Toradorable Agar-Networks.com

A Toradorable skin changer supporting multiple animations and variable image display times. Includes a UI. To use, press "C" in game to cycle between different animations.

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Toradorable Agar-Networks.com
// @namespace    http://tampermonkey.net/
// @version      1.2.10
// @description  A Toradorable skin changer supporting multiple animations and variable image display times. Includes a UI. To use, press "C" in game to cycle between different animations.

// @author       Toradorable
// @match        http://agar-network.com/*
// @grant        none
// @require      https://greasyfork.org/scripts/24894-toradorable-animator/code/Toradorable%20Animator.js?version=158248
// @require      https://greasyfork.org/scripts/24844-toradorable-animation-for-toradorable-skin-changer/code/Toradorable%20Animation%20for%20Toradorable%20Skin%20Changer.js
// @require      https://greasyfork.org/scripts/24901-iwubbz-s-candy-animation-for-toradorable-skin-changer/code/iWubbz's%20Candy%20Animation%20for%20Toradorable%20Skin%20Changer.js
// @require https://greasyfork.org/scripts/24858-dancing-cat-animation-for-toradorable-skin-changer/code/Dancing%20Cat%20Animation%20for%20Toradorable%20Skin%20Changer.js
// ==/UserScript==
setTimeout(function(){

animator.site.updateFrame= function(nick=animator.currentFrameNick(), skin=animator.currentFrameSkin(), time=animator.currentFrameDisplayTime(), displaylocal=true) {
			    //this.elements.skinurl.value = skin;
			    setNick(nick,document.getElementById('team_name').value,skin,$('.partyToken').val());
};
animator.init();
animator.site.elements.skinurl=document.getElementById('skin_url');
animator.site.elements.cssElement=document.getElementById('lb_detail');
animator.site.initilaizeUI();
animator.site.elements.animationSelector.style.height="30px";
animator.site.elements.animationSelector.style.opacity=0.5;
animator.site.elements.speedMultiplierBox.style.height="30px";
animator.site.elements.speedMultiplierBox.style.opacity=0.5;
animator.site.elements.incrementSpeedMuliplier.style.height="30px";
animator.site.elements.decrementSpeedMuliplier.style.height="30px";
animator.site.elements.animationStatus.style.height="30px";
window.animator=animator;
/*
 * Setup Custome Web Elements
 */



/*
var overlays2=document.getElementById("overlays2");
var mipmapNode = document.getElementById("mipmapNode");
var chatboxInput=document.getElementById("input_box2");
var StealSkinBox = chatboxInput.cloneNode(true);
StealSkinBox.name="Steal Skin From:";
StealSkinBox.id="StealSkinElm";
StealSkinBox.value="";
StealSkinBox.placeholder="Steal Skin From:";
StealSkinBox.style.cssText = document.defaultView.getComputedStyle(chatboxInput, "").cssText;
StealSkinBox.style.width="200px";
StealSkinBox.style.right="9px";
StealSkinBox.style.bottom="218px";
StealSkinBox.style.position="absolute";
var SkinTargetType = StealSkinBox.cloneNode(true);
SkinTargetType.name="Skin Target Type:";
SkinTargetType.id="SkinTargetType";
SkinTargetType.value="Theft"; // Theft, Swap, Push
SkinTargetType.placeholder="Skin Target Type:";
SkinTargetType.style.cssText = document.defaultView.getComputedStyle(chatboxInput, "").cssText;
SkinTargetType.style.width="200px";
SkinTargetType.style.right="9px";
SkinTargetType.style.bottom="258px";
SkinTargetType.style.position="absolute";
overlays2.insertBefore(SkinTargetType, overlays2.lastChild);
overlays2.insertBefore(StealSkinBox, overlays2.lastChild);
var LieAs = chatboxInput.cloneNode(true);
LieAs.name="LieAs";
LieAs.id="LieAsElm";
LieAs.value="";
LieAs.placeholder="Not Lying";
LieAs.style.cssText = document.defaultView.getComputedStyle(chatboxInput, "").cssText;
//LieAs.
var chatAreaElem=document.getElementById("chatboxArea2");
chatAreaElem.insertBefore(LieAs, chatAreaElem.firstChild);

*/






/*
 * Setup Hotkeys
 */
/*
var hotKeyTable = document.getElementById("hotkey_table");
var hotkeyMappingREV={};
var tmphotkeyMapping=JSON.parse(getLocalStorage("hotkeyMapping"));
for (var prop in tmphotkeyMapping) {
	hotkeyMappingREV[tmphotkeyMapping[prop]]=prop;
}




function AddHotKey(hk) {
	var hkdefault = {
	    id: "hk_change_my_hotkey_id",
	    defaultHotkey: "",
	    key: null,
	    description: "Change My Description",
	    keyDown: null,
	    keyUp: null,
	    type: "NORMAL"
	};
	hk = Object.assign(hkdefault,hk);
	if (! hk.key || hk.key === null) hk.key = hotkeyMappingREV[hk.id];
	if (! hk.key || hk.key === null) hk.key = hk.defaultHotkey;
	var hk_element = hotKeyTable.lastChild.cloneNode(true);
	hk_element.children[0].dataset.hotkeyid = hk.id;
	hk_element.children[0].innerHTML=hk.key;
	hk_element.children[1].innerHTML=hk.description;
	hk_element.children[2].innerHTML="/";
	console.log("Adding Hotkey: " + hk);
	hotKeyTable.appendChild(hk_element);
	
	hotkeyConfig[hk.id]= {
	    defaultHotkey: hk.defaultHotkey,
	    name: hk.description,
	    keyDown: hk.keyDown,
	    type: hk.type
	};
	hotkeyMapping[hk.key] = hk.id;
	return hk_element;
}
chatRoom.doTellLie=false;
var hk_TellLie = AddHotKey({
id: "hk_TellLie",
defaultHotkey: "CTRL_ENTER",
description: "Open Chatbox and send message as another player",
keyDown: function() {
    if (chatRoom["isFocus"]()) {
        TellLie($("#input_box2")["val"]());
        $("#input_box2")["val"]("");
        $("#input_box2")["blur"]();
        $("#chatboxArea2")["hide"]();
    } else {
        chatRoom["focus"]();
    }
}
});




var hk_StealNearbySkin = AddHotKey({
id: "hk_StealNearbySkin",
defaultHotkey: "N",
description: "Grab Skin of Nearby Player",
keyDown: function() {
    var playerId = GetNearestSkinnedCellId();
    if (playerId) StealSkinBox.value="#" + GetNearestSkinnedCellId();
    else StealSkinBox.value="";
}
});




var hk_StealNearbyName = AddHotKey({
id: "hk_StealNearbyName",
defaultHotkey: "",
description: "Grab Name of Nearby Player",
keyDown: function() {
    LieAs.value=GetNearestCell()[1];
}
});




var hk_ToggleStolenSkin = AddHotKey({
id: "hk_ToggleStolenSkin",
defaultHotkey: "M",
description: "Use/Stop Using Stolen Skin",
keyDown: function() {
    //skinChanger=false;
    Print("Will Steal Skin");
    if (FakeSkinWanted && !DoStealSkin) {
    	Print("FakeSkinWanted && !DoStealSkin");
        RefreshSkin(0,true);
        //LagOnce();
    } else if(FakeSkinWanted) {
    	Print("FakeSkinWanted");
        FakeSkinWanted=false;
        DoStealSkin=false;
    } else {
    	Print("STARTING FAKE SKIN CALL");
        FakeSkinWanted=true;
        DoStealSkin=true;
        FakeSkin();
    }
}
});
var hk_ToggleShareSkin = AddHotKey({
	id: "hk_ToggleShareSkin",
	defaultHotkey: "S",
	description: "Share/Stop Sharing Skin",
	keyDown: function() {
	    	DoShareSkin = !DoShareSkin;
	        //ShareSkin();
	}
	});


var hk_ReconnectToServer = AddHotKey({
id: "hk_ReconnectToServer",
defaultHotkey: "L",
description: "Reconnect to Server",
keyDown: function() {
    connect(myApp.getCurrentPartyCode());
}
});




var hk_CycleSkinRotator = AddHotKey({
id: "hk_CycleSkinRotator",
defaultHotkey: "C",
description: "Cycle Skin Rotator",
keyDown: function() { 
    if (skinChangerWanted && !skinChanger) {
        RefreshSkin(0,true);
        //LagOnce();
    } else if(skinChangerWanted) {
        skinChangerWanted=false;
        skinChanger=false;
    } else {
        skinChangerWanted=true;
        skinChanger=true;
        skinidx++;
        if(skinidx >= skinList.length) {skinidx = 0;}
        AutoChangeSkin();
    }
}
});
//myApp.refreshHotkeySettingPage();




//myApp.restoreSetting();




myApp.setUpHotKeyConfigPage();


*/
/*********************
 * Generic Functions *
 *********************/








function isNumeric(n) {
  return !isNaN(parseFloat(n)) && isFinite(n);
}




function Print(msg) {
	console.log(msg);
}



/*****************
** Custom Hot Keys
******************/




const keycodes={
    backspace:8,    tab:9,         enter:13,
    shift:16,       ctrl:17,       alt:18,
    pause_break:19, capslock:20,   escape:27,
    space:32,       pageup:33,     pagedown:34,
    end:35,         home:36,       leftarrow:37,
    uparrow:38,     rightarrow:39, downarrow:40,
    insert:45,      delete:46,
    0:48,   1:49,   2:50,   3:51,
    4:52,   5:53,   6:54,   7:55,
    8:56,   9:57,   a:65,   b:66,
    c:67,   d:68,   e:69,   f:70,
    g:71,   h:72,   i:73,   j:74,
    k:75,   l:76,   m:77,   n:78,
    o:79,   p:80,   q:81,   r:82,
    s:83,   t:84,   u:85,   v:86,
    w:87,   x:88,   y:89,   z:90,
    multiply: 106, add: 107, subtract: 109,
    decimalpoint: 110, divide: 111,
    f1: 112, f2: 113, f3: 114,
    f4: 115, f5: 116, f6: 117,
    f7: 118, f8: 119, f9: 120,
    f10: 121, f11: 122, f12: 123,
    numlock: 144, scrolllock: 145,
    semicolon: 186, equalsign: 187,
    comma: 188, dash: 189, period: 190,
    forwardslash: 191, graveaccent: 192,
    openbracket: 219, backslash: 220,
    closebraket: 221, singlequote: 222
};




window.addEventListener('keydown', keydown);
function keydown(e) {
    var chatArea=$("#chatboxArea2");
    var chatIsFocused=$("#input_box2").is(':focus') || $("#LieAsElm").is(':focus') || $("#StealSkinElm").is(':focus');
    if(e.keyCode === keycodes.c && !(chatIsFocused)) {
        if (animator.isPlaying) {
            animator.pauseAnimation();
            animator.nextAnimation();
        } else {
            animator.playAnimation();
        }
    }
    else if(e.keyCode === 27) {
        animator.pauseAnimation();
        //temporary workaround
        $("#overlays")["show"]();
    }
    else if(e.keyCode === keycodes.add && !(chatIsFocused)) {
        //naservers();
        animator.incrementSpeedMultiplier();
    } else if(e.keyCode === keycodes.subtract && !(chatIsFocused)) {
        //naservers();
        animator.decrementSpeedMultiplier();
    } else if(e.keyCode === keycodes[0] && !(chatIsFocused)) {
        //naservers();
        animator.setSpeedMultiplier(1);
    }
    /*else if(e.keyCode === keycodes.l && !(chatIsFocused)) {
        //naservers();
        connect(myApp.getCurrentPartyCode());
    }*/
    /*else if((e.keyCode === keycodes.space || e.keyCode === keycodes.t) && !IsDoingFireork && !($("#chatboxArea2").is(":focus"))) {
        fireworkidx=0;
        Firework();
    }*/
}




//$('.content').append('<input style="border:1px solid grey;" placeholder="Time between skin change (milliseconds)" id="skin_change_inputSpeed" value="500" type="number" min="300"/>');











function HasRestarted() {
    if (testHasRestarted >=5) {
        testHasRestarted=0;
    } else {
        testHasRestarted++;
        return false;
    }
    var myCell;
    try {
        if(typeof getCell != 'function') throw "GetCell is NotAFunc";
        myCell=getCell();
        if(myCell === undefined) throw "GetCell Returned null";
        if(myCell[0] === undefined) throw "CellDataEmpty";
        if(myCell[0].x === undefined) throw "Cell has no X";
        FailCount=0;
    }
    catch(err) {
        console.log(err," ",FailCount);
        myCell=null;
        FailCount++;
    }
    finally {
        if (FailCount >= 5) return true;
        else if (FailCount !== 0) return false;
        myCell=myCell[0];
    }
    if (LastXY[0] != myCell.x || LastXY[1] != myCell.y) {
        LastXY=[myCell.x,myCell.y];
        return false;
    }
    var LB = getLB();
    if (LB.length != 9) return false;
    for (var i=0; i < 8; i++) { // Leaderboard 1-8 should be named RESTART
        if (LB[i].name != "RESTART") return false;
    }
    // Leaderboard 9 should be named ALIS.IO
    if (LB[8].name != "ALIS.IO") return false;
    return true;
}








/*************************
 * Skin Changing Functions
 *************************/




/*
 * Change Your Skin
 */







// Method for overloading global functions directly (functions in objects dont need this)
function addJS_Node (text, s_URL, funcToRun, runOnLoad) {
    var D                                   = document;
    var scriptNode                          = D.createElement ('script');
    if (runOnLoad) {
        scriptNode.addEventListener ("load", runOnLoad, false);
    }
    scriptNode.type                         = "text/javascript";
    if (text)       scriptNode.textContent  = text;
    if (s_URL)      scriptNode.src          = s_URL;
    if (funcToRun)  scriptNode.textContent  = '(' + funcToRun.toString() + ')()';
    var targ = D.getElementsByTagName ('head')[0] || D.body || D.documentElement;
    targ.appendChild (scriptNode);
}








//$('#overlays2').append('<h6 style="margin-left:500px">Agarlist Skin Changer by Torodorable</h6>')












//To turn it on press c, add skins by "skin url", enjoy








}, 10000);