- // ==UserScript==
- // @name wsmud_pluginss
- // @namespace cqv1
- // @version 0.0.31.130
- // @date 01/07/2018
- // @modified 02/01/2019
- // @homepage https://greasyfork.org/zh-CN/scripts/374933
- // @description 武神传说 MUD
- // @author fjcqv(源程序) & zhzhwcn(提供websocket监听)& knva(做了一些微小的贡献) &Bob.cn(raid.js作者)
- // @match http://game.wsmud.com/*
- // @match http://www.wsmud.com/*
- // @run-at document-start
- // @require https://cdn.bootcss.com/jquery/3.3.1/jquery.min.js
- // @require https://cdn.bootcss.com/jquery-contextmenu/3.0.0-beta.2/jquery.contextMenu.min.js
- // @grant unsafeWindow
- // @grant GM_addStyle
- // @grant GM_getValue
- // @grant GM_setValue
- // @grant GM_setClipboard
-
- // ==/UserScript==
-
- (function () {
- 'use strict';
- var updateinfo = "🍋增加 enapfm 监控,用于监控单个技能cd \n优化移动端输入体验 \n 增加$eqw 命令,可以在装备穿完后继续执行命令\n增加本人血量监控,请使用hp百分比|mp百分比 的方式设置关键字,有问题请反馈";
-
- Array.prototype.baoremove = function (dx) {
- if (isNaN(dx) || dx > this.length) {
- return false;
- }
- this.splice(dx, 1);
- }
-
- if (WebSocket) {
- console.log('插件可正常运行,Plugins can run normally');
-
- function show_msg(msg) {
- ws_on_message({data: msg});
- }
- var _ws = WebSocket,
- ws, ws_on_message;
- unsafeWindow.WebSocket = function (uri) {
- ws = new _ws(uri);
- };
- unsafeWindow.WebSocket.prototype = {
- CONNECTING: _ws.CONNECTING,
- OPEN: _ws.OPEN,
- CLOSING: _ws.CLOSING,
- CLOSED: _ws.CLOSED,
- get url() { return ws.url;},
- get protocol() {return ws.protocol;},
- get readyState() {return ws.readyState;},
- get bufferedAmount() {return ws.bufferedAmount;},
- get extensions() {return ws.extensions;},
- get binaryType() {return ws.binaryType;},
- set binaryType(t) {ws.binaryType = t;},
- get onopen() {return ws.onopen;},
- set onopen(fn) {ws.onopen = fn;},
- get onmessage() {return ws.onmessage;},
- set onmessage(fn) {
- ws_on_message = fn;
- ws.onmessage = WG.receive_message;
- },
- get onclose() {return ws.onclose;},
- set onclose(fn) {ws.onclose = fn;},
- get onerror() {return ws.onerror;},
- set onerror(fn) {ws.onerror = fn;},
- send: function (text) {
- if (G.cmd_echo) {
- show_msg('<hiy>' + text + '</hiy>');
- }
- ws.send(text);
- },
- close: function () {ws.close();}
- };
- } else {
- console.log("插件不可运行,请打开'https://greasyfork.org/zh-CN/forum/discussion/41547/x',按照操作步骤进行操作,Plugins are not functioning properly.plase open https://greasyfork.org/zh-CN/forum/discussion/41547/x");
- }
- var L = {
- msg: function (msg) {
- if (layer) {
- layer.msg(msg, {
- offset: '50%',
- shift: 5
- })
- } else {
- messageAppend(msg);
- }
- },
- isMobile: function () {
- var ua = navigator.userAgent;
- var ipad = ua.match(/(iPad).*OS\s([\d_]+)/),
- isIphone = !ipad && ua.match(/(iPhone\sOS)\s([\d_]+)/),
- isAndroid = ua.match(/(Android)\s+([\d.]+)/),
- isMobile = isIphone || isAndroid;
- return isMobile;
- }
- };
- var roomItemSelectIndex = -1;
- var timer = 0;
- var cnt = 0;
- var zb_npc;
- var zb_place;
- var next = 0;
- var roomData = [];
- var blacklist = "";
- var blackpfm = [];
- var needfind = {
- "武当派-林间小径": ["go south"],
- "峨嵋派-走廊": ["go north", "go south;go south", "go north;go east;go east"],
- "丐帮-暗道": ["go east", "go east;go east", "go east"],
- "逍遥派-林间小道": ["go west;go north", "go south;go south", "go north;go west"],
- "少林派-竹林": ["go north"],
- "逍遥派-地下石室": ["go up"],
- "逍遥派-木屋": ["go south;go south;go south;go south"]
- };
- var store_list = [];
- var goods = {
- "米饭": {
- "id": null,
- "sales": "店小二",
- place: "扬州城-醉仙楼"
- },
- "包子": {
- "id": null,
- "sales": "店小二",
- place: "扬州城-醉仙楼"
- },
- "鸡腿": {
- "id": null,
- "sales": "店小二",
- place: "扬州城-醉仙楼"
- },
- "面条": {
- "id": null,
- "sales": "店小二",
- place: "扬州城-醉仙楼"
- },
- "扬州炒饭": {
- "id": null,
- "sales": "店小二",
- place: "扬州城-醉仙楼"
- },
- "米酒": {
- "id": null,
- "sales": "店小二",
- place: "扬州城-醉仙楼"
- },
- "花雕酒": {
- "id": null,
- "sales": "店小二",
- place: "扬州城-醉仙楼"
- },
- "女儿红": {
- "id": null,
- "sales": "店小二",
- place: "扬州城-醉仙楼"
- },
- "醉仙酿": {
- "id": null,
- "sales": "店小二",
- place: "扬州城-醉仙楼"
- },
- "神仙醉": {
- "id": null,
- "sales": "店小二",
- place: "扬州城-醉仙楼"
- },
- //扬州城-杂货铺
- "布衣": {
- "id": null,
- "sales": "杂货铺老板 杨永福",
- place: "扬州城-杂货铺"
- },
- "钢刀": {
- "id": null,
- "sales": "杂货铺老板 杨永福",
- place: "扬州城-杂货铺"
- },
- "木棍": {
- "id": null,
- "sales": "杂货铺老板 杨永福",
- place: "扬州城-杂货铺"
- },
- "英雄巾": {
- "id": null,
- "sales": "杂货铺老板 杨永福",
- place: "扬州城-杂货铺"
- },
- "布鞋": {
- "id": null,
- "sales": "杂货铺老板 杨永福",
- place: "扬州城-杂货铺"
- },
- "铁戒指": {
- "id": null,
- "sales": "杂货铺老板 杨永福",
- place: "扬州城-杂货铺"
- },
- "簪子": {
- "id": null,
- "sales": "杂货铺老板 杨永福",
- place: "扬州城-杂货铺"
- },
- "长鞭": {
- "id": null,
- "sales": "杂货铺老板 杨永福",
- place: "扬州城-杂货铺"
- },
- "钓鱼竿": {
- "id": null,
- "sales": "杂货铺老板 杨永福",
- place: "扬州城-杂货铺"
- },
- "鱼饵": {
- "id": null,
- "sales": "杂货铺老板 杨永福",
- place: "扬州城-杂货铺"
- },
-
- //扬州城-打铁铺
- "铁剑": {
- "id": null,
- "sales": "铁匠铺老板 铁匠",
- place: "扬州城-打铁铺"
- },
- "钢刀": {
- "id": null,
- "sales": "铁匠铺老板 铁匠",
- place: "扬州城-打铁铺"
- },
- "铁棍": {
- "id": null,
- "sales": "铁匠铺老板 铁匠",
- place: "扬州城-打铁铺"
- },
- "铁杖": {
- "id": null,
- "sales": "铁匠铺老板 铁匠",
- place: "扬州城-打铁铺"
- },
- "飞镖": {
- "id": null,
- "sales": "铁匠铺老板 铁匠",
- place: "扬州城-打铁铺"
- },
- "铁镐": {
- "id": null,
- "sales": "铁匠铺老板 铁匠",
- place: "扬州城-打铁铺"
- },
-
- //扬州城-药铺
- "金创药": {
- "id": null,
- "sales": "药铺老板 平一指",
- place: "扬州城-药铺"
- },
- "引气丹": {
- "id": null,
- "sales": "药铺老板 平一指",
- place: "扬州城-药铺"
- },
- "养精丹": {
- "id": null,
- "sales": "药铺老板 平一指",
- place: "扬州城-药铺"
- },
- };
- var equip = {"铁镐": 0};
- var npcs = {"店小二": 0};
- var place = {
- "住房": "jh fam 0 start;go west;go west;go north;go enter",
- "练功房": "jh fam 0 start;go west;go west;go north;go enter;go west",
- "仓库": "jh fam 0 start;go north;go west;store",
- "扬州城-广场": "jh fam 0 start",
- "扬州城-醉仙楼": "jh fam 0 start;go north;go north;go east",
- "扬州城-杂货铺": "jh fam 0 start;go east;go south",
- "扬州城-打铁铺": "jh fam 0 start;go east;go east;go south",
- "扬州城-药铺": "jh fam 0 start;go east;go east;go north",
- "扬州城-衙门正厅": "jh fam 0 start;go west;go north;go north",
- "扬州城-镖局正厅": "jh fam 0 start;go west;go west;go south;go south",
- "扬州城-矿山": "jh fam 0 start;go west;go west;go west;go west",
- "扬州城-喜宴": "jh fam 0 start;go north;go north;go east;go up",
- "扬州城-擂台": "jh fam 0 start;go west;go south",
- "扬州城-当铺": "jh fam 0 start;go south;go east",
- "扬州城-帮派": "jh fam 0 start;go south;go south;go east",
- "扬州城-扬州武馆": "jh fam 0 start;go south;go south;go west",
- "扬州城-武庙": "jh fam 0 start;go north;go north;go west",
- "武当派-广场": "jh fam 1 start;",
- "武当派-三清殿": "jh fam 1 start;go north",
- "武当派-石阶": "jh fam 1 start;go west",
- "武当派-练功房": "jh fam 1 start;go west;go west",
- "武当派-太子岩": "jh fam 1 start;go west;go northup",
- "武当派-桃园小路": "jh fam 1 start;go west;go northup;go north",
- "武当派-舍身崖": "jh fam 1 start;go west;go northup;go north;go east",
- "武当派-南岩峰": "jh fam 1 start;go west;go northup;go north;go west",
- "武当派-乌鸦岭": "jh fam 1 start;go west;go northup;go north;go west;go northup",
- "武当派-五老峰": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup",
- "武当派-虎头岩": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup",
- "武当派-朝天宫": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north",
- "武当派-三天门": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north;go north",
- "武当派-紫金城": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north;go north;go north",
- "武当派-林间小径": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north;go north;go north;go north;go north",
- "武当派-后山小院": "jh fam 1 start;go west;go northup;go north;go west;go northup;go northup;go northup;go north;go north;go north;go north;go north;go north",
- "少林派-广场": "jh fam 2 start;",
- "少林派-山门殿": "jh fam 2 start;go north",
- "少林派-东侧殿": "jh fam 2 start;go north;go east",
- "少林派-西侧殿": "jh fam 2 start;go north;go west",
- "少林派-天王殿": "jh fam 2 start;go north;go north",
- "少林派-大雄宝殿": "jh fam 2 start;go north;go north;go northup",
- "少林派-钟楼": "jh fam 2 start;go north;go north;go northeast",
- "少林派-鼓楼": "jh fam 2 start;go north;go north;go northwest",
- "少林派-后殿": "jh fam 2 start;go north;go north;go northwest;go northeast",
- "少林派-练武场": "jh fam 2 start;go north;go north;go northwest;go northeast;go north",
- "少林派-罗汉堂": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go east",
- "少林派-般若堂": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go west",
- "少林派-方丈楼": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north",
- "少林派-戒律院": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north;go east",
- "少林派-达摩院": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north;go west",
- "少林派-竹林": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north;go north;go north",
- "少林派-藏经阁": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north;go north;go west",
- "少林派-达摩洞": "jh fam 2 start;go north;go north;go northwest;go northeast;go north;go north;go north;go north;go north",
- "华山派-镇岳宫": "jh fam 3 start;",
- "华山派-苍龙岭": "jh fam 3 start;go eastup",
- "华山派-舍身崖": "jh fam 3 start;go eastup;go southup",
- "华山派-峭壁": "jh fam 3 start;go eastup;go southup;jumpdown",
- "华山派-山谷": "jh fam 3 start;go eastup;go southup;jumpdown;go southup",
- "华山派-山间平地": "jh fam 3 start;go eastup;go southup;jumpdown;go southup;go south",
- "华山派-林间小屋": "jh fam 3 start;go eastup;go southup;jumpdown;go southup;go south;go east",
- "华山派-玉女峰": "jh fam 3 start;go westup",
- "华山派-玉女祠": "jh fam 3 start;go westup;go west",
- "华山派-练武场": "jh fam 3 start;go westup;go north",
- "华山派-练功房": "jh fam 3 start;go westup;go north;go east",
- "华山派-客厅": "jh fam 3 start;go westup;go north;go north",
- "华山派-偏厅": "jh fam 3 start;go westup;go north;go north;go east",
- "华山派-寝室": "jh fam 3 start;go westup;go north;go north;go north",
- "华山派-玉女峰山路": "jh fam 3 start;go westup;go south",
- "华山派-玉女峰小径": "jh fam 3 start;go westup;go south;go southup",
- "华山派-思过崖": "jh fam 3 start;go westup;go south;go southup;go southup",
- "华山派-山洞": "jh fam 3 start;go westup;go south;go southup;go southup;break bi;go enter",
- "华山派-长空栈道": "jh fam 3 start;go westup;go south;go southup;go southup;break bi;go enter;go westup",
- "华山派-落雁峰": "jh fam 3 start;go westup;go south;go southup;go southup;break bi;go enter;go westup;go westup",
- "华山派-华山绝顶": "jh fam 3 start;go westup;go south;go southup;go southup;break bi;go enter;go westup;go westup;jumpup",
- "峨嵋派-金顶": "jh fam 4 start",
- "峨嵋派-庙门": "jh fam 4 start;go west",
- "峨嵋派-广场": "jh fam 4 start;go west;go south",
- "峨嵋派-走廊": "jh fam 4 start;go west;go south;go west",
- "峨嵋派-休息室": "jh fam 4 start;go west;go south;go east;go south",
- "峨嵋派-厨房": "jh fam 4 start;go west;go south;go east;go east",
- "峨嵋派-练功房": "jh fam 4 start;go west;go south;go west;go west",
- "峨嵋派-小屋": "jh fam 4 start;go west;go south;go west;go north;go north",
- "峨嵋派-清修洞": "jh fam 4 start;go west;go south;go west;go south;go south",
- "峨嵋派-大殿": "jh fam 4 start;go west;go south;go south",
- "峨嵋派-睹光台": "jh fam 4 start;go northup",
- "峨嵋派-华藏庵": "jh fam 4 start;go northup;go east",
- "逍遥派-青草坪": "jh fam 5 start",
- "逍遥派-林间小道": "jh fam 5 start;go east",
- "逍遥派-练功房": "jh fam 5 start;go east;go north",
- "逍遥派-木板路": "jh fam 5 start;go east;go south",
- "逍遥派-工匠屋": "jh fam 5 start;go east;go south;go south",
- "逍遥派-休息室": "jh fam 5 start;go west;go south",
- "逍遥派-木屋": "jh fam 5 start;go north;go north",
- "逍遥派-地下石室": "jh fam 5 start;go down;go down",
- "丐帮-树洞内部": "jh fam 6 start",
- "丐帮-树洞下": "jh fam 6 start;go down",
- "丐帮-暗道": "jh fam 6 start;go down;go east",
- "丐帮-破庙密室": "jh fam 6 start;go down;go east;go east;go east",
- "丐帮-土地庙": "jh fam 6 start;go down;go east;go east;go east;go up",
- "丐帮-林间小屋": "jh fam 6 start;go down;go east;go east;go east;go east;go east;go up",
- "杀手楼-大门": "jh fam 7 start",
- "杀手楼-大厅": "jh fam 7 start;go north",
- "杀手楼-暗阁": "jh fam 7 start;go north;go up",
- "杀手楼-铜楼": "jh fam 7 start;go north;go up;go up",
- "杀手楼-休息室": "jh fam 7 start;go north;go up;go up;go east",
- "杀手楼-银楼": "jh fam 7 start;go north;go up;go up;go up;go up",
- "杀手楼-练功房": "jh fam 7 start;go north;go up;go up;go up;go up;go east",
- "杀手楼-金楼": "jh fam 7 start;go north;go up;go up;go up;go up;go up;go up",
- "杀手楼-书房": "jh fam 7 start;go north;go up;go up;go up;go up;go up;go up;go west",
- "杀手楼-平台": "jh fam 7 start;go north;go up;go up;go up;go up;go up;go up;go up",
- "襄阳城-广场": "jh fam 8 start",
- "武道塔": "jh fam 9 start"
- };
- var drop_list = [];
- var fenjie_list = [];
-
- var role;
- var family = null;
- var sm_loser = null;
- var wudao_pfm = "1";
- var ks_pfm = "2000";
- var automarry = null;
- var autoKsBoss = null;
- var stopauto = false;
- var getitemShow = null;
- var zmlshowsetting = 0;
- var auto_command = null;
- var eqlist = {1: [], 2: [],3: []};
- var unauto_pfm = '';
- var auto_pfmswitch = null;
- var autoeq = 0;
- //自命令数组
- //[{"name":"name","zmlRun":"zzzz","zmlShow":"1"}]
- var zml = [];
- //自定义存取
- var zdy_item_store = '';
- //状态监控 type 类型 0 =其他人 1= 本人 send 命令数组
- //[{"name":"","type":"status","action":"remove","keyword":"busy","ishave":"0","send":"","isactive":"1","maxcount":10,"pname":"宋远桥"}]
- var ztjk_item = [];
- //快捷键功能
- var KEY = {
- keys: [],
- roomItemSelectIndex: -1,
- init: function () {
- //添加快捷键说明
- $("span[command=stopstate] span:eq(0)").html("S");
- $("span[command=showcombat] span:eq(0)").html("A");
- $("span[command=showtool] span:eq(0)").html("C");
- $("span[command=pack] span:eq(0)").html("B");
- $("span[command=tasks] span:eq(0)").html("L");
- $("span[command=score] span:eq(0)").html("O");
- $("span[command=jh] span:eq(0)").html("J");
- $("span[command=skills] span:eq(0)").html("K");
- $("span[command=message] span:eq(0)").html("U");
- $("span[command=shop] span:eq(0)").html("P");
- $("span[command=stats] span:eq(0)").html("I");
- $("span[command=setting] span:eq(0)").html(",");
-
- $(document).on("keydown", this.e);
-
- this.add(27, function () {KEY.dialog_close();});
- this.add(192, function () {$(".map-icon").click();});
- this.add(32, function () {KEY.dialog_confirm();});
- this.add(83, function () {KEY.do_command("stopstate");});
- this.add(13, function () {KEY.do_command("showchat");});
- this.add(65, function () {KEY.do_command("showcombat");});
- this.add(67, function () {KEY.do_command("showtool");});
- this.add(66, function () {KEY.do_command("pack");});
- this.add(76, function () { KEY.do_command("tasks"); });
- this.add(79, function () {KEY.do_command("score");});
- this.add(74, function () {KEY.do_command("jh");});
- this.add(75, function () {KEY.do_command("skills");});
- this.add(73, function () {KEY.do_command("stats");});
- this.add(85, function () {KEY.do_command("message");});
- this.add(80, function () {KEY.do_command("shop");});
- this.add(188, function () {KEY.do_command("setting");});
-
- this.add(81, function () {WG.sm_button();});
- this.add(87, function () {WG.go_yamen_task();});
- this.add(69, function () {WG.kill_all();});
- this.add(82, function () {WG.get_all();});
- this.add(84, function () {WG.sell_all();});
- this.add(89, function () {WG.zdwk();});
-
- this.add(9, function () { KEY.onRoomItemSelect();return false; });
-
- //方向
- this.add(102, function () {
- WG.Send("go east");
- KEY.onChangeRoom();
- });
- this.add(39, function () {
- WG.Send("go east");
- KEY.onChangeRoom();
- });
- this.add(100, function () {
- WG.Send("go west");
- KEY.onChangeRoom();
- });
- this.add(37, function () {
- WG.Send("go west");
- KEY.onChangeRoom();
- });
- this.add(98, function () {
- WG.Send("go south");
- KEY.onChangeRoom();
- });
- this.add(40, function () {
- WG.Send("go south");
- KEY.onChangeRoom();
- });
- this.add(104, function () {
- WG.Send("go north");
- KEY.onChangeRoom();
- });
- this.add(38, function () {
- WG.Send("go north");
- KEY.onChangeRoom();
- });
- this.add(99, function () {
- WG.Send("go southeast");
- KEY.onChangeRoom();
- });
- this.add(97, function () {
- WG.Send("go southwest");
- KEY.onChangeRoom();
- });
- this.add(105, function () {
- WG.Send("go northeast");
- KEY.onChangeRoom();
- });
- this.add(103, function () {
- WG.Send("go northwest");
- KEY.onChangeRoom();
- });
- //数字按键快捷出招
- this.add(49, function () {KEY.combat_commands(0);});
- this.add(50, function () {KEY.combat_commands(1);});
- this.add(51, function () {KEY.combat_commands(2);});
- this.add(52, function () {KEY.combat_commands(3);});
- this.add(53, function () {KEY.combat_commands(4);});
- this.add(54, function () {KEY.combat_commands(5);});
- this.add(55, function () {KEY.combat_commands(6);});
- this.add(56, function () {KEY.combat_commands(7);});
- this.add(57, function () {KEY.combat_commands(8);});
- this.add(48, function () {KEY.combat_commands(9);});
- },
- add: function (k, c) {
- var tmp = {
- key: k,
- callback: c,
- };
- this.keys.push(tmp);
- },
- e: function (event) {
- if ($(".channel-box").is(":visible")) {
- KEY.chatModeKeyEvent(event);
- return;
- }
- if ($(".dialog-confirm").is(":visible") &&
- ((event.keyCode >= 48 && event.keyCode <= 57) || (event.keyCode >= 96 && event.keyCode <= 105)))
- return;
- if ($('input').is(':focus') || $('textarea').is(':focus')) {
- return;
- }
- var kk = (event.ctrlKey || event.metaKey ? 1024 : 0) + (event.altKey ? 512 : 0) + event.keyCode;
- for (var k of KEY.keys) {
- if (k.key == kk)
- return k.callback();
- }
- },
- dialog_close: function () {
- $(".dialog-close").click();
- },
- dialog_confirm: function () {
- $(".dialog-btn.btn-ok").click();
- },
- do_command: function (name) {
- $("span[command=" + name + "]").click();
- },
- room_commands: function (index) {
- $("div.combat-panel div.room-commands span:eq(" + index + ")").click();
- },
- combat_commands: function (index) {
- $("div.combat-panel div.combat-commands span.pfm-item:eq(" + index + ")").click();
- },
- chatModeKeyEvent: function (event) {
- if (event.keyCode == 27) {
- KEY.dialog_close();
- } else if (event.keyCode == 13) {
- if ($(".sender-box").val().length) $(".sender-btn").click();
- else KEY.dialog_close();
- }
- },
- onChangeRoom: function () {KEY.roomItemSelectIndex = -1;},
- onRoomItemSelect: function () {
- if (KEY.roomItemSelectIndex != -1) {
- $(".room_items div.room-item:eq(" + KEY.roomItemSelectIndex + ")").css("background", "#000");
- }
- KEY.roomItemSelectIndex = (KEY.roomItemSelectIndex + 1) % $(".room_items div.room-item").length;
- var curItem = $(".room_items div.room-item:eq(" + KEY.roomItemSelectIndex + ")");
- curItem.css("background", "#444");
- curItem.click();
- },
- onRoomItemAction: function (index) {
- //NPC下方按键
- $(".room_items .item-commands span:eq(" + index + ")").click();
- },
- }
-
- function messageClear() {
- $(".WG_log pre").html("");
- }
- var log_line = 0;
-
- function messageAppend(m, t = 0) {
- 100 < log_line && (log_line = 0, $(".WG_log pre").empty());
- var ap = m + "\n";
- if (t == 1) {
- ap = "<hiy>" + ap + "</hiy>";
- } else if (t == 2) {
- ap = "<hig>" + ap + "</hig>";
- } else if (t == 3) {
- ap = "<hiw>" + ap + "</hiw>";
- }
- $(".WG_log pre").append(ap);
- log_line++;
- $(".WG_log")[0].scrollTop = 99999;
- }
- var sm_array = {
- '武当': {
- place: "武当派-三清殿",
- npc: "武当派第二代弟子 武当首侠 宋远桥",
- sxplace: "武当派-太子岩",
- sx: "首席弟子"
- },
- '华山': {
- place: "华山派-客厅",
- npc: "华山派掌门 君子剑 岳不群",
- sxplace: "华山派-练武场",
- sx: "首席弟子"
- },
- '少林': {
- place: "少林派-天王殿",
- npc: "少林寺第三十九代弟子 道觉禅师",
- sxplace: "少林派-练武场",
- sx: "大师兄"
- },
- '逍遥': {
- place: "逍遥派-青草坪",
- npc: "聪辩老人 苏星河",
- sxplace: "-jh fam 5 start;go west",
- sx: "首席弟子"
- },
- '丐帮': {
- place: "丐帮-树洞下",
- npc: "丐帮七袋弟子 左全",
- sxplace: "丐帮-破庙密室",
- sx: "首席弟子"
- },
- '峨嵋': {
- place: "峨嵋派-大殿",
- npc: "峨眉派第四代弟子 静心",
- sxplace: "峨嵋派-广场",
- sx: "大师姐"
- },
- '武馆': {
- place: "扬州城-扬州武馆",
- npc: "武馆教习",
- sxplace: "扬州城-扬州武馆"
- },
- };
- var WG = {
- sm_state: -1,
- sm_item: null,
- init: function () {
- $("li[command=SelectRole]").on("click", function () {
- WG.login();
- });
- },
- inArray: function (val, arr) {
- for (let i = 0; i < arr.length; i++) {
- let item = arr[i];
- if (item[0] == "<") {
- if (item == val) return true;
-
- } else {
- if(item!=""){
- if (val.indexOf(item) >= 0) return true;
- }
- }
- }
- return false;
- },
- login: function () {
- role = $('.role-list .select').text().split(/[\s\n]/).pop();
- $(".bottom-bar").append("<span class='item-commands' style='display:none'><span WG='WG' cmd=''></span></span>"); //命令行模块
- var html = UI.btnui;
- $(".content-message").after(html);
- $('.content-bottom').after("<div class='zdy-commands'></div>");
- var css = `.zdy-item{
- display: inline-block;border: solid 1px gray;color: gray;background-color: black;
- text-align: center;cursor: pointer;border-radius: 0.25em;min-width: 2.5em;margin-right: 0em;
- margin-left: 0.4em;position: relative;padding-left: 0.4em;padding-right: 0.4em;line-height: 24px;}
- .WG_log{flex: 1;overflow-y: auto;border: 1px solid #404000;max-height: 15em;width: calc(100% - 40px);}
- .WG_log > pre{margin: 0px; white-space: pre-line;}
- .WG_button { width: calc(100% - 40px);}
- .item-plushp{display: inline-block;float: right;width: 100px;}
- .item-dps{display: inline-block;float: right;width: 100px;}
- .settingbox {margin-left: 0.625 em;border: 1px solid gray;background-color: transparent;color: unset;resize: none;width: 80% ;height: 3rem;}
- .runtest textarea {
- display: block;
- width: 300px;
- height: 160px;
- border: 10px solid #F8F8F8;
- border-top-width: 0;
- padding: 10px;
- line-height: 20px;
- overflow: auto;
- background-color: #3F3F3F;
- color: #eee;
- font-size: 12px;
- font-family: Courier New;
- }
- .runtest a {
- position: absolute;
- right: 20px;
- bottom: 20px;
- }
- .layui-btn, .layui-input, .layui-select, .layui-textarea, .layui-upload-button {
- outline: 0;
- -webkit-appearance: none;
- transition: all .3s;
- -webkit-transition: all .3s;
- box-sizing: border-box;
- }
- .layui-btn {
- display: inline-block;
- height: 38px;
- line-height: 38px;
- padding: 0 18px;
- background-color: #009688;
- color: #fff;
- white-space: nowrap;
- text-align: center;
- font-size: 14px;
- border: none;
- border-radius: 2px;
- cursor: pointer;
- }
- .layui-btn-normal {
- background-color: #1E9FFF;
- }
- .layui-layer-moves{
- background-color:transparent;
- }
- `;
- GM_addStyle(css);
- goods = GM_getValue("goods", goods);
- npcs = GM_getValue("npcs", npcs);
- equip = GM_getValue(role + "_equip", equip);
- family = GM_getValue(role + "_family", family);
- automarry = GM_getValue(role + "_automarry", automarry);
- autoKsBoss = GM_getValue(role + "_autoKsBoss", autoKsBoss);
- ks_pfm = GM_getValue(role + "_ks_pfm", ks_pfm);
- eqlist = GM_getValue(role + "_eqlist", eqlist);
- autoeq = GM_getValue(role + "_auto_eq", autoeq);
- if (family == null) {
- family = $('.role-list .select').text().substr(0, 2);
- }
- wudao_pfm = GM_getValue(role + "_wudao_pfm", wudao_pfm);
- sm_loser = GM_getValue(role + "_sm_loser", sm_loser);
- unauto_pfm = GM_getValue(role + "_unauto_pfm", unauto_pfm);
- auto_pfmswitch = GM_getValue(role + "_auto_pfmswitch", auto_pfmswitch);
- blacklist = GM_getValue(role + "_blacklist", blacklist);
- blacklist = blacklist.split(",");
- getitemShow = GM_getValue(role + "_getitemShow", getitemShow);
- if (getitemShow == "已开启") {
- G.getitemShow = true;
- } else {
- G.getitemShow = false;
- }
- //自命令
- zml = GM_getValue(role + "_zml", zml);
-
- //自定义存储
- zdy_item_store = GM_getValue(role + "_zdy_item_store", zdy_item_store);
- ztjk_item = GM_getValue(role + "_ztjk", ztjk_item);
- if (auto_pfmswitch == '已开启') {
- G.auto_preform = true;
- }
- //自动后命令获取
- auto_command = GM_getValue(role + "_auto_command", auto_command);
- var unpfm = unauto_pfm.split(',');
- for (var pfmname of unpfm) {
- if (pfmname)
- blackpfm.push(pfmname);
- }
- if (zdy_item_store) {
- store_list = store_list.concat(zdy_item_store.split(","));
- }
- $(".sm_button").on("click", WG.sm_button);
- $(".go_yamen_task").on("click", WG.go_yamen_task);
- $(".kill_all").on("click", WG.kill_all);
- $(".get_all").on("click", WG.get_all);
- $(".sell_all").on("click", WG.clean_all);
- $(".zdwk").on("click", WG.zdwk);
- $(".auto_perform").on("click", WG.auto_preform_switch);
- $(".cmd_echo").on("click", WG.cmd_echo_button);
-
- setTimeout(() => {
- role = role;
- var logintext = '';
- document.title = role + "-MUD游戏-武神传说";
-
- L.msg(`欢迎使用 版本号${GM_info.script.version}`);
- KEY.do_command("showtool");
- KEY.do_command("pack");
- KEY.do_command("score");
- setTimeout(() => {
- //bind settingbox
- $('.WG_log').on('click', '.zdy-box', function() {
-
- //判断
- if (L.isMobile()) {
-
- var p_input = $(this);
- var previnfo = p_input.prev().text();
- var data = prompt(previnfo, $(this).val());
- if (data&&data!=""){
- p_input.val(data);
- p_input.change();
- }else{
- let res = confirm("确认清空?");
- if(res){
- p_input.val("");
- p_input.change();
- }
- }
-
- }
- });
- KEY.do_command("score");
- var rolep = role;
- if (G.level) {
- rolep = G.level + role;
- if (G.level.indexOf('武帝') >= 0) {
- $('.zdy-item.zdwk').html("修炼(Y)");
- }
- }
-
- if (WebSocket) {
-
- if (npcs['店小二'] == 0) {
- logintext = `
- <hiy>欢迎${rolep},插件已加载!第一次使用,请在设置中,初始化ID,并且设置一下是否自动婚宴,自动传送boss
- 插件版本: ${GM_info.script.version}
- </hiy>`;
- } else {
- logintext = `
- <hiy>欢迎${rolep},插件已加载!
- 插件版本: ${GM_info.script.version}
- 更新日志: ${updateinfo}
- </hiy>`;
- }
- Helper.ztjk_func();
- Helper.zml_showp();
- } else {
- logintext = `
- <hiy>欢迎${role},插件未正常加载!
- 当前浏览器不支持自动喜宴自动boss,请使用火狐浏览器
- 谷歌系浏览器,请在network中勾选disable cache,多刷新几次,直至提示已加载!
- 插件版本: ${GM_info.script.version}
- </hiy>`;
- }
- messageAppend(logintext);
-
- }, 500);
- KEY.do_command("showcombat");
- }, 1000);
- },
- updete_goods_id: function () {
- var lists = $(".dialog-list > .obj-list:first");
- var id;
- var name;
- if (lists.length) {
- messageAppend("检测到商品清单1");
- for (var a of lists.children()) {
- a = $(a);
- id = a.attr("obj");
- name = $(a.children()[0]).html();
- goods[name].id = id;
- messageAppend(name + ":" + id);
- }
- GM_setValue("goods", goods);
- return true;
- } else {
- messageAppend("未检测到商品清单");
- return false;
- }
- },
- updete_npc_id: function () {
- var lists = $(".room_items .room-item");
-
- for (var npc of lists) {
- if (npc.lastElementChild.innerText.indexOf("[") >= 0) {
- if (npc.lastElementChild.lastElementChild.lastElementChild.lastElementChild == null) {
- if (npc.lastElementChild.firstChild.nodeType == 3 &&
- npc.lastElementChild.firstChild.nextSibling.tagName == "SPAN") {
- npcs[npc.lastElementChild.innerText.split('[')[0]] = $(npc).attr("itemid");
- messageAppend(npc.lastElementChild.innerText.split('[')[0] + " 的ID:" + $(npc).attr("itemid"));
- }
- }
- } else {
- if (npc.lastElementChild.lastElementChild == null) {
- npcs[npc.lastElementChild.innerText] = $(npc).attr("itemid");
- messageAppend(npc.lastElementChild.innerText + " 的ID:" + $(npc).attr("itemid"));
- }
- }
- }
- GM_setValue("npcs", npcs);
- },
- updete_id_all: function () {
- var t = [];
- Object.keys(goods).forEach(function (key) {
- if (t[goods[key].place] == undefined)
- t[goods[key].place] = goods[key].sales;
- });
- var keys = Object.keys(t);
- var i = 0;
- var state = 0;
- var place, sales;
- //获取
- var timer = setInterval(() => {
- switch (state) {
- case 0:
- if (i >= keys.length) {
- messageAppend("初始化完成");
- WG.go("武当派-广场");
- clearInterval(timer);
- return;
- }
- place = keys[i];
- sales = t[place];
- WG.go(place);
- state = 1;
- break;
- case 1:
- WG.updete_npc_id();
- var id = npcs[sales];
- WG.Send("list " + id);
- state = 2;
- break;
- case 2:
- if (WG.updete_goods_id()) {
- state = 0;
- i++;
- } else
- state = 1;
- break;
- }
- }, 1000);
- },
- Send: async function (cmd) {
- if (cmd) {
- cmd = cmd instanceof Array ? cmd : cmd.split(';');
- for (var c of cmd) {
- $("span[WG='WG']").attr("cmd", c).click();
- };
- }
- },
- SendStep: async function (cmd) {
- if (cmd) {
- cmd = cmd instanceof Array ? cmd : cmd.split(';');
- for (var c of cmd) {
- WG.Send(c);
- await WG.sleep(12000);
-
- };
- }
- },
- SendCmd: async function (cmd) {
- if (cmd) {
- if (cmd.indexOf(",") >= 0) {
- if (cmd instanceof Array) {
- cmd = cmd;
- } else {
- if (cmd.indexOf(";") >= 0) {
- cmd = cmd.split(";");
- } else {
- cmd = cmd.split(",");
- }
- }
- } else {
- cmd = cmd instanceof Array ? cmd : cmd.split(';');
- }
- let idx = 0;
- let cmds = '';
- for (var c of cmd) {
- if (c.indexOf("$") >= 0) {
- if (c[0] == "$") {
- c = c.replace("$", "");
- let p0 = c.split(" ")[0];
- let p1 = c.split(" ")[1];
- cmds = cmd.join(";");
- eval("T." + p0 + "(" + idx + ",'" + p1 + "','" + cmds + "')");
- return;
- } else {
- var p_c = c.split(" ");
- p_c = p_c[p_c.length - 1];
- if (p_c) {
- if (p_c[0] == "$") {
- p_c = p_c.replace("$", "");
- let patt = new RegExp(/\".*?\"/);
- let result = patt.exec(p_c)[0];
- cmds = cmd.join(";");
- eval("T." + p_c.split('(')[0] + "(" + idx + "," + result + ",'" + cmds + "')");
- return;
- }
- } else {
- return;
- }
- }
- }
- WG.Send(c);
- idx = idx + 1;
- };
- }
- },
- sleep: function (time) {
- return new Promise((resolve) => setTimeout(resolve, time));
- },
- stopAllAuto: function () {
- stopauto = true;
- },
- reSetAllAuto: function () {
- stopauto = false;
- },
- go: async function (p) {
- if (needfind[p] == undefined) {
- if (WG.at(p)) {
- return;
- }
- }
- if (place[p] != undefined) {
- WG.Send(place[p]);
- }
- },
- at: function (p) {
- var w = $(".room-name").text();
- return w.indexOf(p) == -1 ? false : true;
- },
- smhook: undefined,
- sm: function () {
- if (!WG.smhook) {
- WG.smhook = WG.add_hook('text', function (data) {
- if (data.msg.indexOf("辛苦了, 你先去休息") >= 0 ||
- data.msg.indexOf("和本门毫无瓜葛") >= 0 ||
- data.msg.indexOf("你没有") >= 0
- ) {
- WG.Send("taskover signin");
- WG.sm_state = -1;
- $(".sm_button").text("师门Q");
- WG.remove_hook(WG.smhook);
- WG.smhook = undefined;
- WG.zdwk();
-
- }
- });
- }
- switch (WG.sm_state) {
- case 0:
- //前往师门接收任务
- WG.go(sm_array[family].place);
- WG.sm_state = 1;
- setTimeout(WG.sm, 700);
- break;
- case 1:
- //接受任务
- var lists = $(".room_items .room-item");
- var id = null;
-
- for (var npc of lists) {
- if (npc.lastElementChild.innerText.indexOf("[") >= 0) {
- if (npc.lastElementChild.lastElementChild.lastElementChild.lastElementChild == null) {
- if (npc.lastElementChild.firstChild.nodeType == 3 &&
- npc.lastElementChild.firstChild.nextSibling.tagName == "SPAN") {
-
- if (npc.lastElementChild.innerText.split('[')[0] == sm_array[family].npc)
- id = $(npc).attr("itemid");
- }
- }
- } else {
- if (npc.lastElementChild.lastElementChild == null) {
- if (npc.lastElementChild.innerText == sm_array[family].npc) {
- id = $(npc).attr("itemid");
- }
- }
- }
- }
- console.log(id);
- if (id != undefined) {
- WG.Send("task sm " + id);
- WG.Send("task sm " + id);
- WG.sm_state = 2;
- } else {
- WG.updete_npc_id();
- }
- setTimeout(WG.sm, 300);
- break;
- case 2:
- var mysm_loser = GM_getValue(role + "_sm_loser", sm_loser);
- //获取师门任务物品
- var item = $("span[cmd$='giveup']:last").parent().prev();
- if (item.length == 0) {
- WG.sm_state = 0;
- setTimeout(WG.sm, 1000);
- return;
- };
- var itemName = item.html();
- item = item[0].outerHTML;
- //(逗比写法)
- //能上交直接上交
- var tmpObj = $("span[cmd$='giveup']:last").prev();
- for (let i = 0; i < 6; i++) {
- if (tmpObj.children().html()) {
- if (tmpObj.html().indexOf(item) >= 0) {
- tmpObj.click();
- messageAppend("自动上交" + item);
- WG.sm_state = 0;
- setTimeout(WG.sm, 100);
- return;
- }
- tmpObj = tmpObj.prev();
- }
- }
- //不能上交自动购买
- WG.sm_item = goods[itemName];
- if (WG.sm_item != undefined) {
- WG.go(WG.sm_item.place);
- messageAppend("自动购买" + item);
- WG.sm_state = 3;
- setTimeout(WG.sm, 1000);
- } else {
- messageAppend("无法购买" + item);
- if (mysm_loser == '已停止') {
- WG.sm_state = -1;
- $(".sm_button").text("师门(Q)");
- } else {
- $("span[cmd$='giveup']:last").click();
- messageAppend("放弃任务");
- WG.sm_state = 0;
- setTimeout(WG.sm, 100);
- return;
- }
- }
- break;
- case 3:
- WG.go(WG.sm_item.place);
- if (WG.buy(WG.sm_item)) {
- WG.sm_state = 0;
- }
- setTimeout(WG.sm, 1000);
- break;
- default:
- break;
- }
- },
- sm_button: function () {
- if (WG.sm_state >= 0) {
- WG.sm_state = -1;
- $(".sm_button").text("师门(Q)");
- } else {
- WG.sm_state = 0;
- $(".sm_button").text("停止(Q)");
- setTimeout(WG.sm, 200);
- }
- },
- buy: function (good) {
- var tmp = npcs[good.sales];
- if (tmp == undefined) {
- WG.updete_npc_id();
- return false;
- }
- WG.Send("list " + tmp);
- WG.Send("buy 1 " + good.id + " from " + tmp);
- return true;
- },
- Give: function (items) {
- var tmp = npcs["店小二"];
- if (tmp == undefined) {
- WG.updete_npc_id();
- return false;
- }
- WG.Send("give " + tmp + " " + items);
- return true;
-
- },
- eq: function (e) {
- WG.Send("eq " + equip[e]);
- },
- ask: function (npc, i) {
- npc = npcs[npc];
- if (npc != undefined)
- WG.Send("ask" + i + " " + npc);
- else
- WG.updete_npc_id();
- },
- yamen_lister: undefined,
- go_yamen_task: async function () {
- if (!WG.yamen_lister) {
- WG.yamen_lister = WG.add_hook('text', function (data) {
- if (data.msg.indexOf("最近没有在逃的逃犯了,你先休息下吧。") >= 0) {
- clearInterval(WG.check_yamen_task);
- WG.check_yamen_task = 'over';
- WG.remove_hook(WG.yamen_lister);
- WG.yamen_lister = undefined;
-
- } else if (data.msg.indexOf("没有这个人") >= 0) {
- WG.updete_npc_id();
- }
- });
- }
- WG.go("扬州城-衙门正厅");
- await WG.sleep(200);
- WG.updete_npc_id();
- WG.ask("扬州知府 程药发", 1);
- if (WG.check_yamen_task == 'over') {
- return;
- }
- window.setTimeout(WG.check_yamen_task, 1000);
- },
-
- check_yamen_task: function () {
- if (WG.check_yamen_task == 'over') {
- return;
- }
- messageAppend("查找任务中");
- var task = $(".task-desc:eq(-3)").text();
- if (task.length == 0) {
- KEY.do_command("tasks");
- window.setTimeout(WG.check_yamen_task, 1000);
- return;
- }
- try {
- zb_npc = task.match("犯:([^%]+),据")[1];
- zb_place = task.match("在([^%]+)出")[1];
- messageAppend("追捕任务:" + zb_npc + " 地点:" + zb_place);
- KEY.do_command("score");
- WG.go(zb_place);
- window.setTimeout(WG.check_zb_npc, 1000);
- } catch (error) {
- messageAppend("查找衙门追捕失败");
- window.setTimeout(WG.check_yamen_task, 1000);
- }
- },
- check_zb_npc: function () {
- var lists = $(".room_items .room-item");
- for (var npc of lists) {
- if (npc.innerText.indexOf(zb_npc) != -1) {
- WG.Send("kill " + $(npc).attr("itemid"));
- messageAppend("找到" + zb_npc + ",自动击杀!!!");
- return;
- }
- }
- window.setTimeout(WG.check_zb_npc, 1000);
- },
-
- kill_all: function () {
- if(WG.at("扬州城-广场") || WG.at("武道塔-入口"))
- return;//避免手滑送死
- var lists = $(".room_items .room-item:gt(0)");
- for (var npc of lists) {
- WG.Send("kill " + $(npc).attr("itemid"));
- }
- },
-
- get_all: function () {
- var lists = $(".room_items .room-item:gt(0)");
- for (var npc of lists) {
- WG.Send("get all from " + $(npc).attr("itemid"));
- }
- },
- clean_all: function () {
- WG.go("扬州城-打铁铺");
- WG.Send("sell all");
- },
- packup_listener: null,
- sell_all: function () {
- if(WG.at("副本"))return;//如果在副本中停止执行
- if (WG.packup_listener) {
- messageAppend("<hio>包裹整理</hio>运行中");
- messageAppend("<hio>包裹整理</hio>手动结束");
- WG.remove_hook(WG.packup_listener);
- WG.packup_listener = undefined;
- return;
- }
- let stores = [];
- WG.packup_listener = WG.add_hook(["dialog", "text"], (data) => {
- if (data.type == "dialog" && data.dialog == "list") {
- if (data.stores == undefined) {
- return;
- }
- stores = [];
- //去重
- for (let i = 0; i < data.stores.length; i++) {
- let s = null;
- for (let j = 0; j < stores.length; j++) {
- if (stores[j].name == data.stores[i].name) {
- s = stores[j];
- break;
- }
- }
- if (s != null) {
- s.count += data.stores[i].count;
- } else {
- stores.push(data.stores[i]);
- }
- }
- } else if (data.type == "dialog" && data.dialog == "pack") {
- let cmds = [];
- for (var i = 0; i < data.items.length; i++) {
- //仓库
- if(store_list.length!=0){
- if (WG.inArray(data.items[i].name, store_list)) {
- if (data.items[i].can_eq) {
- //装备物品,不能叠加,计算总数
- let store = null;
- for (let j = 0; j < stores.length; j++) {
- if (stores[j].name == data.items[i].name) {
- store = stores[j];
- break;
- }
- }
- if (store != null) {
- if (store.count < 4) {
- store.count += data.items[i].count;
- cmds.push("store " + data.items[i].count + " " + data.items[i].id);
- messageAppend("<hio>包裹整理</hio>" + data.items[i].name + "储存到仓库");
- } else {
- messageAppend("<hio>包裹整理</hio>" + data.items[i].name + "超过设置的储存上限");
- }
- } else {
- stores.push(data.items[i]);
- cmds.push("store " + data.items[i].count + " " + data.items[i].id);
- messageAppend("<hio>包裹整理</hio>" + data.items[i].name + "储存到仓库");
- }
- } else {
- cmds.push("store " + data.items[i].count + " " + data.items[i].id);
- messageAppend("<hio>包裹整理</hio>" + data.items[i].name + "储存到仓库");
- }
- }
- }
- //丢弃
- if (WG.inArray(data.items[i].name, drop_list)) {
- cmds.push("drop " + data.items[i].count + " " + data.items[i].id);
- messageAppend("<hio>包裹整理</hio>" + data.items[i].name + "丢弃");
-
- }
- //分解
- if (fenjie_list.length && WG.inArray(data.items[i].name, fenjie_list) && data.items[i].name.indexOf("★") == -1) {
- cmds.push("fenjie " + data.items[i].id);
- messageAppend("<hio>包裹整理</hio>" + data.items[i].name + "分解");
-
- }
- }
- if (cmds.length > 0) {
- WG.Send(cmds);
- }
- WG.go("扬州城-杂货铺");
- WG.Send("sell all");
- WG.Send("look3 1");
- } else if (data.type == 'text' && data.msg == '没有这个玩家。') {
- messageAppend("<hio>包裹整理</hio>完成");
- WG.remove_hook(WG.packup_listener);
- WG.packup_listener = undefined;
- }
- });
-
- messageAppend("<hio>包裹整理</hio>开始");
- WG.go("仓库");
- WG.Send("store;pack");
- },
- cmd_echo_button: function () {
- if (G.cmd_echo) {
- G.cmd_echo = false;
- messageAppend("<hio>命令代码关闭</hio>");
- } else {
- G.cmd_echo = true;
- ProConsole.init();
- messageAppend("<hio>命令代码显示</hio>");
- }
- },
- zdwk: function () {
- if(WG.at("副本"))return;//如果在副本中停止执行
- if (G.level && G.level.indexOf('武帝') >= 0) {
- WG.go("练功房");
- WG.Send("xiulian");
- return;
- }
- var t = $(".room_items .room-item:first .item-name").text();
- if(t.indexOf("<挖矿")>=0){
- WG.timer_close();
- return;
- }
- WG.go("扬州城-矿山");
- WG.eq("铁镐");
- WG.Send("wa");
-
- if (WG.at("扬州城-矿山") && t == -1) {
- //不能挖矿,自动买铁镐
- WG.go("扬州城-打铁铺");
- WG.buy(goods["铁镐"]);
- //买完等待下一次检查
- messageAppend("自动买铁镐");
- return;
- }
- timer=setTimeout(WG.zdwk, 5000);
- },
- timer_close: function () {
- if (timer) {
- clearInterval(timer);
- timer = 0;
- }
- },
- wudao_auto: function () {
- //创建定时器
- if (timer == 0) {
- timer = setInterval(WG.wudao_auto, 2000);
- }
- if (!WG.at("武道塔")) {
- //进入武道塔
- WG.go("武道塔");
- WG.ask("守门人", 1);
- WG.Send("go enter");
- } else {
- //武道塔内处理
- messageAppend("武道塔");
- var w = $(".room_items .room-item:last");
- var t = w.text();
- if (t.indexOf("守护者") != -1){
- if($(".eq-name:first").text()==""){//检查是否装备武器
- $(".act-item").each(function(){//没有装备武器就在快捷栏触发装备
- if($(this).text().indexOf("刀")>=0||$(this).text().indexOf("剑")>=0)$(this).click();
- });
- }
- WG.Send("liaoshang");//疗伤
- WG.Send("kill " + w.attr("itemid"));
- } else {
- WG.Send("go up");
- }
- }
- },
- xue_auto: function () {
- var t = $(".room_items .room-item:first .item-name").text();
- t = t.indexOf("<打坐") >0 || t.indexOf("<学习") >0 || t.indexOf("<练习") >0 || t.indexOf("<读书") >0;
- //创建定时器
- if (timer == 0) {
- if (t == false) {
- messageAppend("当前不在打坐或学技能");
- return;
- }
- timer = setInterval(WG.xue_auto, 1000);
- }
- if (t == false) {
- //学习状态中止,自动去挖矿
- WG.timer_close();
- WG.zdwk();
- } else {
- messageAppend("自动打坐学技能");
- }
- },
- fbnum: 0,
- needGrove: 0,
- oncegrove: function () {
- this.fbnum += 1;
- messageAppend("第" + this.fbnum + "次");
- WG.Send("cr yz/lw/shangu;cr over");
- if (this.needGrove == this.fbnum) {
- WG.Send("taskover signin");
- messageAppend("<hiy>" + this.fbnum + "次副本小树林秒进秒退已完成</hiy>");
- WG.remove_hook(Helper.daily_hook);
- Helper.daily_hook = undefined;
- this.timer_close();
- WG.zdwk();
- this.needGrove = 0;
- this.fbnum = 0;
- }
- },
- grove_ask_info: function () {
- return prompt("请输入需要秒进秒退的副本次数", "");
- },
- grove_auto: function (needG = null) {
- if (timer == 0) {
- if (needG == null) {
- this.needGrove = this.grove_ask_info();
- } else {
- this.needGrove = needG;
- }
- if (this.needGrove) //如果返回的有内容
- {
- if (parseFloat(this.needGrove).toString() == "NaN") {
- messageAppend("请输入数字");
- return;
- }
- messageAppend("开始秒进秒退小树林" + this.needGrove + "次");
-
- timer = setInterval(() => {
- this.oncegrove()
- }, 1000);
- }
- }
- },
- showhideborad: function () {
- if ($('.WG_log').css('display') == 'none') {
- $('.WG_log').show();
- } else {
- $('.WG_log').hide();
- }
- },
- calc: function () {
- messageClear();
- var html = UI.jsqui;
- messageAppend(html);
- $("#qnjs").on('click', function () {
- messageAppend("需要潜能:" + Helper.dian(Number($("#c").val()), Number($("#m").val()), Number($("#se").val())));
- });
- $("#kaihua").on('click', function () {
- messageAppend("你的分值:" + Helper.gen(Number($("#nl").val()), Number($("#xg").val()), Number($("#hg").val())));
- });
- },
- //设置
- setting: function () {
- messageClear();
- var a = UI.syssetting;
- messageAppend(a);
- $('#family').val(family);
- $("#family").change(function () {
- family = $("#family").val();
- GM_setValue(role + "_family", family);
- });
- $('#wudao_pfm').val(wudao_pfm);
- $('#wudao_pfm').focusout(function () {
- wudao_pfm = $('#wudao_pfm').val();
- GM_setValue(role + "_wudao_pfm", wudao_pfm);
- });
- $('#sm_loser').val(sm_loser);
- $('#sm_loser').focusout(function () {
- sm_loser = $('#sm_loser').val();
- GM_setValue(role + "_sm_loser", sm_loser);
- });
- $('#ks_pfm').val(ks_pfm);
- $('#ks_pfm').focusout(function () {
- ks_pfm = $('#ks_pfm').val();
- GM_setValue(role + "_ks_pfm", ks_pfm);
- });
- $('#marry_kiss').val(automarry);
- $('#marry_kiss').change(function () {
- automarry = $('#marry_kiss').val();
- GM_setValue(role + "_automarry", automarry);
- });
- $('#ks_Boss').val(autoKsBoss);
- $('#ks_Boss').change(function () {
- autoKsBoss = $('#ks_Boss').val();
- GM_setValue(role + "_autoKsBoss", autoKsBoss);
- });
- $('#auto_eq').val(autoeq);
- $('#auto_eq').change(function () {
- autoeq = $('#auto_eq').val();
- GM_setValue(role + "_auto_eq", autoeq);
-
- });
- $('#autopfmswitch').val(auto_pfmswitch);
- $('#autopfmswitch').change(function () {
- auto_pfmswitch = $('#autopfmswitch').val();
- GM_setValue(role + "_auto_pfmswitch", auto_pfmswitch);
- if (auto_pfmswitch == '已开启') {
- G.auto_preform = true;
- } else {
- G.auto_preform = false;
- }
- });
- //自命令显示设置
- $("#zmlshowsetting").val(zmlshowsetting);
- $("#zmlshowsetting").change(function () {
- zmlshowsetting = $('#zmlshowsetting').val();
- GM_setValue(role + "_zmlshowsetting", zmlshowsetting);
- Helper.zml_showp();
- });
- $('#getitemShow').val(getitemShow);
- $('#getitemShow').change(function () {
- getitemShow = $('#getitemShow').val();
- GM_setValue(role + "_getitemShow", getitemShow);
- if (getitemShow == '已开启') {
- G.getitemShow = true;
- } else {
- G.getitemShow = false;
- }
- });
- $('#unauto_pfm').val(unauto_pfm);
- $('#unauto_pfm').change(function () {
- unauto_pfm = $('#unauto_pfm').val();
- GM_setValue(role + "_unauto_pfm", unauto_pfm);
- var unpfm = unauto_pfm.split(',');
- blackpfm.length=0;
- for (var pfmname of unpfm) {
- if (pfmname)
- blackpfm.push(pfmname);
- }
- });
- $('#store_info').val(zdy_item_store);
- $('#store_info').change(function () {
- zdy_item_store = $('#store_info').val();
- GM_setValue(role + "_zdy_item_store", zdy_item_store);
- store_list = zdy_item_store.split(",");
- });
- $('#auto_command').val(auto_command);
- $('#auto_command').change(function () {
- auto_command = $('#auto_command').val();
- GM_setValue(role + "_auto_command", auto_command);
- });
- $("#blacklist").val(blacklist);
- $('#blacklist').change(function () {
- blacklist = $('#blacklist').val();
- GM_setValue(role + "_blacklist", blacklist);
- });
- $(".updete_id_all").on("click", WG.updete_id_all);
- },
- hooks: [],
- hook_index: 0,
- add_hook: function (types, fn) {
- var hook = {
- 'index': WG.hook_index++,
- 'types': types,
- 'fn': fn
- };
- WG.hooks.push(hook);
- return hook.index;
- },
- remove_hook: function (hookindex) {
- var that = this;
- console.log("remove_hook");
- for (var i = 0; i < that.hooks.length; i++) {
- if (that.hooks[i].index == hookindex) {
- that.hooks.baoremove(i);
- }
- }
- },
- run_hook: function (type, data) {
- //console.log(data);
- for (var i = 0; i < this.hooks.length; i++) {
- // if (this.hooks[i] !== undefined && this.hooks[i].type == type) {
- // this.hooks[i].fn(data);
- // }
- var listener = this.hooks[i];
- if (listener.types == data.type || (listener.types instanceof Array && $
- .inArray(data.type, listener.types) >= 0)) {
- listener.fn(data);
- }
- }
- },
- receive_message: function (msg) {
- ws_on_message.apply(this, arguments);
- if (!msg || !msg.data) return;
- var data;
- if (msg.data[0] == '{' || msg.data[0] == '[') {
- var func = new Function("return " + msg.data + ";");
- data = func();
- } else {
- data = {
- type: 'text',
- msg: msg.data
- };
- }
- if (G.cmd_echo) {
- console.log(data);
- }
- WG.run_hook(data.type, data);
- },
- auto_preform_switch: function () {
-
- if (G.auto_preform) {
- G.auto_preform = false;
- messageAppend("<hio>自动施法</hio>关闭");
- WG.auto_preform("stop");
- } else {
- G.auto_preform = true;
- messageAppend("<hio>自动施法</hio>开启");
- WG.auto_preform();
- }
- },
- auto_preform: function (v) {
- if (v == "stop") {
- if (G.preform_timer) {
- clearInterval(G.preform_timer);
- G.preform_timer = undefined;
- $(".auto_perform").css("background", "");
- }
- return;
- }
- if (G.preform_timer || G.auto_preform == false) return;
- $(".auto_perform").css("background", "#3E0000");
- G.preform_timer = setInterval(() => {
- //出招时重新获取黑名单
- unauto_pfm = GM_getValue(role + "_unauto_pfm", unauto_pfm);
- var unpfm = unauto_pfm.split(',');
- for (var pfmname of unpfm) {
- if (pfmname)
- blackpfm.push(pfmname);
- }
- if (G.in_fight == false) WG.auto_preform("stop");
- for (var skill of G.skills) {
- if (family.indexOf("逍遥") >= 0) {
- if (skill.id == "unarmed.duo") {
- continue;
- }
- }
- if (WG.inArray(skill.id, blackpfm)) {
- continue;
- }
- if (!G.gcd && !G.cds.get(skill.id)) {
- WG.Send("perform " + skill.id);
- break;
- }
- }
- }, 350);
- },
- };
- var Helper = {
- formatCurrencyTenThou: function (num) {
- num = num.toString().replace(/\$|\,/g, '');
- if (isNaN(num)) num = "0";
- var sign = (num == (num = Math.abs(num)));
- num = Math.floor(num * 10 + 0.50000000001); //cents = num%10;
- num = Math.floor(num / 10).toString();
- for (var i = 0; i < Math.floor((num.length - (1 + i)) / 3); i++) {
- num = num.substring(0, num.length - (4 * i + 3)) + ',' + num.substring(num.length - (4 * i + 3));
- }
- return (((sign) ? '' : '-') + num);
- },
- gen: function (nl, xg, hg) {
- var jg = nl / 100 + xg * hg / 10;
- var sd = this.formatCurrencyTenThou(jg);
- return sd;
- },
- dian: function (c, m, se) {
- var j = c + m;
- var jj = m - c;
- var jjc = jj / 2;
- var z = j * jjc * se * 5;
- var sd = this.formatCurrencyTenThou(z);
- return sd;
- },
- //找boss,boss不在,-1,
- findboss: function (data, bossname, callback) {
- for (let i = 0; i < data.items.length; i++) {
- if (data.items[i] != 0) {
- if (data.items[i].name.indexOf(bossname) >= 0) {
- callback(data.items[i].id);
- }
- }
- }
- callback(-1);
- },
- ksboss: '',
- marryhy: '',
- kksBoss: function (data) {
- var boss_place = data.content.match("出现在([^%]+)一带。");
- var boss_name = data.content.match("听说([^%]+)出现在");
- if (boss_name == null || boss_place == null) {
- return;
- }
- blacklist = GM_getValue(role + "_blacklist", blacklist);
- blacklist = blacklist instanceof Array ? blacklist : blacklist.split(",");
- if (WG.inArray(boss_name, blacklist)) {
- messageAppend("黑名单boss,忽略!");
- return;
- }
- boss_name = data.content.match("听说([^%]+)出现在")[1];
- boss_place = data.content.match("出现在([^%]+)一带。")[1];
- var autoKsBoss = GM_getValue(role + "_autoKsBoss", autoKsBoss);
- var ks_pfm_p = GM_getValue(role + "_ks_pfm", ks_pfm);
- var autoeq = GM_getValue(role + "_auto_eq", autoeq);
- console.log("boss");
- console.log(boss_place);
- messageAppend("自动前往BOSS地点");
- WG.Send("stopstate");
- WG.go(boss_place);
- this.ksboss = WG.add_hook(["items", "itemadd", "die"], function (data) {
- if (data.type == "items") {
- if (!WG.at(boss_place)) {
- return;
- }
- Helper.findboss(data, boss_name, function (bid) {
- if (bid != -1) {
- next = 999;
- Helper.eqhelper(autoeq);
- setTimeout(() => {
- WG.Send("kill " + bid);
- //WG.Send("select " + bid);
- next = 0;
- }, Number(ks_pfm_p));
- } else {
- if (next == 999) {
- console.log('found');
- return;
- }
- let lj = needfind[boss_place];
- if (needfind[boss_place] != undefined && next < lj.length) {
- setTimeout(() => {
- console.log(lj[next]);
- WG.Send(lj[next]);
- next++;
- }, 1000);
- } else {
- console.log("not found");
- }
- }
- });
- }
- if (data.type == "itemadd") {
- if (data.name.indexOf(boss_name) >= 0) {
- next = 0;
- WG.get_all();
- WG.remove_hook(this.index);
- }
- }
- if (data.type == "die") {
- next = 0;
- WG.Send('relive');
- WG.remove_hook(this.index);
- }
- });
- setTimeout(() => {
- console.log("复活挖矿");
- WG.Send('relive');
- WG.remove_hook(this.ksboss);
- auto_command = GM_getValue(role + "_auto_command", auto_command);
- if (auto_command && auto_command != null && auto_command != "" && auto_command != "null") {
- WG.SendCmd(auto_command);
- } else {
- WG.zdwk();
- }
- next = 0;
- }, 120000);
- },
- xiyan: function () {
- WG.Send("stopstate");
- WG.go("扬州城-喜宴");
- this.marryhy = WG.add_hook(['items', 'cmds', 'text', 'msg'], function (data) {
-
- if (data.type == 'items') {
-
- for (let idx = 0; idx < data.items.length; idx++) {
- if (data.items[idx] != 0) {
- if (data.items[idx].name.indexOf(">婚宴礼桌<") >= 0) {
- console.log("拾取");
- WG.Send('get all from ' + data.items[idx].id);
- console.log("xy" + this.index);
- WG.remove_hook(this.index);
-
- break;
- }
- }
- }
- } else if (data.type == 'text') {
- if (data.msg == "你要给谁东西?") {
- console.log("没人");
- }
- if (/^店小二拦住你说道:怎么又是你,每次都跑这么快,等下再进去。$/.test(data.msg)) {
- console.log("cd");
- messageAppend("<hiy>你太勤快了, 1秒后回去挖矿</hiy>")
- }
- if (/^店小二拦住你说道:这位(.+),不好意思,婚宴宾客已经太多了。$/.test(data.msg)) {
- console.log("客满");
- messageAppend("<hiy>你来太晚了, 1秒后回去挖矿</hiy>")
-
- }
- } else if (data.type == 'cmds') {
-
- for (let idx = 0; idx < data.items.length; idx++) {
- if (data.items[idx].name == '1金贺礼') {
- WG.Send(data.items[idx].cmd + ';go up');
- console.log("交钱");
- break;
- }
- }
- }
- });
- setTimeout(() => {
- console.log("挖矿");
- WG.remove_hook(this.marryhy);
- if (auto_command && auto_command != null && auto_command != "" && auto_command != "null") {
- WG.SendCmd(auto_command);
- } else {
- WG.zdwk();
- }
- next = 0;
- }, 12000);
- },
-
- saveRoomstate(data) {
- roomData = data.items;
- },
-
- eqx: null,
- eqhelper(type) {
- if (type == undefined || type == 0 || type > eqlist.length) {
- return;
- }
- if (eqlist == null || eqlist[type] == "") {
- messageAppend("套装未保存,保存当前装备作为套装" + type + "!", 1);
- this.eqx = WG.add_hook("dialog", (data) => {
- if (data.dialog == "pack" && data.eqs != undefined) {
- eqlist[type] = data.eqs;
- GM_setValue(role + "_eqlist", eqlist);
- messageAppend("套装" + type + "保存成功!", 1);
- WG.remove_hook(this.eqx);
- }
- });
- WG.Send("pack");
- } else {
- eqlist = GM_getValue(role + "_eqlist", eqlist);
- let p_cmds = "";
- for (let i = 1; i < eqlist[type].length; i++) {
- if (eqlist[type][i] != null) {
-
- p_cmds += ("$wait 20;eq " + eqlist[type][i].id + ";");
- }
- }
-
- if (eqlist[type][0] != null) {
- p_cmds += ("$wait 40;eq " + eqlist[type][0].id + ";");
- }
- WG.SendCmd(p_cmds);
- messageAppend("套装装备成功" + type + "!", 1);
- }
- },
- eqhelperdel: function (type) {
- eqlist = GM_getValue(role + "_eqlist", eqlist);
- eqlist[type] = [];
- GM_setValue(role + "_eqlist", eqlist);
- messageAppend("清除套装" + type + "设置成功!", 1);
- },
- uneqall: function () {
- this.eqx = WG.add_hook("dialog", (data) => {
- if (data.dialog == "pack" && data.eqs != undefined) {
- for (let i = 0; i < data.eqs.length; i++) {
- if (data.eqs[i] != null) {
- WG.Send("uneq " + data.eqs[i].id);
- }
- }
- WG.remove_hook(this.eqx);
- }
- });
- WG.Send("pack");
- messageAppend("取消所有装备成功!", 1);
- },
-
- fight_listener: undefined,
- auto_fight: function () {
-
- if (Helper.fight_listener) {
- messageAppend("<hio>自动比试</hio>结束");
- WG.remove_hook(Helper.fight_listener);
- Helper.fight_listener = undefined;
- return;
- }
- let name = prompt("请输入NPC名称,例如:\"高根明\"");
- let id = Helper.find_item(name);
- if (id == null) return;
- Helper.fight_listener = WG.add_hook(["text", "sc", "combat"], async function (data) {
- if (data.type == "combat" && data.end) {
- let item = G.items.get(G.id);
- if (item.mp / item.max_mp < 0.8) {
- WG.SendCmd("dazuo");
- }
- WG.SendCmd("liaoshang");
- } else if (data.type == "sc" && data.id == id) {
- let item = G.items.get(id);
- if (item.hp >= item.max_hp) {
- WG.Send("stopstate;fight " + id);
- }
- } else if (data.type == 'sc' && data.id == G.id) {
- if (data.hp >= data.max_hp) {
- WG.Send("stopstate;fight " + id);
- }
- } else if (data.type == 'text') {
- if (data.msg.indexOf("你先调整好自己的状态再来找别人比试吧") >= 0) {
- WG.SendCmd("liaoshang");
- }
- if (data.msg.indexOf("你想趁人之危吗") >= 0) {
- WG.SendCmd("dazuo");
- }
- if (data.msg.indexOf(">你疗伤完毕,深深吸了口气") >= 0) {
- WG.Send("stopstate;fight " + id);
- }
- }
-
- });
- WG.Send("stopstate;fight " + id);
- messageAppend("<hio>自动比试</hio>开始");
- },
- find_item: function (name) {
- for (let [k, v] of G.items) {
- if (v.name == name) {
- return k;
- }
- }
- return null;
- },
- recover: function (hp, mp, cd, callback) {
- //返回定时器
- if (hp == 0) {
- if (WG.recover_timer) {
- clearTimeout(WG.recover_timer);
- WG.recover_timer = undefined;
- }
- return;
- }
- WG.Send("dazuo");
- WG.recover_timer = setInterval(function () {
- //检查状态
- let item = G.items.get(G.id);
- if (item.mp / item.max_mp < mp) { //内力控制
- if (item.state != "打坐") {
- WG.Send("stopstate;dazuo");
- }
- return;
- }
- if (item.hp / item.max_hp < hp) {
- //血满
- if (item.state != "疗伤") {
- WG.Send("stopstate;liaoshang");
- }
- return;
- }
- if (item.state) WG.Send("stopstate");
- if (cd) {
- for (let [k, v] of G.cds) {
- if (k == "force.tu") continue;
- if (v) return;
- }
- }
- clearInterval(WG.recover_timer);
- callback();
- }, 1000);
- },
- useitem_hook: undefined,
- auto_useitem: async function () {
- var useflag = true;
- if (!Helper.useitem_hook) {
- Helper.useitem_hook = WG.add_hook("text", function (data) {
- if (data.msg.indexOf("你身上没有这个东西") >= 0 || data.msg.indexOf("太多") >= 0 || data.msg.indexOf("不能使用") >= 0) {
- useflag = false;
- WG.remove_hook(Helper.useitem_hook);
- Helper.useitem_hook = undefined;
- }
- })
- }
- let name = prompt("请输入物品id,在背包中点击查看物品,即可在提示窗口看到物品id输出");
- if (!name) {
- WG.remove_hook(Helper.useitem_hook);
- Helper.useitem_hook = undefined;
- return;
- }
- let num = prompt("请输入物品使用次数,例如:\"10\"", '10');
- if (name) {
- if (name.length != 11) {
- L.msg('id不合法');
- WG.remove_hook(Helper.useitem_hook);
- Helper.useitem_hook = undefined;
- return;
- }
- for (var i = 0; i < num; i++) {
- if (useflag) {
- WG.Send('use ' + name);
- await WG.sleep(1000);
- } else {
- WG.remove_hook(Helper.useitem_hook);
- Helper.useitem_hook = undefined;
- return;
- }
- }
- }
- WG.remove_hook(Helper.useitem_hook);
- Helper.useitem_hook = undefined;
- },
-
- auto_Development_medicine: function () {
- messageClear();
- var a = UI.lyui;
- messageAppend(a);
-
- $('.startDev').on('click', function () {
- if (WG.at('住房-炼药房')) {
- Helper.auto_start_dev_med($('#medicint_info').val().replace(" ", ""), $('#medicine_level').val());
- } else {
- L.msg("请先前往炼药房");
- }
- });
- $('.stopDev').on('click', function () {
- WG.Send("stopstate");
- });
- },
- findMedItems_hook: undefined,
- auto_start_dev_med: function (med_item, level) {
- if (med_item) {
- if (med_item.split(",").length < 2) {
- L.msg("素材不足");
- return;
- }
- } else {
- L.msg("素材不足");
- return;
- }
- var med_items = med_item.split(',');
-
- Helper.findMedItems_hook = WG.add_hook("dialog", function (data) {
- if (data.dialog == "pack" && data.items != undefined && data.items.length >= 0) {
- let med_items_id = [];
- for (var med_item of med_items) {
- if (JSON.stringify(data.items).indexOf(med_item) >= 0) {
- for (var item of data.items) {
- if (item.name.indexOf(med_item) >= 0) {
- med_items_id.push(item.id);
- }
- }
- }
-
- }
- if (med_items_id.length != med_items.length) {
- L.msg("素材不足,请检查背包是否存在相应素材");
- return;
- }
- var p_Cmd = Helper.make_med_cmd(med_items_id, level);
- console.log(p_Cmd);
- WG.SendStep(p_Cmd);
- WG.remove_hook(Helper.findMedItems_hook);
- }
- });
- WG.Send('pack');
-
- },
- make_med_cmd: function (medItem_id, level) {
- var startCmd = "lianyao2 start " + level;
- var endCmd = "lianyao2 stop";
- var midCmd = "lianyao2 add ";
- var result = startCmd + ";";
- for (var medid of medItem_id) {
- result += midCmd + medid + ";"
- }
- result += endCmd;
- return result;
- },
- zml: function () {
- zml = GM_getValue(role + "_zml", zml);
- messageClear();
- var a = UI.zmlandztjkui;
- messageAppend(a);
- zml.forEach(function (v, k) {
- var btn = "<span class='addrun" + k + "'>" + v.name + "</span>";
- $('#zml_show').append(btn);
-
- })
- zml.forEach(function (v, k) {
- $(".addrun" + k).on("click", function () {
- WG.SendCmd(v.zmlRun);
- messageAppend("运行" + v.name, 2);
- });
- });
-
- $(".editzml").on("click", function () {
- Helper.zml_edit();
- });
- $(".editztjk").on("click", function () {
- Helper.ztjk_edit();
- });
- $(".startzdjk").on("click", function () {
- Helper.ztjk_func();
- });
- $(".stopzdjk").on("click", function () {
- if (Helper.ztjk_hook) {
- WG.remove_hook(Helper.ztjk_hook);
- Helper.ztjk_hook = undefined;
- messageAppend("已取消注入", 2);
- return;
- }
- messageAppend("未注入", 2);
- });
-
- },
- zml_edit: function (info = "") {
- zml = GM_getValue(role + "_zml", zml);
- messageClear();
- L.msg(info);
- var edithtml = UI.zmlsetting;
- messageAppend(edithtml);
- $(".editadd").on('click', function () {
- let zmltext = $("#zml_info").val();
- let zmlname = $("#zml_name").val().replace(" ", "");
- let zmljson = {
- "name": zmlname,
- "zmlRun": zmltext,
- "zmlShow": 0
- };
- let _flag = true;
- zml.forEach(function (v, k) {
- if (v.name == zmlname) {
- zmljson.zmlShow = v.zmlShow;
- zml[k] = zmljson;
- _flag = false;
- }
- });
- if (_flag) {
- zml.push(zmljson);
- }
- GM_setValue(role + "_zml", zml);
- Helper.zml_edit("保存成功");
- });
- $(".editdel").on('click', function () {
- let zmlname = $("#zml_name").val();
- zml.forEach(function (v, k) {
- if (v.name == zmlname) {
- zml.baoremove(k);
- GM_setValue(role + "_zml", zml);
-
- Helper.zml_edit("删除成功");
- }
- });
-
- });
-
- zml.forEach(function (v, k) {
- var btn = "<span class='addrun" + k + "'>编辑" + v.name + "</span>";
- var btn2 = "<span class='shortcut" + k + "'>设置快速使用" + v.name + "</span>";
- $('#zml_show').append(btn);
- $('#zml_show').append(btn2);
- $('#zml_show').append("<br/>");
-
- });
-
- zml.forEach(function (v, k) {
- $(".addrun" + k).on("click", function () {
-
- $("#zml_name").val(v.name);
- $("#zml_info").val(v.zmlRun);
- });
- $(".shortcut" + k).on("click", function () {
- zmlshowsetting = GM_getValue(role + "_zmlshowsetting", zmlshowsetting);
- //<span class="zdy-item act-item-zdy" zml="use j8ea35f34ce">大还丹</span>
- let a = $(".room-commands");
-
- if (zmlshowsetting == 1) {
- a = $(".zdy-commands");
- }
-
- for (let item of a.children()) {
- if (item.textContent == v.name) {
- item.remove();
- v.zmlShow = 0;
- GM_setValue(role + "_zml", zml);
- messageAppend("删除快速使用" + v.name, 1);
- return;
- }
- }
- a.append("<span class=\"zdy-item act-item-zdy\" zml=\"" + v.zmlRun + "\">" + v.name + "</span>")
- v.zmlShow = 1;
- GM_setValue(role + "_zml", zml);
- messageAppend("设置快速使用" + v.name, 1);
- //绑定事件
- $('.act-item-zdy').off('click');
- $(".act-item-zdy").on('click', function () {
- T.usezml(0, this.textContent, "");
- });
- });
- });
- },
- isseted: false,
- zml_showp: function () {
- zmlshowsetting = GM_getValue(role + "_zmlshowsetting", zmlshowsetting);
-
- for (let zmlitem of zml) {
- let a = $(".room-commands");
- if (zmlshowsetting == 1) {
- for (let item of a.children()) {
- if (item.textContent == zmlitem.name) {
- item.remove();
- }
- }
- a = $(".zdy-commands");
- if (!Helper.isseted) {
- let px = $('.tool-bar.right-bar').css("bottom");
- px.replace("px", "");
- px = parseInt(px);
- px = px + 24;
- $('.tool-bar.right-bar').css("bottom", px + "px");
- Helper.isseted = true;
- }
-
- } else {
- for (let item of $(".zdy-commands").children()) {
- if (item.textContent == zmlitem.name) {
- item.remove();
- }
- }
- }
-
- if (zmlitem.zmlShow == 1) {
-
- a.append("<span class=\"zdy-item act-item-zdy\" zml=\"" + zmlitem.zmlRun + "\">" + zmlitem.name + "</span>")
- messageAppend("设置快速使用" + zmlitem.name, 1);
- //绑定事件
- $('.act-item-zdy').off('click');
- $(".act-item-zdy").on('click', function () {
- T.usezml(0, this.textContent, "");
- });
- }
- }
- },
- ztjk_edit: function () {
-
- //[{"name":"","type":"state","action":"remove","keyword":"busy","ishave":"0","send":""}]
- ztjk_item = GM_getValue(role + "_ztjk", ztjk_item);
- messageClear();
- var edithtml = UI.ztjksetting;
- messageAppend(edithtml);
- $('.ztjk_editadd').on("click", function () {
- var ztjk = {
- name: $('#ztjk_name').val(),
- type: $('#ztjk_type').val(),
- action: $('#ztjk_action').val(),
- keyword: $('#ztjk_keyword').val(),
- ishave: $('#ztjk_ishave').val(),
- send: $('#ztjk_send').val(),
- senduser: $('#ztjk_senduser').val(),
- isactive: 1,
- maxcount: $('#ztjk_maxcount').val()
- };
- let _flag = true;
- ztjk_item.forEach(function (v, k) {
- if (v.name == $('#ztjk_name').val()) {
- ztjk_item[k] = ztjk;
- _flag = false;
- }
- });
- if (_flag) {
- ztjk_item.push(ztjk);
- }
- GM_setValue(role + "_ztjk", ztjk_item);
- Helper.ztjk_func();
- });
- $(".ztjk_editdel").on('click', function () {
- let name = $('#ztjk_name').val();
- ztjk_item.forEach(function (v, k) {
- if (v.name == name) {
- ztjk_item.baoremove(k);
- GM_setValue(role + "_ztjk", ztjk_item);
- Helper.ztjk_edit();
- messageAppend("删除成功", 2);
- Helper.ztjk_func();
- }
- });
- })
- ztjk_item.forEach(function (v, k) {
- var btn = "<span class='addrun" + k + "'>编辑" + v.name + "</span>";
- $('#ztjk_show').append(btn);
- var tmptext = "注入";
- if (v.isactive && v.isactive == 1) {
- tmptext = "暂停";
- }
- var setbtn = "<span class='setaction" + k + "'>" + tmptext + v.name + "</span>";
- $('#ztjk_set').append(setbtn);
- });
- ztjk_item.forEach(function (v, k) {
- $(".addrun" + k).on("click", function () {
- $('#ztjk_name').val(v.name);
- $('#ztjk_type').val(v.type);
- $('#ztjk_action').val(v.action);
- $('#ztjk_keyword').val(v.keyword);
- $('#ztjk_ishave').val(v.ishave);
- $('#ztjk_send').val(v.send);
- $('#ztjk_senduser').val(v.senduser);
- $("#ztjk_maxcount").val(v.maxcount);
- });
- $('.setaction' + k).on('click', function () {
- if (this.textContent.indexOf("暂停") >= 0) {
- ztjk_item[k].isactive = 0;
- } else {
- ztjk_item[k].isactive = 1;
- }
- GM_setValue(role + "_ztjk", ztjk_item);
- Helper.ztjk_func();
- Helper.ztjk_edit();
- })
- });
-
- },
- ztjk_hook: undefined,
- ztjk_func: function () {
- if (Helper.ztjk_hook) {
- WG.remove_hook(Helper.ztjk_hook);
- }
- Helper.ztjk_hook = undefined;
- ztjk_item = GM_getValue(role + "_ztjk", ztjk_item);
- Helper.ztjk_hook = WG.add_hook(["enapfm", "dialog", "room", "itemadd", "itemremove", "status", "text", "msg", "die", "combat", "sc"], function (data) {
- ztjk_item.forEach(function (v, k) {
- if (v.isactive != 1) {
- return;
- }
- if (data.type == v.type) {
- let keywords = v.keyword.split("|");
- switch (v.type) {
- case "status":
- if (!data.name) {
- if (v.action == data.action) {
- for (var keyworditem of keywords) {
- if (data.sid.indexOf(keyworditem) >= 0) {
- if (v.ishave == "0" && data.id != G.id) {
- messageAppend("已触发" + v.name, 1);
- WG.SendCmd(v.send);
- } else if (v.ishave == "1" && data.id == G.id) {
- if (data.count != undefined && v.maxcount) {
- if (parseInt(data.count) < parseInt(v.maxcount)) {
- messageAppend("已触发" + v.name, 1);
- WG.SendCmd(v.send);
- }
- } else {
- messageAppend("已触发" + v.name, 1);
- WG.SendCmd(v.send);
- }
- }
- }
- }
- }
- } else {
- if (v.action == data.action) {
- for (var keyworditem of keywords) {
- if (data.sid.indexOf(keyworditem) >= 0 || data.name.indexOf(keyworditem) >= 0) {
- if (v.ishave == "0" && data.id != G.id) {
- messageAppend("已触发" + v.name, 1);
- WG.SendCmd(v.send);
- } else if (v.ishave == "1" && data.id == G.id) {
- messageAppend("已触发" + v.name, 1);
- WG.SendCmd(v.send);
- }
- }
- }
- }
- }
- break;
- case "text":
- for (var keyworditem of keywords) {
- if (data.msg.indexOf(keyworditem) >= 0) {
- messageAppend("已触发" + v.name, 1);
- WG.SendCmd(v.send);
- }
- }
- break;
- case "msg":
- if (!v.senduser) {
- return;
- }
- let sendusers = v.senduser.split("|");
- for (let item of sendusers) {
- if (data.name == item) {
- for (var keyworditem of keywords) {
- if (data.content.indexOf(keyworditem) >= 0) {
- messageAppend("已触发" + v.name, 1);
- WG.SendCmd(v.send);
- }
- }
- } else if (item == "谣言" && data.ch == "rumor") {
- for (var keyworditem of keywords) {
- if (data.content.indexOf(keyworditem) >= 0) {
- messageAppend("已触发" + v.name, 1);
- WG.SendCmd(v.send);
- }
- }
- } else if (item == "系统" && data.ch == 'sys') {
- for (var keyworditem of keywords) {
- if (data.content.indexOf(keyworditem) >= 0) {
- messageAppend("已触发" + v.name, 1);
- WG.SendCmd(v.send);
- }
- }
- }
- }
- break;
-
- case "die":
- messageAppend("已触发" + v.name, 1);
- WG.SendCmd(v.send);
- break;
- case "itemadd":
- for (var keyworditem of keywords) {
- if (data.name.indexOf(keyworditem) >= 0) {
- messageAppend("已触发" + v.name, 1);
- WG.SendCmd(v.send);
- }
- }
- break;
- case "room":
- for (var keyworditem of keywords) {
- if (data.name.indexOf(keyworditem) >= 0) {
- messageAppend("已触发" + v.name, 1);
- WG.SendCmd(v.send);
- }
- }
- break;
- case "dialog":
- if (data.dialog && data.dialog == "pack") {
- for (var keyworditem of keywords) {
- if (data.name && data.name.indexOf(keyworditem) >= 0) {
- messageAppend("已触发" + v.name, 1);
- WG.SendCmd(v.send);
- }
- }
- }
- break;
- case "combat":
- for (var keyworditem of keywords) {
- if (keyworditem == "start" && data.start == 1) {
- messageAppend("已触发" + v.name, 1);
- WG.SendCmd(v.send);
- } else if (keyworditem == "end" && data.end == 1) {
- messageAppend("已触发" + v.name, 1);
- WG.SendCmd(v.send);
- }
- }
- break;
- case "sc":
- let item = G.items.get(G.id);
- if (v.ishave == "0") {
- //查找id
- if (!v.senduser) {}
- let pid = Helper.find_item(v.senduser);
- item = G.items.get(pid);
- }
- if (item && item.hp) {
- if ((item.hp / item.max_hp) * 100 < (parseInt(keywords[0]))) {
- messageAppend("已触发" + v.name, 1);
- WG.SendCmd(v.send);
- }
- }
- if (item && item.mp) {
- if ((item.mp / item.max_mp) * 100 < (parseInt(keywords[1]))) {
- messageAppend("已触发" + v.name, 1);
- WG.SendCmd(v.send);
- }
- }
- break;
- case "enapfm":
- for(let item of keywords){
- if(item == data.id){
- messageAppend("已触发" + v.name, 1);
- WG.SendCmd(v.send);
- }
- }
- break;
- default:
- break;
- }
- }
- });
-
- });
- messageAppend("已重新注入自动监控");
- },
- daily_hook: undefined,
- oneKeyDaily: async function () {
- messageAppend("本脚本会自动执行师门及自动进退小树林,请确保精力足够再执行", 1);
- Helper.daily_hook = WG.add_hook("dialog", async function (data) {
- if (data.dialog == "tasks") {
- if (data.items) {
- let dailylog = data.items[1].desc;
- let dailystate = data.items[1].state;
- if (dailystate == 3) {
- messageAppend("日常已完成", 1);
- //WG.zdwk();
- WG.remove_hook(Helper.daily_hook);
- Helper.daily_hook = undefined;
- } else {
- let str = dailylog;
- str = str.replace(/<(?!\/?p\b)[^>]+>/ig, '');
- let str1 = str.split("副本");
-
- let n = str1[0].match(":([^%]+)/20")[1];
- let n1 = str1[1].match(":([^%]+)/20")[1];
- n = 20 - parseInt(n);
- n1 = 20 - parseInt(n1);
- messageAppend("还需要" + n + "次师门任务," + n1 + "次副本,才可签到");
- if (n != 0) {
- $(".sm_button").click();
- }
- await WG.sleep(2000);
- while ($(".sm_button").text().indexOf("停止") >= 0) {
- await WG.sleep(2000);
- }
-
- WG.grove_auto(n1);
-
- // WG.remove_hook(Helper.daily_hook);
- // Helper.daily_hook = undefined;
- }
-
- }
- }
- });
- WG.Send("stopstate");
- var sxplace = sm_array[family].sxplace;
- var sx = sm_array[family].sx;
- if (sxplace.indexOf("-") == 0) {
- WG.Send(sxplace.replace('-', ''));
- } else {
- WG.go(sxplace);
- }
- await WG.sleep(1000);
- WG.SendCmd("ask2 $findPlayerByName(\"" + sx + "\")");
- await WG.sleep(1000);
- KEY.do_command("tasks");
- KEY.do_command("tasks");
- },
- sd_hook: undefined,
- oneKeySD: function () {
- messageAppend("本脚本自动执行购买扫荡符,进行追捕扫荡,请确保元宝足够\n注意! 超过上限会自动放弃", 1);
- Helper.sd_hook = WG.add_hook(["dialog", "text"], async function (data) {
- if (data.type = 'text' && data.msg) {
- if (data.msg.indexOf("无法快速完") >= 0) {
- WG.SendCmd("ask1 $pname(\"程药发\")");
- await WG.sleep(2000);
- WG.SendCmd("ask2 $pname(\"程药发\")");
- await WG.sleep(2000);
- WG.SendCmd("ask3 $pname(\"程药发\")");
- messageAppend("追捕已完成", 1);
- await WG.sleep(2000);
- WG.zdwk();
- WG.remove_hook(Helper.sd_hook);
- Helper.sd_hook = undefined;
- }
- //<hig>你的追捕任务完成了,目前完成20/20个,已连续完成40个。</hig>
- if (data.msg.indexOf("追捕任务完成了") >= 0) {
- let str = data.msg;
- str = str.replace(/<(?!\/?p\b)[^>]+>/ig, '');
- let n = str.match("目前完成([^%]+)/20")[1];
- if (n == "20") {
- messageAppend("追捕已完成", 1);
- await WG.sleep(2000);
- WG.remove_hook(Helper.sd_hook);
- Helper.sd_hook = undefined;
- }
- }
- }
- if (data.dialog == "tasks") {
- if (data.items) {
- let dailylog = data.items[3].desc;
-
- let str = dailylog;
- str = str.replace(/<(?!\/?p\b)[^>]+>/ig, '');
-
- let n = str.match("完成([^%]+)/20")[1];
- n = 20 - parseInt(n);
- if (n == 0) {
- messageAppend("追捕已完成", 1);
- WG.zdwk();
- WG.remove_hook(Helper.sd_hook);
- Helper.sd_hook = undefined;
- return;
- } else {
- messageAppend("还需要" + n + "次扫荡,自动购入" + n + "张扫荡符");
- await WG.sleep(2000);
- WG.Send("shop 0 " + n);
- WG.go("扬州城-衙门正厅");
- await WG.sleep(2000);
- WG.SendCmd("ask3 $pname(\"程药发\")");
- await WG.sleep(2000);
- WG.remove_hook(Helper.sd_hook);
- Helper.sd_hook = undefined;
- }
-
- }
- }
- });
- WG.Send("stopstate");
- KEY.do_command("tasks");
- KEY.do_command("tasks");
- },
- yj_hook: undefined,
- oneKeyyj: async function () {
- WG.SendCmd("stopstate;$to 扬州城-药铺;$wait 1000;buy 10 " +
- goods["养精丹"].id +
- " from " +
- npcs["药铺老板 平一指"] +
- ";$wait 1000");
- await WG.sleep(4000);
- let lyj = '';
- let byj = '';
- Helper.yj_hook = WG.add_hook("dialog", function (data) {
- if (data.items) {
- for (let item of data.items) {
- if (item.name == '<hic>养精丹</hic>') {
- byj = item.id;
- }
- if (item.name == "<hig>养精丹</hig>") {
- lyj = item.id;
- }
- }
- let send = '';
- for (let i = 0; i < 10; i++) {
- send += "$wait 500;use " + lyj + ";$wait 500;use " + byj + ";";
- }
- WG.SendCmd(send);
- }
- WG.remove_hook(Helper.yj_hook);
- });
- WG.Send("pack");
- await WG.sleep(20000);
- }
-
-
- };
- //助手函数
- var T = {
- //private
- _recmd: function (cmds) {
- if (cmds) {
- cmds = cmds instanceof Array ? cmds : cmds.split(';');
- cmds.baoremove(0);
- cmds = cmds.join(";");
- return cmds;
- } else {
- return "";
- }
- },
- recmd: function (idx, cmds) {
- for (let i = 0; i < idx + 1; i++) {
- cmds = T._recmd(cmds);
- }
- return cmds;
- },
- findhook: undefined,
- _findItem: async function (itemname, callback) {
- console.log("finditem" + itemname);
- T.findhook = WG.add_hook("dialog", async function (data) {
- if (data.items) {
- for (let item of data.items) {
- if (item.name == itemname) {
- callback(item.id);
- WG.remove_hook(T.findhook);
- }
- }
- callback("");
- }
- WG.remove_hook(T.findhook);
- });
-
- WG.Send("pack");
- },
- //public
- pname: function (idx = 0, n, cmds) {
- T.findPlayerByName(idx, n, cmds);
- },
- findPlayerByName: function (idx = 0, n, cmds) {
- cmds = T.recmd(idx - 1, cmds);
- if (cmds.indexOf(",") >= 0) {
- cmds = cmds.split(",");
- } else {
- cmds = cmds.split(";");
- }
- let p = cmds[0].split(" ")[0];
- cmds = T.recmd(0, cmds);
- n = n.replace("-", " ");
- console.log("findPlayerByName" + n);
-
- for (let i = 0; i < roomData.length; i++) {
- if (roomData[i].name && roomData[i].name.indexOf(n) >= 0) {
- WG.Send(p + " " + roomData[i].id);
- }
- }
- WG.SendCmd(cmds);
- },
- findItem: async function (idx = 0, n, cmds) {
- cmds = T.recmd(idx - 1, cmds);
- if (cmds.indexOf(",") >= 0) {
- cmds = cmds.split(",");
- } else {
- cmds = cmds.split(";");
- }
- let p = cmds[0].split(" ")[0];
- cmds = T.recmd(0, cmds);
- console.log("finditem" + n);
- T.findhook = WG.add_hook("dialog", async function (data) {
- if (data.items) {
- for (let item of data.items) {
- if (item.name == n) {
- if (p == "fenjie" || p == "drop") {
- if (item.name.indexOf("★") >= 0) {
- messageAppend("高级物品 ,不分解");
- continue;
- }
- }
- WG.SendCmd(p + " " + item.id);
- }
- }
- }
- WG.remove_hook(T.findhook);
- await WG.sleep(20);
- WG.SendCmd(cmds);
- });
- WG.Send("pack");
-
- },
- wait: async function (idx = 0, n, cmds) {
- cmds = T.recmd(idx, cmds);
- console.log("延时:" + n + "ms,延时触发:" + cmds);
- await WG.sleep(parseInt(n));
- WG.SendCmd(cmds);
- },
- killall: async function (idx = 0, n = null, cmds) {
- cmds = T.recmd(idx, cmds);
- console.log("叫杀");
- WG.kill_all();
- await WG.sleep(100);
- WG.SendCmd(cmds);
- },
- getall: async function (idx = 0, n = null, cmds) {
- cmds = T.recmd(idx, cmds);
- console.log("拾取");
- WG.get_all();
- await WG.sleep(100);
- WG.SendCmd(cmds);
- },
- cleanall: async function (idx = 0, n = null, cmds) {
- cmds = T.recmd(idx, cmds);
- console.log("清包");
- WG.clean_all();
- await WG.sleep(100);
- WG.SendCmd(cmds);
- },
- to: async function (idx = 0, n, cmds) {
- cmds = T.recmd(idx, cmds);
- WG.go(n);
- await WG.sleep(100);
- WG.SendCmd(cmds);
- },
- eq: async function (idx = 0, n, cmds) {
- cmds = T.recmd(idx, cmds);
- if (n == "0") {
- Helper.uneqall();
- } else {
- Helper.eqhelper(n);
- }
- await WG.sleep(100);
- WG.SendCmd(cmds);
- },
- zdwk: async function (idx = 0, n, cmds) {
- cmds = T.recmd(idx, cmds);
- WG.zdwk();
- await WG.sleep(100);
- WG.SendCmd(cmds);
- },
- killhook: undefined,
- killw: async function (idx = 0, n, cmds) {
- cmds = T.recmd(idx, cmds);
- var killid = "";
- for (let i = 0; i < roomData.length; i++) {
- if (roomData[i].name && roomData[i].name.indexOf(n) >= 0) {
- killid = roomData[i].id;
- }
- }
- T.killhook = WG.add_hook('itemremove', function (data) {
- if (data.id == killid) {
- WG.SendCmd(cmds);
- WG.remove_hook(T.killhook);
- T.killhook = undefined;
- }
- });
- WG.SendCmd("kill " + killid);
- },
- eqhook: undefined,
- eqw: async function (idx = 0, n, cmds) {
- var pcmds = T.recmd(idx, cmds);
- T._findItem(n, async function (id) {
- let p_itemid = id;
- let p_flag = true;
- if (p_itemid == "") {
- p_flag = false;
- WG.SendCmd(pcmds);
- return;
- }
- T.eqhook = WG.add_hook('dialog', function (data) {
- if (data.eq == 0 && data.id == p_itemid) {
- p_flag = false;
- WG.SendCmd(pcmds);
- WG.remove_hook(T.eqhook);
- T.eqhook = undefined;
- }
- });
- while (p_flag) {
- WG.SendCmd('eq ' + p_itemid);
- await WG.sleep(1000);
- }
-
- });
- },
- usezml: async function (idx = 0, n, cmds) {
- cmds = T.recmd(idx, cmds);
- zml = GM_getValue(role + "_zml", zml);
- for (var zmlitem of zml) {
- if (zmlitem.name == n) {
- await WG.SendCmd(zmlitem.zmlRun);
- }
- }
- await WG.sleep(100);
- WG.SendCmd(cmds);
- },
- waitpfm: async function (idx = 0, n, cmds) {
- cmds = T.recmd(idx, cmds);
- let _flag = true;
- while (_flag) {
- if (!G.gcd && !G.cds.get(n)) {
- WG.Send("perform " + n);
- _flag = false;
- await WG.sleep(100);
- WG.SendCmd(cmds);
- }
- await WG.sleep(200);
- }
- },
- startjk: async function (idx = 0, n, cmds) {
- cmds = T.recmd(idx, cmds);
- ztjk_item = GM_getValue(role + "_ztjk", ztjk_item);
- for (var item of ztjk_item) {
- if (item.name == n) {
- item.isactive = 1;
- GM_setValue(role + "_ztjk", ztjk_item);
- Helper.ztjk_func();
- messageAppend("已注入" + item.name);
- break;
- }
- }
- await WG.sleep(100);
- WG.SendCmd(cmds);
- },
- stopjk: async function (idx = 0, n, cmds) {
- cmds = T.recmd(idx, cmds);
- ztjk_item = GM_getValue(role + "_ztjk", ztjk_item);
- for (var item of ztjk_item) {
- if (item.name == n) {
- item.isactive = 0;
- GM_setValue(role + "_ztjk", ztjk_item);
- Helper.ztjk_func();
- messageAppend("已暂停" + item.name);
- break;
- }
- }
- await WG.sleep(100);
- WG.SendCmd(cmds);
- },
- sm: async function (idx = 0, n, cmds) {
- cmds = T.recmd(idx, cmds);
- WG.sm_button();
-
- while ($('.sm_button').text().indexOf("停止") >= 0) {
- await WG.sleep(1000);
- }
- await WG.sleep(100);
- WG.SendCmd(cmds);
- },
- daily: async function (idx = 0, n, cmds) {
- cmds = T.recmd(idx, cmds);
- await Helper.oneKeyyj();
- Helper.oneKeyDaily();
- await WG.sleep(1000);
- while (Helper.daily_hook) {
- await WG.sleep(1000);
- }
- await WG.sleep(1000);
- Helper.oneKeySD();
- while (Helper.sd_hook) {
- await WG.sleep(1000);
- }
-
- await WG.sleep(100);
- WG.SendCmd(cmds);
- },
- xiyan: async function (idx = 0, n, cmds) {
- cmds = T.recmd(idx, cmds);
- Helper.xiyan();
- await WG.sleep(1000);
- while (Helper.marryhy) {
- await WG.sleep(1000);
- }
- await WG.sleep(100);
- WG.SendCmd(cmds);
- }
-
- };
- var ProConsole = {
- init: function () {
- //判断
- if (!L.isMobile()) {
- layer.open({
- type: 1,
- title: "运行命令",
- shade: false,
- offset: "rb",
- zIndex: 961024,
- success: function (layero, index) {
- layer.style(index, {
- marginLeft: -220,
- });
- },
- content: $(".runtest")
- });
- $("#runtesta").on('click', function () {
- if ($('#testmain').val().split("\n")[0].indexOf("//") >= 0) {
- if (ToRaid) {
- ToRaid.perform($('#testmain').val());
- }
- } else {
- WG.SendCmd($('#testmain').val());
- }
- });
- }
-
- }
-
- }
- //UI
- var UI = {
- codeInput: `<div class="runtest layui-layer-wrap" style="display: none;">
- <textarea class="site-demo-text" id="testmain" data-enpassusermodified="yes">//<-第一行输入双斜杠即可运行流程命令\n</textarea>
- <a class="layui-btn layui-btn-normal" id="runtesta" >立即运行</a>
- </div>`,
- btnui: `
- <div class='WG_log'><pre></pre></div>
- <div class='WG_button'>
- <span class='zdy-item sm_button'>师门Q</span>
- <span class='zdy-item go_yamen_task'>追捕W</span>
- <span class='zdy-item kill_all'>击杀E</span>
- <span class='zdy-item get_all'>拾取R</span>
- <span class='zdy-item sell_all'>清包T</span>
- <span class='zdy-item zdwk'>挖矿Y</span>
- <span class = "zdy-item auto_perform" style = "float:right;" >自动攻击</span>
- <span class="zdy-item cmd_echo" style="float:right;">代码</span>
- </div>
- `,
- syssetting: `<div class="zdy_dialog" style="text-align:right;width:280px">
- 有空的话请点个star,您的支持是我最大的动力<a href="https://github.com/knva/wsmud_plugins" target="_blank">https://github.com/knva/wsmud_plugins</a>
- <span>
- <label for="family">门派选择:</label><select id="family" style="width:80px">
- <option value="武当">武当</option>
- <option value="华山">华山</option>
- <option value="少林">少林</option>
- <option value="峨嵋">峨嵋</option>
- <option value="逍遥">逍遥</option>
- <option value="丐帮">丐帮</option>
- <option value="武馆">武馆</option>
- </select>
- </span>
- <span><label for="sm_loser">师门自动放弃: </label><select id="sm_loser" style="width:80px">
- <option value="已停止">已停止</option>
- <option value="已开启">已开启</option>
- </select>
- </span>
- <span> <label for="zmlshowsetting"> 自命令显示位置: </label><select id="zmlshowsetting" style="width:80px">
- <option value="0"> 物品栏 </option>
- <option value="1"> 技能栏下方 </option>
- </select>
- </span>
- <span><label for="wudao_pfm">武道自动攻击: </label><input id="wudao_pfm" name="wudao_pfm" type="text" style="width:80px" value>
- </span>
- <span><label for="getitemShow">显示获得物品: </label><select id="getitemShow" style="width:80px">
- <option value="已停止"> 已停止 </option>
- <option value="已开启"> 已开启 </option>
- </select>
- </span>
- <span><label for="marry_kiss">自动喜宴: </label><select id="marry_kiss" style="width:80px">
- <option value="已停止">已停止</option>
- <option value="已开启">已开启</option>
- </select>
- </span>
- <span><label for="ks_Boss">自动传到boss: </label><select id="ks_Boss" style="width:80px">
- <option value="已停止">已停止</option>
- <option value="已开启">已开启</option>
- </select>
- </span>
- <span><label for="auto_eq">BOSS击杀时自动换装: </label><select id="auto_eq" style="width:80px">
- <option value="0">已停止</option>
- <option value="1">套装1</option>
- <option value="2">套装2</option>
- <option value="3">套装3</option>
- </select>
- </span>
- <span><label for="ks_pfm">叫杀延时(ms): </label><input id="ks_pfm" name="ks_pfm" type="text" style="width:80px" value>
- </span>
- <span> <label for="autopfmswitch"> 自动施法开关: </label><select id="autopfmswitch" style="width:80px">
- <option value="已停止"> 已停止 </option>
- <option value="已开启"> 已开启 </option>
- </select>
- </span>
- <span><label for="unautopfm"> 自动施法黑名单(使用半角逗号分隔): </label>
- <textarea class="settingbox hide zdy-box" id="unauto_pfm" name="unauto_pfm" style="display: inline-block;"> </textarea>
- </span>
-
- <label for="store_info"> 输入自动存储的物品名称(使用半角逗号分隔):</label>
- <textarea class="settingbox hide zdy-box" id="store_info" style="display: inline-block;"> </textarea>
- <label for="auto_command"> 输入喜宴及boss后命令(留空为自动挖矿或修炼):</label>
- <textarea class="settingbox hide zdy-box" id="auto_command" style="display: inline-block;"> </textarea>
- <label for="blacklist"> 输入黑名单boss名称(用半角逗号分隔):</label>
- <textarea class="settingbox hide zdy-box" id="blacklist" style="display: inline-block;"> </textarea>
- <div class="item-commands"><span class="updete_id_all">初始化ID</span></div>
- </div>
- `,
- zmlsetting: `<div class='zdy_dialog' style='text-align:right;width:280px'>
- <span><label for="zml_name"> 输入自定义命令名称:</label></span>
- <span><input id ="zml_name" style='width:80px' type="text" name="zml_name" value=""></span>
- <span><label for="zml_info"> 输入自定义命令(用半角分号(;)分隔):</label></span>
- <textarea class = "settingbox hide zdy-box"style = "display: inline-block;"id = 'zml_info'></textarea>
- <div class = "item-commands"> <span class = "editadd" > 保存 </span> <span class = "editdel"> 删除 </span> </div>
- <div class = "item-commands" id = "zml_show"></div>
- </div> `,
- zmlandztjkui: `<div class='zdy_dialog' style='text-align:right;width:280px'>
- <div class = "item-commands" > <span class = "editzml" > 编辑自命令 </span> </div>
- <div class = "item-commands" > <span class = "editztjk" > 编辑自定义监控 </span>
- <span class = "startzdjk" > 注入所有监控 </span>
- <span class = "stopzdjk" > 暂停所有监控 </span> </div>
- <div class = "item-commands" id = "zml_show"></div>
-
- </div>`,
- ztjksetting: `<div class='zdy_dialog' style='text-align:right;width:280px'>
- <span><label> 请打开插件首页,查看文档及例子,本人血量状态监控 请按如下规则输入关键字 90|90 这样监控的是hp 90% mp 90% 以下触发</label></span>
- <span><label for="ztjk_name"> 名称:</label><input id ="ztjk_name" style='width:80px' type="text" name="ztjk_name" value=""></span>
- <span><label for="ztjk_type"> 类型(type):</label><select style = 'width:80px' id = "ztjk_type" >
- <option value = "status" > 状态(status) </option>
- <option value = "text" > 文本(text) </option>
- <option value = "msg" > 聊天(msg) </option>
- <option value = "die" > 死亡(die) </option>
- <option value = "itemadd" > 人物刷新(itemadd) </option>
- <option value = "room" > 地图切换(room) </option>
- <option value = "dialog" > 背包切换(dialog) </option>
- <option value = "combat" > 战斗状态(combat) </option>
- <option value = "sc" > 血量状态(sc) </option>
- <option value = "enapfm" > 技能监控(enapfm) </option>
- </select></span>
- <span id='actionp' style='display:block'><label for="ztjk_action"> 动作(action):</label><input id ="ztjk_action" style='width:80px' type="text" name="ztjk_action" value=""></span>
- <span><label for="ztjk_keyword"> 关键字(使用半角 | 分割):</label><input id ="ztjk_keyword" style='width:80px' type="text" name="ztjk_keyword" value=""></span>
- <span><label for = "ztjk_ishave" > 触发对象: </label><select style = 'width:80px' id = "ztjk_ishave" >
- <option value = "0" > 其他人 </option>
- <option value = "1" > 本人 </option>
- </select></span>
- <span id='senduserp' style='display:block'><label for="ztjk_senduser"> MSG/其他人名称(使用半角 | 分割):</label><input id ="ztjk_senduser" style="width:80px;" type="text" name="ztjk_senduser" value=""></span>
- <span style='display:block'><label> Buff层数:</label><input id ="ztjk_maxcount" style="width:80px;" type="text" name="ztjk_maxcount" value=""></span>
- <span><label for="ztjk_send"> 输入自定义命令(用半角分号(;)分隔):</label></span>
- <textarea class = "settingbox hide zdy-box"style = "display: inline-block;"id = 'ztjk_send'></textarea>
- <div class = "item-commands" > <span class = "ztjk_editadd" > 保存 </span> <span class = "ztjk_editdel" > 删除 </span></div>
- <div class = "item-commands" id = "ztjk_show"></div>
- <div class = "item-commands" id = "ztjk_set"></div>
- </div> `,
- jsqui: `<div class='zdy_dialog'>
- <div style="width:50%;float:left">
- <span>潜能计算器</span>
- <input type="number" id="c" placeholder="初始等级" style="width:50%" class="mui-input-speech"><br/>
- <input type="number" id="m" placeholder="目标等级" style="width:50%"><br/>
- <select id="se" style="width:50%">
- <option value='0'>选择技能颜色</option>
- <option value='1' style="color: #c0c0c0;">白色</option>
- <option value='2' style="color:#00ff00;">绿色</option>
- <option value='3' style="color:#00ffff;">蓝色</option>
- <option value='4' style="color:#ffff00;">黄色</option>
- <option value='5' style="color:#912cee;">紫色</option>
- <option value='6' style="color: #ffa600;">橙色</option>
- </select><br/>
- <input type="button" value="计算" style="width:50%" id="qnjs"><br/>
- </div>
- <div style="width:50%;float:left">
- <span>开花计算器</span>
- <input type="number" id="nl" placeholder="当前内力" style="width:50%" class="mui-input-speech"><br/>
- <input type="number" id="xg" placeholder="先天根骨" style="width:50%"><br/>
- <input type="number" id="hg" placeholder="后天根骨" style="width:50%"><br/>
- <input type="button" value="计算" id = "kaihua" style="width:50%" <br/>
- <label>人花分值:5000 地花分值:6500 天花分值:8000</label>
- </div>
-
- </div>`,
- lyui: `<div class='zdy_dialog' style='text-align:right;width:280px'>
- 有空的话请点个star,您的支持是我最大的动力
- <a target="_blank" href="https://github.com/knva/wsmud_plugins">https://github.com/knva/wsmud_plugins</a>
- 药方链接:<a target="_blank" href="https://suqing.fun/wsmud/yaofang/">https://suqing.fun/wsmud/yaofang/</a>
- <span>
- <label for = "medicine_level" > 级别选择: </label><select style='width:80px' id="medicine_level">
- <option value="1">绿色</option>
- <option value="2">蓝色</option>
- <option value="3">黄色</option>
- <option value="4">紫色</option>
- <option value="5">橙色</option>
- </select></span>
- <span><label for="medicint_info"> 输入使用的顺序(使用半角逗号分隔):</label></span>
- <textarea class = "settingbox hide zdy-box" style = "display: inline-block;" id = 'medicint_info'>石楠叶,金银花,金银花,金银花,当归</textarea>
- <div class = "item-commands" > <span class = "startDev" > 开始 </span><span class = "stopDev" > 停止 </span> </div>
- </div>`,
- }
-
- //全局变量
- var G = {
- id: undefined,
- state: undefined,
- room_name: undefined,
- family: undefined,
- items: new Map(),
- stat_boss_success: 0,
- stat_boss_find: 0,
- stat_xiyan_success: 0,
- stat_xiyan_find: 0,
- cds: new Map(),
- in_fight: false,
- auto_preform: false,
- can_auto: false,
- level: undefined,
- getitemShow: undefined,
- wk_listener: undefined,
- };
-
- //GlobalInit
- var GI = {
- init: function () {
-
- WG.add_hook("items", function (data) {
- Helper.saveRoomstate(data);
-
- });
-
- WG.add_hook(["login", "room", "items", "itemadd", "itemremove", "sc", "text", "state", "msg", "perform", "dispfm", "combat"], function (data) {
- if (data.type == "login") {
- G.id = data.id;
- } else if (data.type == "room") {
- let tmp = data.path.split("/");
- G.map = tmp[0];
- G.room = tmp[1];
- if (G.map == 'home' || G.room == 'kuang')
- G.can_auto = true;
- else
- G.can_auto = false;
-
- G.room_name = data.name;
- //强制结束pfm
- if (G.in_fight) {
- G.in_fight = false;
- WG.auto_preform("stop");
- }
-
- } else if (data.type == "items") {
- G.items = new Map();
- for (var i = 0; i < data.items.length; i++) {
- let item = data.items[i];
- if (item.id) {
- let n = $.trim($('<body>' + item.name + '</body>').text());
- let i = n.lastIndexOf(' ');
- let j = n.lastIndexOf('<');
- let t = "";
- let s = "";
- if (j >= 0) {
- s = n.substr(j + 1, 2);
- }
- if (i >= 0) {
- t = n.substr(0, i);
- n = n.substr(i + 1).replace(/<.*>/g, '');
- }
-
- G.items.set(item.id, {
- name: n,
- title: t,
- state: s,
- max_hp: item.max_hp,
- max_mp: item.max_mp,
- hp: item.hp,
- mp: item.mp,
- p: item.p,
- damage: 0
- });
- }
-
- }
- } else if (data.type == "itemadd") {
- if (data.id) {
- let n = $.trim($('<body>' + data.name + '</body>').text());
- let i = n.lastIndexOf(' ');
- let j = n.lastIndexOf('<');
- let t = "";
- let s = "";
- if (i >= 0) {
- t = n.substr(0, i);
- if (j >= 0) {
- s = n.substr(j + 1, 2);
- }
- n = n.substr(i + 1).replace(/<.*>/g, '');
- }
- G.items.set(data.id, {
- name: n,
- title: t,
- state: s,
- max_hp: data.max_hp,
- max_mp: data.max_mp,
- hp: data.hp,
- mp: data.mp,
- p: data.p,
- damage: 0
- });
- }
- } else if (data.type == "itemremove") {
- G.items.delete(data.id);
- } else if (data.type == "sc") {
- let item = G.items.get(data.id);
- if (data.hp !== undefined) {
- item.hp = data.hp;
- if (data.id != G.id) {
- G.scid = data.id; //伤害统计需要
- }
- // Helper.showallhp();
- }
- if (data.mp !== undefined) {
- item.mp = data.mp;
- }
- } else if (data.type == "perform") {
- G.skills = data.skills;
- } else if (data.type == 'dispfm') {
- if (data.id) {
- if (data.distime) {}
- G.cds.set(data.id, true);
- var _id = data.id;
- setTimeout(function () {
- G.cds.set(_id, false);
- //技能cd时间到
- let pfmtimeTips = {data:JSON.stringify({type:"enapfm",id:_id})};
- WG.receive_message(pfmtimeTips);
- }, data.distime);
- }
- if (data.rtime) {
- G.gcd = true;
- setTimeout(function () {
- G.gcd = false;
- }, data.rtime);
- } else {
- G.gcd = false;
- }
- } else if (data.type == "combat") {
- if (data.start) {
- G.in_fight = true;
- WG.auto_preform();
- }
- if (data.end) {
- G.in_fight = false;
- WG.auto_preform("stop");
- }
- }
- });
- WG.add_hook("state", function (data) {
- console.dir(data);
- });
- WG.add_hook("dialog", function (data) {
- //console.dir(data);
- if (data.dialog == "pack" && data.items != undefined && data.items.length >= 0) {
- //equip =
- for (var i = 0; i < data.items.length; i++) {
- if (data.items[i].name.indexOf("铁镐") >= 0) {
- equip["铁镐"] = data.items[i].id;
- //messageAppend("铁镐ID:" + data.items[i].id);
- }
- }
- for (var j = 0; j < data.eqs.length; j++) {
- if (data.eqs[j] != null && data.eqs[j].name.indexOf("铁镐") >= 0) {
- equip["铁镐"] = data.eqs[j].id;
- //messageAppend("铁镐ID:" + data.eqs[j].id);
- }
- }
- } else if (data.dialog == 'pack' && data.desc != undefined) {
- messageClear();
- var itemname = data.desc.split("\n")[0];
- var htmla = `<div class="item-commands ">
- <span class = "copyid" data-clipboard-target = ".target1" > ` + itemname + ":" + data.id +
- `复制到剪贴板 </span></div> `;
- messageAppend(htmla);
- $(".copyid").on('click', () => {
- var copydata = data.id;
- GM_setClipboard(copydata);
- messageAppend("复制成功");
- });
- }
- if (data.dialog == 'score') {
- if (!G.level) {
- G.level = data.level;
- console.log("欢迎" + G.level);
- }
- }
- });
- WG.add_hook("msg", function (data) {
- if (data.ch == "sys") {
- var automarry = GM_getValue(role + "_automarry", automarry);
- if (data.content.indexOf(",婚礼将在一分钟后开始。") >= 0) {
- console.dir(data);
- if (automarry == "已开启") {
- if (stopauto) {
- let b = "<div class=\"item-commands\"><span id = 'onekeyjh'>参加喜宴</span></div>"
- messageClear();
- messageAppend("<hiy>点击参加喜宴</hiy>");
- messageAppend(b);
- $('#onekeyjh').on('click', function () {
- Helper.xiyan();
- });
- } else {
- console.log("xiyan");
- messageAppend("自动前往婚宴地点");
- Helper.xiyan();
- }
- } else if (automarry == "已停止") {
- let b = "<div class=\"item-commands\"><span id = 'onekeyjh'>参加喜宴</span></div>"
- messageClear();
- messageAppend("<hiy>点击参加喜宴</hiy>");
- messageAppend(b);
- $('#onekeyjh').on('click', function () {
- Helper.xiyan();
- });
- }
- }
- }
- if (data.ch == "rumor") {
- if (data.content.indexOf("听说") >= 0 &&
- data.content.indexOf("出现在") >= 0 &&
- data.content.indexOf("一带。") >= 0) {
- console.dir(data);
- if (autoKsBoss == "已开启") {
- if (stopauto) {
- var c = "<div class=\"item-commands\"><span id = 'onekeyKsboss'>传送到boss</span></div>";
- messageClear();
- messageAppend("boss已出现");
- messageAppend(c);
- $('#onekeyKsboss').on('click', function () {
- Helper.kksBoss(data);
- });
- } else {
- Helper.kksBoss(data);
- }
- } else if (autoKsBoss == "已停止") {
- var c = "<div class=\"item-commands\"><span id = 'onekeyKsboss'>传送到boss</span></div>";
- messageClear();
- messageAppend("boss已出现");
- messageAppend(c);
- $('#onekeyKsboss').on('click', function () {
- Helper.kksBoss(data);
- });
- }
- }
- }
- });
- WG.add_hook('text', function (data) {
- if (G.getitemShow) {
- if (data.msg.indexOf("恭喜你得到") >= 0 ||
- (data.msg.indexOf("获得") >= 0 &&
- data.msg.indexOf("经验") == -1) ||
- data.msg.indexOf("你找到") >= 0 ||
- data.msg.indexOf("你从") >= 0 ||
- data.msg.indexOf("得到") >= 0) {
- messageAppend(data.msg);
- }
- }
- });
- },
-
- };
-
-
- $(document).ready(function () {
-
- $('head').append('<link href="https://s1.pstatp.com/cdn/expire-1-y/jquery-contextmenu/2.6.3/jquery.contextMenu.min.css" rel="stylesheet">');
- $('head').append('<link href="https://cdn.bootcss.com/layer/2.3/skin/layer.css" rel="stylesheet">');
- $('body').append(UI.codeInput);
- setTimeout(() => {
- var server = document.createElement('script');
- server.setAttribute('src', 'https://cdn.bootcss.com/layer/2.3/layer.js');
- document.head.appendChild(server);
- console.log("layer 加载完毕!");
-
- }, 2000);
- KEY.init();
- WG.init();
- GI.init();
- unsafeWindow.WG = WG;
- unsafeWindow.T = T;
- unsafeWindow.L = L;
- unsafeWindow.messageClear = messageClear;
- unsafeWindow.messageAppend = messageAppend;
- $.contextMenu({
- selector: '.container',
- items: {
- "关闭自动": {
- name: "关闭自动",
- visible: function (key, opt) {
- return timer != 0;
- },
- callback: function (key, opt) {
- WG.timer_close();
- },
- },
- "自动": {
- name: "自动",
- visible: function (key, opt) {
- return timer == 0;
- },
- "items": {
- "自动武道": {
- name: "自动武道",
- callback: function (key, opt) {
- WG.wudao_auto();
- },
- },
- "自动小树林": {
- name: "自动小树林",
- callback: function (key, opt) {
- WG.grove_auto();
- }
- },
- "自动整理并清包": {
- name: "自动整理并清包",
- callback: function (key, opt) {
- WG.sell_all();
- }
- },
- "自动比试": {
- name: "自动比试",
- visible: function (key, opt) {
- return Helper.fight_listener == undefined;
- },
- callback: function (key, opt) {
- Helper.auto_fight();
- },
- },
- "关闭比试": {
- name: "关闭比试",
- visible: function (key, opt) {
- return Helper.fight_listener != undefined;
- },
- callback: function (key, opt) {
- Helper.auto_fight();
- },
- },
- "自动使用道具": {
- name: "自动使用道具",
- callback: function (key, opt) {
- Helper.auto_useitem();
- },
- },
- "自动研药": {
- name: "自动研药",
- callback: function (key, opt) {
- Helper.auto_Development_medicine();
- },
- },
- "一键日常": {
- name: "一键日常",
- callback: function (key, opt) {
- Helper.oneKeyDaily();
- },
- },
- "一键扫荡": {
- name: "一键扫荡",
- callback: function (key, opt) {
- Helper.oneKeySD();
- },
- },
-
- },
- },
- "换装设置": {
- name: "换装设置",
- "items": {
- "xx0": {
- name: "套装1设定或装备",
- callback: function (key, opt) {
- Helper.eqhelper(1);
- },
- },
- "xx1": {
- name: "清除套装1设置",
- callback: function (key, opt) {
- Helper.eqhelperdel(1);
- },
- },
- "yy0": {
- name: "套装2设定或装备",
- callback: function (key, opt) {
- Helper.eqhelper(2);
- },
- },
- "yy1": {
- name: "清除套装2设置",
- callback: function (key, opt) {
- Helper.eqhelperdel(2);
- },
- },
- "zz0": {
- name: "套装3设定或装备",
- callback: function (key, opt) {
- Helper.eqhelper(3);
- },
- },
- "zz1": {
- name: "清除套装3设置",
- callback: function (key, opt) {
- Helper.eqhelperdel(3);
- },
- },
- "uneq": {
- name: "取消所有装备",
- callback: function (key, opt) {
- Helper.uneqall();
- },
- },
- }
- },
- "自命令,及自定监控": {
- name: "自命令,及自定监控",
- callback: function (key, opt) {
- Helper.zml();
- },
- },
- "手动喜宴": {
- name: "手动喜宴",
- callback: function (key, opt) {
- Helper.xiyan();
- },
- },
- "快捷传送": {
- name: "常用地点",
- "items": {
- "mp0": {
- name: "豪宅",
- callback: function (key, opt) {
- WG.go("住房");
- },
- },
- "mp11": {
- name: "衙门",
- callback: function (key, opt) {
- WG.go("扬州城-衙门正厅");
- },
- },
- "mp12": {
- name: "镖局",
- callback: function (key, opt) {
- WG.go("扬州城-镖局正厅");
- },
- },
- "mp1": {
- name: "当铺",
- callback: function (key, opt) {
- WG.go("扬州城-当铺");
- },
- },
- "mp2": {
- name: "擂台",
- callback: function (key, opt) {
- WG.go("扬州城-擂台");
- },
- },
- "mp3": {
- name: "帮派",
- callback: function (key, opt) {
- WG.go("扬州城-帮派");
- },
- },
- "mp4": {
- name: "武道",
- callback: function (key, opt) {
- WG.go("武道塔");
- },
- },
- "mp5": {
- name: "矿山",
- callback: function (key, opt) {
- WG.go("扬州城-矿山");
- },
- },
- "mp6": {
- name: "药铺",
- callback: function (key, opt) {
- WG.go("扬州城-药铺");
- },
- },
- "mp7": {
- name: "武庙疗伤",
- callback: function (key, opt) {
- WG.go("扬州城-武庙");
- WG.Send("liaoshang");
- },
- }
- },
- },
- "门派传送": {
- name: "门派传送",
- "items": {
- "mp0": {
- name: "武当",
- callback: function (key, opt) {
- let myDate = new Date();
- if (myDate.getHours() >= 17) {
- WG.go("武当派-后山小院");
- } else {
- WG.go("武当派-广场");
- }
- },
- },
- "mp1": {
- name: "少林",
- callback: function (key, opt) {
- let myDate = new Date();
- if (myDate.getHours() >= 17) {
- WG.go("少林派-方丈楼");
- } else {
- WG.go("少林派-广场");
- }
- },
- },
- "mp2": {
- name: "华山",
- callback: function (key, opt) {
- let myDate = new Date();
- if (myDate.getHours() >= 17) {
- WG.go("华山派-客厅");
- } else {
- WG.go("华山派-镇岳宫");
- }
- },
- },
- "mp3": {
- name: "峨嵋",
- callback: function (key, opt) {
- let myDate = new Date();
- if (myDate.getHours() >= 17) {
- WG.go("峨嵋派-清修洞");
- } else {
- WG.go("峨嵋派-金顶")
- }
- },
- },
- "mp4": {
- name: "逍遥",
- callback: function (key, opt) {
- let myDate = new Date();
- if (myDate.getHours() >= 17) {
- WG.go("逍遥派-地下石室");
- } else {
- WG.go("逍遥派-青草坪");
- }
- },
- },
- "mp5": {
- name: "丐帮",
- callback: function (key, opt) {
- let myDate = new Date();
- if (myDate.getHours() >= 17) {
- WG.go("丐帮-林间小屋");
- } else {
- WG.go("丐帮-树洞内部");
- }
- },
- },
- "mp6": {
- name: "武馆",
- callback: function (key, opt) {
- WG.go("扬州城-扬州武馆");
- },
- }
- },
- },
- "打开仓库": {
- name: "打开仓库",
- callback: function (key, opt) {
- WG.go("仓库");
- },
- },
- "更新ID": {
- name: "更新ID",
- callback: function (key, opt) {
- WG.updete_goods_id();
- WG.updete_npc_id();
- },
- },
- "调试BOSS": {
- name: "调试BOSS",
- visible: false,
- callback: function (key, opt) {
- //WG.SendCmd('test $findPlayerByName("冬马")');
- Helper.kksBoss({
- content: "听说枯荣大师出现在扬州城-广场一带。"
- });
- },
- },
- "流程菜单Raid.js": {
- name: "流程菜单Raid.js",
- callback: function (key, opt) {
- if (unsafeWindow.ToRaid) {
- unsafeWindow.ToRaid.menu();
- } else {
- messageAppend("插件未安装,请访问 https://greasyfork.org/zh-CN/scripts/375851-wsmud-raid 下载并安装");
- window.open("https://greasyfork.org/zh-CN/scripts/375851-wsmud-raid ", '_blank').location;
- }
- }
- },
- "设置": {
- name: "设置",
- callback: function (key, opt) {
- WG.setting();
- },
- },
- "打开面板": {
- name: "打开面板",
- visible: function (key, opt) {
- return $('.WG_log').css('display') == 'none';
- },
- callback: function (key, opt) {
- WG.showhideborad();
- },
- },
- "关闭面板": {
- name: "关闭面板",
- visible: function (key, opt) {
- return $('.WG_log').css('display') != 'none';
- },
- callback: function (key, opt) {
- WG.showhideborad();
- },
- }
- }
- });
- });
- })();