swordz.IO Hack

Support extension for SwOrDz.Io

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         swordz.IO Hack
// @namespace    Sasha
// @version      1.2.1
// @description  Support extension for SwOrDz.Io
// @author       Sasha2210
// @match        *.swordz.io
// @grant        ur mum
// ==/UserScript==

(function() {
	//Вырубаем сразу же после загрузки звуки и музыку
    toggleSound();
    toggleMusic();

    //Вырубаем отрисовку говнотутора
    Img.other[1].src= "";
})();

/*
А это шляпа с сообщеницами :D Осторожно, говнокод.
var msgQueue = 0;
function msgMeme() {
    if(Player.list[selfId].map != 'menu') {
        var msg;
        switch(msgQueue) {
            case 0:
                msg = '🌑 Qmaks 🌑';
                break;
            case 1:
                msg = '🌒 Qmaks 🌒';
                break;
            case 2:
                msg = '🌓 Qmaks 🌓';
                break;
            case 3:
                msg = '🌔 Qmaks 🌔';
                break;
            case 4:
                msg = '🌕 Qmaks 🌕';
                break;
            case 5:
                msg = '🌖 Qmaks 🌖';
                break;
            case 6:
                msg = '🌗 Qmaks 🌗';
                break;
            case 7:
                msg = '🌘 Qmaks 🌘';
                break;
            default:
                break;
        }
        if(msgQueue >= 0 && msgQueue <= 7) {
            msgQueue++;
            if(msgQueue == 7) {
                msgQueue = 0;
            }
        }
        socket.emit('keyPress', {
            inputId: 'chatMessage',
            state: msg
        });
        typing = false;
    }
}
setInterval(msgMeme, 250);*/

var aimbot = false;
var tracers = true;
var staying = false;
var speedhack = false;
var autorespawn = false;
var isAimbotActive = false;

function onUpdate() {
    if(autorespawn && Player.list[selfId].map == "menu" && respawnButton.style.display != " ") {
        respawnButton.click();
        playButton.click();
    }
    if(Player.list[selfId].map != undefined && Player.list[selfId].map != 'menu') {
        if(staying) {
            socket.emit('keyPress', {
                inputId: 'mouseDistance',
                state: 0
            });
        }
        if(aimbot) {
            var prevPlayer = {};

            var diffX;
            var diffY;

            for(var playerId in Player.list) {
                if(playerId != selfId) {
                    var otherPlayer = Player.list[playerId];
                    if(otherPlayer.map != undefined && otherPlayer.map != "menu") {
                        diffX = otherPlayer.x - Player.list[selfId].x;
                        diffY = otherPlayer.y - Player.list[selfId].y;
                        var currentDistance = Math.sqrt(Math.pow(diffX, 2) + Math.pow(diffY, 2));
                        if(prevPlayer.distance != undefined) {
                            if(currentDistance <= prevPlayer.distance) {
                                prevPlayer.player = otherPlayer;
                                prevPlayer.distance = currentDistance;
                            }
                        } else {
                            prevPlayer.player = otherPlayer;
                            prevPlayer.distance = currentDistance;
                        }
                    }
                }
            }

            if(isAimbotActive = (prevPlayer.distance != undefined && !isNaN(prevPlayer.distance) && prevPlayer.distance <= 500)) {
                diffX = prevPlayer.player.x - Player.list[selfId].x;
                diffY = prevPlayer.player.y - Player.list[selfId].y;
                mouseAngle = (Math.atan2(diffY, diffX) * 180 / Math.PI);
                //AutoAttack
                socket.emit('keyPress', {
                    inputId: 'angle',
                    state: speedhack ? (mouseAngle + 180) % 360 : mouseAngle
                });
                socket['emit']('keyPress', {
                    inputId: 'leftButton',
                    state: true
                });
            }
        }
    }
}

setInterval(onUpdate, 100);

document.onmousemove = function (info) {
    if (info.clientX < 110 && info.clientY > window.innerHeight - 310) {
        return;
    }
    if (Player.list[selfId] && Player.list[selfId].map != 'menu') {
        var x = -canvasWIDTH / 2 + info.clientX;
        var y = -canvasHEIGHT / 2 + info.clientY;
        if(!isAimbotActive) {
            mouseAngle = Math.atan2(y, x) / Math.PI * 180;
        }
        mouseDistance = 1;
        if (getDistance(x, y, 0, 0) < canvasWIDTH * canvasWIDTH / 324) {
            mouseDistance = 1 * (getDistance(x, y, 0, 0) / (canvasWIDTH * canvasWIDTH / 324));
        } else {
            mouseDistance = 1;
        }
    }
}

document.onkeyup = function (key) {
    switch(key.keyCode) {
        case 69: //on E
            speedhack = false;
            if(!aimbot) {
                socket.emit('keyPress', {
                    inputId: 'angle',
                    state: mouseAngle
                });
            }
            socket.emit('keyPress', {
                inputId: 'mouseDistance',
                state: 1
            });
            break;
        case 87: //on W
            inputAttack(false);
            break;
        case 32: //on SPACE
            inputDash(false);
            break;
        case 13:
            inputChat(); //on ENTER
            break;
        case 80: //on P
            if(!typing) {
                tFunction();
            }
            break;
        default:
            break;
    }
}

document.onkeydown = function (key) {
    //if(document.getElementById('chatMessage') == null) {
    if(!typing) {
        switch(key.keyCode) {
            case 68: //on D
                autorespawn = !autorespawn;
                break;
            case 81: //on Q
                aimbot = !aimbot;
                if(!aimbot) {
                    socket['emit']('keyPress', {
                        inputId: 'leftButton',
                        state: false
                    });
                    isAimbotActive = false;
                }
                break;
            case 90: //on Z
                tracers = !tracers;
                break;
            case 65: //on A
                staying = !staying;
                break;
            case 69: //on E
                if(!aimbot && !speedhack) {
                    socket.emit('keyPress', {
                        inputId: 'angle',
                        state: ((mouseAngle + 180) % 360)
                    });
                }
                socket.emit('keyPress', {
                    inputId: 'mouseDistance',
                    state: -5000
                });
                speedhack = true;
                break;
            case 87: //on W
                inputAttack(true);
                break;
            case 32: //on Space
                inputDash(true);
                break;
            default:
                break;
        }
    }
}

function onRender() {
    if(tracers && Player.list[selfId] != undefined && Player.list[selfId].map != undefined && Player.list[selfId].map != 'menu') {
        for(var playerId in Player.list) {
            if(playerId != selfId) {
                var target = Player.list[playerId];
                var diffX = target.x - Player.list[selfId].x;
                var diffY = target.y - Player.list[selfId].y;
                var currentDistance = Math.sqrt(Math.pow(diffX, 2) + Math.pow(diffY, 2));
                if(currentDistance != undefined && !isNaN(currentDistance) && currentDistance <= 1000) {
                    ctx.beginPath();
                    ctx.moveTo(WIDTH / 2, HEIGHT / 2);
                    ctx.arc(WIDTH / 2, HEIGHT / 2, 1, 0, 2 * Math.PI, true);
                    ctx.lineTo(diffX + WIDTH / 2, diffY + HEIGHT / 2);
                    ctx.arc(diffX + WIDTH / 2, diffY + HEIGHT / 2, 1, 0, 2 * Math.PI, true);
                    ctx.lineWidth = 2;
                    ctx.strokeStyle = "#e74c3c";
                    ctx.stroke();
                }
            }
        }
    }

    ctx.font = "20px Comic Sans MS";
    ctx.textAlign = "center";

    ctx.fillStyle = aimbot ? "green" : "red";
    ctx.fillText("AimBot [Q]", 80, 80);

    ctx.fillStyle = tracers ? "green" : "red";
    ctx.fillText("Tracers [Z]", 80, 105);

    ctx.fillStyle = staying ? "green" : "red";
    ctx.fillText("Staying [A]", 80, 130);

    ctx.fillStyle = speedhack ? "green" : "red";
    ctx.fillText("SpeedHack [E]", 80, 155);

    ctx.fillStyle = autorespawn ? "green" : "red";
    ctx.fillText("AutoRespawn [D]", 80, 180);

    requestAnimationFrame(onRender);
}

onRender();

animate = function() {
    intervalTimer++;
    requestAnimationFrame(animate);
    if (!selfId) {
        return;
    }
    ctx.clearRect(0, 0, WIDTH, HEIGHT);
    for (var PlayerID in Player.list) {
        Player.list[PlayerID].update();
    }
    for (var NpcID in NPC.list) {
        NPC.list[NpcID].update();
    }
    for (var MobID in Mob.list) {
        Mob.list[MobID].update();
    }
    for (var BulletID in Bullet.list) {
        Bullet.list[BulletID].update();
    }
    drawMap();
    if (intervalTimer % FPS == 0) {
        manageMusic();
    }
    if (intervalTimer % 4 == 0 && Player.list[selfId].map == 'menu') {
        manageShop();
        manageHighScore();
    }
    if (Player['list'][selfId]['map'] == 'menu') {
        if (adTimer2++ > 60 * FPS) {
            aipDisplayTag['refresh']('fightz-io_336x280');
            aipDisplayTag['refresh']('fightz-io_300x250');
            adTimer2 = 0;
        }
    } else {
        adTimer2 = 0;
    }
    if (intervalTimer % 8 == 0 && Player['list'][selfId]['map'] !== 'menu') {
        if (Math['abs'](angleStatus - mouseAngle) > 1 || Math['abs'](distanceStatus - mouseDistance) > 0.1) {
            if(!isAimbotActive) {
                socket.emit('keyPress', {
                    inputId: 'angle',
                    state: speedhack ? (mouseAngle + 180) % 360 : mouseAngle
                });
            }
            socket.emit('keyPress', {
                inputId: 'mouseDistance',
                state: speedhack ? -5 : (staying ? 0 : mouseDistance)
            });
            angleStatus = mouseAngle;
            distanceStatus = mouseDistance;
        }
    }
    for (var DecorationID in Decoration.list) {
        if (Decoration.list[DecorationID].type != 35) {
            Decoration.list[DecorationID].draw();
        }
    }
    for (var foodID in Food.list) {
        Food.list[foodID].draw();
    }
    for (var mobID in Mob.list) {
        Mob.list[mobID].draw();
    }
    for (var ncpID in NPC.list) {
        NPC.list[ncpID].draw();
    }
    for (var bulletID in Bullet.list) {
        Bullet.list[bulletID].draw();
    }
    for (var playerID in Player.list) {
        Player.list[playerID].draw();
    }
    for (var decorationID in Decoration.list) {
        if (Decoration.list[decorationID].type == 35) {
            Decoration.list[decorationID].draw();
        }
    }
    for (var PLAYERID in Player.list) {
        Player.list[PLAYERID].drawMessage();
    }
    if (!(Player.list[selfId].score <= scoreRecord)) {
        scoreRecord = Player.list[selfId].score;
        levelRecord = Player.list[selfId].level;
        setCookie('scoreRecord', scoreRecord, 365);
        setCookie('levelRecord', levelRecord, 365);
    }
    if (!(Player.list[selfId].score <= scoreRecordThisGame)) {
        scoreRecordThisGame = Player.list[selfId].score;
        levelRecordThisGame = Player.list[selfId].level;
    }
    if (Player.list[selfId].map != 'menu') {
        drawLeaderboard();
        homeDiv.style.display = 'none';
        document.getElementById('controlContainer').style.display = 'block';
    } else {
        if (homeDiv.style.display == 'none' && deathTimer++ >= (FPS * 1)) {
            deathTimer = 0;
            homeDiv.style.display = 'block';
            if (firstLogin == 1) {
                respawnDiv.style.display = 'block';
                readyDiv.style.display = 'none';
                scoreRecordThisGame = 0;
                levelRecordThisGame = 0;
            }
            document.getElementById('controlContainer').style.display = 'none';
            signDivSignIn.style.display = 'none';
            signDivLoading.style.display = 'inline-block';
            if (finishLoading == 0 && loadPlayButton == 1) {
                signDivSignIn.style.display = 'inline-block';
                signDivLoading.style.display = 'none';
            }
            if (typing == true) {
                document.getElementById('chatContainer').innerHTML = '';
                typing = false;
            }
            if (firstLogin == 1) {
                spawnMessage.style.display = 'block';
                spawnMessage.innerHTML = 'You died. You\'ll spawn with +' + Player.list[selfId].score + ' score!';
            }
        }
    }
}