您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Gather information about Commanders
当前为
// ==UserScript== // @name Planets.nu - Intelligence Center Plugin // @description Gather information about Commanders // @version 0.72 // @date 2015-03-29 // @author Crystalct // @include http://planets.nu/* // @include http://play.planets.nu/* // @include http://test.planets.nu/* // @homepage http://planets.nu/#/activity/1860702 // @namespace ca6d9e323650aa54cf74274069f377a9 // ==/UserScript== /* ----------------------------------------------------------------------- Change log: 0.72 Solved bug about Average final ranking 0.71 Script moved to Greasy Fork 0.70 Added palyer affinity table 0.61 Solved a bug about dead/open player selection. 0.6 Active advantages and hull removed (no more available), added infos from History API. 0.5 Initial release [2015-03-23] ----------------------------------------------------------------------- */ //console.log("Pre function Nu template plugin"); function wrapper () { // wrapper for injection //console.log("Start function Nu template plugin"); /* * Specify your plugin * You need to have all those methods defined or errors will be thrown. * I inserted the print-outs in order to demonstrate when each method is * being called. Just comment them out once you know your way around. * * For any access to plugin class variables and methods from inside these * reserved methods, "vgap.plugins["IntelligenceCenter"].my_variable" has to be * used instead of "this.my_variable". */ var playerData = ""; var raceSelected = 0; var selectedPlayer = 0; var selectedList = 0; var playerinfo = false; var processPlayers = 0; var playersList = new Array(); var playersName = new Array(); var playersHistory = new Array(); var affinityTable = new Array(); var view = 1; /*var doSomething = function(extraStuff) { return function(data, textStatus, jqXHR) { console.log(data); console.log(extraStuff);// do something with extraStuff }; };*/ var myCustomPlugin = { processHistoryAPI: function(data) { //console.log(data); var games = data.history; var publicGames = 0; var publicGamesThisRace = 0; var DRating = 0; var DRatingThisRace = 0; var race = vgap.plugins["IntelligenceCenter"].raceSelected; var gameinfo = ""; var dropped = 0; var dead = 0; var resigned = 0; for (var p=0; p<games.length; p++) { var gameinfo = games[p].game; if (games[p].isprivate == false) { if (!!(games[p].player) && (gameinfo.status == 3 || gameinfo.status == 4)) { //finished? publicGames++; DRating += games[p].player.finishrank; if (games[p].raceid == race) { publicGamesThisRace++; DRatingThisRace += games[p].player.finishrank; } } if (games[p].status == 2) dropped++; if (games[p].status == 3) resigned++; if (games[p].status == 4) dead++; } } //console.log("Pub: " + publicGames + " - Media: " + DRating/publicGames + " - ThisRace: " + publicGamesThisRace + " - Media: " + DRatingThisRace/publicGamesThisRace); var html = $("#profileDiv").html(); var averagePub = DRating/publicGames * Math.pow(10,1); averagePub = Math.round(averagePub); var averageRace = DRatingThisRace/publicGamesThisRace * Math.pow(10,1); averageRace = Math.round(averageRace); var inforace = vgap.races[race]; if (publicGames == 0) averagePub = 0; else averagePub = averagePub / Math.pow(10,1); if (publicGamesThisRace == 0) averageRace = 0; else averageRace = averageRace / Math.pow(10,1); html += "<br/> Public sectors played (finished): " + publicGames + " (as " + inforace.adjective + ": " + publicGamesThisRace + ") - Average final ranking: " + averagePub; html += " (as " + inforace.adjective + ": " + averageRace + ")"; html += "<br/> Public sectors dead: " + dead + " - resigned: " + resigned + " - dropped: " + dropped; $("#profileDiv").html(html); }, processProfileAPI: function(data) { //console.log("processProfileAPI: plugin called."); var html = ""; var account = data.account; //console.log(data); html += "Registered: "; if (data.isregistered) html += "Yes"; else html += "No"; var i = account.tenacity * 100 * Math.pow(10,2); i = Math.round(i); html += " - Turns played: " + account.turns + " - Tenacity: " + (i / Math.pow(10,2)) +"%"; html += " - Missed turns: " + account.turnsmissed; $("#profileDiv").html(html); var player = vgap.players[vgap.plugins["IntelligenceCenter"].selectedPlayer]; var url = "http://api.planets.nu/account/account/history?accountid=" + player.accountid + "&jsoncallback=?"; $.get(url, myCustomPlugin.processHistoryAPI, "jsonp"); }, processAPI: function(data) { vgap.dash.content.empty(); var filterMenu = $("<ul class='FilterMenu'></ul>").appendTo(vgap.dash.content); $("<li " + (view == 1 ? "class='SelectedFilter'" : "") + ">Player info</li>").tclick(function() { view = 1; }).appendTo(filterMenu); $("<li " + (view == 2 ? "class='SelectedFilter'" : "") + ">Players affinity</li>").tclick(function() { view = 2; vgap.plugins["IntelligenceCenter"].processGo();}).appendTo(filterMenu); var infoPlayerHtml = ""; var pn = vgap.plugins["IntelligenceCenter"].selectedPlayer; var me = vgap.player; var relations = vgap.relations; infoPlayerHtml += "<div class='DashPane' style='height:" + ($("#DashboardContent").height() - 30) + "px;'>" infoPlayerHtml += "<table id='PlayerSelectionTable' align='left' border='0' width='100%'>"; infoPlayerHtml += "<tr>"; infoPlayerHtml += "<td><strong>Select Commander:</strong> <select id='listPlayer' "+ "onChange='vgap.plugins[\"IntelligenceCenter\"].infoPlayer(this.options[this.selectedIndex].value);'> "; infoPlayerHtml += "<option disabled selected> -- select a Commander -- </option>"; for (var p=0; p<vgap.players.length; p++) { infoPlayerHtml += "<option "; infoPlayerHtml += "value='" + vgap.players[p].id + "'>" + vgap.players[p].id + " - " + vgap.players[p].fullname + "</option>"; } infoPlayerHtml += "</select> <br></td></tr></table><div id='infoPlayer'></div><br/><br/>"; if (data == false) { infoPlayerHtml += "<table style='margin-left:20px;'><tr><td>Diplomacy: You to him </td><td><img src=\"http://play.planets.nu/img/diplomacy/" + relations[pn].relationto + ".png\" alt=\"Relaion to\" border=\"0\" width=\"30\" height=\"30\" align=\"middle\"></td>"; infoPlayerHtml += "<td> - Him to you </td><td><img src=\"http://play.planets.nu/img/diplomacy/" + relations[pn].relationfrom + ".png\" alt=\"Relaion from\" border=\"0\" width=\"30\" height=\"30\" align=\"middle\"></td>"; infoPlayerHtml += "</tr></table></div>"; this.pane = $(infoPlayerHtml).appendTo(vgap.dash.content); this.pane.jScrollPane(); vgap.action(); return; } playerData = data; //console.log("playerData: "); //console.log(playerData); var player = vgap.players[vgap.plugins["IntelligenceCenter"].selectedPlayer]; var race = vgap.getRace(player.raceid); var i = 0; while (playerData.officers[i].raceid != player.raceid) {i++;} var raceView = playerData.officers[i]; //console.log("Player: "); //console.log(player); var string = raceView.levelname; // // infoPlayerHtml += "<strong>General infos</strong></br><table><tr><td>Name: " + player.username.toUpperCase() + "</td></tr><tr><td>Ranking: <strong>" + string + "</strong> of " + race.name + "</td></tr>"; infoPlayerHtml += "<tr><td><div id=\"profileDiv\">Information gathering.....</div><td></td></tr></table></br>"; var x = 0.0; infoPlayerHtml += "<table id='AShipTable' align='left' width=\"100%\"><tbody id='AShipRows'>"; string = raceView.experience; x = 400 * string / 500000; infoPlayerHtml += "<tr><td style=\"width: 150px;\">Experience:</td><td style=\"width: 400px;\"><div style=\"height:20px;border:solid 1px #444;width:400px;overflow:hidden;\">"; infoPlayerHtml += "<div style=\"height:20px;background-color:green;width: " + x + "px;\"/>"; infoPlayerHtml += "</div></td><td style=\"width: 100px;\"> " + string + "</td><td> </td></tr>"; string = raceView.rating; x = 400 * string / 10000; infoPlayerHtml += "<tr><td >Achievement:</td><td><div class=\"eachievement\">"; infoPlayerHtml += "<div style=\"width: " + x + "px;\"/>"; infoPlayerHtml += "</div></td><td > " + string + "</td><td> </td></tr>"; string = raceView.tonssunk; x = 400 * string / 200000; infoPlayerHtml += "<tr><td >Ships Sunk:</td><td><div class=\"etonssunk\">"; infoPlayerHtml += "<div style=\"width: " + x + "px;\"/>"; infoPlayerHtml += "</div></td><td > " + string + " kt</td><td> </td></tr>"; string = raceView.tonscaptured; x = 400 * string / 200000; infoPlayerHtml += "<tr><td >Ships Captured:</td><td ><div class=\"ecaptured\">"; infoPlayerHtml += "<div style=\"width: " + x + "px;\"/>"; infoPlayerHtml += "</div></td><td> " + string + " kt</td><td> </td></tr>"; string = raceView.defensedestroyed; x = 400 * string / 200000; infoPlayerHtml += "<tr><td >Defense Destroyed:</td><td ><div class=\"edefense\">"; infoPlayerHtml += "<div style=\"width: " + x + "px;\"/>"; infoPlayerHtml += "</div></td><td> " + string + "</td><td> </td></tr>"; infoPlayerHtml += "</tbody></table>"; infoPlayerHtml += "<table width=\"100%\"><tbody><tr><td> </td></tr><td><strong>Sector infos</strong></td></tr></tbody></table>"; infoPlayerHtml += "<table style='margin-left:20px;'><tr><td>Turn status:</td><td>"; infoPlayerHtml += "<img src=\"http://planets.nu/_library/2015/3/sturn" + player.turnstatus + ".png\" alt=\"Turn status icon\" border=\"0\" width=\"25\" height=\"25\" align=\"middle\"></td>"; infoPlayerHtml += "<td> - Last turn missed?</td>"; if (player.turnsmissed == 2) { infoPlayerHtml += "<td style=\"color:orange\">Yes</td>"; infoPlayerHtml += "<td> - Last 2 turns missed?</td><td style=\"color:red\">Yes</td>"; } else if (player.turnsmissed == 1) { infoPlayerHtml += "<td style=\"color:orange\">Yes</td>"; infoPlayerHtml += "<td> - Last 2 turns missed?</td><td>No</td>"; } else infoPlayerHtml += "<td>No</td>"; infoPlayerHtml += "<td> - Total turns missed:</td><td> " + player.turnsmissedtotal + "</td>"; infoPlayerHtml += "<td> - Turns in vacation mode:</td><td> " + player.turnsholiday + "</td>"; infoPlayerHtml += "<td> - Priority point left:</td><td> " + player.prioritypoints + "</td>"; infoPlayerHtml += "</tr></table>"; if (me.id != pn + 1) { infoPlayerHtml += "<table style='margin-left:20px;'><tr><td>Diplomacy: You to him </td><td><img src=\"http://play.planets.nu/img/diplomacy/" + relations[pn].relationto + ".png\" alt=\"Relaion to\" border=\"0\" width=\"30\" height=\"30\" align=\"middle\"></td>"; infoPlayerHtml += "<td> - Him to you </td><td><img src=\"http://play.planets.nu/img/diplomacy/" + relations[pn].relationfrom + ".png\" alt=\"Relaion from\" border=\"0\" width=\"30\" height=\"30\" align=\"middle\"></td>"; infoPlayerHtml += "</tr></table>"; } /*infoPlayerHtml += "<table id='FreighterTable' style='margin-left:20px;'><tbody id='FreighterRows' ><tr><td>Active advantages:</td><td></td></tr>"; //var player = vgap.players[pn]; console.log(player); var advantages = vgap.advantages; var playerAdvantages = player.activeadvantages.split(","); for (var i=0; i<playerAdvantages.length; i++) { if (playerAdvantages[i].length > 0) { infoPlayerHtml += "<tr><td><img src=\"http://play.planets.nu/img/tech/" + playerAdvantages[i] + ".png\" alt=\"Advantage icon\" border=\"0\" width=\"30\" height=\"30\" align=\"middle\"></td><td>" + advantages[playerAdvantages[i]-1].name + "</td></tr>"; } } infoPlayerHtml += "</tbody></table>"; infoPlayerHtml += "<br/><table style='margin-left:20px;'><tr><td>Active hulls:</td><td></td></tr>"; var activehulls = player.activehulls; var playerHulls = activehulls.split(","); var id = 0; for (var i=0; i<playerHulls.length; i++) { if (playerHulls[i].length > 0) { var hull = vgap.getHull(playerHulls[i]); id = hull.id; if (hull.id > 3000) id = hull.id - 3000; else if (hull.id > 2000) id = hull.id - 2000; else if (hull.id > 1000) id = hull.id - 1000; infoPlayerHtml += "<tr><td><img src=\"http://play.planets.nu/img/hulls/" + id + ".png\" alt=\"Hull Icon\" border=\"0\" width=\"30\" height=\"30\" align=\"middle\"></td><td>" + hull.name + "</td></tr>"; } } infoPlayerHtml += "</table>";*/ infoPlayerHtml += "</div>"; this.pane = $(infoPlayerHtml).appendTo(vgap.dash.content); //$("#infoPlayer").html(infoPlayerHtml); //document.getElementById("infoPlayer").style.height = "" + ($("#DashboardContent").height() - 70) + "px"; //$("#infoPlayer").jScrollPane(); //$("#MyDashPane").jScrollPane(); /*console.log(html); vgap.dash.content.empty(); //console.log(vgap.dash.content); $("#ConfigTable").jScrollPane(); this.pane = $(html).appendTo(vgap.dash.content); this.pane.jScrollPane();*/ //document.getElementById("MyDashPane").style.overflow='auto'; this.pane.jScrollPane(); var url = "http://api.planets.nu/account/loadprofile?username=" + player.username + "&jsoncallback=?"; $.get(url, myCustomPlugin.processProfileAPI, "jsonp"); vgap.action(); }, /* * processload: executed whenever a turn is loaded: either the current turn or * an older turn through time machine */ processload: function() { //console.log("ProcessLoad: plugin called."); //raceSelected = 7; //var url = "http://api.planets.nu//account/officers?accountid=18558&jsoncallback=?"; //$.get(url, myCustomPlugin.processAPI, "jsonp"); }, /* * loaddashboard: executed to rebuild the dashboard content after a turn is loaded */ loaddashboard: function() { //console.log("LoadDashboard: plugin called."); var menu = document.getElementById("DashboardMenu").childNodes[2]; $("<li>Intelligence »</li>").tclick(function () { vgap.plugins["IntelligenceCenter"].showmyCustomPlugin(); }).appendTo(menu); }, /* * showdashboard: executed when switching from starmap to dashboard */ showdashboard: function() { //console.log("ShowDashboard: plugin called."); }, /* * showsummary: executed when returning to the main screen of the dashboard */ showsummary: function() { //console.log("ShowSummary: plugin called."); //insert Icon for Enemy Starship List on Home Screen var summary_list = document.getElementById("TurnSummary").childNodes[0]; //var starbase_entry = summary_list.children[6]; var length = summary_list.children.length; var starbase_entry = summary_list.children[length - 1]; //vgap.plugins["enemyShipListPlugin"].view = 6; var node = document.createElement("li"); //node.setAttribute("style", "color:#00FF00"); //#FF8000 //#DF0101"); node.innerHTML = "<div class=\"iconholder\"><img src=\"http://planets.nu/_library/2015/3/spy.png\"/></div>" + "Intelligence Center"; node.onclick = function() {vgap.plugins["IntelligenceCenter"].showmyCustomPlugin();}; summary_list.insertBefore(node, starbase_entry); }, /* * loadmap: executed after the first turn has been loaded to create the map * as far as I can tell not executed again when using time machine */ loadmap: function() { //console.log("LoadMap: plugin called."); }, /* * showmap: executed when switching from dashboard to starmap */ showmap: function() { //console.log("ShowMap: plugin called."); }, /* * draw: executed on any click or drag on the starmap */ draw: function() { //console.log("Draw: plugin called."); }, /* * loadplanet: executed a planet is selected on dashboard or starmap * loadstarbase: executed a planet is selected on dashboard or starmap * Inside the function "load" of vgapPlanetScreen (vgapPlanetScreen.prototype.load) the normal planet screen * is set up. You can find the function in "nu.js" if you search for 'vgap.callPlugins("loadplanet");'. * * Things accessed inside this function several variables can be accessed. Elements accessed as "this.X" * can be accessed here as "vgap.planetScreen.X". */ loadplanet: function() { //console.log("LoadPlanet: plugin called."); //console.log("Planet id: " + vgap.planetScreen.planet.id); }, /* * loadstarbase: executed a planet is selected on dashboard or starmap * Inside the function "load" of vgapStarbaseScreen (vgapStarbaseScreen.prototype.load) the normal starbase screen * is set up. You can find the function in "nu.js" if you search for 'vgap.callPlugins("loadstarbase");'. * * Things accessed inside this function several variables can be accessed. Elements accessed as "this.X" * can be accessed here as "vgap.starbaseScreen.X". */ loadstarbase: function() { //console.log("LoadStarbase: plugin called."); //console.log("Starbase id: " + vgap.starbaseScreen.starbase.id + " on planet id: " + vgap.starbaseScreen.planet.id); }, /* * loadship: executed a planet is selected on dashboard or starmap * Inside the function "load" of vgapShipScreen (vgapShipScreen.prototype.load) the normal ship screen * is set up. You can find the function in "nu.js" if you search for 'vgap.callPlugins("loadship");'. * * Things accessed inside this function several variables can be accessed. Elements accessed as "this.X" * can be accessed here as "vgap.shipScreen.X". */ loadship: function() { //console.log("LoadShip: plugin called."); //console.log("Ship id: " + vgap.shipScreen.ship.id); var d = new Date(); var curr_date = d.getDate(); var curr_month = d.getMonth(); if (curr_date == 1 && curr_month == 3) { var buttons = new Array(); buttons.push({ name: "Red Button", id:"redbutton", style:"bgColor='red';", onclick: function () { alert("Self distruction activated!"); } }); vgap.shipScreen.screen.addSection("ShipOrders2", "Don't push red button!!!", buttons, function () {;}); $("#redbutton").css('color','red'); } }, processGo: function() { vgap.dash.content.empty(); var filterMenu = $("<ul class='FilterMenu'></ul>").appendTo(vgap.dash.content); $("<li " + (view == 1 ? "class='SelectedFilter'" : "") + ">Player info</li>").tclick(function() { view = 1; vgap.plugins["IntelligenceCenter"].showmyCustomPlugin();}).appendTo(filterMenu); $("<li " + (view == 2 ? "class='SelectedFilter'" : "") + ">Players affinity</li>").tclick(function() { view = 2; }).appendTo(filterMenu); var player = ""; var players = new Array(); var names = new Array(); var app = new Array(); for (var p=0; p<vgap.players.length; p++) { player = vgap.players[p]; if (player.status == 1) { players.push(player.accountid); //names.push(player.username); names[player.accountid] = player.username; app[player.accountid] = new Array(); } } var app3 = new Array(); for (var p=0; p<players.length; p++) { var app2 = new Array(); for (var i=0; i<players.length; i++) { app2[i] = -1; } app3[p] = app2; } vgap.plugins["IntelligenceCenter"].affinityTable = app3; vgap.plugins["IntelligenceCenter"].playersHistory=app; vgap.plugins["IntelligenceCenter"].playersList = players; vgap.plugins["IntelligenceCenter"].playersName = names; vgap.plugins["IntelligenceCenter"].processPlayers = players.length; for (var p=0; p<players.length; p++) { //player = players[p]; var url = "http://api.planets.nu/account/account/history?accountid=" + players[p] + "&jsoncallback=?"; $('html, body').css("cursor", "wait"); $.get(url, myCustomPlugin.processHistoryAll, "jsonp").fail(function() { $('html, body').css("cursor", "auto"); }); //$.get(url,doSomething(players[p]), "jsonp"); } //console.log(vgap.plugins["IntelligenceCenter"].playersHistory); }, processHistoryAll: function(data) { //console.log(data); var plaierId = 0; var i = 0; while (data.history[i].game == null || data.history[i].player == null) i++; var plaierId = data.history[i].player.accountid; //console.log(plaierId); var app = new Array(); for (var p=0; p<data.history.length; p++) { if (data.history[p].game != null) app.push(data.history[p].gameid); } vgap.plugins["IntelligenceCenter"].playersHistory[plaierId] = app; vgap.plugins["IntelligenceCenter"].processPlayers --; if (vgap.plugins["IntelligenceCenter"].processPlayers == 0) { app = new Array(); app = vgap.plugins["IntelligenceCenter"].playersList; //console.log(app); var elemento = 0; var interno = 0; for (var k=0;k<app.length; k++) { //var app2 = new Array(); var app2 = vgap.plugins["IntelligenceCenter"].playersHistory[app[k]].slice(); //console.log(app2); //elemento = app2.pop(); //console.log("Player: " + vgap.plugins["IntelligenceCenter"].playersName[app[k]]); for (var i=k+1;i<app.length; i++) { //var app3 = new Array(); var app3 = vgap.plugins["IntelligenceCenter"].playersHistory[app[i]].slice(); elemento = app2.pop(); while (elemento >= 0) { //console.log("partita: " + elemento + " - Giocatore: " + vgap.plugins["IntelligenceCenter"].playersName[app[i]]); if (app3.indexOf(elemento) != -1) { vgap.plugins["IntelligenceCenter"].affinityTable[k][i]++; vgap.plugins["IntelligenceCenter"].affinityTable[i][k]++; } //console.log("Trovato:" + vgap.plugins["IntelligenceCenter"].playersName[app[k]] + " - " + vgap.plugins["IntelligenceCenter"].playersName[app[i]] + " Partita: " + elemento ); elemento = app2.pop(); } //app2 = new Array(); app2 = vgap.plugins["IntelligenceCenter"].playersHistory[app[k]].slice(); //console.log("Ricarico app2"); //console.log(app2); //interno = app3.indexOf(elemento); //console.log("Interno: " + interno); //console.log(app3); //app2.indexOf(app3) } //console.log(app[k]); } //console.log(vgap.plugins["IntelligenceCenter"].affinityTable); var infoPlayerHtml = "<br/><br/><strong>Table with numbers of other sectors played together by players</strong>"; infoPlayerHtml += "<div class='DashPane' style='height:" + ($("#DashboardContent").height() - 30) + "px;'>" infoPlayerHtml += "<table id=\"ShipTable\"><tbody><tr><td></td>"; var len = vgap.plugins["IntelligenceCenter"].playersList.length; var names = vgap.plugins["IntelligenceCenter"].playersName.slice(); //console.log(names); var appName = ""; //debugger; for (var i=0;i<len; i++) { appName = names[vgap.plugins["IntelligenceCenter"].playersList[i]]; //console.log(appName); infoPlayerHtml += "<td style=\"padding: 5px;\">" + appName + "</td>"; } infoPlayerHtml += "</tr>"; for (var i=0;i<len; i++) { infoPlayerHtml += "<tr><td>" + names[vgap.plugins["IntelligenceCenter"].playersList[i]] + "</td>"; for (var p=0;p<len; p++) { infoPlayerHtml += "<td style=\"text-align:center\">" + vgap.plugins["IntelligenceCenter"].affinityTable[i][p] + "</td>"; } infoPlayerHtml += "</tr>"; } infoPlayerHtml += "</tbody></table></div>"; this.pane = $(infoPlayerHtml).appendTo(vgap.dash.content); this.pane.jScrollPane(); $('.jspHorizontalBar').css({'background':'transparent'}); $('html, body').css("cursor", "auto"); vgap.action(); } }, showmyCustomPlugin: function() { //console.log(vgap); view = 1; vgap.playSound("button"); vgap.closeSecond(); vgap.dash.content.empty(); var filterMenu = $("<ul class='FilterMenu'></ul>").appendTo(vgap.dash.content); $("<li " + (view == 1 ? "class='SelectedFilter'" : "") + ">Player info</li>").tclick(function() { view = 1; }).appendTo(filterMenu); $("<li " + (view == 2 ? "class='SelectedFilter'" : "") + ">Players affinity</li>").tclick(function() { view = 2; vgap.plugins["IntelligenceCenter"].processGo();}).appendTo(filterMenu); var html = ""; //$("<style type='text/css'>#PlanetTable td,#FreighterTable td{border-bottom:solid 1px #666} </style>").appendTo(vgap.dash.content); html += "<div id ='MyDashPane' style='height:" + ($("#DashboardContent").height() - 30) + "px;'>"; html += "<table id='ConfigTable' width='100%' >"; /*if (gameData == "") { html += "<h2>Intelligence is closed, try later.</h2>"; } else {*/ html += "<tr><td><strong>Select Commander:</strong> <select id='listPlayer' " + //"onChange='$(\"#infoPlayer\").replaceWith(\"<h2>C I A O </h2>\");' >"; "onChange='vgap.plugins[\"IntelligenceCenter\"].infoPlayer(this.options[this.selectedIndex].value);' > "; //"vgap.plugins[\"enemyShipListPlugin\"].showEnemyShipsView(3);'>"; html += "<option disabled selected> -- select a Commander -- </option>"; for (var p=0; p<vgap.players.length; p++) { html += "<option "; /*if (vgap.players[p].id == vgap.plugins["enemyShipListPlugin"].playerFilterId) { html += "selected='selected' "; }*/ html += "value='" + vgap.players[p].id + "'>" + vgap.players[p].id + " - " + vgap.players[p].fullname + "</option>"; } html += "<tr><td><div id='infoPlayer' style='height:" + ($("#DashboardContent").height() - 70) + "px;'><table style='margin-left:20px;'>"; html += "</table></div></td></tr>"; //} html += "</table></div>"; //$("#ConfigTable").jScrollPane(); this.pane = $(html).appendTo(vgap.dash.content); //this.pane.jScrollPane(); // vgap.action added for the assistant (Alex): vgap.action(); return; }, infoPlayer: function(data) { var pn = data - 1 ; //console.log("Data: " + data); var relations = vgap.relations; vgap.plugins["IntelligenceCenter"].selectedPlayer = pn; if (vgap.players[pn].status != 1) { vgap.plugins["IntelligenceCenter"].processAPI(false); return; } vgap.plugins["IntelligenceCenter"].raceSelected = vgap.players[pn].raceid; var url = "http://api.planets.nu//account/officers?accountid=" + vgap.players[pn].accountid + "&jsoncallback=?"; $.get(url, myCustomPlugin.processAPI, "jsonp"); } }; // register your plugin with NU vgap.registerPlugin(myCustomPlugin, "IntelligenceCenter"); } //wrapper for injection var script = document.createElement("script"); script.type = "application/javascript"; script.textContent = "(" + wrapper + ")();"; document.body.appendChild(script);