AttackRange Helper

Shows your attack range for the new Grepolis Casual World's

目前為 2018-12-24 提交的版本,檢視 最新版本

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         AttackRange Helper
// @namespace    http://tampermonkey.net/
// @version      0.3.1
// @description  Shows your attack range for the new Grepolis Casual World's
// @author       Marvins13
// @include      http://de99.grepolis.com/game/*
// @include      https://de99.grepolis.com/game/*
// @grant        GM_addStyle
// ==/UserScript==

var pPoints = Game.player_points;
var rankingButton;
var infoButton;
load_menu_button();
load_info_button();
/*
$.get("/data/players.txt", function(Playerdata)
                   {
    var playerList = Playerdata;
    //var a = playerList.indexOf("1046261");
    var sub = playerList.split(/\r\n|\n/);
    console.log(sub);

    var player = sub.find(function(element) {
        return element.includes("9238672");
    });
    var playerArr = player.split(/,/);
    console.log(playerArr[3]);
});


$.get("/data/towns.txt", function(Towndata)
      {
    var townList = Towndata;
    //console.log(townList);
});*/


GM_addStyle ( `
    .dr_city_shield_blessing {
        background: url(https://i.ibb.co/W05MsxT/dr-city-shield-blessing-a1471e5.png) no-repeat 0 0 !important;
        width: 120px !important;
        height: 72px !important;
        pointer-events: none !important;
    }
` );

GM_addStyle ( `
    .hr_city_shield_blessing {
        background: url(https://i.ibb.co/X8cn1fK/r-city-shield-blessing-a1471e5.png) no-repeat 0 0 !important;
        width: 120px !important;
        height: 72px !important;
        pointer-events: none !important;
    }
` );

GM_addStyle ( `
    .b_city_shield_blessing {
        background: url(https://i.ibb.co/9crM5x6/b-city-shield-blessing-a1471e5.png) no-repeat 0 0 !important;
        width: 120px !important;
        height: 72px !important;
        pointer-events: none !important;
    }
` );

GM_addStyle ( `
    .g_city_shield_blessing {
        background: url(https://i.ibb.co/6YmdJVk/g-city-shield-blessing-a1471e5.png) no-repeat 0 0 !important;
        width: 120px !important;
        height: 72px !important;
        pointer-events: none !important;
    }
` );

function load_menu_button() {
   var rankingButtons = document.getElementsByClassName('ranking main_menu_item');
    if (rankingButtons.length === 0) {
        setTimeout(() => load_menu_button(), 500);
    } else {
        rankingButton = rankingButtons[0];
        rankingButton.addEventListener('click', () => {
            setInterval(() => att_range_ranking(), 1000);
        });
    }
}

function load_info_button(){
    infoButton = document.getElementById('info');
    if (infoButton == null) {
        setTimeout(() => load_info_button(), 100);
    } else {
        infoButton.addEventListener('click', () => {
            setInterval(() => att_range_info(), 1000);
        });
    }
}

function load_popup(){
    var popups = document.getElementsByClassName('popup_table_inside town_tooltip_table');
    if (popups.length === 0) {
        setTimeout(() => load_popup(), 500);
    } else {
        console.log('hi');
    }
}


function att_range_ranking() {
    var points = document.getElementsByClassName('r_points');
    var names = document.getElementsByClassName('r_name');

    //Coloring for the world ranking
    if (document.getElementById('ranking-index').className=="submenu_link active"){
        for(var point of points) {
            if (point.innerHTML > 0) {
                if (point.innerHTML < (pPoints * 0.83333333333) || point.innerHTML > (pPoints * 1.2)) {
                    point.style.color = 'red';
                } else {
                    point.style.color = 'green';
                }
            }
        }
    }

    //Coloring for the sea ranking
    if (document.getElementById('ranking-sea_player').className=="submenu_link active"){
        try{
            $.get("/data/players.txt", function(Playerdata)
                  {
                var playerList = Playerdata;
                var sub = playerList.split(/\r\n|\n/);
                for(var i = 0; i < names.length; i++){

                    var name = names[i];
                    var content = name.innerHTML;
                    var base64 = window.atob(content.substring(content.indexOf("href")+7, content.indexOf("class")-2));
                    var id = base64.substring(base64.indexOf("id\"")+4,base64.indexOf("}"));
                    var player = sub.find(function(element) {
                        return element.includes(id);
                    });
                    try{
                        var playerArr = player.split(/,/);
                        if (playerArr[3] < (pPoints * 0.83333333333) || playerArr[3] > (pPoints * 1.2)) {
                            points[i].style.color = 'red';
                        } else {
                            points[i].style.color = 'green';
                        }
                    }catch(err){}

                }
            });
        }catch(err){}
    }
}

function att_range_info(){
    try{

        if (document.getElementById('town_info-info').className=="submenu_link active"){
            var line = document.getElementsByClassName('list_item_left');
            var line_str = (document.getElementsByClassName('list_item_left')[0]).innerHTML;
            var a = line_str.indexOf("(");
            var b = line_str.indexOf(")");
            var player_points_line = line_str.substring(a+1,b-7);
            if (player_points_line < (pPoints * 0.83333333333) || player_points_line > (pPoints * 1.2)) {
                line[0].style.color = 'red';
            } else {
                line[0].style.color = 'green';
            }

        }
    }catch(err){}
}