TagPro Pencil

Draw with your pencil flair, everyone with the script can see it!

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         TagPro Pencil
// @version      1.2
// @description  Draw with your pencil flair, everyone with the script can see it!
// @author       Ko
// @include      http://tagpro-*.koalabeast.com:*
// @include      http://tangent.jukejuice.com:*
// @include      http://*.newcompte.fr:*
// @include      http://tagpro-*.koalabeast.com/game
// @include      http://tangent.jukejuice.com/game
// @include      http://*.newcompte.fr/game
// @supportURL   https://www.reddit.com/message/compose/?to=Wilcooo
// @website      https://redd.it/74r58i
// @namespace https://greasyfork.org/users/152992
// ==/UserScript==

////////////////////////////////////////////////////////////////////////////////////////////
//     ### --- OPTIONS --- ###                                                            //
////////////////////////////////////////////////////////////////////////////////////////  //
                                                                                      //  //
// How thick the lines should be:                                                     //  //
var thickness = 2;                                                                    //  //
                                                                                      //  //
// The colors for the red and blue team (that 'null' is important!)                   //  //
// To find your color code, Google: color picker                                      //  //
// Should be of the form: 0xFF4444, *not*: #FF4444                                    //  //
var colors = [null, 0xFF4444, 0x4444FF];                                              //  //
                                                                                      //  //
// The key to press to emulate left&right (which makes your pencil start drawing)     //  //
// To find the code for your key, go to keycode.info                                  //  //
var drawKey = 66;                                                                     //  //
                                                                                      //  //
// Do you want the key to toggle drawing, so you don't have to keep pressing it?      //  //
var toggle = false;                                                                   //  //
                                                                                      //  //
////////////////////////////////////////////////////////////////////////////////////////  //
//                                                     ### --- END OF OPTIONS --- ###     //
////////////////////////////////////////////////////////////////////////////////////////////


//////////////////////////////////////
// SCROLL FURTHER AT YOUR OWN RISK! //
//////////////////////////////////////

console.log('START: ' + GM_info.script.name + ' (v' + GM_info.script.version + ' by ' + GM_info.script.author + ')');

// Constants, don't edit
var dx = 15; var dy = -3;             // The position of the tip of the Pencil (relative to the top-left corner of the ball sprite)
var updateTime = 200;               // The drawing combo is sent with this interval
var drawTime = updateTime+100;      // Drawing stops when this amount of ms has passed since the last left&right combo.
var minimumTime = 500;              // The minimum length of a drawing (shorter drawings are deleted)
var drawCombo = ['left','right'];   // These keys need to be pressed simultaniously to make a balls Pencil draw.


tagpro.ready( function() {

    function draw() {
        requestAnimationFrame(draw);    // Tell the browser to 'draw' again on the next frame

        for (var id in tagpro.players) {

            if (!tagpro.players.hasOwnProperty(id)) continue;
            var player = tagpro.players[id];

            if (player.drawing) {
                if (Date.now() > player.lastUpdate + drawTime || !player.draw || player.dead) stopDrawing(id);

                else player.drawings[0].lineStyle( thickness, colors[player.team] ).lineTo( tagpro.players[id].x+dx, tagpro.players[id].y+dy );
            }

        }

    }

    requestAnimationFrame(draw);    // Tell the browser to 'draw' on the next frame





    function startDrawing(id) {

        if (!tagpro.players.hasOwnProperty(id)) return;
        var player = tagpro.players[id];

        if (player.drawings === undefined) tagpro.players[id].drawings = [];

        player.drawings.unshift(  new PIXI.Graphics().moveTo( tagpro.players[id].x + dx, tagpro.players[id].y + dy)  );

        player.drawing = true;
        player.drawStartTime = Date.now();

        tagpro.renderer.layers.midground.addChild(player.drawings[0]);

    }





    function stopDrawing(id) {

        if (!tagpro.players.hasOwnProperty(id)) return;
        var player = tagpro.players[id];

        player.drawing = false;

        if (Date.now() < player.drawStartTime + minimumTime) {
            tagpro.renderer.layers.midground.removeChild(player.drawings[0]);     // Get rid of 'accidental' drawings (little dots)
            player.drawings.splice(0,1);
        }

    }







    tagpro.socket.on('p',function(packet) {

        if (packet.u !== undefined) packet = packet.u;

        for ( var i in packet) {

            var data = packet[i];

            var player = tagpro.players[data.id];

            if (player.hasPencil == false) return;

            if (player.hasPencil == undefined) {
                if (player.hasPencil === undefined && player.flair)
                    player.hasPencil = (player.flair.description == "Pencil");

                if (!player.hasPencil) return;
            }

            var all_pressed = true;

            for (var k in drawCombo) {
                if (! (player[drawCombo[k]] || data[drawCombo[k]]) ) all_pressed = false;
            }

            if ( all_pressed ) {

                if(!player.drawing) startDrawing(player.id);
                player.lastUpdate = Date.now();
            }
        }
    });










    function setUp() {
        try { var a = tagpro.players[tagpro.playerId].flair.description; }
        catch(err) { setTimeout(setUp,50); return;}

        if (tagpro.players[tagpro.playerId].flair.description == "Pencil") {

            tagpro.players[tagpro.playerId].hasPencil = true;


            var initKeyComm = function () {    // DO NOT CHANGE THIS FUNCTION, AS IT CAN BREAK OTHER TP SCRIPTS
                if (tagpro.KeyComm) return;
                else tagpro.KeyComm = true;

                tagpro.KeyComm = {
                    sentDir: {},
                    pressedDir: {},
                    keyCount: 1,
                };

                var tse = tagpro.socket.emit;

                tagpro.socket.emit = function(event, args) {
                    if (event === 'keydown') {
                        tagpro.KeyComm.sentDir[args.k] = true;
                        args.t = tagpro.KeyComm.keyCount++;
                    }
                    if (event === 'keyup') {
                        tagpro.KeyComm.sentDir[args.k] = false;
                        args.t = tagpro.KeyComm.keyCount++;
                    }
                    tse(event, args);
                };




                tagpro.KeyComm.stop = function() {

                    var keys = ['up','down','left','right'];

                    for (var k in keys) {
                        if (!tagpro.KeyComm.pressedDir[keys[k]] && tagpro.KeyComm.sentDir[keys[k]])
                            tagpro.socket.emit('keyup', {k: keys[k]} );
                    }
                };


                tagpro.KeyComm.send = function(keys,short) {

                    for (var k in keys) {
                        if (!tagpro.KeyComm.sentDir[keys[k]])
                            tagpro.socket.emit('keydown', {k: keys[k]} );
                    }

                    if (short) setTimeout(tagpro.KeyComm.stop,20);
                };


                $(document).keydown(function(key) {
                    switch (key.which) {
                        case tagpro.keys.down[0]:
                        case tagpro.keys.down[1]:
                        case tagpro.keys.down[2]:
                            tagpro.KeyComm.pressedDir.down = true;
                            break;
                        case tagpro.keys.up[0]:
                        case tagpro.keys.up[1]:
                        case tagpro.keys.up[2]:
                            tagpro.KeyComm.pressedDir.up = true;
                            break;
                        case tagpro.keys.left[0]:
                        case tagpro.keys.left[1]:
                        case tagpro.keys.left[2]:
                            tagpro.KeyComm.pressedDir.left = true;
                            break;
                        case tagpro.keys.right[0]:
                        case tagpro.keys.right[1]:
                        case tagpro.keys.right[2]:
                            tagpro.KeyComm.pressedDir.right = true;
                            break;
                    }
                });

                $(document).keyup(function(key) {
                    switch (key.which) {
                        case tagpro.keys.down[0]:
                        case tagpro.keys.down[1]:
                        case tagpro.keys.down[2]:
                            tagpro.KeyComm.pressedDir.down = false;
                            break;
                        case tagpro.keys.up[0]:
                        case tagpro.keys.up[1]:
                        case tagpro.keys.up[2]:
                            tagpro.KeyComm.pressedDir.up = false;
                            break;
                        case tagpro.keys.left[0]:
                        case tagpro.keys.left[1]:
                        case tagpro.keys.left[2]:
                            tagpro.KeyComm.pressedDir.left = false;
                            break;
                        case tagpro.keys.right[0]:
                        case tagpro.keys.right[1]:
                        case tagpro.keys.right[2]:
                            tagpro.KeyComm.pressedDir.right = false;
                            break;
                    }
                });
            };
            initKeyComm();






            var sendDraw = function() {

                tagpro.KeyComm.send(drawCombo,true);
            };


            var sendDrawInterval;

            $(document).keydown(function(key) {
                switch (key.which) {
                    case drawKey:
                        if (!sendDrawInterval) {
                            sendDraw();
                            sendDrawInterval = setInterval(sendDraw,updateTime);
                        }
                        else if (toggle) {
                            clearInterval(sendDrawInterval);
                            sendDrawInterval = false;
                        }
                        break;
                }
            });

            $(document).keyup(function(key) {
                switch (key.which) {
                    case drawKey:
                        if (!toggle) {
                            clearInterval(sendDrawInterval);
                            sendDrawInterval = false;
                        }
                        break;
                }
            });
        }
    }
    setUp();
});