Melvor CB only completion log

Completion log for combat only restricted accounts

目前為 2020-06-25 提交的版本,檢視 最新版本

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Melvor CB only completion log
// @version      1.0.1
// @description  Completion log for combat only restricted accounts
// @author       8992
// @match        https://*.melvoridle.com/*
// @grant        none
// @namespace    http://tampermonkey.net/
// @noframes
// ==/UserScript==

window.combatItems = [
  3, 4, 6, 9, 10, 11, 12, 13, 14, 16, 21, 24, 25, 26, 29, 31, 32, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62,
  63, 65, 69, 70, 71, 76, 77, 78, 79, 80, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103,
  104, 105, 106, 107, 108, 109, 110, 112, 114, 117, 118, 120, 121, 123, 124, 125, 126, 128, 129, 130, 131, 132, 133, 134, 135, 136,
  137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 159, 160, 161, 162, 163, 164, 167, 168, 169, 171, 172, 173,
  175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 202,
  203, 207, 208, 209, 211, 212, 213, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233,
  234, 235, 236, 237, 238, 239, 242, 243, 245, 246, 247, 248, 249, 250, 251, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 277,
  278, 291, 292, 293, 294, 295, 296, 298, 299, 300, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 319, 320, 323,
  325, 327, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 357, 358,
  359, 360, 361, 362, 363, 364, 365, 366, 367, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 387,
  389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 412, 413, 414,
  415, 416, 417, 418, 419, 420, 421, 422, 423, 424, 425, 426, 427, 428, 429, 430, 433, 434, 435, 436, 437, 438, 439, 440, 441, 442,
  443, 444, 447, 452, 453, 455, 458, 461, 483, 484, 485, 486, 487, 488, 489, 490, 491, 492, 493, 494, 495, 496, 497, 498, 499, 500,
  501, 502, 503, 504, 505, 506, 507, 508, 509, 510, 511, 512, 513, 514, 515, 516, 517, 518, 527, 528, 529, 530, 531, 532, 533, 534,
  619, 621, 622, 623, 646, 681, 682, 683, 684, 685, 686, 687, 688, 696, 704, 712, 713, 714, 715, 716, 717, 718, 719, 720, 721, 722,
  738, 739, 740, 741, 742, 743, 744, 745, 746, 747, 748, 749, 750, 751, 752, 753, 754, 755, 756, 757, 762, 767, 768, 769, 770, 771,
  772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797,
  798, 799, 800, 801, 802, 803, 804, 805, 807, 808, 809, 811, 812, 813, 814, 815, 816, 817, 818, 819
];
window.updateCompletionLog = function() {
  let skills = 8 * 99;
  let skillsTotal =
    skillLevel[CONSTANTS.skill.Attack] +
    skillLevel[CONSTANTS.skill.Strength] +
    skillLevel[CONSTANTS.skill.Defence] +
    skillLevel[CONSTANTS.skill.Hitpoints] +
    skillLevel[CONSTANTS.skill.Ranged] +
    skillLevel[CONSTANTS.skill.Magic] +
    skillLevel[CONSTANTS.skill.Prayer] +
    skillLevel[CONSTANTS.skill.Slayer];
  let itemsTotal = 474;
  let itemsFound = 0;
  let monstersKilled = 0;
  //skill level
  let skillsPercentage = (skillsTotal / skills) * 100;
  //mastery
  const arrSum = (arr) => arr.reduce((a, b) => a + b, 0);
  let masteryPercentage = (arrSum(currentMastery) / arrSum(totalMastery)) * 100;
  //items
  for (let i = 0; i < itemStats.length; i++) {
    if (itemStats[i].timesFound > 0 && combatItems.includes(i)) itemsFound++;
  }
  let itemsPercentage = (itemsFound / itemsTotal) * 100;
  //monsters
  for (let i = 0; i < monsterStats.length; i++) {
    if (monsterStats[i].killedByPlayer > 0) monstersKilled++;
  }
  let monstersPercentage = (monstersKilled / MONSTERS.length) * 100;
  let totalPercentage = (itemsPercentage + skillsPercentage + monstersPercentage) / 3;
  //update percentages
  $("#completion-skills").text(Math.floor(skillsPercentage) + "%");
  $("#completion-mastery").text(Math.floor(masteryPercentage) + "%");
  $("#completion-items").text(Math.floor(itemsPercentage) + "%");
  $("#completion-monsters").text(Math.floor(monstersPercentage) + "%");
  $("#completion-total").text(Math.floor(totalPercentage) + "%");
}

window.openItemLog = function() {
  let timesFound = (timesSold = gpFromSale = deathCount = damageTaken = damageDealt = missedAttacks = timesEaten = healedFor = totalAttacks = amountUsedInCombat = timeWaited = timesDied = timesGrown = harvestAmount = enemiesKilled = timesOpened = "");
  $("#itemlog-container").html("");
  for (let i = 0; i < itemStats.length; i++) {
    if (combatItems.includes(i)) {
      if (itemStats[i].timesFound > 0) {
        timesFound = timesSold = gpFromSale = deathCount = damageTaken = damageDealt = missedAttacks = timesEaten = healedFor = totalAttacks = amountUsedInCombat = timeWaited = timesDied = timesGrown = harvestAmount = enemiesKilled = timesOpened = "";
        if (itemStats[i].timesFound > 0) timesFound = "<br>Times Found: <small class='text-warning'>" + formatNumber(itemStats[i].timesFound) + "</small>";
        if (itemStats[i].timesSold > 0) timesSold = "<br>Quantity Sold: <small class='text-warning'>" + formatNumber(itemStats[i].timesSold) + "</small>";
        if (itemStats[i].gpFromSale > 0) gpFromSale = "<br>GP Gained from sales: <small class='text-warning'>" + formatNumber(itemStats[i].gpFromSale) + "</small>";
        if (itemStats[i].deathCount > 0) deathCount = "<br>Times lost due to death: <small class='text-warning'>" + formatNumber(itemStats[i].deathCount) + "</small>";
        if (itemStats[i].damageTaken > 0) damageTaken = "<br>Damage Taken whilst Equipped: <small class='text-warning'>" + formatNumber(itemStats[i].damageTaken) + "</small>";
        if (itemStats[i].damageDealt > 0) damageDealt = "<br>Damage Dealt: <small class='text-warning'>" + formatNumber(itemStats[i].damageDealt) + "</small>";
        if (itemStats[i].missedAttacks > 0) missedAttacks = "<br>Attacks Missed: <small class='text-warning'>" + formatNumber(itemStats[i].missedAttacks) + "</small>";
        if (itemStats[i].timesEaten > 0) timesEaten = "<br>Times Eaten: <small class='text-warning'>" + formatNumber(itemStats[i].timesEaten) + "</small>";
        if (itemStats[i].healedFor > 0) healedFor = "<br>Healed for: <small class='text-warning'>" + formatNumber(itemStats[i].healedFor) + "</small>";
        if (itemStats[i].totalAttacks > 0) totalAttacks = "<br>Total Attacks: <small class='text-warning'>" + formatNumber(itemStats[i].totalAttacks) + "</small>";
        if (itemStats[i].amountUsedInCombat > 0) amountUsedInCombat = "<br>Amount used in combat: <small class='text-warning'>" + formatNumber(itemStats[i].amountUsedInCombat) + "</small>";
        if (itemStats[i].timeWaited > 0) timeWaited = "<br>Time spent waiting to grow: <small class='text-warning'>" + formatNumber(itemStats[i].timeWaited) + "</small>";
        if (itemStats[i].timesDied > 0) timesDied = "<br>Crop deaths: <small class='text-warning'>" + formatNumber(itemStats[i].timesDied) + "</small>";
        if (itemStats[i].timesGrown > 0) timesGrown = "<br>Successful grows: <small class='text-warning'>" + formatNumber(itemStats[i].timesGrown) + "</small>";
        if (itemStats[i].harvestAmount > 0) harvestAmount = "<br>Amount harvested: <small class='text-warning'>" + formatNumber(itemStats[i].harvestAmount) + "</small>";
        if (itemStats[i].enemiesKilled > 0) enemiesKilled = "<br>Enemies killed: <small class='text-warning'>" + formatNumber(itemStats[i].enemiesKilled) + "</small>";
        if (itemStats[i].timesOpened > 0) timesOpened = "<br>Opened: <small class='text-warning'>" + formatNumber(itemStats[i].timesOpened) + "</small>";
        $("#itemlog-container").append('<img class="skill-icon-sm js-tooltip-enable" src="' + items[i].media + '" data-toggle="tooltip" data-html="true" data-placement="bottom" title="" data-original-title="' + items[i].name + "<small class='text-info'> " + timesFound + timesSold + gpFromSale + totalAttacks + missedAttacks + damageDealt + damageTaken + enemiesKilled + amountUsedInCombat + timesEaten + healedFor + timesGrown + timesDied + timeWaited + harvestAmount + timesOpened + '</small>">');
      } else {
        $("#itemlog-container").append('<img class="skill-icon-sm js-tooltip-enable" src="assets/media/main/question.svg" data-toggle="tooltip" data-html="true" data-placement="bottom" title="" data-original-title="' + items[i].name + '">');
      }
    }
  }
  updateTooltips();
  $("#modal-item-log").modal("show");
}

toggleMenu(1);
$('.nav-main-heading').remove(":contains('Skills')");
$("#completion-mastery").parent().remove();
$('.nav-main-item').remove(":contains('Mastery')");
console.log("Combat only completion log loaded");