Planets.nu Colonial Minesweep Display

Mod to add Planets.nu Colonial Minesweep Display

目前為 2014-06-17 提交的版本,檢視 最新版本

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name           Planets.nu Colonial Minesweep Display
// @description    Mod to add Planets.nu Colonial Minesweep Display
// @include        http://planets.nu/home
// @include        http://planets.nu/games/*
// @include        http://play.planets.nu/*
// @include 	   http://*.planets.nu/*
// @version        0.1
// @namespace https://greasyfork.org/users/2860
// ==/UserScript==
// 0.1 First version

function wrapper () { // wrapper for injection
  



oldLoadOrders = vgapShipScreen.prototype.loadOrders;


vgapShipScreen.prototype.loadOrders = function () {
if (vgaPlanets.prototype.version>=3) 
{
        var ship = this.ship;

        var html = "<table width='100%'>";
        var enemy = "None";
        if (ship.enemy > 0) {
            var player = vgap.getPlayer(ship.enemy);
            var race = vgap.getRace(player.raceid);
            enemy = race.name + " (" + player.username + ")";
        }
        html += "<tr><td class='widehead'>Primary Enemy:</td><td class='textval'>" + enemy + "</td></tr></table>";
        html += "<table width='100%'><tr><td class='widehead'>Mission:</td><td class='textval'>";
        var missionTarget = null;
        if (ship.mission1target != 0)
            missionTarget = vgap.getShip(ship.mission1target);

        if (ship.mission == 6 && missionTarget != null)
            html += "Tow ship " + missionTarget.id + ": " + missionTarget.name.substr(0, 30);
        else if (ship.mission == 6)
            html += "Tow";
        else if (ship.mission == 7 && missionTarget != null)
            html += "Intercept ship " + missionTarget.id + ": " + missionTarget.name.substr(0, 30);
        else if (ship.mission == 15 && missionTarget != null)
            html += "Repair ship " + missionTarget.id + ": " + missionTarget.name.substr(0, 30);
        else if (ship.mission == 2 || (ship.mission == 8 && vgap.player.raceid == 7)) {
            var units = this.getMineUnits(ship);
            html += this.getMission(ship.mission).name + " <span class='valsup'>(convert " + ship.minelaytorps + " torps into " + units + " " + (ship.mission == 2 ? "" : "web ") + "mines)</span>";
        }
        else
            html += this.getMission(ship.mission).name;

        if ((ship.mission == 1)&&(vgap.player.raceid == 11)&&(ship.bays > 0))
		html += " <span class='valsup'>(" + ship.ammo * 20 + " mines by fighters / " + ship.beams * ship.beamid * ship.beamid * 4 + " mines / " + ship.beams * ship.beamid * ship.beamid * 3 + " web mines)</span>";
	else
            html += " <span class='valsup'>(" + ship.beams * ship.beamid * ship.beamid * 4 + " Mines / " + ship.beams * ship.beamid * ship.beamid * 3 + " web mines)</span>";


        //cloak fuel burning
        if (ship.mission == 9 || (vgap.player.raceid == 3 && ship.mission == 8))
            html += " <span class='valsup'>(" + this.cloakFuel() + " fuel / turn)</span>";

        html += "</td></tr></table>";

        //highlight friendly codes
        var fcbox_color = "transparent";
        fcu = ship.friendlycode.toUpperCase();
        if (fcu == "HYP" && (ship.hullid == 51 || ship.hullid == 87 || ship.hullid == 77)) fcbox_color = "yellow";
        else if (fcu == "BDM" || fcu == "BTM") fcbox_color = "limegreen";
        else if (fcu == "NTP" || fcu == "NBR") fcbox_color = "orchid";
        else if (fcu == "MKT" || fcu == "LFM") fcbox_color = "orange";
        else if ((fcu == "POP" || fcu == "TRG") && (ship.hullid == 39 || ship.hullid == 41 || ship.hullid == 1034 || ship.hullid == 1039)) fcbox_color = "red";
        else if (fcu == "MSC") fcbox_color = "aqua";
        else if (fcu == "BTT" || fcu == "BTF") fcbox_color = "lightcoral";
        else if (fcu.substr(0, 2) == "GS") fcbox_color = "magenta";
        else if (fcu.substr(0, 2) == "MD") fcbox_color = "#099";
        else if (fcu.substr(0, 2) == "MI") fcbox_color = "orange";

        html += "<table width='100%'><tr><td class='widehead'>Friendly Code:</td><td class='fc'><span style='background-color: " + fcbox_color + "'  id='ShipFC'>" + ship.friendlycode + "</span></td></tr></table>";

        return html;
}
else
{
 	this.orders.empty();
        var ship = this.ship;

        var html = "<table width='100%'>";
        var enemy = "None";
        if (ship.enemy > 0) {
            var player = vgap.getPlayer(ship.enemy);
            var race = vgap.getRace(player.raceid);
            enemy = race.name + " (" + player.username + ")";
        }
        html += "<tr><td class='widehead'>Primary Enemy:</td><td class='textval'>" + enemy + "</td></tr></table>";
        html += "<table width='100%'><tr><td class='widehead'>Mission:</td><td class='textval'>";
        var missionTarget = null;
        if (ship.mission1target != 0)
            missionTarget = vgap.getShip(ship.mission1target);

        if (ship.mission == 6 && missionTarget != null)
            html += "Tow ship " + missionTarget.id + ": " + missionTarget.name.substr(0, 30);
        else if (ship.mission == 6)
            html += "Tow";
        else if (ship.mission == 7 && missionTarget != null)
            html += "Intercept ship " + missionTarget.id + ": " + missionTarget.name.substr(0, 30);
        else if (ship.mission == 15 && missionTarget != null)
            html += "Repair ship " + missionTarget.id + ": " + missionTarget.name.substr(0, 30);
        else if (ship.mission == 2 || (ship.mission == 8 && vgap.player.raceid == 7)) {
            var units = this.getMineUnits(ship);
            html += this.getMission(ship.mission).name + " <span class='valsup'>(convert " + ship.minelaytorps + " torps into " + units + " " + (ship.mission == 2 ? "" : "web ") + "mines)</span>";
        }
        else
            html += this.getMission(ship.mission).name;

        if ((ship.mission == 1)&&(vgap.player.raceid == 11)&&(ship.bays > 0))
		html += " <span class='valsup'>(" + ship.ammo * 20 + " mines by fighters / " + ship.beams * ship.beamid * ship.beamid * 4 + " mines / " + ship.beams * ship.beamid * ship.beamid * 3 + " web mines)</span>";
	else
            html += " <span class='valsup'>(" + ship.beams * ship.beamid * ship.beamid * 4 + " Mines / " + ship.beams * ship.beamid * ship.beamid * 3 + " web mines)</span>";


        //cloak fuel burning
        if (ship.mission == 9 || (vgap.player.raceid == 3 && ship.mission == 8))
            html += " <span class='valsup'>(" + this.cloakFuel() + " fuel / turn)</span>";

        html += "</td></tr></table>";

        //highlight friendly codes
        var fcbox_color = "transparent";
        fcu = ship.friendlycode.toUpperCase();
        if (fcu == "HYP" && (ship.hullid == 51 || ship.hullid == 87 || ship.hullid == 77)) fcbox_color = "yellow";
        else if (fcu == "BDM" || fcu == "BTM") fcbox_color = "limegreen";
        else if (fcu == "NTP" || fcu == "NBR") fcbox_color = "orchid";
        else if (fcu == "MKT" || fcu == "LFM") fcbox_color = "orange";
        else if ((fcu == "POP" || fcu == "TRG") && (ship.hullid == 39 || ship.hullid == 41 || ship.hullid == 1034 || ship.hullid == 1039)) fcbox_color = "red";
        else if (fcu == "MSC") fcbox_color = "aqua";
        else if (fcu == "BTT" || fcu == "BTF") fcbox_color = "lightcoral";
        else if (fcu.substr(0, 2) == "GS") fcbox_color = "magenta";
        else if (fcu.substr(0, 2) == "MD") fcbox_color = "#099";
        else if (fcu.substr(0, 2) == "MI") fcbox_color = "orange";

        html += "<table width='100%'><tr><td class='widehead'>Friendly Code:</td><td class='fc'><span style='background-color: " + fcbox_color + "'>" + ship.friendlycode + "</span></td></tr></table>";

        //html += "<table width='100%'><tr><td class='widehead'>Friendly Code:</td><td class='fc'><span>" + ship.friendlycode + "</span></td></tr>";
        //html += "</table>";
        $(html).appendTo("#ShipOrders");
}

};


} //wrapper for injection

var script = document.createElement("script");
script.type = "application/javascript";
script.textContent = "(" + wrapper + ")();";

document.body.appendChild(script);