Vertix Show Selected Camo

Shows the selected camo, and a preview of the camo.

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Vertix Show Selected Camo
// @namespace    http://tampermonkey.net/
// @version      1.3
// @description  Shows the selected camo, and a preview of the camo.
// @author       Supercap
// @match        http://vertix.io/
// @grant        none
// ==/UserScript==

var realClassInfo = [];
realClassInfo.push({
    realName: "Tony Cavalaro",
    prime: "SMG",
    second: "",
    url: "https://b.thumbs.redditmedia.com/3SB6OOt62UmKqsJfaD2NOmV15y6qdEec5hyUXlXIU0s.png"
});
realClassInfo.push({
    realName: "Detective Valentine",
    prime: "Desert Eagle",
    second: "Grenade Launcher",
    url: "https://b.thumbs.redditmedia.com/d0ydWrUlVAXA6wABIQdM5_A1zjdTzFIVVS5NwSTFmUA.png"
});
realClassInfo.push({
    realName: "John Nash",
    prime: "Sniper Rifle",
    second: "Fully-automatic Pistol",
    url: "https://b.thumbs.redditmedia.com/2Uzmgj6pLZKDdbUIn_1YF-eE5dVB8NtBsPqYBJ4V-7M.png"
});

realClassInfo.push({
    realName: "Billy",
    prime: "Toy Blaster",
    second: "",
    url: "https://b.thumbs.redditmedia.com/QjbAlNx5lk0m6G6G9wxyBuwYN-j_Vkcst8pbrtZLjdw.png"
});

realClassInfo.push({
    realName: "Vincent De Vries",
    prime: "Shotgun",
    second: "Grenade Launcher",
    url: "https://b.thumbs.redditmedia.com/SWWX4FlRtlGVcqj_AioVe-edfgXXuV4twVJJah64nbw.png"
});

realClassInfo.push({
    realName: "General Weiss",
    prime: "Rocket Launcher",
    second: "",
    url: "https://b.thumbs.redditmedia.com/2ykC2EWG7I_Var-c6zFhKD0J7bVBoXBZ7JKxiLSs6Kk.png"
});
realClassInfo.push({
    realName: "Hank",
    prime: "Minigun",
    second: "",
    url: "https://b.thumbs.redditmedia.com/BU_G_AyJYAItnngBhMzuzJ-ht7gui9MZT_YXUuIdWoo.png"
});

realClassInfo.push({
    realName: "Aronsit",
    prime: "Flame Thrower",
    second: "",
    url: "https://b.thumbs.redditmedia.com/WomacWBYSl5lVXPthxJG-ab_ZZC9yqBvl1vVRrBtghY.png"
});

realClassInfo.push({
    realName: "Duck",
    prime: "Jump",
    second: "",
    url: "https://b.thumbs.redditmedia.com/8TR5TxMkvbuuP1W1e6FfDACDaKN2U6rv4qm78_xpH-g.png"
});

realClassInfo.push({
    realName: "Nademan",
    prime: "Nade Launcher",
    second: "",
    url: "https://b.thumbs.redditmedia.com/36ecl8FUeDO2IQ717-Q2I68GBkFN5zhRC6mVhrhs4as.png"
});



function showClassInfo() {
    try {
        var classDisplay = document.getElementById("charClass");
        classDisplay.innerHTML = "<b>Secondary:</b><div onclick=\"showClassselector();\" class='hatSelectItem' style='display:inline-block; color:rgba(0, 0, 0, 0.4);'>"+ characterClasses[currentClassID].classN +"<div class='hoverTooltip'><div style='float:left; margin-top:10px; margin-right:10px; width:62px; height:62px; background:url("+ realClassInfo[currentClassID].url +"); background-size:cover; background-repeat:no-repeat; background-position:50% 50%;'></div><div style='color:; font-size:16px; margin-top:5px;'>"+ realClassInfo[currentClassID].realName + "</div><div style='color:#ffd100; font-size:12px; margin-top:0px;'>"+ realClassInfo[currentClassID].prime +"</div><div style='font-size:8px; color:#d8d8d8; margin-top:1px;'>"+ realClassInfo[currentClassID].second +"</div><div style='font-size:12px; margin-top:5px;'></div><div style='font-size:8px; color:#d8d8d8; margin-top:5px;'><i></i></div></div></div>";
    } catch(err) {
    }
}

// weapon skin code
var b=0;

var interval = setInterval(function(){
    if(document.getElementById("playerNameInput").value !== "") {
        showClassInfo();
        ShowCurrentWeaponAll();

        document.getElementById("classItem0").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem1").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem2").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem3").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem4").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem5").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem6").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem7").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem8").addEventListener("click", showClassInfo, false);
        document.getElementById("classItem9").addEventListener("click", showClassInfo, false);
        document.getElementById("charWpn").addEventListener("click",function bzero() {b=0;}, false);
        document.getElementById("charWpn2").addEventListener("click",function bone() {b=1;}, false);
        document.getElementById("camoList").addEventListener("click",ShowCurrentWeapon, false);
        document.getElementById("classList").addEventListener("click",ShowCurrentWeaponAll, false);
        clearInterval(interval);
    }
}, 100);

function ShowCurrentWeaponAll() {
    b=0;
    ShowCurrentWeapon();
    b=1;
    ShowCurrentWeapon();
}

function ShowCurrentWeapon() {
    try {
        var a = characterClasses[currentClassID].weaponIndexes[b]; /* get the weapon id */
        var x=0;
        if(getCookie("wpnSkn"+a) !=getCookie("wpnSknundefined")) { /* if the default weapon is NOT selected */
            while(camoDataList[a][x].id != getCookie("wpnSkn"+a)) { /* find the proper id of the camo */
                x=x+1;
            }
        }
        else { /* if the defualt weapon is selected */
            if(camoDataList[a][x].name != "Art of War") { /* this is a work around to the bug in vertix, Art of War and default have the same id */
                if(b===0) { characterWepnDisplay.innerHTML = "<b>Primary:</b><div class='hatSelectItem' style='display:inline-block'>" + characterClasses[currentClassID].pWeapon + "</div>"; }
                else { characterWepnDisplay2.innerHTML = "<b>Secondary:</b><div class='hatSelectItem' style='display:inline-block'>" + characterClasses[currentClassID].sWeapon + "</div>"; }
                return;
            }
        }
        if(b===0) { characterWepnDisplay.innerHTML = "<b>Primary:</b><div class='hatSelectItem' style='display:inline-block; color:" + getItemRarityColor(camoDataList[a][x].chance) + ";'>" + camoDataList[a][x].name + " x" + (parseInt(camoDataList[a][x].count) + 1) + "<div class='hoverTooltip'><div style='float:left; margin-top:10px; margin-right:10px; width:62px; height:62px; background:url(" + getCamoURL(camoDataList[a][x].id) + "); background-size:cover; background-repeat:no-repeat; background-position:50% 50%;'></div><div style='color:" + getItemRarityColor(camoDataList[a][x].chance) + "; font-size:16px; margin-top:5px;'>" + camoDataList[a][x].name + "</div><div style='color:#ffd100; font-size:12px; margin-top:0px;'>droprate " + camoDataList[a][x].chance + "%</div><div style='font-size:8px; color:#d8d8d8; margin-top:1px;'><i>weapon camo</i></div><div style='font-size:12px; margin-top:5px;'>" + characterClasses[currentClassID].pWeapon + " weapon skin.</div><div style='font-size:8px; color:#d8d8d8; margin-top:5px;'><i></i></div></div></div>"; }
        else { characterWepnDisplay2.innerHTML = "<b>Secondary:</b><div class='hatSelectItem' style='display:inline-block; color:" + getItemRarityColor(camoDataList[a][x].chance) + ";'>" + camoDataList[a][x].name + " x" + (parseInt(camoDataList[a][x].count) + 1) + "<div class='hoverTooltip'><div style='float:left; margin-top:10px; margin-right:10px; width:62px; height:62px; background:url(" + getCamoURL(camoDataList[a][x].id) + "); background-size:cover; background-repeat:no-repeat; background-position:50% 50%;'></div><div style='color:" + getItemRarityColor(camoDataList[a][x].chance) + "; font-size:16px; margin-top:5px;'>" + camoDataList[a][x].name + "</div><div style='color:#ffd100; font-size:12px; margin-top:0px;'>droprate " + camoDataList[a][x].chance + "%</div><div style='font-size:8px; color:#d8d8d8; margin-top:1px;'><i>weapon camo</i></div><div style='font-size:12px; margin-top:5px;'>" + characterClasses[currentClassID].sWeapon + " weapon skin.</div><div style='font-size:8px; color:#d8d8d8; margin-top:5px;'><i></i></div></div></div>"; }
    }
    catch (err) {
    }
}