// ==UserScript==
// @name Trimps tools
// @namespace trimps.github.io
// @version 1.232
// @description Trimps tools (visual)
// @author Anton
// @match https://trimps.github.io
// @require http://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js
// ==/UserScript==
(function () {
'use strict';
var tAutoBuy, tStyleFix, tPassiveWatcher, $ = jQuery, isStarted = false,
version = typeof GM_info == 'function' ? GM_info().script.version :
(typeof GM_info == 'object' ? GM_info.script.version : '?');
var _isPortal = function () {
return portalWindowOpen;
};
var _getJobPrice = function (jobName, resource) {
return game.jobs[jobName].cost[resource][0] * Math.pow(game.jobs[jobName].cost[resource][1], game.jobs[jobName].owned);
};
var _hasFormation = function(what) {
if (!game.global.preMapsActive && !game.global.lockTooltip) {
if (game.upgrades.Formations.done && what === 0) return true;
if (game.upgrades.Formations.done && what == 1) return true;
if (game.upgrades.Dominance.done && what == 2) return true;
if (game.upgrades.Barrier.done && what == 3) return true;
if (game.upgrades.Formations.done && game.global.highestLevelCleared >= 180 && what == 4) return true;
}
return false;
};
var _getEnemyAttack = function() {
var cellNum, cell;
if (game.global.mapsActive) {
cellNum = game.global.lastClearedMapCell + 1;
cell = game.global.mapGridArray[cellNum];
} else {
cellNum = game.global.lastClearedCell + 1;
cell = game.global.gridArray[cellNum];
}
return calculateDamage(cell.attack, false, false, false, cell);
};
var _middleGameStrategy = function() {
if (game.global.world < 60) return;
if (game.global.formation === 0) {
if (_hasFormation(1)) setFormation('1');
}
var enemy = _getEnemyAttack();
var me = game.global.soldierCurrentBlock + game.global.soldierHealthMax;
if (enemy >= me && game.global.formation != 1) {
if (_hasFormation(1)) setFormation('1');
}
if (game.global.formation != 2 && _hasFormation(2)) {
var formation2health = game.global.soldierHealthMax / 8;
var me2 = formation2health + game.global.soldierCurrentBlock;
if (me2 > enemy) {
setFormation('2');
}
}
};
var _log = function (mes, type) {
if (typeof type === 'undefined') type = "Story";
message("BOT: " + mes, type);
};
var _getBreedingBaseSpeed = function () {
if (game.global.challengeActive == "Trapper") return 0;
var trimps = game.resources.trimps;
var base = 0.0085;
var breeding = trimps.owned - trimps.employed;
var currentCalc = breeding * base;
if (game.upgrades.Potency.done > 0) {
var potencyStrength = Math.pow(1.1, game.upgrades.Potency.done);
currentCalc *= potencyStrength;
}
return currentCalc;
};
var _autoEquipment = function () {
var maxEquipLevel = game.global.challengeActive=='Frugal' ? 10000 : 7;
for (var x in game.equipment) {
if (game.equipment.hasOwnProperty(x) && game.equipment[x].locked === 0) {
var maxLevel = game.equipment[x].prestige > maxEquipLevel ? 1 : (maxEquipLevel + 1 - game.equipment[x].prestige) * 2;
if (game.equipment[x].level < maxLevel && canAffordBuilding(x, null, null, true)) {
buyEquipment(x, true, true);
_log('Upgrading equipment ' + x);
}
}
}
};
var _getMinimumBreeding = function () {
if (game.resources.trimps.maxSoldiers < 5) return 5; else return game.resources.trimps.maxSoldiers + 1;
};
var _buyStorage = function () {
var barnThreshold = 0.8;
/*percentage at which minimum*/
var shedThreshold = 0.8;
/*to buy storage*/
var forgeThreshold = 0.8;
/*from 0 (min) to 1 (max)*/
var canAfford;
if (game.resources.food.owned / (game.resources.food.max * (1 + game.portal.Packrat.level * (game.portal.Packrat.modifier * 100) / 100)) >= barnThreshold) {
canAfford = canAffordBuilding("Barn", false, false, false, true);
if (canAfford) {
buyBuilding("Barn", true, true);
_log('Building Barn');
}
}
if (game.resources.wood.owned / (game.resources.wood.max * (1 + game.portal.Packrat.level * (game.portal.Packrat.modifier * 100) / 100)) >= shedThreshold) {
canAfford = canAffordBuilding("Shed", false, false, false, true);
if (canAfford) {
buyBuilding("Shed", true, true);
_log('Building Shed');
}
}
if (game.resources.metal.owned / (game.resources.metal.max * (1 + game.portal.Packrat.level * (game.portal.Packrat.modifier * 100) / 100)) >= forgeThreshold) {
canAfford = canAffordBuilding("Forge", false, false, false, true);
if (canAfford) {
buyBuilding("Forge", true, true);
_log('Building Forge');
}
}
}
var _hasInQueue = function (item) {
for (var x in game.global.buildingsQueue) {
var queueItem = game.global.buildingsQueue[x].split('.')[0];
if (queueItem == item) {
return true;
}
}
return false;
};
var _earlyGameStrategy = function () {
if (_isPortal()) return;
var playerStrength = getPlayerModifier();
var minimumSpeedToHelp = 1 + playerStrength;
if (game.global.eggLoc != -1) {
_log('Destroying Easter Egg');
easterEggClicked();
}
_buyStorage();
_autoJobs();
var trimps = game.resources.trimps;
var breeding = game.global.challengeActive == "Trapper" ? 0 : trimps.owned - trimps.employed;
var unemployed = Math.ceil(game.resources.trimps.realMax() / 2) - game.resources.trimps.employed;
if (game.buildings.Trap.owned >= 1 && game.resources.trimps.owned < game.resources.trimps.realMax() &&
(breeding < _getMinimumBreeding() || unemployed > 0) &&
_getBreedingBaseSpeed() < 1) {
setGather('trimps');
return;
}
var canGetScience = game.global.challengeActive != "Scientist";
var hasTrap = _hasInQueue('Trap');
var cnt = game.global.challengeActive == "Trapper" ? 100 : (breeding < unemployed ? 25 : 1);
if (!hasTrap && game.buildings.Trap.owned < 1 && game.resources.food.owned >= 10 && game.resources.wood.owned >= 10) {
buyBuilding('Trap', true, true, cnt);
return;
}
if ((game.global.buildingsQueue.length > 0 && game.global.autoCraftModifier < 1) || (game.global.buildingsQueue.length > 5)) {
setGather('buildings');
return;
}
if (getPsString('food', true) < minimumSpeedToHelp && game.resources.food.owned < 10) {
setGather('food');
return;
}
if (getPsString('wood', true) < minimumSpeedToHelp && game.resources.wood.owned < 10) {
setGather('wood');
return;
}
if (canGetScience && getPsString('science', true) < minimumSpeedToHelp && game.resources.science.owned < 10) {
setGather('science');
return;
}
if (getPsString('metal', true) < minimumSpeedToHelp && game.resources.metal.owned < 100) {
setGather('metal');
return;
}
var needScientist = game.upgrades.Scientists.done === 0 && game.upgrades.Scientists.allowed === 1;
if (canGetScience && getPsString('science', true) < minimumSpeedToHelp && (game.resources.science.owned < 60 || needScientist)) {
setGather('science');
return;
}
if ((game.global.playerGathering == 'trimps' && (game.buildings.Trap.owned === 0 || _getBreedingBaseSpeed() > 1)) ||
(game.global.playerGathering == 'buildings' && game.global.buildingsQueue.length === 0)) {
_selectAutoJob();
}
}
var _selectAutoJob = function () {
var canGetScience = game.global.challengeActive != "Scientist";
var upgradePrice = _getMaximumResourceUpgradePrice();
var scienceNeeded = _getUpgradePriceSumForRes('science');
if (scienceNeeded > game.resources.science.owned && canGetScience) {
setGather('science');
} else {
if (upgradePrice !== false) {
for (var x in upgradePrice) {
if (upgradePrice.hasOwnProperty(x)) {
if (x == 'wood' || x == 'metal' || x == 'science' || x == 'food') {
setGather(x);
} else {
if (canGetScience) {
setGather('science');
} else {
setGather('food');
}
}
break;
}
}
} else {
if (canGetScience) {
setGather('science');
} else {
setGather('food');
}
}
}
}
var _passiveWatcher = function () {
if (_isPortal()) return;
_earlyGameStrategy();
var canAfford = canAffordBuilding("Tribute", false, false, false, true);
if (canAfford && game.buildings.Tribute.locked !== 1) {
buyBuilding("Tribute", true, true);
_log('Building ' + "Tribute");
}
canAfford = canAffordBuilding("Gym", false, false, false, true);
if (canAfford && game.buildings.Gym.locked !== 1) {
buyBuilding("Gym", true, true);
_log('Building ' + "Gym");
}
_middleGameStrategy();
}
var _needAttackCurrentMap = function () {
return (typeof game.mapsAttacked[game.global.world] === 'undefined');
};
var _hasMapOfCurrentLevel = function () {
for (var x in game.global.mapsOwnedArray) {
if (game.global.mapsOwnedArray.hasOwnProperty(x)) {
var mapObj = game.global.mapsOwnedArray[x];
if (mapObj.level == game.global.world) return true;
}
}
return false;
};
var _mapAttackStrategy = function () {
if (game.global.world < 6) return;
if (game.global.preMapsActive) return;
//if (!game.global.mapsUnlocked) return;
if (game.global.pauseFight) {
_log('Enabling auto attack!');
fightManual();
game.global.pauseFight = false;
pauseFight(true); // update only
} else {
if (_needAttackCurrentMap()) {
document.getElementById("mapLevelInput").value = game.global.world;
var currentMapPrice = updateMapCost(true);
var money = game.resources.fragments.owned;
if (!_hasMapOfCurrentLevel()) {
if (money >= currentMapPrice) {
var result = buyMap();
if (result == 1) {
_log('Bought new map level ' + game.global.world);
} else {
console.log('Buy map result = ' + result);
}
} else {
console.log('No fragments (' + money + ') to buy map for ' + currentMapPrice);
}
}
if (_hasMapOfCurrentLevel()) {
game.global.lookingAtMap = '';
for (var x in game.global.mapsOwnedArray) {
if (game.global.mapsOwnedArray.hasOwnProperty(x)) {
var mapObj = game.global.mapsOwnedArray[x];
if (mapObj.level == game.global.world) {
game.global.lookingAtMap = mapObj.id;
break;
}
}
}
if (game.global.lookingAtMap !== '') {
_log('Attacking map ' + game.global.lookingAtMap);
game.options.menu.alwaysAbandon.enabled = 1; // GO TO MAPS!
mapsClicked(true);
game.mapsAttacked[game.global.world] = true;
game.global.repeatMap = true; // REPEAT
repeatClicked(true);
runMap();
var breeding = trimps.owned - trimps.employed;
if (breeding < (_getMinimumBreeding() + 1)) fightManual();
} else {
console.log('where is my map?');
}
} else {
console.log('no map of current level ' + game.global.world);
}
} else {
if (_hasMapOfCurrentLevel() && game.global.currentMapId === '') {
game.global.lookingAtMap = '';
var map_id, map_name = '';
for (var x in game.global.mapsOwnedArray) {
if (game.global.mapsOwnedArray.hasOwnProperty(x)) {
var mapObj = game.global.mapsOwnedArray[x];
if (mapObj.level <= game.global.world && mapObj.noRecycle === true && mapObj.clears === 0) {
game.global.lookingAtMap = mapObj.id;
map_id = x;
map_name = mapObj.name;
break;
}
}
}
if (game.global.lookingAtMap !== '' && typeof map_id !== 'undefined') {
_log('Attacking prestige map ' + map_name + ' level (' + game.global.mapsOwnedArray[map_id].level + ')');
game.options.menu.alwaysAbandon.enabled = 1; // GO TO MAPS!
mapsClicked(true);
game.global.repeatMap = true; // REPEAT
repeatClicked(true);
game.global.mapsOwnedArray[map_id].clears = 1;
runMap();
var breeding = trimps.owned - trimps.employed;
if (breeding < (_getMinimumBreeding() + 1)) fightManual();
}
} else {
if (game.global.currentMapId !== '') {
var lastMapCell = game.global.mapGridArray[game.global.mapGridArray.length - 1];
var specialGift = '';
if (lastMapCell.special !== '') {
specialGift = game.mapUnlocks[lastMapCell.special];
}
var needExitMap = (specialGift === '' || specialGift.prestige !== true) &&
lastMapCell.special !== 'Heirloom' && specialGift.canRunOnce !== true;
if (needExitMap) {
mapsClicked(true); // go to maps
mapsClicked(); // go to world
}
}
}
}
}
};
var _mapDeleter = function() {
for (var x in game.global.mapsOwnedArray) {
var map = game.global.mapsOwnedArray[x];
if (map.level < (game.global.world - 10) && map.noRecycle !== true) {
game.global.lookingAtMap = map['id'];
_log('Deleting map ' + map.name + ' (' + map.level + ')');
recycleMap(-1, true);
break;
}
}
}
var _auto = function () {
if (_isPortal()) return;
_earlyGameStrategy();
_autoUpgrade();
_autoBuy();
_autoEquipment();
_mapAttackStrategy();
_middleGameStrategy();
_mapDeleter();
};
var _onStartButton = function () {
if (isStarted) {
_stop();
_log('Stop.');
isStarted = false;
} else {
_start();
_log('Started!');
isStarted = true;
}
};
var _styleUpdate = function () {
// remove counts
$('head').append('<style type="text/css">' +
'span.thingName{font-size:85%;}.queueItem,.btn{padding:0}' +
'.thingColorCanNotAfford.upgradeThing{background-color:#530053;}' +
'#battleSideTitle{padding:0}' +
'.battleSideBtnContainer{margin-top:0;}' +
'#logBtnGroup{display:none}' +
'#log{height:100%;}' +
'.glyphicon-apple{color:orangered;}' +
'.glyphicon-tree-deciduous{color:limegreen;}'+
'.icomoon.icon-cubes{color:silver;}'+
'.icomoon.icon-diamond{color:white;'+
'</style>');
// remove tabs
$('#buyTabs').hide();
filterTabs('all');
// remove captions
$('#buildingsTitleDiv,#upgradesTitleDiv,#equipmentTitleDiv').hide();
// fix height
$('#topRow,#queueContainer').css('margin-bottom', '0');
$('#jobsTitleDiv').css('padding', '0').css('font-size', 'smaller');
$('#buyHere').css('margin', '0').css('padding', '0').css('overflow-x', 'hidden');
$('#queueContainer').css('height', '70px');
$('#numTabs').css('margin', '0');
$('#buyContainer').css('height', 'calc(99vh - 20vw - 96px)');
// add button
$('#settingsTable tr').append('<td class="btn btn-info" id="botStart" title="' + version + '">Bot start</td>');
$('#botStart').click(_onStartButton);
// add grid
var $grid = $('<table style="width:100%;margin-top:4px;font-size:smaller;"><tr>' +
'<td id="magnimp-cell"><span class="glyphicon glyphicon-magnet"></span><label style="margin-left:4px" title="Magimp">...</label></td>' +
'<td id="venimp-cell"><span class="glyphicon glyphicon-glass"></span><label style="margin-left:4px" title="Venimp">...</label></td>' +
'</tr><tr>' +
'<td id="whipimp-cell"><span class="glyphicon glyphicon-star"></span><label style="margin-left:4px" title="Whipimp">...</label></td>' +
'<td id="titimp-cell"><span class="icomoon icon-hammer"></span><label style="margin-left:4px" title="Titimp">' + prettify(game.global.titimpLeft) + '</label></td>' +
'</tr></table>');
$('#battleBtnsColumn').append($grid);
_updateSuperTrimps();
}
var _autoUpgrade = function () {
for (var item in game.upgrades) {
var upgrade = game.upgrades[item];
if (upgrade.locked == 1) continue;
var canAfford = canAffordTwoLevel(upgrade);
if (canAfford) {
if (item == "Coordination") {
if (!canAffordCoordinationTrimps()) continue;
}
if (item == "Gigastation") {
var minAddon = Math.floor(game.global.highestLevelCleared / 6);
var minWaprstation = Math.floor(game.global.world / 6) + minAddon;
if (minWaprstation < 6 + minAddon) minWaprstation = 6 + minAddon;
if (game.buildings.Warpstation.owned < minWaprstation) continue;
}
buyUpgrade(item, true, true);
_log('Upgrading ' + item);
_selectAutoJob();
return 1;
}
}
return 0;
};
var getUpgradePrice = function (upgradeObject) {
var price, result = {};
for (var cost in upgradeObject.cost) {
if (typeof upgradeObject.cost[cost] === 'object' && typeof upgradeObject.cost[cost][1] === 'undefined') {
var costItem = upgradeObject.cost[cost];
for (var item in costItem) {
price = costItem[item];
if (upgradeObject.prestiges && (item == "metal" || item == "wood")) {
if (game.global.challengeActive == "Daily" && typeof game.global.dailyChallenge.metallicThumb !== 'undefined') {
price *= dailyModifiers.metallicThumb.getMult(game.global.dailyChallenge.metallicThumb.strength);
}
price *= Math.pow(1 - game.portal.Artisanistry.modifier, game.portal.Artisanistry.level);
}
if (typeof price === 'function') price = price();
if (typeof price[1] !== 'undefined') price = resolvePow(price, upgradeObject);
result[item] = price;
}
}
}
return result;
};
var _getAllUpgradePrice = function () {
var totalPrice = {};
for (var item in game.upgrades) {
var upgrade = game.upgrades[item];
if (upgrade.locked == 1) continue;
var price = getUpgradePrice(upgrade);
for (var res in price) {
if (price.hasOwnProperty(res)) {
if (typeof totalPrice[res] === 'undefined') totalPrice[res] = 0;
totalPrice[res] += price[res];
}
}
}
return totalPrice;
};
var _getUpgradePriceSumForRes = function (res) {
var totalPrice = _getAllUpgradePrice();
if (typeof totalPrice[res] !== 'undefined') {
return totalPrice[res];
} else {
return 0;
}
};
var _getMaximumResourceUpgradePrice = function () {
var totalPrice = _getAllUpgradePrice(), maxPriceName = '', maxPrice = 0;
for (var res in totalPrice) {
if (totalPrice.hasOwnProperty(res)) {
if (totalPrice[res] > maxPrice) {
maxPrice = totalPrice[res];
maxPriceName = res;
}
}
}
var result = {};
if (maxPriceName !== '') {
result[maxPriceName] = maxPrice;
return result;
} else {
return false;
}
};
var _autoBuy = function () {
var toBuy;
for (var item in game.buildings) {
if (item == 'Barn' || item == 'Shed' || item == 'Forge' || item == 'Wormhole' || item == 'Trap') continue;
if (!game.buildings.Collector.locked &&
(item == 'Mansion' || item == 'Hotel' || item == 'Resort' || item == 'House' || item == 'Hut')) continue;
building = game.buildings[item];
if (building.locked == 1) continue;
var canAfford = canAffordBuilding(item, false, false, false, true);
if (canAfford) {
if (item == 'Nursery') {
var isElectro = game.global.challengeActive == "Electricity";
var mult = game.global.brokenPlanet ? (game.global.world >= 80 ? 2 : 1.5) : 1;
if (!isElectro && (game.buildings.Nursery.owned >= (game.buildings.Tribute.owned * mult) ||
game.buildings.Nursery.owned >= (game.buildings.Gym.owned * mult)))
{
continue;
} else {
if (!_hasInQueue('Nursery')) {
toBuy = item;
} else {
continue;
}
}
} else {
toBuy = item;
}
}
}
if (typeof toBuy !== 'undefined') {
buyBuilding(toBuy, true, true);
_log('Building ' + toBuy);
return 1;
} else {
return 0;
}
}
var needFarmer = 25, needLumber = 25, needMiner = 25, needScientist = 1;
var needAllMax = needFarmer + needLumber + needMiner + needScientist;
var _buyJobs = function ($obj, unemployed, objName, jobId) {
if ($obj.length > 0) {
var trimps = game.resources.trimps;
var breeding = game.global.challengeActive == "Trapper" ? unemployed : trimps.owned - trimps.employed;
var cnt = 1;
var minBreeding = _getMinimumBreeding();
if (unemployed > needAllMax * 100000 && (breeding - 1000000 > minBreeding)) {
game.global.buyAmt = 1000000;
cnt = 1000000;
}
else if (unemployed > needAllMax * 10000 && (breeding - 100000 > minBreeding)) {
game.global.buyAmt = 100000;
cnt = 100000;
}
else if (unemployed > needAllMax * 1000 && (breeding - 10000 > minBreeding)) {
game.global.buyAmt = 10000;
cnt = 10000;
}
else if (unemployed > needAllMax * 100 && (breeding - 1000 > minBreeding)) {
game.global.buyAmt = 1000;
cnt = 1000;
}
else if (unemployed > needAllMax * 10 && (breeding - 100 > minBreeding)) {
numTab(4);
cnt = 100;
}
else if (unemployed > needAllMax * 2.5 && (breeding - 25 > minBreeding)) {
numTab(3);
cnt = 25;
}
else if (unemployed > needAllMax && (breeding - 10 > minBreeding)) {
numTab(2);
cnt = 10;
}
else {
numTab(1);
cnt = 1;
}
buyJob(jobId, true, true); // confirmed, noTip
numTab(1); // +1
_log('New ' + objName + (cnt > 1 ? " x" + cnt : ''), 'Combat');
return cnt;
} else {
return 0;
}
};
var _autoJobs = function () {
var trimps = game.resources.trimps;
var breeding = trimps.owned - trimps.employed;
if (breeding < (_getMinimumBreeding() + 1) && game.global.challengeActive !== 'Trapper') return;
var jobsTotal =
game.jobs.Farmer.owned +
game.jobs.Lumberjack.owned +
game.jobs.Miner.owned +
game.jobs.Scientist.owned;
var unemployed = Math.ceil(game.resources.trimps.realMax() / 2) - game.resources.trimps.employed;
var trainerCost = _getJobPrice('Trainer', 'food');
if ((trainerCost < game.resources.food.owned) && unemployed <= 0 && game.jobs.Farmer.owned > 1 && game.jobs.Trainer.locked === 0) {
game.global.firing = true;
_log('Fire farmer, sorry');
buyJob('Farmer', true, true);
game.global.firing = false;
}
if (unemployed <= 0) return;
if (trainerCost <= game.resources.food.owned && game.jobs.Trainer.locked === 0) {
buyJob('Trainer', true, true);
_log('New trainer');
return 1;
}
var cnt = 0;
var $explorer = $('#jobsHere').find('.thingColorCanAfford[id=Explorer]');
if ($explorer.length > 0) {
buyJob('Explorer', true, true);
_log('New explorer');
return ++cnt;
}
var hasFarmer = game.jobs.Farmer.locked === 0;
var hasLumber = game.jobs.Lumberjack.locked === 0;
var hasMiner = game.jobs.Miner.locked === 0;
var hasScientist = game.jobs.Scientist.locked === 0;
var needAll =
(hasFarmer ? needFarmer : 0) +
(hasLumber ? needLumber : 0) +
(hasMiner ? needMiner : 0) +
(hasScientist ? needScientist : 0);
if (needAll < 1) needAll = 1;
var minOwned = Math.min(
game.jobs.Farmer.owned,
game.jobs.Lumberjack.owned,
game.jobs.Miner.owned);
if (minOwned > 30) minOwned = 30; // for science
if (hasScientist && game.jobs.Scientist.owned < minOwned) {
var $science = $('#jobsHere').find('.thingColorCanAfford[id=Scientist]');
cnt += _buyJobs($science, unemployed, 'scientist', 'Scientist');
} else if (hasFarmer && game.jobs.Farmer.owned < (jobsTotal * needFarmer / needAll)) {
var $farmer = $('#jobsHere').find('.thingColorCanAfford[id=Farmer]');
cnt += _buyJobs($farmer, unemployed, 'farmer', 'Farmer');
} else if (hasLumber && game.jobs.Lumberjack.owned < (jobsTotal * needLumber / needAll)) {
var $lumber = $('#jobsHere').find('.thingColorCanAfford[id=Lumberjack]');
cnt += _buyJobs($lumber, unemployed, 'lumberjack', 'Lumberjack');
} else if (hasMiner && game.jobs.Miner.owned < (jobsTotal * needMiner / needAll)) {
var $miner = $('#jobsHere').find('.thingColorCanAfford[id=Miner]');
cnt += _buyJobs($miner, unemployed, 'miner', 'Miner');
} else if (hasScientist && game.jobs.Scientist.owned < (jobsTotal * needScientist / needAll)) {
var $science = $('#jobsHere').find('.thingColorCanAfford[id=Scientist]');
cnt += _buyJobs($science, unemployed, 'scientist', 'Scientist');
}
if (unemployed > 0 && cnt === 0) {
var $farmer = $('#jobsHere').find('.thingColorCanAfford[id=Farmer]');
cnt += _buyJobs($farmer, unemployed, 'farmer', 'Farmer');
}
return cnt;
};
var _styleFix = function () {
_disableLog();
$('.buyBox').find('.thing').find('br').remove();
$('.buyBox').find('.thing').find('.thingOwned').css('margin-left', '4px');
$('#buyHere').find('.alert.badge').text('');
$('#buildingsQueue').css('height', '30px');
for (var x in game.upgrades) if (game.upgrades[x].alert && game.upgrades[x].locked === 0) game.upgrades[x].alert = false;
for (x in game.buildings) if (game.buildings[x].alert && game.buildings[x].locked === 0) game.buildings[x].alert = false;
for (x in game.jobs) if (game.jobs[x].alert && game.jobs[x].locked === 0) game.jobs[x].alert = false;
if (typeof game.passedMaps === 'undefined') game.passedMaps = {};
if (typeof game.mapsAttacked === 'undefined') game.mapsAttacked = {};
for (x in game.passedMaps) if (x > game.global.world) {
// Game restart?
game.passedMaps = {};
game.mapsAttacked = {};
$('#venimp-cell').find('label').text('...');
$('#magnimp-cell').find('label').text('...');
$('#whipimp-cell').find('label').text('...');
$('#buildingsTitleDiv,#upgradesTitleDiv,#equipmentTitleDiv').hide(); // remove captions
break;
}
var hasItem = false;
if (typeof game.mapUnlocks === 'undefined') {
clearInterval(tStyleFix);
tStyleFix = setInterval(_styleFix, 2000);
} else {
for (x in game.mapUnlocks) {
var notPass = game.mapUnlocks[x].startAt <= game.global.world && (typeof game.passedMaps[game.mapUnlocks[x].startAt] === 'undefined' || game.passedMaps[game.mapUnlocks[x].startAt] < 1);
if (notPass) {
$('#battleSideTitle').css('background-color', notPass ? '#A00' : '#600');
hasItem = true;
break;
}
}
}
if (!hasItem) {
$('#battleSideTitle').css('background-color', 'transparent');
}
game.passedMaps[game.global.world] = game.global.mapBonus;
if (game.global.mapBonus > 0) {
for (x in game.mapUnlocks) {
if (game.mapUnlocks[x].startAt < game.global.world) {
game.passedMaps[game.mapUnlocks[x].startAt] = 1;
}
}
}
};
var _start = function () {
_log('Passive watcher stop');
clearInterval(tPassiveWatcher);
_log('BOT start version ' + version);
tAutoBuy = setInterval(_auto, 1000);
$('#botStart').text('Bot stop');
};
var _stop = function () {
_log('BOT stop');
clearInterval(tAutoBuy);
tPassiveWatcher = setInterval(_passiveWatcher, 1000);
_log('Passive watcher started');
$('#botStart').text('Bot start');
};
var logEnabled = true, $oldLog, tTitimp;
var _updateSuperTrimps = function () {
var whipStrength = Math.pow(1.003, game.unlocks.impCount.Whipimp);
whipStrength = prettify((whipStrength - 1) * 100) + "%";
var magimpStrength = Math.pow(1.003, game.unlocks.impCount.Magnimp);
magimpStrength = prettify((magimpStrength - 1) * 100) + "%";
var venimpStrength = Math.pow(1.003, game.unlocks.impCount.Venimp);
venimpStrength = prettify((venimpStrength - 1) * 100) + "%";
var mag = $('#magnimp-cell').find('label');
if (mag.text() != magimpStrength) mag.text(magimpStrength);
var whip = $('#whipimp-cell').find('label');
if (whip.text() != whipStrength) whip.text(whipStrength);
var ven = $('#venimp-cell').find('label');
if (ven.text() != venimpStrength) ven.text(venimpStrength);
};
var _disableLog = function () {
if (logEnabled) {
message = function (messageString, type, lootIcon, extraClass, extraTag, htmlPrefix) {
if (type == 'Loot' && lootIcon === null) return;
if (type == 'Combat' && (lootIcon === null || typeof lootIcon === 'undefined')) return;
if (type == 'Loot' &&
(messageString.indexOf('You just found') > -1 ||
messageString.indexOf('You found') > -1 ||
messageString.indexOf('That guy just left') > -1 ||
(messageString.indexOf(' dropped ') > -1 && messageString.indexOf('That ') > -1) ||
messageString.indexOf(' manage to ') > -1 ||
messageString.indexOf('Then he died') > -1 ||
messageString.indexOf(' popped out!') > -1 ||
messageString.indexOf('That Feyimp gave you') > -1 ||
messageString.indexOf('in that dead Tauntimp') > -1 ||
messageString.indexOf('fragments from that Flutimp') > -1 ||
messageString.indexOf('That Jestimp gave you') > -1 ||
messageString.indexOf('That Titimp made your Trimps super strong') > -1 ||
messageString.indexOf('You scored ') > -1
)) return;
if (type == 'Story' && typeof lootIcon === 'undefined' &&
messageString.indexOf('BOT: New ') > -1) return;
if (type == 'Notices' && messageString == 'Game Saved!') {
var t = ((game.options.menu.timestamps.enabled == 1) ? getCurrentTime() : updatePortalTimer(true));
$('#saveIndicator').find('.autosaving').text(t);
return;
}
if (messageString.indexOf('The ground up Venimp now increases your Trimps') > -1) {
_updateSuperTrimps();
return;
}
if (messageString.indexOf('You killed a Magnimp! The strong magnetic forces now increase your loot by') > -1) {
_updateSuperTrimps();
return;
}
if (messageString.indexOf('Seeing the Whipimps fall is causing all of your Trimps to work') > -1) {
_updateSuperTrimps();
return;
}
var log = document.getElementById("log");
var displayType = "block";
var prefix = "";
var addId = "";
if (messageString == "Game Saved!" || extraClass == 'save') {
addId = " id='saveGame'";
if (document.getElementById('saveGame') !== null) {
log.removeChild(document.getElementById('saveGame'));
}
}
if (game.options.menu.timestamps.enabled) {
messageString = ((game.options.menu.timestamps.enabled == 1) ? getCurrentTime() : updatePortalTimer(true)) + " " + messageString;
}
if (!htmlPrefix) {
if (lootIcon && lootIcon.charAt(0) == "*") {
lootIcon = lootIcon.replace("*", "");
prefix = "icomoon icon-";
}
else prefix = "glyphicon glyphicon-";
if (type == "Story") messageString = "<span class='glyphicon glyphicon-star'></span> " + messageString;
if (type == "Combat") messageString = "<span class='glyphicon glyphicon-flag'></span> " + messageString;
if (type == "Loot" && lootIcon) messageString = "<span class='" + prefix + lootIcon + "'></span> " + messageString;
if (type == "Notices") {
messageString = "<span class='glyphicon glyphicon-off'></span> " + messageString;
}
} else {
messageString = htmlPrefix + " " + messageString;
}
var messageHTML = "<span" + addId + " class='" + type + "Message message" + " " + extraClass + "' style='display: " + displayType + "'>" + messageString + "</span>";
pendingLogs.all.push(messageHTML);
postMessages();
var $allLogs = $('#log').find('span');
$allLogs.slice(0, -30).remove();
};
logEnabled = false;
}
};
var _titimpUpdate = function () {
$('#titimp-cell').find('label').text(prettify(game.global.titimpLeft > 0 ? game.global.titimpLeft : 0));
};
setTimeout(function () {
_log('Trimps BOT version ' + version);
tStyleFix = setInterval(_styleFix, 2000);
tTitimp = setInterval(_titimpUpdate, 500);
_styleUpdate();
_styleFix();
_disableLog();
_stop(); // start passive watcher
}, 1000);
})();