您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Adds bars to AP HP and MP
// ==UserScript== // @name Nexus Clash Stat Bars Vertical // @namespace http://userscripts.org/users/125692 // @description Adds bars to AP HP and MP // @include http://nexusclash.com/modules.php?name=Game* // @include http://www.nexusclash.com/modules.php?name=Game* // @grant GM_getValue // @grant GM_setValue // @grant GM_addStyle // @version 1.04 // ==/UserScript== //for nexus clash. this script // adds coloured bars to under AP/HP/MP to provide visual referenece to depletion of these stats. //this version adds the bars vertically in the larger cells under the ap/hp/mp numbers. //1.01 -muted ap bar green background //1.02 - try catch about GM_getValue test //1.03 - bugfix for overmax being broken //1.04 - bugfix for overmax value (function() { //this copied off the web //http://stackoverflow.com/questions/9447950/script-to-save-settings // for chrome as no GM_getValue and GMsetValue available. //altered thanks to AuxAuv try{ if (!this.GM_getValue || (this.GM_getValue.toString && this.GM_getValue.toString().indexOf("not supported")>-1)) { this.GM_getValue=function (key,def) { return localStorage[key] || def; }; this.GM_setValue=function (key,value) { return localStorage[key]=value; }; this.GM_deleteValue=function (key) { return delete localStorage[key]; }; } } catch (err) { console.log('Test if GM_getValue supported error:\n' + err.message); } //check if start screen and store max values. var isstart = document.evaluate( "//h2[starts-with(.,'Welcome back to Nexus Clash!')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null); if (isstart.snapshotLength == 1) { //we on start screen. //Store max ap/hp/mp values. var charlinks = document.evaluate( "//a[starts-with(@href,'modules.php?name=Game&op=character&id=')]", document, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null ); var charid; var charmaxhp=0; var charmaxap=0; var charmaxmp=0; if (charlinks.snapshotLength > 1) {//found some charlinks var charlink=0; for (i=0;charlink=charlinks.snapshotItem(i);i++){ //alert(i); charid=charlink.href.match(/id=(\d+)/)[1]; charlink=charlink.parentNode.nextElementSibling.nextElementSibling; charmaxap=charlink.textContent.match(/\/(\d+)/)[1]; charlink=charlink.nextElementSibling; charmaxhp=charlink.textContent.match(/\/(\d+)/)[1]; charlink=charlink.nextElementSibling; charmaxmp=charlink.textContent.match(/\/(\d+)/)[1]; //now store 'em away GM_setValue("maxap"+charid,charmaxap); GM_setValue("maxhp"+charid,charmaxhp); GM_setValue("maxmp"+charid,charmaxmp); } } return; //as that is all we want to do as we are on the start screen } //we not on start screen so we probably in game so apply rest of script. //add styles GM_addStyle(".vbarap{display:inline;margin: 0 0 0 0;padding: 0 0 0 0;position:absolute;top:0px;bottom:0px;left:0px;right:0px;border:1px solid #777777;"+ "background-color:#84f084;z-index:1;");// AP bar background GM_addStyle(".vbarhp{display:inline;margin: 0 0 0 0;padding: 0 0 0 0;position:absolute;top:0px;bottom:0px;left:0px;right:0px;border:1px solid #777777;"+ "background-color:#ff0000;z-index:1;");// HP bar background is red GM_addStyle(".vbarmp{display:inline;margin: 0 0 0 0;padding: 0 0 0 0;position:absolute;top:0px;bottom:0px;left:0px;right:0px;border:1px solid #777777;"+ "background-color:#99d9ea;z-index:1;");// MP bar background light-blue GM_addStyle(".vbar2{display:inline;margin: 0 0 0 0;padding: 0 0 0 0;position:absolute;bottom:0px;left:0px;right:0px;"+ "background-color:#00c000;z-index:2;}");// SET COLOUR FOR FOREGROUND OF BAR 00ff00 is very dark green GM_addStyle(".vbarcell{position:relative;min-width:20px}");// Set the containing cell to postion relative so bars can be absolute GM_addStyle(".vbarcellother{position:relative;z-index:20;}");//set other cell children to relative so z-index can set it overlaid the bars GM_addStyle(".vtext{position:absolute;top:-10px;left:-20px;z-index:100;width:100%;height:100%;}");// SET COLOUR FOR FOREGROUND OF BAR 00ff00 is very dark green var OVERMAXCOLOUR="#0000FF";//colour to make bar for when over max //ADD COLOUR BARS TO AP/HP/MP if(document.getElementById("CharacterInfo")){ var charinfodiv=document.getElementById("CharacterInfo"); var charlinks = document.evaluate( ".//a[starts-with(@href,'modules.php?name=Game&op=character&id=')]", charinfodiv, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null ); var charid=0; if (charlinks.snapshotLength==1){ charid=charlinks.snapshotItem(0).href.match(/id=(\d+)/)[1]; } var charmax = new Array();//lol at this way. makes code a bit shorter in for charmax[0]=GM_getValue("maxap"+charid,0); charmax[1]=GM_getValue("maxhp"+charid,0); charmax[2]=GM_getValue("maxmp"+charid,0); //do it this way as the fonts are removed each loop var fontlist = new Array(); fontlist[0]=charinfodiv.getElementsByTagName("font")[0];//get font fontlist[1]=charinfodiv.getElementsByTagName("font")[1];//get font fontlist[2]=charinfodiv.getElementsByTagName("font")[2];//get font fontlist[3]=charinfodiv.getElementsByTagName("font")[3]; fontlist[4]=charinfodiv.getElementsByTagName("font")[4]; fontlist[5]=charinfodiv.getElementsByTagName("font")[5]; if (charmax[0]&&charmax[1]&&charmax[2]){//only if all are true(ie we got a proper value) for(i=0;i<3;i++){//for each stat add bar var font=fontlist[i]; charstat=font.innerHTML.match(/-?\d+/); //get ap/hp/mp and if -ve var vfont=fontlist[i+3]; var vreddiv=document.createElement('div'); vreddiv.className = i==0?"vbarap":i==1?"vbarhp":"vbarmp"; if(i==1){//the hp doesn't refill automatically most of the time. vreddiv.title=charstat+"/"+charmax[i]+" Need "+ (Number(charmax[i])-Number(charstat))+"hp healed"; } else{// for ap and mp vreddiv.title = charstat+"/"+charmax[i]+" Full in "+ (Number(charmax[i])-Number(charstat))/4+" hours";//assume ap/mp +1 per tick } //right then lets do this. //we need to make cell be position relative. //div position absolute t b r l =0px to stretch // div position absolute b r l to ~0px to stretch //other child to postion relative var vgreendiv=document.createElement('div'); var vgreenheight=Math.round(100*(Number(charstat)/Number(charmax[i]))); if (vgreenheight>100){//for some reason we over max vgreenheight=100; vgreendiv.style.backgroundColor=OVERMAXCOLOUR;//set to blue to signify over max } else if (vgreenheight<0){//for some reason we at -ve values vgreenheight=0; } vgreendiv.className="vbar2"; vgreendiv.style.height=""+vgreenheight+"%"//to make out of 20 as int; vgreendiv.title=charstat+"/"+charmax[i]; //this bit fixes the width of the cells at 20px. var firstcell=font.parentNode; firstcell = i==0?font.parentNode.parentNode:font.parentNode; firstcell.width='20px'; //put the vertical bars in var vfirstcell=vfont.parentNode.parentNode;//verical bars are one deeper than horizontal var vlinkelement=vfont.parentNode; if(i==0){//first time is nested deeper vfirstcell=vfont.parentNode.parentNode.parentNode;//ap is in extra b tag vlinkelement=vfont.parentNode.parentNode; } //for vertical replace vfont with a span with class and stuff var vtext=vfont.innerHTML; //remove font element vlinkelement.removeChild(vlinkelement.firstChild);//empty the a link? vlinkelement.textContent=vtext; vfirstcell.className="vbarcell"; vfirstcell.align='center'; vfirstcell.insertBefore(vlinkelement,vfirstcell.firstChild); vfirstcell.lastChild.className+="vbarcellother";//set the style of the vertical bar containing cell vreddiv.insertBefore(vgreendiv,vreddiv.firstChild);//put top bar in lower background bar vfirstcell.insertBefore(vreddiv,vfirstcell.firstChild);//put the bars into the cell } } } //EOF })();