Agar Movement Keys

Use arrow keys or ESDF to move.

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         Agar Movement Keys
// @description  Use arrow keys or ESDF to move.
// @version      0.2
// @match        http://agar.io/
// @grant        none
// @namespace https://greasyfork.org/users/12022
// ==/UserScript==
 
// Get canvas and create an object with (fake) mouse position properties.
var canvas = document.getElementById("canvas");
var endPoint = {clientX: innerWidth / 2, clientY: innerHeight / 2};
 
// Closure:
var handleKeys = (function() {
    
    // KeyCodes and an object for storing key states.
    var keys = [37, 38, 39, 40, 83, 69, 70, 68];
    var key = {left: "keyup", up: "keyup", right: "keyup", down: "keyup"};
    
    // Stop movement and reset center when window loses focus or is resized.
    ["blur", "resize"].forEach(function(listener) {
        window.addEventListener(listener, function() {
            key.left = key.up = key.right = key.down = "keyup";
            endPoint = {clientX: innerWidth / 2, clientY: innerHeight / 2};
            canvas.onmousedown(endPoint);
        }, false);
    });
    
    // The actual handleKeys function.
    return function(event, keyState) {
        
        // Stop if keydown is repeating.
        if (event.repeat && keyState === "keydown") return;
        
        // Iterate through keycodes.
        for (var i = 0; i < keys.length; i++) {
            
            // If keycode doesn't match, skip it.
            if (event.which !== keys[i]) continue;
            
            // Get axis based on key index, odd = y, even = x. Store directions (axis.dir) to be evaluated next.
            var axis = (i % 2) ? {dir: ["up", "down"], value: "clientY"} : {dir: ["left", "right"], value: "clientX"};
            
            // Get direction based on index and axis. If divisible by 4, direction must be up or left (depending on the axis).
            var direction = ((i % 4) === 0 || ((i - 1) % 4) === 0) ? axis.dir[0] : axis.dir[1];
            
            // If key state is already set, return.
            if (key[direction] === keyState) return;
            
            // Else, set it.
            key[direction] = keyState;
            
            // Positive or negative value based on key state.
            var point = (keyState === "keydown") ? 1000 : -1000;
            
            // Invert value if direction is left or up.
            point = (direction === "left" || direction === "up") ? -point : point;
            
            // Add point to fake mouse position property.
            endPoint[axis.value] += point;
            
            // Return true to send the movement.
            return true;
        }
    };
})();
 
// Send all key events to handleKeys.
["keydown", "keyup"].forEach(function(keyState) {
    window.addEventListener(keyState, function(event) {
        
        // Send movement if handleKeys returns true.
        if (handleKeys(event, keyState)) canvas.onmousedown(endPoint);
    }, false);
});
 
// Stop the default mouse move behavior.
(function nullMouseMove(startTime) {
    if (Date.now() - startTime > 5000) return;
    if (!canvas.onmousemove) return setTimeout(nullMouseMove, 0, startTime);
    canvas.onmousemove = null;
})(Date.now());