ET Hit Collection

Collect hit chance data for eternity tower

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         ET Hit Collection
// @version      0.2
// @description  Collect hit chance data for eternity tower
// @author       Jimborinot
// @match        http*://*.eternitytower.net/*
// @grant        none
// @namespace https://greasyfork.org/users/156118
// ==/UserScript==

/* jshint esversion: 6 */

(function() {
    'use strict';

	var battleHitData = {};
	var battleState = null;

	// wait some time for meteor to be ready
	setTimeout(init, 3000);

    function init() {
		console.log("ET Hit Collection initialized");
		if(isInBattle()) {
			if(localStorage.getItem("hitData")) {
				battleHitData = JSON.parse(localStorage.getItem("hitData"));
			}
		}

		createListener();
	}

	function createListener() {
		Meteor.connection._stream.on("message", json => {
			let message = JSON.parse(json);

			if(message.msg == "changed" && message.collection == "redis") {
				battleState = JSON.parse(message.fields.value);

				if(battleState.units.concat(battleState.deadUnits).length > 1) return;

				var tick = battleState.tick;

				let livingEntities = battleState.units.concat(battleState.enemies);

				livingEntities.forEach(entity => {
					let tickOffset = entity.tickOffset;
					let attackSpeedTicks = entity.stats.attackSpeedTicks;

					// autoattack will occur this tick
					if((tick - tickOffset - 1) % attackSpeedTicks === 0) {
						let target = entity.hasOwnProperty("target") ? getEntityById(entity.target) : battleState.enemies[0];

						if(target === undefined) {
							target = battleState.deadEnemies[battleState.deadEnemies.length - 1];
						}

						if(entityIsInvulnerable(target))
							return;

						if(!battleHitData.hasOwnProperty(entity.stats.accuracy)) {
							battleHitData[entity.stats.accuracy] = {};
							battleHitData[entity.stats.accuracy][target.stats.defense] = { total: 0, misses: 0 };
						} else if(!battleHitData[entity.stats.accuracy].hasOwnProperty(target.stats.defense)) {
							battleHitData[entity.stats.accuracy][target.stats.defense] = { total: 0, misses: 0 };
						}

						battleHitData[entity.stats.accuracy][target.stats.defense].total++;
					}
				});

				battleState.tickEvents.forEach(event => {
					if(event.eventType !== "damage") return;

					let from = getEntityById(event.from);
					let to = getEntityById(event.to);

					// any 0.0 hitEvent is an autoattack as long as target doesn't have an evasion buff
					if(event.label == "0.0" && !entityIsInvulnerable(to)) {
						if(!battleHitData.hasOwnProperty(from.stats.accuracy)) {
							battleHitData[from.stats.accuracy] = {};
							battleHitData[from.stats.accuracy][to.stats.defense] = { total: 0, misses: 0 };
						} else if(!battleHitData[from.stats.accuracy].hasOwnProperty(to.stats.defense)) {
							battleHitData[from.stats.accuracy][to.stats.defense] = { total: 0, misses: 0 };
						}

						battleHitData[from.stats.accuracy][to.stats.defense].misses++;
					}
				});
			}

			if(message.msg == "removed" && message.collection == "redis") {
				localStorage.setItem("hitData", JSON.stringify(battleHitData));
				battleHitData = {};
			}

			if(message.msg == "added" && message.collection == "redis") {
				if(localStorage.getItem("hitData")) {
					battleHitData = JSON.parse(localStorage.getItem("hitData"));
				}
			}
		})
	}

	function getEntityById(id) {
		let allEntities = battleState.units.concat(battleState.enemies, battleState.deadUnits, battleState.deadEnemies);

		return allEntities.find(entity => entity.id == id);
	}

	function entityIsInvulnerable(entity) {
		return entity.buffs.find(buff => {
			// used by both ninja and spirit, as well as players
			if(buff.id == "evasive_maneuvers") return true;
		});
	}

    function isInBattle() {
        let battlesList = Meteor.connection._mongo_livedata_collections.battlesList.find().fetch();
        return battlesList.length > 0;
    }


})();