custom_edited

custom_edited library to use

目前為 2016-03-27 提交的版本,檢視 最新版本

此腳本不應該直接安裝,它是一個供其他腳本使用的函式庫。欲使用本函式庫,請在腳本 metadata 寫上: // @require https://update.cn-greasyfork.org/scripts/18325/115899/custom_edited.js

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

doLog = function() {
};
log("Logging killed.", "initialize");

animatedCoins.init = function(b, a, e, g) {
    if (isWeb()) {
        var c,
            d,
            f,
            h,
            k = { images: ["/images/animations/coin_flip.png"], animations: { all: [0, 32] }, frames: { regX: 0, height: 60, count: 33, regY: 0, width: 61 } },
            m = {
                images: ["/images/animations/coin_sparkle.png"],
                animations: { all: { frames: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14] } },
                frames: [
                    [0, 0, 128, 128, 0, 0, 0], [128, 0, 128, 128, 0, 0, 0], [256, 0, 128, 128, 0, 0, 0], [384, 0, 128, 128, 0, 0, 0], [512, 0, 128, 128, 0, 0, 0], [640, 0, 128, 128, 0, 0, 0], [768, 0, 128, 128, 0, 0, 0], [896, 0, 128, 128, 0, 0, 0], [0, 128, 128, 128, 0, 0, 0],
                    [128, 128, 128, 128, 0, 0, 0], [256, 128, 128, 128, 0, 0, 0], [384, 128, 128, 128, 0, 0, 0], [512, 128, 128, 128, 0, 0, 0], [640, 128, 128, 128, 0, 0, 0], [768, 128, 128, 128, 0, 0, 0]
                ]
            },
            l,
            n,
            p = false;

        //EXTENDER :: Modification, seriously?
        // bugfix: b.offset is undefined (offset from button to silver visually)
        if (null === b || void 0 === b || b.length == 0) {
            return;
        } else if (null === a || void 0 === a) {
            return;
        } else {
            if (null === e || void 0 === e)
                e = [
                    0,
                    0
                ];
            if (null === g || void 0 === g) g = [0, 0];
            d = $("<canvas>").attr({ id: "animatedCoins", "class": "coinCanvasAnimation", width: "130", height: "120" }).prependTo($("body"));
            c = d[0];
            h = $("<canvas>").attr({ id: "animatedCoinsSparkle", "class": "coinCanvasAnimation", width: "130", height: "120" }).prependTo($("body"));
            f = h[0];
            c = new createjs.Stage(c);
            f = new createjs.Stage(f);
            null === b.offset() ? (h.remove(), d.remove(), console.warn("animatedCoins: startingElement.offset() is null. Exiting script.")) : null === a.offset() ? (h.remove(), d.remove(),
                console.warn("animatedCoins: endingElement.offset() is null. Exiting script.")) : (d.offset({ left: b.offset().left + e[0], top: b.offset().top + e[1] }), h.offset({ left: b.offset().left + e[0], top: b.offset().top + e[1] }), e = new createjs.SpriteSheet(k), m = new createjs.SpriteSheet(m), l = new createjs.Sprite(e), l.x = 30, l.y = 25, n = new createjs.Sprite(m), l.on("animationend", function(c, f) {
                c.visible = false;
                doLog("animation end");
                null === b.offset() ? (h.remove(), d.remove(), console.error("animatedCoins: startingElement.offset() is null")) :
                    null === a.offset() ? (h.remove(), d.remove(), console.error("animatedCoins: endingElement.offset() is null")) : (h.offset({ left: a.offset().left + g[0], top: a.offset().top + g[1] }), n.visible = true, n.gotoAndPlay("all"), l.stop(), p = true);
            }), n.on("animationend", function(a, b) {
                n.visible = false;
                p && (n.stop(), d.fadeOut(500, function(a) { d.remove(); }), h.remove());
            }), l.gotoAndPlay("all"), n.gotoAndPlay("all"), f.addChild(n), c.addChild(l), createjs.Ticker.setFPS(30), createjs.Ticker.addEventListener("tick", c), createjs.Ticker.addEventListener("tick",
                f), $(d).animate({ left: a.offset().left + g[0], top: a.offset().top + g[1] }, 1E3));
        }
    }
};
log("Animated coins fixed.", "initialize");

doInstantSpeedUp = function doInstantSpeedUp(c, a, callback) {
    var b = buildingById(c),
        d = getCurrentSpeedUpType(b.producing_archetype_id, b.recipe_symbol);

    // EXTENDER :: Modification
    if (instantSpeedCost(b.build_remaining, d) > 0) {
        console.log('EXTENDER :: The instant speed up costs money. Exiting...');
        return false;
    }

    if (false == hasGold(instantSpeedCost(b.build_remaining, d), function() {
        doInstantSpeedUp(c, true, callback);
    }, a) && true != a) return false;
    playSound("coins");
    return speedBuild(-1, c, callback);
};
log("Instant speed up returns if gold is required.", "initialize");

doFinishProduction = function doFinishProduction(b, callback) {
    var a = buildingByItemId(b), c = itemFromId(a.producing_archetype_id);
    userContext.lastFinish = a.symbol;
    doLog("doFinishProduction: building_id=" + b + " symbol=" + a.symbol + " producing=" + c.symbol);
    "Upgrade" !== c.slot && (analytics.track("Production Finish", { building_symbol: a.symbol, item_symbol: c.symbol, item_category: c.slot }), analytics.wizardtrack("Production Finish", { building_symbol: a.symbol, item_symbol: c.symbol, item_category: c.slot }));
    var d = "finish-" + b;
    userLock(d) && (playSound("build"),
        isWeb() && $("#collect_" + a.symbol).html(""), $.ajax({
            url: "/play/finish_production/" + b,
            dataType: "JSON",
            success: function(a) {
                //console.debug("Logging server response for doFinishProduction: ", a);

                doLog("doFinishProduction: succeess ");
                freeLock(d);
                var c = buildingByItemId(b, a.building);
                userContext.playerData.character = a.character;
                userContext.playerData.user.money = a.user.money;
                userContext.playerData.stat.onboarding = a.stat.onboarding;
                userContext.playerData.stat.num_items_produced = a.stat.num_items_produced;
                userContext.playerData.stat.produced_stone = a.stat.produced_stone;
                userContext.playerData.stat.building_upgrades_finished =
                    a.stat.building_upgrades_finished;
                c.producing_archetype_id = null;
                c.modifier = null;
                c.recipe_symbol = null;
                var f = extractItemBySymbol(playerInventory, c.symbol);
                f.effective_upgrade_level = a.building.effective_upgrade_level;
                f.producing_archetype_id = null;
                f.modifier = null;
                f.recipe_symbol = null;

                // EXTENDER :: Modification, execute current code ONLY if there's a produced item returned!
                if (a.produced_item) {
                    if (userContext.intCurrentRecipeIndex = null,
                        doLog("doFinishProduction: data.produced_item.id=" + a.produced_item.id + " quantity=" + a.produced_item.quantity),
                        insertInventoryFromItem(playerInventory, a.produced_item),
                        theNewItem = extractItemById(playerInventory, a.produced_item.id), 1 == a.is_loot) {
                        0 < a.enhanced_loot_roll
                            ? dialogAlert({
                                style: "alert",
                                text: "The result of your production (enhanced) is: " + a.produced_full_name,
                                items: [theNewItem],
                                heading: "You have produced...",
                                button1: "Okay"
                            }) : dialogAlert({
                                style: "alert",
                                text: "The result of your production is: " + a.produced_full_name,
                                items: [theNewItem],
                                heading: "You have produced...",
                                button1: "Okay"
                            });
                    } else if (0 < a.affix_chance) {
                        var m;
                        m = "" + ("You have a " + a.affix_chance_from_stats +
                            "% chance to produce a superior-quality item from your talents, equipment and buildings.");
                        a.bonus_item_name && (m += " Your " + a.bonus_item_name + " adds another +" + a.affix_chance_from_bonus + "% chance to produce a superior-quality item from your talents, equipment and buildings.");
                        m = a.affix_roll1 <= a.affix_chance && a.affix_roll2 <= a.affix_chance ? m + "<p/>Critical Success! You obtained a superb result!" : a.affix_roll1 > a.affix_chance && a.affix_roll2 > a.affix_chance ? m + "<p/>You obtained a normal result." : m + "<p/>Success! You obtained a good result.";
                        dialogAlert({ style: "alert", text: m, items: [theNewItem], heading: a.produced_full_name, button1: "Okay" });
                    }

                    userContext.newBldgOrUpgrade = true;
                    var q;

                    "Upgrade" != theNewItem.slot ?
                        (userContext.newProducedItem = theNewItem, isWeb()
                                && $("#collect_" + f.symbol).html(renderUpgradeCollect(f)),
                            isWeb() && $("#build_panel_action_" + f.id).html(renderBuildPanelAction(f)),
                            isWeb() && $("#speed_button_" + f.id).hide())
                        : q = theNewItem.symbol;

                    isWeb() ? (renderBuildingInventory(userContext.playerData),
                            renderBuildingsOnScreen(userContext.playerData))
                        : (f = null, f = null == q
                                ? { symbol: c.symbol, status: "idle" }
                                : { symbol: c.symbol, status: "idle", upgrade: q },
                            iosSignal("finish_production", "update", f),
                            isAndroid()
                                && mobileCooldownDataSignal([{ mode: "building", symbol: c.symbol }]),
                            refreshActiveBuildingPanel(),
                            $("#building_tab_prod, .buildingupgradetree").fadeTo("slow", "1"));

                    uiEvent("do_finish_production");
                    uiEvent("building_panel_" + userContext.activeBuildingPanel);
                    a.produced_item && ("stacks_of_coins" == a.produced_item.symbol ? retrievePlayerData(!0, function (a) {
                        userContext.playerData.quests = a.quests;
                        reRenderQuestActionItems()
                    }) : "stacks_of_coins" == a.produced_item.symbol && (userContext.playerData.stat.ftpe_decorative_blade = 1));

                    "Upgrade" == theNewItem.slot && (buildingUpgradePanel(c.symbol), userContext.playerData.stat[c.symbol + "_upgrades_finished"] = void 0 == userContext.playerData.stat[c.symbol + "_upgrades_finished"] ? 1 : userContext.playerData.stat[c.symbol +
                    "_upgrades_finished"] + 1);
                    updatePlayerInfo(userContext.playerData);
                    updateAllStatus();
                } else {

                    // EXTENDER :: Modification ...
                    console.debug("This building is still producing! Building: ", a.building);
                }

                if (typeof callback == "function") {
                    //console.debug("Calling callback... ");
                    callback(a);    // pass response
                }
            }
        }));
};
log("Finish production and call callback if any. Fix bug.", "initialize");