KrunkerAimbot justin james carmichael

Free krunker.io aimbot

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         KrunkerAimbot justin james carmichael
// @version      1.09
// @description  Free krunker.io aimbot
// @author       Nathan Flurry
// @match        http://krunker.io/*
// @match        https://krunker.io/*
// @grant        GM_xmlhttpRequest
// @connect      krunker.io
// @namespace    https://greasyfork.org/en/users/196575
// @run-at       document-start
// ==/UserScript==

window.stop();
document.innerHTML = "";

function gameHooks () {
  window.hooks = {
    context: null,
    canvas: null,
    manager: null,
    config: null,
    espname: true,
    ongameloop: () => {}
  }
  window.aimbot = {
    spinAngle: 0,
    getMyself: () => {
      for (const player of window.hooks.manager.list) {
        if (player.isYou) {
          return player
        }
      }
    },
    getDistance3D: (x1, y1, z1, x2, y2, z2) => {
      var dx = x1 - x2
      var dy = y1 - y2
      var dz = z1 - z2
      return Math.sqrt(dx * dx + dy * dy + dz * dz)
    },
    getTarget: () => {
      let target = null
      let bestDist = 9999
      let myself = window.aimbot.getMyself()
      for (const player of window.hooks.manager.list) {
        if (player.isVisible && player.active && myself !== player) {
          if (myself.team && myself.team == player.team) { continue }

          let dist = window.aimbot.getDistance3D(myself.x, myself.y, myself.z, player.x, player.y, player.z)
          if (dist < bestDist) {
            bestDist = dist
            target = player
          }
        }
      }
      return target
    },
    updateView: (x, y, z, target) => {
      var PI_2 = Math.PI / 2
      y = target.y + target.height
      window.hooks.context.camLookAt(x, y, z)
      var ue = ~~(Math.random() * 0.00001)
      var be = ~~(Math.random() * 0.00001)
      var ye = window.hooks.config.mouseSens * window.hooks.context.sensMlt * (window.hooks.context.target ? window.hooks.config.camChaseSen : 1)
      window.hooks.context.object.rotation.y -= ue * ye
      window.hooks.context.pitchObject.rotation.x -= be * ye * (window.hooks.context.invertY ? -1 : 1)
      window.hooks.context.pitchObject.rotation.x = Math.max(-PI_2, Math.min(PI_2, window.hooks.context.pitchObject.rotation.x))
      window.hooks.context.yDir = (window.hooks.context.pitchObject.rotation.x % Math.PI2).round(3)
      window.hooks.context.xDir = (window.hooks.context.object.rotation.y % Math.PI2).round(3)
    },
    aimbotloop: () => {
      const myself = window.aimbot.getMyself()
      const target = window.aimbot.getTarget()
      window.hooks.context.target = null
      if (target) {
        window.aimbot.updateView(target.x, target.y, target.z, target)
        window.hooks.context.xDir += (window.hooks.context.xDir + window.aimbot.spinAngle % Math.PI2).round(3)
        window.hooks.context.mouseDownR = 1
        if (myself.aimVal === 0) {
          window.aimbot.updateView(target.x, target.y, target.z, target)
          if (window.hooks.context.mouseDownL === 0) {
            window.aimbot.updateView(target.x, target.y, target.z, target)
            window.hooks.context.mouseDownL = 1 // quickscope
          } else {
            window.hooks.context.mouseDownR = 0
            window.hooks.context.mouseDownL = 0
          }
        }
      } else {
        window.hooks.context.mouseDownR = 0
        window.hooks.context.mouseDownL = 0
      }
    },
    behoploop: () => {
      if (window.hooks.context.keys) window.hooks.context.keys[window.hooks.context.jumpKey] = !window.hooks.context.keys[window.hooks.context.jumpKey]
    }
  }
  window.onload = () => {
    var hasLoaded = false
    window.hooks.config.camChaseTrn = 0.05
    window.hooks.config.camChaseSpd = 15000000
    window.hooks.config.camChaseSen = 15000000
    window.hooks.config.camChaseDst = 0
    window.hooks.ongameloop = () => {
      if (window.hooks.context === null) return
      if (window.hooks.canvas === null) return
      if (window.hooks.manager === null) return
      if (window.hooks.config === null) return
      if (!hasLoaded) {
          hasLoaded = true
          alert("Krunker.io hack loaded :)")
      }
      window.aimbot.aimbotloop()
      window.aimbot.behoploop()
    }
  }
}
function getGameHooks(e){var o=/;(.)\.addEventListener\("mousemove"/,n=o.exec(e)[1],a=`;window.hooks.canvas = ${n};${n}.addEventListener("mousemove"`;e=e.replace(o,a);var s=/"mousemove",function\((.)\){if\((.)\.enabled\)/,i=s.exec(e)[1],t=s.exec(e)[2],c=`"mousemove",function(${i}){window.hooks.context = ${t};if(${t}.enabled)`;e=(e=e.replace(s,c)).replace("this.list=[];","window.hooks.manager = this;this.list=[];");var r=/(.)\.exports\.ambientVal/.exec(e)[1];return e=(e=(e=e.replace(/.\.exports\.ambientVal/,e=>`window.hooks.config = ${r}.exports;`+e)).replace(/(.)\.isVisible&&(.)\.objInstances\.visible/,"window.hooks.espname")).replace(/=Math\.min\(.,.\.maxDelta\),/,e=>e+"window.hooks.ongameloop(),")}
function patch (game) {return gameHooks.toString() + '\ngameHooks()\n' + getGameHooks(game).replace('//# sourceMappingURL=game.js.map', '')}
GM_xmlhttpRequest({
    method: 'GET',
    url: "http://krunker.io/js/game.js",
    onload: function(responseDetails) {
        var patchedScript = patch(responseDetails.responseText);
        GM_xmlhttpRequest({
            method: 'GET',
            url: "http://krunker.io/",
            onload: function(responseDetails) {
                var patchedHtml = responseDetails.responseText.replace(' src="js/game.js">', '>' + patchedScript);
                document.open();
                document.write(patchedHtml);
                document.close();
            }
        });
    }
});