kanjirender

Kanji render functions

此腳本不應該直接安裝,它是一個供其他腳本使用的函式庫。欲使用本函式庫,請在腳本 metadata 寫上: // @require https://update.cn-greasyfork.org/scripts/11951/72176/kanjirender.js

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         kanjirender
// @namespace    kanjirender
// @version      0.3
// @description Kanji render functions
// @author       Aaron Drew
// @include      *.wanikani.com/review/session*
// @grant        none
// @license        MIT
// ==/UserScript==


/**
 * Returns a function that animates a linear curve on a canvas and calls its first argument when complete.
 */
function linearCurve(canvas, p0, p1, w0, w1, milliseconds)
{
	return function(success) {
		var t = 0;
		//canvas.beginPath();
		canvas.lineWidth = w0;
		canvas.moveTo(p0[0],p0[1]);
		var interval = setInterval(function() {
			t += 5 / milliseconds;
			if(t > 1.0)
			{
				canvas.lineWidth = w1;
				canvas.lineTo(p1[0],p1[1]);
				canvas.stroke();
				clearInterval(interval);
				success();
			}
			else
			{
				var x = (1-t)*p0[0] + t*p1[0];
				var y = (1-t)*p0[1] + t*p1[1];
				canvas.lineWidth = w0 * (1 - t) + w1 * t;
				canvas.lineTo(x,y);
				canvas.stroke();
			}
		}, 5);
	};
}

/**
 * Returns a function that animates a bezier curve on a canvas and calls its first argument when complete.
 */
function bezierCurve(canvas, p0, p1, p2, w0, w1, milliseconds)
{
	return function(success) {
		var t = 0;
		//canvas.beginPath();
		canvas.lineWidth = w0;
		canvas.moveTo(p0[0],p0[1]);

		var interval = setInterval(function() {
			t += 1 / milliseconds;
			if(t > 1.0)
			{
				canvas.lineWidth = w1;
				canvas.lineTo(p2[0],p2[1]);
				canvas.stroke();
				clearInterval(interval);
				success();

			}
			else
			{
				var x = (1-t)*(1-t)*p0[0] + 2*(1-t)*t*p1[0] + t*t*p2[0];
				var y = (1-t)*(1-t)*p0[1] + 2*(1-t)*t*p1[1] + t*t*p2[1];

				canvas.lineWidth = w0 * (1 - t) + w1 * t;
				canvas.lineTo(x,y);
				canvas.stroke();
			}
		}, 1);
	};
}

/**
 * Returns a function that animates a quadratic curve on a canvas and calls its first argument when complete.
 */
function quadraticCurve(canvas, p0, p1, p2, p3, w0, w1, milliseconds)
{
	return function(success) {
		var t = 0;
		//canvas.beginPath();
		canvas.lineWidth = w0;
		canvas.moveTo(p0[0],p0[1]);
		var interval = setInterval(function() {
			t += 1 / milliseconds;
			if(t > 1.0)
			{
				canvas.lineWidth = w1;
				canvas.lineTo(p3[0],p3[1]);
				canvas.stroke();
				clearInterval(interval);
				success();
			}
			else
			{
				var x = (1-t)*(1-t)*(1-t)*p0[0] + 3*(1-t)*(1-t)*t*p1[0] + 3*(1-t)*t*t*p2[0] + t*t*t*p3[0];
				var y = (1-t)*(1-t)*(1-t)*p0[1] + 3*(1-t)*(1-t)*t*p1[1] + 3*(1-t)*t*t*p2[1] + t*t*t*p3[1];
				canvas.lineWidth = w0 * (1 - t) + w1 * t;
				canvas.lineTo(x,y);
				canvas.stroke();
			}
		}, 1);
	};
}

function renderPath(canvas, path, millisecondsPerStroke, callback)
{
	var upper = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
	var lower = "abcdefghijklmnopqrstuvwxyz";
	var last = null;
	var strokes = [];

	while(path.length) {
		var cmd = path.charAt(0);
		var i = 1;
		while(i < path.length) {
			var c = path.charAt(i);
			if((c>='A'&&c<='Z')||(c>='a'&&c<='z'))
				break;
			i++;
		}
		var data = path.substring(1, i);
		path = path.slice(i);

		var data = data.replace(/(\d)-(\d)/g, "$1,-$2").split(",");
		for(var i=0;i<data.length;i++)
			data[i] = parseFloat(data[i]);

		// convert from relative to absolute positions as needed.
		if(lower.indexOf(cmd) != -1)
		{
			for(var i=0;i<data.length;i++)
				data[i] += last[i%2];
			cmd = upper.charAt(lower.indexOf(cmd));
		}

		if(cmd == "L")
			strokes.push(linearCurve(canvas, last, data, 9, 2, millisecondsPerStroke));
		if(cmd == "S")
			strokes.push(bezierCurve(canvas, last, [data[0],data[1]], [data[2], data[3]], 9, 1, millisecondsPerStroke));
		if(cmd == "C")
			strokes.push(quadraticCurve(canvas, last, [data[0],data[1]], [data[2], data[3]], [data[4],data[5]], 9, 1, millisecondsPerStroke));

		if(cmd == "M") {
			last = data;
		} else if(cmd == "L") {
			last = data;
		} else if(cmd == "S") {
			last = [data[2],data[3]];
		} else if(cmd == "C") {
			last = [data[4],data[5]];
		}
	}

	function nextStroke() {
		if(strokes.length)
		{
			strokes.shift()(nextStroke);
		}
		else
		{
			if(typeof callback != "undefined")
				callback();
		}
	};
	nextStroke();
};

function renderMoji(canvas, moji, millisecondsPerStroke)
{
	return function(success, error) {
		kanjiSvg.getSvg(moji, function(moji, svg) { 
			renderPath(canvas, svg, millisecondsPerStroke, success); 
		}, function(k) { 
			if(typeof(error) != "undefined") error(); 
		});
	};
}

function renderMojiOrSpan(canvasElem, moji, millisecondsPerStroke)
{
	return function(success) {
		renderMoji(canvasElem.getContext("2d"), moji, millisecondsPerStroke)(function() {
			success();
		}, function() {
			canvasElem.outerHTML = "<span>"+moji+"</span>";
			success();
		});
	};
}

function animateWriting(txt, div_id, millisecondsPerStroke)
{
    if (typeof div_id === 'string'){
        document.getElementById(div_id).innerHTML = "";
    }else{
        div_id.innerHTML = "";
    }
	var renderQueue = [];

	function renderNext() {
		if(renderQueue.length) 
			renderQueue.shift()();
	}

	for(var i=0;i<txt.length;i++) {
		var ch = txt.charAt(i);
		var canvas = document.createElement("canvas");
		canvas.width = 110;
		canvas.height = 110;
		canvas.style.width = "1em";
		canvas.style.height = "1em";

	
        if (typeof div_id === 'string'){
            document.getElementById(div_id).appendChild(canvas);
        }else{
            div_id.appendChild(canvas);;
        }

		renderQueue.push(renderMojiOrSpan(canvas, ch, millisecondsPerStroke));
	}

	function nextStroke() {
		if(renderQueue.length)
		{
			renderQueue.shift()(nextStroke, function() {
				nextStroke();
			});
		}
	};
	nextStroke();
};