- // ==UserScript==
- // @name Hordes UI Mod
- // @version 0.200
- // @description Various UI mods for Hordes.io.
- // @author Sakaiyo & Chandog#6373
- // @match https://hordes.io/play
- // @grant GM_addStyle
- // @namespace https://greasyfork.org/users/160017
- // ==/UserScript==
- /**
- * Potential Future Changes:
- * TODO: Add whisper chat filter
- * TODO: Implement inventory sorting
- * TODO: Remove all reliance on svelte- classes, likely breaks with updates
- * TODO: Add cooldown on skills (leverage skill icon URL, have a map for each skill icon mapping to its respective cooldown)
- * TODO: Clicking names in party to add as friends
- * TODO: Rotate map canvas with your direction
- * TODO: Move[Drag] player/target health bars
- * TODO: Tooltip on buffs to show name+basic effect [cant get level probably]
- * TODO: (MAYBE, Confirm if dev is ok w it) Ctrl clicking item in inventory when Merchant is open to paste item name into search field, and search
- * TODO: (MAYBE, confirm if dev is ok w it) Ctrl clicking item to copy details so user can paste in chat
- * TODO: (MAYBE) Improved healer party frames
- * TODO: (MAYBE) Add toggleable option to include chat messages to right of party frame
- * TODO: (MAYBE) Fame/time meter
- * TODO: (MAYBE) EXP/time meter
- * TODO: (MAYBE) Heals per second meter
- * TODO: (MAYBE, Confirm if dev is ok w it) Alt+click to auto-equip item (emulate right click + click on Equip item in context menu)
- * TODO BUGFIX: If any windows are dragged outside of the screen view, they become inaccessible. We should pop it back into view automatically if it's dragged too far
- * TODO NOTE: For inventory sort / etc, can hover over tooltips with `element.dispatchEvent(new Event('pointerenter'))`
- */
- (function() {
- 'use strict';
-
- // If this version is different from the user's stored state,
- // e.g. they have upgraded the version of this script and there are breaking changes,
- // then their stored state will be deleted.
- const BREAKING_VERSION = 1;
- const VERSION = '0.200'; // Should match version in UserScript description
-
- const DEFAULT_CHAT_TAB_NAME = 'Untitled';
- const STORAGE_STATE_KEY = 'hordesio-uimodsakaiyo-state';
-
- let state = {
- breakingVersion: BREAKING_VERSION,
- chat: {
- GM: true,
- },
- windowsPos: {},
- blockList: {},
- friendsList: {},
- mapOpacity: 70, // e.g. 70 = opacity: 0.7
- friendNotes: {},
- chatTabs: [],
- xpMeterState: {
- currentXp: 0,
- xpGains: [], // array of xp deltas every second
- averageXp: 0,
- gainedXp: 0,
- currentLvl: 0,
- }
- };
-
- // tempState is saved only between page refreshes.
- const tempState = {
- // The last name clicked in chat
- chatName: null,
- lastMapWidth: 0,
- lastMapHeight: 0,
- xpMeterInterval: null, // tracks the interval for fetching xp data
- };
-
- // UPDATING STYLES BELOW - Must be invoked in main function
- GM_addStyle(`
- /* Transparent chat bg color */
- .frame.svelte-1vrlsr3 {
- background: rgba(0,0,0,0.4);
- }
-
- /* Our mod's chat message color */
- .textuimod {
- color: #00dd33;
- }
-
- /* Allows windows to be moved */
- .window {
- position: relative;
- }
-
- /* Allows last clicked window to appear above all other windows */
- .js-is-top {
- z-index: 9998 !important;
- }
- .panel.context:not(.commandlist) {
- z-index: 9999 !important;
- }
- /* The item icon being dragged in the inventory */
- .container.svelte-120o2pb {
- z-index: 9999 !important;
- }
-
- /* All purpose hidden class */
- .js-hidden {
- display: none;
- }
-
- /* Custom chat context menu, invisible by default */
- .js-chat-context-menu {
- display: none;
- }
-
- .js-chat-context-menu .name {
- color: white;
- padding: 2px 4px;
- }
-
- /* Allow names in chat to be clicked */
- #chat .name,
- .textwhisper .textf1 {
- pointer-events: all !important;
- }
-
- /* Custom chat filter colors */
- .js-chat-gm {
- color: #a6dcd5;
- }
-
- /* Class that hides chat lines */
- .js-line-hidden,
- .js-line-blocked {
- display: none;
- }
-
- /* Enable chat & map resize */
- .js-chat-resize {
- resize: both;
- overflow: auto;
- }
- .js-map-resize:hover {
- resize: both;
- overflow: auto;
- direction: rtl;
- }
-
- /* The browser resize icon */
- *::-webkit-resizer {
- background: linear-gradient(to right, rgba(51, 77, 80, 0), rgba(203, 202, 165, 0.5));
- border-radius: 8px;
- box-shadow: 0 1px 1px rgba(0,0,0,1);
- }
- *::-moz-resizer {
- background: linear-gradient(to right, rgba(51, 77, 80, 0), rgba(203, 202, 165, 0.5));
- border-radius: 8px;
- box-shadow: 0 1px 1px rgba(0,0,0,1);
- }
-
- .js-map-btns {
- position: absolute;
- top: 46px;
- right: 12px;
- z-index: 999;
- width: 100px;
- height: 100px;
- text-align: right;
- display: none;
- pointer-events: all;
- }
- .js-map-btns:hover {
- display: block;
- }
- .js-map-btns button {
- border-radius: 10px;
- font-size: 18px;
- padding: 0 5px;
- background: rgba(0,0,0,0.4);
- border: 0;
- color: white;
- font-weight: bold;
- pointer: cursor;
- }
- /* On hover of map, show opacity controls */
- .js-map:hover .js-map-btns {
- display: block;
- }
-
- /* Custom css for settings page, duplicates preexisting settings pane grid */
- .uimod-settings {
- display: grid;
- grid-template-columns: 2fr 3fr;
- grid-gap: 8px;
- align-items: center;
- max-height: 390px;
- margin: 0 20px;
- overflow-y: auto;
- }
- /* Friends list CSS, similar to settings but supports 4 columns */
- .uimod-friends {
- display: grid;
- grid-template-columns: 2fr 1.1fr 1.5fr 0.33fr 3fr;
- grid-gap: 8px;
- align-items: center;
- max-height: 390px;
- margin: 0 20px;
- overflow-y: auto;
- }
- /* Our custom window, closely mirrors main settings window */
- .uimod-custom-window {
- position: absolute;
- top: 100px;
- left: 50%;
- transform: translate(-50%, 0);
- min-width: 350px;
- max-width: 600px;
- width: 90%;
- height: 80%;
- min-height: 350px;
- max-height: 500px;
- z-index: 9;
- padding: 0px 10px 5px;
- }
- /* Custom chat tabs */
- .uimod-chat-tabs {
- position: fixed;
- margin-top: -22px;
- left: 5px;
- pointer-events: all;
- color: #5b858e;
- font-size: 12px;
- font-weight: bold;
- }
- .uimod-chat-tabs > div {
- cursor: pointer;
- background-color: rgba(0,0,0,0.4);
- border-top-right-radius: 4px;
- border-top-left-radius: 4px;
- display: inline-block;
- border: 1px black solid;
- border-bottom: 0;
- margin-right: 2px;
- padding: 3px 5px;
- }
- .uimod-chat-tabs > div:not(.js-selected-tab):hover {
- border-color: #aaa;
- }
- .uimod-chat-tabs > .js-selected-tab {
- color: #fff;
- }
-
- /* Chat tab custom config */
- .uimod-chat-tab-config {
- position: absolute;
- z-index: 9999999;
- background-color: rgba(0,0,0,0.6);
- color: white;
- border-radius: 3px;
- text-align: center;
- padding: 8px 12px 8px 6px;
- width: 175px;
- font-size: 14px;
- border: 1px solid black;
- display: none;
- }
-
- .uimod-chat-tab-config-grid {
- grid-template-columns: 35% 65%;
- display: grid;
- grid-gap: 6px;
- align-items: center;
- }
-
- .uimod-chat-tab-config h1 {
- font-size: 16px;
- margin-top: 0;
- }
-
- .uimod-chat-tab-config .btn,
- .uimod-chat-tab-config input {
- font-size: 12px;
- }
-
- .container.uimod-xpmeter-1 {
- z-index: 6;
- }
-
- .window.uimod-xpmeter-2 {
- padding: 5px;
- height: 100%;
- display: grid;
- grid-template-rows: 30px 1fr;
- grid-gap: 4px;
- transform-origin: inherit;
- min-width: fit-content;
- }
-
- .titleframe.uimod-xpmeter-2 {
- line-height: 1em;
- display: flex;
- align-items: center;
- position: relative;
- letter-spacing: 0.5px;
- }
-
- .titleicon.uimod-xpmeter-2 {
- margin: 3px;
- }
-
- .title.uimod-xpmeter-2 {
- width: 100%;
- padding-left: 4px;
- font-weight: bold;
- }
-
- .slot.uimod-xpmeter-2 {
- min-height: 0;
- }
-
- .wrapper.uimod-xpmeter-1 {
- width: 200px;
- }
-
- .bar.uimod-xpmeter-3 {
- background-color: rgba(45, 66, 71, 0.7);
- border-radius: 1.5px;
- position: relative;
- color: #DAE8EA;
- overflow: hidden;
- text-shadow: 1px 1px 2px #10131d;
- white-space: nowrap;
- text-transform: capitalize;
- font-weight: bold;
- }
-
- .buttons.uimod-xpmeter-1 {
- line-height: 1;
- font-size: 13px;
- }
-
- .left.uimod-xpmeter-3 {
- padding-left: 4px;
- position: relative;
- z-index: 1;
- }
-
- .right.uimod-xpmeter-3 {
- position: absolute;
- right: 7px;
- z-index: 1;
- }
- `);
-
-
- const modHelpers = {
- // Gets the node of a tooltip for any element
- // Must be `await`'d to use, e.g. `await getTooltipContent($element)`
- getTooltipContent: async ($elementToHoverOver) => {
- $elementToHoverOver.dispatchEvent(new Event('pointerenter'));
- const closeTooltipPromise = new Promise(resolve => setTimeout(() => {
- resolve($elementToHoverOver.querySelector('.slotdescription').cloneNode(true));
- $elementToHoverOver.dispatchEvent(new Event('pointerleave'));
- }, 0));
- const $tooltip = await closeTooltipPromise;
- return $tooltip;
- },
-
- // Automated chat command helpers
- // (We've been OK'd to do these by the dev - all automation like this should receive approval from the dev)
- whisperPlayer: playerName => {
- enterTextIntoChat(`/whisper ${tempState.chatName} `);
- },
- partyPlayer: playerName => {
- enterTextIntoChat(`/partyinvite ${tempState.chatName}`);
- submitChat();
- },
-
- // Filters all chat based on custom filters
- filterAllChat: () => {
- // Blocked user filter
- Object.keys(state.blockList).forEach(blockedName => {
- // Get the `.name` elements from the blocked user, if we haven't already hidden their messages
- const $blockedChatNames = Array.from(document.querySelectorAll(`[data-chat-name="${blockedName}"]:not(.js-line-blocked)`));
- // Hide each of their messages
- $blockedChatNames.forEach($name => {
- // Add the class name to $name so we can track whether it's been hidden in our CSS selector $blockedChatNames
- $name.classList.add('js-line-blocked');
- const $line = $name.parentNode.parentNode.parentNode;
- // Add the class name to $line so we can visibly hide the entire chat line
- $line.classList.add('js-line-blocked');
- });
- })
-
- // Custom channel filter
- Object.keys(state.chat).forEach(channel => {
- Array.from(document.querySelectorAll(`.text${channel}.content`)).forEach($textItem => {
- const $line = $textItem.parentNode.parentNode;
- $line.classList.toggle('js-line-hidden', !state.chat[channel]);
- });
- });
- },
-
- // Makes chat context menu visible and appear under the mouse
- showChatContextMenu: (name, mousePos) => {
- // Right before we show the context menu, we want to handle showing/hiding Friend/Unfriend
- const $contextMenu = document.querySelector('.js-chat-context-menu');
- $contextMenu.querySelector('[name="friend"]').classList.toggle('js-hidden', !!state.friendsList[name]);
- $contextMenu.querySelector('[name="unfriend"]').classList.toggle('js-hidden', !state.friendsList[name]);
-
- $contextMenu.querySelector('.js-name').textContent = name;
- $contextMenu.setAttribute('style', `display: block; left: ${mousePos.x}px; top: ${mousePos.y}px;`);
- },
-
- // Close chat context menu if clicking outside of it
- closeChatContextMenu: clickEvent => {
- const $target = clickEvent.target;
- // If clicking on name or directly on context menu, don't close it
- // Still closes if clicking on context menu item
- if ($target.classList.contains('js-is-context-menu-initd')
- || $target.classList.contains('js-chat-context-menu')) {
- return;
- }
-
- const $contextMenu = document.querySelector('.js-chat-context-menu');
- $contextMenu.style.display = 'none';
- },
-
- friendPlayer: playerName => {
- if (state.friendsList[playerName]) {
- return;
- }
-
- state.friendsList[playerName] = true;
- modHelpers.addChatMessage(`${playerName} has been added to your friends list.`);
- save();
- },
-
- unfriendPlayer: playerName => {
- if (!state.friendsList[playerName]) {
- return;
- }
-
- delete state.friendsList[playerName];
- delete state.friendNotes[playerName];
- modHelpers.addChatMessage(`${playerName} is no longer on your friends list.`);
- save();
- },
-
- // Adds player to block list, to be filtered out of chat
- blockPlayer: playerName => {
- if (state.blockList[playerName]) {
- return;
- }
-
- state.blockList[playerName] = true;
- modHelpers.filterAllChat();
- modHelpers.addChatMessage(`${playerName} has been blocked.`)
- save();
- },
-
- // Removes player from block list and makes their messages visible again
- unblockPlayer: playerName => {
- delete state.blockList[playerName];
- modHelpers.addChatMessage(`${playerName} has been unblocked.`);
- save();
-
- // Make messages visible again
- const $chatNames = Array.from(document.querySelectorAll(`.js-line-blocked[data-chat-name="${playerName}"]`));
- $chatNames.forEach($name => {
- $name.classList.remove('js-line-blocked');
- const $line = $name.parentNode.parentNode.parentNode;
- $line.classList.remove('js-line-blocked');
- });
- },
-
- // Pushes message to chat
- // TODO: The margins for the message are off slightly compared to other messages - why?
- addChatMessage: text => {
- const newMessageHTML = `
- <div class="linewrap svelte-1vrlsr3">
- <span class="time svelte-1vrlsr3">00.00</span>
- <span class="textuimod content svelte-1vrlsr3">
- <span class="capitalize channel svelte-1vrlsr3">UIMod</span>
- </span>
- <span class="svelte-1vrlsr3">${text}</span>
- </div>
- `;
-
- const element = makeElement({
- element: 'article',
- class: 'line svelte-1vrlsr3',
- content: newMessageHTML
- });
- document.querySelector('#chat').appendChild(element);
- },
-
- // Gets current chat filters as represented in the UI
- // filter being true means it's invisible(filtered) in chat
- // filter being false means it's visible(unfiltered) in chat
- getCurrentChatFilters: () => {
- // Saved by the official game client
- const gameFilters = JSON.parse(localStorage.getItem('filteredChannels'));
- return {
- global: gameFilters.includes('global'),
- faction: gameFilters.includes('faction'),
- party: gameFilters.includes('party'),
- clan: gameFilters.includes('clan'),
- pvp: gameFilters.includes('pvp'),
- inv: gameFilters.includes('inv'),
- GM: !state.chat.GM, // state.chat.GM is whether or not GM chat is shown - we want whether or not GM chat should be hidden
- };
- },
-
- // Shows the chat tab config window for a specific tab, displayed in a specific position
- showChatTabConfigWindow: (tabId, pos) => {
- const $chatTabConfig = document.querySelector('.js-chat-tab-config');
- const chatTab = state.chatTabs.find(tab => tab.id === tabId);
- // Update position and name in chat tab config
- $chatTabConfig.style.left = `${pos.x}px`;
- $chatTabConfig.style.top = `${pos.y}px`;
- $chatTabConfig.querySelector('.js-chat-tab-name').value = chatTab.name;
-
- // Store tabId in state, to be used by the Remove/Add buttons in config window
- tempState.editedChatTabId = tabId;
-
- // Hide remove button if only one chat tab left - can't remove last one
- // Show it if more than one chat tab left
- const chatTabCount = Object.keys(state.chatTabs).length;
- const $removeChatTabBtn = $chatTabConfig.querySelector('.js-remove-chat-tab');
- $removeChatTabBtn.style.display = chatTabCount < 2 ? 'none' : 'block';
-
- // Show chat tab config
- $chatTabConfig.style.display = 'block';
- },
-
- // Adds chat tab to DOM, sets it as selected
- // If argument chatTab is provided, will use that name+id
- // If no argument is provided, will create new tab name/id and add it to state
- // isInittingTab is optional boolean, if `true`, will _not_ set added tab as selected. Used when initializing all chat tabs on load
- // Returns newly added tabId
- addChatTab: (chatTab, isInittingTab) => {
- let tabName = DEFAULT_CHAT_TAB_NAME;
- let tabId = uuid();
- if (chatTab) {
- tabName = chatTab.name;
- tabId = chatTab.id;
- } else {
- // If no chat tab was provided, create it in state
- state.chatTabs.push({
- name: tabName,
- id: tabId,
- filters: modHelpers.getCurrentChatFilters(),
- });
- save();
- }
-
- const $tabs = document.querySelector('.js-chat-tabs');
- const $tab = makeElement({
- element: 'div',
- content: tabName,
- });
- $tab.setAttribute('data-tab-id', tabId);
-
- // Add chat tab to DOM
- $tabs.appendChild($tab);
-
- // Wire chat tab up to open config on right click
- $tab.addEventListener('contextmenu', clickEvent => {
- const mousePos = { x: clickEvent.pageX, y: clickEvent.pageY };
- modHelpers.showChatTabConfigWindow(tabId, mousePos);
- });
- // And select chat tab on left click
- $tab.addEventListener('click', () => {
- modHelpers.selectChatTab(tabId);
- });
-
- if (!isInittingTab) {
- // Select the newly added chat tab
- modHelpers.selectChatTab(tabId);
- }
-
- // Returning tabId to all adding new tab to pass tab ID to `showChatTabConfigWindow`
- return tabId;
- },
-
- // Selects chat tab [on click], updating client chat filters and custom chat filters
- selectChatTab: tabId => {
- // Remove selected class from everything, then add selected class to clicked tab
- Array.from(document.querySelectorAll('[data-tab-id]')).forEach($tab => {
- $tab.classList.remove('js-selected-tab');
- });
- const $tab = document.querySelector(`[data-tab-id="${tabId}"]`);
- $tab.classList.add('js-selected-tab');
-
- const tabFilters = state.chatTabs.find(tab => tab.id === tabId).filters;
- // Simulating clicks on the filters to turn them on/off
- const $filterButtons = Array.from(document.querySelectorAll('.channelselect small'));
- Object.keys(tabFilters).forEach(filter => {
- const $filterButton = $filterButtons.find($btn => $btn.textContent === filter);
- const isCurrentlyFiltered = $filterButton.classList.contains('textgrey');
-
- // If is currently filtered but filter for this tab is turned off, click it to turn filter off
- if (isCurrentlyFiltered && !tabFilters[filter]) {
- $filterButton.click();
- }
- // If it is not currently filtered but filter for this tab is turned on, click it to turn filter on
- if (!isCurrentlyFiltered && tabFilters[filter]) {
- $filterButton.click();
- }
- });
-
- // Update state for our custom chat filters to match the tab's configuration, then filter chat for it
- const isGMChatVisible = !tabFilters.GM;
- modHelpers.setGMChatVisibility(isGMChatVisible);
-
- // Update the selected tab in state
- state.selectedChatTabId = tabId;
- save();
- },
-
- // Updates state.chat.GM and the DOM to make text white/grey depending on if gm chat is visible/filtered
- // Then filters chat and saves updated chat state
- setGMChatVisibility: isGMChatVisible => {
- const $chatGM = document.querySelector(`.js-chat-gm`);
- state.chat.GM = isGMChatVisible;
- $chatGM.classList.toggle('textgrey', !state.chat.GM);
- modHelpers.filterAllChat();
- save();
- },
-
- getCurrentCharacterLvl: () => Number(document.querySelector('#ufplayer .bgmana > .left').textContent.split('Lv. ')[1]),
-
- getCurrentXp: () => Number(document.querySelector('#expbar .progressBar > .left').textContent.split('/')[0].trim()),
-
- getNextLevelXp: () => Number(document.querySelector('#expbar .progressBar > .left').textContent.split('/')[1].trim()),
-
- // user invoked reset of xp meter stats
- resetXpMeterState: () => {
- state.xpMeterState.xpGains = []; // array of xp deltas every second
- state.xpMeterState.averageXp = 0;
- state.xpMeterState.gainedXp = 0;
- save();
- document.querySelector('.js-xp-time').textContent = '-:-:-';
- },
-
- // toggle the xp meter
- toggleXpMeterVisibility: () => {
- const xpMeterContainer = document.querySelector('.js-xpmeter');
- xpMeterContainer.style.display = xpMeterContainer.style.display === 'none' ? 'block' : 'none';
- },
-
- };
-
- // MAIN MODS BELOW
- const mods = [
- // Creates DOM elements for custom chat filters
- function newChatFilters() {
- const $channelselect = document.querySelector('.channelselect');
- if (!document.querySelector(`.js-chat-gm`)) {
- const $gm = makeElement({
- element: 'small',
- class: `btn border black js-chat-gm ${state.chat.GM ? '' : 'textgrey'}`,
- content: 'GM'
- });
- $channelselect.appendChild($gm);
- }
- },
-
- // Creates DOM elements and wires them up for custom chat tabs and chat tab config
- // Note: Should be done after creating new custom chat filters
- function customChatTabs() {
- // Create the chat tab configuration DOM
- const $chatTabConfigurator = makeElement({
- element: 'div',
- class: 'uimod-chat-tab-config js-chat-tab-config',
- content: `
- <h1>Chat Tab Config</h1>
- <div class="uimod-chat-tab-config-grid">
- <div>Name</div><input type="text" class="js-chat-tab-name" value="untitled"></input>
- <div class="btn orange js-remove-chat-tab">Remove</div><div class="btn blue js-save-chat-tab">Ok</div>
- </div>
- `,
- });
- document.body.append($chatTabConfigurator);
-
- // Wire it up
- document.querySelector('.js-remove-chat-tab').addEventListener('click', () => {
- // Remove the chat tab from state
- const editedChatTab = state.chatTabs.find(tab => tab.id === tempState.editedChatTabId);
- const editedChatTabIndex = state.chatTabs.indexOf(editedChatTab);
- state.chatTabs.splice(editedChatTabIndex, 1);
-
- // Remove the chat tab from DOM
- const $chatTab = document.querySelector(`[data-tab-id="${tempState.editedChatTabId}"]`);
- $chatTab.parentNode.removeChild($chatTab);
-
- // If we just removed the currently selected chat tab
- if (tempState.editedChatTabId === state.selectedChatTabId) {
- // Select the chat tab to the left of the removed one
- const nextChatTabIndex = editedChatTabIndex === 0 ? 0 : editedChatTabIndex - 1;
- modHelpers.selectChatTab(state.chatTabs[nextChatTabIndex].id);
- }
-
- // Close chat tab config
- document.querySelector('.js-chat-tab-config').style.display = 'none';
- });
-
- document.querySelector('.js-save-chat-tab').addEventListener('click', () => {
- // Set new chat tab name in DOM
- const $chatTab = document.querySelector(`[data-tab-id="${state.selectedChatTabId}"]`);
- const newName = document.querySelector('.js-chat-tab-name').value;
- $chatTab.textContent = newName;
-
- // Set new chat tab name in state
- // `selectedChatTab` is a reference on `state.chatTabs`, so updating it above still updates it in the state - we want to save that
- const selectedChatTab = state.chatTabs.find(tab => tab.id === state.selectedChatTabId);
- selectedChatTab.name = newName;
- save();
-
- // Close chat tab config
- document.querySelector('.js-chat-tab-config').style.display = 'none';
- });
-
- // Create the initial chat tabs HTML
- const $chat = document.querySelector('#chat');
- const $chatTabs = makeElement({
- element: 'div',
- class: 'uimod-chat-tabs js-chat-tabs',
- content: '<div class="js-chat-tab-add">+</div>',
- });
-
- // Add them to the DOM
- $chat.parentNode.insertBefore($chatTabs, $chat);
-
- // Add all our chat tabs from state
- state.chatTabs.forEach(chatTab => {
- const isInittingTab = true;
- modHelpers.addChatTab(chatTab, isInittingTab);
- });
-
- // Wire up the add chat tab button
- document.querySelector('.js-chat-tab-add').addEventListener('click', clickEvent => {
- const chatTabId = modHelpers.addChatTab();
- const mousePos = { x: clickEvent.pageX, y: clickEvent.pageY };
- modHelpers.showChatTabConfigWindow(chatTabId, mousePos);
- });
-
- // If initial chat tab doesn't exist, create it based off current filter settings
- if (!Object.keys(state.chatTabs).length) {
- const tabId = uuid();
- const chatTab = {
- name: 'Main',
- id: tabId,
- filters: modHelpers.getCurrentChatFilters()
- };
- state.chatTabs.push(chatTab);
- save();
- modHelpers.addChatTab(chatTab);
- }
-
- // Wire up click event handlers onto the filters to update the selected chat tab's filters in state
- document.querySelector('.channelselect').addEventListener('click', clickEvent => {
- const $elementMouseIsOver = document.elementFromPoint(clickEvent.clientX, clickEvent.clientY);
-
- // We only want to change the filters if the user manually clicks the filter button
- // If they clicked a chat tab and we programatically set filters, we don't want to update
- // the current tab's filter state
- if (!$elementMouseIsOver.classList.contains('btn')) {
- return;
- }
- const selectedChatTab = state.chatTabs.find(tab => tab.id === state.selectedChatTabId);
- selectedChatTab.filters = modHelpers.getCurrentChatFilters();
- save();
- });
-
- // Select the currently selected tab in state on mod initialization
- if (state.selectedChatTabId) {
- modHelpers.selectChatTab(state.selectedChatTabId);
- }
- },
-
- // Wire up new chat buttons to toggle in state+ui
- function newChatFilterButtons() {
- const $chatGM = document.querySelector(`.js-chat-gm`);
- $chatGM.addEventListener('click', () => {
- modHelpers.setGMChatVisibility(!state.chat.GM);
- });
- },
-
- // Filter out chat in UI based on chat buttons state
- function filterChatObserver() {
- const chatObserver = new MutationObserver(modHelpers.filterAllChat);
- chatObserver.observe(document.querySelector('#chat'), { attributes: true, childList: true });
- },
-
- // Drag all windows by their header
- function draggableUIWindows() {
- Array.from(document.querySelectorAll('.window:not(.js-can-move)')).forEach($window => {
- $window.classList.add('js-can-move');
- dragElement($window, $window.querySelector('.titleframe'));
- });
- },
-
- // Save dragged UI windows position to state
- function saveDraggedUIWindows() {
- Array.from(document.querySelectorAll('.window:not(.js-window-is-saving)')).forEach($window => {
- $window.classList.add('js-window-is-saving');
- const $draggableTarget = $window.querySelector('.titleframe');
- const windowName = $draggableTarget.querySelector('[name="title"]').textContent;
- $draggableTarget.addEventListener('mouseup', () => {
- state.windowsPos[windowName] = $window.getAttribute('style');
- save();
- });
- });
- },
-
- // Loads draggable UI windows position from state
- function loadDraggedUIWindowsPositions() {
- Array.from(document.querySelectorAll('.window:not(.js-has-loaded-pos)')).forEach($window => {
- $window.classList.add('js-has-loaded-pos');
- const windowName = $window.querySelector('[name="title"]').textContent;
- const pos = state.windowsPos[windowName];
- if (pos) {
- $window.setAttribute('style', pos);
- }
- });
- },
-
- // Makes chat resizable
- function resizableChat() {
- // Add the appropriate classes
- const $chatContainer = document.querySelector('#chat').parentNode;
- $chatContainer.classList.add('js-chat-resize');
-
- // Load initial chat and map size
- if (state.chatWidth && state.chatHeight) {
- $chatContainer.style.width = state.chatWidth;
- $chatContainer.style.height = state.chatHeight;
- }
-
- // Save chat size on resize
- const resizeObserverChat = new ResizeObserver(() => {
- const chatWidthStr = window.getComputedStyle($chatContainer, null).getPropertyValue('width');
- const chatHeightStr = window.getComputedStyle($chatContainer, null).getPropertyValue('height');
- state.chatWidth = chatWidthStr;
- state.chatHeight = chatHeightStr;
- save();
- });
- resizeObserverChat.observe($chatContainer);
- },
-
- // Makes map resizable
- function resizeableMap() {
- const $map = document.querySelector('.container canvas').parentNode;
- const $canvas = $map.querySelector('canvas');
- $map.classList.add('js-map-resize');
-
- // Track whether we're clicking (resizing) map or not
- // Used to detect if resize changes are manually done, or from minimizing/maximizing map (with [M])
- $map.addEventListener('mousedown', () => {
- tempState.clickingMap = true;
- });
- // Sometimes the mouseup event may be registered outside of the map - we account for this
- document.body.addEventListener('mouseup', () => {
- tempState.clickingMap = false;
- });
-
- const onMapResize = () => {
- // Get real values of map height/width, excluding padding/margin/etc
- const mapWidthStr = window.getComputedStyle($map, null).getPropertyValue('width');
- const mapHeightStr = window.getComputedStyle($map, null).getPropertyValue('height');
- const mapWidth = Number(mapWidthStr.slice(0, -2));
- const mapHeight = Number(mapHeightStr.slice(0, -2));
-
- // If height/width are 0 or unset, don't resize canvas
- if (!mapWidth || !mapHeight) {
- return;
- }
-
- if ($canvas.width !== mapWidth) {
- $canvas.width = mapWidth;
- }
-
- if ($canvas.height !== mapHeight) {
- $canvas.height = mapHeight;
- }
-
- // If we're clicking map, i.e. manually resizing, then save state
- // Don't save state when minimizing/maximizing map via [M]
- if (tempState.clickingMap) {
- state.mapWidth = mapWidthStr;
- state.mapHeight = mapHeightStr;
- save();
- } else {
- const isMaximized = mapWidth > tempState.lastMapWidth && mapHeight > tempState.lastMapHeight;
- if (!isMaximized) {
- $map.style.width = state.mapWidth;
- $map.style.height = state.mapHeight;
- }
- }
-
- // Store last map width/height in temp state, so we know if we've minimized or maximized
- tempState.lastMapWidth = mapWidth;
- tempState.lastMapHeight = mapHeight;
- };
-
- if (state.mapWidth && state.mapHeight) {
- $map.style.width = state.mapWidth;
- $map.style.height = state.mapHeight;
- onMapResize(); // Update canvas size on initial load of saved map size
- }
-
- // On resize of map, resize canvas to match
- const resizeObserverMap = new ResizeObserver(onMapResize);
- resizeObserverMap.observe($map);
-
- // We need to observe canvas resizes to tell when the user presses M to open the big map
- // At that point, we resize the map to match the canvas
- const triggerResize = () => {
- // Get real values of map height/width, excluding padding/margin/etc
- const mapWidthStr = window.getComputedStyle($map, null).getPropertyValue('width');
- const mapHeightStr = window.getComputedStyle($map, null).getPropertyValue('height');
- const mapWidth = Number(mapWidthStr.slice(0, -2));
- const mapHeight = Number(mapHeightStr.slice(0, -2));
-
- // If height/width are 0 or unset, we don't care about resizing yet
- if (!mapWidth || !mapHeight) {
- return;
- }
-
- if ($canvas.width !== mapWidth) {
- $map.style.width = `${$canvas.width}px`;
- }
-
- if ($canvas.height !== mapHeight) {
- $map.style.height = `${$canvas.height}px`;
- }
- };
-
- // We debounce the canvas resize, so it doesn't resize every single
- // pixel you move when resizing the DOM. If this were to happen,
- // resizing would constantly be interrupted. You'd have to resize a tiny bit,
- // lift left click, left click again to resize a tiny bit more, etc.
- // Resizing is smooth when we debounce this canvas.
- const debouncedTriggerResize = debounce(triggerResize, 50);
- const resizeObserverCanvas = new ResizeObserver(debouncedTriggerResize);
- resizeObserverCanvas.observe($canvas);
- },
-
- function mapControls() {
- const $map = document.querySelector('.container canvas');
- if (!$map.parentNode.classList.contains('js-map')) {
- $map.parentNode.classList.add('js-map');
- }
- const $mapContainer = document.querySelector('.js-map');
-
- // On load, update map opacity to match state
- // We modify the opacity of the canvas and the background color alpha of the parent container
- // We do this to allow our opacity buttons to be visible on hover with 100% opacity
- // (A surprisingly difficult enough task to require this implementation)
- const updateMapOpacity = () => {
- $map.style.opacity = String(state.mapOpacity / 100);
- const mapContainerBgColor = window.getComputedStyle($mapContainer, null).getPropertyValue('background-color');
- // Credit for this regexp + This opacity+rgba dual implementation: https://stackoverflow.com/questions/16065998/replacing-changing-alpha-in-rgba-javascript
- let opacity = state.mapOpacity / 100;
- // This is a slightly lazy browser workaround to fix a bug.
- // If the opacity is `1`, and it sets `rgba` to `1`, then the browser changes the
- // rgba to rgb, dropping the alpha. We could account for that and add the `alpha` back in
- // later, but setting the max opacity to very close to 1 makes sure the issue never crops up.
- // Fun fact: 0.99 retains the alpha, but setting this to 0.999 still causes the browser to drop the alpha. Rude.
- if (opacity === 1) {
- opacity = 0.99;
- }
- const newBgColor = mapContainerBgColor.replace(/[\d\.]+\)$/g, `${opacity})`);
- $mapContainer.style['background-color'] = newBgColor;
-
- // Update the button opacity
- const $addBtn = document.querySelector('.js-map-opacity-add');
- const $minusBtn = document.querySelector('.js-map-opacity-minus');
- // Hide plus button if the opacity is max
- if (state.mapOpacity === 100) {
- $addBtn.style.visibility = 'hidden';
- } else {
- $addBtn.style.visibility = 'visible';
- }
- // Hide minus button if the opacity is lowest
- if (state.mapOpacity === 0) {
- $minusBtn.style.visibility = 'hidden';
- } else {
- $minusBtn.style.visibility = 'visible';
- }
- };
-
- const $mapButtons = makeElement({
- element: 'div',
- class: 'js-map-btns',
- content: `
- <button class="js-map-opacity-add">+</button>
- <button class="js-map-opacity-minus">-</button>
- <button class="js-map-reset">r</button>
- `,
- });
-
- // Add it right before the map container div
- $map.parentNode.insertBefore($mapButtons, $map);
-
- const $addBtn = document.querySelector('.js-map-opacity-add');
- const $minusBtn = document.querySelector('.js-map-opacity-minus');
- const $resetBtn = document.querySelector('.js-map-reset');
- // Hide the buttons if map opacity is maxed/minimum
- if (state.mapOpacity === 100) {
- $addBtn.style.visibility = 'hidden';
- }
- if (state.mapOpacity === 0) {
- $minusBtn.style.visibility = 'hidden';
- }
-
- // Wire it up
- $addBtn.addEventListener('click', clickEvent => {
- // Update opacity
- state.mapOpacity += 10;
- save();
- updateMapOpacity();
- });
-
- $minusBtn.addEventListener('click', clickEvent => {
- // Update opacity
- state.mapOpacity -= 10;
- save();
- updateMapOpacity();
- });
-
- $resetBtn.addEventListener('click', clickEvent => {
- state.mapOpacity = 70;
- state.mapWidth = '174px';
- state.mapHeight = '174px';
- save();
- updateMapOpacity();
- $mapContainer.style.width = state.mapWidth;
- $mapContainer.style.height = state.mapHeight;
- });
-
- updateMapOpacity();
- },
-
- // The last clicked UI window displays above all other UI windows
- // This is useful when, for example, your inventory is near the market window,
- // and you want the window and the tooltips to display above the market window.
- function selectedWindowIsTop() {
- Array.from(document.querySelectorAll('.window:not(.js-is-top-initd)')).forEach($window => {
- $window.classList.add('js-is-top-initd');
-
- $window.addEventListener('mousedown', () => {
- // First, make the other is-top window not is-top
- const $otherWindowContainer = document.querySelector('.js-is-top');
- if ($otherWindowContainer) {
- $otherWindowContainer.classList.remove('js-is-top');
- }
-
- // Then, make our window's container (the z-index container) is-top
- $window.parentNode.classList.add('js-is-top');
- });
- });
- },
-
- // The F icon and the UI that appears when you click it
- function customFriendsList() {
- var friendsIconElement = makeElement({
- element: 'div',
- class: 'btn border black js-friends-list-icon',
- content: 'F',
- });
- // Add the icon to the right of Elixir icon
- const $elixirIcon = document.querySelector('#sysgem');
- $elixirIcon.parentNode.insertBefore(friendsIconElement, $elixirIcon.nextSibling);
-
- // Create the friends list UI
- document.querySelector('.js-friends-list-icon').addEventListener('click', () => {
- if (document.querySelector('.js-friends-list')) {
- // Don't open the friends list twice.
- return;
- }
- let friendsListHTML = '';
- Object.keys(state.friendsList).sort().forEach(friendName => {
- friendsListHTML += `
- <div data-player-name="${friendName}">${friendName}</div>
- <div class="btn blue js-whisper-player" data-player-name="${friendName}">Whisper</div>
- <div class="btn blue js-party-player" data-player-name="${friendName}">Party invite</div>
- <div class="btn orange js-unfriend-player" data-player-name="${friendName}">X</div>
- <input type="text" class="js-friend-note" data-player-name="${friendName}" value="${state.friendNotes[friendName] || ''}"></input>
- `;
- });
-
- const customFriendsWindowHTML = `
- <h3 class="textprimary">Friends list</h3>
- <div class="uimod-friends">${friendsListHTML}</div>
- <p></p>
- <div class="btn purp js-close-custom-friends-list">Close</div>
- `;
-
- const $customFriendsList = makeElement({
- element: 'div',
- class: 'menu panel-black js-friends-list uimod-custom-window',
- content: customFriendsWindowHTML,
- });
- document.body.appendChild($customFriendsList);
-
- // Wire up the buttons
- Array.from(document.querySelectorAll('.js-whisper-player')).forEach($button => {
- $button.addEventListener('click', clickEvent => {
- const name = clickEvent.target.getAttribute('data-player-name');
- modHelpers.whisperPlayer(name);
- });
- });
- Array.from(document.querySelectorAll('.js-party-player')).forEach($button => {
- $button.addEventListener('click', clickEvent => {
- const name = clickEvent.target.getAttribute('data-player-name');
- modHelpers.partyPlayer(name);
- });
- });
- Array.from(document.querySelectorAll('.js-unfriend-player')).forEach($button => {
- $button.addEventListener('click', clickEvent => {
- const name = clickEvent.target.getAttribute('data-player-name');
- modHelpers.unfriendPlayer(name);
-
- // Remove the blocked player from the list
- Array.from(document.querySelectorAll(`.js-friends-list [data-player-name="${name}"]`)).forEach($element => {
- $element.parentNode.removeChild($element);
- });
- });
- });
- Array.from(document.querySelectorAll('.js-friend-note')).forEach($element => {
- $element.addEventListener('change', clickEvent => {
- const name = clickEvent.target.getAttribute('data-player-name');
- state.friendNotes[name] = clickEvent.target.value;
- });
- })
-
- // The close button for our custom UI
- document.querySelector('.js-close-custom-friends-list').addEventListener('click', () => {
- const $friendsListWindow = document.querySelector('.js-friends-list');
- $friendsListWindow.parentNode.removeChild($friendsListWindow);
- });
- });
- },
-
- // Custom settings UI, currently just Blocked players
- function customSettings() {
- const $settings = document.querySelector('.divide:not(.js-settings-initd)');
- if (!$settings) {
- return;
- }
-
- $settings.classList.add('js-settings-initd');
- const $settingsChoiceList = $settings.querySelector('.choice').parentNode;
- $settingsChoiceList.appendChild(makeElement({
- element: 'div',
- class: 'choice js-blocked-players',
- content: 'Blocked players',
- }));
-
- // Upon click, we display our custom settings window UI
- document.querySelector('.js-blocked-players').addEventListener('click', () => {
- let blockedPlayersHTML = '';
- Object.keys(state.blockList).sort().forEach(blockedName => {
- blockedPlayersHTML += `
- <div data-player-name="${blockedName}">${blockedName}</div>
- <div class="btn orange js-unblock-player" data-player-name="${blockedName}">Unblock player</div>
- `;
- });
-
- const customSettingsHTML = `
- <h3 class="textprimary">Blocked players</h3>
- <div class="settings uimod-settings">${blockedPlayersHTML}</div>
- <p></p>
- <div class="btn purp js-close-custom-settings">Close</div>
- `;
-
- const $customSettings = makeElement({
- element: 'div',
- class: 'menu panel-black js-custom-settings uimod-custom-window',
- content: customSettingsHTML,
- });
- document.body.appendChild($customSettings);
-
- // Wire up all the unblock buttons
- Array.from(document.querySelectorAll('.js-unblock-player')).forEach($button => {
- $button.addEventListener('click', clickEvent => {
- const name = clickEvent.target.getAttribute('data-player-name');
- modHelpers.unblockPlayer(name);
-
- // Remove the blocked player from the list
- Array.from(document.querySelectorAll(`.js-custom-settings [data-player-name="${name}"]`)).forEach($element => {
- $element.parentNode.removeChild($element);
- });
- });
- });
- // And the close button for our custom UI
- document.querySelector('.js-close-custom-settings').addEventListener('click', () => {
- const $customSettingsWindow = document.querySelector('.js-custom-settings');
- $customSettingsWindow.parentNode.removeChild($customSettingsWindow);
- });
- });
- },
-
- // This creates the initial chat context menu DOM (which starts as hidden)
- function createChatContextMenu() {
- if (document.querySelector('.js-chat-context-menu')) {
- return;
- }
-
- let contextMenuHTML = `
- <div class="js-name">...</div>
- <div class="choice" name="party">Party invite</div>
- <div class="choice" name="whisper">Whisper</div>
- <div class="choice" name="friend">Friend</div>
- <div class="choice" name="unfriend">Unfriend</div>
- <div class="choice" name="block">Block</div>
- `
- document.body.appendChild(makeElement({
- element: 'div',
- class: 'panel context border grey js-chat-context-menu',
- content: contextMenuHTML,
- }));
-
- const $chatContextMenu = document.querySelector('.js-chat-context-menu');
- $chatContextMenu.querySelector('[name="party"]').addEventListener('click', () => {
- modHelpers.partyPlayer(tempState.chatName);
- });
- $chatContextMenu.querySelector('[name="whisper"]').addEventListener('click', () => {
- modHelpers.whisperPlayer(tempState.chatName);
- });
- $chatContextMenu.querySelector('[name="friend"]').addEventListener('click', () => {
- modHelpers.friendPlayer(tempState.chatName);
- });
- $chatContextMenu.querySelector('[name="unfriend"]').addEventListener('click', () => {
- modHelpers.unfriendPlayer(tempState.chatName);
- });
- $chatContextMenu.querySelector('[name="block"]').addEventListener('click', () => {
- modHelpers.blockPlayer(tempState.chatName);
- });
- },
-
- // This opens a context menu when you click a user's name in chat
- function chatContextMenu() {
- const addContextMenu = ($name, name) => {
- $name.classList.add('js-is-context-menu-initd');
- // Add name to element so we can target it in CSS when filtering chat for block list
- $name.setAttribute('data-chat-name', name);
-
- const showContextMenu = clickEvent => {
- // TODO: Is there a way to pass the name to showChatContextMenumethod, instead of storing in tempState?
- tempState.chatName = name;
- modHelpers.showChatContextMenu(name, { x: clickEvent.pageX, y: clickEvent.pageY });
- };
- $name.addEventListener('click', showContextMenu); // Left click
- $name.addEventListener('contextmenu', showContextMenu); // Right click works too
- };
- Array.from(document.querySelectorAll('#chat .name:not(.js-is-context-menu-initd)')).forEach(($name) => {
- addContextMenu($name, $name.textContent);
- });
- Array.from(document.querySelectorAll('.textwhisper .textf1:not(.js-is-context-menu-initd)')).forEach($whisperName => {
- // $whisperName's textContent is "to [name]" or "from [name]", so we cut off the first word
- let name = $whisperName.textContent.split(' ');
- name.shift(); // Remove the first word
- name = name.join(' ');
- addContextMenu($whisperName, name);
- });
- },
-
- // Adds XP Meter DOM icon and window, starts continuous interval to get current xp over time
- function xpMeter() {
- const $layoutContainer = document.querySelector('body > div.layout > div.container:nth-child(1)');
- const $dpsMeterToggleElement = document.querySelector('#systrophy');
- const $xpMeterToggleElement = makeElement({ element: 'div', class: 'js-sysxp js-xpmeter-icon btn border black', content: 'XP' });
-
- const xpMeterHTMLString = `
- <div class="l-corner-lr container uimod-xpmeter-1 js-xpmeter" style="display: none">
- <div class="window panel-black uimod-xpmeter-2">
- <div class="titleframe uimod-xpmeter-2">
- <img src="/assets/ui/icons/trophy.svg?v=3282286" class="titleicon svgicon uimod-xpmeter-2">
- <div class="textprimary title uimod-xpmeter-2">
- <div name="title">Experience / XP</div>
- </div>
- <img src="/assets/ui/icons/cross.svg?v=3282286" class="js-xpmeter-close-icon btn black svgicon">
- </div>
- <div class="slot uimod-xpmeter-2" style="">
- <div class="wrapper uimod-xpmeter-1">
- <div class="bar uimod-xpmeter-3" style="z-index: 0;">
- <div class="progressBar bgc1 uimod-xpmeter-3" style="width: 100%; font-size: 1em;">
- <span class="left uimod-xpmeter-3">XP per minute:</span>
- <span class="right uimod-xpmeter-3 js-xpm">-</span>
- </div>
- <div class="progressBar bgc1 uimod-xpmeter-3" style="width: 100%; font-size: 1em;">
- <span class="left uimod-xpmeter-3">XP per hour:</span>
- <span class="right uimod-xpmeter-3 js-xph">-</span>
- </div>
- <div class="progressBar bgc1 uimod-xpmeter-3" style="width: 100%; font-size: 1em;">
- <span class="left uimod-xpmeter-3">XP Gained:</span>
- <span class="right uimod-xpmeter-3 js-xpg">-</span>
- </div>
- <div class="progressBar bgc1 uimod-xpmeter-3" style="width: 100%; font-size: 1em;">
- <span class="left uimod-xpmeter-3">XP Left:</span>
- <span class="right uimod-xpmeter-3 js-xpl">-</span>
- </div>
- <div class="progressBar bgc1 uimod-xpmeter-3" style="width: 100%; font-size: 1em;">
- <span class="left uimod-xpmeter-3">Session Time: </span>
- <span class="right uimod-xpmeter-3 js-xp-s-time">-</span>
- </div>
- <div class="progressBar bgc1 uimod-xpmeter-3" style="width: 100%; font-size: 1em;">
- <span class="left uimod-xpmeter-3">Time to lvl: </span>
- <span class="right uimod-xpmeter-3 js-xp-time">-</span>
- </div>
- </div>
- </div>
- <div class="grid buttons marg-top uimod-xpmeter-1 js-xpmeter-reset-button">
- <div class="btn grey">Reset</div>
- </div>
- </div>
- </div>
- </div>
- `;
-
- $dpsMeterToggleElement.parentNode.insertBefore($xpMeterToggleElement, $dpsMeterToggleElement.nextSibling);
-
- const $xpMeterElement = makeElement({ element: 'div', content: xpMeterHTMLString.trim() })
- $layoutContainer.appendChild($xpMeterElement.firstChild);
-
- // Wire up icon and xpmeter window
- document.querySelector('.js-sysxp').addEventListener('click', modHelpers.toggleXpMeterVisibility);
- document.querySelector('.js-xpmeter-close-icon').addEventListener('click', modHelpers.toggleXpMeterVisibility);
- document.querySelector('.js-xpmeter-reset-button').addEventListener('click', modHelpers.resetXpMeterState);
-
- state.xpMeterState.currentXp = modHelpers.getCurrentXp();
- state.xpMeterState.currentLvl = modHelpers.getCurrentCharacterLvl();
- save();
-
- if (tempState.xpMeterInterval) clearInterval(tempState.xpMeterInterval);
-
- // every second we run the operations for xp meter, update xps, calc delta, etc
- tempState.xpMeterInterval = setInterval(() => {
- if (!document.querySelector('#expbar')) {
- return;
- }
-
- const currentXp = modHelpers.getCurrentXp();
- const nextLvlXp = modHelpers.getNextLevelXp();
- const currentLvl = modHelpers.getCurrentCharacterLvl();
-
- state.xpMeterState.gainedXp += currentXp - state.xpMeterState.currentXp;
- state.xpMeterState.xpGains.push(currentXp - state.xpMeterState.currentXp); // array of xp deltas every second
- state.xpMeterState.currentXp = currentXp;
- state.xpMeterState.averageXp = state.xpMeterState.xpGains.reduce((a, b) => a + b) / state.xpMeterState.xpGains.length;
- save();
-
- if (document.querySelector('.js-xpmeter')) {
- document.querySelector('.js-xpm').textContent = parseInt((state.xpMeterState.averageXp * 60).toFixed(0)).toLocaleString();
- document.querySelector('.js-xph').textContent = parseInt((state.xpMeterState.averageXp * 60 * 60).toFixed(0)).toLocaleString();
- document.querySelector('.js-xpg').textContent = state.xpMeterState.gainedXp.toLocaleString();
- document.querySelector('.js-xpl').textContent = (nextLvlXp - currentXp).toLocaleString();
- document.querySelector('.js-xp-s-time').textContent = msToString(state.xpMeterState.xpGains.length * 1000)
- // need a positive integer for averageXp to calc time left
- if (state.xpMeterState.averageXp > 0) document.querySelector('.js-xp-time').textContent = msToString((nextLvlXp - currentXp) / state.xpMeterState.averageXp * 1000);
- }
-
- if (state.xpMeterState.currentLvl < currentLvl) {
- modHelpers.resetXpMeterState();
- state.xpMeterState.currentLvl = currentLvl;
- save();
- }
- }, 1000);
- }
- ];
-
- // Add new DOM, load our stored state, wire it up, then continuously rerun specific methods whenever UI changes
- function initialize() {
- // If the Hordes.io tab isn't active for long enough, it reloads the entire page, clearing this mod
- // We check for that and reinitialize the mod if that happens
- const $layout = document.querySelector('.layout');
- if ($layout.classList.contains('uimod-initd')) {
- return;
- }
-
- modHelpers.addChatMessage(`Hordes UI Mod v${VERSION} by Sakaiyo has been initialized.`);
-
- $layout.classList.add('uimod-initd')
- load();
- mods.forEach(mod => mod());
-
- // Continuously re-run specific mods methods that need to be executed on UI change
- const rerunObserver = new MutationObserver(() => {
- // If new window appears, e.g. even if window is closed and reopened, we need to rewire it
- // Fun fact: Some windows always exist in the DOM, even when hidden, e.g. Inventory
- // But some windows only exist in the DOM when open, e.g. Interaction
- const modsToRerun = [
- 'saveDraggedUIWindows',
- 'draggableUIWindows',
- 'loadDraggedUIWindowsPositions',
- 'selectedWindowIsTop',
- 'customSettings',
- ];
- modsToRerun.forEach(modName => {
- mods.find(mod => mod.name === modName)();
- });
- });
- rerunObserver.observe(document.querySelector('.layout > .container'), { attributes: false, childList: true, });
-
- // Rerun only on chat
- const chatRerunObserver = new MutationObserver(() => {
- mods.find(mod => mod.name === 'chatContextMenu')();
- modHelpers.filterAllChat();
-
- });
- chatRerunObserver.observe(document.querySelector('#chat'), { attributes: false, childList: true, });
-
- // Event listeners for document.body might be kept when the game reloads, so don't reinitialize them
- if (!document.body.classList.contains('js-uimod-initd')) {
- document.body.classList.add('js-uimod-initd');
-
- // Close chat context menu when clicking outside of it
- document.body.addEventListener('click', modHelpers.closeChatContextMenu);
- }
- }
-
- // Initialize mods once UI DOM has loaded
- const pageObserver = new MutationObserver(() => {
- const isUiLoaded = !!document.querySelector('.layout');
- if (isUiLoaded) {
- initialize();
- }
- });
- pageObserver.observe(document.body, { attributes: true, childList: true })
-
- // UTIL METHODS
- // Save to in-memory state and localStorage to retain on refresh
- function save(items) {
- localStorage.setItem(STORAGE_STATE_KEY, JSON.stringify(state));
- }
-
- // Load localStorage state if it exists
- // NOTE: If user is trying to load unsupported version of stored state,
- // e.g. they just upgraded to breaking version, then we delete their stored state
- function load() {
- const storedStateJson = localStorage.getItem(STORAGE_STATE_KEY)
- if (storedStateJson) {
- const storedState = JSON.parse(storedStateJson);
- if (storedState.breakingVersion !== BREAKING_VERSION) {
- localStorage.setItem(STORAGE_STATE_KEY, JSON.stringify(state));
- return;
- }
- state = {
- ...state,
- ...storedState,
- };
- }
- }
-
- // Nicer impl to create elements in one method call
- function makeElement(args) {
- const $node = document.createElement(args.element);
- if (args.class) { $node.className = args.class; }
- if (args.content) { $node.innerHTML = args.content; }
- if (args.src) { $node.src = args.src; }
- return $node;
- }
-
- function enterTextIntoChat(text) {
- // Open chat input
- const enterEvent = new KeyboardEvent('keydown', {
- bubbles: true, cancelable: true, keyCode: 13
- });
- document.body.dispatchEvent(enterEvent);
-
- // Place text into chat
- const $input = document.querySelector('#chatinput input');
- $input.value = text;
-
- // Get chat input to recognize slash commands and change the channel
- // by triggering the `input` event.
- // (Did some debugging to figure out the channel only changes when the
- // svelte `input` event listener exists.)
- const inputEvent = new KeyboardEvent('input', {
- bubbles: true, cancelable: true
- })
- $input.dispatchEvent(inputEvent);
- }
-
- function submitChat() {
- const $input = document.querySelector('#chatinput input');
- const kbEvent = new KeyboardEvent('keydown', {
- bubbles: true, cancelable: true, keyCode: 13
- });
- $input.dispatchEvent(kbEvent);
- }
-
- // Credit: https://stackoverflow.com/a/14234618 (Has been slightly modified)
- // $draggedElement is the item that will be dragged.
- // $dragTrigger is the element that must be held down to drag $draggedElement
- function dragElement($draggedElement, $dragTrigger) {
- let offset = [0, 0];
- let isDown = false;
- $dragTrigger.addEventListener('mousedown', function(e) {
- isDown = true;
- offset = [
- $draggedElement.offsetLeft - e.clientX,
- $draggedElement.offsetTop - e.clientY
- ];
- }, true);
- document.addEventListener('mouseup', function() {
- isDown = false;
- }, true);
-
- document.addEventListener('mousemove', function(e) {
- event.preventDefault();
- if (isDown) {
- $draggedElement.style.left = (e.clientX + offset[0]) + 'px';
- $draggedElement.style.top = (e.clientY + offset[1]) + 'px';
- }
- }, true);
- }
-
- // Credit: David Walsh
- function debounce(func, wait, immediate) {
- var timeout;
- return function() {
- var context = this, args = arguments;
- var later = function() {
- timeout = null;
- if (!immediate) func.apply(context, args);
- };
- var callNow = immediate && !timeout;
- clearTimeout(timeout);
- timeout = setTimeout(later, wait);
- if (callNow) func.apply(context, args);
- };
- }
-
- // Credit: https://gist.github.com/jcxplorer/823878
- // Generate random UUID string
- function uuid() {
- var uuid = "", i, random;
- for (i = 0; i < 32; i++) {
- random = Math.random() * 16 | 0;
- if (i == 8 || i == 12 || i == 16 || i == 20) {
- uuid += "-";
- }
- uuid += (i == 12 ? 4 : (i == 16 ? (random & 3 | 8) : random)).toString(16);
- }
- return uuid;
- }
-
- // milliseconds to humand readable
- function msToString(ms) {
- const pad = value => (value < 10 ? `0${value}` : value);
- const hours = pad(Math.floor((ms / (1000 * 60 * 60)) % 60));
- const minutes = pad(Math.floor((ms / (1000 * 60)) % 60));
- const seconds = pad(Math.floor((ms / 1000) % 60));
- return `${hours}:${minutes}:${seconds}`;
- }
-
- })();