LWM_ProgressBars

Insert level & skill progress bars to home page & player info page.

目前為 2018-10-15 提交的版本,檢視 最新版本

  1. // ==UserScript==
  2. // @name LWM_ProgressBars
  3. // @name:ru Прогресс персонажа
  4. // @description Insert level & skill progress bars to home page & player info page.
  5. // @description:ru Добавляет шкалу отображающую процент получения следующего уровня
  6. // @namespace saturn_hwm
  7. // @author saturn573
  8. // @homepage http://greasyfork.org/scripts/2892-lwm-progressbars
  9. // @include http://178.248.235.15/home.php
  10. // @include http://*.lordswm.com/home.php
  11. // @include http://*.heroeswm.ru/home.php
  12. // @include http://178.248.235.15/pl_info.php?id=*
  13. // @include http://*.lordswm.com/pl_info.php?id=*
  14. // @include http://*.heroeswm.ru/pl_info.php?id=*
  15. // @version 0.29
  16. // @grant GM_setValue
  17. // @grant GM_getValue
  18. // @grant GM_deleteValue
  19. // ==/UserScript==
  20.  
  21. var Scales = [[0, 1500, 4500, 15E3, 32E3, 9E4, 19E4, 4E5, 86E4, 165E4, 3E6, 5E6, 85E5, 145E5, 25E6, 43E6, 7E7, 108E6, 16E7, 23E7, 325E6, 5E8], [20, 50, 90, 160, 280, 500, 900, 1600, 2900, 5300, 9600, 17300, 35E3], [16, 60, 180, 400, 700, 1200, 2E3, 3E3, 4300, 6E3, 8E3, 10500], [90, 180, 360, 720, 1500, 3E3, 5E3, 8E3, 12E3, 17E3, 23E3, 3E4, 38E3, 47E3, 57E3, 7E4], [10, 30, 60, 100, 150, 210, 280, 360, 450, 550, 660, 800, 1E3, 1300, 2E3], [50, 120, 240, 400, 600, 840, 1200, 2E3, 3E3, 4300, 6E3, 8E3, 10800, 14E3, 17600, 21600, 26E3], [100, 240, 480, 800, 1200, 1680, 2400, 4E3, 6E3, 8600, 12E3], [50, 120, 300, 600, 1E3, 1500,
  22. 2200, 3E3, 4E3, 5500, 7800, 11E3, 14500, 18200, 22200], [150, 350, 750, 1400, 2200, 3200, 4300, 5600, 7E3, 8500], [60, 200, 450, 850, 1500, 2700, 4500], [1600, 3600], [80, 180, 300, 440, 600, 780, 990, 1230, 1500], [30, 80, 165, 310, 555, 970, 1680, 2885, 5770], [104, 588, 2200, 7E3, 1E4], [8, 29, 71, 155, 295, 505, 799, 1191, 1695, 6E3, 12E3]];
  23.  
  24. var Styles = '.pb{ display:inline-block; position: relative; width:135px; background:white; border:2px solid; border-radius: 7px/3px; cursor: pointer; }\
  25. .pb .scale { display: inline; position: absolute; top: 0px; left: 0px; height: 100%; border-radius: 2px/1px; background:#af9f39; background: linear-gradient(to top, #af9f39, #fffbca); }\
  26. .pb:hover .pb-side-text { display: inline; }\
  27. .pb:hover .pb-front-text { display: none; }\
  28. .pb-text { position: relative; width: 100%; height: 100%; color: darkgreen; text-align: center; font-weight: bold; -webkit-user-select: none; -moz-user-select: none; -ms-user-select: none; user-select: none; }\
  29. .pb-side-text { display:none; }\
  30. .pb-front-text { display: inline; }\
  31. .left { font-size: smaller; }\
  32. .levelpb { display: inline-flex; margin-left: 10px; width: 180px; } \
  33. .skill-table { width: 100%; margin-bottom: 10px; }\
  34. .skill-table caption { text-align: left; }\
  35. .skill-table caption span { float: right; font-size: small; margin-right: 10; }\
  36. .key-column { text-align: left; width: 100%; font-variant: small-caps; }\
  37. .skill-value { font-size: 15px; }\
  38. .skill-value-complete { color: #af9f39; font-size: 20px; font-weight: bold; font-family: "Comic Sans MS", cursive, sans-serif; }\
  39. .skill-value-none { font-weight: normal; }\
  40. .skill-value-low { color: blue; }\
  41. .progress-column { text-align: center; width: 135px; }\
  42. .expander { margin-left: 5px; border-radius: 8px; height: 16px; width: 16px; font-size: 8px; font-weight:bold; background: gold; background: linear-gradient(to top, #af9f39, #fffbca); border: #af9f39; border-style: outset; border-width: 1px; position: relative; top: -3px; }';
  43.  
  44. var expandCaption = '>';
  45. var collapseCaption = '<';
  46. var levelStringRU = '\u0411\u043E\u0435\u0432\u043E\u0439 \u0443\u0440\u043E\u0432\u0435\u043D\u044C';
  47. var factionsGroupTitleRU = '\u0424\u0440\u0430\u043A\u0446\u0438\u044F';
  48. var guildsGroupTitleRU = '\u0413\u0438\u043B\u044C\u0434\u0438\u044F';
  49. var allRu = '\u043E\u0431\u0449.';
  50. var hoursRu = 'часов';
  51. var daysRu = 'дней';
  52. var weeksRu = 'недель';
  53. var pointsRu = 'очков за';
  54. var pphRu = 'очков в час';
  55. var averageSpeedRu = 'Средняя скорость';
  56. var tttnlRu = 'Время до следующего уровня';
  57.  
  58.  
  59. var pl_id = /pl_id=(\d+)/.exec(document.cookie)[1];
  60. if (~location.pathname.indexOf('pl_info.php')) {
  61. pl_id = /id=(\d+)/.exec(location.search)[1];
  62. }
  63.  
  64. function getTrackingState(){
  65. let result = GM_getValue('pl_' + pl_id);
  66. if (result) {
  67. result = JSON.parse(result);
  68. }
  69. else {
  70. result = undefined;
  71. }
  72. return result;
  73. }
  74.  
  75. function startTracking() {
  76. GM_setValue('pl_' + pl_id, JSON.stringify(currentState));
  77. alert((isEn() ? 'The tracking was started. Click again to cancel it.'
  78. : 'Отслеживание начато. Нажмите еще раз чтобы выключить его'));
  79. location.reload();
  80. }
  81.  
  82. function stopTracking() {
  83. if (confirm((isEn()
  84. ? 'The tracking will be stopped immediately as you press the OK button.'
  85. : 'Отслеживание будет выключено сразу после того как вы нажмете кнопку ОК'))) {
  86. GM_deleteValue("pl_" + pl_id);
  87. location.reload();
  88. }
  89. }
  90.  
  91. var currentState = { time: new Date().getTime() };
  92. var trackingState = getTrackingState();
  93.  
  94. function getTimeLabel(hours) {
  95. if (hours < 24) {
  96. return hours + ' ' + (isEn() ? 'hours' : hoursRu);
  97. }
  98. else {
  99. var days = parseInt(hours / 24);
  100. if (days < 7) {
  101. return days + ' ' + (isEn() ? 'days' : daysRu)
  102. + ' ' + (hours % 24) + ' ' + (isEn() ? 'hours' : hoursRu);
  103. }
  104. else {
  105. return '~' + parseInt(days / 7) + ' ' + (isEn() ? 'weeks' : weeksRu);
  106. }
  107. }
  108. }
  109.  
  110. function getTrackingInfoString(caption, left) {
  111. let delta = (currentState[caption] - trackingState[caption]);
  112. let elapsedHours = Math.floor((currentState.time - trackingState.time) / 36E5);
  113. let speed = delta / elapsedHours;
  114. return delta.toFixed(2)
  115. + ' ' + (isEn() ? 'points in' : pointsRu) + ' '
  116. + getTimeLabel(elapsedHours)
  117. + ((elapsedHours > 0 && delta > 0)
  118. ? ' \r\n'
  119. + (isEn() ? 'Average speed' : averageSpeedRu)
  120. + ': ' + speed.toFixed(2) + ' '
  121. + (isEn() ? 'points per hour' : pphRu)
  122. + '\r\n'
  123. + (isEn() ? 'Time to the next level' : tttnlRu)
  124. + ': ' + getTimeLabel(Math.floor(left / speed))
  125. : '');
  126. }
  127.  
  128.  
  129. function round(value, precision) {
  130. if (precision > 0) {
  131. var b = precision * 10;
  132. return Math.round(value * b) / b;
  133. }
  134. else {
  135. return Math.floor(value);
  136. }
  137. }
  138.  
  139. function parseSourceCode(source) {
  140. var captions = [];
  141. var match;
  142. var cr = /((?:[a-z'\u0430-\u044F\u0451]+\s)?[a-z\u0430-\u044F\u0451]+):\s/gi;
  143. while ((match = cr.exec(source)) != null) {
  144. captions.push({ Index: cr.lastIndex, Value: match[0].toString() });
  145. }
  146. var getCaption = function (index) {
  147. for (var ii = captions.length - 1; ii >= 0; ii--) {
  148. if (captions[ii].Index < index) {
  149. return captions[ii].Value;
  150. }
  151. }
  152. return null;
  153. }
  154.  
  155. var result = [];
  156. var sr = /(?:\s|>)(\d+)(<\/b>|<\/a>)?\s\((\d+(?:\.\d+)?)\)/g;
  157. while ((match = sr.exec(source)) != null) {
  158. let item = {
  159. Caption: getCaption(sr.lastIndex),
  160. Level: +match[1].toString(),
  161. Score: +match[3].toString(),
  162. Sign: match[2]
  163. };
  164. currentState[item.Caption] = item.Score;
  165. result.push(item);
  166. }
  167. return result;
  168. }
  169.  
  170. function addStyles() {
  171. var style = document.createElement('style');
  172. style.type = 'text/css';
  173. style.appendChild(document.createTextNode(Styles));
  174. document.head.appendChild(style);
  175. }
  176.  
  177. function checkScale(scale) {
  178. if (scale && scale.length > 0) {
  179. if (scale.length > 1) {
  180. for (var ii = 1; ii < scale.length; ii++) {
  181. if (scale[ii] <= scale[ii - 1]) {
  182. return false;
  183. }
  184. }
  185. }
  186. return true;
  187. }
  188. }
  189.  
  190. function createProgressBar(points, left, percentage, title) {
  191. var percentageString = Math.floor(percentage) + '%';
  192.  
  193. var border = document.createElement('div');
  194. border.className = 'pb';
  195. var scale = document.createElement('div');
  196. scale.className = 'scale';
  197. scale.style.width = percentageString;
  198. border.appendChild(scale);
  199.  
  200. var textBox = document.createElement('div');
  201. textBox.className = 'pb-text';
  202.  
  203. var frontText = document.createElement('span');
  204. frontText.className = 'pb-front-text';
  205. frontText.appendChild(document.createTextNode(percentageString));
  206. textBox.appendChild(frontText);
  207.  
  208. var sideText = document.createElement('span');
  209. sideText.className = 'pb-side-text';
  210. sideText.appendChild(document.createTextNode(points));
  211.  
  212. var l = document.createElement('span');
  213. l.className = 'left';
  214. l.appendChild(document.createTextNode('+' + left));
  215. sideText.appendChild(l);
  216. textBox.appendChild(sideText);
  217.  
  218. border.appendChild(textBox);
  219. if (title) {
  220. if (trackingState) {
  221. border.title = getTrackingInfoString(title, left);
  222. border.addEventListener('click', stopTracking);
  223. }
  224. else {
  225. border.title = isEn()
  226. ? 'Click to start tracking'
  227. : 'Нажмите чтобы начать отслеживание';
  228. border.addEventListener('click', startTracking);
  229. }
  230. }
  231. return border;
  232. }
  233.  
  234. function getScoreRange(score, scale) {
  235. if (!checkScale(scale)) {
  236. return;
  237. }
  238.  
  239. var initialValue = 0;
  240. var finalValue = score;
  241. var level = 0;
  242. for (var ii = 0; ii < scale.length; ii++) {
  243. if (score >= scale[ii]) {
  244. initialValue = scale[ii];
  245. }
  246. else {
  247. finalValue = scale[ii];
  248. level = ii;
  249. break;
  250. }
  251. }
  252. return { Initial: initialValue, Final: finalValue, Level: level };
  253. }
  254.  
  255. function getProgressPercentage(range, score) {
  256. if (range) {
  257. return (score - range.Initial) * 100 / (range.Final - range.Initial);
  258. }
  259. return 0;
  260. }
  261.  
  262. function getScale(index) {
  263. return Scales[index];
  264. }
  265.  
  266. function getCaption(value, exclude) {
  267. if (exclude) {
  268. var r = new RegExp(exclude, 'i');
  269. return value.Caption.replace(r, '');
  270. }
  271. return value.Caption;
  272. }
  273.  
  274. function createRow(value, scaleIndex, excludeCaption) {
  275. var scale = getScale(scaleIndex);
  276. var range = getScoreRange(value.Score, scale);
  277. if (!range) {
  278. alert(JSON.stringify(value) + ' : ' + scaleIndex + ' - ' + excludeCaption);
  279. }
  280.  
  281. var row = document.createElement('tr');
  282. var c1 = document.createElement('td');
  283. c1.className = 'key-column';
  284. if (scaleIndex == 1 && value.Sign) {
  285. c1.style = 'font-weight: bold; text-decoration:underline; ';
  286. }
  287. c1.appendChild(document.createTextNode(getCaption(value, excludeCaption)));
  288. var lb = document.createElement('b');
  289. lb.className = 'skill-value';
  290. lb.appendChild(document.createTextNode(value.Level));
  291. if (value.Score >= range.Final) {
  292. lb.className = 'skill-value-complete';
  293. }
  294. else if (!value.Score) {
  295. lb.className = 'skill-value-none';
  296. }
  297. c1.appendChild(lb);
  298. row.appendChild(c1);
  299. var c2 = document.createElement('td');
  300. c2.className = 'progress-column';
  301. if (value.Score == 0) {
  302. c2.appendChild(document.createTextNode('-'));
  303. }
  304. else if (value.Score >= range.Final) {
  305. c2.appendChild(document.createTextNode(value.Score));
  306. }
  307. else {
  308. var percentage = getProgressPercentage(range, value.Score);
  309.  
  310. var points = value.Score;
  311. var left = round(range.Final - value.Score, 1);
  312.  
  313. if (range.Level > value.Level) {
  314. percentage = 100;
  315. left = '0.1';
  316. var rl = document.createElement('small');
  317. rl.innerHTML = -(range.Level - value.Level);
  318. lb.className = 'skill-value-low';
  319. c1.appendChild(rl);
  320. }
  321. var pb = createProgressBar(points, left, percentage, value.Caption);
  322. c2.appendChild(pb);
  323. }
  324. row.appendChild(c2);
  325. return row;
  326. }
  327.  
  328. function createExpanderButton() {
  329. var cb = document.createElement('input');
  330. cb.type = 'button';
  331. cb.value = expandCaption;
  332. cb.className = 'expander';
  333. cb.collapsed = true;
  334. cb.onclick = function (event) {
  335. var r = this.parentNode.parentNode;
  336. var display = this.collapsed ? '' : 'none';
  337. r.nextSibling.style.display = display;
  338. r.nextSibling.nextSibling.style.display = display;
  339. r.nextSibling.nextSibling.nextSibling.style.display = display;
  340. this.collapsed = !this.collapsed;
  341. this.value = this.collapsed ? expandCaption : collapseCaption;
  342. };
  343. return cb;
  344. }
  345.  
  346. function insertExpander(table) {
  347. var row = table.lastChild;
  348. for (var ii = 0; ii < 3; ii++) {
  349. row.firstChild.style = 'padding-left: 15px;';
  350. row.style.display = 'none';
  351. row = row.previousSibling;
  352. }
  353. row.firstChild.appendChild(createExpanderButton());
  354. }
  355.  
  356. function isEn() {
  357. return /^www\.lordswm\.com/.test(location.host);
  358. }
  359.  
  360. function replaceSkills() {
  361. var home = document.getElementById('home_2');
  362. if (home) {
  363. var createSkillTable = function(caption) {
  364. var result = document.createElement('table');
  365. result.className = 'skill-table';
  366. var cpt = document.createElement('caption');
  367. cpt.appendChild(document.createTextNode(caption));
  368. result.appendChild(cpt);
  369. return result;
  370. }
  371.  
  372. var mainNode = home.parentNode;
  373. var items = parseSourceCode(mainNode.innerHTML.toString());
  374.  
  375. var range = document.createRange();
  376. range.selectNodeContents(mainNode);
  377. range.deleteContents();
  378.  
  379. var t = createSkillTable(isEn() ? 'Factions' : factionsGroupTitleRU);
  380. var excludeCaption;
  381. var ii = 0;
  382. var gi = 0;
  383. var faction = true;
  384. var factionPoints = 0;
  385. do {
  386. if (faction && (~items[ii].Caption.indexOf(isEn() ? 'guild' : '\u0413\u0438\u043B\u044C\u0434\u0438\u044F'))) {
  387. faction = false;
  388. gi = ii;
  389. var sum = document.createElement('span');
  390. sum.appendChild(document.createTextNode(' \u03A3'));
  391. var sub = document.createElement('sub');
  392. sub.appendChild(document.createTextNode(isEn() ? 'all' : allRu));
  393. sum.appendChild(sub);
  394. sum.appendChild(document.createTextNode('= ' + round(factionPoints, 2)));
  395. t.firstChild.appendChild(sum);
  396. mainNode.appendChild(t);
  397. t = createSkillTable(isEn() ? 'Guilds' : guildsGroupTitleRU);
  398. excludeCaption = "('\\sguild)|(" + guildsGroupTitleRU + ')';
  399. mainNode.appendChild(t);
  400. }
  401. if (faction) {
  402. factionPoints += items[ii].Score;
  403. }
  404. t.appendChild(createRow(items[ii], (faction ? 1 : Math.min(Scales.length - 1, (ii - gi) + 2)), excludeCaption));
  405. ii++;
  406. }
  407. while (ii < items.length - 2);
  408. insertExpander(t);
  409. mainNode.appendChild(t);
  410. }
  411. }
  412.  
  413. function getLevelPoints(points) {
  414. var r = /\(([\d\,]+)\)(?:\s\+(-?[\d\,]+))?/;
  415. var m = r.exec(points)
  416. if (m) {
  417. return { Points: m[1].replace(/,/g, ''), Left: (m[2] ? m[2].replace(/,/g, '') : 0) }
  418. }
  419. }
  420.  
  421. function insertLevelUpProgressBar() {
  422. var bs = document.getElementsByTagName('b');
  423. var lbReg = new RegExp('(?:Combat\\slevel|' + levelStringRU + '):\\s(\\d+)');
  424. for (var ii = 0; ii < bs.length; ii++) {
  425. var b = bs[ii];
  426. var m = lbReg.exec(b.innerHTML);
  427. if (m) {
  428. var start = b.nextSibling;
  429. var end = start;
  430. do {
  431. end = end.nextSibling;
  432. }
  433. while (end && (!end.tagName || end.tagName.toLowerCase() != 'br'));
  434. var next = end.nextSibling;
  435. if (end) {
  436. var pointsText;
  437. var range = document.createRange();
  438. range.setStart(start, 0);
  439. range.setEnd(end, 0);
  440. pointsText = range.toString();
  441. var lvl = getLevelPoints(range.toString());
  442. if (lvl) {
  443. var r = getScoreRange(lvl.Points, getScale(0));
  444. if (r && r.Final > lvl.Points) {
  445. var percentage = getProgressPercentage(r, lvl.Points);
  446. if (r.Level > m[1]) {
  447. b.appendChild(document.createTextNode('+'));
  448. percentage = 100;
  449. }
  450. currentState.level = lvl.Points;
  451. var pb = createProgressBar(lvl.Points, lvl.Left, percentage, 'level');
  452. pb.className += ' levelpb';
  453. b.parentNode.insertBefore(pb, b.nextSibling);
  454. range.deleteContents();
  455. }
  456. }
  457. range.detach();
  458. break;
  459. }
  460. }
  461. }
  462. }
  463.  
  464. addStyles(); insertLevelUpProgressBar(); replaceSkills();