checkReady

draw a ring around planets and ships that are not marked ready

目前為 2016-03-13 提交的版本,檢視 最新版本

// ==UserScript==
// @name          checkReady
// @description   draw a ring around planets and ships that are not marked ready 
// 				  can't move ships marked ready
//
// @include       http://play.planets.nu/*
// @include 	  http://test.planets.nu/*
// @include 	  http://planets.nu/*
// @version       3.0.0
// @namespace     https://greasyfork.org/en/users/32642-stephen-piper
// @homepage
// ==/UserScript==

function wrapper() {
	var showReady = false;

	function checkReady() {
	}
	checkReady.prototype = {

		loadControls : function() {
			// debugger;

			this.clearData();

			vgapMap.prototype.spMenuItem("Check Ready", "checkReady",
					function() {
						showReady = !showReady;
					});

			vgapMap.prototype.spMenuItem("Clear", "_massClear", function() {
				checkReady.prototype.clearData();
			});
		},

		clearData : function() {
			showReady = false;
		},
	};

	var oldDraw = vgapMap.prototype.draw;
	vgapMap.prototype.draw = function(fast, ctx, skipUserContent, secondCanvas) {
		oldDraw.apply(this, arguments);

		if (!ctx)
			ctx = this.ctx;

		// have to redraw ships because normal draw
		// copies the planes over the ships
		// draw ships not ready
		for (var n = 0; n < vgap.ships.length; n++) {
			var E = vgap.ships[n];
			this.drawShip(E, ctx)
		}
	};

	var oldDrawPlanet = vgapMap.prototype.drawPlanet;
	vgapMap.prototype.drawPlanet = function(planet, ctx, fullrender) {
		oldDrawPlanet.apply(this, arguments);

		var x = this.screenX(planet.x);
		var y = this.screenY(planet.y);

		// draw planets not ready
		if (planet.infoturn > 0) {
			if (showReady && planet.readystatus == 0
					&& vgap.player.id == planet.ownerid) {
				this.drawCircle(ctx, x, y, 11 * this.zoom, "yellow", 2);
			}
		}
	};

	var oldDrawShip = vgapMap.prototype.drawShip;
	vgapMap.prototype.drawShip = function(ship, ctx) {
		oldDrawShip.apply(this, arguments);

		// draw ships not ready had to redraw in draw()
		// because drawplanet() wrote over them
		if (showReady && ship.readystatus == 0
				&& vgap.player.id == ship.ownerid) {
			this.drawCircle(ctx, this.screenX(ship.x), this.screenY(ship.y),
					14 * this.zoom, "orange", 2);
		}
		// if (warnings && ship.ownerid) {
		// if (ship.dist > Math.pow(ship.warp, 2)) {
		// this.drawCircle(ctx, this.screenX(ship.x), this.screenY(ship.y), 14 *
		// this.zoom, "red", 2);
		// }
		// // < required neutronium
		// }
	};

	var oldShipSelectorClick = vgapMap.prototype.shipSelectorClick;
	vgapMap.prototype.shipSelectorClick = function(event) {

		var e = this.activeShip;
		if (e.readystatus > 0 && this.showReady)		// can't move ships marked ready
			return;

		oldShipSelectorClick.apply(this, arguments);
	};

	var oldLoadControls = vgapMap.prototype.loadControls;
	vgapMap.prototype.loadControls = function() {
		oldLoadControls.apply(this, arguments);

		checkReady.prototype.loadControls();
	};
}

var script = document.createElement("script");
script.type = "application/javascript";
script.textContent = "(" + wrapper + ")();";

document.body.appendChild(script);