Added point value, creator, level, and giveaway type at Giveaway > Entered page.
// ==UserScript==
// @name SG Entered / Created / Won Giveaway Page
// @namespace https://steamcommunity.com/id/Ruphine/
// @version 7
// @description Added point value, creator, level, and giveaway type at Giveaway > Entered page.
// @author Ruphine
// @match https://www.steamgifts.com/giveaways/entered*
// @match https://www.steamgifts.com/giveaways/created*
// @match https://www.steamgifts.com/giveaways/won*
// @icon https://cdn.steamgifts.com/img/favicon.ico
// @require https://ajax.googleapis.com/ajax/libs/jquery/2.2.4/jquery.min.js
// @grant GM_setValue
// @grant GM_getValue
// @grant GM_xmlhttpRequest
// ==/UserScript==
const PROCESS_ENDED_GA = false; //change to [true] to enable info for ended GA too
const SHOW_POINT = true; //change to [false] to disable giveaway point value
const SHOW_CREATOR = true; //change to [false] to disable giveaway creator
const SHOW_LEVEL = true; //change to [false] to disable giveaway level
const SHOW_TYPE = true; //change to [false] to disable giveaway type
const SHOW_STEAM = true; //change to [false] to disable steam store page link
const CACHE_TIME = 60*60*1000; //1 hour. cache data will be deleted after 1 hour not opening any of created/won/entered page.
var LastSavedData = GM_getValue("lastchecked", 0);
var CachedData;
if(LastSavedData < Date.now() - CACHE_TIME) //delete cache if over CACHE_TIME has passed
CachedData = [];
else{
CachedData = JSON.parse(GM_getValue("cache", "[]"));
GM_setValue("lastchecked", Date.now()); //refresh cache time countdown
}
ProcessPage($(".widget-container"));
//eventlistener to scan new page added by endless scroll
var observer = new MutationObserver(function(mutations){
$.each(mutations, function(index, mutation){
ProcessPage(mutation.addedNodes);
});
});
var config = {childList: true, attributes: false, characterData: false, subtree: true};
$(".widget-container>div").each(function(index, element){
observer.observe(element, config);
});
function ProcessPage(parent){
//Add columns
if(SHOW_TYPE){
$(parent).find(".table__heading .table__column--width-fill").after('<div class="table__column--width-small text-center">Type</div>');
$(parent).find(".table__row-inner-wrap .table__column--width-fill").after('<div class="table__column--width-small text-center table__column-type"></div>');
}
if(SHOW_LEVEL){
$(parent).find(".table__heading .table__column--width-fill").after('<div class="table__column--width-small text-center">Level</div>');
$(parent).find(".table__row-inner-wrap .table__column--width-fill").after('<div class="table__column--width-small text-center table__column-level"></div>');
}
$(parent).find(".table__column--width-small").css("width", 0); // remove responsive column width, to gain more spaces
//process each giveaway
$(parent).find(".table__row-inner-wrap").each(function(index, element){
var timeleft = $(element).find(".table__column--width-fill p")[1].textContent;
//check if giveaway is still running. currently running giveaway will have "remaining" in the timeleft text. will still run in won page
if(!/Ended/.test(timeleft) || PROCESS_ENDED_GA || /\/giveaways\/won/.test(window.location.href)){
var GiveawayID = $(element).find(".table__column__heading")[0].href.split("/")[4];
var Giveaway_data = $.grep(CachedData, function(e){ return e.id == GiveawayID; });
if(Giveaway_data.length === 0)// if no data saved
GetGiveawayData(element);
else //if giveaway data is already saved
ShowGiveawayData(element, Giveaway_data[0]);
}
});
$(".table__rows>.table__heading>.table__column--width-small").remove(); //for SG++ weird table__heading inside table__rows
}
function GetGiveawayData(element){
var GiveawayID = $(element).find(".table__column__heading")[0].href.split("/")[4];
GM_xmlhttpRequest({
method: "GET",
timeout: 10000,
url: "/giveaway/" + GiveawayID + "/",
onload: function(result){
var page = result.responseText;
var point = $(page).find(".featured__heading__small");
if(point.length > 0){
point = point[point.length-1].textContent.replace("(", "").replace(")", "").replace("P", ""); //only retrieve point value
var creator = $(page).find(".featured__column--width-fill.text-right a").text();
var level = $(page).find(".featured__column--contributor-level").text().replace("Level ", "").replace("+", "");
if(level === "") level = 0;
var type;
var group = $(page).find(".featured__column--group").length > 0;
var wl = $(page).find(".featured__column--whitelist").length > 0;
var invite = $(page).find(".featured__column--invite-only").length > 0;
if(group && wl)
type = "WL+Group";
else if(group)
type = "Group";
else if(wl)
type = "Whitelist";
else if(invite)
type = "Invite Only";
else
type = "Public";
var store_url = $(page).find(".global__image-outer-wrap--game-large")[0].href;
var Giveaway_data = {id: GiveawayID, point: point, creator: creator, level: level, type: type, store: store_url};
ShowGiveawayData(element, Giveaway_data);
CachedData.push(Giveaway_data);
GM_setValue("cache", JSON.stringify(CachedData));
GM_setValue("lastchecked", Date.now());
}
else // giveaway deleted or user blacklisted or user not group member anymore
console.log("Unable to get data from www.steamgifts.com/giveaway/" + GiveawayID + "/");
}
});
}
function ShowGiveawayData(element, data){
if(SHOW_POINT){
var title = $(element).find(".table__column--width-fill p a")[0];
var node = document.createTextNode(" (" + data.point + "P)");
title.insertBefore(node, title.firstChild.nextSibling);
}
if(SHOW_CREATOR && !/\/giveaways\/created/.test(window.location.href)){ //prevent run in created page
var timeleft = $(element).find(".table__column--width-fill p")[1];
$(timeleft).append(" by <a class='giveaway__username' href='/user/" + data.creator + "'>" + data.creator + "</a>");
}
if(SHOW_LEVEL)
$(element).find(".table__column-level")[0].innerHTML = data.level;
if(SHOW_TYPE)
$(element).find(".table__column-type")[0].innerHTML = data.type;
if(SHOW_STEAM){
var title = $(element).find(".table__column--width-fill p a")[0];
var icon = '<a class="giveaway__icon" rel="nofollow" target="_blank" href="' + data.store + '"><i class="fa fa-steam" style="vertical-align: initial;"></i></a>';
$(title).append(icon);
}
}