C&C:Online (Near) Full room notifier

A script for those game hosts who are AFK. It will play sound when the game is full or nearly full. It works by hooking some CNCOnline serverinfo.js functions.

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         C&C:Online (Near) Full room notifier
// @name:zh-CN   C&C:Online 新官网房间满人提示器
// @namespace    https://github.com/lanyizi/C-C-Online-Website-hooks/
// @version      0.1060001
// @description  A script for those game hosts who are AFK. It will play sound when the game is full or nearly full. It works by hooking some CNCOnline serverinfo.js functions.
// @description:zh-CN 那些建房之后就把游戏切出去的人可以试试这个脚本,这个脚本将会在房间即将满人的时候播放声音。该该脚本通过挂钩 CNCOnline 网站的 serverinfo.js 函数来获得房间信息。
// @author       [RA3Bar]Lanyi
// @match        https://cnc-online.net/*
// @grant        none
// @run-at       document-end
// @license      GPL-3.0-or-later; http://www.gnu.org/licenses/gpl-3.0.txt
// ==/UserScript==

function main() {

    window.anyNewStagingGames = function(newStaging) {
        let oldGames = window.oldStagingGames;
        let newGames = newStaging
            .filter(function(game) { return !game.map.startsWith("Co-Op "); })
            .map(function(game) { return game.host.id + game.title; });
        window.oldStagingGames = newGames;
        
        if(!oldGames) {
            return false;
        }
        
        for(let i = 0; i < newGames.length; ++i) {
            if(oldGames.indexOf(newGames[i]) == -1) {
                return true;
            }
        }
        
        return false;
    };
    
    window.playersChanged = function(host, newPlayers, isFull) {
        let newHost = host.nickanme;
        let oldHost = window.previousHost;
        let wasFull = window.previousWasFull;
        window.previousHost = newHost;
        window.previousWasFull = isFull;
        
        let oldPlayers = window.previousPlayers;
        let mapped = newPlayers.map(function(player) { return player.nickname; });
        window.previousPlayers = mapped;
        
        if(oldHost != newHost) {
            // reset to prevent false positives when joining new rooms in the future
            window.previousWasFull = true;
            return false;
        }
        if(oldPlayers === undefined) {
            return false;
        }
        if(oldPlayers.length != mapped.length) {
            console.log("players changed: length previous: " + oldPlayers.length + "; length now: " + mapped.length);
            return true;
        }
        for(let i = 0; i < mapped.length; ++i)
        {
            if(oldPlayers[i] != mapped[i]) {
                console.log("player changed: was" + oldPlayers[i] + "; now: " + mapped[i]);
                return true;
            }
        }
        if(!wasFull && isFull) {
            console.log("Full status changed from false to true");
            return true;
	}
        return false;
    };
    
    window.myPrefix = "RA3Bar_Lanyi_CNCOLWebsiteNotifier_";
    window.playerNameField = "PlayerNameField_";
    window.monitorStagingGameId = window.myPrefix + "monitorStagingGame";

    for (let i = 0; i < gamenames.length; ++i)  {
        window[myPrefix + playerNameField + gamenames[i]] = null;
    }

    //from: http://s1download-universal-soundbank.com/wav/2838.wav
    window[myPrefix + "sound"] = new Audio("https://raw.githubusercontent.com/BSG-75/C-C-Online-Website-hooks/master/2838%5B2%5D.wav");
    function notifyPlayer() {
        window[myPrefix + "sound"].play();
    }

    //https://stackoverflow.com/questions/5499078/fastest-method-to-escape-html-tags-as-html-entities
    function escapeHTMLTags(str) {
        return str.replace(/&/g,'&amp;').replace(/</g,'&lt;').replace(/>/g,'&gt;');
    }

    //onfocus
    window[myPrefix + "onMyFieldFocus"] = function(field) {
        let myFieldID = field.id;
        if(!window[myFieldID] || window[myFieldID].length == 0) {
            field.innerText = "";
        }
    };

    //oninput
    window[myPrefix + "onMyFieldInput"] = function(field) {
        let myFieldID = field.id;
        window[myFieldID] = field.innerText.trim();
    };

    let originalSetUserBarInfo = setUserbarInfo;
    let originalGetUserSection = getUserSection;
    let originalHandleJSON = handleJSON;
    setUserbarInfo = function($parent, response) {
        let result = originalSetUserBarInfo($parent, response);
        $parent.append("← Click game name to monitor your room!");
    };
    getUserSection = function(response, gamename) {
        let myFieldID = myPrefix + playerNameField + gamename;
        let myFieldStyle = "background: #A00060; margin-left: 1em; padding-left: 0.5em; padding-right: 0.5em;"
        let myFieldDefaultValue = "<Type your nickname here~>";
        let myFieldValue = myFieldDefaultValue;
        if(window[myFieldID] && window[myFieldID].length > 0) {
            myFieldValue = window[myFieldID];
        }

        let attributes = "contenteditable = \"true\" id = \"" + myFieldID + "\" style = \"" + myFieldStyle + "\"";
        attributes += " onfocus = \"" + myPrefix + "onMyFieldFocus(this);" + "\" ";
        attributes += " oninput = \"" + myPrefix + "onMyFieldInput(this);" + "\" ";
        let myField = "<span " + attributes + ">" + escapeHTMLTags(myFieldValue) + "</span>";

        let result = originalGetUserSection(response, gamename);
        result.find("h3").append(myField);

        return result;
    };
    handleJSON = function(response, textStatus, jqXHR)  {
        let result = originalHandleJSON(response, textStatus, jqXHR);
        for (let i = 0; i < gamenames.length; ++i)  {
            let gamename = gamenames[i];
            let nickname = window[myPrefix + playerNameField + gamename];
            let games = response[gamename].games.staging;
            
            if(nickname) {
                for(let userNickname in response[gamename].users) {
                    if(userNickname.toUpperCase() == nickname.toUpperCase()) {
                        let inRoom = false;
                        function roomChecker(game) {
                            function nameChecker(x) {
                                return x.nickname.toUpperCase() == userNickname.toUpperCase();
                            }
                            if(game.players.some(nameChecker)) {
                                inRoom = true;
			    }
                        };
                        response[gamename].games.staging.forEach(roomChecker);
                        response[gamename].games.playing.forEach(roomChecker);
                        if(!inRoom) {
                            if(window.anyNewStagingGames(games)) {
                                notifyPlayer();
                            }
                        }
                    }
                }
            }
            
            $.each(games, function(i, game) {
                //if ( parseInt(game.numRealPlayers)+parseInt(game.numObservers) == parseInt(game.maxRealPlayers) ) {
                //    $gameItem.addClass('full');
                //}
                if (game.players != 'error') {
                    $.each(game.players, function(j, player) {
                        if(nickname && player.nickname) {
                            if(player.nickname.toUpperCase() == nickname.toUpperCase()) {
                                
                                let realPlayers = parseInt(game.numRealPlayers);
                                let observers = parseInt(game.numObservers);
                                let maxPlayers = parseInt(game.maxRealPlayers);
                                let isFull = (realPlayers + observers) >= maxPlayers;
                                if(realPlayers + observers >= maxPlayers * 0.5) {
                                    if(window.playersChanged(game.host, game.players, isFull)) {
                                        notifyPlayer();
                                    }
                                }
                            }
                        }
                    });
                }
            });
        }
        return result;
    };
    
    setInterval(getJSONInfo, 3000);
    function getJSONInfo() {
		$.ajax({
			url: json_url + "?callback=?",
			dataType: 'jsonp',
			data: { 'site': site },
			timeout: ajax_timeout,
			success: handleJSON,
			error: handleJSONError,
		});
	}
}

(function() {
    'use strict';
    // Your code here...
    let mainScript = document.createElement("script");
    mainScript.textContent = main.toString() + "\nmain();";
    document.body.appendChild(mainScript);
})();