Dark Mode+

Sketchful dark theme improvements

目前為 2020-07-27 提交的版本,檢視 最新版本

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name        Dark Mode+
// @match       https://sketchful.io/
// @grant       none
// @version     1.0
// @description Sketchful dark theme improvements
// @author      Bell
// @run-at      document-end
// jshint esversion: 6
// @namespace   https://greasyfork.org/users/281093
// ==/UserScript==

let grayCanvas = localStorage.grayCanvas
    ? JSON.parse(localStorage.grayCanvas)
    : true;

const pageHTML = document.querySelector("html");
const canvas = document.querySelector("#canvas");
const ctx = canvas.getContext("2d");
const settingsContainer = document.querySelector(
    "#menuSettings > div.row.justify-content-center > div"
);

const styleRules = [
    "html.dark .table { color: white !important; }",
    ".table { color: black !important; }",
    "html.dark { background-color: #1d1f22 !important; }",
    "html.dark .table th, html.dark .table thead, html.dark .table td { border-color: #454d55 !important; }",
    ".table th, .table thead, .table td { border-color: #dee2e6 !important; }",
    "html.dark .table.table-striped tbody tr:nth-of-type(odd) { background-color: rgba(255,255,255,.05)!important; }",
    ".table.table-striped tbody tr:nth-of-type(odd) { background-color: rgba(0,0,0,.05)!important; }",
    "html.dark #gameChatList li:not(.chatAdmin) b { color: #BBB }",
    "#gameChatList li:not(.chatAdmin) b { color: black }",
    "html.dark .gameAvatarRank { color: #148FA2 }",
    "html.dark #gameWinners li b { color: white !important }",
    "html.dark .gameSticky { color: white !important }",
    "#gameSticky font { color: black!important }",
    "html.dark #gameSticky font { color: #eee!important }",
];

const sheet =
    window.document.styleSheets[window.document.styleSheets.length - 1];
styleRules.forEach((rule) => sheet.insertRule(rule));

let stored = localStorage.dark;
let darkMode = stored
    ? JSON.parse(stored)
    : JSON.parse(localStorage.getItem("settings")).dark;

if (darkMode) pageHTML.classList.add("dark");
else pageHTML.classList.remove("dark");

function darkClassObserver(mutations, observer) {
    for (let mutation of mutations) {
        if (mutation.attributeName !== "class") return;
        darkMode = pageHTML.classList.contains("dark");
        localStorage.dark = darkMode;
        canvas.style.filter = darkMode
            ? `brightness(${localStorage.canvasBrightness})` || ""
            : "";
        fixColors();
        document.querySelector("#menuLobbiesRefresh").click();
        grayCanvas && toggleCanvasDarkMode();
    }
}

const gameObserver = new MutationObserver(darkClassObserver);

gameObserver.observe(pageHTML, { attributes: true });

(function addBrightnessSlider() {
    const sliderContainer = document
        .querySelector("#menuSettingsVolumeIcon")
        .parentNode.cloneNode(true);
    sliderContainer.getElementsByTagName("h5")[0].textContent =
        "Canvas Brightness";
    const icon = sliderContainer.children[0];
    icon.onload = () => {
        icon.src = "https://faust.s-ul.eu/Sa78AixS";
    };
    const slider = sliderContainer.querySelector("#menuSettingsVolume");
    slider.value = localStorage.canvasBrightness || 1;
    slider.onchange = changeBrightness;

    const grayCanvasToggle = document.createElement("div");
    grayCanvasToggle.setAttribute(
        "style",
        "display: flex; justify-content: space-between"
    );
    const label = document.createElement("label");

    label.style.fontSize = "20px";
    label.textContent = "Gray Canvas";

    // AAAAAAAAAAAAAAA
    let btnSwitch = document.createElement("label");
    btnSwitch.setAttribute("class", "switch");
    let input = document.createElement("input");
    input.type = "checkbox";
    let span = document.createElement("span");
    span.setAttribute("class", "slider round");
    btnSwitch.append(input, span);
    input.checked = grayCanvas;
    input.onchange = () => {
        console.log(input.checked);
        grayCanvas = input.checked;
        localStorage.grayCanvas = grayCanvas;
    };
    grayCanvasToggle.append(label, btnSwitch);
    settingsContainer.append(sliderContainer, grayCanvasToggle);
})();

(function toggleButtons() {
    const btn = document.querySelector("#saveButton").cloneNode();
    btn.style.right = "100px";
    btn.style.backgroundImage = "url(https://i.imgur.com/BLfKL8d.png)";
    btn.removeAttribute("data-toggle");
    btn.onclick = toggleDarkMode;

    document.querySelector("#gameInterface").append(btn);
})();

function changeBrightness() {
    canvas.style.filter = `brightness(${this.value})`;
    localStorage.canvasBrightness = this.value;
}

function toggleDarkMode() {
    const themes = document.querySelector("#menuSettingsTheme");
    if (!grayCanvas) {
        pageHTML.classList.toggle("dark");
    } else {
        themes[darkMode ? 0 : 1].selected = true;
        themes.dispatchEvent(new Event("change"));
    }
}

function toggleCanvasDarkMode() {
    const imgData = ctx.getImageData(0, 0, canvas.width, canvas.height);
    const data = imgData.data;

    for (let i = 0; i < data.length; i += 4) {
        const [r, g, b] = [data[i], data[i + 1], data[i + 2]];
        let color;

        if (r === 255 && g === 255 && b === 255 && darkMode) color = 68;
        else if (r === 68 && g === 68 && b === 68 && !darkMode) color = 255;
        if (!color) return;

        data[i] = color;
        data[i + 1] = color;
        data[i + 2] = color;
    }

    ctx.putImageData(imgData, 0, 0);
}

function fixColors() {
    let names = document.getElementsByClassName("gameAvatarName");

    if (!names.length)
        names = document.getElementsByClassName("gameSettingsAvatarName");
    for (let name of names) {
        if (darkMode && name.style.color === "black") {
            name.style.color = "#ccc";
        } else if (!darkMode && name.style.color === "rgb(204, 204, 204)") {
            name.style.color = "black";
        }
    }
}

const colorObserver = new MutationObserver(() => {
    fixColors();
});

colorObserver.observe(document.querySelector("#gamePlayersList"), {
    childList: true,
});