Agar.io Reborn 2019

Rewritten in 2019. Previous name is Agar.io auto respawn (evergreen)

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name        Agar.io Reborn 2019
// @namespace   http://redd.it/3ut09g
// @description Rewritten in 2019. Previous name is Agar.io auto respawn (evergreen)
// @version     110
// @author      condoriano
// @icon        http://i.imgur.com/YkDG9CI.png
// @include     http://agar.io/*
// @include     https://agar.io/*
// @grant       none
// ==/UserScript==

(function() {
	'use strict';

	var canvas = null;
	var ejectorLoop = null;
	var keysHold = {};
	var topPlayers = [];
	var copiedName = '';

	$(document).ready(function() {
		canvas = document.getElementById('canvas');
		hookKeys();
		canvasModding();
	});

	function hookKeys() {
		$(document).on('keyup', function(e) {
			var key = e.which || e.keyCode;
			keysHold[key] = false;
			if(key == 69) { // key E
				clearInterval(ejectorLoop);
				ejectorLoop = null;
			}
			else if(key >= 37 && key <= 40 || key >= 73 && key <= 76) handleMovementKeys();
		});

		$(document).on('keydown', function(e) {
			var key = e.which || e.keyCode;
			var spKeys = e.ctrlKey || e.altKey || e.shiftKey;
			console.log('DEBUG: keydown ' + key);
			if(!document.getElementById('overlays') && !spKeys) {
				if(!keysHold[key]) {
					if(key == 69) { // key E
						if(!ejectorLoop) {
							ejectorLoop = setInterval(function() {
								window.onkeydown({ keyCode: 87 });
								window.onkeyup({ keyCode: 87 });
							}, 10);
						}
					}
					else if(key == 82) { // key R
						setIntervalX(function() {
							window.onkeydown({ keyCode: 87 }); // key W
							window.onkeyup({ keyCode: 87 });
						}, 120, 7);
					}
					else if(key == 84) { // key T
						setIntervalX(function() {
							window.onkeydown({ keyCode: 32 });  // key SPACE
							window.onkeyup({ keyCode: 32 });
						}, 60, 4);
					}
					else if(key == 83) { // key S
						var mEv = new MouseEvent('mousemove', { 'clientX': window.innerWidth / 2, 'clientY': window.innerHeight / 2 });
						canvas.dispatchEvent(mEv);
					}
				}
				keysHold[key] = true;
				if(key >= 37 && key <= 40 || key >= 73 && key <= 76) handleMovementKeys();
			}
			if(key >= 48 && key <= 57 && !spKeys && document.activeElement.tagName.toUpperCase() != 'INPUT') { // keys 0-9
				var playerPos = key == 48 ? 9 : key - 49;
				if(topPlayers[playerPos] !== undefined) {
					var newName = topPlayers[playerPos];
					//$('#nick').val(newName).change();
					window.prompt("Press CTRL+C to copy", newName);
				}
			}
		});
	}

	function canvasModding() {
		var proxiedFillText = CanvasRenderingContext2D.prototype.fillText;
		CanvasRenderingContext2D.prototype.fillText = function() {
			if(arguments[0] == 'Leaderboard') {
				arguments[0] = 'tiny.cc/iAgar';
				topPlayers = [];
			}
			else if(parseInt(arguments[0]) >= 1 && parseInt(arguments[0]) <= 10) { // 1. xxx to 10. xxx
				var rank = parseInt(arguments[0]);
				if(rank <= 9 && arguments[0][1] == '.' || rank == 10 && arguments[0][2] == '.') {
					var tempName = arguments[0].substr(rank == 10 ? 4 : 3);
					topPlayers[rank - 1] = tempName;
				}
			}
			return proxiedFillText.apply(this, arguments);
		};
		var proxiedStrokeText = CanvasRenderingContext2D.prototype.strokeText;
		CanvasRenderingContext2D.prototype.strokeText = function() {
			return proxiedStrokeText.apply(this, arguments);
		};
	}

	function handleMovementKeys() {
		var left = keysHold[37] || keysHold[74], up = keysHold[38] || keysHold[73], right = keysHold[39] || keysHold[76], down = keysHold[40] || keysHold[75];
		var point = [ window.innerWidth / 2, window.innerHeight / 2 ];
		if(left) point[0] -= 1000;
		if(up) point[1] -= 1000;
		if(right) point[0] += 1000;
		if(down) point[1] += 1000;
		canvas.dispatchEvent(new MouseEvent('mousemove', { 'clientX': point[0], 'clientY': point[1] }));
	}

	function setIntervalX(callback, delay, repetitions) {
		var x = 0;
		var intervalID = window.setInterval(function () {
			callback();
			if(++x === repetitions) window.clearInterval(intervalID);
		}, delay);
	}

	window.onbeforeunload = function() { return 'Quit game?'; };

})();