Adds color to pet status pane based on remaining AP
目前為
// ==UserScript==
// @name Nexus Clash Improved Pet Status (B4)
// @description Adds color to pet status pane based on remaining AP
// @namespace https://roadha.us
// @author haliphax
// @version 1.2
// @include https://www.nexusclash.com/modules.php?name=Game*
// @include https://nexusclash.com/modules.php?name=Game*
// ==/UserScript==
//------ constants ------
var AP_LOW = 60, // threshold for "low" AP (yellow)
AP_VERY_LOW = 30; // threshold for "very low" AP (red)
//------ process ------
var petRows = [],
pets = [],
queryEls = document.querySelectorAll('b'),
now = new Date();
lastTick = new Date(now - Math.round(now % (60 * 15 * 1000))),
petTable = null,
petHeader = null;
// get pets table
for (var i = 0; i < queryEls.length; i++) {
var e = queryEls[i];
if (e.innerHTML == 'ACTIVE PETS') {
petTable = e.parentNode.parentNode.parentNode;
break;
}
}
// no pets; bail
if (petTable === null)
return;
// add Decay column header
petHeader = document.createElement('td');
petHeader.innerText = 'Decay';
petTable.querySelector('tr:nth-child(2)').appendChild(petHeader);
// loop through pets and handle any status events
petRows = petTable.querySelectorAll('tr:nth-child(n+3)');
for (var i = 0; i < petRows.length; i++) {
var el = petRows[i],
cols = Array.prototype.slice.call(el.querySelectorAll('td:nth-child(n+3)'), 0, 3);
// not a pet row ("Set all pets..."); skip
if (cols.length !== 3)
continue;
var p = {
ap: Math.round(cols[0].innerText),
mp: Math.round(cols[1].innerText),
hp: Math.round(cols[2].innerText)
};
// AP check
if (p.ap <= AP_VERY_LOW)
el.style = 'color:white;background-color:red';
else if (p.ap <= AP_LOW)
el.style = 'background-color:yellow';
// show decay time
var decay = document.createElement('td'),
decayTime = new Date(lastTick),
decayTimeStr = null;
decayTime.setMinutes(decayTime.getMinutes() + (p.ap * 15));
decayTimeStr = decayTime.toUTCString();
decay.innerText = /(\d+:\d+):\d/.exec(decayTimeStr)[1];
decay.setAttribute('title', '0 AP at ' + decayTimeStr);
el.appendChild(decay);
}