Krunker.io ALIEN BLASTER SKIN MOD

new mod to change revolver into alien blaster

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Krunker.io ALIEN BLASTER SKIN MOD
// @namespace    taiwan
// @version      beta4
// @description  new mod to change revolver into alien blaster
// @author       taiwan_gamer
// @match        *://krunker.io/*
// @run-at       document-start
// @grant        unsafeWindow
// ==/UserScript==

function randomName() {
    let characters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz';
    var randomized = '';
    for (var i=0;i<16;i++) {
        randomized += characters[Math.floor(Math.random() * Math.floor(characters.length - 1))];
    }
    return randomized;
}

function hack(name, keybind, status) {
  this.name = name;
  this.keybind = keybind;
  this.status = status;
}

let hacks = randomName();

let getHack = randomName();
unsafeWindow[getHack] = function(name) {
    var returned;
    unsafeWindow[hacks].forEach(function(hack){
        if(hack.name === name) returned = hack;
    });
    return returned;
}

unsafeWindow[hacks] = [];
unsafeWindow[hacks].push(new hack("Aimbot", "T", true));
unsafeWindow[hacks].push(new hack("ESP", "H", true));
unsafeWindow[hacks].push(new hack("BHop", "B", true));
unsafeWindow[hacks].push(new hack("AutoReload", "N", true));
unsafeWindow[hacks].push(new hack("Pierce", "U", true));
unsafeWindow[hacks].push(new hack("3rd Person", "K", false));
unsafeWindow[hacks].push(new hack("GUI", "L", true));

window.addEventListener('keydown', (key) => {
    unsafeWindow[hacks].forEach(function(hack) {
        if(hack.keybind === String.fromCharCode(key.keyCode)) {
            hack.status = !hack.status;
        }
    });
});

var GUI = document.createElement('div');
GUI.style = "float:right;width:100%;background-color: rgba(0,0,0,0.25);border-radius:5%;text-align:center;margin-top:5%;";

function guiReload() {
    GUI.innerHTML = "";
    if(unsafeWindow[getHack]("GUI").status) {
        GUI.innerHTML += "<br><h2 style='color:#000BFA;'>Menu</h2><hr><br><h2 style='color:#A882DC;'>Version:1.8.2</h2><hr><br><h2 style='color:#A882DC;'>Combat</h2>";
        unsafeWindow[hacks].forEach(function(hack) {
            GUI.innerHTML += `<h3><span style='float:left;margin-left:10%;color:#FFBD48'>[${hack.keybind}]</span><span style='margin-left:-10%;color:${hack.status ? "#98EA2F" : "#FF4040"};'>${hack.name}</span></h3>`;
        });
        GUI.innerHTML += "<br>";
    }
}

setInterval(function(){
    let topRight = document.getElementById("topRight");
    if(!topRight) return;

    if(!topRight.contains(GUI)) {
        topRight.appendChild(GUI);
    } else {
        guiReload();
    }
}, 0);

/* Basic Globals */
let inputs = randomName();
let control = randomName();
let myself = randomName();
let players = randomName();
let world = randomName();

/* Aimbot Globals */
let canShoot = randomName();
let scopedOut = randomName();
let quickscoper = randomName();
let lookAt = randomName();
let camLookAt = randomName();
let distance = randomName();

function patch(script) {

    script = script.replace(/(\!)/,
      `
        var ${inputs};
        var ${control};
        var ${myself};
        var ${players};
        var ${world};

        var ${canShoot} = true;
        var ${scopedOut} = false;
        function ${quickscoper}(target) {
            if (${myself}.didShoot) {
                ${canShoot} = false;
                setTimeout(() => {
                    ${canShoot} = true;
                }, ${myself}.weapon.rate / 1.85);
            }
            if (${control}.mouseDownL === 1) {
                ${control}.mouseDownL = 0;
                ${control}.mouseDownR = 0;
                ${scopedOut} = true;
            }
            if (${myself}.aimVal === 1) {
                ${scopedOut} = false;
            }
            if (${scopedOut} || !${canShoot} || ${myself}.recoilForce > 0.01) {
                return false;
            }
            ${lookAt}(target);
            if (${control}.mouseDownR === 0) {
                ${control}.mouseDownR = 1;
            }
            else if (${myself}.aimVal < 0.2) {
                ${control}.mouseDownL = 1 - ${control}.mouseDownL;
            }
            return true;
        }
        function ${lookAt}(target) {
            ${control}.${camLookAt}(target.x2, target.y2 + target.height - 1.5 - 2.5 * target.crouchVal - ${myself}.recoilAnimY * 0.3 * 25, target.z2);
        }
        function ${distance}(p1, p2) {
            const dx = p1.x - p2.x;
            const dy = p1.y - p2.y;
            const dz = p1.z - p2.z;
            return Math.sqrt(dx * dx + dy * dy + dz * dz);
        }
      $1`
    );
    script = script.replace(/(this\[\'procInputs\'\]=function\((\w+),(\w+),(\w+),(\w+)\)\{)/,
      `$1
        ${inputs} = $2;

        /* Aimbot */
        if(${getHack}("Aimbot").status) {
          if (!${myself} || ${players}.length < 1) {
              return;
          }

          const possibleTargets = ${players}.filter(player => {
              return player.active && player.${script.match(/\w+\['(\w+Seen)'\]/)[1]} && !player.isYou && (!player.team || player.team !== ${myself}.team);
          }).sort((p1, p2) => ${distance}(${myself}, p1) - ${distance}(${myself}, p2));

          let isLockedOn = false;
          if (possibleTargets.length > 0) {
              const target = possibleTargets[0];
              isLockedOn = ${quickscoper}(target);
          } else {
              ${control}.yDr = ${control}.pitchObject.rotation.x;
              ${control}.xDr = ${control}.object.rotation.y;
          }
          if(!isLockedOn) {
            ${control}.${camLookAt}(null);
            ${control}.target = null;
            ${control}.mouseDownL = 0;
            ${control}.mouseDownR = 0;
          }
        }

        /* BHop */
        if(${control}['keys'][${control}['moveKeys'][0]] && ${getHack}("BHop").status) {
          ${control}['keys'][${control}['jumpKey']] = !${control}['keys'][${control}['jumpKey']];
        }

        /* AutoReload */
        if(${myself} && ${myself}.ammos[${myself}.weaponIndex] === 0 && ${getHack}("AutoReload").status) {
          ${inputs}[9] = 1;
        }
      `
    );
    script = script.replace(/(this\[\'update\'\]\=function\(\w+\,\w+\,(\w+)\)\{)/,
      `$1
        ${players} = this.players.list;
        ${myself} = $2;
      `
    );
    script = script.replace(/(this\[\'setCamPosOff\'\]\=)/,`${control}=this,$1`);
    script = script.replace(/{if\(this\['target']\){([^}]+)}},this\['([a-zA-Z0-9_]+)']=/, `
      {
        if (this.target) {
            this.yDr = Math.max(-Math.PI / 2, Math.min(Math.PI / 2, this.target.xD)) % Math.PI2;
            this.xDr = this.target.yD % Math.PI2;
        }
      }, this.${camLookAt} =
    `);
    script = script.replace(/(\w+)\[\'\w+\'\](\(\w+\[\'x\'\]\,\w+\[\'y\'\]\+\w+\[\'height\'\]\/1.5\,\w+\[\'z\'\])/, `$1['${camLookAt}']$2`);
    script = script.replace(/!(\w+)\[\'transparent\'\]/g, `$& && (!${getHack}("Pierce").status || (!$1.penetrable || !${myself}.weapon.pierce))`);
    script = script.replace(/if\(!\w+\['\w+Seen'\]\)continue;/, `if(!${getHack}("ESP").status)continue;`);
    script = script.replace(/(this\[\'fpsCamera\'\]=)/, `${world}=this;$1`);
    script = script.replace(/(\w+)\[\'config\'\]\[\'thirdPerson\'\]/g, `${getHack}("3rd Person").status`);

    return script;
}

(function(){
    var hideHook = function(fn, oFn) { fn.toString = oFn.toString.bind(oFn); }

    const handler = {
      construct(target, args) {
        if (args[1].length > 840000) {
            args[1] = patch(args[1]);
        }
        return new target(...args);
      }
    };

    var original_Function = unsafeWindow.Function;
    unsafeWindow.Function = new Proxy(Function, handler);
    hideHook(unsafeWindow.Function, original_Function);
})()