Planets.nu - Undo Commands Plugin

Planets.NU add-on to add undo / redo functionality to your turn.

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name          Planets.nu - Undo Commands Plugin
// @namespace     vgap.plugins.undoCommands
// @version       0.0.1
// @date          2020-07-13
// @author        Space Pirate Harlock
// @description   Planets.NU add-on to add undo / redo functionality to your turn.
// @homepage      https://planets.nu/
// @license       GPL
// @include       https://planets.nu/*
// @include       https://play.planets.nu/*
// @include       http://play.planets.nu/*
// @include       https://test.planets.nu/*
// @include       https://mobile.planets.nu/*
// ==/UserScript==

const UndoCommands = function (vgap)
{
    /** PROPERTIES */

    this.version = '0.0.1';

    this.appName = 'Undo Commands';
    this.buffer = {};
    this.undoing = false;
    this.redoing = false;

    console.log('Undo Commands v' + this.version);

    this.loadmap = function ()
    {
        const css = [
            '<style id="undoCommandsCss">',
            '#undoredo {height:14px !important;font-size:14px;padding:13px 0;color:rgb(153,204,204)}',
            '.fa-undo-alt,.fa-redo-alt{padding:0 8px}',
            '.fa-undo-alt.disabled, .fa-redo-alt.disabled {color:rgb(102,102,102)}',
            '.fa-undo-alt:before {content:"\\f2ea"}',
            '.fa-redo-alt:before {content:"\\f2f9"}',
            '</style>'
        ].join('');

        if ($('#undoCommandsCss').length)
            $('#undoCommandsCss').remove();

        $('head').append(css);
    };

    this.redo = function (ship)
    {
        if (this.undoing)
        {
            this.buffer[ship.id].pointer++;
            this.undoing = false;
        }

        this.redoing = true;

        if (this.buffer[ship.id].pointer < this.buffer[ship.id].waypoints.length)
        {
            $.extend(ship, this.buffer[ship.id].waypoints[this.buffer[ship.id].pointer++]);
            vgap.loadWaypoints();
            vgap.shipScreen.screen.refresh();
            vgap.map.draw();
        }
    };

    this.undo = function (ship)
    {
        if (this.buffer[ship.id].pointer == this.buffer[ship.id].waypoints.length &&
            (ship.targetx != this.buffer[ship.id].waypoints[this.buffer[ship.id].pointer - 1].targetx ||
                ship.targety != this.buffer[ship.id].waypoints[this.buffer[ship.id].pointer - 1].targety ||
                ship.waypoints.join('') != this.buffer[ship.id].waypoints[this.buffer[ship.id].pointer - 1].waypoints.join('')
            )
        )
            this.buffer[ship.id].waypoints.push({
                target: ship.target,
                targetx: ship.targetx,
                targety: ship.targety,
                waypoints: ship.waypoints
            });

        if (this.redoing)
        {
            this.buffer[ship.id].pointer--;
            this.redoing = false;
        }

        this.undoing = true;

        if (this.buffer[ship.id].pointer > 0)
        {
            $.extend(ship, this.buffer[ship.id].waypoints[--this.buffer[ship.id].pointer]);
            vgap.loadWaypoints();
            vgap.shipScreen.screen.refresh();
            vgap.map.draw();
        }
    };

    this.toggle = function (ship)
    {
        if (this.buffer[ship.id])
        {
            if (this.buffer[ship.id].pointer < 1)
                $('#commandUndo').addClass('disabled');
            else
                $('#commandUndo').removeClass('disabled');

            if (this.buffer[ship.id].pointer < this.buffer[ship.id].waypoints.length)
                $('#commandRedo').removeClass('disabled');
            else
                $('#commandRedo').addClass('disabled');
        }
    }
};

/** make instance */
const undoCommands = new UndoCommands(vgap);

/** register the app */
vgap.registerPlugin(undoCommands, "undoCommands");

/** override ship screen */

UndoCommands.prototype.loadShip = vgapShipScreen.prototype.load;

vgapShipScreen.prototype.load = function (ship)
{
    const app = vgap.plugins.undoCommands;

    app.loadShip.apply(this, arguments);

    app.redoing = app.undoing = false;

    if (vgap.game.turn == vgap.nowTurn)
    {
        $('#rNavTop').append([
            '<div id="undoredo">',
            '<i id="commandUndo" class="fas fa-undo-alt disabled"/>',
            '<i id="commandRedo" class="fas fa-redo-alt disabled"/>',
            '</div>'
        ].join(''));

        app.toggle(ship);

        $('#commandUndo').click((e) => ((app, ship) =>
        {
            app.undo(ship);
            app.toggle(ship);
            e.stopPropagation();
        })(app, ship));

        $('#commandRedo').click((e) => ((app, ship) =>
        {
            app.redo(ship);
            app.toggle(ship);
            e.stopPropagation();
        })(app, ship));
    }
};

/** override ship clicks */

UndoCommands.prototype.shipSelectorClick = vgapMap.prototype.shipSelectorClick;

vgapMap.prototype.shipSelectorClick = function (shift)
{
    const app = vgap.plugins.undoCommands;

    app.redoing = app.undoing = false;

    if (vgap.game.turn == vgap.nowTurn)
    {
        const ship = this.activeShip;

        if (!app.buffer[ship.id])
            app.buffer[ship.id] = {
                pointer: 0,
                waypoints: []
            };
        else if (app.buffer[ship.id].pointer <= app.buffer[ship.id].waypoints.length)
            app.buffer[ship.id].waypoints.splice(app.buffer[ship.id].pointer);

        if (!app.buffer[ship.id].waypoints[app.buffer[ship.id].pointer - 1] || (
            ship.targetx != app.buffer[ship.id].waypoints[app.buffer[ship.id].pointer - 1].targetx ||
            ship.targety != app.buffer[ship.id].waypoints[app.buffer[ship.id].pointer - 1].targety ||
            ship.waypoints.join('') != app.buffer[ship.id].waypoints[app.buffer[ship.id].pointer - 1].waypoints.join('')
        ))
        {
            let length = app.buffer[ship.id].waypoints.push({
                target: ship.target,
                targetx: ship.targetx,
                targety: ship.targety,
                waypoints: ship.waypoints
            });

            app.buffer[ship.id].pointer = length;
        }

        app.toggle(ship);
    }

    app.shipSelectorClick.apply(this, arguments);
}