Gladiatus Auto Dungeon click

gladiatus auto dungeon

目前為 2017-02-25 提交的版本,檢視 最新版本

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name        Gladiatus Auto Dungeon click
// @description gladiatus auto dungeon
// @include     *://*s*.gladiatus.gameforge.*/game/index.php?mod=dungeon*
// @include     *://*s*.gladiatus.gameforge.*/game/index.php?mod=reports&submod=showCombatReport*t=1*
// @author      ZaharX97
// @version  	1.1
// @namespace   https://greasyfork.org/users/104906
// @grant GM_getValue
// @grant GM_setValue
// @grant GM_addStyle
// ==/UserScript==
GM_addStyle("\
.GADbutton1{\
background-image: url(https://i.imgur.com/Wcct3Hz.jpg);\
background-repeat: no-repeat;\
background-size: 144px 19px;\
background-position: center;\
text-align: center;\
color: #c8b38a;\
font-weight: bold;\
width: 144px;\
margin-left: auto;\
margin-right: auto;\
cursor: pointer;\
outline-style: none;\
outline-color: #ffff00;\
outline-width: 1px;\
}\
");
var statusLocal = GM_getValue("status", true);
var refreshInc = setTimeout(function(){ window.location.reload(true); }, 10000);
window.addEventListener("load", calculateRuntime);
addAutoDungeonButton();

function main () {
    var i, elemLink, dungeonLink, time, x, elemFights;
    elemLink = document.getElementById("linknotification");
    if(isValid(elemLink)){
        elemLink.click();
        x = getRndInteger( 0, 2899 );
        setTimeout(function(){ window.location.reload(true); }, 2510 + x);
        return;
    }
    elemLink = document.getElementById("linkLoginBonus");
    if(isValid(elemLink)){
        elemLink.click();
        x = getRndInteger( 0, 2899 );
        setTimeout(function(){ window.location.reload(true); }, 2510 + x);
        return;
    }
    elemLink = document.getElementsByClassName("cooldown_bar_link");
    dungeonLink = elemLink[1].href;
    time = getRemainingTime();
    if(isNaN(time)){
        if(window.location.href != dungeonLink){
            x = getRndInteger( 0, 2899 );
            setTimeout(function(){ console.log("[GAD]: going to dungeon"); window.location.assign(dungeonLink); }, 2510 + x);
            return;
        }
        elemFights = document.getElementsByTagName("area");
        x = getRndInteger( 0, 3281 );
        if(isValid(elemFights[0])){
            setTimeout( function(){ elemFights[elemFights.length - 1].click(); }, x);
            return;
        }
        else{
            elemFights = document.getElementsByClassName("button1");
            if(isValid(elemFights[0])){
                for(i = elemFights.length - 1 ; i >= 0 ; i--)
                    if( elemFights[i].type == "submit" ){
                        setTimeout( function(){ elemFights[i].click(); }, x);
                        return;
                    }
            }
            else setTimeout(function(){ console.log("[GAD]: teleporting to dungeon"); window.location.assign(dungeonLink); }, 2510 + x);
        }
    }
    else{
        setTimeout( function(){ console.log( "[GAD]: " + time + " passed, going to dungeon" ); window.location.assign(dungeonLink); }, time + 5000 );
        return;
    }
}

function getRemainingTime(){
    var elemTime, timeText, x, time;
    elemTime = document.getElementById("cooldown_bar_text_dungeon");
    timeText = elemTime.innerText;
    x = getRndInteger( 1, 4 );
    time = timeText[0]*3600 + timeText[2]*10*60 + timeText[3]*60 + timeText[5]*10 + timeText[6]*1 + x*1;
    //console.log( timeText[0]*3600 + " " + timeText[2]*10*60 + " " + timeText[3]*60 + " " + timeText[5]*10 + " " + timeText[6] + " " + x + " timp= " + time);
    time = time*1000;
    console.log( "[GAD]: going to dungeon in " + time + "ms" );
    return time;
}

function isValid(x){
    if( (x === undefined) || (x === null) )
        return false;
    return true;
}

function getRndInteger(min, max) {
    return Math.floor(Math.random() * (max - min + 1) ) + min;
}

function calculateRuntime(){
    var sRuntime = Date.now();
    var eRuntime;
    clearTimeout(refreshInc);
    if(statusLocal)
        main();
    eRuntime = Date.now() - sRuntime;
    console.log("[GAD] runtime: " + eRuntime + "ms" );
}

function addAutoDungeonButton(){
    var elemTarget = document.getElementsByClassName("contentItem");
    if(!elemTarget[0])
        elemTarget = document.getElementsByClassName("reportWin");
    var elemMyButton = document.createElement("div");
    elemMyButton.setAttribute("id", "GADbuttonPlace");
    elemMyButton.style.marginTop = "7px";
    var elemNewChild = document.createElement("div");
    elemNewChild.setAttribute("id", "GADactualButton1");
    elemNewChild.setAttribute("class", "GADbutton1");
    if(statusLocal){
        elemNewChild.style.backgroundImage = "url(https://i.imgur.com/iXZKKOQ.jpg)";
        elemNewChild.innerText = "AUTO DUNGEON is ON";
    }
    else{
        elemNewChild.style.backgroundImage = "url(https://i.imgur.com/jr28Qwn.jpg)";
        elemNewChild.innerText = "AUTO DUNGEON is OFF";
    }
    elemNewChild.addEventListener("mouseover", function() {
        document.getElementById("GADactualButton1").style.outlineStyle = "solid";
    });
    elemNewChild.addEventListener("mouseout", function() {
        document.getElementById("GADactualButton1").style.outlineStyle = "none";
    });
    elemNewChild.addEventListener("click", function() {
        GM_setValue("status", !statusLocal);
        window.location.reload();
    });
    elemMyButton.appendChild(elemNewChild);
    elemNewChild = document.createElement("br");
    elemMyButton.appendChild(elemNewChild);
    elemTarget[0].parentElement.insertBefore(elemMyButton, elemTarget[0]);
}