C&C Tiberium Alliances Info - Updated Layout

Alt+Y - Insert to message/chat/post all your bases/cities info

目前為 2014-05-31 提交的版本,檢視 最新版本

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name           C&C Tiberium Alliances Info - Updated Layout
// @author         Soera and TheStriker(OriginalAuthor)
// @description    Alt+Y - Insert to message/chat/post all your bases/cities info
// @description    Alt+N - Insert to message/chat/post ally support info
// @namespace      https://prodgame*.alliances.commandandconquer.com/*/index.aspx*
// @include        https://prodgame*.alliances.commandandconquer.com/*/index.aspx*
// @version        1.0.4
// ==/UserScript==
(function () {
  var TAI_main = function () {
    function createInstance() {
      qx.Class.define("TAI", { //TAS.main
        type : "singleton",
        extend : qx.core.Object,
        members : {
          initialize : function () {
            addEventListener("keyup", this.onKey, false);
            console.log("TA Info loaded.");
          },
          onKey : function (ev) {
            var s = String.fromCharCode(ev.keyCode);
            var inputField = document.querySelector('input:focus, textarea:focus');
            if (inputField != null) {
              // ALT+
              if (ev.altKey && !ev.altGraphKey && !ev.ctrlKey && !ev.shiftKey && s == "Y") {
                // player bases info to share with others

                var apc = ClientLib.Data.MainData.GetInstance().get_Cities().get_AllCities().d;//all player cities
                var txt = "", c, unitData, bh, supp, type, df;
                for (var key in apc) {
                  c = apc[key];
                  txt += "Def: [b]" + ('0' + c.get_LvlDefense().toFixed(2)).slice(-5) + "[/b] ";
                  txt += "Off: [b]" + ('0' + c.get_LvlOffense().toFixed(2)).slice(-5) + "[/b] ";
                  unitData = c.get_CityBuildingsData();
                  bh = unitData.GetUniqueBuildingByTechName(ClientLib.Base.ETechName.Construction_Yard);
                  df = unitData.GetUniqueBuildingByTechName(ClientLib.Base.ETechName.Defense_Facility);
                  supp = unitData.GetUniqueBuildingByTechName(ClientLib.Base.ETechName.Support_Ion);
                  if (supp === null)
                    supp = unitData.GetUniqueBuildingByTechName(ClientLib.Base.ETechName.Support_Art);
                  if (supp === null)
                    supp = unitData.GetUniqueBuildingByTechName(ClientLib.Base.ETechName.Support_Air);
                  if (bh !== null) {
                    txt += "CY: [b]" + bh.get_CurrentLevel() + "[/b] ";
                    //txt += "[u]BaseRep:[/u] [b]" + (c.get_CityBuildingsData().GetFullRepairTime() / 3600).toFixed(2) + "h[/b] ";
                    //txt += "[u]DefRep:[/u] [b]" + (c.get_CityUnitsData().GetRepairTimeFromEUnitGroup(ClientLib.Data.EUnitGroup.Defense) / 3600).toFixed(2) + "h[/b] ";
                  }
                  if (df !== null) {
                    txt += "DF: [b]" + df.get_CurrentLevel() + "[/b] ";
                  }
                    else {
                        txt += "DF: [b]NA[/b] ";
                    }
                  if (supp !== null) {
                    txt += "" + supp.get_TechGameData_Obj().dn.slice(0, 3) + ": [b]" + supp.get_CurrentLevel() + "[/b] ";
                  }
                    else {
                        txt += "SUP: [b]NA[/b] ";
                    }
                  txt += "--" + "[b][coords]"+ c.get_PosX() + ":" + c.get_PosY() + ":" + c.get_Name() + "[/b][/coords]";
                  txt += "[hr]";
                }
                inputField.value += txt;
              } else if (ev.altKey && !ev.altGraphKey && !ev.ctrlKey && !ev.shiftKey && s == "N") {
                var bases = ClientLib.Data.MainData.GetInstance().get_AllianceSupportState().get_Bases().d;
                var base, keys = Object.keys(bases), len = keys.length, info = {}, avg = 0, high = 0, supBaseCount = len;
                while (len--) {
                  base = bases[keys[len]];
                  if (!info.hasOwnProperty(base.get_Type())) {
                    info[base.get_Type()] = 0;
                  }
                  info[base.get_Type()]++;
                  if (base.get_Level() >= 30)
                    high++;
                  avg += base.get_Level();
                }
                avg /= supBaseCount;
                var members = ClientLib.Data.MainData.GetInstance().get_Alliance().get_MemberData().d, member, baseCount = 0;
                keys = Object.keys(members);
                len = keys.length;
                while (len--) {
                  member = members[keys[len]];
                  baseCount += member.Bases;
                }
                inputField.value += "Bases: " + baseCount + " SupCount: " + supBaseCount + "(" + (supBaseCount / baseCount * 100).toFixed(0) + "%) Avg: " + avg.toFixed(2) + " 30+: " + high + "(" + (high / baseCount * 100).toFixed(0) + "%)";
                //for (var i in info)
                //  console.log("Type: " + i + " Count: " + info[i]);
              }
            }
          }
        } // members
      });
    }

    // Loading
    function TAI_checkIfLoaded() {
      try {
        if (typeof qx != 'undefined') {
          if (qx.core.Init.getApplication().getMenuBar() !== null) {
            createInstance();
            TAI.getInstance().initialize();
          } else setTimeout(TAI_checkIfLoaded, 1000);
        } else {
          setTimeout(TAI_checkIfLoaded, 1000);
        }
      } catch (e) {
        if (typeof console != 'undefined') {
          console.log(e);
        } else if (window.opera) {
          opera.postError(e);
        } else {
          GM_log(e);
        }
      }
    }

    if (/commandandconquer\.com/i.test(document.domain)) {
      setTimeout(TAI_checkIfLoaded, 1000);
    }
  };
  // injecting, because there seem to be problems when creating game interface with unsafeWindow
  var TAIScript = document.createElement("script");
  var txt = TAI_main.toString();
  TAIScript.innerHTML = "(" + txt + ")();";
  TAIScript.type = "text/javascript";
  if (/commandandconquer\.com/i.test(document.domain)) {
    document.getElementsByTagName("head")[0].appendChild(TAIScript);
  }
})();