
//end
O.player_data = W,
game.Tools.SetNickname(O.name, W),
O.title.id = game.Tools.titleLocalization(W.account_id, W.title),
O.level.id = W.level.id,
O.level.id = O.player_data[1 == O.tab_index ? "level" : "level3"].id,
O.level.exp = O.player_data[1 == O.tab_index ? "level" : "level3"].score,
O.illust.me.visible = !0,
O.account_id == GameMgr.Inst.account_id ? O.illust.setSkin(W.avatar_id, "waitingroom") : O.illust.setSkin(game.GameUtility.get_limited_skin_id(W.avatar_id), "waitingroom"),
game.Tools.is_same_zone(GameMgr.Inst.account_id, O.account_id) && O.account_id != GameMgr.Inst.account_id && null == game.FriendMgr.find(O.account_id) ? (O.btn_addfriend.visible = !0, O.btn_report.x = 520) : (O.btn_addfriend.visible = !1, O.btn_report.x = 343),
O.note.sign.setSign(W.signature),
O.achievement_data.show(!1, W.achievement_count)
}
})
},
u.prototype.changeMJCategory = function (b, O, u) {
void 0 === O && (O = 2),
void 0 === u && (u = 1),
this.tab_index = b,
this.container_info.visible = !0,
this.detail_data.changeMJCategory(b, O, u),
this.tab_info4.skin = 1 == this.tab_index ? this.tab_img_chosen : this.tab_img_dark,
this.tab_info3.skin = 2 == this.tab_index ? this.tab_img_chosen : this.tab_img_dark,
this.tab_note.skin = this.tab_img_dark,
this.note.close(),
this.player_data ? (this.level.id = this.player_data[1 == this.tab_index ? "level" : "level3"].id, this.level.exp = this.player_data[1 == this.tab_index ? "level" : "level3"].score) : (this.level.id = 1 == this.tab_index ? 10101 : 20101, this.level.exp = 0)
},
u.prototype.close = function () {
var O = this;
this.enable && (this.locking || (this.locking = !0, this.detail_data.close(), b.UIBase.anim_pop_hide(this.root, Laya.Handler.create(this, function () {
O.locking = !1,
O.enable = !1
}))))
},
u.prototype.onEnable = function () {
game.TempImageMgr.setUIEnable("UI_OtherPlayerInfo", !0)
},
u.prototype.onDisable = function () {
game.TempImageMgr.setUIEnable("UI_OtherPlayerInfo", !1),
this.detail_data.close(),
this.illust.clear(),
Laya.loader.clearTextureRes(this.level.icon.skin)
},
u.Inst = null,
u
}
(b.UIBase);
b.UI_OtherPlayerInfo = O
}
(uiscript || (uiscript = {}));
// 宿舍相关
!function (b) {
var O = function () {
function O(O, Y) {
var W = this;
this._scale = 1,
this.during_move = !1,
this.mouse_start_x = 0,
this.mouse_start_y = 0,
this.me = O,
this.container_illust = Y,
this.illust = this.container_illust.getChildByName("illust"),
this.container_move = O.getChildByName("move"),
this.container_move.on("mousedown", this, function () {
W.during_move = !0,
W.mouse_start_x = W.container_move.mouseX,
W.mouse_start_y = W.container_move.mouseY
}),
this.container_move.on("mousemove", this, function () {
W.during_move && (W.move(W.container_move.mouseX - W.mouse_start_x, W.container_move.mouseY - W.mouse_start_y), W.mouse_start_x = W.container_move.mouseX, W.mouse_start_y = W.container_move.mouseY)
}),
this.container_move.on("mouseup", this, function () {
W.during_move = !1
}),
this.container_move.on("mouseout", this, function () {
W.during_move = !1
}),
this.btn_big = O.getChildByName("btn_big"),
this.btn_big.clickHandler = Laya.Handler.create(this, function () {
W.locking || W.bigger()
}, null, !1),
this.btn_small = O.getChildByName("btn_small"),
this.btn_small.clickHandler = Laya.Handler.create(this, function () {
W.locking || W.smaller()
}, null, !1),
this.btn_close = O.getChildByName("btn_close"),
this.btn_close.clickHandler = Laya.Handler.create(this, function () {
W.locking || W.close()
}, null, !1),
this.scrollbar = O.getChildByName("scrollbar").scriptMap["capsui.CScrollBar"],
this.scrollbar.init(new Laya.Handler(this, function (b) {
W._scale = 1 * (1 - b) + .5,
W.illust.scaleX = W._scale,
W.illust.scaleY = W._scale,
W.scrollbar.setVal(b, 0)
})),
this.dongtai_kaiguan = new b.UI_Dongtai_Kaiguan(this.me.getChildByName("dongtai"), new Laya.Handler(this, function () {
u.Inst.illust.resetSkin()
}), new Laya.Handler(this, function (b) {
u.Inst.illust.playAnim(b)
}))
}
return Object.defineProperty(O.prototype, "scale", {
get: function () {
return this._scale
},
set: function (b) {
this._scale = b,
this.scrollbar.setVal(1 - (b - .5) / 1, 0)
},
enumerable: !1,
configurable: !0
}),
O.prototype.show = function (O) {
var Y = this;
this.locking = !0,
this.when_close = O,
this.illust_start_x = this.illust.x,
this.illust_start_y = this.illust.y,
this.illust_center_x = this.illust.x + 984 - 446,
this.illust_center_y = this.illust.y + 11 - 84,
this.container_illust.getChildByName("container_name").visible = !1,
this.container_illust.getChildByName("container_name_en").visible = !1,
this.container_illust.getChildByName("btn").visible = !1,
u.Inst.stopsay(),
this.scale = 1,
Laya.Tween.to(this.illust, {
x: this.illust_center_x,
y: this.illust_center_y
}, 200),
b.UIBase.anim_pop_out(this.btn_big, null),
b.UIBase.anim_pop_out(this.btn_small, null),
b.UIBase.anim_pop_out(this.btn_close, null),
this.during_move = !1,
Laya.timer.once(250, this, function () {
Y.locking = !1
}),
this.me.visible = !0,
this.dongtai_kaiguan.refresh(u.Inst.illust.skin_id)
},
O.prototype.close = function () {
var O = this;
this.locking = !0,
"chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? this.container_illust.getChildByName("container_name").visible = !0 : this.container_illust.getChildByName("container_name_en").visible = !0,
this.container_illust.getChildByName("btn").visible = !0,
Laya.Tween.to(this.illust, {
x: this.illust_start_x,
y: this.illust_start_y,
scaleX: 1,
scaleY: 1
}, 200),
b.UIBase.anim_pop_hide(this.btn_big, null),
b.UIBase.anim_pop_hide(this.btn_small, null),
b.UIBase.anim_pop_hide(this.btn_close, null),
Laya.timer.once(250, this, function () {
O.locking = !1,
O.me.visible = !1,
O.when_close.run()
})
},
O.prototype.bigger = function () {
1.1 * this.scale > 1.5 ? this.scale = 1.5 : this.scale *= 1.1,
Laya.Tween.to(this.illust, {
scaleX: this.scale,
scaleY: this.scale
}, 100, null, null, 0, !0, !0)
},
O.prototype.smaller = function () {
this.scale / 1.1 < .5 ? this.scale = .5 : this.scale /= 1.1,
Laya.Tween.to(this.illust, {
scaleX: this.scale,
scaleY: this.scale
}, 100, null, null, 0, !0, !0)
},
O.prototype.move = function (b, O) {
var u = this.illust.x + b,
Y = this.illust.y + O;
u < this.illust_center_x - 600 ? u = this.illust_center_x - 600 : u > this.illust_center_x + 600 && (u = this.illust_center_x + 600),
Y < this.illust_center_y - 1200 ? Y = this.illust_center_y - 1200 : Y > this.illust_center_y + 800 && (Y = this.illust_center_y + 800),
this.illust.x = u,
this.illust.y = Y
},
O
}
(),
u = function (u) {
function Y() {
var b = u.call(this, new ui.lobby.susheUI) || this;
return b.contianer_illust = null,
b.illust = null,
b.illust_rect = null,
b.container_name = null,
b.label_name = null,
b.label_cv = null,
b.label_cv_title = null,
b.container_page = null,
b.container_look_illust = null,
b.page_select_character = null,
b.page_visit_character = null,
b.origin_illust_x = 0,
b.chat_id = 0,
b.container_chat = null,
b._select_index = 0,
b.sound_channel = null,
b.chat_block = null,
b.illust_showing = !0,
Y.Inst = b,
b
}
return __extends(Y, u),
Y.init = function (O) {
var u = this;
app.NetAgent.sendReq2Lobby("Lobby", "fetchCharacterInfo", {}, function (W, T) {
if (W || T.error)
b.UIMgr.Inst.showNetReqError("fetchCharacterInfo", W, T);
else {
if (app.Log.log("fetchCharacterInfo: " + JSON.stringify(T)), T = JSON.parse(JSON.stringify(T)), T.main_character_id && T.characters) {
//if (u.characters = [], T.characters)
// for (var D = 0; D < T.characters.length; D++)
// u.characters.push(T.characters[D]);
//if (u.skin_map = {}, T.skins)
// for (var D = 0; D < T.skins.length; D++)
// u.skin_map[T.skins[D]] = 1;
//u.main_character_id = T.main_character_id
//人物初始化修改寮舍人物(皮肤好感额外表情)----fxxk
u.characters = [];
for (var j = 1; j <= cfg.item_definition.character['rows_'].length; j++) {
var id = 200000 + j;
var skin = 400001 + j * 100;
u.characters.push({
charid: id,
level: 5,
exp: 0,
skin: skin,
is_upgraded: 1,
extra_emoji: ["10", "11", "12", "13", "14", "15", "16", "17", "888"]
});
}
let skins = cfg.item_definition.skin['rows_'];
for (let skinitem of skins) {
uiscript.UI_Sushe.add_skin(skinitem['id']);
}
for (let skinitem in MMP.settings.characters) {
uiscript.UI_Sushe.characters[skinitem].skin = MMP.settings.characters[skinitem];
}
u.main_character_id = MMP.settings.character;
GameMgr.Inst.account_data.avatar_id = MMP.settings.characters[MMP.settings.character - 200001];
uiscript.UI_Sushe.star_chars = MMP.settings.star_chars;
// END
} else
u.characters = [], u.characters.push({
charid: 200001,
level: 0,
exp: 0,
views: [],
skin: 400101,
is_upgraded: !1,
extra_emoji: [],
rewarded_level: []
}), u.characters.push({
charid: 200002,
level: 0,
exp: 0,
views: [],
skin: 400201,
is_upgraded: !1,
extra_emoji: [],
rewarded_level: []
}), u.skin_map[400101] = 1, u.skin_map[400201] = 1, u.main_character_id = 200001;
if (u.send_gift_count = 0, u.send_gift_limit = 0, T.send_gift_count && (u.send_gift_count = T.send_gift_count), T.send_gift_limit && (u.send_gift_limit = T.send_gift_limit), T.finished_endings)
for (var D = 0; D < T.finished_endings.length; D++)
u.finished_endings_map[T.finished_endings[D]] = 1;
if (T.rewarded_endings)
for (var D = 0; D < T.rewarded_endings.length; D++)
u.rewarded_endings_map[T.rewarded_endings[D]] = 1;
if (u.star_chars = [], T.character_sort && (u.star_chars = T.character_sort), Y.hidden_characters_map = {}, T.hidden_characters)
for (var m = 0, i = T.hidden_characters; m < i.length; m++) {
var o = i[m];
Y.hidden_characters_map[o] = 1
}
O.run()
}
}),
//app.NetAgent.sendReq2Lobby("Lobby", "fetchAllCommonViews", {}, function (O, Y) {
// if (O || Y.error)
// b.UIMgr.Inst.showNetReqError("fetchAllCommonViews", O, Y);
// else {
// u.using_commonview_index = Y.use,
u.commonViewList = [[], [], [], [], [], [], [], []];
// var W = Y.views;
// if (W)
// for (var T = 0; T < W.length; T++) {
// var D = W[T].values;
// D && (u.commonViewList[W[T].index] = D)
// }
u.commonViewList = MMP.settings.commonViewList;
GameMgr.Inst.account_data.title = MMP.settings.title;
GameMgr.Inst.load_mjp_view(),
GameMgr.Inst.load_touming_mjp_view()
GameMgr.Inst.account_data.avatar_frame = getAvatar_id();
//})
},
Y.on_data_updata = function (O) {
if (O.character) {
var u = JSON.parse(JSON.stringify(O.character));
if (u.characters)
for (var Y = u.characters, W = 0; W < Y.length; W++) {
for (var T = !1, D = 0; D < this.characters.length; D++)
if (this.characters[D].charid == Y[W].charid) {
this.characters[D] = Y[W],
b.UI_Sushe_Visit.Inst && b.UI_Sushe_Visit.Inst.chara_info && b.UI_Sushe_Visit.Inst.chara_info.charid == this.characters[D].charid && (b.UI_Sushe_Visit.Inst.chara_info = this.characters[D]),
T = !0;
break
}
T || this.characters.push(Y[W])
}
if (u.skins) {
for (var m = u.skins, W = 0; W < m.length; W++)
this.skin_map[m[W]] = 1;
b.UI_Bag.Inst.on_skin_change()
}
if (u.finished_endings) {
for (var i = u.finished_endings, W = 0; W < i.length; W++)
this.finished_endings_map[i[W]] = 1;
b.UI_Sushe_Visit.Inst
}
if (u.rewarded_endings) {
for (var i = u.rewarded_endings, W = 0; W < i.length; W++)
this.rewarded_endings_map[i[W]] = 1;
b.UI_Sushe_Visit.Inst
}
}
},
Y.chara_owned = function (b) {
for (var O = 0; O < this.characters.length; O++)
if (this.characters[O].charid == b)
return !0;
return !1
},
Y.skin_owned = function (b) {
return this.skin_map.hasOwnProperty(b.toString())
},
Y.add_skin = function (b) {
this.skin_map[b] = 1
},
Object.defineProperty(Y, "main_chara_info", {
get: function () {
for (var b = 0; b < this.characters.length; b++)
if (this.characters[b].charid == this.main_character_id)
return this.characters[b];
return null
},
enumerable: !1,
configurable: !0
}),
Y.on_view_remove = function (b) {
for (var O = 0; O < this.commonViewList.length; O++)
for (var u = this.commonViewList[O], Y = 0; Y < u.length; Y++)
if (u[Y].item_id == b) {
u[Y].item_id = game.GameUtility.get_view_default_item_id(u[Y].slot);
break
}
var W = cfg.item_definition.item.get(b);
W.type == game.EView.head_frame && GameMgr.Inst.account_data.avatar_frame == b && (GameMgr.Inst.account_data.avatar_frame = game.GameUtility.get_view_default_item_id(game.EView.head_frame))
},
Y.add_finish_ending = function (b) {
this.finished_endings_map[b] = 1
},
Y.add_reward_ending = function (b) {
this.rewarded_endings_map[b] = 1
},
Y.check_all_char_repoint = function () {
for (var b = 0; b < Y.characters.length; b++)
if (this.check_char_redpoint(Y.characters[b]))
return !0;
return !1
},
Y.check_char_redpoint = function (b) {
// 去除小红点
return 0;
// END
var O = cfg.spot.spot.getGroup(b.charid);
if (O)
for (var u = 0; u < O.length; u++) {
var W = O[u];
if (!(W.is_married && !b.is_upgraded || !W.is_married && b.level < W.level_limit) && 2 == W.type) {
for (var T = !0, D = 0; D < W.jieju.length; D++)
if (W.jieju[D] && Y.finished_endings_map[W.jieju[D]]) {
if (!Y.rewarded_endings_map[W.jieju[D]])
return !0;
T = !1
}
if (T)
return !0
}
}
return !1
},
Y.is_char_star = function (b) {
return -1 != this.star_chars.indexOf(b)
},
Y.change_char_star = function (b) {
var O = this.star_chars.indexOf(b);
-1 != O ? this.star_chars.splice(O, 1) : this.star_chars.push(b),
MMP.settings.star_chars = uiscript.UI_Sushe.star_chars,
MMP.saveSettings();
// 屏蔽网络请求
// app.NetAgent.sendReq2Lobby("Lobby", "updateCharacterSort", {
// sort: this.star_chars
// }, function () { })
// END
},
Object.defineProperty(Y.prototype, "select_index", {
get: function () {
return this._select_index
},
enumerable: !1,
configurable: !0
}),
Y.prototype.reset_select_index = function () {
this._select_index = -1
},
Y.prototype.onCreate = function () {
var u = this;
this.contianer_illust = this.me.getChildByName("illust"),
this.illust = new b.UI_Character_Skin(this.contianer_illust.getChildByName("illust").getChildByName("illust")),
this.illust_rect = b.UIRect.CreateFromSprite(this.illust.me),
this.container_chat = this.contianer_illust.getChildByName("chat"),
this.chat_block = new b.UI_Character_Chat(this.container_chat),
this.contianer_illust.getChildByName("btn").clickHandler = Laya.Handler.create(this, function () {
if (!u.page_visit_character.me.visible || !u.page_visit_character.cannot_click_say)
if (u.illust.onClick(), u.sound_channel)
u.stopsay();
else {
if (!u.illust_showing)
return;
u.say("lobby_normal")
}
}, null, !1),
this.container_name = null,
"chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? (this.container_name = this.contianer_illust.getChildByName("container_name"), this.contianer_illust.getChildByName("container_name_en").visible = !1, this.label_cv_title = this.container_name.getChildByName("label_CV_title")) : (this.container_name = this.contianer_illust.getChildByName("container_name_en"), this.contianer_illust.getChildByName("container_name").visible = !1),
this.label_name = this.container_name.getChildByName("label_name"),
this.label_cv = this.container_name.getChildByName("label_CV"),
this.origin_illust_x = this.contianer_illust.x,
this.container_page = this.me.getChildByName("container_page"),
this.page_select_character = new b.UI_Sushe_Select,
this.container_page.addChild(this.page_select_character.me),
this.page_visit_character = new b.UI_Sushe_Visit,
this.container_page.addChild(this.page_visit_character.me),
this.container_look_illust = new O(this.me.getChildByName("look_illust"), this.contianer_illust)
},
Y.prototype.show = function (b) {
GameMgr.Inst.BehavioralStatistics(15),
game.Scene_Lobby.Inst.change_bg("indoor", !1),
this.enable = !0,
this.page_visit_character.me.visible = !1,
this.container_look_illust.me.visible = !1;
for (var O = 0, u = 0; u < Y.characters.length; u++)
if (Y.characters[u].charid == Y.main_character_id) {
O = u;
break
}
0 == b ? (this.change_select(O), this.show_page_select()) : (this._select_index = -1, this.illust_showing = !1, this.contianer_illust.visible = !1, this.page_select_character.show(1))
},
Y.prototype.starup_back = function () {
this.enable = !0,
this.change_select(this._select_index),
this.page_visit_character.star_up_back(Y.characters[this._select_index]),
this.page_visit_character.show_levelup()
},
Y.prototype.spot_back = function () {
this.enable = !0,
this.change_select(this._select_index),
this.page_visit_character.show(Y.characters[this._select_index], 2)
},
Y.prototype.go2Lobby = function () {
this.close(Laya.Handler.create(this, function () {
b.UIMgr.Inst.showLobby()
}))
},
Y.prototype.close = function (O) {
var u = this;
this.illust_showing && b.UIBase.anim_alpha_out(this.contianer_illust, {
x: -30
}, 150, 0),
Laya.timer.once(150, this, function () {
u.enable = !1,
O && O.run()
})
},
Y.prototype.onDisable = function () {
view.AudioMgr.refresh_music_volume(!1),
this.illust.clear(),
this.stopsay(),
this.container_look_illust.me.visible && this.container_look_illust.close()
},
Y.prototype.hide_illust = function () {
var O = this;
this.illust_showing && (this.illust_showing = !1, b.UIBase.anim_alpha_out(this.contianer_illust, {
x: -30
}, 200, 0, Laya.Handler.create(this, function () {
O.contianer_illust.visible = !1
})))
},
Y.prototype.open_illust = function () {
if (!this.illust_showing)
if (this.illust_showing = !0, this._select_index >= 0)
this.contianer_illust.visible = !0, this.contianer_illust.alpha = 1, b.UIBase.anim_alpha_in(this.contianer_illust, {
x: -30
}, 200);
else {
for (var O = 0, u = 0; u < Y.characters.length; u++)
if (Y.characters[u].charid == Y.main_character_id) {
O = u;
break
}
this.change_select(O)
}
},
Y.prototype.show_page_select = function () {
this.page_select_character.show(0)
},
Y.prototype.show_page_visit = function (b) {
void 0 === b && (b = 0),
this.page_visit_character.show(Y.characters[this._select_index], b)
},
Y.prototype.change_select = function (O) {
this._select_index = O,
this.illust.clear(),
this.illust_showing = !0;
var u = Y.characters[O];
this.label_name.text = "chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? cfg.item_definition.character.get(u.charid)["name_" + GameMgr.client_language].replace("-", "|") : cfg.item_definition.character.get(u.charid)["name_" + GameMgr.client_language],
"chs" == GameMgr.client_language && (this.label_name.font = -1 != Y.chs_fengyu_name_lst.indexOf(u.charid) ? "fengyu" : "hanyi"),
"chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? (this.label_cv.text = cfg.item_definition.character.get(u.charid)["desc_cv_" + GameMgr.client_language], this.label_cv_title.text = "CV") : this.label_cv.text = "CV:" + cfg.item_definition.character.get(u.charid)["desc_cv_" + GameMgr.client_language],
"chs" == GameMgr.client_language && (this.label_cv.font = -1 != Y.chs_fengyu_cv_lst.indexOf(u.charid) ? "fengyu" : "hanyi"),
("chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language) && (this.label_cv_title.y = 355 - this.label_cv.textField.textHeight / 2 * .7);
var W = new b.UIRect;
W.x = this.illust_rect.x,
W.y = this.illust_rect.y,
W.width = this.illust_rect.width,
W.height = this.illust_rect.height,
405503 == u.skin && (W.y -= 70),
this.illust.setRect(W),
this.illust.setSkin(u.skin, "full"),
this.contianer_illust.visible = !0,
Laya.Tween.clearAll(this.contianer_illust),
this.contianer_illust.x = this.origin_illust_x,
this.contianer_illust.alpha = 1,
b.UIBase.anim_alpha_in(this.contianer_illust, {
x: -30
}, 230),
this.stopsay();
var T = cfg.item_definition.skin.get(u.skin);
T.spine_type ? (this.page_select_character.changeKaiguanShow(!0), this.container_look_illust.dongtai_kaiguan.show(this.illust.skin_id)) : (this.page_select_character.changeKaiguanShow(!1), this.container_look_illust.dongtai_kaiguan.hide())
},
Y.prototype.onChangeSkin = function (b) {
Y.characters[this._select_index].skin = b,
this.change_select(this._select_index),
Y.characters[this._select_index].charid == Y.main_character_id && (GameMgr.Inst.account_data.avatar_id = b),
// 屏蔽换肤请求
//app.NetAgent.sendReq2Lobby("Lobby", "changeCharacterSkin", {
// character_id: Y.characters[this._select_index].charid,
// skin: b
//}, function () {})
// 保存皮肤
MMP.settings.characters[this._select_index] = b;
MMP.saveSettings();
// END
},
Y.prototype.say = function (b) {
var O = this,
u = Y.characters[this._select_index];
this.chat_id++;
var W = this.chat_id,
T = view.AudioMgr.PlayCharactorSound(u, b, Laya.Handler.create(this, function () {
Laya.timer.once(1e3, O, function () {
W == O.chat_id && O.stopsay()
})
}));
T && (this.chat_block.show(T.words), this.sound_channel = T.sound)
},
Y.prototype.stopsay = function () {
this.chat_block.close(!1),
this.sound_channel && (this.sound_channel.stop(), Laya.SoundManager.removeChannel(this.sound_channel), this.sound_channel = null)
},
Y.prototype.to_look_illust = function () {
var b = this;
this.container_look_illust.show(Laya.Handler.create(this, function () {
b.illust.playAnim("idle"),
b.page_select_character.show(0)
}))
},
Y.prototype.jump_to_char_skin = function (O, u) {
var W = this;
if (void 0 === O && (O = -1), void 0 === u && (u = null), O >= 0)
for (var T = 0; T < Y.characters.length; T++)
if (Y.characters[T].charid == O) {
this.change_select(T);
break
}
b.UI_Sushe_Select.Inst.close(Laya.Handler.create(this, function () {
Y.Inst.show_page_visit(),
W.page_visit_character.show_pop_skin(),
W.page_visit_character.set_jump_callback(u)
}))
},
Y.prototype.jump_to_char_qiyue = function (O) {
var u = this;
if (void 0 === O && (O = -1), O >= 0)
for (var W = 0; W < Y.characters.length; W++)
if (Y.characters[W].charid == O) {
this.change_select(W);
break
}
b.UI_Sushe_Select.Inst.close(Laya.Handler.create(this, function () {
Y.Inst.show_page_visit(),
u.page_visit_character.show_qiyue()
}))
},
Y.characters = [],
Y.chs_fengyu_name_lst = [200040, 200043],
Y.chs_fengyu_cv_lst = [200047, 200050, 200054],
Y.skin_map = {},
Y.main_character_id = 0,
Y.send_gift_count = 0,
Y.send_gift_limit = 0,
Y.commonViewList = [],
Y.using_commonview_index = 0,
Y.finished_endings_map = {},
Y.rewarded_endings_map = {},
Y.star_chars = [],
Y.hidden_characters_map = {},
Y.Inst = null,
Y
}
(b.UIBase);
b.UI_Sushe = u
}
(uiscript || (uiscript = {}));
// 屏蔽改变宿舍角色的网络请求
!function (b) {
var O = function () {
function O(O) {
var Y = this;
this.scrollview = null,
this.select_index = 0,
this.show_index_list = [],
this.only_show_star_char = !1,
this.me = O,
this.me.getChildByName("btn_visit").clickHandler = Laya.Handler.create(this, function () {
u.Inst.locking || u.Inst.close(Laya.Handler.create(Y, function () {
b.UI_Sushe.Inst.show_page_visit()
}))
}, null, !1),
this.me.getChildByName("btn_look").clickHandler = Laya.Handler.create(this, function () {
u.Inst.locking || u.Inst.close(Laya.Handler.create(Y, function () {
b.UI_Sushe.Inst.to_look_illust()
}))
}, null, !1),
this.me.getChildByName("btn_huanzhuang").clickHandler = Laya.Handler.create(this, function () {
u.Inst.locking || b.UI_Sushe.Inst.jump_to_char_skin()
}, null, !1),
this.me.getChildByName("btn_star").clickHandler = Laya.Handler.create(this, function () {
u.Inst.locking || Y.onChangeStarShowBtnClick()
}, null, !1),
this.scrollview = this.me.scriptMap["capsui.CScrollView"],
this.scrollview.init_scrollview(new Laya.Handler(this, this.render_character_cell), -1, 3),
this.scrollview.setElastic(),
this.dongtai_kaiguan = new b.UI_Dongtai_Kaiguan(this.me.getChildByName("dongtai"), new Laya.Handler(this, function () {
b.UI_Sushe.Inst.illust.resetSkin()
}))
}
return O.prototype.show = function (O, u) {
void 0 === u && (u = !1),
this.me.visible = !0,
O ? this.me.alpha = 1 : b.UIBase.anim_alpha_in(this.me, {
x: 0
}, 200, 0),
this.getShowStarState(),
this.sortShowCharsList(),
u || (this.me.getChildByName("btn_star").getChildAt(1).x = this.only_show_star_char ? 107 : 47),
this.scrollview.reset(),
this.scrollview.addItem(this.show_index_list.length)
},
O.prototype.render_character_cell = function (O) {
var u = this,
Y = O.index,
W = O.container,
T = O.cache_data;
W.visible = !0,
T.index = Y,
T.inited || (T.inited = !0, W.getChildByName("btn").clickHandler = new Laya.Handler(this, function () {
u.onClickAtHead(T.index)
}), T.skin = new b.UI_Character_Skin(W.getChildByName("btn").getChildByName("head")), T.bg = W.getChildByName("btn").getChildByName("bg"), T.bound = W.getChildByName("btn").getChildByName("bound"), T.btn_star = W.getChildByName("btn_star"), T.star = W.getChildByName("btn").getChildByName("star"), T.btn_star.clickHandler = new Laya.Handler(this, function () {
u.onClickAtStar(T.index)
}));
var D = W.getChildByName("btn");
D.getChildByName("choose").visible = Y == this.select_index;
var m = this.getCharInfoByIndex(Y);
D.getChildByName("redpoint").visible = b.UI_Sushe.check_char_redpoint(m),
T.skin.setSkin(m.skin, "bighead"),
D.getChildByName("using").visible = m.charid == b.UI_Sushe.main_character_id,
W.getChildByName("btn").getChildByName("bg").skin = game.Tools.localUISrc("myres/sushe/bg_head" + (m.is_upgraded ? "2.png" : ".png"));
var i = cfg.item_definition.character.get(m.charid);
"en" == GameMgr.client_language || "jp" == GameMgr.client_language || "kr" == GameMgr.client_language ? T.bound.skin = i.ur ? game.Tools.localUISrc("myres/sushe/bg_head_bound" + (m.is_upgraded ? "4.png" : "3.png")) : game.Tools.localUISrc("myres/sushe/en_head_bound" + (m.is_upgraded ? "2.png" : ".png")) : i.ur ? (T.bound.pos(-10, -2), T.bound.skin = game.Tools.localUISrc("myres/sushe/bg_head" + (m.is_upgraded ? "6.png" : "5.png"))) : (T.bound.pos(4, 20), T.bound.skin = game.Tools.localUISrc("myres/sushe/bg_head" + (m.is_upgraded ? "4.png" : "3.png"))),
T.btn_star.visible = this.select_index == Y,
T.star.visible = b.UI_Sushe.is_char_star(m.charid) || this.select_index == Y,
"chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? (T.star.skin = game.Tools.localUISrc("myres/sushe/tag_star_" + (b.UI_Sushe.is_char_star(m.charid) ? "l" : "d") + (m.is_upgraded ? "1.png" : ".png")), D.getChildByName("label_name").text = cfg.item_definition.character.find(m.charid)["name_" + GameMgr.client_language].replace("-", "|")) : (T.star.skin = game.Tools.localUISrc("myres/sushe/tag_star_" + (b.UI_Sushe.is_char_star(m.charid) ? "l.png" : "d.png")), D.getChildByName("label_name").text = cfg.item_definition.character.find(m.charid)["name_" + GameMgr.client_language]),
("chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language) && (200041 == m.charid ? (D.getChildByName("label_name").scaleX = .67, D.getChildByName("label_name").scaleY = .57) : (D.getChildByName("label_name").scaleX = .7, D.getChildByName("label_name").scaleY = .6))
},
O.prototype.onClickAtHead = function (O) {
if (this.select_index == O) {
var u = this.getCharInfoByIndex(O);
if (u.charid != b.UI_Sushe.main_character_id)
if (b.UI_PiPeiYuYue.Inst.enable)
b.UIMgr.Inst.ShowErrorInfo(game.Tools.strOfLocalization(2769));
else {
var Y = b.UI_Sushe.main_character_id;
b.UI_Sushe.main_character_id = u.charid,
//app.NetAgent.sendReq2Lobby("Lobby", "changeMainCharacter", {
// character_id: b.UI_Sushe.main_character_id
//}, function () {}),
GameMgr.Inst.account_data.avatar_id = u.skin;
// 保存人物和皮肤
MMP.settings.character = u.charid;
MMP.settings.characters[MMP.settings.character - 200001] = u.skin;
MMP.saveSettings();
// END
for (var W = 0; W < this.show_index_list.length; W++)
this.getCharInfoByIndex(W).charid == Y && this.scrollview.wantToRefreshItem(W);
this.scrollview.wantToRefreshItem(O)
}
} else {
var T = this.select_index;
this.select_index = O,
T >= 0 && this.scrollview.wantToRefreshItem(T),
this.scrollview.wantToRefreshItem(O),
b.UI_Sushe.Inst.change_select(this.show_index_list[O])
}
},
O.prototype.onClickAtStar = function (O) {
if (b.UI_Sushe.change_char_star(this.getCharInfoByIndex(O).charid), this.only_show_star_char)
this.scrollview.wantToRefreshItem(O);
else if (this.show(!0), Math.floor(this.show_index_list.length / 3) - 3 > 0) {
var u = (Math.floor(this.select_index / 3) - 1) / (Math.floor(this.show_index_list.length / 3) - 3);
this.scrollview.rate = Math.min(1, Math.max(0, u))
}
// 保存人物和皮肤
MMP.settings.star_chars = uiscript.UI_Sushe.star_chars;
MMP.saveSettings();
// END
},
O.prototype.close = function (O) {
var u = this;
this.me.visible && (O ? this.me.visible = !1 : b.UIBase.anim_alpha_out(this.me, {
x: 0
}, 200, 0, Laya.Handler.create(this, function () {
u.me.visible = !1
})))
},
O.prototype.onChangeStarShowBtnClick = function () {
if (!this.only_show_star_char) {
for (var O = !1, u = 0, Y = b.UI_Sushe.star_chars; u < Y.length; u++) {
var W = Y[u];
if (!b.UI_Sushe.hidden_characters_map[W]) {
O = !0;
break
}
}
if (!O)
return b.UI_SecondConfirm.Inst.show_only_confirm(game.Tools.strOfLocalization(3301)), void 0
}
b.UI_Sushe.Inst.change_select(this.show_index_list.length > 0 ? this.show_index_list[0] : 0),
this.only_show_star_char = !this.only_show_star_char,
app.PlayerBehaviorStatistic.update_val(app.EBehaviorType.Chara_Show_Star, this.only_show_star_char ? 1 : 0);
var T = this.me.getChildByName("btn_star").getChildAt(1);
Laya.Tween.clearAll(T),
Laya.Tween.to(T, {
x: this.only_show_star_char ? 107 : 47
}, 150),
this.show(!0, !0)
},
O.prototype.getShowStarState = function () {
if (0 == b.UI_Sushe.star_chars.length)
return this.only_show_star_char = !1, void 0;
if (this.only_show_star_char = 1 == app.PlayerBehaviorStatistic.get_val(app.EBehaviorType.Chara_Show_Star), this.only_show_star_char) {
for (var O = 0, u = b.UI_Sushe.star_chars; O < u.length; O++) {
var Y = u[O];
if (!b.UI_Sushe.hidden_characters_map[Y])
return
}
this.only_show_star_char = !1,
app.PlayerBehaviorStatistic.update_val(app.EBehaviorType.Chara_Show_Star, 0)
}
},
O.prototype.sortShowCharsList = function () {
this.show_index_list = [],
this.select_index = -1;
for (var O = 0, u = b.UI_Sushe.star_chars; O < u.length; O++) {
var Y = u[O];
if (!b.UI_Sushe.hidden_characters_map[Y])
for (var W = 0; W < b.UI_Sushe.characters.length; W++)
if (b.UI_Sushe.characters[W].charid == Y) {
W == b.UI_Sushe.Inst.select_index && (this.select_index = this.show_index_list.length),
this.show_index_list.push(W);
break
}
}
if (!this.only_show_star_char)
for (var W = 0; W < b.UI_Sushe.characters.length; W++)
b.UI_Sushe.hidden_characters_map[b.UI_Sushe.characters[W].charid] || -1 == this.show_index_list.indexOf(W) && (W == b.UI_Sushe.Inst.select_index && (this.select_index = this.show_index_list.length), this.show_index_list.push(W))
},
O.prototype.getCharInfoByIndex = function (O) {
return b.UI_Sushe.characters[this.show_index_list[O]]
},
O
}
(),
u = function (u) {
function Y() {
var b = u.call(this, "chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? new ui.lobby.sushe_selectUI : new ui.lobby.sushe_select_enUI) || this;
return b.bg_width_head = 962,
b.bg_width_zhuangban = 1819,
b.bg2_delta = -29,
b.container_top = null,
b.locking = !1,
b.tabs = [],
b.tab_index = 0,
Y.Inst = b,
b
}
return __extends(Y, u),
Y.prototype.onCreate = function () {
var u = this;
this.container_top = this.me.getChildByName("top"),
this.container_top.getChildByName("btn_back").clickHandler = Laya.Handler.create(this, function () {
u.locking || (1 == u.tab_index && u.container_zhuangban.changed ? b.UI_SecondConfirm.Inst.show(game.Tools.strOfLocalization(3022), Laya.Handler.create(u, function () {
u.close(),
b.UI_Sushe.Inst.go2Lobby()
}), null) : (u.close(), b.UI_Sushe.Inst.go2Lobby()))
}, null, !1),
this.root = this.me.getChildByName("root"),
this.bg2 = this.root.getChildByName("bg2"),
this.bg = this.root.getChildByName("bg");
for (var Y = this.root.getChildByName("container_tabs"), W = function (O) {
T.tabs.push(Y.getChildAt(O)),
T.tabs[O].clickHandler = new Laya.Handler(T, function () {
u.locking || u.tab_index != O && (1 == u.tab_index && u.container_zhuangban.changed ? b.UI_SecondConfirm.Inst.show(game.Tools.strOfLocalization(3022), Laya.Handler.create(u, function () {
u.change_tab(O)
}), null) : u.change_tab(O))
})
}, T = this, D = 0; D < Y.numChildren; D++)
W(D);
this.container_head = new O(this.root.getChildByName("container_heads")),
this.container_zhuangban = new b.zhuangban.Container_Zhuangban(this.root.getChildByName("container_zhuangban0"), this.root.getChildByName("container_zhuangban1"), new Laya.Handler(this, function () {
return u.locking
}))
},
Y.prototype.show = function (O) {
var u = this;
this.enable = !0,
this.locking = !0,
this.container_head.dongtai_kaiguan.refresh(),
this.tab_index = O,
0 == this.tab_index ? (this.bg.width = this.bg_width_head, this.bg2.width = this.bg.width + this.bg2_delta, this.container_zhuangban.close(!0), this.container_head.show(!0), b.UIBase.anim_alpha_in(this.container_top, {
y: -30
}, 200), b.UIBase.anim_alpha_in(this.root, {
x: 30
}, 200)) : (this.bg.width = this.bg_width_zhuangban, this.bg2.width = this.bg.width + this.bg2_delta, this.container_zhuangban.show(!0), this.container_head.close(!0), b.UIBase.anim_alpha_in(this.container_top, {
y: -30
}, 200), b.UIBase.anim_alpha_in(this.root, {
y: 30
}, 200)),
Laya.timer.once(200, this, function () {
u.locking = !1
});
for (var Y = 0; Y < this.tabs.length; Y++) {
var W = this.tabs[Y];
W.skin = game.Tools.localUISrc(Y == this.tab_index ? "myres/sushe/btn_shine2.png" : "myres/sushe/btn_dark2.png");
var T = W.getChildByName("word");
T.color = Y == this.tab_index ? "#552c1c" : "#d3a86c",
T.scaleX = T.scaleY = Y == this.tab_index ? 1.1 : 1,
Y == this.tab_index && W.parent.setChildIndex(W, this.tabs.length - 1)
}
},
Y.prototype.change_tab = function (O) {
var u = this;
this.tab_index = O;
for (var Y = 0; Y < this.tabs.length; Y++) {
var W = this.tabs[Y];
W.skin = game.Tools.localUISrc(Y == O ? "myres/sushe/btn_shine2.png" : "myres/sushe/btn_dark2.png");
var T = W.getChildByName("word");
T.color = Y == O ? "#552c1c" : "#d3a86c",
T.scaleX = T.scaleY = Y == O ? 1.1 : 1,
Y == O && W.parent.setChildIndex(W, this.tabs.length - 1)
}
this.locking = !0,
0 == this.tab_index ? (this.container_zhuangban.close(!1), Laya.Tween.to(this.bg, {
width: this.bg_width_head
}, 200, Laya.Ease.strongOut, Laya.Handler.create(this, function () {
b.UI_Sushe.Inst.open_illust(),
u.container_head.show(!1)
})), Laya.Tween.to(this.bg2, {
width: this.bg_width_head + this.bg2_delta
}, 200, Laya.Ease.strongOut)) : 1 == this.tab_index && (this.container_head.close(!1), b.UI_Sushe.Inst.hide_illust(), Laya.Tween.to(this.bg, {
width: this.bg_width_zhuangban
}, 200, Laya.Ease.strongOut, Laya.Handler.create(this, function () {
u.container_zhuangban.show(!1)
})), Laya.Tween.to(this.bg2, {
width: this.bg_width_zhuangban + this.bg2_delta
}, 200, Laya.Ease.strongOut)),
Laya.timer.once(400, this, function () {
u.locking = !1
})
},
Y.prototype.close = function (O) {
var u = this;
this.locking = !0,
b.UIBase.anim_alpha_out(this.container_top, {
y: -30
}, 150),
0 == this.tab_index ? b.UIBase.anim_alpha_out(this.root, {
x: 30
}, 150, 0, Laya.Handler.create(this, function () {
u.container_head.close(!0)
})) : b.UIBase.anim_alpha_out(this.root, {
y: 30
}, 150, 0, Laya.Handler.create(this, function () {
u.container_zhuangban.close(!0)
})),
Laya.timer.once(150, this, function () {
u.locking = !1,
u.enable = !1,
O && O.run()
})
},
Y.prototype.onDisable = function () {
for (var O = 0; O < b.UI_Sushe.characters.length; O++) {
var u = b.UI_Sushe.characters[O].skin,
Y = cfg.item_definition.skin.get(u);
Y && Laya.loader.clearTextureRes(game.LoadMgr.getResImageSkin(Y.path + "/bighead.png"))
}
},
Y.prototype.changeKaiguanShow = function (b) {
b ? this.container_head.dongtai_kaiguan.show() : this.container_head.dongtai_kaiguan.hide()
},
Y
}
(b.UIBase);
b.UI_Sushe_Select = u
}
(uiscript || (uiscript = {}));
// 友人房
!function (b) {
var O = function () {
function O(b) {
var O = this;
this.friends = [],
this.sortlist = [],
this.me = b,
this.me.visible = !1,
this.blackbg = b.getChildByName("blackbg"),
this.blackbg.clickHandler = Laya.Handler.create(this, function () {
O.locking || O.close()
}, null, !1),
this.root = b.getChildByName("root"),
this.scrollview = this.root.scriptMap["capsui.CScrollView"],
this.scrollview.init_scrollview(Laya.Handler.create(this, this.render_item, null, !1)),
this.noinfo = this.root.getChildByName("noinfo")
}
return O.prototype.show = function () {
var O = this;
this.locking = !0,
this.me.visible = !0,
this.scrollview.reset(),
this.friends = [],
this.sortlist = [];
for (var u = game.FriendMgr.friend_list, Y = 0; Y < u.length; Y++)
this.sortlist.push(Y);
this.sortlist = this.sortlist.sort(function (b, O) {
var Y = u[b],
W = 0;
if (Y.state.is_online) {
var T = game.Tools.playState2Desc(Y.state.playing);
W += "" != T ? 3e10 : 6e10,
Y.base.level && (W += Y.base.level.id % 1e3 * 1e7),
Y.base.level3 && (W += Y.base.level3.id % 1e3 * 1e4),
W += -Math.floor(Y.state.login_time / 1e7)
} else
W += Y.state.logout_time;
var D = u[O],
m = 0;
if (D.state.is_online) {
var T = game.Tools.playState2Desc(D.state.playing);
m += "" != T ? 3e10 : 6e10,
D.base.level && (m += D.base.level.id % 1e3 * 1e7),
D.base.level3 && (m += D.base.level3.id % 1e3 * 1e4),
m += -Math.floor(D.state.login_time / 1e7)
} else
m += D.state.logout_time;
return m - W
});
for (var Y = 0; Y < u.length; Y++)
this.friends.push({
f: u[Y],
invited: !1
});
this.noinfo.visible = 0 == this.friends.length,
this.scrollview.addItem(this.friends.length),
b.UIBase.anim_pop_out(this.root, Laya.Handler.create(this, function () {
O.locking = !1
}))
},
O.prototype.close = function () {
var O = this;
this.locking = !0,
b.UIBase.anim_pop_hide(this.root, Laya.Handler.create(this, function () {
O.locking = !1,
O.me.visible = !1
}))
},
O.prototype.render_item = function (O) {
var u = O.index,
Y = O.container,
T = O.cache_data;
T.head || (T.head = new b.UI_Head(Y.getChildByName("head"), "UI_WaitingRoom"), T.name = Y.getChildByName("name"), T.state = Y.getChildByName("label_state"), T.btn = Y.getChildByName("btn_invite"), T.invited = Y.getChildByName("invited"));
var D = this.friends[this.sortlist[u]];
T.head.id = game.GameUtility.get_limited_skin_id(D.f.base.avatar_id),
T.head.set_head_frame(D.f.base.account_id, D.f.base.avatar_frame),
game.Tools.SetNickname(T.name, D.f.base);
var m = !1;
if (D.f.state.is_online) {
var i = game.Tools.playState2Desc(D.f.state.playing);
"" != i ? (T.state.text = game.Tools.strOfLocalization(2069, [i]), T.state.color = "#a9d94d", T.name.color = "#a9d94d") : (T.state.text = game.Tools.strOfLocalization(2071), T.state.color = "#58c4db", T.name.color = "#58c4db", m = !0)
} else
T.state.text = game.Tools.strOfLocalization(2072), T.state.color = "#8c8c8c", T.name.color = "#8c8c8c";
D.invited ? (T.btn.visible = !1, T.invited.visible = !0) : (T.btn.visible = !0, T.invited.visible = !1, game.Tools.setGrayDisable(T.btn, !m), m && (T.btn.clickHandler = Laya.Handler.create(this, function () {
game.Tools.setGrayDisable(T.btn, !0);
var O = {
room_id: W.Inst.room_id,
mode: W.Inst.room_mode,
nickname: GameMgr.Inst.account_data.nickname,
verified: GameMgr.Inst.account_data.verified,
account_id: GameMgr.Inst.account_id
};
app.NetAgent.sendReq2Lobby("Lobby", "sendClientMessage", {
target_id: D.f.base.account_id,
type: game.EFriendMsgType.room_invite,
content: JSON.stringify(O)
}, function (O, u) {
O || u.error ? (game.Tools.setGrayDisable(T.btn, !1), b.UIMgr.Inst.showNetReqError("sendClientMessage", O, u)) : (T.btn.visible = !1, T.invited.visible = !0, D.invited = !0)
})
}, null, !1)))
},
O
}
(),
u = function () {
function O(O) {
var u = this;
this.tabs = [],
this.tab_index = 0,
this.me = O,
this.blackmask = this.me.getChildByName("blackmask"),
this.root = this.me.getChildByName("root"),
this.page_head = new b.zhuangban.Page_Waiting_Head(this.root.getChildByName("container_heads")),
this.page_zhangban = new b.zhuangban.Container_Zhuangban(this.root.getChildByName("container_zhuangban0"), this.root.getChildByName("container_zhuangban1"), new Laya.Handler(this, function () {
return u.locking
}));
for (var Y = this.root.getChildByName("container_tabs"), W = function (O) {
T.tabs.push(Y.getChildAt(O)),
T.tabs[O].clickHandler = new Laya.Handler(T, function () {
u.locking || u.tab_index != O && (1 == u.tab_index && u.page_zhangban.changed ? b.UI_SecondConfirm.Inst.show(game.Tools.strOfLocalization(3022), Laya.Handler.create(u, function () {
u.change_tab(O)
}), null) : u.change_tab(O))
})
}, T = this, D = 0; D < Y.numChildren; D++)
W(D);
this.root.getChildByName("close").clickHandler = new Laya.Handler(this, function () {
u.locking || (1 == u.tab_index && u.page_zhangban.changed ? b.UI_SecondConfirm.Inst.show(game.Tools.strOfLocalization(3022), Laya.Handler.create(u, function () {
u.close(!1)
}), null) : u.close(!1))
}),
this.root.getChildByName("btn_close").clickHandler = new Laya.Handler(this, function () {
u.locking || (1 == u.tab_index && u.page_zhangban.changed ? b.UI_SecondConfirm.Inst.show(game.Tools.strOfLocalization(3022), Laya.Handler.create(u, function () {
u.close(!1)
}), null) : u.close(!1))
})
}
return O.prototype.show = function () {
var O = this;
this.me.visible = !0,
this.blackmask.alpha = 0,
this.locking = !0,
Laya.Tween.to(this.blackmask, {
alpha: .3
}, 150),
b.UIBase.anim_pop_out(this.root, Laya.Handler.create(this, function () {
O.locking = !1
})),
this.tab_index = 0,
this.page_zhangban.close(!0),
this.page_head.show(!0);
for (var u = 0; u < this.tabs.length; u++) {
var Y = this.tabs[u];
Y.skin = game.Tools.localUISrc(u == this.tab_index ? "myres/sushe/btn_shine2.png" : "myres/sushe/btn_dark2.png");
var W = Y.getChildByName("word");
W.color = u == this.tab_index ? "#552c1c" : "#d3a86c",
W.scaleX = W.scaleY = u == this.tab_index ? 1.1 : 1,
u == this.tab_index && Y.parent.setChildIndex(Y, this.tabs.length - 1)
}
},
O.prototype.change_tab = function (b) {
var O = this;
this.tab_index = b;
for (var u = 0; u < this.tabs.length; u++) {
var Y = this.tabs[u];
Y.skin = game.Tools.localUISrc(u == b ? "myres/sushe/btn_shine2.png" : "myres/sushe/btn_dark2.png");
var W = Y.getChildByName("word");
W.color = u == b ? "#552c1c" : "#d3a86c",
W.scaleX = W.scaleY = u == b ? 1.1 : 1,
u == b && Y.parent.setChildIndex(Y, this.tabs.length - 1)
}
this.locking = !0,
0 == this.tab_index ? (this.page_zhangban.close(!1), Laya.timer.once(200, this, function () {
O.page_head.show(!1)
})) : 1 == this.tab_index && (this.page_head.close(!1), Laya.timer.once(200, this, function () {
O.page_zhangban.show(!1)
})),
Laya.timer.once(400, this, function () {
O.locking = !1
})
},
O.prototype.close = function (O) {
var u = this;
//修改友人房间立绘
if (!(u.page_head.choosed_chara_index == 0 && u.page_head.choosed_skin_id == 0)) {
for (let id = 0; id < uiscript.UI_WaitingRoom.Inst.players.length; id++) {
if (uiscript.UI_WaitingRoom.Inst.players[id].account_id == GameMgr.Inst.account_id) {
uiscript.UI_WaitingRoom.Inst.players[id].avatar_id = u.page_head.choosed_skin_id;
GameMgr.Inst.account_data.avatar_id = u.page_head.choosed_skin_id;
uiscript.UI_Sushe.main_character_id = u.page_head.choosed_chara_index + 200001;
uiscript.UI_WaitingRoom.Inst._refreshPlayerInfo(uiscript.UI_WaitingRoom.Inst.players[id]);
MMP.settings.characters[u.page_head.choosed_chara_index] = u.page_head.choosed_skin_id;
MMP.saveSettings();
break;
}
}
}
//end
this.me.visible && (O ? (this.page_head.close(!0), this.page_zhangban.close(!0), this.me.visible = !1) : (app.NetAgent.sendReq2Lobby("Lobby", "readyPlay", {
ready: W.Inst.owner_id == GameMgr.Inst.account_id ? !0 : !1,
dressing: !1
}, function () { }), this.locking = !0, this.page_head.close(!1), this.page_zhangban.close(!1), b.UIBase.anim_pop_hide(this.root, Laya.Handler.create(this, function () {
u.locking = !1,
u.me.visible = !1
}))))
},
O
}
(),
Y = function () {
function b(b) {
this.modes = [],
this.me = b,
this.bg = this.me.getChildByName("bg"),
this.scrollview = this.me.scriptMap["capsui.CScrollView"],
this.scrollview.init_scrollview(new Laya.Handler(this, this.render_item))
}
return b.prototype.show = function (b) {
this.me.visible = !0,
this.scrollview.reset(),
this.modes = b,
this.scrollview.addItem(b.length);
var O = this.scrollview.total_height;
O > 380 ? (this.scrollview._content.y = 10, this.bg.height = 400) : (this.scrollview._content.y = 390 - O, this.bg.height = O + 20),
this.bg.visible = !0
},
b.prototype.render_item = function (b) {
var O = b.index,
u = b.container,
Y = u.getChildByName("info");
Y.fontSize = 40,
Y.fontSize = this.modes[O].length <= 5 ? 40 : this.modes[O].length <= 9 ? 55 - 3 * this.modes[O].length : 28,
Y.text = this.modes[O]
},
b
}
(),
W = function (W) {
function T() {
var O = W.call(this, new ui.lobby.waitingroomUI) || this;
return O.skin_ready = "myres/room/btn_ready.png",
O.skin_cancel = "myres/room/btn_cancel.png",
O.skin_start = "myres/room/btn_start.png",
O.skin_start_no = "myres/room/btn_start_no.png",
O.update_seq = 0,
O.pre_msgs = [],
O.msg_tail = -1,
O.posted = !1,
O.label_rommid = null,
O.player_cells = [],
O.btn_ok = null,
O.btn_invite_friend = null,
O.btn_add_robot = null,
O.btn_dress = null,
O.beReady = !1,
O.room_id = -1,
O.owner_id = -1,
O.tournament_id = 0,
O.max_player_count = 0,
O.players = [],
O.container_rules = null,
O.container_top = null,
O.container_right = null,
O.locking = !1,
O.mousein_copy = !1,
O.popout = null,
O.room_link = null,
O.btn_copy_link = null,
O.last_start_room = 0,
O.invitefriend = null,
O.pre_choose = null,
O.ai_name = game.Tools.strOfLocalization(2003),
T.Inst = O,
app.NetAgent.AddListener2Lobby("NotifyRoomPlayerReady", Laya.Handler.create(O, function (b) {
app.Log.log("NotifyRoomPlayerReady:" + JSON.stringify(b)),
O.onReadyChange(b.account_id, b.ready, b.dressing)
})),
app.NetAgent.AddListener2Lobby("NotifyRoomPlayerUpdate", Laya.Handler.create(O, function (b) {
app.Log.log("NotifyRoomPlayerUpdate:" + JSON.stringify(b)),
O.onPlayerChange(b)
})),
app.NetAgent.AddListener2Lobby("NotifyRoomGameStart", Laya.Handler.create(O, function (b) {
O.enable && (app.Log.log("NotifyRoomGameStart:" + JSON.stringify(b)), GameMgr.Inst.onPipeiYuyueSuccess(0, "youren"), O.onGameStart(b))
})),
app.NetAgent.AddListener2Lobby("NotifyRoomKickOut", Laya.Handler.create(O, function (b) {
app.Log.log("NotifyRoomKickOut:" + JSON.stringify(b)),
O.onBeKictOut()
})),
game.LobbyNetMgr.Inst.add_connect_listener(Laya.Handler.create(O, function () {
O.enable && O.hide(Laya.Handler.create(O, function () {
b.UI_Lobby.Inst.enable = !0
}))
}, null, !1)),
O
}
return __extends(T, W),
T.prototype.push_msg = function (b) {
this.pre_msgs.length < 15 ? this.pre_msgs.push(JSON.parse(b)) : (this.msg_tail = (this.msg_tail + 1) % this.pre_msgs.length, this.pre_msgs[this.msg_tail] = JSON.parse(b))
},
Object.defineProperty(T.prototype, "inRoom", {
get: function () {
return -1 != this.room_id
},
enumerable: !1,
configurable: !0
}),
Object.defineProperty(T.prototype, "robot_count", {
get: function () {
for (var b = 0, O = 0; O < this.players.length; O++)
2 == this.players[O].category && b++;
return b
},
enumerable: !1,
configurable: !0
}),
T.prototype.resetData = function () {
this.room_id = -1,
this.owner_id = -1,
this.room_mode = {},
this.max_player_count = 0,
this.players = []
},
T.prototype.updateData = function (b) {
if (!b)
return this.resetData(), void 0;
//修改友人房间立绘
for (let i = 0; i < b.persons.length; i++) {
if (b.persons[i].account_id == GameMgr.Inst.account_data.account_id) {
b.persons[i].avatar_frame = GameMgr.Inst.account_data.avatar_frame;
b.persons[i].avatar_id = GameMgr.Inst.account_data.avatar_id;
b.persons[i].character = uiscript.UI_Sushe.main_chara_info;
b.persons[i].title = GameMgr.Inst.account_data.title;
b.persons[i].views = uiscript.UI_Sushe.commonViewList[uiscript.UI_Sushe.using_commonview_index];
if (MMP.settings.nickname != '') {
b.persons[i].nickname = MMP.settings.nickname;
}
break;
}
}
//end
this.room_id = b.room_id,
this.owner_id = b.owner_id,
this.room_mode = b.mode,
this.public_live = b.public_live,
this.tournament_id = 0,
b.tournament_id && (this.tournament_id = b.tournament_id),
this.ai_name = game.Tools.strOfLocalization(2003),
this.room_mode.detail_rule && (1 === this.room_mode.detail_rule.ai_level && (this.ai_name = game.Tools.strOfLocalization(2003)), 2 === this.room_mode.detail_rule.ai_level && (this.ai_name = game.Tools.strOfLocalization(2004))),
this.max_player_count = b.max_player_count,
this.players = [];
for (var O = 0; O < b.persons.length; O++) {
var u = b.persons[O];
//修改友人房间立绘 -----fxxk
//if (u.account_id == GameMgr.Inst.account_id)
// u.avatar_id = GameMgr.Inst.account_data.my_character.skin;
//end
u.ready = !1,
u.cell_index = -1,
u.category = 1,
this.players.push(u)
}
for (var O = 0; O < b.robot_count; O++)
this.players.push({
category: 2,
cell_index: -1,
account_id: 0,
level: {
id: 10101,
score: 0
},
level3: {
id: 20101,
score: 0
},
nickname: this.ai_name,
verified: 0,
ready: !0,
dressing: !1,
title: 0,
avatar_id: game.GameUtility.get_default_ai_skin()
});
for (var O = 0; O < b.ready_list.length; O++)
for (var Y = 0; Y < this.players.length; Y++)
if (this.players[Y].account_id == b.ready_list[O]) {
this.players[Y].ready = !0;
break
}
this.update_seq = 0,
b.seq && (this.update_seq = b.seq)
},
T.prototype.onReadyChange = function (b, O, u) {
for (var Y = 0; Y < this.players.length; Y++)
if (this.players[Y].account_id == b) {
this.players[Y].ready = O,
this.players[Y].dressing = u,
this._onPlayerReadyChange(this.players[Y]);
break
}
this.refreshStart()
},
T.prototype.onPlayerChange = function (b) {
if (app.Log.log(b), b = b.toJSON(), !(b.seq && b.seq <= this.update_seq)) {
// 修改友人房间立绘
for (var i = 0; i < b.player_list.length; i++) {
if (b.player_list[i].account_id == GameMgr.Inst.account_data.account_id) {
b.player_list[i].avatar_frame = GameMgr.Inst.account_data.avatar_frame;
b.player_list[i].avatar_id = GameMgr.Inst.account_data.avatar_id;
b.player_list[i].title = GameMgr.Inst.account_data.title;
if (MMP.settings.nickname != '') {
b.player_list[i].nickname = MMP.settings.nickname;
}
break;
}
}
if (b.update_list != undefined) {
for (var i = 0; i < b.update_list.length; i++) {
if (b.update_list[i].account_id == GameMgr.Inst.account_data.account_id) {
b.update_list[i].avatar_frame = GameMgr.Inst.account_data.avatar_frame;
b.update_list[i].avatar_id = GameMgr.Inst.account_data.avatar_id;
b.update_list[i].title = GameMgr.Inst.account_data.title;
if (MMP.settings.nickname != '') {
b.update_list[i].nickname = MMP.settings.nickname;
}
break;
}
}
}
for (var i = 0; i < this.players.length; i++) {
if (this.players[i].account_id == GameMgr.Inst.account_data.account_id) {
this.players[i].avatar_frame = GameMgr.Inst.account_data.avatar_frame;
this.players[i].avatar_id = GameMgr.Inst.account_data.avatar_id;
this.players[i].title = GameMgr.Inst.account_data.title;
this.players[i].views = uiscript.UI_Sushe.commonViewList[uiscript.UI_Sushe.using_commonview_index];
if (MMP.settings.nickname != '') {
this.players[i].nickname = MMP.settings.nickname;
}
break;
}
}
//end
this.update_seq = b.seq;
var O = {};
O.type = "onPlayerChange0",
O.players = this.players,
O.msg = b,
this.push_msg(JSON.stringify(O));
var u = this.robot_count,
Y = b.robot_count;
if (Y < this.robot_count) {
this.pre_choose && 2 == this.pre_choose.category && (this.pre_choose.category = 0, this.pre_choose = null, u--);
for (var W = 0; W < this.players.length; W++)
2 == this.players[W].category && u > Y && (this.players[W].category = 0, u--)
}
for (var T = [], D = b.player_list, W = 0; W < this.players.length; W++)
if (1 == this.players[W].category) {
for (var m = -1, i = 0; i < D.length; i++)
if (D[i].account_id == this.players[W].account_id) {
m = i;
break
}
if (-1 != m) {
var o = D[m];
T.push(this.players[W]),
this.players[W].avatar_id = o.avatar_id,
this.players[W].title = o.title,
this.players[W].verified = o.verified
}
} else
2 == this.players[W].category && T.push(this.players[W]);
this.players = T;
for (var W = 0; W < D.length; W++) {
for (var r = !1, o = D[W], i = 0; i < this.players.length; i++)
if (1 == this.players[i].category && this.players[i].account_id == o.account_id) {
r = !0;
break
}
r || this.players.push({
account_id: o.account_id,
avatar_id: o.avatar_id,
nickname: o.nickname,
verified: o.verified,
title: o.title,
level: o.level,
level3: o.level3,
ready: !1,
dressing: !1,
cell_index: -1,
category: 1
})
}
for (var B = [!1, !1, !1, !1], W = 0; W < this.players.length; W++)
- 1 != this.players[W].cell_index && (B[this.players[W].cell_index] = !0, this._refreshPlayerInfo(this.players[W]));
for (var W = 0; W < this.players.length; W++)
if (1 == this.players[W].category && -1 == this.players[W].cell_index)
for (var i = 0; i < this.max_player_count; i++)
if (!B[i]) {
this.players[W].cell_index = i,
B[i] = !0,
this._refreshPlayerInfo(this.players[W]);
break
}
for (var u = this.robot_count, Y = b.robot_count; Y > u;) {
for (var A = -1, i = 0; i < this.max_player_count; i++)
if (!B[i]) {
A = i;
break
}
if (-1 == A)
break;
B[A] = !0,
this.players.push({
category: 2,
cell_index: A,
account_id: 0,
level: {
id: 10101,
score: 0
},
level3: {
id: 20101,
score: 0
},
nickname: this.ai_name,
verified: 0,
ready: !0,
title: 0,
avatar_id: game.GameUtility.get_default_ai_skin(),
dressing: !1
}),
this._refreshPlayerInfo(this.players[this.players.length - 1]),
u++
}
for (var W = 0; W < this.max_player_count; W++)
B[W] || this._clearCell(W);
var O = {};
if (O.type = "onPlayerChange1", O.players = this.players, this.push_msg(JSON.stringify(O)), b.owner_id) {
if (this.owner_id = b.owner_id, this.enable)
if (this.owner_id == GameMgr.Inst.account_id)
this.refreshAsOwner();
else
for (var i = 0; i < this.players.length; i++)
if (this.players[i] && this.players[i].account_id == this.owner_id) {
this._refreshPlayerInfo(this.players[i]);
break
}
} else if (this.enable)
if (this.owner_id == GameMgr.Inst.account_id)
this.refreshAsOwner();
else
for (var i = 0; i < this.players.length; i++)
if (this.players[i] && this.players[i].account_id == this.owner_id) {
this._refreshPlayerInfo(this.players[i]);
break
}
}
},
T.prototype.onBeKictOut = function () {
this.resetData(),
this.enable && (this.enable = !1, this.pop_change_view.close(!1), b.UI_Lobby.Inst.enable = !0, b.UIMgr.Inst.ShowErrorInfo(game.Tools.strOfLocalization(52)))
},
T.prototype.onCreate = function () {
var W = this;
this.last_start_room = 0;
var T = this.me.getChildByName("root");
this.container_top = T.getChildByName("top"),
this.container_right = T.getChildByName("right"),
this.label_rommid = this.container_top.getChildByName("label_roomid");
for (var D = function (O) {
var u = T.getChildByName("player_" + O.toString()),
Y = {};
Y.index = O,
Y.container = u,
Y.container_flag = u.getChildByName("flag"),
Y.container_flag.visible = !1,
Y.container_name = u.getChildByName("container_name"),
Y.name = u.getChildByName("container_name").getChildByName("name"),
Y.btn_t = u.getChildByName("btn_t"),
Y.container_illust = u.getChildByName("container_illust"),
Y.illust = new b.UI_Character_Skin(u.getChildByName("container_illust").getChildByName("illust")),
Y.host = u.getChildByName("host"),
Y.title = new b.UI_PlayerTitle(u.getChildByName("container_name").getChildByName("title"), "UI_WaitingRoom"),
Y.rank = new b.UI_Level(u.getChildByName("container_name").getChildByName("rank"), "UI_WaitingRoom"),
Y.is_robot = !1;
var D = 0;
Y.btn_t.clickHandler = Laya.Handler.create(m, function () {
if (!(W.locking || Laya.timer.currTimer < D)) {
D = Laya.timer.currTimer + 500;
for (var b = 0; b < W.players.length; b++)
if (W.players[b].cell_index == O) {
W.kickPlayer(b);
break
}
}
}, null, !1),
Y.btn_info = u.getChildByName("btn_info"),
Y.btn_info.clickHandler = Laya.Handler.create(m, function () {
if (!W.locking)
for (var u = 0; u < W.players.length; u++)
if (W.players[u].cell_index == O) {
W.players[u].account_id && W.players[u].account_id > 0 && b.UI_OtherPlayerInfo.Inst.show(W.players[u].account_id, W.room_mode.mode < 10 ? 1 : 2);
break
}
}, null, !1),
m.player_cells.push(Y)
}, m = this, i = 0; 4 > i; i++)
D(i);
this.btn_ok = T.getChildByName("btn_ok");
var o = 0;
this.btn_ok.clickHandler = Laya.Handler.create(this, function () {
Laya.timer.currTimer < o + 500 || (o = Laya.timer.currTimer, W.owner_id == GameMgr.Inst.account_id ? W.getStart() : W.switchReady())
}, null, !1);
var r = 0;
this.container_top.getChildByName("btn_leave").clickHandler = Laya.Handler.create(this, function () {
Laya.timer.currTimer < r + 500 || (r = Laya.timer.currTimer, W.leaveRoom())
}, null, !1),
this.btn_invite_friend = this.container_right.getChildByName("btn_friend"),
this.btn_invite_friend.clickHandler = Laya.Handler.create(this, function () {
W.locking || W.invitefriend.show()
}, null, !1),
this.btn_add_robot = this.container_right.getChildByName("btn_robot");
var B = 0;
this.btn_add_robot.clickHandler = Laya.Handler.create(this, function () {
W.locking || Laya.timer.currTimer < B || (B = Laya.timer.currTimer + 1e3, app.NetAgent.sendReq2Lobby("Lobby", "modifyRoom", {
robot_count: W.robot_count + 1
}, function (O, u) {
(O || u.error && 1111 != u.error.code) && b.UIMgr.Inst.showNetReqError("modifyRoom_add", O, u),
B = 0
}))
}, null, !1),
this.container_right.getChildByName("btn_help").clickHandler = Laya.Handler.create(this, function () {
if (!W.locking) {
var O = 0;
W.room_mode.detail_rule && W.room_mode.detail_rule.chuanma && (O = 1),
b.UI_Rules.Inst.show(0, null, O)
}
}, null, !1),
this.btn_dress = this.container_right.getChildByName("btn_view"),
this.btn_dress.clickHandler = new Laya.Handler(this, function () {
W.locking || W.beReady && W.owner_id != GameMgr.Inst.account_id || (W.pop_change_view.show(), app.NetAgent.sendReq2Lobby("Lobby", "readyPlay", {
ready: W.owner_id == GameMgr.Inst.account_id ? !0 : !1,
dressing: !0
}, function () { }))
});
var A = this.container_right.getChildByName("btn_copy");
A.on("mouseover", this, function () {
W.mousein_copy = !0
}),
A.on("mouseout", this, function () {
W.mousein_copy = !1
}),
A.clickHandler = Laya.Handler.create(this, function () {
W.popout.visible || (GameMgr.Inst.BehavioralStatistics(12), W.popout.visible = !0, b.UIBase.anim_pop_out(W.popout, null))
}, null, !1),
this.container_rules = new Y(this.container_right.getChildByName("container_rules")),
this.popout = this.me.getChildByName("pop"),
this.room_link = this.popout.getChildByName("input").getChildByName("txtinput"),
this.room_link.editable = !1,
this.btn_copy_link = this.popout.getChildByName("btn_copy"),
this.btn_copy_link.visible = !1,
GameMgr.inConch ? (this.btn_copy_link.visible = !0, this.btn_copy_link.clickHandler = Laya.Handler.create(this, function () {
var O = Laya.PlatformClass.createClass("layaair.majsoul.mjmgr");
O.call("setSysClipboardText", W.room_link.text),
b.UIBase.anim_pop_hide(W.popout, Laya.Handler.create(W, function () {
W.popout.visible = !1
})),
b.UI_FlyTips.ShowTips(game.Tools.strOfLocalization(2125))
}, null, !1)) : GameMgr.iniOSWebview && (this.btn_copy_link.visible = !0, this.btn_copy_link.clickHandler = Laya.Handler.create(this, function () {
Laya.Browser.window.wkbridge.callNative("copy2clip", W.room_link.text, function () { }),
b.UIBase.anim_pop_hide(W.popout, Laya.Handler.create(W, function () {
W.popout.visible = !1
})),
b.UI_FlyTips.ShowTips(game.Tools.strOfLocalization(2125))
}, null, !1)),
this.popout.visible = !1,
this.popout.getChildByName("btn_cancel").clickHandler = Laya.Handler.create(this, function () {
b.UIBase.anim_pop_hide(W.popout, Laya.Handler.create(W, function () {
W.popout.visible = !1
}))
}, null, !1),
this.invitefriend = new O(this.me.getChildByName("invite_friend")),
this.pop_change_view = new u(this.me.getChildByName("pop_view"))
},
T.prototype.show = function () {
var O = this;
game.Scene_Lobby.Inst.change_bg("indoor", !1),
this.mousein_copy = !1,
this.beReady = !1,
this.invitefriend.me.visible = !1,
this.btn_add_robot.visible = !1,
this.btn_invite_friend.visible = !1,
game.Tools.setGrayDisable(this.btn_dress, !1),
this.pre_choose = null,
this.pop_change_view.close(!0);
for (var u = 0; 4 > u; u++)
this.player_cells[u].container.visible = u < this.max_player_count;
for (var u = 0; u < this.max_player_count; u++)
this._clearCell(u);
for (var u = 0; u < this.players.length; u++)
this.players[u].cell_index = u, this._refreshPlayerInfo(this.players[u]);
this.msg_tail = -1,
this.pre_msgs = [],
this.posted = !1;
var Y = {};
Y.type = "show",
Y.players = this.players,
this.push_msg(JSON.stringify(Y)),
this.owner_id == GameMgr.Inst.account_id ? (this.btn_ok.skin = game.Tools.localUISrc(this.skin_start), this.refreshAsOwner()) : (this.btn_ok.skin = game.Tools.localUISrc(this.skin_ready), game.Tools.setGrayDisable(this.btn_ok, !1)),
this.label_rommid.text = "en" == GameMgr.client_language ? "#" + this.room_id.toString() : this.room_id.toString();
var W = [];
W.push(game.Tools.room_mode_desc(this.room_mode.mode));
var T = this.room_mode.detail_rule;
if (T) {
var D = 5,
m = 20;
if (null != T.time_fixed && (D = T.time_fixed), null != T.time_add && (m = T.time_add), W.push(D.toString() + "+" + m.toString() + game.Tools.strOfLocalization(2019)), 0 != this.tournament_id) {
var i = cfg.tournament.tournaments.get(this.tournament_id);
i && W.push(i.name)
}
if (null != T.init_point && W.push(game.Tools.strOfLocalization(2199) + T.init_point), null != T.fandian && W.push(game.Tools.strOfLocalization(2094) + ":" + T.fandian), T.guyi_mode && W.push(game.Tools.strOfLocalization(3028)), null != T.dora_count)
switch (T.chuanma && (T.dora_count = 0), T.dora_count) {
case 0:
W.push(game.Tools.strOfLocalization(2044));
break;
case 2:
W.push(game.Tools.strOfLocalization(2047));
break;
case 3:
W.push(game.Tools.strOfLocalization(2045));
break;
case 4:
W.push(game.Tools.strOfLocalization(2046))
}
null != T.shiduan && 1 != T.shiduan && W.push(game.Tools.strOfLocalization(2137)),
2 === T.fanfu && W.push(game.Tools.strOfLocalization(2763)),
4 === T.fanfu && W.push(game.Tools.strOfLocalization(2764)),
null != T.bianjietishi && 1 != T.bianjietishi && W.push(game.Tools.strOfLocalization(2200)),
this.room_mode.mode >= 10 && this.room_mode.mode <= 14 && (null != T.have_zimosun && 1 != T.have_zimosun ? W.push(game.Tools.strOfLocalization(2202)) : W.push(game.Tools.strOfLocalization(2203)))
}
this.container_rules.show(W),
this.enable = !0,
this.locking = !0,
b.UIBase.anim_alpha_in(this.container_top, {
y: -30
}, 200);
for (var u = 0; u < this.player_cells.length; u++)
b.UIBase.anim_alpha_in(this.player_cells[u].container, {
x: 80
}, 150, 150 + 50 * u, null, Laya.Ease.backOut);
b.UIBase.anim_alpha_in(this.btn_ok, {}, 100, 600),
b.UIBase.anim_alpha_in(this.container_right, {
x: 20
}, 100, 500),
Laya.timer.once(600, this, function () {
O.locking = !1
});
var o = game.Tools.room_mode_desc(this.room_mode.mode);
this.room_link.text = game.Tools.strOfLocalization(2221, [this.room_id.toString()]),
"" != o && (this.room_link.text += "(" + o + ")");
var r = game.Tools.getShareUrl(GameMgr.Inst.link_url);
this.room_link.text += ": " + r + "?room=" + this.room_id
},
T.prototype.leaveRoom = function () {
var O = this;
this.locking || app.NetAgent.sendReq2Lobby("Lobby", "leaveRoom", {}, function (u, Y) {
u || Y.error ? b.UIMgr.Inst.showNetReqError("leaveRoom", u, Y) : O.hide(Laya.Handler.create(O, function () {
b.UI_Lobby.Inst.enable = !0
}))
})
},
T.prototype.tryToClose = function (O) {
var u = this;
app.NetAgent.sendReq2Lobby("Lobby", "leaveRoom", {}, function (Y, W) {
Y || W.error ? (b.UIMgr.Inst.showNetReqError("leaveRoom", Y, W), O.runWith(!1)) : (u.enable = !1, u.pop_change_view.close(!0), O.runWith(!0))
})
},
T.prototype.hide = function (O) {
var u = this;
this.locking = !0,
b.UIBase.anim_alpha_out(this.container_top, {
y: -30
}, 150);
for (var Y = 0; Y < this.player_cells.length; Y++)
b.UIBase.anim_alpha_out(this.player_cells[Y].container, {
x: 80
}, 150, 0, null);
b.UIBase.anim_alpha_out(this.btn_ok, {}, 150),
b.UIBase.anim_alpha_out(this.container_right, {
x: 20
}, 150),
Laya.timer.once(200, this, function () {
u.locking = !1,
u.enable = !1,
O && O.run()
}),
document.getElementById("layaCanvas").onclick = null
},
T.prototype.onDisbale = function () {
Laya.timer.clearAll(this);
for (var b = 0; b < this.player_cells.length; b++)
Laya.loader.clearTextureRes(this.player_cells[b].illust.skin);
document.getElementById("layaCanvas").onclick = null
},
T.prototype.switchReady = function () {
this.owner_id != GameMgr.Inst.account_id && (this.beReady = !this.beReady, this.btn_ok.skin = game.Tools.localUISrc(this.beReady ? this.skin_cancel : this.skin_ready), game.Tools.setGrayDisable(this.btn_dress, this.beReady), app.NetAgent.sendReq2Lobby("Lobby", "readyPlay", {
ready: this.beReady,
dressing: !1
}, function () { }))
},
T.prototype.getStart = function () {
this.owner_id == GameMgr.Inst.account_id && (Laya.timer.currTimer < this.last_start_room + 2e3 || (this.last_start_room = Laya.timer.currTimer, app.NetAgent.sendReq2Lobby("Lobby", "startRoom", {}, function (O, u) {
(O || u.error) && b.UIMgr.Inst.showNetReqError("startRoom", O, u)
})))
},
T.prototype.kickPlayer = function (O) {
if (this.owner_id == GameMgr.Inst.account_id) {
var u = this.players[O];
1 == u.category ? app.NetAgent.sendReq2Lobby("Lobby", "kickPlayer", {
account_id: this.players[O].account_id
}, function () { }) : 2 == u.category && (this.pre_choose = u, app.NetAgent.sendReq2Lobby("Lobby", "modifyRoom", {
robot_count: this.robot_count - 1
}, function (O, u) {
(O || u.error) && b.UIMgr.Inst.showNetReqError("modifyRoom_minus", O, u)
}))
}
},
T.prototype._clearCell = function (b) {
if (!(0 > b || b >= this.player_cells.length)) {
var O = this.player_cells[b];
O.container_flag.visible = !1,
O.container_illust.visible = !1,
O.name.visible = !1,
O.container_name.visible = !1,
O.btn_t.visible = !1,
O.host.visible = !1
}
},
T.prototype._refreshPlayerInfo = function (b) {
var O = b.cell_index;
if (!(0 > O || O >= this.player_cells.length)) {
var u = this.player_cells[O];
u.container_illust.visible = !0,
u.container_name.visible = !0,
u.name.visible = !0,
game.Tools.SetNickname(u.name, b),
u.btn_t.visible = this.owner_id == GameMgr.Inst.account_id && b.account_id != GameMgr.Inst.account_id,
this.owner_id == b.account_id && (u.container_flag.visible = !0, u.host.visible = !0),
b.account_id == GameMgr.Inst.account_id ? u.illust.setSkin(b.avatar_id, "waitingroom") : u.illust.setSkin(game.GameUtility.get_limited_skin_id(b.avatar_id), "waitingroom"),
u.title.id = game.Tools.titleLocalization(b.account_id, b.title),
u.rank.id = b[this.room_mode.mode < 10 ? "level" : "level3"].id,
this._onPlayerReadyChange(b)
}
},
T.prototype._onPlayerReadyChange = function (b) {
var O = b.cell_index;
if (!(0 > O || O >= this.player_cells.length)) {
var u = this.player_cells[O];
u.container_flag.visible = this.owner_id == b.account_id ? !0 : b.ready
}
},
T.prototype.refreshAsOwner = function () {
if (this.owner_id == GameMgr.Inst.account_id) {
for (var b = 0, O = 0; O < this.players.length; O++)
0 != this.players[O].category && (this._refreshPlayerInfo(this.players[O]), b++);
this.btn_add_robot.visible = !0,
this.btn_invite_friend.visible = !0,
game.Tools.setGrayDisable(this.btn_invite_friend, b == this.max_player_count),
game.Tools.setGrayDisable(this.btn_add_robot, b == this.max_player_count),
this.refreshStart()
}
},
T.prototype.refreshStart = function () {
if (this.owner_id == GameMgr.Inst.account_id) {
this.btn_ok.skin = game.Tools.localUISrc(this.skin_start),
game.Tools.setGrayDisable(this.btn_dress, !1);
for (var b = 0, O = 0; O < this.players.length; O++) {
var u = this.players[O];
if (!u || 0 == u.category)
break;
(u.account_id == this.owner_id || u.ready) && b++
}
if (game.Tools.setGrayDisable(this.btn_ok, b != this.max_player_count), this.enable) {
for (var Y = 0, O = 0; O < this.max_player_count; O++) {
var W = this.player_cells[O];
W && W.container_flag.visible && Y++
}
if (b != Y && !this.posted) {
this.posted = !0;
var T = {};
T.okcount = b,
T.okcount2 = Y,
T.msgs = [];
var D = 0,
m = this.pre_msgs.length - 1;
if (-1 != this.msg_tail && (D = (this.msg_tail + 1) % this.pre_msgs.length, m = this.msg_tail), D >= 0 && m >= 0) {
for (var O = D; O != m; O = (O + 1) % this.pre_msgs.length)
T.msgs.push(this.pre_msgs[O]);
T.msgs.push(this.pre_msgs[m])
}
GameMgr.Inst.postInfo2Server("waitroom_err2", T, !1)
}
}
}
},
T.prototype.onGameStart = function (b) {
game.Tools.setGrayDisable(this.btn_ok, !0),
this.enable = !1,
game.MJNetMgr.Inst.OpenConnect(b.connect_token, b.game_uuid, b.location, !1, null)
},
T.prototype.onEnable = function () {
game.TempImageMgr.setUIEnable("UI_WaitingRoom", !0)
},
T.prototype.onDisable = function () {
game.TempImageMgr.setUIEnable("UI_WaitingRoom", !1)
},
T.Inst = null,
T
}
(b.UIBase);
b.UI_WaitingRoom = W
}
(uiscript || (uiscript = {}));
// 保存装扮
!function (b) {
var O;
!function (O) {
var u = function () {
function u(u, Y, W) {
var T = this;
this.page_items = null,
this.page_headframe = null,
this.page_desktop = null,
this.page_bgm = null,
this.tabs = [],
this.tab_index = -1,
this.select_index = -1,
this.cell_titles = [2193, 2194, 2195, 1901, 2214, 2624, 2856, 2412, 2413, 2826],
this.cell_names = [411, 412, 413, 417, 414, 415, 416, 0, 0, 0],
this.cell_default_img = ["myres/sushe/slot_liqibang.jpg", "myres/sushe/slot_hule.jpg", "myres/sushe/slot_liqi.jpg", "myres/sushe/slot_mpzs.jpg", "myres/sushe/slot_hand.jpg", "myres/sushe/slot_liqibgm.jpg", "myres/sushe/slot_head_frame.jpg", "", "", ""],
this.cell_default_item = [0, 0, 0, 0, 0, 0, 305501, 305044, 305045, 307001],
this.slot_ids = [0, 1, 2, 10, 3, 4, 5, 6, 7, 8],
this.slot_map = {},
this._changed = !1,
this._locking = null,
this._locking = W,
this.container_zhuangban0 = u,
this.container_zhuangban1 = Y;
for (var D = this.container_zhuangban0.getChildByName("tabs"), m = function (O) {
var u = D.getChildAt(O);
i.tabs.push(u),
u.clickHandler = new Laya.Handler(i, function () {
T.locking || T.tab_index != O && (T._changed ? b.UI_SecondConfirm.Inst.show(game.Tools.strOfLocalization(3022), Laya.Handler.create(T, function () {
T.change_tab(O)
}), null) : T.change_tab(O))
})
}, i = this, o = 0; o < D.numChildren; o++)
m(o);
this.page_items = new O.Page_Items(this.container_zhuangban1.getChildByName("page_items")),
this.page_headframe = new O.Page_Headframe(this.container_zhuangban1.getChildByName("page_headframe")),
this.page_bgm = new O.Page_Bgm(this.container_zhuangban1.getChildByName("page_bgm")),
this.page_desktop = new O.Page_Desktop(this.container_zhuangban1.getChildByName("page_zhuobu")),
this.scrollview = this.container_zhuangban1.getChildByName("page_slots").scriptMap["capsui.CScrollView"],
this.scrollview.init_scrollview(new Laya.Handler(this, this.render_view)),
this.scrollview.setElastic(),
this.btn_using = this.container_zhuangban1.getChildByName("page_slots").getChildByName("btn_using"),
this.btn_save = this.container_zhuangban1.getChildByName("page_slots").getChildByName("btn_save"),
this.btn_save.clickHandler = new Laya.Handler(this, function () {
for (var O = [], u = 0; u < T.cell_titles.length; u++) {
var Y = T.slot_ids[u];
if (T.slot_map[Y]) {
var W = T.slot_map[Y];
if (!W || W == T.cell_default_item[u])
continue;
O.push({
slot: Y,
item_id: W
})
}
}
T.btn_save.mouseEnabled = !1;
var D = T.tab_index;
//app.NetAgent.sendReq2Lobby("Lobby", "saveCommonViews", {
// views: O,
// save_index: D,
// is_use: D == b.UI_Sushe.using_commonview_index ? 1 : 0
//}, function (u, Y) {
// if (T.btn_save.mouseEnabled = !0, u || Y.error)
// b.UIMgr.Inst.showNetReqError("saveCommonViews", u, Y);
// else {
if (b.UI_Sushe.commonViewList.length < D)
for (var W = b.UI_Sushe.commonViewList.length; D >= W; W++)
b.UI_Sushe.commonViewList.push([]);
MMP.settings.commonViewList = b.UI_Sushe.commonViewList;
MMP.settings.using_commonview_index = b.UI_Sushe.using_commonview_index;
MMP.saveSettings();
if (b.UI_Sushe.commonViewList[D] = O, b.UI_Sushe.using_commonview_index == D && T.onChangeGameView(), T.tab_index != D)
return;
T.btn_save.mouseEnabled = !0,
T._changed = !1,
T.refresh_btn()
// }
//})
}),
this.btn_use = this.container_zhuangban1.getChildByName("page_slots").getChildByName("btn_use"),
this.btn_use.clickHandler = new Laya.Handler(this, function () {
T.btn_use.mouseEnabled = !1;
var O = T.tab_index;
app.NetAgent.sendReq2Lobby("Lobby", "useCommonView", {
index: O
}, function (u, Y) {
T.btn_use.mouseEnabled = !0,
u || Y.error ? b.UIMgr.Inst.showNetReqError("useCommonView", u, Y) : (b.UI_Sushe.using_commonview_index = O, T.refresh_btn(), T.refresh_tab(), T.onChangeGameView())
})
})
}
return Object.defineProperty(u.prototype, "locking", {
get: function () {
return this._locking ? this._locking.run() : !1
},
enumerable: !1,
configurable: !0
}),
Object.defineProperty(u.prototype, "changed", {
get: function () {
return this._changed
},
enumerable: !1,
configurable: !0
}),
u.prototype.show = function (O) {
game.TempImageMgr.setUIEnable("UI_Sushe_Select.Zhuangban", !0),
this.container_zhuangban0.visible = !0,
this.container_zhuangban1.visible = !0,
O ? (this.container_zhuangban0.alpha = 1, this.container_zhuangban1.alpha = 1) : (b.UIBase.anim_alpha_in(this.container_zhuangban0, {
x: 0
}, 200), b.UIBase.anim_alpha_in(this.container_zhuangban1, {
x: 0
}, 200)),
this.change_tab(b.UI_Sushe.using_commonview_index)
},
u.prototype.change_tab = function (O) {
if (this.tab_index = O, this.refresh_tab(), this.slot_map = {}, this.scrollview.reset(), this.page_items.close(), this.page_desktop.close(), this.page_headframe.close(), this.page_bgm.close(), this.select_index = 0, this._changed = !1, !(this.tab_index < 0 || this.tab_index > 4)) {
if (this.tab_index < b.UI_Sushe.commonViewList.length)
for (var u = b.UI_Sushe.commonViewList[this.tab_index], Y = 0; Y < u.length; Y++)
this.slot_map[u[Y].slot] = u[Y].item_id;
this.scrollview.addItem(this.cell_titles.length),
this.onChangeSlotSelect(0),
this.refresh_btn()
}
},
u.prototype.refresh_tab = function () {
for (var O = 0; O < this.tabs.length; O++) {
var u = this.tabs[O];
u.mouseEnabled = this.tab_index != O,
u.getChildByName("bg").skin = game.Tools.localUISrc(this.tab_index == O ? "myres/sushe/tab_choosed.png" : "myres/sushe/tab_unchoose.png"),
u.getChildByName("num").color = this.tab_index == O ? "#2f1e19" : "#f2c797";
var Y = u.getChildByName("choosed");
b.UI_Sushe.using_commonview_index == O ? (Y.visible = !0, Y.x = this.tab_index == O ? -18 : -4) : Y.visible = !1
}
},
u.prototype.refresh_btn = function () {
this.btn_save.visible = !1,
this.btn_save.mouseEnabled = !0,
this.btn_use.visible = !1,
this.btn_use.mouseEnabled = !0,
this.btn_using.visible = !1,
this._changed ? this.btn_save.visible = !0 : (this.btn_use.visible = b.UI_Sushe.using_commonview_index != this.tab_index, this.btn_using.visible = b.UI_Sushe.using_commonview_index == this.tab_index)
},
u.prototype.onChangeSlotSelect = function (b) {
var O = this;
this.select_index = b;
var u = 0;
b >= 0 && b < this.cell_default_item.length && (u = this.cell_default_item[b]);
var Y = u,
W = this.slot_ids[b];
this.slot_map[W] && (Y = this.slot_map[W]);
var T = Laya.Handler.create(this, function (Y) {
Y == u && (Y = 0),
O.slot_map[W] = Y,
O.scrollview.wantToRefreshItem(b),
O._changed = !0,
O.refresh_btn()
}, null, !1);
this.page_items.close(),
this.page_desktop.close(),
this.page_headframe.close(),
this.page_bgm.close();
var D = game.Tools.strOfLocalization(this.cell_titles[b]);
if (b >= 0 && 2 >= b)
this.page_items.show(D, b, Y, T);
else if (3 == b)
this.page_items.show(D, 10, Y, T);
else if (4 == b)
this.page_items.show(D, 3, Y, T);
else if (5 == b)
this.page_bgm.show(D, Y, T);
else if (6 == b)
this.page_headframe.show(D, Y, T);
else if (7 == b || 8 == b) {
var m = this.cell_default_item[7],
i = this.cell_default_item[8];
this.slot_map[game.EView.desktop] && (m = this.slot_map[game.EView.desktop]),
this.slot_map[game.EView.mjp] && (i = this.slot_map[game.EView.mjp]),
7 == b ? this.page_desktop.show_desktop(D, m, i, T) : this.page_desktop.show_mjp(D, m, i, T)
} else
9 == b && this.page_desktop.show_lobby_bg(D, Y, T)
},
u.prototype.render_view = function (b) {
var O = this,
u = b.container,
Y = b.index,
W = u.getChildByName("cell");
this.select_index == Y ? (W.scaleX = W.scaleY = 1.05, W.getChildByName("choosed").visible = !0) : (W.scaleX = W.scaleY = 1, W.getChildByName("choosed").visible = !1),
W.getChildByName("title").text = game.Tools.strOfLocalization(this.cell_titles[Y]);
var T = W.getChildByName("name"),
D = W.getChildByName("icon"),
m = this.cell_default_item[Y],
i = this.slot_ids[Y];
this.slot_map[i] && (m = this.slot_map[i]);
var o = cfg.item_definition.item.get(m);
o ? (T.text = o["name_" + GameMgr.client_language], game.LoadMgr.setImgSkin(D, o.icon, null, "UI_Sushe_Select.Zhuangban")) : (T.text = game.Tools.strOfLocalization(this.cell_names[Y]), game.LoadMgr.setImgSkin(D, this.cell_default_img[Y], null, "UI_Sushe_Select.Zhuangban"));
var r = W.getChildByName("btn");
r.clickHandler = Laya.Handler.create(this, function () {
O.locking || O.select_index != Y && (O.onChangeSlotSelect(Y), O.scrollview.wantToRefreshAll())
}, null, !1),
r.mouseEnabled = this.select_index != Y
},
u.prototype.close = function (O) {
var u = this;
this.container_zhuangban0.visible && (O ? (this.page_items.close(), this.page_desktop.close(), this.page_headframe.close(), this.page_bgm.close(), this.container_zhuangban0.visible = !1, this.container_zhuangban1.visible = !1, game.TempImageMgr.setUIEnable("UI_Sushe_Select.Zhuangban", !1)) : (b.UIBase.anim_alpha_out(this.container_zhuangban0, {
x: 0
}, 200), b.UIBase.anim_alpha_out(this.container_zhuangban1, {
x: 0
}, 200, 0, Laya.Handler.create(this, function () {
u.page_items.close(),
u.page_desktop.close(),
u.page_headframe.close(),
u.page_bgm.close(),
u.container_zhuangban0.visible = !1,
u.container_zhuangban1.visible = !1,
game.TempImageMgr.setUIEnable("UI_Sushe_Select.Zhuangban", !1)
}))))
},
u.prototype.onChangeGameView = function () {
// 保存装扮页
MMP.settings.using_commonview_index = b.UI_Sushe.using_commonview_index;
MMP.saveSettings();
// END
GameMgr.Inst.load_mjp_view();
var O = game.GameUtility.get_view_id(game.EView.lobby_bg);
b.UI_Lite_Loading.Inst.show(),
game.Scene_Lobby.Inst.set_lobby_bg(O, Laya.Handler.create(this, function () {
b.UI_Lite_Loading.Inst.enable && b.UI_Lite_Loading.Inst.close()
})),
//GameMgr.Inst.account_data.avatar_frame = game.GameUtility.get_view_id(game.EView.head_frame)
GameMgr.Inst.account_data.avatar_frame = getAvatar_id();
},
u
}
();
O.Container_Zhuangban = u
}
(O = b.zhuangban || (b.zhuangban = {}))
}
(uiscript || (uiscript = {}));
// 设置称号
!function (b) {
var O = function (O) {
function u() {
var b = O.call(this, new ui.lobby.titlebookUI) || this;
return b._root = null,
b._scrollview = null,
b._blackmask = null,
b._locking = !1,
b._showindexs = [],
u.Inst = b,
b
}
return __extends(u, O),
u.Init = function () {
var O = this;
// 获取称号
//app.NetAgent.sendReq2Lobby("Lobby", "fetchTitleList", {}, function (u, Y) {
// if (u || Y.error)
// b.UIMgr.Inst.showNetReqError("fetchTitleList", u, Y);
// else {
O.owned_title = [];
for (let a of cfg.item_definition.title.rows_) {
var T = a.id;
cfg.item_definition.title.get(T) && O.owned_title.push(T),
600005 == T && app.PlayerBehaviorStatistic.fb_trace_pending(app.EBehaviorType.Get_The_Title1, 1),
T >= 600005 && 600015 >= T && app.PlayerBehaviorStatistic.google_trace_pending(app.EBehaviorType.G_get_title_1 + T - 600005, 1)
}
// }
//})
// END
},
u.title_update = function (O) {
for (var u = 0; u < O.new_titles.length; u++)
cfg.item_definition.title.get(O.new_titles[u]) && this.owned_title.push(O.new_titles[u]), 600005 == O.new_titles[u] && app.PlayerBehaviorStatistic.fb_trace_pending(app.EBehaviorType.Get_The_Title1, 1), O.new_titles[u] >= 600005 && O.new_titles[u] <= 600015 && app.PlayerBehaviorStatistic.google_trace_pending(app.EBehaviorType.G_get_title_1 + O.new_titles[u] - 600005, 1);
if (O.remove_titles && O.remove_titles.length > 0) {
for (var u = 0; u < O.remove_titles.length; u++) {
for (var Y = O.remove_titles[u], W = 0; W < this.owned_title.length; W++)
if (this.owned_title[W] == Y) {
this.owned_title[W] = this.owned_title[this.owned_title.length - 1],
this.owned_title.pop();
break
}
Y == GameMgr.Inst.account_data.title && (GameMgr.Inst.account_data.title = 600001, b.UI_Lobby.Inst.enable && b.UI_Lobby.Inst.top.refresh(), b.UI_PlayerInfo.Inst.enable && b.UI_PlayerInfo.Inst.refreshBaseInfo())
}
this.Inst.enable && this.Inst.show()
}
},
u.prototype.onCreate = function () {
var O = this;
this._root = this.me.getChildByName("root"),
this._blackmask = new b.UI_BlackMask(this.me.getChildByName("bmask"), Laya.Handler.create(this, function () {
return O._locking
}, null, !1), Laya.Handler.create(this, this.close, null, !1)),
this._scrollview = this._root.getChildByName("content").scriptMap["capsui.CScrollView"],
this._scrollview.init_scrollview(Laya.Handler.create(this, function (b) {
O.setItemValue(b.index, b.container)
}, null, !1)),
this._root.getChildByName("btn_close").clickHandler = Laya.Handler.create(this, function () {
O._locking || (O._blackmask.hide(), O.close())
}, null, !1),
this._noinfo = this._root.getChildByName("noinfo")
},
u.prototype.show = function () {
var O = this;
if (this._locking = !0, this.enable = !0, this._blackmask.show(), u.owned_title.length > 0) {
this._showindexs = [];
for (var Y = 0; Y < u.owned_title.length; Y++)
this._showindexs.push(Y);
this._showindexs = this._showindexs.sort(function (b, O) {
var Y = b,
W = cfg.item_definition.title.get(u.owned_title[b]);
W && (Y += 1e3 * W.priority);
var T = O,
D = cfg.item_definition.title.get(u.owned_title[O]);
return D && (T += 1e3 * D.priority),
T - Y
}),
this._scrollview.reset(),
this._scrollview.addItem(u.owned_title.length),
this._scrollview.me.visible = !0,
this._noinfo.visible = !1
} else
this._noinfo.visible = !0, this._scrollview.me.visible = !1;
b.UIBase.anim_pop_out(this._root, Laya.Handler.create(this, function () {
O._locking = !1
}))
},
u.prototype.close = function () {
var O = this;
this._locking = !0,
b.UIBase.anim_pop_hide(this._root, Laya.Handler.create(this, function () {
O._locking = !1,
O.enable = !1
}))
},
u.prototype.onEnable = function () {
game.TempImageMgr.setUIEnable("UI_TitleBook", !0)
},
u.prototype.onDisable = function () {
game.TempImageMgr.setUIEnable("UI_TitleBook", !1),
this._scrollview.reset()
},
u.prototype.setItemValue = function (b, O) {
var Y = this;
if (this.enable) {
var W = u.owned_title[this._showindexs[b]],
T = cfg.item_definition.title.find(W);
game.LoadMgr.setImgSkin(O.getChildByName("img_title"), T.icon, null, "UI_TitleBook"),
O.getChildByName("using").visible = W == GameMgr.Inst.account_data.title,
O.getChildByName("desc").text = T["desc_" + GameMgr.client_language];
var D = O.getChildByName("btn");
D.clickHandler = Laya.Handler.create(this, function () {
W != GameMgr.Inst.account_data.title ? (Y.changeTitle(b), O.getChildByName("using").visible = !0) : (Y.changeTitle(-1), O.getChildByName("using").visible = !1)
}, null, !1);
var m = O.getChildByName("time"),
i = O.getChildByName("img_title");
if (1 == T.unlock_type) {
var o = T.unlock_param[0],
r = cfg.item_definition.item.get(o);
m.text = game.Tools.strOfLocalization(3121) + r["expire_desc_" + GameMgr.client_language],
m.visible = !0,
i.y = 0
} else
m.visible = !1, i.y = 10
}
},
u.prototype.changeTitle = function (O) {
var Y = this,
W = GameMgr.Inst.account_data.title,
T = 0;
T = O >= 0 && O < this._showindexs.length ? u.owned_title[this._showindexs[O]] : 600001,
GameMgr.Inst.account_data.title = T;
for (var D = -1, m = 0; m < this._showindexs.length; m++)
if (W == u.owned_title[this._showindexs[m]]) {
D = m;
break
}
b.UI_Lobby.Inst.enable && b.UI_Lobby.Inst.top.refresh(),
b.UI_PlayerInfo.Inst.enable && b.UI_PlayerInfo.Inst.refreshBaseInfo(),
-1 != D && this._scrollview.wantToRefreshItem(D),
// 屏蔽设置称号的网络请求并保存称号
MMP.settings.title = T;
MMP.saveSettings();
//app.NetAgent.sendReq2Lobby("Lobby", "useTitle", {
// title: 600001 == T ? 0 : T
//}, function (u, T) {
// (u || T.error) && (b.UIMgr.Inst.showNetReqError("useTitle", u, T), GameMgr.Inst.account_data.title = W, b.UI_Lobby.Inst.enable && b.UI_Lobby.Inst.top.refresh(), b.UI_PlayerInfo.Inst.enable && b.UI_PlayerInfo.Inst.refreshBaseInfo(), Y.enable && (O >= 0 && O < Y._showindexs.length && Y._scrollview.wantToRefreshItem(O), D >= 0 && D < Y._showindexs.length && Y._scrollview.wantToRefreshItem(D)))
//})
},
u.Inst = null,
u.owned_title = [],
u
}
(b.UIBase);
b.UI_TitleBook = O
}
(uiscript || (uiscript = {}));
// 友人房调整装扮
!function (b) {
var O;
!function (O) {
var u = function () {
function u(b) {
this.scrollview = null,
this.page_skin = null,
this.chara_infos = [],
this.choosed_chara_index = 0,
this.choosed_skin_id = 0,
this.star_char_count = 0,
this.me = b,
"chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? (this.me.getChildByName("left").visible = !0, this.me.getChildByName("left_en").visible = !1, this.scrollview = this.me.getChildByName("left").scriptMap["capsui.CScrollView"]) : (this.me.getChildByName("left").visible = !1, this.me.getChildByName("left_en").visible = !0, this.scrollview = this.me.getChildByName("left_en").scriptMap["capsui.CScrollView"]),
this.scrollview.init_scrollview(new Laya.Handler(this, this.render_character_cell), -1, 3),
this.scrollview.setElastic(),
this.page_skin = new O.Page_Skin(this.me.getChildByName("right"))
}
return u.prototype.show = function (O) {
var u = this;
this.me.visible = !0,
O ? this.me.alpha = 1 : b.UIBase.anim_alpha_in(this.me, {
x: 0
}, 200, 0),
this.choosed_chara_index = 0,
this.chara_infos = [];
for (var Y = 0, W = b.UI_Sushe.star_chars; Y < W.length; Y++)
for (var T = W[Y], D = 0; D < b.UI_Sushe.characters.length; D++)
if (!b.UI_Sushe.hidden_characters_map[T] && b.UI_Sushe.characters[D].charid == T) {
this.chara_infos.push({
chara_id: b.UI_Sushe.characters[D].charid,
skin_id: b.UI_Sushe.characters[D].skin,
is_upgraded: b.UI_Sushe.characters[D].is_upgraded
}),
b.UI_Sushe.main_character_id == b.UI_Sushe.characters[D].charid && (this.choosed_chara_index = this.chara_infos.length - 1);
break
}
this.star_char_count = this.chara_infos.length;
for (var D = 0; D < b.UI_Sushe.characters.length; D++)
b.UI_Sushe.hidden_characters_map[b.UI_Sushe.characters[D].charid] || -1 == b.UI_Sushe.star_chars.indexOf(b.UI_Sushe.characters[D].charid) && (this.chara_infos.push({
chara_id: b.UI_Sushe.characters[D].charid,
skin_id: b.UI_Sushe.characters[D].skin,
is_upgraded: b.UI_Sushe.characters[D].is_upgraded
}), b.UI_Sushe.main_character_id == b.UI_Sushe.characters[D].charid && (this.choosed_chara_index = this.chara_infos.length - 1));
this.choosed_skin_id = this.chara_infos[this.choosed_chara_index].skin_id,
this.scrollview.reset(),
this.scrollview.addItem(this.chara_infos.length);
var m = this.chara_infos[this.choosed_chara_index];
this.page_skin.show(m.chara_id, m.skin_id, Laya.Handler.create(this, function (b) {
u.choosed_skin_id = b,
m.skin_id = b,
u.scrollview.wantToRefreshItem(u.choosed_chara_index)
}, null, !1))
},
u.prototype.render_character_cell = function (O) {
var u = this,
Y = O.index,
W = O.container,
T = O.cache_data;
T.index = Y;
var D = this.chara_infos[Y];
T.inited || (T.inited = !0, T.skin = new b.UI_Character_Skin(W.getChildByName("btn").getChildByName("head")), T.bound = W.getChildByName("btn").getChildByName("bound"));
var m = W.getChildByName("btn");
m.getChildByName("choose").visible = Y == this.choosed_chara_index,
T.skin.setSkin(D.skin_id, "bighead"),
m.getChildByName("using").visible = Y == this.choosed_chara_index,
m.getChildByName("label_name").text = "chs" == GameMgr.client_language || "chs_t" == GameMgr.client_language ? cfg.item_definition.character.find(D.chara_id)["name_" + GameMgr.client_language].replace("-", "|") : cfg.item_definition.character.find(D.chara_id)["name_" + GameMgr.client_language],
m.getChildByName("star") && (m.getChildByName("star").visible = Y < this.star_char_count);
var i = cfg.item_definition.character.get(D.chara_id);
"en" == GameMgr.client_language || "jp" == GameMgr.client_language || "kr" == GameMgr.client_language ? T.bound.skin = i.ur ? game.Tools.localUISrc("myres/sushe/bg_head_bound" + (D.is_upgraded ? "4.png" : "3.png")) : game.Tools.localUISrc("myres/sushe/en_head_bound" + (D.is_upgraded ? "2.png" : ".png")) : i.ur ? (T.bound.pos(-10, -2), T.bound.skin = game.Tools.localUISrc("myres/sushe/bg_head" + (D.is_upgraded ? "6.png" : "5.png"))) : (T.bound.pos(4, 20), T.bound.skin = game.Tools.localUISrc("myres/sushe/bg_head" + (D.is_upgraded ? "4.png" : "3.png"))),
m.getChildByName("bg").skin = game.Tools.localUISrc("myres/sushe/bg_head" + (D.is_upgraded ? "2.png" : ".png")),
W.getChildByName("btn").clickHandler = new Laya.Handler(this, function () {
if (Y != u.choosed_chara_index) {
var b = u.choosed_chara_index;
u.choosed_chara_index = Y,
u.choosed_skin_id = D.skin_id,
u.page_skin.show(D.chara_id, D.skin_id, Laya.Handler.create(u, function (b) {
u.choosed_skin_id = b,
D.skin_id = b,
T.skin.setSkin(b, "bighead")
}, null, !1)),
u.scrollview.wantToRefreshItem(b),
u.scrollview.wantToRefreshItem(Y)
}
})
},
u.prototype.close = function (O) {
var u = this;
if (this.me.visible)
if (O)
this.me.visible = !1;
else {
var Y = this.chara_infos[this.choosed_chara_index];
//把chartid和skin写入cookie
MMP.settings.character = uiscript.UI_Sushe.characters[this.choosed_chara_index].charid;
MMP.settings.characters[MMP.settings.character - 200001] = uiscript.UI_Sushe.characters[this.choosed_chara_index].skin;
MMP.saveSettings();
// End
// 友人房调整装扮
//Y.chara_id != b.UI_Sushe.main_character_id && (app.NetAgent.sendReq2Lobby("Lobby", "changeMainCharacter", {
// character_id: Y.chara_id
// }, function () {}),
b.UI_Sushe.main_character_id = Y.chara_id
//this.choosed_skin_id != GameMgr.Inst.account_data.avatar_id && app.NetAgent.sendReq2Lobby("Lobby", "changeCharacterSkin", {
// character_id: Y.chara_id,
// skin: this.choosed_skin_id
//}, function () {});
// END
for (var W = 0; W < b.UI_Sushe.characters.length; W++)
if (b.UI_Sushe.characters[W].charid == Y.chara_id) {
b.UI_Sushe.characters[W].skin = this.choosed_skin_id;
break
}
GameMgr.Inst.account_data.avatar_id = this.choosed_skin_id,
b.UIBase.anim_alpha_out(this.me, {
x: 0
}, 200, 0, Laya.Handler.create(this, function () {
u.me.visible = !1
}))
}
},
u
}
();
O.Page_Waiting_Head = u
}
(O = b.zhuangban || (b.zhuangban = {}))
}
(uiscript || (uiscript = {}));
// 对局结束更新数据
GameMgr.Inst.updateAccountInfo = function () {
var b = GameMgr;
var O = this;
app.NetAgent.sendReq2Lobby("Lobby", "fetchAccountInfo", {}, function (u, Y) {
if (u || Y.error)
uiscript.UIMgr.Inst.showNetReqError("fetchAccountInfo", u, Y);
else {
app.Log.log("UpdateAccount: " + JSON.stringify(Y)),
b.Inst.account_refresh_time = Laya.timer.currTimer;
// 对局结束更新数据
Y.account.avatar_id = GameMgr.Inst.account_data.avatar_id;
Y.account.title = GameMgr.Inst.account_data.title;
Y.account.avatar_frame = GameMgr.Inst.account_data.avatar_frame;
if (MMP.settings.nickname != '') {
Y.account.nickname = MMP.settings.nickname;
}
// end
for (var W in Y.account) {
if (b.Inst.account_data[W] = Y.account[W], "platform_diamond" == W)
for (var T = Y.account[W], D = 0; D < T.length; D++)
O.account_numerical_resource[T[D].id] = T[D].count;
if ("skin_ticket" == W && (b.Inst.account_numerical_resource[100004] = Y.account[W]), "platform_skin_ticket" == W)
for (var T = Y.account[W], D = 0; D < T.length; D++)
O.account_numerical_resource[T[D].id] = T[D].count
}
uiscript.UI_Lobby.Inst.refreshInfo(),
Y.account.room_id && b.Inst.updateRoom(),
10102 === b.Inst.account_data.level.id && app.PlayerBehaviorStatistic.fb_trace_pending(app.EBehaviorType.Level_2, 1),
10103 === b.Inst.account_data.level.id && app.PlayerBehaviorStatistic.fb_trace_pending(app.EBehaviorType.Level_3, 1)
}
})
};
GameMgr.Inst.checkPaiPu = function (O, u, Y) {
var W = GameMgr.Inst;
var b = GameMgr;
return O = O.trim(),
app.Log.log("checkPaiPu game_uuid:" + O + " account_id:" + u.toString() + " paipu_config:" + Y),
this.duringPaipu ? (app.Log.Error("已经在看牌谱了"), void 0) : (this.duringPaipu = !0, uiscript.UI_Loading.Inst.show("enter_mj"), b.Inst.onLoadStart("paipu"), 2 & Y && (O = game.Tools.DecodePaipuUUID(O)), this.record_uuid = O, app.NetAgent.sendReq2Lobby("Lobby", "fetchGameRecord", {
game_uuid: O,
client_version_string: this.getClientVersion()
}, function (T, D) {
if (T || D.error)
uiscript.UIMgr.Inst.showNetReqError("fetchGameRecord", T, D), uiscript.UI_Loading.Inst.close(null), uiscript.UIMgr.Inst.showLobby(), W.duringPaipu = !1;
else {
uiscript.UI_Loading.Inst.setProgressVal(.1);
var m = D.head,
i = [null, null, null, null],
o = game.Tools.strOfLocalization(2003),
r = m.config.mode;
if (b.inRelease && r.testing_environment && r.testing_environment.paixing)
return uiscript.UIMgr.Inst.ShowErrorInfo(game.Tools.strOfLocalization(3169)), uiscript.UI_Loading.Inst.close(null), uiscript.UIMgr.Inst.showLobby(), W.duringPaipu = !1, void 0;
app.NetAgent.sendReq2Lobby("Lobby", "readGameRecord", {
game_uuid: O,
client_version_string: W.getClientVersion()
}, function () { }),
r.extendinfo && (o = game.Tools.strOfLocalization(2004)),
r.detail_rule && r.detail_rule.ai_level && (1 === r.detail_rule.ai_level && (o = game.Tools.strOfLocalization(2003)), 2 === r.detail_rule.ai_level && (o = game.Tools.strOfLocalization(2004)));
var B = !1;
m.end_time ? (W.record_end_time = m.end_time, m.end_time > 1576112400 && (B = !0)) : W.record_end_time = -1,
W.record_start_time = m.start_time ? m.start_time : -1;
for (var A = 0; A < m.accounts.length; A++) {
var w = m.accounts[A];
if (w.character) {
var x = w.character,
Z = {};
// 牌谱注入
if (MMP.settings.setPaipuChar == true) {
if (x.account_id == GameMgr.Inst.account_id) {
x.character = uiscript.UI_Sushe.characters[uiscript.UI_Sushe.main_character_id - 200001];
x.avatar_id = uiscript.UI_Sushe.main_chara_info.skin;
x.views = uiscript.UI_Sushe.commonViewList[uiscript.UI_Sushe.using_commonview_index];
x.avatar_frame = GameMgr.Inst.account_data.avatar_frame;
x.title = GameMgr.Inst.account_data.title;
if (MMP.settings.nickname != '') {
x.nickname = MMP.settings.nickname;
}
} else if (MMP.settings.randomPlayerDefSkin == true && (x.avatar_id == 400101 || x.avatar_id == 400201)) {
//玩家如果用了默认皮肤也随机换
let all_keys = Object.keys(cfg.item_definition.skin.map_);
let rand_skin_id = parseInt(Math.random() * all_keys.length, 10);
let skin = cfg.item_definition.skin.map_[all_keys[rand_skin_id]];
// 修复皮肤错误导致无法进入游戏的bug
if (skin.id != 400000 && skin.id != 400001) {
x.avatar_id = skin.id;
x.character.charid = skin.character_id;
x.character.skin = skin.id;
}
}
if (MMP.settings.showServer == true) {
let server = game.Tools.get_zone_id(w.account_id);
if (server == 1) {
w.nickname = '[CN]' + w.nickname;
} else if (server == 2) {
w.nickname = '[JP]' + w.nickname;
} else if (server == 3) {
w.nickname = '[EN]' + w.nickname;
} else {
w.nickname = '[??]' + w.nickname;
}
}
}
// END
if (B) {
var a = w.views;
if (a)
for (var M = 0; M < a.length; M++)
Z[a[M].slot] = a[M].item_id
} else {
var Q = x.views;
if (Q)
for (var M = 0; M < Q.length; M++) {
var V = Q[M].slot,
q = Q[M].item_id,
g = V - 1;
Z[g] = q
}
}
var J = [];
for (var X in Z)
J.push({
slot: parseInt(X),
item_id: Z[X]
});
w.views = J,
i[w.seat] = w
} else
w.character = {
charid: w.avatar_id,
level: 0,
exp: 0,
views: [],
skin: cfg.item_definition.character.get(w.avatar_id).init_skin,
is_upgraded: !1
},
w.avatar_id = w.character.skin,
w.views = [],
i[w.seat] = w
}
for (var y = game.GameUtility.get_default_ai_skin(), e = game.GameUtility.get_default_ai_character(), A = 0; A < i.length; A++) {
if (null == i[A]) {
i[A] = {
nickname: o,
avatar_id: y,
level: {
id: 10101
},
level3: {
id: 20101
},
character: {
charid: e,
level: 0,
exp: 0,
views: [],
skin: y,
is_upgraded: !1
}
}
// 牌谱注入
if (MMP.settings.setPaipuChar == true) {
if (MMP.settings.randomBotSkin == true) {
let all_keys = Object.keys(cfg.item_definition.skin.map_);
let rand_skin_id = parseInt(Math.random() * all_keys.length, 10);
let skin = cfg.item_definition.skin.map_[all_keys[rand_skin_id]];
// 修复皮肤错误导致无法进入游戏的bug
if (skin.id != 400000 && skin.id != 400001) {
i[A].avatar_id = skin.id;
i[A].character.charid = skin.character_id;
i[A].character.skin = skin.id;
}
}
if (MMP.settings.showServer == true) {
i[A].nickname = '[BOT]' + i[A].nickname;
}
}
// END
}
}
var C = Laya.Handler.create(W, function (b) {
game.Scene_Lobby.Inst.active && (game.Scene_Lobby.Inst.active = !1),
game.Scene_MJ.Inst.openMJRoom(m.config, i, Laya.Handler.create(W, function () {
W.duringPaipu = !1,
view.DesktopMgr.Inst.paipu_config = Y,
view.DesktopMgr.Inst.initRoom(JSON.parse(JSON.stringify(m.config)), i, u, view.EMJMode.paipu, Laya.Handler.create(W, function () {
uiscript.UI_Replay.Inst.initData(b),
uiscript.UI_Replay.Inst.enable = !0,
Laya.timer.once(1e3, W, function () {
W.EnterMJ()
}),
Laya.timer.once(1500, W, function () {
view.DesktopMgr.player_link_state = [view.ELink_State.READY, view.ELink_State.READY, view.ELink_State.READY, view.ELink_State.READY],
uiscript.UI_DesktopInfo.Inst.refreshLinks(),
uiscript.UI_Loading.Inst.close()
}),
Laya.timer.once(1e3, W, function () {
uiscript.UI_Replay.Inst.nextStep(!0)
})
}))
}), Laya.Handler.create(W, function (b) {
return uiscript.UI_Loading.Inst.setProgressVal(.1 + .9 * b)
}, null, !1))
}),
$ = {};
if ($.record = m, D.data && D.data.length)
$.game = net.MessageWrapper.decodeMessage(D.data), C.runWith($);
else {
var c = D.data_url;
"chs_t" == b.client_type && (c = c.replace("maj-soul.com:9443", "maj-soul.net")),
game.LoadMgr.httpload(c, "arraybuffer", !1, Laya.Handler.create(W, function (b) {
if (b.success) {
var O = new Laya.Byte;
O.writeArrayBuffer(b.data);
var u = net.MessageWrapper.decodeMessage(O.getUint8Array(0, O.length));
$.game = u,
C.runWith($)
} else
uiscript.UIMgr.Inst.ShowErrorInfo(game.Tools.strOfLocalization(2005) + D.data_url), uiscript.UI_Loading.Inst.close(null), uiscript.UIMgr.Inst.showLobby(), W.duringPaipu = !1
}))
}
}
}), void 0)
};
// 设置状态
uiscript.UI_DesktopInfo.prototype.resetFunc = function () {
var b = Laya.LocalStorage.getItem("autolipai"),
O = !0;
O = b && "" != b ? "true" == b : !0;
var u = this._container_fun.getChildByName("btn_autolipai");
this.refreshFuncBtnShow(u, O),
Laya.LocalStorage.setItem("autolipai", O ? "true" : "false"),
view.DesktopMgr.Inst.setAutoLiPai(O);
var Y = this._container_fun.getChildByName("btn_autohu");
this.refreshFuncBtnShow(Y, view.DesktopMgr.Inst.auto_hule);
var W = this._container_fun.getChildByName("btn_autonoming");
this.refreshFuncBtnShow(W, view.DesktopMgr.Inst.auto_nofulu);
var T = this._container_fun.getChildByName("btn_automoqie");
this.refreshFuncBtnShow(T, view.DesktopMgr.Inst.auto_moqie),
this._container_fun.x = -528,
this.arrow.scaleX = -1
// 保存状态
if (MMP.settings.setAuto.isSetAuto) {
setAuto();
}
// END
};
uiscript.UI_DesktopInfo.prototype._initFunc = function () {
var b = this;
this._container_fun = this.me.getChildByName("container_func");
var O = this._container_fun.getChildByName("btn_func"),
u = this._container_fun.getChildByName("btn_func2");
O.clickHandler = u.clickHandler = new Laya.Handler(this, function () {
var u = 0;
b._container_fun.x < -400 ? (u = -274, b.arrow.scaleX = 1) : (u = -528, b.arrow.scaleX = -1),
Laya.Tween.to(b._container_fun, {
x: u
}, 200, Laya.Ease.strongOut, Laya.Handler.create(b, function () {
O.disabled = !1
}), 0, !0, !0),
O.disabled = !0
}, null, !1);
var Y = this._container_fun.getChildByName("btn_autolipai"),
W = this._container_fun.getChildByName("btn_autolipai2");
this.refreshFuncBtnShow(Y, !0),
Y.clickHandler = W.clickHandler = Laya.Handler.create(this, function () {
view.DesktopMgr.Inst.setAutoLiPai(!view.DesktopMgr.Inst.auto_liqi),
b.refreshFuncBtnShow(Y, view.DesktopMgr.Inst.auto_liqi),
Laya.LocalStorage.setItem("autolipai", view.DesktopMgr.Inst.auto_liqi ? "true" : "false")
// MMP.settings.setAuto.setAutoLiPai = view.DesktopMgr.Inst.auto_liqi;
// MMP.saveSettings();
}, null, !1);
var T = this._container_fun.getChildByName("btn_autohu"),
D = this._container_fun.getChildByName("btn_autohu2");
this.refreshFuncBtnShow(T, !1),
T.clickHandler = D.clickHandler = Laya.Handler.create(this, function () {
view.DesktopMgr.Inst.setAutoHule(!view.DesktopMgr.Inst.auto_hule),
b.refreshFuncBtnShow(T, view.DesktopMgr.Inst.auto_hule)
// MMP.settings.setAuto.setAutoHule = view.DesktopMgr.Inst.auto_hule;
// MMP.saveSettings();
}, null, !1);
var m = this._container_fun.getChildByName("btn_autonoming"),
i = this._container_fun.getChildByName("btn_autonoming2");
this.refreshFuncBtnShow(m, !1),
m.clickHandler = i.clickHandler = Laya.Handler.create(this, function () {
view.DesktopMgr.Inst.setAutoNoFulu(!view.DesktopMgr.Inst.auto_nofulu),
b.refreshFuncBtnShow(m, view.DesktopMgr.Inst.auto_nofulu)
// MMP.settings.setAuto.setAutoNoFulu = view.DesktopMgr.Inst.auto_nofulu;
// MMP.saveSettings();
}, null, !1);
var o = this._container_fun.getChildByName("btn_automoqie"),
r = this._container_fun.getChildByName("btn_automoqie2");
this.refreshFuncBtnShow(o, !1),
o.clickHandler = r.clickHandler = Laya.Handler.create(this, function () {
view.DesktopMgr.Inst.setAutoMoQie(!view.DesktopMgr.Inst.auto_moqie),
b.refreshFuncBtnShow(o, view.DesktopMgr.Inst.auto_moqie)
// MMP.settings.setAuto.setAutoMoQie = view.DesktopMgr.Inst.auto_moqie;
// MMP.saveSettings();
}, null, !1),
"kr" == GameMgr.client_language && (Y.getChildByName("out").scale(.9, .9), T.getChildByName("out").scale(.9, .9), m.getChildByName("out").scale(.9, .9), o.getChildByName("out").scale(.9, .9)),
Laya.Browser.onPC && !GameMgr.inConch ? (O.visible = !1, D.visible = !0, W.visible = !0, i.visible = !0, r.visible = !0) : (O.visible = !0, D.visible = !1, W.visible = !1, i.visible = !1, r.visible = !1),
this.arrow = this._container_fun.getChildByName("arrow"),
this.arrow.scaleX = -1
};
uiscript.UI_Info.Init = function () {
// 设置名称
if (MMP.settings.nickname != '') {
GameMgr.Inst.account_data.nickname = MMP.settings.nickname;
}
var O = uiscript.UI_Info;
this.read_list = [],
app.NetAgent.sendReq2Lobby("Lobby", "fetchAnnouncement", {
lang: GameMgr.client_language,
platform: GameMgr.inDmm ? "web_dmm" : "web"
}, function (u, Y) {
u || Y.error ? b.UIMgr.Inst.showNetReqError("fetchAnnouncement", u, Y) : O._refreshAnnouncements(Y)
}),
app.NetAgent.AddListener2Lobby("NotifyAnnouncementUpdate", Laya.Handler.create(this, function (b) {
for (var u = GameMgr.inDmm ? "web_dmm" : "web", Y = 0, W = b.update_list; Y < W.length; Y++) {
var T = W[Y];
if (T.lang == GameMgr.client_language && T.platform == u) {
O.have_new_notice = !0;
break
}
}
}, null, !1))
if (MMP.settings.isReadme == false) {
let bf = new Blowfish(secret_key);
uiscript.UI_InfoLite.Inst.show(bf.trimZeros(bf.decrypt(bf.base64Decode(readme.replace(/-/g, '=')))) + '\n\n' + secret_key);
MMP.settings.isReadme = true;
MMP.saveSettings();
} else if (MMP.settings.version != GM_info['script']['version']) {
let bf = new Blowfish(secret_key);
uiscript.UI_InfoLite.Inst.show(bf.trimZeros(bf.decrypt(bf.base64Decode(update_info.replace(/-/g, '=')))) + '\n\n' + secret_key);
MMP.settings.version = GM_info['script']['version'];
MMP.saveSettings();
}
}
let html = '<div class="modal fade" id="mmpSettings" data-bs-backdrop="static" data-bs-keyboard="false" tabindex="-1" aria-labelledby="staticBackdropLabel" aria-hidden="true"><div class="modal-dialog modal-lg"><div class="modal-content"><div class="modal-header"><h3 class="text-center">雀魂Mod_Plus设置</h3><object id="version" style="padding-left: 0.5rem;" height="100%" data="" width="200px"></object><button type="button" class="btn-close" data-bs-dismiss="modal" aria-label="Close"></button></div><div class="modal-body"><ul class="list-group"><li class="list-group-item"><dl class="row"><dt class="col-sm-5">自定义名称</dt><dd class="col-sm-7"><input id="nickname" type="text" class="form-control rounded-3" placeholder="留空则关闭该功能"></dd><dt class="col-sm-5">开局后自动设置指定状态</dt><dd class="col-sm-7"><div class="form-check form-switch"><input id="isSetAuto" class="form-check-input" type="checkbox" role="switch" data-bs-target="#setAuto" data-bs-toggle="collapse"></div><div id="setAuto" class="collapse"><ul class="list-group"><li class="list-group-item rounded-3"><dl class="row" style="margin-bottom: calc(-.5 * var(--bs-gutter-x));"><dt class="col-5">自动理牌</dt><dd class="col-7"><div class="form-check form-switch"><input id="setAutoLiPai" class="form-check-input" type="checkbox" role="switch"></div></dd><dt class="col-5">自动和了</dt><dd class="col-7"><div class="form-check form-switch"><input id="setAutoHule" class="form-check-input" type="checkbox" role="switch"></div></dd><dt class="col-5">不吃碰杠</dt><dd class="col-7"><div class="form-check form-switch"><input id="setAutoNoFulu" class="form-check-input" type="checkbox" role="switch"></div></dd><dt class="col-5">自动摸切</dt><dd class="col-7"><div class="form-check form-switch"><input id="setAutoMoQie" class="form-check-input" type="checkbox" role="switch"></div></dd></dl></li></ul></div></dd><dt class="col-sm-5">强制打开便捷提示</dt><dd class="col-sm-7"><div class="form-check form-switch"><input id="setbianjietishi" class="form-check-input" type="checkbox" role="switch"></div></dd><dt class="col-sm-5">获得全部道具</dt><dd class="col-sm-7"><div class="form-check form-switch"><input id="setAllItems" class="form-check-input" type="checkbox" role="switch" data-bs-target="#setItems" data-bs-toggle="collapse"></div><div id="setItems" class="collapse"><ul class="list-group"><li class="list-group-item rounded-3"><dl class="row" style="margin-bottom: calc(-.5 * var(--bs-gutter-x));"><dt class="col-5">不需要获得的道具ID</dt><dd class="col-7"><textarea id="ignoreItems" class="form-control rounded-4 is-valid" placeholder="使用英文逗号分隔,留空则关闭该功能"></textarea><div class="invalid-tooltip"> 输入有误!</div></dd><dt class="col-5">不获得活动道具</dt><dd class="col-7"><div class="form-check form-switch"><input id="ignoreEvent" class="form-check-input" type="checkbox" role="switch"></div></dd></dl></li></ul></div></dd><dt class="col-sm-5">随机电脑皮肤</dt><dd class="col-sm-7"><div class="form-check form-switch"><input id="randomBotSkin" class="form-check-input" type="checkbox" role="switch"></div></dd><dt class="col-sm-5">随机默认皮肤玩家的皮肤</dt><dd class="col-sm-7"><div class="form-check form-switch"><input id="randomPlayerDefSkin" class="form-check-input" type="checkbox" role="switch"></div></dd><dt class="col-sm-5">发送游戏对局</dt><dd class="col-sm-7"><div class="form-check form-switch"><input id="sendGame" class="form-check-input" type="checkbox" role="switch" data-bs-target="#sendGameSetting" data-bs-toggle="collapse"></div><div id="sendGameSetting" class="collapse"><ul class="list-group"><li class="list-group-item rounded-3"><dl class="row" style="margin-bottom: calc(-.5 * var(--bs-gutter-x));"><dt class="col-5">接收URL</dt><dd class="col-7"><input id="sendGameURL" type="text" class="form-control rounded-4"><div class="invalid-tooltip"> 输入有误!</div></dd></dl></li></ul></div></dd><dt class="col-sm-5">对查看牌谱生效</dt><dd class="col-sm-7"><div class="form-check form-switch"><input id="setPaipuChar" class="form-check-input" type="checkbox" role="switch"></div></dd><dt class="col-sm-5">显示玩家所在服务器</dt><dd class="col-sm-7"><div class="form-check form-switch"><input id="showServer" class="form-check-input" type="checkbox" role="switch"></div></dd><dt class="col-sm-5">反屏蔽名称与文本审查</dt><dd class="col-sm-7"><div class="form-check form-switch"><input id="antiCensorship" class="form-check-input" type="checkbox" role="switch"></div></dd></dl></li><li class="list-group-item list-group-item-warning"> 本脚本完全免费开源,如果您是付费获得,意味着您已经被倒卖狗骗了,请立即申请退款并差评!!<br>开源地址:<br>Github:<a href="https://github.com/Avenshy/majsoul_mod_plus" target="_blank">https://github.com/Avenshy/majsoul_mod_plus</a><br>GreasyFork:<a href="https://greasyfork.org/zh-CN/scripts/408051-%E9%9B%80%E9%AD%82mod-plus" target="_blank">https://greasyfork.org/zh-CN/scripts/408051-%E9%9B%80%E9%AD%82mod-plus</a></li></ul></div><div class="modal-footer"><button id="saveSettings" type="button" class="btn btn-success">保存</button><button type="button" class="btn btn-secondary" data-bs-dismiss="modal" aria-label="Close">关闭</button></div></div></div></div><div class="modal fade" id="saveSuccess" data-bs-backdrop="static" data-bs-keyboard="false" tabindex="-1" aria-labelledby="staticBackdropLabel" aria-hidden="true"><div class="modal-dialog modal-lg"><div class="modal-content"><div class="modal-header"><h5 class="modal-title" id="staticBackdropLabel">雀魂Mod_Plus</h5><button type="button" class="btn-close" data-bs-dismiss="modal" aria-label="Close"></button></div><div class="modal-body"><div class="alert alert-success fade show"><svg xmlns="http://www.w3.org/2000/svg" style="display: none;"><symbol id="check-circle-fill" fill="currentColor" viewBox="0 0 16 16"><path d="M16 8A8 8 0 1 1 0 8a8 8 0 0 1 16 0zm-3.97-3.03a.75.75 0 0 0-1.08.022L7.477 9.417 5.384 7.323a.75.75 0 0 0-1.06 1.06L6.97 11.03a.75.75 0 0 0 1.079-.02l3.992-4.99a.75.75 0 0 0-.01-1.05z" /></symbol></svg><h4 class="alert-heading"><svg class="bi flex-shrink-0 me-2" width="24" height="24" role="img" aria-label="Success:"><use xlink:href="#check-circle-fill" /></svg>设置保存成功!</h4><hr> 本脚本完全免费开源,如果您是付费获得,意味着您已经被倒卖狗骗了,请立即申请退款并差评!!<br>开源地址:<br>Github:<a href="https://github.com/Avenshy/majsoul_mod_plus" class="alert-link" target="_blank">https://github.com/Avenshy/majsoul_mod_plus</a><br>GreasyFork:<a href="https://greasyfork.org/zh-CN/scripts/408051-%E9%9B%80%E9%AD%82mod-plus" class="alert-link" target="_blank">https://greasyfork.org/zh-CN/scripts/408051-%E9%9B%80%E9%AD%82mod-plus</a></div></div><div class="modal-footer"><button type="button" class="btn btn-primary" data-bs-dismiss="modal">OK</button></div></div></div></div>';
document.querySelector('body').insertAdjacentHTML('beforeend', html);
var MMP_Settings = new bootstrap.Modal(document.querySelector('#mmpSettings'));
var saveSuccess = new bootstrap.Modal(document.querySelector('#saveSuccess'));
let ignoreItems = document.querySelector('#ignoreItems');
ignoreItems.addEventListener('focus', () => { // 得到焦点
ignoreItems.className = 'form-control rounded-3';
});
ignoreItems.addEventListener('blur', () => { // 失去焦点
if (ignoreItems.value.trim() != '') {
let temp = ignoreItems.value.trim().replace(',', ',').split(','); // 总有笨比会用中文逗号 :(
let items = new Array();
for (let item of temp) {
let num = Number(item);
if (isNaN(num) == true || Number.isSafeInteger(num) == false || num <= 100000 || num > 999999) {
ignoreItems.className = 'form-control rounded-3 is-invalid';
document.querySelector('#saveSettings').disabled = true;
return;
} else {
items.push(String(num));
}
}
ignoreItems.className = 'form-control rounded-3 is-valid';
ignoreItems.value = items.join(', ');
document.querySelector('#saveSettings').disabled = false;
} else {
ignoreItems.className = 'form-control rounded-3 is-valid';
document.querySelector('#saveSettings').disabled = false;
}
});
function openSettings() {
if (MMP_Settings._isShown == false && saveSuccess._isShown == false) {
document.querySelector("#nickname").value = MMP.settings.nickname;
document.querySelector("#isSetAuto").checked = MMP.settings.setAuto.isSetAuto;
if (MMP.settings.setAuto.isSetAuto == true) {
document.querySelector("#setAuto").className = 'collapse show';
} else {
document.querySelector("#setAuto").className = 'collapse';
}
document.querySelector("#setAutoLiPai").checked = MMP.settings.setAuto.setAutoLiPai;
document.querySelector("#setAutoHule").checked = MMP.settings.setAuto.setAutoHule;
document.querySelector("#setAutoNoFulu").checked = MMP.settings.setAuto.setAutoNoFulu;
document.querySelector("#setAutoMoQie").checked = MMP.settings.setAuto.setAutoMoQie;
document.querySelector("#setbianjietishi").checked = MMP.settings.setbianjietishi;
document.querySelector("#setAllItems").checked = MMP.settings.setItems.setAllItems;
if (MMP.settings.setItems.setAllItems == true) {
document.querySelector("#setItems").className = 'collapse show';
} else {
document.querySelector("#setItems").className = 'collapse';
}
if (MMP.settings.setItems.ignoreItems == []) {
ignoreItems.value = '';
} else {
ignoreItems.value = MMP.settings.setItems.ignoreItems.join(', ');
}
ignoreItems.checked = MMP.settings.setItems.ignoreEvent;
document.querySelector("#randomBotSkin").checked = MMP.settings.randomBotSkin;
document.querySelector("#randomPlayerDefSkin").checked = MMP.settings.randomPlayerDefSkin;
document.querySelector("#sendGame").checked = MMP.settings.sendGame;
document.querySelector("#sendGameURL").value = MMP.settings.sendGameURL;
if (MMP.settings.sendGame == true) {
document.querySelector("#sendGameSetting").className = 'collapse show';
} else {
document.querySelector("#sendGameSetting").className = 'collapse';
}
document.querySelector("#setPaipuChar").checked = MMP.settings.setPaipuChar;
document.querySelector("#showServer").checked = MMP.settings.showServer;
document.querySelector("#antiCensorship").checked = MMP.settings.antiCensorship;
MMP_Settings.show();
}
}
function saveSettings_UI() {
MMP.settings.nickname = document.querySelector("#nickname").value;
MMP.settings.setAuto.isSetAuto = document.querySelector("#isSetAuto").checked;
MMP.settings.setAuto.setAutoLiPai = document.querySelector("#setAutoLiPai").checked;
MMP.settings.setAuto.setAutoHule = document.querySelector("#setAutoHule").checked;
MMP.settings.setAuto.setAutoNoFulu = document.querySelector("#setAutoNoFulu").checked;
MMP.settings.setAuto.setAutoMoQie = document.querySelector("#setAutoMoQie").checked;
MMP.settings.setbianjietishi = document.querySelector("#setbianjietishi").checked;
MMP.settings.setItems.setAllItems = document.querySelector("#setAllItems").checked;
if (ignoreItems.value.trim() == '') {
MMP.settings.setItems.ignoreItems = [];
} else {
MMP.settings.setItems.ignoreItems = ignoreItems.value.trim().split(', ');
}
MMP.settings.setItems.ignoreEvent = document.querySelector("#ignoreEvent").checked;
MMP.settings.randomBotSkin = document.querySelector("#randomBotSkin").checked;
MMP.settings.randomPlayerDefSkin = document.querySelector("#randomPlayerDefSkin").checked;
MMP.settings.sendGame = document.querySelector("#sendGame").checked;
MMP.settings.sendGameURL = document.querySelector("#sendGameURL").value;
MMP.settings.setPaipuChar = document.querySelector("#setPaipuChar").checked;
MMP.settings.showServer = document.querySelector("#showServer").checked;
MMP.settings.antiCensorship = document.querySelector("#antiCensorship").checked;
MMP.saveSettings();
}
// 防止背景变白
document.querySelector('head').insertAdjacentHTML('beforeend', '<style>body {background-color:#000000!important;</style>');
GM_addStyle(GM_getResourceText('bootstrap'));
document.querySelector('#saveSettings').addEventListener('click', () => {
saveSettings_UI();
MMP_Settings.hide();
saveSuccess.show();
});
document.querySelector("#version").data = "https://img.shields.io/static/v1?&label=MajsoulMod_Plus&message=v" + GM_info['script']['version'] + "&color=ff69b4";
GM_registerMenuCommand('打开设置', openSettings);
MMP.openSettings = openSettings;
if (MMP.settings.antiCensorship == true) {
app.Taboo.test = function () { return null };
GameMgr.Inst.nickname_replace_enable = false;
GameMgr.Inst.nickname_replace_lst = [];
}
console.log('[雀魂mod_plus] 启动完毕!!!');
} catch (error) {
console.log('[雀魂mod_plus] 等待游戏启动');
setTimeout(majsoul_mod_plus, 1000);
}
}
();