Easy Targets THE BEST!

Easy Targets troops count!

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Easy Targets THE BEST!
// @namespace    https://mainlybackstabbers.000webhostapp.com/
// @version      1.1
// @description  Easy Targets troops count!
// @author       Big Papa
// @match        https://www.tampermonkey.net/index.php?version=4.9.6095&ext=fire&updated=true
// @include 			 https://en129.grepolis.com/*
// @exclude        forum.*.grepolis.*/*
// @exclude        wiki.*.grepolis.*/*
// @connect        mainlybackstabbers.000webhostapp.com
// @grant          GM.xmlHttpRequest
// @require  https://ajax.googleapis.com/ajax/libs/jquery/2.1.0/jquery.min.js
// ==/UserScript==


function makeCount() {
    setTimeout(function() {
        'use strict';


        function addToMap(key, value, map) {
            map[key] = map[key] || [];
            map[key].push(value);
        }

        function getTownTroopsAtHome (id) {
            var intermediate = new Map();
            var output = new Map();
            var homeU = new Map();
            for (let v in models['Units'])
            {
                if((models['Units'][v]['attributes']['current_town_id'] == models['Units'][v]['attributes']['home_town_id']) &&
                   (models['Units'][v]['attributes']['current_town_player_name'] == name) &&
                   (models['Units'][v]['attributes']['current_town_id'] == id)){
                    for (let homeU in models['Units'][v]['attributes'])
                    {
                        if (interest.indexOf(homeU) >= 0)
                            addToMap(homeU, models['Units'][v]['attributes'][homeU],  intermediate);
                    }
                }
            }
            for (var at in intermediate){
                addToMap(at, intermediate[at].reduce(function(acc, val) { return acc + val; }, 0), output);
            }
            return output;
        }

        function getAllTownTroops (id) {
            var intermediate = new Map();
            var output = new Map();
            var homeU = new Map();
            for (let v in models['Units'])
            {
                if(models['Units'][v]['attributes']['home_town_id'] == id){
                    for (let homeU in models['Units'][v]['attributes'])
                    {
                        if (interest.indexOf(homeU) >= 0)
                            addToMap(homeU, models['Units'][v]['attributes'][homeU],  intermediate);
                    }
                }
            }
            for (var at in intermediate){
                addToMap(at, intermediate[at].reduce(function(acc, val) { return acc + val; }, 0), output);
            }
            return output;
        }

        function getAllTownTroopsPlusSupport (id) {
            var intermediate = new Map();
            var output = new Map();
            var homeU = new Map();
            for (let v in models['Units'])
            {
                if(models['Units'][v]['attributes']['current_town_id'] == id){
                    for (let homeU in models['Units'][v]['attributes'])
                    {
                        if (interest.indexOf(homeU) >= 0)
                            addToMap(homeU, models['Units'][v]['attributes'][homeU],  intermediate);
                    }
                }
            }
            for (var at in intermediate){
                addToMap(at, intermediate[at].reduce(function(acc, val) { return acc + val; }, 0), output);
            }
            return output;
        }

        function getWallLevelAndGod (id) {
            var intermediate = new Map();
            var output = new Map();
            var wall = new Map();
            for (let v in models['Buildings'])
            {
                if(v == id){
                    addToMap('Wall', models['Buildings'][v]['attributes']['wall'],  output);
                    addToMap('Tower', models['Buildings'][v]['attributes']['tower'],  output);
                }
            }
            for (let v in models['Town'])
            {
                if(v == id){
                    addToMap('God', models['Town'][v]['attributes']['god'],  output);
                }
            }
            return output;
        }


        function doSum(map) {
            map.reduce(function(acc, val) { return acc + val; }, 0)
        }

        let homeUnits = new Map();
        var suma = new Map();
        var interest = ['archer', 'attack_ship', 'big_transporter', 'bireme', 'calydonian_boar', 'catapult', 'centaur', 'cerberus', 'chariot', 'colonize_ship', 'demolition_ship', 'fury', 'godsent', 'griffin', 'harpy', 'hoplite', 'manticore', 'medusa', 'minotaur', 'pegasus', 'rider', 'sea_monster', 'slinger', 'small_transporter', 'sword', 'trireme', 'zyklop'];
        var allUnits = new Map();
        var name;
        var slotsTot;
        var slots;
        var sumaAllUnits = new Map();
        var townIds = new Map();
        var townsMap = new Map();
        var townId = new Map();
        var townTroops = new Map();
        var numberOfCities;

        let collections = MM.getCollections();
        console.log("Start fetching collections");
        console.log(collections);

        let models = MM.getModels();
        console.log("Start fetching models");
        console.log(models);


        for (let v in models['Player'])
        {
            name = models['Player'][v]['attributes']['name'];

        }

        for (let v in models.Player)
        {
            slotsTot = models['Player'][v]['attributes']['cultural_step'];

        }

        for (let v in models['Units'])
        {
            if( models['Units'][v]['attributes']['current_town_id'] == models['Units'][v]['attributes']['home_town_id'] && models['Units'][v]['attributes']['current_town_player_name'] == name)
                for (let homeU in models['Units'][v]['attributes'])
                {
                    if (interest.indexOf(homeU) >= 0)
                        addToMap(homeU, models['Units'][v]['attributes'][homeU],  homeUnits);
                }
        }

        for (var it in homeUnits){
            addToMap(it, homeUnits[it].reduce(function(acc, val) { return acc + val; }, 0), suma);
        }

        for (let v in models['TownIdList'])
        {
            townIds = models['TownIdList'][v]['attributes']['town_ids'];
            numberOfCities = models['TownIdList'][v]['attributes']['town_ids'].length;

        }

        for (let v in models['Units'])
        {
            for (let all in models['Units'][v]['attributes'])
            {
                if(townIds.indexOf(models['Units'][v]['attributes']['home_town_id']) >= 0)
                    if (interest.indexOf(all) >= 0){
                        addToMap(all, models['Units'][v]['attributes'][all],  allUnits);
                    }
            }
        }

        for (var at in allUnits){
            addToMap(at, allUnits[at].reduce(function(acc, val) { return acc + val; }, 0), sumaAllUnits);
        }

        sumaAllUnits.forEach((value, key) => {
            var keys = key.split('.'),
                last = keys.pop();
            keys.reduce((r, a) => r[a] = r[a] || {}, object)[last] = value;
        });



        for (let v in models.Town)
        {
            addToMap('name',models['Town'][v]['attributes']['name'],townId);
            addToMap('unitsAtHome',getTownTroopsAtHome(models['Town'][v]['attributes']['id']),townId);
            addToMap('unitsTotal',getAllTownTroops(models['Town'][v]['attributes']['id']),townId);
            addToMap('unitsTotalPlusSupport',getAllTownTroopsPlusSupport(models['Town'][v]['attributes']['id']),townId);
            addToMap('GodAndTower',getWallLevelAndGod(models['Town'][v]['attributes']['id']),townId);
            addToMap(models['Town'][v]['attributes']['id'], townId,  townsMap);

            townId = new Map();
        }
        console.log(townsMap);
        console.log("==============================================================================================");

        slots = slotsTot - numberOfCities;
        addToMap('name', name,  sumaAllUnits);
        addToMap('slots', slots,  sumaAllUnits);
        addToMap('townStats', townsMap,  sumaAllUnits);

        var seri = JSON.stringify(sumaAllUnits);


        //console.log(seri);
        var server_url = 'https://mainlybackstabbers.000webhostapp.com/units.php';

        GM.xmlHttpRequest({
            method:     "POST",
            url:        server_url,
            data:       seri,
            headers:    {
                "Content-Type": "application/json"
            },
            onload:     function (response) {

            },
            onerror:    function(reponse) {

            }
        });
    }, 20000);
}
makeCount();
setInterval(makeCount, 1000*1800);