// ==UserScript==
// @name bilibili直播净化
// @namespace https://github.com/lzghzr/GreasemonkeyJS
// @version 2.0.12
// @author lzghzr
// @description 屏蔽聊天室礼物以及关键字, 净化聊天室环境
// @supportURL https://github.com/lzghzr/GreasemonkeyJS/issues
// @include /^http:\/\/live\.bilibili\.com\/\d.*$/
// @require https://greasyfork.org/scripts/23961-commentcorelibrary/code/CommentCoreLibrary.js?version=152310
// @license MIT
// @grant none
// @run-at document-end
// ==/UserScript==
/// <reference path="BiLiveNoVIP.d.ts" />
/**
* 屏蔽B站直播间聊天室内容
*
* @class BiLiveNoVIP
*/
var BiLiveNoVIP = (function () {
function BiLiveNoVIP() {
this.W = window;
this.D = document;
this.tempWord = [];
this.defaultConfig = {
version: 1478004841701,
menu: {
noHDIcon: {
name: '活动标识',
enable: false
},
noVIPIcon: {
name: '老爷标签',
enable: false
},
noMedalIcon: {
name: '粉丝勋章',
enable: false
},
noUserLevelIcon: {
name: '用户等级',
enable: false
},
noLiveTitleIcon: {
name: '成就头衔',
enable: false
},
noSystemMsg: {
name: '系统消息',
enable: false
},
noGiftMsg: {
name: '礼物信息',
enable: false
},
fixTreasure: {
name: '下移宝箱',
enable: false
},
replaceDanmaku: {
name: '替换弹幕',
enable: false
},
closeDanmaku: {
name: ' ┣关闭弹幕',
enable: false
},
popularWords: {
name: ' ┣屏蔽热词',
enable: false
},
beatStorm: {
name: ' ┗节奏风暴',
enable: false
}
}
};
// 加载设置
var config = JSON.parse(localStorage.getItem('blnvConfig') || '{}');
var defaultConfig = this.defaultConfig;
if (config.version === undefined || config.version < defaultConfig.version) {
for (var x in defaultConfig.menu) {
try {
defaultConfig.menu[x].enable = config.menu[x].enable;
}
catch (error) {
console.error(error);
}
}
this.config = defaultConfig;
}
else {
this.config = config;
}
}
/**
* 开始
*
* @memberOf BiLiveNoVIP
*/
BiLiveNoVIP.prototype.Start = function () {
var _this = this;
this.AddUI();
this.ChangeCSS();
this.AddDanmaku();
// flash加载完成后的回调函数
this.W.msg_history = {
get: function () {
if (_this.config.menu.replaceDanmaku.enable) {
_this.ReplaceDanmaku(true);
if (_this.config.menu.popularWords.enable)
_this.PopularWords(true);
if (_this.config.menu.beatStorm.enable)
_this.BeatStorm(true);
}
}
};
};
/**
* 模拟实时屏蔽
*
* @private
* @memberOf BiLiveNoVIP
*/
BiLiveNoVIP.prototype.ChangeCSS = function () {
// 获取或者插入style
var elmStyle = this.D.querySelector('#gunCSS');
if (elmStyle === null) {
elmStyle = this.D.createElement('style');
elmStyle.id = 'gunCSS';
this.D.body.appendChild(elmStyle);
}
//css内容
var cssText = '';
if (this.config.menu.noHDIcon.enable)
cssText += "\n #chat-msg-list a[href^=\"/hd/\"], #chat-msg-list .guard-msg:after, .guard-lv1:before, .guard-lv2:before {\n display: none !important;\n }\n #chat-msg-list .guard-msg {\n margin: auto !important;\n padding: 4px 5px !important;\n }\n #chat-msg-list .user-name.color {\n color: #4fc1e9 !important;\n }\n #chat-msg-list .msg-content {\n color: #646c7a !important;\n }";
if (this.config.menu.noVIPIcon.enable)
cssText += "\n #chat-msg-list a[href=\"/i#to-vip\"] {\n display: none !important;\n }";
if (this.config.menu.noMedalIcon.enable)
cssText += "\n #chat-msg-list .medal-icon {\n display: none !important;\n }";
if (this.config.menu.noUserLevelIcon.enable)
cssText += "\n #chat-msg-list .user-level-icon {\n display: none !important;\n }";
if (this.config.menu.noLiveTitleIcon.enable)
cssText += "\n #chat-msg-list .check-my-title {\n display: none !important;\n }";
if (this.config.menu.noSystemMsg.enable)
cssText += "\n #chat-msg-list .system-msg, #chat-msg-list .announcement-container {\n display: none !important;\n }";
if (this.config.menu.noGiftMsg.enable)
cssText += "\n #chat-msg-list .gift-msg, #chat-list-ctnr > .super-gift-ctnr, #chat-list-ctnr > #gift-msg-1000 {\n display: none !important;\n }\n #chat-list-ctnr > #chat-msg-list {\n height: 100% !important;\n }";
if (this.config.menu.fixTreasure.enable)
cssText += "\n #player-container > .treasure-box-ctnr {\n margin: -160px 0 !important;\n }";
elmStyle.innerHTML = cssText;
};
/**
* 添加按钮
*
* @private
* @memberOf BiLiveNoVIP
*/
BiLiveNoVIP.prototype.AddUI = function () {
var _this = this;
// 添加按钮相关的css
this.AddCSS();
// 获取按钮插入的位置
var elmDivBtns = this.D.querySelector('.btns');
// 传说中的UI, 真的很丑
var elmDivGun = this.D.createElement('div');
elmDivGun.id = 'gunBut';
var html = '滚<div id="gunMenu" class="gunHide">';
// 循环插入内容
for (var x in this.config.menu) {
html += "\n <div>\n <input type=\"checkbox\" id=\"" + x + "\" class=\"gunHide\" />\n \t<label for=\"" + x + "\"></label>\n <span>" + this.config.menu[x].name + "</span>\n </div>";
}
html += '</div>';
elmDivGun.innerHTML = html;
// 插入菜单按钮
elmDivBtns.appendChild(elmDivGun);
// 获取刚刚插入的DOM
var elmDivMenu = this.D.querySelector('#gunMenu');
// 为了和b站更搭, 所以监听body的click
this.D.body.addEventListener('click', function (ev) {
var evt = ev.target;
if (elmDivGun.contains(evt)) {
if (evt === elmDivGun)
elmDivMenu.classList.toggle('gunHide');
}
else {
elmDivMenu.classList.add('gunHide');
}
});
// 循环设置监听插入的DOM
var replaceDanmakuCheckbox = this.D.querySelector('#replaceDanmaku');
var closeDanmakuCheckbox = this.D.querySelector('#closeDanmaku');
var popularWordsCheckbox = this.D.querySelector('#popularWords');
var beatStormCheckbox = this.D.querySelector('#beatStorm');
for (var x in this.config.menu) {
var checkbox = this.D.getElementById(x);
checkbox.checked = this.config.menu[x].enable;
checkbox.addEventListener('change', function (ev) {
var evt = ev.target;
_this.config.menu[evt.id].enable = evt.checked;
localStorage.setItem('blnvConfig', JSON.stringify(_this.config));
switch (evt.id) {
case 'replaceDanmaku':
_this.ReplaceDanmaku(evt.checked);
if (!evt.checked) {
// 关闭热词和节奏风暴选项
if (closeDanmakuCheckbox.checked = true)
closeDanmakuCheckbox.click();
if (popularWordsCheckbox.checked = true)
popularWordsCheckbox.click();
if (beatStormCheckbox.checked = true)
beatStormCheckbox.click();
}
break;
case 'closeDanmaku':
_this.CM.clear();
if (evt.checked && !replaceDanmakuCheckbox.checked)
replaceDanmakuCheckbox.click();
break;
case 'popularWords':
_this.PopularWords(evt.checked);
if (evt.checked && !replaceDanmakuCheckbox.checked)
replaceDanmakuCheckbox.click();
break;
case 'beatStorm':
_this.BeatStorm(evt.checked);
if (evt.checked && !replaceDanmakuCheckbox.checked)
replaceDanmakuCheckbox.click();
break;
default:
_this.ChangeCSS();
break;
}
});
}
};
/**
* 添加弹幕层
*
* @private
* @memberOf BiLiveNoVIP
*/
BiLiveNoVIP.prototype.AddDanmaku = function () {
var _this = this;
// 获取播放器节点
this.playerObject = this.D.querySelector('#player_object');
// 创建弹幕层
var danmaku = this.D.createElement('div');
danmaku.className = 'gunDanmaku';
var danmakuContainer = this.D.createElement('div');
danmakuContainer.className = 'gunDanmakuContainer';
// 插入弹幕层
danmaku.appendChild(danmakuContainer);
this.playerObject.parentNode.appendChild(danmaku);
this.CM = new CommentManager(danmakuContainer);
// CommentCoreLibrary (//github.com/jabbany/CommentCoreLibrary) - Licensed under the MIT license
this.CM.init();
// 透明度
this.CM.options.scroll.opacity = parseInt(localStorage.getItem('danmuAlpha') || '100') / 100;
// 存在时间7s
this.CM.options.scroll.scale = 1.75;
// 弹幕密度
this.CM.options.limit = parseDensity(localStorage.getItem('danmuDensity') || '30');
// 监听视频窗口大小
var bodyObserver = new MutationObserver(function () {
_this.CM.width = danmaku.clientWidth;
_this.CM.height = danmaku.clientHeight;
});
bodyObserver.observe(this.D.body, { attributes: true, attributeFilter: ['class'] });
this.W.addEventListener('resize', function () {
_this.CM.width = danmaku.clientWidth;
_this.CM.height = danmaku.clientHeight;
});
// 控制条
this.D.querySelector('#danmu-alpha-ctrl').addEventListener('input', function (ev) {
_this.CM.options.scroll.opacity = parseInt(ev.target.value) / 100;
});
this.D.querySelector('#danmu-density-ctrl').addEventListener('input', function (ev) {
_this.CM.options.limit = parseDensity(ev.target.value);
});
/**
* 计算弹幕密度
*
* @param {string} density
* @returns
*/
function parseDensity(density) {
var limit;
switch (density) {
case '81':
limit = 100;
break;
case '82':
limit = 200;
break;
case '83':
limit = 300;
break;
case '84':
limit = 400;
break;
case '85':
limit = 500;
break;
case '86':
limit = 0;
break;
default:
limit = parseInt(density);
break;
}
return limit;
}
};
/**
* 替换弹幕
*
* @private
* @param {boolean} enable
* @memberOf BiLiveNoVIP
*/
BiLiveNoVIP.prototype.ReplaceDanmaku = function (enable) {
var _this = this;
if (enable) {
this.CM.start();
// 替换弹幕
this.playerObject.showComments(false);
var masterID_1 = this.W.MASTERID;
// 获取聊天信息
this.DANMU_MSG = this.W.protocol.DANMU_MSG;
this.W.protocol.DANMU_MSG = function (json) {
// 屏蔽关键词
if (_this.tempWord.indexOf(json.info[1]) !== -1)
return;
if (!_this.config.menu.closeDanmaku.enable) {
// 添加弹幕
var danmuColor = 16777215;
// 主播与管理员特殊颜色
if (json.info[2][2] === 1)
danmuColor = (json.info[2][0] === masterID_1) ? 6737151 : 16750592;
var danmu = {
mode: 1,
text: json.info[1],
size: 0.25 * parseInt(localStorage.getItem('danmuSize') || '100'),
color: danmuColor,
shadow: true
};
_this.CM.send(danmu);
}
// 添加到聊天列表
_this.DANMU_MSG(json);
};
}
else {
this.W.protocol.DANMU_MSG = this.DANMU_MSG;
this.W.msg_history = { get: function () { } };
this.CM.stop();
this.CM.clear();
this.playerObject.showComments(true);
}
};
/**
* 屏蔽热词
*
* @private
* @param {boolean} disable
* @memberOf BiLiveNoVIP
*/
BiLiveNoVIP.prototype.PopularWords = function (disable) {
this.tempWord = (disable) ? this.W.flash_popularWords() : [];
};
/**
* 屏蔽节奏风暴
*
* @private
* @param {boolean} disable
* @memberOf BiLiveNoVIP
*/
BiLiveNoVIP.prototype.BeatStorm = function (disable) {
var _this = this;
if (disable) {
this.sendBeatStorm = this.W.sendBeatStorm;
this.W.sendBeatStorm = function (json) {
_this.tempWord.push(json.content);
};
}
else
this.W.sendBeatStorm = this.sendBeatStorm;
};
/**
* 添加样式
*
* @private
* @memberOf BiLiveNoVIP
*/
BiLiveNoVIP.prototype.AddCSS = function () {
var cssText = "\n .gunHide {\n display: none;\n }\n #gunBut {\n border: 1px solid #999;\n border-radius: 50%;\n cursor: pointer;\n display: inline-block;\n font-size: 13px;\n height: 18px;\n margin: -3px 5px;\n text-align: center;\n width: 18px;\n vertical-align: text-top;\n }\n #gunBut > #gunMenu {\n animation:move-in-right cubic-bezier(.22,.58,.12,.98) .4s;\n background-color: #fff;\n border-radius: 5px;\n box-shadow: 0 0 2em .1em rgba(0,0,0,0.15);\n cursor: default;\n font-size: 12px;\n height: 250px;\n margin: -250px -125px;\n padding: 10px;\n position: absolute;\n width: 100px;\n }\n #gunBut > #gunMenu > div {\n \tbackground: darkgray;\n \tborder-radius: 5px;\n \theight: 10px;\n \tmargin: 0 0 12px 0;\n \tposition: relative;\n \twidth: 20px;\n }\n #gunBut > #gunMenu > div > label {\n \tbackground: dimgray;\n \tborder-radius: 50%;\n \tcursor: pointer;\n \tdisplay: block;\n \theight: 16px;\n \tleft: -3px;\n \tposition: absolute;\n \ttop: -3px;\n \ttransition: all .5s ease;\n \twidth: 16px;\n }\n #gunBut > #gunMenu > div > input[type=checkbox]:checked + label {\n background: #4fc1e9;\n \tleft: 7px;\n }\n #gunBut > #gunMenu > div > span {\n left: 0;\n margin: -3px 0 0 20px;\n position: absolute;\n width: 80px;\n }\n .gunDanmaku {\n position:absolute;\n top: 0;\n left: 0;\n width: 100%;\n height: 93%;\n overflow: hidden;\n z-index: 1;\n cursor: pointer;\n pointer-events: none;\n }\n .gunDanmaku .gunDanmakuContainer {\n transform: matrix3d(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);\n position: absolute;\n display: block;\n overflow: hidden;\n margin: 0;\n border: 0;\n top: 0;\n left: 0;\n bottom: 0;\n right: 0;\n z-index: 9999;\n touch-callout: none;\n user-select: none;\n }\n .gunDanmaku .gunDanmakuContainer .cmt {\n transform: matrix3d(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);\n transform-origin: 0% 0%;\n position: absolute;\n padding: 3px 0 0 0;\n margin: 0;\n color: #fff;\n font-family: \"Microsoft YaHei\", SimHei;\n font-size: 25px;\n text-decoration: none;\n text-shadow: -1px 0 black, 0 1px black, 1px 0 black, 0 -1px black;\n text-size-adjust: none;\n line-height: 100%;\n letter-spacing: 0;\n word-break: keep-all;\n white-space: pre;\n }\n .gunDanmaku .gunDanmakuContainer .cmt.noshadow {\n text-shadow: none;\n }\n .gunDanmaku .gunDanmakuContainer .cmt.rshadow {\n text-shadow: -1px 0 white, 0 1px white, 1px 0 white, 0 -1px white;\n }";
// 插入css
var elmStyle = this.D.createElement('style');
elmStyle.innerHTML = cssText;
this.D.body.appendChild(elmStyle);
};
return BiLiveNoVIP;
}());
var gun = new BiLiveNoVIP();
gun.Start();