- // ==UserScript==
- // @name Github's Game of Life
- // @namespace https://github.com/ryanml/Github-Game-of-Life/
- // @description Plays Conways' Game of Life with user's Github activity
- // @include https://github.com/*
- // @version 1.3
- // @grant GM_addStyle
- // ==/UserScript==
- (function() {
- // Strict mode
- 'use strict';
- // Constant hex values
- const INACTIVE_HEX = '#eeeeee';
- const ACTIVE_HEX_ARR = ['#d6e685', '#8cc665', '#44a340', '#1e6823'];
- // Interval by default is 200ms
- var IT_INTERVAL = 200;
- // Gets the <rect> wrapper tag <g> elements
- var columns = document.getElementsByTagName('g');
- var colDepth = 7;
- var play = false;
- var colorize = false;
- var generationCount = 0;
- var liveCellNum = 0;
- var play = false;
- var loop;
- var fillColumnGaps = fillGaps();
- var ui = buildUI();
- var grid = buildGrid();
- var originalState = buildGrid();
- var fillGrid = fillGrid();
- // Builds grid of appropriate length
- function buildGrid() {
- var grid = [];
- for (var col = 0; col < columns.length - 1; col++) {
- grid.push([]);
- }
- return grid;
- }
- // Resets grid to original state
- function resetGrid() {
- for (var x = 0; x < originalState.length; x++) {
- for (var y = 0; y < originalState[x].length; y++) {
- grid[x][y] = originalState[x][y][1];
- document.getElementById(x + ',' + y).setAttribute('fill', originalState[x][y][0]);
- }
- }
- updateLiveCellCount();
- document.getElementById('gol-info').innerHTML = '';
- document.getElementById('gcc').innerHTML = (generationCount = 0);
- }
- // Fills grid with initial states
- function fillGrid() {
- for (var y = 0; y < colDepth; y++) {
- for (var k = 1; k < columns.length; k++) {
- var x = k - 1;
- var cell = columns[k].children[y];
- cell.addEventListener('click', clickUpdateCell);
- cell.id = x + ',' + y;
- // If cell is default color (Not filled) push 0 to the grid, else 1
- var fill = cell.getAttribute('fill');
- var active = fill == INACTIVE_HEX ? 0 : 1;
- originalState[x].push([fill, active]);
- grid[x].push(active);
- updateLiveCellCount();
- }
- }
- }
- // Click event function for play/pause button. Starts and stops execution of the algorithm
- function controlSim() {
- if (!play) {
- this.id = 'pause';
- this.innerHTML = 'Pause';
- document.getElementById('gol-info').innerHTML = '';
- play = true;
- loop = setInterval(checkGrid, IT_INTERVAL);
- }
- else {
- this.id = 'play';
- this.innerHTML = 'Play';
- play = false;
- clearInterval(loop);
- }
- }
- // Applies one sweep of the algorithm to the grid
- function step() {
- if (!play) {
- checkGrid();
- }
- }
- // Sets all cells to dead (0)
- function clearGrid() {
- for (var x = 0; x < grid.length; x++) {
- for (var y = 0; y < grid[x].length; y++) {
- updateCellAt(x, y, grid[x][y] = 0);
- }
- }
- updateLiveCellCount();
- document.getElementById('gcc').innerHTML = (generationCount = 0);
- }
- // Updates the interval on change of the range input
- function updateInterval() {
- IT_INTERVAL = this.value == 0 ? ((this.value + 1) * 10) : (this.value * 10);
- // If animation is playing, set new interval loop
- if (play) {
- clearInterval(loop);
- loop = setInterval(checkGrid, IT_INTERVAL);
- }
- document.getElementById('icc').innerHTML = IT_INTERVAL;
- }
- // Returns the number of live cells in the grid
- function updateLiveCellCount() {
- liveCellNum = 0;
- for (var x = 0; x < grid.length; x++) {
- for (var y = 0; y < grid[x].length; y++) {
- if (grid[x][y] == 1) {
- liveCellNum++;
- }
- }
- }
- document.getElementById('lcc').innerHTML = liveCellNum;
- }
- // Checks if all cells are dead, displays message
- function checkForCellDeaths() {
- // Check for no cells
- if (liveCellNum == 0) {
- // If the simulation is being run it needs to stop
- if (play) {
- document.getElementById('pause').click();
- }
- document.getElementById('gol-info').innerHTML = ' - Mass Death! All your cells have died.';
- }
- }
- // Loops through grid and applies Conway's algorithm to cells
- function checkGrid() {
- for (var x = 0; x < grid.length; x++) {
- for (var y = 0; y < grid[x].length; y++) {
- var isAlive = grid[x][y] == 1 ? true : false;
- var nC = getNumNeighbors(x, y);
- if (isAlive && nC < 2) {
- grid[x][y] = 0;
- }
- else if (isAlive && nC == 2 || nC == 3) {
- grid[x][y] = 1;
- }
- else if (isAlive && nC > 3) {
- grid[x][y] = 0;
- }
- else if (!isAlive && nC == 3) {
- grid[x][y] = 1;
- }
- updateCellAt(x, y, grid[x][y]);
- }
- }
- updateLiveCellCount();
- checkForCellDeaths();
- document.getElementById('gcc').innerHTML = ++generationCount;
- }
- // Checks neighbors
- function getNumNeighbors(x, y) {
- // All possible coordinates of neighbors
- var fullCoords = [[x-1,y-1],[x,y-1],[x+1,y-1],[x+1,y],[x+1,y+1],[x,y+1],[x-1,y+1],[x-1,y]];
- var neighborCells = [];
- // Checks to make sure the coordinates aren't out of bounds, if not, push to neighborCells
- for (var f = 0; f < fullCoords.length; f++) {
- if (fullCoords[f][0] >= 0 && fullCoords[f][0] <= (grid.length - 1)
- && fullCoords[f][1] >= 0 && fullCoords[f][1] <= colDepth - 1) {
- neighborCells.push(grid[fullCoords[f][0]][fullCoords[f][1]]);
- }
- }
- // Adds neighBorCell values via reduce, each live cell is represented by 1
- return neighborCells.reduce((c, p) => c + p);
- }
- // Updates the <rect> markup at given coordinates
- function updateCellAt(x, y, newState) {
- var cell = document.getElementById(x + ',' + y);
- var stateHex = newState == 0 ? INACTIVE_HEX : genRandomHex();
- cell.setAttribute('fill', stateHex);
- }
- // Given a click event on the cell, sets grid at cell to opposite stateHex
- function clickUpdateCell() {
- var slc = this.id.split(',');
- var x = slc[0], y = slc[1];
- grid[x][y] = grid[x][y] == 0 ? 1 : 0;
- updateCellAt(x, y, grid[x][y]);
- updateLiveCellCount();
- }
- // Generates/gets the appropriate random hex value
- function genRandomHex() {
- var chars = 'ABCDEF0123456789';
- var hex = '#';
- if (!colorize) {
- return ACTIVE_HEX_ARR[Math.floor(Math.random() * ACTIVE_HEX_ARR.length)];
- }
- else {
- for (var n = 0; n < 6; n++) {
- hex += chars[Math.floor(Math.random() * chars.length)];
- }
- return hex;
- }
- }
- // Fills gaps in the markup
- function fillGaps() {
- // Gets the needed number of cells and most recent y value for first row
- var fCol = columns[1];
- var fNodes = fCol.children;
- var fCellNo = (colDepth - fNodes.length);
- var fCellY = fNodes[0].getAttribute('y');
- var nextfCellY = parseInt(fCellY) - 13;
- // Gets the needed number of cells and most recent y value for last row
- var lCol = columns[columns.length - 1];
- var lNodes = lCol.children;
- var lCellNo = (colDepth - lNodes.length);
- var lCellY = lNodes[lNodes.length - 1].getAttribute('y');
- var nextlCellY = parseInt(lCellY) + 13;
- for (var f = 0; f < fCellNo; f++) {
- fCol.innerHTML = ('<rect class="day" width="11" height="11" y="' + nextfCellY + '" fill="' + INACTIVE_HEX + '"></rect>' + fCol.innerHTML);
- nextfCellY -= 13;
- }
- for (var l = 0; l < lCellNo; l++) {
- lCol.innerHTML += '<rect class="day" width="11" height="11" y="' + nextlCellY + '" fill="' + INACTIVE_HEX + '"></rect>';
- nextlCellY += 13;
- }
- }
- // Sets colorize variable on change
- function setColorize() {
- colorize = this.checked ? true : false;
- }
- // Builds UI and adds it to the document.
- function buildUI() {
- // Appends needed <style> to <head>
- GM_addStyle(" .calendar-graph.days-selected rect.day { opacity: 1 !important; } " +
- " .gol-span { display: inline-block; width: 125px; margin: 0px 7px; } " +
- " .gol-button { margin: 0px 3px; width: 50px; height: 35px; border-radius: 5px; color: #ffffff; font-weight:bold; font-size: 11px; } " +
- " .gol-button:focus { outline: none; } " +
- " #play { background: #66ff33; border: 2px solid #208000; } " +
- " #pause { background: #ff4d4d; border: 2px solid #cc0000; } " +
- " #step { background: #0066ff; border: 2px solid #003380; } " +
- " #clear { background: #e6e600; border: 2px solid #b3b300; } " +
- " #reset { background: #ff9900; border: 2px solid #cc7a00; } " +
- " #gol-range-span { width: 190px; } " +
- " #gol-range-lbl { margin-right: 5px; } " +
- " #gol-range { vertical-align:middle; width: 100px; } ");
- // Contributions tab will be the parent div
- var overTab = document.getElementsByClassName('overview-tab')[0];
- var contAct = document.getElementsByClassName('js-contribution-activity')[0];
- contAct.style.display = 'none';
- // Control panel container
- var golCont = document.createElement('div');
- golCont.className = 'boxed-group flush';
- var markUp = "<h3>Github's Game of Life Control Panel <span id='gol-info' style='color:#ff0000'></span></h3>" +
- "<div class='boxed-group-inner' style='padding:10px'>" +
- "<button class='gol-button' id='play'>Play</button>" +
- "<button class='gol-button' id='step'>Step</button>" +
- "<button class='gol-button' id='clear'>Clear</button>" +
- "<button class='gol-button' id='reset'>Reset</button>" +
- "<span class='gol-span'><strong>Live Cell Count: </strong><span id='lcc'></span></span>" +
- "<span class='gol-span' style='width:105px'><strong>Generation: </strong><span id='gcc'>0</span></span>" +
- "<span class='gol-span' id='gol-range-span'>" +
- "<span id='gol-range-lbl'><strong>Int (ms): </strong><span id='icc'>200</span></span>" +
- "<input type='range' id='gol-range' value='20'/>" +
- "</span>" +
- "<input type='checkbox' id='color-check' style='vertical-align:middle'/>" +
- "</div>";
- golCont.innerHTML = markUp;
- overTab.insertBefore(golCont, contAct);
- // Add events
- document.getElementById('play').addEventListener('click', controlSim);
- document.getElementById('step').addEventListener('click', step);
- document.getElementById('clear').addEventListener('click', clearGrid);
- document.getElementById('gol-range').addEventListener('change', updateInterval);
- document.getElementById('color-check').addEventListener('change', setColorize);
- document.getElementById('reset').addEventListener('click', resetGrid);
- }
- })();