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Script for Ikariam V 0.5.x, Overview tables for Ress, buildings and mititary, desktop versions in the style of Ikariam Empire Board
当前为
// ==UserScript== // @name Empire Overview // @author germano // @description Script for Ikariam V 0.5.x, Overview tables for Ress, buildings and mititary, desktop versions in the style of Ikariam Empire Board // @namespace Test // @grant GM_getValue // @grant GM_setValue // @grant GM_addStyle // @grant GM_registerMenuCommand // @grant GM_deleteValue // @grant GM_xmlhttpRequest // @grant GM_openInTab // @include http://s*.ikariam.gameforge.*/index.php* // @exclude http://board.*.ikariam.gameforge.com* // @exclude http://*.ikariam.gameforge.*/board // // @require http://ajax.googleapis.com/ajax/libs/jquery/1.10.1/jquery.min.js // @require http://ajax.googleapis.com/ajax/libs/jqueryui/1.9.1/jquery-ui.min.js // @require http://www.dynamicdrive.com/dynamicindex11/domdrag/dom-drag.js // // @version 1.164 // // ==/UserScript== <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html lang='en-US' xml:lang='en-US' xmlns='http://www.w3.org/1999/xhtml'> <head> <meta content='text/html; charset=utf-8' http-equiv='Content-Type' /> <title>Source for "Empire Overview" - Userscripts.org</title> <link href='/images/script_icon.png' rel='shortcut icon' type='image/x-icon' /> <link href="/stylesheets/compiled/screen.css?1397513844" media="screen, projection" rel="stylesheet" type="text/css" /> <link href="/stylesheets/compiled/print.css?1397513844" media="print" rel="stylesheet" type="text/css" /> <script src="/javascripts/all.js?1397513839" type="text/javascript"></script> <link href="/stylesheets/sh_style.css?1397513839" media="screen" rel="stylesheet" type="text/css" /> <script src="/javascripts/sh_main.min.js?1397513839" type="text/javascript"></script> <script src="/javascripts/sh_javascript.min.js?1397513839" type="text/javascript"></script> <!--[if IE]> <link href="/stylesheets/compiled/ie.css?1397513844" media="screen, projection" rel="stylesheet" type="text/css" /> <![endif]--> </head> <body class='scripts anon wide' id='scripts-review'> <div id='root'> <div id='top'> <div class='container'> <ul class='login_status'> <li><a href="/signup" rel="nofollow">Signup</a></li> <li><a href="/login?redirect=%2Fscripts%2Freview%2F138078" rel="nofollow">Login</a></li> </ul> </div> </div> <div id='header'> <div class='container'> <h1><a href="/">Userscripts.org</a></h1> <ul id='mainmenu'> <li class='active'><a href="/scripts">Scripts</a></li> <li><a href="/tags">Tags</a></li> <li><a href="/forums">Forums</a></li> <li><a href="/users">People</a></li> </ul> </div> </div> <div id='section'> <div class='container'> <div id='heading'> <a href="/users/466320" id="avatar" rel="nofollow" title="germano"><img alt="" class="photo" height="92" src="http://www.gravatar.com/avatar.php?gravatar_id=066c13a70db6ed043e19397749f16bc2&r=PG&s=92&default=identicon" width="92" /></a> <div id='details'> <h2 class='title'><a href="/scripts/show/138078">Empire Overview</a></h2> <span class='author'>By <a href="/users/466320" gravatar="http://www.gravatar.com/avatar.php?gravatar_id=066c13a70db6ed043e19397749f16bc2&r=PG&s=80&default=identicon" rel="nofollow" user_id="466320">germano</a></span> — <span class='date'> Last update May 12, 2014 </span> — Installed 12,736 times. </div> </div> <ul id='script-nav'> <li class='menu'><a href="/scripts/show/138078">About</a></li> <li class='menu current'>Source Code</li> <li class='menu'><a href="/scripts/reviews/138078">Reviews <span>10</span></a></li> <li class='menu'><a href="/scripts/discuss/138078">Discussions <span>230</span></a></li> <li class='menu'><a href="/scripts/fans/138078">Fans <span>25</span></a></li> <li class='menu'><a href="/scripts/issues/138078" rel="nofollow">Issues</a></li> <li><a href="http://www.addtoany.com/share_save?linkname=Empire+Overview&linkurl=http%3A%2F%2Fuserscripts.org%3A8080%2Fscripts%2Fshow%2F138078" class="a2a_dd" rel="nofollow">Share</a></li> </ul> </div> </div> <div class='container'> <div id='content'> <p class='notice'> There are <a href="/scripts/versions/138078">100 previous versions</a> of this script. </p> <p class='notice'>the source is over 100KB, syntax highlighting in the browser is too slow</p> <pre class='sh_javascript' id='source'> /*********************************************************************************************************************** * Includes ********************************************************************************************************************* */ ;(function($){ var jQuery = $; if(window.navigator.vendor.match(/Google/)) { var isChrome = true; } if(!isChrome) { this.$ = this.jQuery = jQuery.noConflict(true); } $.extend({ exclusive : function(arr) { return $.grep(arr, function(v, k) { return $.inArray(v, arr) === k; }); }, mergeValues : function(a, b, c) { var length = arguments.length; if(length == 1 || typeof arguments[0] !== "object" || typeof arguments[1] !== "object") { return arguments[0]; } var args = jQuery.makeArray(arguments); var i = 1; var target = args[0]; for(; i < length; i++) { var copy = args[i]; for(var name in copy) { if(!target.hasOwnProperty(name)) { target[name] = copy[name]; continue; } if(typeof target[name] == "object" && typeof copy[name] == "object") { target[name] = jQuery.mergeValues(target[name], copy[name]) } else if(copy.hasOwnProperty(name) && copy[name] != undefined) { target[name] = copy[name] } } } return target }, decodeUrlParam: function(string) { var str = string.split('?').pop().split('&'); var obj = {}; for(var i = 0; i < str.length; i++) { var param = str[i].split('='); if(param.length !== 2) { continue; } obj[param[0]] = decodeURIComponent(param[1].replace(/\+/g, " ")) } return obj } }); var events = (function() { var _events = {}; var retEvents = function(id) { var callbacks, topic = id && _events[ id ]; if(!topic) { callbacks = $.Callbacks(""); topic = { pub : callbacks.fire, sub : callbacks.add, unsub: callbacks.remove }; if(id) { _events[ id ] = topic; } } return topic; }; retEvents.scheduleAction = function(callback, time) { return clearTimeout.bind(undefined, setTimeout(callback, time || 0)); }; retEvents.scheduleActionAtTime = function(callback, time) { return retEvents.scheduleAction(callback, (time - $.now() > 0 ? time - $.now() : 0)) }; retEvents.scheduleActionAtInterval = function(callback, time) { return clearInterval.bind(undefined, setInterval(callback, time)); }; return retEvents })(); /*********************************************************************************************************************** * Globals **********************************************************************************************************************/ var debug = false; var log = false; var timing = false; if(!unsafeWindow) unsafeWindow = window; /*********************************************************************************************************************** * Inject button into page before the page renders the YUI menu or it will not be animated (less work) **********************************************************************************************************************/ $('.menu_slots > .expandable:last').after('<li class="expandable slot99 empire_Menu" onclick=""><div class="empire_Menu image" style="background-image: url(skin/minimized/weltinfo.png); background-position: 0px 0px; background-size:33px auto"></div></div><div class="name"><span class="namebox">Empire Overview</span></div></li>'); /*********************************************************************************************************************** * Utility Functions **********************************************************************************************************************/ var Utils = { wrapInClosure : function(obj) { return (function(x) { return function() { return x } })(obj) }, existsIn : function(input, test) { try { var ret = input.indexOf(test) !== -1 } catch(e) { return false } return ret; }, estimateTravelTime: function(city1, city2) { if(!city1 || !city2) return 0; if(city1[0] == city2[0] && city1[1] == city2[1]) { var time = 1200 / 60 * 0.5; } else { time = 1200 / 60 * (Math.sqrt(Math.pow((city2[0] - city1[0]), 2) + Math.pow((city2[1] - city1[1]), 2))); } return Math.floor(time * 60 * 1000); }, addStyleSheet : function(style) { var getHead = document.getElementsByTagName("HEAD")[0]; var cssNode = window.document.createElement('style'); var elementStyle = getHead.appendChild(cssNode); elementStyle.innerHTML = style; return elementStyle; }, escapeRegExp : function(str) { return str.replace(/[\[\]\/\{\}\(\)\-\?\$\*\+\.\\\^\|]/g, "\\$&"); }, format : function(inputString, replacements) { var str = '' + inputString; var keys = Object.keys(replacements); var i = keys.length; while(i--) { str = str.replace(new RegExp(this.escapeRegExp('{' + keys[i] + '}'), 'g'), replacements[keys[i]]) } return str }, cacheFunction : function(toExecute, expiry) { expiry = expiry || 1000; var cachedTime = $.now; var cachedResult = undefined; return function() { if(cachedTime < $.now() - expiry || cachedResult === undefined) { cachedResult = toExecute(); cachedTime = $.now() } return cachedResult } }, getClone : function($node){ if ($node.hasClass('ui-sortable-helper') || $node.parent().find('.ui-sortable-helper').length){ return $node;} return $($node.get(0).cloneNode(true)) }, setClone : function($node, $clone){ if ($node.hasClass('ui-sortable-helper') || $node.parent().find('.ui-sortable-helper').length){ return $node; } $node.get(0).parentNode.replaceChild($clone.get(0), $node.get(0)); return $node }, replaceNode : function(node, html) { var t = node.cloneNode(false); t.innerHTML = html; node.parentNode.replaceChild(t, node); return t }, FormatTimeLengthToStr : function(timeString, precision, spacer) { var lang = database.settings.languageChange.value; timeString = timeString || 0; precision = precision || 2; spacer = spacer || " "; if(!isFinite(timeString)) { return ' \u221E '; } if(timeString < 0) timeString *= -1; var factors = []; var locStr = []; var server = ikariam.Nationality(); factors.day = 86400; factors.hour = 3600; factors.minute = 60; factors.second = 1; locStr.day = Constant.LanguageData[lang].day; locStr.hour = database.getGlobalData.getLocalisedString('h'); locStr.minute = database.getGlobalData.getLocalisedString('m'); locStr.second = database.getGlobalData.getLocalisedString('s'); if (server == 'ir' || server == 'ae') { locStr.hour = database.getGlobalData.getLocalisedString('س'); locStr.minute = database.getGlobalData.getLocalisedString('د'); locStr.second = database.getGlobalData.getLocalisedString('ث'); } timeString = Math.ceil(timeString / 1000); var retString = ""; for(var fact in factors) { var timeInSecs = Math.floor(timeString / factors[fact]); if(isNaN(timeInSecs)) { return retString; } if(precision > 0 && (timeInSecs > 0 || retString != "")) { timeString = timeString - timeInSecs * factors[fact]; if(retString != "") { retString += spacer; } retString += timeInSecs + locStr[fact]; precision--; } } return retString; }, FormatFullTimeToDateString: function (timeString, precise) { var lang = database.settings.languageChange.value; precise = precise || true; timeString = timeString || 0; var sInDay = 86400000; var day = ''; var compDate = new Date(timeString); if(precise) { switch(Math.floor(compDate.getTime() / sInDay) - Math.floor($.now() / sInDay)) { case 0 : day = Constant.LanguageData[lang].today; break; case 1 : day = Constant.LanguageData[lang].tomorrow; break; case -1 : day = Constant.LanguageData[lang].yesterday; break; default : day = (!isChrome ? compDate.toLocaleFormat('%a %d %b') : compDate.toString().split(' ').splice(0, 3).join(' ')) //Dienstag } } if(day != '') { day += ', ' } return day + compDate.toLocaleTimeString(); }, FormatRemainingTime : function(time, brackets) { brackets = brackets || false; var arrInTime = Utils.FormatTimeLengthToStr(time, 3, ' '); return (arrInTime == '') ? '' : (brackets ? '(' : '') + arrInTime + (brackets ? ')' : ''); }, FormatNumToStr : function(inputNum, outputSign, precision) { var lang = database.settings.languageChange.value; precision = precision ? "10e" + (precision - 1) : 1; var ret, val, sign, i, j; var tho = Constant.LanguageData[lang].thousandSeperator; var dec = Constant.LanguageData[lang].decimalPoint; if(!isFinite(inputNum)) { return '\u221E' } sign = inputNum > 0 ? 1 : inputNum === 0 ? 0 : -1; if(sign) { val = (( Math.floor(Math.abs(inputNum * precision)) / precision ) + '').split('.'); ret = val[1] != undefined ? [dec, val[1]] : []; val = val[0].split(''); i = val.length; j = 1; while(i--) { ret.unshift(val.pop()); if(i && j % 3 == 0) { ret.unshift(tho) } j++ } if(outputSign) { ret.unshift(sign == 1 ? '+' : '-'); } return ret.join(''); } else return inputNum; } }; /*********************************************************************************************************************** * CLASSES **********************************************************************************************************************/ function Movement(id, originCityId, targetCityId, arrivalTime, mission, loadingTime, resources, military, ships) { if(typeof id === "object") { this._id = id._id || null; this._originCityId = id._originCityId || null; this._targetCityId = id._targetCityId || null; this._arrivalTime = id._arrivalTime || null; this._mission = id._mission || null; this._loadingTime = id._loadingTime || null; this._resources = id._resources || {wood: 0, wine: 0, marble: 0, glass: 0, sulfur: 0, gold: 0}; this._military = id._military || new MilitaryUnits(); this._ships = id._ships || null; this._updatedCity = id._updatedCity || false; this._complete = id._complete || false; this._updateTimer = id._updateTimer || null; } else { this._id = id || null; this._originCityId = originCityId || null; this._targetCityId = targetCityId || null; this._arrivalTime = arrivalTime || null; this._mission = mission || null; this._loadingTime = loadingTime || null; this._resources = resources || {wood: 0, wine: 0, marble: 0, glass: 0, sulfur: 0, gold: 0}; this._military = military || new MilitaryUnits(); this._ships = ships || null; this._updatedCity = false; this._complete = false; this._updateTimer = null; } } Movement.prototype = { startUpdateTimer : function() { this.clearUpdateTimer(); if(this.isCompleted) { this.updateTransportComplete() } else { this._updateTimer = events.scheduleActionAtTime(this.updateTransportComplete.bind(this), this._arrivalTime + 1000) } }, clearUpdateTimer : function() { var ret = !this._updateTimer || this._updateTimer(); this._updateTimer = null; return ret }, get getId() { return this._id }, get getOriginCityId() { return this._originCityId }, get getTargetCityId() { return this._targetCityId }, get getArrivalTime() { return this._arrivalTime }, get getMission() { return this._mission }, get getLoadingTime() { return this._loadingTime - $.now() }, get getResources() { return this._resources }, getResource : function(resourceName) { return this._resources[resourceName] }, get getMilitary() { return this._military }, get getShips() { return this._ships }, get isCompleted() { return this._arrivalTime < $.now() }, get isLoading() { return this._loadingTime > $.now() }, get getRemainingTime() { return this._arrivalTime - $.now() }, updateTransportComplete: function() { if(this.isCompleted && !this._updatedCity) { var city = database.getCityFromId(this._targetCityId); var changes = []; if(city) { for(var resource in Constant.Resources) { if(this.getResource(Constant.Resources[resource])) { changes.push(Constant.Resources[resource]) } city.getResource(Constant.Resources[resource]).increment(this.getResource(Constant.Resources[resource])); } this._updatedCity = true; city = database.getCityFromId(this.originCityId); if(city) { city.updateActionPoints(city.getAvailableActions + 1) } if(changes.length) { events(Constant.Events.MOVEMENTS_UPDATED).pub([this.getTargetCityId]); events(Constant.Events.RESOURCES_UPDATED).pub(this.getTargetCityId, changes); } events.scheduleAction(function() { database.getGlobalData.removeFleetMovement(this._id) }.bind(this)); return true } } else if(this._updatedCity) { events.scheduleAction(function() { database.getGlobalData.removeFleetMovement(this._id) }.bind(this)) } return false; } }; function Resource(city, name) { this._current = 0; this._production = 0; this._consumption = 0; this._currentChangedDate = $.now(); this.city = Utils.wrapInClosure(city); this._name = name; return this } Resource.prototype = { get name() { return this._name }, update : function(current, production, consumption) { var changed = (current % this._current > 10) || (production != this._production) || (consumption != this._consumption); this._current = current; this._production = production; this._consumption = consumption; this._currentChangedDate = $.now(); return changed; }, project : function() { var limit = Math.floor($.now() / 1000); var start = Math.floor(this._currentChangedDate / 1000); while(limit > start) { this._current += this._production; if(Math.floor(start / 3600) != Math.floor((start + 1) / 3600)) if(this._current > this._consumption) { this._current -= this._consumption } else { this.city().projectPopData(start * 1000); this._consumption = 0; } start++ } this._currentChangedDate = limit * 1000; this.city().projectPopData(limit * 1000) }, increment: function(amount) { if(amount !== 0) { this._current += amount; return true; } return false; }, get getEmptyTime() { var net = this.getProduction * 3600 - this.getConsumption; return (net < 0) ? this.getCurrent / net * -1 : Infinity; }, get getFullTime() { var net = this.getProduction * 3600 - this.getConsumption; return (net > 0) ? (this.city().maxResourceCapacities.capacity - this.getCurrent) / net : 0; }, get getCurrent() { return Math.floor(this._current); }, get getProduction() { return this._production || 0 }, get getConsumption() { return this._consumption || 0 } }; function Military(city) { this.city = Utils.wrapInClosure(city); this._units = new MilitaryUnits(); this._advisorLastUpdate = 0; this.armyTraining = []; this._trainingTimer = null; } Military.prototype = { init : function() { this._trainingTimer = null; this._startTrainingTimer() }, _getTrainingTotals: function (){ var ret = {}; $.each(this.armyTraining, function(index, training) { $.each(Constant.UnitData, function(unitId, info) { ret[unitId] = ret[unitId]?ret[unitId]+(training.units[unitId]||0):training.units[unitId]||0 }) }); return ret }, get getTrainingTotals() { if(!this._trainingTotals) { this._trainingTotals = Utils.cacheFunction(this._getTrainingTotals.bind(this), 1000) } return this._trainingTotals() }, _getIncomingTotals :function (){ var ret = {}; $.each(this.city().getIncomingMilitary, function(index, element) { for(var unitName in Constant.UnitData) { ret[unitName] = ret[unitName] ? ret[unitName] + (element.getMilitary.totals[unitName]||0) : element.getMilitary.totals[unitName]||0 } }); return ret }, get getIncomingTotals() { if(!this._incomingTotals) { this._incomingTotals = Utils.cacheFunction(this._getIncomingTotals.bind(this), 1000) } return this._incomingTotals() }, getTrainingForUnit : function(unit) { var ret = []; $.each(this.armyTraining, function(index, training) { $.each(training.units, function(unitId, count) { if(unitId === unit) { ret.push({count: count, time: training.completionTime}) } }) }); return ret }, setTraining : function(trainingQueue) { if(!trainingQueue.length) return false; this._stopTrainingTimer(); var type = trainingQueue[0].type; var changes = this._clearTrainingForType(type); $.each(trainingQueue, function(index, training) { this.armyTraining.push(training); $.each(training.units, function(unitId, count) { changes.push(unitId) }) }.bind(this)); this.armyTraining.sort(function(a, b) { return a.completionTime - b.completionTime }); this._startTrainingTimer(); return $.exclusive(changes) }, _clearTrainingForType: function(type) { var oldTraining = this.armyTraining.filter(function(item) { return item.type === type }); this.armyTraining = this.armyTraining.filter(function(item) { return item.type !== type }); var changes = []; $.each(oldTraining, function(index, training) { $.each(training.units, function(unitId, count) { changes.push(unitId) }) }); return changes }, _completeTraining : function() { if(this.armyTraining.length) { if(this.armyTraining[0].completionTime < $.now() + 5000) { var changes = []; var training = this.armyTraining.shift(); $.each(training.units, function(id, count) { this.getUnits.addUnit(id, count); changes.push(id) }.bind(this)); if(changes.length)events(Constant.Events.MILITARY_UPDATED).pub(this.city().getId, changes) } } this._startTrainingTimer() }, _startTrainingTimer : function() { this._stopTrainingTimer(); if(this.armyTraining.length) { this._trainingTimer = events.scheduleActionAtTime(this._completeTraining.bind(this), this.armyTraining[0].completionTime) } }, _stopTrainingTimer : function() { if(this._trainingTimer) { this._trainingTimer() } this._trainingTimer = null }, updateUnits : function(counts) { var changes = []; $.each(counts, function(unitId, count) { if(this._units.setUnit(unitId, count)) { changes.push(unitId) } }.bind(this)); return changes; }, get getUnits() { return this._units } }; function MilitaryUnits(obj) { this._units = obj !== undefined ? obj._units: {}; } MilitaryUnits.prototype = { getUnit : function(unitId) { return this._units[unitId] || 0 }, setUnit : function(unitId, count) { var changed = this._units[unitId] != count; this._units[unitId] = count; return changed }, get totals() { return this._units }, addUnit : function(unitId, count) { return this.setUnit(unitId, this.getUnit(unitId) + count) }, removeUnit: function(unitId, count) { count = Math.max(0, this.getUnit[unitId] - count); return this.setUnit(unitId, count) } }; function Building(city, pos) { this._position = pos; this._level = 0; this._name = null; this.city = Utils.wrapInClosure(city); this._updateTimer = null } Building.prototype = { startUpgradeTimer : function() { if(this._updateTimer) { this._updateTimer(); delete this._updateTimer } if(this._completionTime) { if(this._completionTime - $.now() < 5000) { this.completeUpgrade() } else { this._updateTimer = events.scheduleActionAtTime(this.completeUpgrade.bind(this), this._completionTime - 4000) } } var statusPoll = function(a, b){ return events.scheduleActionAtInterval(function(){ if(a != this.isUpgradable || b != this.isUpgrading){ var changes = {position: this._position, name: this.getName, upgraded: this.isUpgrading != b} events(Constant.Events.BUILDINGS_UPDATED).pub([changes]); a = this.isUpgradable; b = this.isUpgrading; } }.bind(this),3000) }(this.isUpgradable,this.isUpgrading) }, update : function(data) { var changes; var name = data.building.split(' ')[0]; var level = parseInt(data.level) || 0; database.getGlobalData.addLocalisedString(name, data.name); var completion = ('undefined' !== typeof data['completed']) ? parseInt(data['completed']) : 0; var changed = (name !== this._name || level !== this._level || !!completion != this.isUpgrading); if(changed) { changes = {position: this._position, name: this.getName, upgraded: this.isUpgrading != !completion}; } if(completion) { this._completionTime = completion * 1000; this.startUpgradeTimer() } else if(this._completionTime) { delete this._completionTime } this._name = name; this._level = level; if(changed) { return changes; } return false; }, get getUrlParams() { return { view : this.getName, cityId : this.city().getId, position: this.getPosition }; }, get getUpgradeCost() { var carpenter, architect, vineyard, fireworker, optician; var level = this._level + this.isUpgrading; if(this.isEmpty) { return { wood : Infinity, glass : 0, marble: 0, sulfur: 0, wine : 0, time : 0 } } var time = Constant.BuildingData[this._name].time; var bon = 1; var bonTime = 1 + Constant.GovernmentData[database.getGlobalData.getGovernmentType].buildingTime; bon -= database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.PULLEY) ? .02 : 0; bon -= database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.GEOMETRY) ? .04 : 0; bon -= database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.SPIRIT_LEVEL) ? .08 : 0; return{ wood : Math.floor((Constant.BuildingData[this._name].wood[level] || 0) * (bon - (carpenter = this.city().getBuildingFromName(Constant.Buildings.CARPENTER), carpenter ? carpenter.getLevel / 100 : 0))), wine : Math.floor((Constant.BuildingData[this._name].wine[level] || 0) * (bon - (vineyard = this.city().getBuildingFromName(Constant.Buildings.VINEYARD), vineyard ? vineyard.getLevel / 100 : 0))), marble: Math.floor((Constant.BuildingData[this._name].marble[level] || 0) * (bon - (architect = this.city().getBuildingFromName(Constant.Buildings.ARCHITECT), architect ? architect.getLevel / 100 : 0))), glass : Math.floor((Constant.BuildingData[this._name].glass[level] || 0) * (bon - (optician = this.city().getBuildingFromName(Constant.Buildings.OPTICIAN), optician ? optician.getLevel / 100 : 0))), sulfur: Math.floor((Constant.BuildingData[this._name].sulfur[level] || 0) * (bon - (fireworker = this.city().getBuildingFromName(Constant.Buildings.FIREWORK_TEST_AREA), fireworker ? fireworker.getLevel / 100 : 0))), time : Math.round(time.a / time.b * Math.pow(time.c, level + 1) - time.d) * 1000 * bonTime } }, get getName() { return this._name }, get getType() { return Constant.BuildingData[this.getName].type }, get getLevel() { return this._level }, get isEmpty() { return this._name == 'buildingGround' || this._name == null }, get isUpgrading() { return (this._completionTime > $.now()) }, subtractUpgradeResourcesFromCity: function() { var cost = this.getUpgradeCost; $.each(Constant.Resources, function(key, resourceName) { this.city().getResource(resourceName).increment(cost[resourceName] * -1) }.bind(this)); this._completionTime = $.now() + cost.time; }, get isUpgradable() { if(this.isEmpty || this.isMaxLevel) { return false } var cost = this.getUpgradeCost; var upgradable = true; $.each(Constant.Resources, function(key, value) { upgradable = upgradable && (!cost[value] || cost[value] <= this.city().getResource(value).getCurrent); }.bind(this)); return upgradable; }, get getCompletionTime() { return this._completionTime }, get getCompletionDate() { }, get isMaxLevel() { return Constant.BuildingData[this.getName].maxLevel === (this.getLevel) }, get getPosition() { return this._position }, completeUpgrade : function() { this._level++; delete this._completionTime; delete this._updateTimer; events(Constant.Events.BUILDINGS_UPDATED).pub(this.city().getId, [ {position: this._position, name: this.getName, upgraded: true} ]) } }; function CityResearch(city) { this._researchersLastUpdate = 0; this._researchers = 0; this._researchCostLastUpdate = 0; this._researchCost = 0; this.city = Utils.wrapInClosure(city); } CityResearch.prototype = { updateResearchers: function(researchers) { var changed = this._researchers !== researchers; this._researchers = researchers; this._researchersLastUpdate = $.now(); this._researchCost = this.getResearchCost; return changed; }, updateCost : function(cost) { var changed = this._researchCost !== cost; this._researchCost = cost; this._researchCostLastUpdate = $.now(); this._researchers = this.getResearchers; return changed; }, get getResearchers() { if(this._researchersLastUpdate < this._researchCostLastUpdate) { return Math.floor(this._researchCost / this._researchCostModifier); } else { return this._researchers } }, get getResearch() { return this.researchData.total }, get researchData(){ if (!this._researchData){ this._researchData = Utils.cacheFunction(this.researchDataCached.bind(this),1000) } return this._researchData() }, researchDataCached :function(){ var resBon = 0 + Constant.GovernmentData[database.getGlobalData.getGovernmentType].researchBonus + (database.getGlobalData.getResearchTopicLevel(Constant.Research.Science.PAPER) * 0.02) + (database.getGlobalData.getResearchTopicLevel(Constant.Research.Science.INK) * 0.04) + (database.getGlobalData.getResearchTopicLevel(Constant.Research.Science.MECHANICAL_PEN) * 0.08) + (database.getGlobalData.getResearchTopicLevel(Constant.Research.Science.SCIENTIFIC_FUTURE) * 0.02); var premBon = database.getGlobalData.hasPremiumFeature(Constant.Premium.RESEARCH_POINTS_BONUS_EXTREME_LENGTH) ? (0 + Constant.PremiumData[Constant.Premium.RESEARCH_POINTS_BONUS_EXTREME_LENGTH].bonus) : database.getGlobalData.hasPremiumFeature(Constant.Premium.RESEARCH_POINTS_BONUS) ? (0 + Constant.PremiumData[Constant.Premium.RESEARCH_POINTS_BONUS].bonus) : 0; var goods = Constant.GovernmentData[database.getGlobalData.getGovernmentType].researchPerCulturalGood * this.city()._culturalGoods; var researchers = this.getResearchers; var corruptionSpend = researchers * this.city().getCorruption; var nonCorruptedResearchers = researchers * (1 - this.city().getCorruption); var premiumResBonus = nonCorruptedResearchers * premBon; var researchBonus = nonCorruptedResearchers * resBon; var premiumGoodsBonus = goods * premBon; var serverTyp = $('li.logout a[href="?view=normalServerStatus"]').text() ? 1 : 3; return { scientists: researchers, researchBonus: researchBonus, premiumScientistBonus: premiumResBonus, premiumResearchBonus: (researchBonus* premBon), culturalGoods: goods, premiumCulturalGoodsBonus: premiumGoodsBonus, corruption: corruptionSpend, total: (nonCorruptedResearchers + researchBonus + premiumResBonus + goods + premiumGoodsBonus + (researchBonus* premBon))* serverTyp } }, get _researchCostModifier() { return 6 + Constant.GovernmentData[database.getGlobalData.getGovernmentType].researcherCost - (database.getGlobalData.getResearchTopicLevel(Constant.Research.Science.LETTER_CHUTE) * 3) }, get getResearchCost() { return this.getResearchers * this._researchCostModifier; } }; function Changes(city, type, changes) { this.city = city || null; this.type = type || null; this.changes = changes || []; } function Population(city) { this._population = 0; this._citizens = 0; this._resourceWorkers = 0; this._tradeWorkers = 0; this._priests = 0; this._culturalGoods = 0; this._popChanged = $.now(); this._citizensChanged = $.now(); this._culturalGoodsChanged = $.now(); this._priestsChanged = $.now(); this.city = Utils.wrapInClosure(city) } Population.prototype = { updatePopulationData: function(population, citizens, priests, culturalGoods) { var changes = []; if(population && population != this._population) { changes.push({population: true}); this.population = population; } if(citizens && citizens != this._priests) { changes.push({citizens: true}); this.citizens = citizens; } if(priests && priests != this._priests) { changes.push({priests: true}); this.priests = priests; } }, updateWorkerData : function(resourceName, workers) { }, updatePriests : function(newCount) { }, updateCulturalGoods : function(newCount) { }, get population() { return this._population }, set population(newVal) { this._population = newVal; this._popChanged = $.now() }, get citizens() { return this._citizens }, set citizens(newVal) { this._citizens = newVal; this._citizensChanged = $.now() }, get priests() { return this._priests }, set priests(newVal) { this._priests = newVal; this._priestsChanged = $.now() } }; function City(id) { this._id = id || 0; this._name = ''; this._resources = { gold : new Resource(this, Constant.Resources.GOLD), wood : new Resource(this, Constant.Resources.WOOD), wine : new Resource(this, Constant.Resources.WINE), marble: new Resource(this, Constant.Resources.MARBLE), glass : new Resource(this, Constant.Resources.GLASS), sulfur: new Resource(this, Constant.Resources.SULFUR) }; this._capacities = { capacity : 0, safe : 0, buildings: { dump : {storage: 0, safe: 0}, warehouse: {storage: 0, safe: 0}, townHall : {storage: 2500, safe: 100} }, invalid : true }; this._tradeGoodID = 0; this.knownTime = $.now(); this._lastPopUpdate = $.now(); this._buildings = new Array(18); var i = this._buildings.length; while(i--) { this._buildings[i] = new Building(this, i) } this._research = new CityResearch(this); this.actionPoints = 0; this._actionPoints = 0; this.maxSci = 0; this._coordinates = {x: 0, y: 0}; this._islandID = null; this.population = new Population(this); this._population = 0; this._citizens = 0; this._resourceWorkers = 0; this._tradeWorkers = 0; this._priests = 0; this._culturalGoods = 0; this._military = new Military(this); this.fleetMovements = {}; this.militaryMovements = {}; this.unitBuildList = []; this.goldIncome = 0; this.goldExpend = 0; this._pop = {currentPop: 0, maxPop: 0, satisfaction: {city: 196, museum: {cultural: 0, level: 0}, government: 0, tavern: {wineConsumption: 0, level: 0}, research: 0, priest: 0, total: 0}, happiness: 0, growth: 0}; events('updateCityData').sub(this.updateCityDataFromAjax.bind(this)); events('updateBuildingData').sub(this.updateBuildingsDataFromAjax.bind(this)); } City.prototype = { init : function() { $.each(this._buildings, function(idx, building) { building.startUpgradeTimer() }); this.military.init(); $.each(this._resources, function(resourceName, resource) { resource.project() }); events.scheduleActionAtInterval(function() { $.each(this._resources, function(resourceName, resource) { resource.project() }.bind(this)) }.bind(this), 1000); }, projectResource : function(seconds) { }, updateBuildingsDataFromAjax: function(id, position) { var changes = []; if(id == this.getId && ikariam.viewIsCity) { if(position) { $.each(position, function(i, item) { var change = this.getBuildingFromPosition(i).update(item); if(change) changes.push(change); }.bind(this)); if(changes.length) { this._capacities.invalid = true; events(Constant.Events.BUILDINGS_UPDATED).pub(id, changes) } } } }, updateCityDataFromAjax : function(id, cityData) { var resourcesChanged = false; var changes = {}; if(id == this.getId) { try { var baseWineConsumption = 0, wineConsumption = 0; if($.inArray(cityData.wineSpendings, Constant.BuildingData[Constant.Buildings.TAVERN].wineUse) > -1) { baseWineConsumption = cityData.wineSpendings; wineConsumption = (this.getBuildingFromName(Constant.Buildings.VINEYARD)) ? baseWineConsumption * ((100 - this.getBuildingFromName(Constant.Buildings.VINEYARD).getLevel) / 100) : baseWineConsumption; } else { wineConsumption = cityData.wineSpendings } this.updateTradeGoodID(parseInt(cityData.producedTradegood)); resourcesChanged = this.updateResource(Constant.Resources.WOOD, cityData.currentResources[Constant.ResourceIDs.WOOD], cityData.resourceProduction, 0) || resourcesChanged; resourcesChanged = this.updateResource(Constant.Resources.WINE, cityData.currentResources[Constant.ResourceIDs.WINE], this.getTradeGoodID == Constant.ResourceIDs.WINE ? cityData.tradegoodProduction : 0, wineConsumption) || resourcesChanged; resourcesChanged = this.updateResource(Constant.Resources.MARBLE, cityData.currentResources[Constant.ResourceIDs.MARBLE], this.getTradeGoodID == Constant.ResourceIDs.MARBLE ? cityData.tradegoodProduction : 0, 0) || resourcesChanged; resourcesChanged = this.updateResource(Constant.Resources.GLASS, cityData.currentResources[Constant.ResourceIDs.GLASS], this.getTradeGoodID == Constant.ResourceIDs.GLASS ? cityData.tradegoodProduction : 0, 0) || resourcesChanged; resourcesChanged = this.updateResource(Constant.Resources.SULFUR, cityData.currentResources[Constant.ResourceIDs.SULFUR], this.getTradeGoodID == Constant.ResourceIDs.SULFUR ? cityData.tradegoodProduction : 0, 0) || resourcesChanged; this.knownTime = $.now(); var $actionPointElem = $('#js_GlobalMenu_maxActionPoints'); if(cityData.maxActionPoints) { changes['actionPoints'] = this.updateActionPoints(cityData.maxActionPoints || 0) } else { changes['actionPoints'] = this.updateActionPoints(parseInt($actionPointElem.text()) || 0); } changes['coordinates'] = this.updateCoordinates(parseInt(cityData.islandXCoord), parseInt(cityData.islandYCoord)); if(ikariam.viewIsCity) { changes['name'] = this.updateName(cityData.name); changes['population'] = this.updatePopulation(cityData.currentResources['population']); changes['islandId'] = this.updateIslandID(parseInt(cityData.islandId)); changes['coordinates'] = this.updateCoordinates(parseInt(cityData.islandXCoord), parseInt(cityData.islandYCoord)); } if(ikariam.viewIsIsland) { changes['islandId'] = this.updateIslandID(parseInt(cityData.id)); changes['coordinates'] = this.updateCoordinates(parseInt(cityData.xCoord), parseInt(cityData.yCoord)); } changes['citizens'] = this.updateCitizens(cityData.currentResources['citizens']); database.getGlobalData.addLocalisedString('cities', $('#js_GlobalMenu_cities').find('> span').text()); database.getGlobalData.addLocalisedString('ActionPoints', $actionPointElem.attr('title')); if(cityData['gold']) { database.getGlobalData.finance.currentGold = parseFloat(cityData['gold']) } } catch(e) { empire.error('fetchCurrentCityData', e) } finally { cityData = null } events(Constant.Events.CITY_UPDATED).pub(this.getId, changes); if(resourcesChanged) { events(Constant.Events.RESOURCES_UPDATED).pub(this.getId, resourcesChanged) } } }, get getCorruption() { if (typeof this._corruption != "function") { this._corruption = Utils.cacheFunction(function () { var h = 0; if (this.getBuildingFromName(Constant.Buildings.GOVERNORS_RESIDENCE) && (this.getBuildingFromName(Constant.Buildings.GOVERNORS_RESIDENCE).getLevel / database.getCityCount != 1)) { h = Constant.GovernmentData[database.getGlobalData.getGovernmentType].governors; } return Math.max(0, 1 - ((this.getBuildingFromName(Constant.Buildings.GOVERNORS_RESIDENCE) ? this.getBuildingFromName(Constant.Buildings.GOVERNORS_RESIDENCE).getLevel : this.getBuildingFromName(Constant.Buildings.PALACE) ? this.getBuildingFromName(Constant.Buildings.PALACE).getLevel : 0) + 1) / database.getCityCount + Constant.GovernmentData[database.getGlobalData.getGovernmentType].corruption + h); }.bind(this), 1000); } return this._corruption(); }, get isCurrentCity() { return this.getId == ikariam.CurrentCityId }, getResource : function(name) { return this._resources[name] }, updateResource : function(resourceName, current, production, consumption) { return this.getResource(resourceName).update(current, production, consumption) }, get getIncome() { var priestsGold = 0; priestsGold = Math.floor(this._priests * Constant.GovernmentData[database.getGlobalData.getGovernmentType].goldBonusPerPriest); return this._citizens * 3 + priestsGold }, updateIncome : function(value) { /* if(Math.abs(this._citizens - value / 3) > 2) { return this.updateCitizens((value / 3)) }*/ return false }, get getExpenses() { return -1 * this._research.getResearchCost }, updateExpenses : function(value) { return this._research.updateCost(Math.abs(value)) }, get getBuildings() { return this._buildings }, getBuildingsFromName : function(name) { var ret = []; var i = this._buildings.length; while(i--) { if(this._buildings[i].getName == name) ret.push(this._buildings[i]) } return ret }, getBuildingFromName : function(name) { var i = this._buildings.length; while(i--) { if(this._buildings[i].getName == name) return this._buildings[i]; } return null }, getBuildingFromPosition : function(position) { return this._buildings[position] }, get getTradeGood() { for(var resourceName in Constant.ResourceIDs) { if(this._tradeGoodID == Constant.ResourceIDs[resourceName]) { return Constant.Resources[resourceName] } } return null; }, get getTradeGoodID() { return this._tradeGoodID }, updateTradeGoodID : function(value) { var changed = this._tradeGoodID != value; if(changed) { this._tradeGoodID = value; } return changed }, updatePriests : function(priests) { var changed = this._priests != priests; this._priests = priests; return changed; }, get getName() { return this._name }, updateName : function(value) { var changed = this._name != value; if(changed) { this._name = value; } return changed }, get getId() { return this._id }, get research() { return this._research }, updateResearchers : function(value) { return this._research.updateResearchers(value) }, updateResearchCost : function(value) { return this._research.updateCost(value) }, get garrisonland() { var i = 0, r = 0, t = 0; if(this.getBuildingFromName(Constant.Buildings.TOWN_HALL)) { i = this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel; } if(this.getBuildingFromName(Constant.Buildings.WALL)) { r = this.getBuildingFromName(Constant.Buildings.WALL).getLevel; } t = (i + r - 1)*50 + 300; return t }, get garrisonsea() { var t = 0, n = 0, s = 0; if(this.getBuildingFromName(Constant.Buildings.TRADING_PORT)) { t = this.getBuildingFromName(Constant.Buildings.TRADING_PORT).getLevel; } if(this.getBuildingFromName(Constant.Buildings.SHIPYARD)) { s = this.getBuildingFromName(Constant.Buildings.SHIPYARD).getLevel; } n = t > t ? t : t > s ? t : s; return n * 25 + 125; }, get plundergold() { var i = 0; if(this.getBuildingFromName(Constant.Buildings.PALACE)) { i = Math.floor(this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel) * 950; } else if(database.getCityCount == 1) i = Math.floor(this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel) * 950; return i }, get maxculturalgood() { var i = 0; if(this.getBuildingFromName(Constant.Buildings.MUSEUM)) { i = this.getBuildingFromName(Constant.Buildings.MUSEUM).getLevel; } return i }, get maxtavernlevel() { var i = 0; if(this.getBuildingFromName(Constant.Buildings.TAVERN)) { i = this.getBuildingFromName(Constant.Buildings.TAVERN).getLevel; } return i }, get tavernlevel() { if(this.getBuildingFromName(Constant.Buildings.TAVERN)) { var consumption = Math.floor(this.getResource(Constant.Resources.WINE).getConsumption * (100 / ( 100 - (this.getBuildingFromName(Constant.Buildings.VINEYARD) ? this.getBuildingFromName(Constant.Buildings.VINEYARD).getLevel : 0)))); for(var i = 0; i < Constant.BuildingData[Constant.Buildings.TAVERN].wineUse.length; i++) { if(Math.abs(Constant.BuildingData[Constant.Buildings.TAVERN].wineUse[i] - consumption) <= 1) { break } } } return i > 0 ? i: '' }, get CorruptionCity() { var i = Math.max(0, 1 - ((this.getBuildingFromName(Constant.Buildings.GOVERNORS_RESIDENCE) ? this.getBuildingFromName(Constant.Buildings.GOVERNORS_RESIDENCE).getLevel: this.getBuildingFromName(Constant.Buildings.PALACE) ? this.getBuildingFromName(Constant.Buildings.PALACE).getLevel: 0) + 1) / database.getCityCount + Constant.GovernmentData[database.getGlobalData.getGovernmentType].corruption); var h = 0; if (this.getBuildingFromName(Constant.Buildings.GOVERNORS_RESIDENCE) && (this.getBuildingFromName(Constant.Buildings.GOVERNORS_RESIDENCE).getLevel / database.getCityCount != 1)) { h = Constant.GovernmentData[database.getGlobalData.getGovernmentType].governors; } return Math.floor(i * 100) + (h * 100) }, get maxAP() { var i = 0; if(this.getBuildingFromName(Constant.Buildings.TOWN_HALL)) { if (this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel >= 1) i = 3 if (this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel >= 4) i = 4 if (this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel >= 8) i = 5 if (this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel >= 12) i = 6 if (this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel >= 16) i = 7 if (this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel >= 20) i = 8 if (this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel >= 24) i = 9 if (this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel >= 28) i = 10 if (this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel >= 32) i = 11 if (this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel >= 36) i = 12 if (this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel == 40) i = 13 } return i }, get maxSci() { var i = 0; if (this.getBuildingFromName(Constant.Buildings.ACADEMY) ? this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel : '') { if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 0) i = 0 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 1) i = 8 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 2) i = 12 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 3) i = 16 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 4) i = 22 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 5) i = 28 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 6) i = 35 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 7) i = 43 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 8) i = 51 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 9) i = 60 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 10) i = 69 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 11) i = 79 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 12) i = 89 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 13) i = 100 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 14) i = 111 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 15) i = 122 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 16) i = 134 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 17) i = 146 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 18) i = 159 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 19) i = 172 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 20) i = 185 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 21) i = 198 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 22) i = 212 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 23) i = 227 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 24) i = 241 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 25) i = 256 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 26) i = 271 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 27) i = 287 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 28) i = 302 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 29) i = 318 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 30) i = 335 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 31) i = 351 if (this.getBuildingFromName(Constant.Buildings.ACADEMY).getLevel == 32) i = 368 } return ((this.getBuildingsFromName(Constant.Buildings.ACADEMY)) ? i : ''); }, get iSci () { var i = ''; if(this.getBuildingFromName(Constant.Buildings.ACADEMY)) { i = 0; } return i }, get storageCapacity() { return null }, get getAvailableActions() { return this._actionPoints }, updateActionPoints : function(value) { var changed = this._actionPoints != value; this._actionPoints = value; return changed }, get getCoordinates() { return (this._coordinates ? [this._coordinates.x, this._coordinates.y] : null) }, updateCoordinates : function(x, y) { this._coordinates = {x: x, y: y}; return false; }, get getIslandID() { return this._islandID }, updateIslandID : function(id) { this._islandID = id; return false; }, get getCulturalGoods() { return this._culturalGoods }, updateCulturalGoods : function(value) { var changed = this._culturalGoods !== value; if (changed) { this._culturalGoods = value; } return changed }, get getIncomingResources() { return database.getGlobalData.getResourceMovementsToCity(this.getId) }, get getIncomingMilitary() { return database.getGlobalData.getMilitaryMovementsToCity(this.getId) }, get _getMaxPopulation() { var mPop = 0; if(this.getBuildingFromName(Constant.Buildings.TOWN_HALL)) { mPop = Math.floor((10 * Math.pow(this.getBuildingFromName(Constant.Buildings.TOWN_HALL).getLevel, 1.5))) * 2 + 40; } if(database.getGlobalData.getResearchTopicLevel(Constant.Research.Science.WELL_CONSTRUCTION) && this.getBuildingFromName(Constant.Buildings.PALACE) || database.getCityCount == 1) { mPop += 50; } if(database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.UTOPIA) && this.getBuildingFromName(Constant.Buildings.PALACE)) { mPop += 200 } if(database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.HOLIDAY)) { mPop += 50; } mPop += database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.ECONOMIC_FUTURE) * 20; return mPop; }, get military() { return this._military }, get getAvailableBuildings() { var i = 16 + database.getGlobalData.getResearchTopicLevel(Constant.Research.Economy.BUREACRACY) + database.getGlobalData.getResearchTopicLevel(Constant.Research.Seafaring.PIRACY); $.each(this.getBuildings, function(idx, building) { i -= !building.isEmpty }); return i }, get maxResourceCapacities() { if(!this._capacities.invalid) { return this._capacities } var lang = database.settings.languageChange.value; var ret = {}; ret[Constant.Buildings.DUMP] = {storage: 0, safe: 0, lang: Constant.LanguageData[lang].dump_}; ret[Constant.Buildings.WAREHOUSE] = {storage: 0, safe: 0, lang: Constant.LanguageData[lang].warehouse_}; ret[Constant.Buildings.TOWN_HALL] = {storage: 2500, safe: 100, lang: Constant.LanguageData[lang].townhall_}; $.each(this.getBuildingsFromName(Constant.Buildings.WAREHOUSE), function(i, building) { ret[Constant.Buildings.WAREHOUSE].storage += building.getLevel * 8000; ret[Constant.Buildings.WAREHOUSE].safe += building.getLevel * 480; }); $.each(this.getBuildingsFromName(Constant.Buildings.DUMP), function(i, building) { ret[Constant.Buildings.DUMP].storage += building.getLevel * 32000 }); var capacity = 0; var safe = 0; for(var key in ret) { capacity += ret[key].storage; safe += ret[key].safe; } this._capacities = { capacity : capacity * (1 + (database.getGlobalData.hasPremiumFeature(Constant.Premium.STORAGECAPACITY_BONUS) * Constant.PremiumData[Constant.Premium.STORAGECAPACITY_BONUS].bonus)), safe : safe * (1 + (database.getGlobalData.hasPremiumFeature(Constant.Premium.SAFECAPACITY_BONUS) * Constant.PremiumData[Constant.Premium.SAFECAPACITY_BONUS].bonus)), buildings: ret }; return this._capacities; }, get _getSatisfactionData() { var r = { city : 196, museum : { cultural: 0, level : 0 }, government: 0, tavern : { wineConsumption: 0, level : 0 }, research : 0, priest : 0, total : 0 }; if(this.getBuildingFromName(Constant.Buildings.MUSEUM)) { r.museum.cultural = this.getCulturalGoods * 50; r.museum.level = this.getBuildingFromName(Constant.Buildings.MUSEUM).getLevel * 20; } r.government = Constant.GovernmentData[database.getGlobalData.getGovernmentType].happiness + (Constant.GovernmentData[database.getGlobalData.getGovernmentType].happinessWithoutTemple * (this.getBuildingFromName(Constant.Buildings.TEMPLE) == undefined)); if(this.getBuildingFromName(Constant.Buildings.TAVERN)) { r.tavern.level = this.getBuildingFromName(Constant.Buildings.TAVERN).getLevel * 12; var consumption = Math.floor(this.getResource(Constant.Resources.WINE).getConsumption * (100 / ( 100 - (this.getBuildingFromName(Constant.Buildings.VINEYARD) ? this.getBuildingFromName(Constant.Buildings.VINEYARD).getLevel : 0)))); for(var i = 0; i < Constant.BuildingData[Constant.Buildings.TAVERN].wineUse.length; i++) { if(Math.abs(Constant.BuildingData[Constant.Buildings.TAVERN].wineUse[i] - consumption) <= 1) { r.tavern.wineConsumption = 60 * i ; break } } } r.research = (database.getGlobalData.getResearchTopicLevel(2080) * 25) + (database.getGlobalData.getResearchTopicLevel(2999) * 10) + (this.getBuildingFromName(Constant.Buildings.PALACE) ? 50 * database.getGlobalData.getResearchTopicLevel(3010) : 0) + (this.getBuildingFromName(Constant.Buildings.PALACE) ? 200 * database.getGlobalData.getResearchTopicLevel(2120) : 0) + (database.getCityCount == 1 ? 50 * database.getGlobalData.getResearchTopicLevel(3010) : 0) - (this.getBuildingFromName(Constant.Buildings.PALACE) && database.getCityCount == 1 ? 50 * database.getGlobalData.getResearchTopicLevel(3010) : 0); r.priest = this._priests * 500 / this._getMaxPopulation * Constant.GovernmentData[database.getGlobalData.getGovernmentType].happinessBonusWithTempleConversion; r.priest = (r.priest <= 150 ? r.priest : 150); r.city = 196; var total = 0; for(var n in r) { if(typeof r[n] === 'object') { for(var o in r[n]) { total += r[n][o]; } } else { total += r[n]; } } r.total = total; r.corruption = Math.round(this._population + this._pop.happiness -total); return r }, updatePopulation : function(population) { var changed = this._population != population; this._population = population; this._lastPopUpdate = $.now(); return changed; }, updateCitizens : function(citizens) { var changed = this._citizens != citizens; this._citizens = citizens; this._lastPopUpdate = $.now(); return changed; }, projectPopData : function(untilTime) { var plus = this._getSatisfactionData; var maxPopulation = this._getMaxPopulation; var happiness = (1 - this.getCorruption) * plus.total - this._population; var hours = ((untilTime - this._lastPopUpdate) / 3600000); var pop = this._population + happiness * (1 - Math.pow(Math.E, -(hours / 50))); pop = (pop > maxPopulation) ? this._population > maxPopulation ? this._population : maxPopulation : pop; happiness = (1 - this.getCorruption) * plus.total - pop; this._citizens = this._citizens + pop - this._population; this._population = pop; this._lastPopUpdate = untilTime; var old = $.extend({}, this._pop); this._pop = {currentPop: pop, maxPop: maxPopulation, satisfaction: plus, happiness: happiness, growth: happiness * 0.02}; if(Math.floor(old.currentPop) != Math.floor(this._pop.currentPop) || Math.floor(old.maxPop) != Math.floor(this._pop.maxPop) || Math.floor(old.happiness) != Math.floor(this._pop.happiness)) { events(Constant.Events.CITY_UPDATED).pub(this.getId, {population: true}); } }, get populationData() { return this._pop; }, processUnitBuildList : function() { var newList = []; for(var i = 0; i < this.unitBuildList.length; i++) { var list = this.unitBuildList[i]; if(list.completionTime <= $.now()) { for(var uID in list.units) { var j = this.army.length; } while(j) { j--; if(uID == this.army[j].id) { this.army[uID] += list.units[uID] } } } else { newList.push(list); } } this.unitBuildList = newList; }, clearUnitBuildList : function(type) { if(type) { var newList = []; for(var i = 0; i < this.unitBuildList.length; i++) { if(this.unitBuildList[i].type != type) { newList.push(this.unitBuildList[i]); } } } this.unitBuildList = newList; }, getUnitBuildsByUnit : function() { var ret = {}; for(var i = 0; i < this.unitBuildList.length; i++) { for(var uID in this.unitBuildList[i].units) { ret[uID] = ret[uID] || []; ret[uID].push({ count : this.unitBuildList[i].units[uID], completionTime: this.unitBuildList[i].completionTime}) } } return ret; }, getUnitTransportsByUnit : function() { var ret = {}; var data = database.getGlobalData.militaryMovements[this.getId]; if(data) { for(var row in data) { for(var uID in data[row].troops) { ret[uID] = ret[uID] || []; ret[uID].push({ count : data[row].troops[uID], arrivalTime: data[row].arrivalTime, origin : data[row].originCityId}) } } } return ret; }, get isCapital() { return this.getBuildingFromName(Constant.Buildings.PALACE) !== null }, get isColony() { return this.getBuildingFromName(Constant.Buildings.PALACE) === null }, get isUpgrading() { var res = false; $.each(this.getBuildings, function (idx, building) { res = res || building.isUpgrading; }); return res } }; function GlobalData() { this._version = { lastUpdateCheck : 0, latestVersion : null, installedVersion: 0 }; this._research = { topics : {}, lastUpdate: 0 }; this.governmentType = 'ikakratie'; this.fleetMovements = []; this.militaryMovements = []; this.finance = { armyCost : 0, armySupply : 0, fleetCost : 0, fleetSupply : 0, currentGold : 0, sigmaExpenses: function() { return this.armyCost + this.armySupply + this.fleetCost + this.fleetSupply }, sigmaIncome : 0, lastUpdated : 0 }; this.localStrings = {}; this.premium = {} } GlobalData.prototype = { init : function() { var lang = database.settings.languageChange.value; $.each(Constant.LanguageData[lang], this.addLocalisedString.bind(this)); $.each(this.fleetMovements, function(key, movement) { this.fleetMovements[key] = new Movement(movement); this.fleetMovements[key]._updateTimer = null; this.fleetMovements[key].startUpdateTimer(); }.bind(this)); }, hasPremiumFeature: function(feature){ return this.premium[feature]?this.premium[feature].endTime > $.now() || this.premium[feature].continuous:false }, setPremiumFeature:function(feature, endTime, continuous){ var ret = !this.hasPremiumFeature(feature) && endTime > $.now(); this.premium[feature] = {endTime:endTime, continuous:continuous}; return ret }, getPremiumTimeRemaining :function(feature){ return this.premium[feature]?this.premium[feature].endTime > $.now():0; }, getPremiumTimeContinuous :function(feature){ return this.premium[feature]?this.premium[feature].continuous:false }, removeFleetMovement : function(id) { var index = -1; $.each(this.fleetMovements, function(i, movement) { if(movement.getId == id) { this.fleetMovements.splice(i, 1); return false; } }.bind(this)) }, addFleetMovement : function(transport) { try { this.fleetMovements.push(transport); transport.startUpdateTimer(); this.fleetMovements.sort(function(a, b) { return a.getArrivalTime - b.getArrivalTime }); var changes = []; $.each(transport.getResources, function(resourceName, value) { changes.push(resourceName) }); return changes } catch(e) { empire.error('addFleetMovement', e); } }, getMovementById : function(id) { for(var i in this.fleetMovements) { if(this.fleetMovements[i].getId == id) { return this.fleetMovements[i] } } return false; }, clearFleetMovements : function() { var changes = []; $.each(this.fleetMovements, function(index, item) { changes.push(item.getTargetCityId); item.clearUpdateTimer(); }); this.fleetMovements.length = 0; return $.exclusive(changes) }, getResourceMovementsToCity : function(cityID) { return this.fleetMovements.filter(function(el) { if(el.getTargetCityId == cityID) { return (el.getMission == 'trade' || el.getMission == 'transport' || el.getMission == 'plunder') } }); }, getMilitaryMovementsToCity: function(cityID) { return this.fleetMovements.filter(function(el) { if(el.getOriginCityId == cityID) { return (el.getMission != 'trade' && el.getMission != 'transport' && el.getMission == 'plunder' && el.getMission == 'deploy') } }); }, getResearchTopicLevel : function(research) { return this._research.topics[research] || 0; }, updateResearchTopic : function(topic, level) { var changed = this.getResearchTopicLevel(topic) != level; this._research.topics[topic] = level; return changed; }, get getGovernmentType() { return this.governmentType }, getLocalisedString : function(string) { var lString; lString = this.localStrings[string.replace(/([A-Z])/g, "_$1").toLowerCase()]; if(lString == undefined) lString = this.localStrings[string.toLowerCase().split(' ').join('_')]; return (lString == undefined) ? string : lString; }, addLocalisedString : function(string, value) { if(this.getLocalisedString(string) == string) this.localStrings[string.toLowerCase().split(' ').join('_')] = value; }, isOldVersion : function() { return this._version.latestVersion < this._version.installedVersion; } }; function Setting(name) { this._name = name; this._value = null } Setting.prototype = { get name() { return database.getGlobalData.getLocalisedString(this._name); }, get type() { return Constant.SettingData[this._name].type }, get description() { return database.getGlobalData.getLocalisedString(this._name + '_description'); }, get value() { return (this._value!=null?this._value:Constant.SettingData[this._name].default) }, get categories() { return Constant.SettingData[this._name].categories }, get choices() { return Constant.SettingData[this._name].choices || false }, get selection() { return Constant.SettingData[this._name].selection || false }, set value(value) { if (this.type === 'boolean') { this._value = !!value; } else if (this.type === 'number') { if (!isNaN(value)) { this._value = value } } else if (this.type === 'buildings') { if (!isNaN(value)) { this._value = value } } else if (this.type === 'language') { this._value = value; } else if (this.type === 'array' || this.type === 'orderedList') { if (Object.prototype.toString.call(value) === '[object Array]') { this._value = value } } }, toJSON:function () { return {value:this._value} }}; /*********************************************************************************************************************** * empire **********************************************************************************************************************/ var empire = { version : 1.164, scriptId : 138078, scriptName : 'Empire Overview', logger : null, loaded : false, log : function(val) { if(debug) console.log('empire: ', $.makeArray(arguments)); if(log) { if(this.logger) { this.logger.val(val + '\n' + this.logger.val()); return true } else { render.$tabs.append($(document.createElement("div")).attr('id', 'empire_Log')); $('#empire_Log').html('<div><textarea id="empire_Logbox" rows="20" cols="120"></textarea></div>'); $('<li><a href="#empire_Log"><img class="ui-icon ui-icon-info"/></a></li>').appendTo("#empire_Tabs .ui-tabs-nav"); render.$tabs.tabs('refresh'); this.logger = $('#empire_Logbox'); return this.log(val) } } }, error : function(func, e) { this.log('****** Error raised in ' + func + ' ******'); this.log(e.name + ' : ' + e.message); this.log(e.stack); this.log('****** End ******'); if(debug) { console.error('****** Error raised in ' + func + ' ******'); console.error(e.name + ' : ' + e.message); console.error(e.stack); console.error('****** End ******') } }, time : function(func, name){ timing && console.time(name); var ret = func(); timing && console.timeEnd(name); return ret }, Init : function() { ikariam.Init(); render.Init(); database.Init(ikariam.Host()); this.CheckForUpdates(false); GM_registerMenuCommand(this.scriptName + ' - Manual Update', function() { empire.CheckForUpdates(true); }); }, CheckForUpdates: function(forced) { var lang = database.settings.languageChange.value; if((forced) || ((database.getGlobalData.LastUpdateCheck + 86400000 <= $.now()) && database.settings.autoUpdates.value)) { try { GM_xmlhttpRequest({ method : 'GET', url : 'http://userscripts.org:8080/scripts/source/' + empire.scriptId + '.meta.js?' + $.now(), headers: {'Cache-Control': 'no-cache'}, onload : function(resp) { var remote_version, rt; rt = resp.responseText; database.getGlobalData.LastUpdateCheck = $.now(); remote_version = parseFloat(/@version\s*(.*?)\s*$/m.exec(rt)[1]); if(empire.version != -1) { if(remote_version > empire.version) { if(confirm(Constant.LanguageData[lang].alert_update + empire.scriptName + '". \n' + Constant.LanguageData[lang].alert_update1)) { GM_openInTab('http://userscripts.org:8080/scripts/show/' + empire.scriptId); } } else if(forced) render.toast(Constant.LanguageData[lang].alert_noUpdate + empire.scriptName + '".'); } database.getGlobalData.latestVersion = remote_version; } }); } catch(err) { if(forced) render.toast(Constant.LanguageData[lang].alert_error +'\n' + err); } } }, HardReset : function() { var lang = database.settings.languageChange.value; database = {}; empire.deleteVar("settings"); empire.deleteVar("Options"); empire.deleteVar("options"); empire.deleteVar("cities"); empire.deleteVar("LocalStrings"); empire.deleteVar("globalData"); render.toast(Constant.LanguageData[lang].alert_toast); setTimeout(function() { document.location = document.getElementById('js_cityLink').children[0].href }, 3500); }, setVar : function(varname, varvalue) { GM_setValue(ikariam.Host() + varname, varvalue); }, deleteVar : function(varname) { GM_deleteValue(ikariam.Host() + varname); }, getVar : function(varname, vardefault) { var ret = GM_getValue(ikariam.Host() + varname); if(ret == undefined) { return vardefault; } return ret; } }; /*********************************************************************************************************************** * database **********************************************************************************************************************/ var database = { _globalData : new GlobalData(), cities : {}, settings : { version : empire.version, window : { left : 110, top : 200, activeTab: 0, visible : true }, addOptions : function(objVals) { return $.mergeValues(this, objVals); } }, Init : function(host) { $.each(Constant.Settings, function(key, value){ this.settings[value] = new Setting(value); }.bind(database)) var prefix = host; prefix = prefix.replace('.ikariam.gameforge.', '-'); prefix = prefix.replace('.', '-'); this.Prefix = prefix; this.Load(); events(Constant.Events.LOCAL_STRINGS_AVAILABLE).sub(ikariam.getLocalizationStrings.bind(this)); $(window).on("beforeunload", function() { setTimeout(function() { database.Save(); }, 0); }); }, addCity : function(id, a) { if(a) { return $.mergeValues(new City(id), a); } else return new City(id); }, get getBuildingCounts() { var buildingCounts = {}; $.each(this.cities, function(cityId, city) { $.each(Constant.Buildings, function(key, value) { if(database.settings.alternativeBuildingList.value && (value == '')) { } if(database.settings.compressedBuildingList.value && (value == Constant.Buildings.WINERY || value == Constant.Buildings.STONEMASON || value == Constant.Buildings.GLASSBLOWER || value == Constant.Buildings.ALCHEMISTS_TOWER)) { buildingCounts['productionBuilding'] = Math.max(buildingCounts['productionBuilding'] || 0, city.getBuildingsFromName(value).length) } else if(database.settings.compressedBuildingList.value && (value == Constant.Buildings.GOVERNORS_RESIDENCE || value == Constant.Buildings.PALACE)) { buildingCounts['colonyBuilding'] = Math.max(buildingCounts['colonyBuilding'] || 0, city.getBuildingsFromName(value).length) } else { buildingCounts[value] = Math.max(buildingCounts[value] || 0, city.getBuildingsFromName(value).length) } }) }); return buildingCounts }, startMonitoringChanges: function() { events(Constant.Events.BUILDINGS_UPDATED).sub(this.Save.bind(this)); events(Constant.Events.GLOBAL_UPDATED).sub(this.Save.bind(this)); events(Constant.Events.MOVEMENTS_UPDATED).sub(this.Save.bind(this)); events(Constant.Events.RESOURCES_UPDATED).sub(this.Save.bind(this)); events(Constant.Events.MILITARY_UPDATED).sub(this.Save.bind(this)); events(Constant.Events.PREMIUM_UPDATED).sub(this.Save.bind(this)); }, Load : function() { var settings = this.UnSerialize(empire.getVar("settings", "")); if(typeof settings === 'object') { if(!this.isDatabaseOutdated(settings.version)) { $.mergeValues(this.settings, settings); var globalData = this.UnSerialize(empire.getVar("globalData", "")); if (globalData.governmentType == '') globalData.governmentType = 'ikakratie'; if(typeof globalData == 'object') { $.mergeValues(this._globalData, globalData); } var cities = this.UnSerialize(empire.getVar("cities", "")); if(typeof cities == 'object') { for(var cityID in cities) { (this.cities[cityID] = this.addCity(cities[cityID]._id, cities[cityID])).init() } } } this._globalData.init(); } events(Constant.Events.DATABASE_LOADED).pub(); }, Serialize : function(data) { if(data) try { var ret = JSON.stringify(data) } catch(e) { empire.log('error saving') } return ret || undefined; }, UnSerialize : function(data) { if(data) try { var ret = JSON.parse(data) } catch(e) { empire.log('error loading') } return ret || undefined; }, Save : function() { events.scheduleAction(function() { empire.setVar("cities", database.Serialize(database.cities)); empire.setVar("settings", database.Serialize(database.settings)); empire.setVar("globalData", database.Serialize(database._globalData)); }) }, get getGlobalData() { return this._globalData }, isDatabaseOutdated : function(version) { return 1.160 > (version || 0); }, getCityFromId : function(id) { return this.cities[id] || null }, get getArmyTotals() { if(!this._armyTotals) { this._armyTotals = Utils.cacheFunction(this._getArmyTotals.bind(database), 1000) } return this._armyTotals() }, _getArmyTotals: function() { var totals = {}; $.each(Constant.UnitData, function(unitId, info) { totals[unitId] = {training: 0, total: 0, incoming: 0, plunder: 0}; }); $.each(this.cities, function(cityId, city) { var train = city.military.getTrainingTotals; var incoming = city.military.getIncomingTotals; var total = city.military.getUnits.totals; $.each(Constant.UnitData, function(unitId, info) { totals[unitId].training += train[unitId] || 0; totals[unitId].total += total[unitId] || 0; totals[unitId].incoming += incoming[unitId] || 0; // totals[unitId].plunder += plunder[unitId] || 0; }); }); return totals }, get getCityCount (){ return Object.keys(this.cities).length }, _getArmyTrainingTotals :function(){ } }; /*********************************************************************************************************************** * render view **********************************************************************************************************************/ var render = { mainContentBox : null, $tabs : null, cityRows : { building: {}, resource: {}, army : {} }, _cssResLoaded : false, toolTip : { elem : null, timer: null, hide : function() { render.toolTip.elem.parent().hide() }, show : function() { render.toolTip.elem.parent().show() }, mouseOver : function(event) { if(render.toolTip.timer) { render.toolTip.timer() } var f = function(shiftKey) { return function() { var elem; elem = $(event.target).attr('data-tooltip') ? event.target : $(event.target).parents('[data-tooltip]'); render.toolTip.elem.html(render.toolTip.dynamicTip($(event.target).parents('tr').attr('id') ? $(event.target).parents('tr').attr('id').split('_').pop() : 0, elem)); return render.toolTip.elem.html() } }(event.originalEvent.shiftKey); if(f(event.originalEvent.shiftKey)) { render.toolTip.show(); render.toolTip.timer = events.scheduleActionAtInterval(f, 1000); } }, mouseMove : function(event) { if(render.toolTip.timer && render.toolTip.elem) { var l = parseInt(render.mainContentBox.css('left').split('px')[0]); var t = parseInt(render.mainContentBox.css('top').split('px')[0]); var x = event.pageX - 15 - l; var y = event.pageY + 20 - t; if(render.mainContentBox.height() - render.toolTip.elem.height() < y) { y = event.pageY - render.toolTip.elem.height() - 15 - t } if(render.mainContentBox.width() - render.toolTip.elem.width() < x) { x = event.pageX - render.toolTip.elem.width() + 15 - l } render.toolTip.elem.parent().css({ left: (x) + 'px', top : (y) + 'px' }); } }, mouseOut : function(event) { if(render.toolTip.timer) { render.toolTip.timer(); render.toolTip.timer = null } render.toolTip.hide() }, init : function() { render.toolTip.elem = render.mainContentBox.append($('<div id="empireTip" style="z-index: 999999999;"><div class="content"></div></div>')).find('div.content'); render.mainContentBox.on('mouseover', '[data-tooltip]', render.toolTip.mouseOver).on('mousemove', '[data-tooltip]', render.toolTip.mouseMove).on('mouseout', '[data-tooltip]', render.toolTip.mouseOut); }, dynamicTip: function(id, elem) { var lang = database.settings.languageChange.value; var $elem = $(elem); if($elem.attr('data-tooltip') === "dynamic") { var tiptype = $elem.attr('class').split(" ") } else { return $elem.attr('data-tooltip') || ''; } var city = database.getCityFromId(id); var resourceName; if(city) { resourceName = $elem.is('td') ? $elem.attr('class').split(' ').pop() : $elem.parent('td').attr('class').split(' ').pop() } var total; switch(tiptype.shift()) { case "incoming": return getIncomingTip(); break; case "current": return ''; break; case "progressbar": if(resourceName !== Constant.Resources.GOLD) return getProgressTip(); break; case "total": switch($elem.attr('id').split('_').pop()) { case "sigma": return getResourceTotalTip(); break; case "goldincome": return getGoldIncomeTip(); break; case "research": var researchDat; $.each(database.cities, function(cityId, city) { if (researchDat){ $.each(city.research.researchData,function(key, value){ researchDat[key] += value; }) } else researchDat = $.extend({}, city.research.researchData); }); return getResearchTip(researchDat); break; case "army": return "soon"; break; case "wineincome": total = 0; var consumption = 0; resourceName = $elem.attr('id').split('_').pop().split('income').shift(); $.each(database.cities, function(cityId, c) { total += c.getResource(resourceName).getProduction; consumption += c.getResource(resourceName).getConsumption; }); return getProductionConsumptionSubSumTip(total * 3600, consumption, true); break; default : total = 0; resourceName = $elem.attr('id').split('_').pop().split('income').shift(); $.each(database.cities, function(cityId, c) { total += c.getResource(resourceName).getProduction }); return getProductionTip(total * 3600); break; } case "pop": return getPopulationTip(); break; case "happy": return getGrowthTip(); break; case "garrisonlimit": return getActionPointsTip(); break; case "prodconssubsum consumption Red": return getFinanceTip(); break; case "scientists": return getResearchTip(); break; case "prodconssubsum": return resourceName === Constant.Resources.GOLD ? getFinanceTip() : getProductionConsumptionSubSumTip(city.getResource(resourceName).getProduction * 3600, city.getResource(resourceName).getConsumption); break; case "building": var bName = tiptype.shift(); var index = parseInt(bName.slice(-1)); bName = bName.slice(0, -1); return getBuildingTooltip(city.getBuildingsFromName(bName)[index]); case "army": switch(tiptype.shift()) { case "unit": return ''; break; case "movement": return getArmyMovementTip(tiptype.pop()); break; case "incoming": return getIncomeMovementTip(tiptype.pop()); break; /* case "plunder": return getPlunderMovementTip(tiptype.pop()); break */ } break; default : return ""; break; } function getGoldIncomeTip() { var researchCost = 0; var income = 0; var sigmaIncome = 0; $.each(database.cities, function(cityID, city) { researchCost += Math.floor(city.getExpenses); income += Math.floor(city.getIncome); }); var expense = database.getGlobalData.finance.armyCost + database.getGlobalData.finance.armySupply + database.getGlobalData.finance.fleetCost + database.getGlobalData.finance.fleetSupply - researchCost; sigmaIncome = income - expense; return '<table>\n <thead>\n <th><div align="center">\n <img src="skin/resources/icon_upkeep.png" style="height: 14px;"></td><td><b>1 '+ Constant.LanguageData[lang].hour +'</b></td><td><b>1 '+ Constant.LanguageData[lang].day +'</b></td><td><b> 1 ' + Constant.LanguageData[lang].week +'</b></div><td></td></th>\n </thead>\n <tbody>\n <tr class="data">\n <td><b>-&nbsp;</b></td>\n <td> ' + Utils.FormatNumToStr(database.getGlobalData.finance.armyCost, false, 0) + ' </td>\n <td> ' + Utils.FormatNumToStr(database.getGlobalData.finance.armyCost * 24, false, 0) + '</td>\n <td> ' + Utils.FormatNumToStr(database.getGlobalData.finance.armyCost * 24 * 7, false, 0) + '</td>\n <td class="left"><i>« '+ Constant.LanguageData[lang].army_cost +'</i></td>\n </tr>\n <tr class="data">\n <td><b>-&nbsp;</b></td>\n <td class="nolf"> ' + Utils.FormatNumToStr(database.getGlobalData.finance.fleetCost, false, 0) + '</td>\n <td>' + Utils.FormatNumToStr(database.getGlobalData.finance.fleetCost * 24, false, 0) + '</td>\n <td>' + Utils.FormatNumToStr(database.getGlobalData.finance.fleetCost * 24 * 7, false, 0) + '</td>\n <td class="left"><i>« '+ Constant.LanguageData[lang].fleet_cost +'</i></td>\n </tr>\n <tr class="data">\n <td><b>-&nbsp;</b></td>\n <td class="nolf">' + Utils.FormatNumToStr(database.getGlobalData.finance.armySupply, false, 0) + '</td>\n <td>' + Utils.FormatNumToStr(database.getGlobalData.finance.armySupply * 24, false, 0) + '</td>\n <td>' + Utils.FormatNumToStr(database.getGlobalData.finance.armySupply * 24 * 7, false, 0) + '</td>\n <td class="left"><i>« '+ Constant.LanguageData[lang].army_supply +'</i></td>\n </tr>\n <tr class="data">\n <td><b>-&nbsp;</b></td>\n <td class="nolf">' + Utils.FormatNumToStr(database.getGlobalData.finance.fleetSupply, false, 0) + '</td>\n <td>' + Utils.FormatNumToStr(database.getGlobalData.finance.fleetSupply * 24, false, 0) + '</td>\n <td>' + Utils.FormatNumToStr(database.getGlobalData.finance.fleetSupply * 24 * 7, false, 0) + '</td>\n <td class="left"><i>« '+ Constant.LanguageData[lang].fleet_supply +'</i></td>\n </tr>\n <tr class="data">\n <td><b>-&nbsp;</b></td>\n <td class="nolf">' + Utils.FormatNumToStr(researchCost, false, 0) + '</td>\n <td>' + Utils.FormatNumToStr(researchCost * 24, false, 0) + '</td>\n <td>' + Utils.FormatNumToStr(researchCost * 24 * 7, false, 0) + '</td>\n <td class="left"><i>« '+ Constant.LanguageData[lang].research_cost +'</i></td>\n </tr>\n <tr style="border-top:1px solid #FFE4B5">\n <td><b>+&nbsp;</b></td>\n <td class="nolf">' + Utils.FormatNumToStr(income, false, 0) + '</td>\n <td>' + Utils.FormatNumToStr(income * 24, false, 0) + '</td>\n <td>' + Utils.FormatNumToStr(income * 7 * 24, false, 0) + '</td>\n <td class="left"><i>« '+ Constant.LanguageData[lang].income +'</i></td>\n </tr>\n <tr>\n <td><b>-&nbsp;</b></td>\n <td class="nolf">' + Utils.FormatNumToStr(expense, false, 0) + '</td>\n <td class="left">' + Utils.FormatNumToStr(expense * 24, false, 0) + '</td>\n <td>' + Utils.FormatNumToStr(expense * 24 * 7, false, 0) + '</td>\n <td><i>« '+ Constant.LanguageData[lang].expenses +'</i></td></tbody><tfoot>\n </tr>\n <tr class="total">\n <td><b>Σ ' + ((sigmaIncome > 0) ? '+&nbsp;' : '-&nbsp;') + '</b></td>\n <td>' + Utils.FormatNumToStr((sigmaIncome), false, 0) + '</td>\n <td>' + Utils.FormatNumToStr((sigmaIncome) * 24, false, 0) + '</td>\n <td>' + Utils.FormatNumToStr((sigmaIncome) * 7 * 24, false, 0) + '</td>\n <td><i>« '+ Constant.LanguageData[lang].balances +'</i></td>\n </tr>\n </tfoot>\n</table>' } function getArmyMovementTip(unit) { var total = 0; var table = '<table>\n <thead>\n <th colspan="3"><div align="center"><img src="{0}" style="height: 18px; float: left"></td>\n <b>'+ Constant.LanguageData[lang].training +'</b></div></th>\n \n </thead>\n <tbody>\n{1}\n </tbody><tfoot><tr class="small">\n <td><b>Σ +</b></td>\n <td>{2}</td>\n <td class="left"><i>« '+ Constant.LanguageData[lang].total_ +'</i></td>\n </tr>\n </tfoot>\n</table>'; var rows = ''; $.each(city.military.getTrainingForUnit(unit), function(index, data) { rows += Utils.format('<tr class="data">\n <td><b>+</b></td>\n <td >{0}</td>\n <td ><i>« {1}</i></td>\n</tr>', [data.count, Utils.FormatTimeLengthToStr(data.time - $.now(), 3)]); total += data.count; }); if(rows === '') { return '' } else { return Utils.format(table, [getImage(unit), rows, total]) } } function getPopulationTip() { var populationData = city.populationData; var popDiff = populationData.maxPop-populationData.currentPop; var populationTip = '<table>\n <thead>\n <th colspan="2"><div align="center">\n <img src="skin/resources/icon_population.png" style="height: 15px; float: left"><b>{0}</b></div></th>\n </thead>\n <tbody>\n ' + '<tr class="data">\n <td>{1}</td>\n <td>« {6}</td>\n </tr>\n' + '<tr class="data">\n <td>{2}</td>\n <td>« {0}</td>\n </tr>\n' + '<tr class="data">\n <td>{3}</td>\n <td>« {8}</td>\n </tr>\n' + '<tr class="data">\n <td>{4}</td>\n <td>« {7}</td>\n </tr></tbody>\n' + '<tr class="data"><tfoot>\n <td>{5}</td>\n <td>« {9}</td>\n </tr>\n</tfoot></table>'; return Utils.format(populationTip, [Constant.LanguageData[lang].citizens, Utils.FormatNumToStr(populationData.maxPop, false, 0), Utils.FormatNumToStr(populationData.currentPop, false, 0), Utils.FormatNumToStr(city._citizens, false, 0), ((popDiff == 0) ? Constant.LanguageData[lang].full : Utils.FormatNumToStr(popDiff, false, 2)), ((popDiff == 0) ? Constant.LanguageData[lang].full : Utils.FormatTimeLengthToStr((popDiff)/populationData.growth * 3600000, 2)), Constant.LanguageData[lang].housing_space, Constant.LanguageData[lang].free_housing_space, Constant.LanguageData[lang].free_Citizens, Constant.LanguageData[lang].time_to_full]); } function getGrowthTip() { var lang = database.settings.languageChange.value; var populationData = city.populationData; var popDiff = populationData.maxPop-populationData.currentPop; var Icon = populationData.happiness >= 0 ? 'skin/icons/growth_positive.png' : 'skin/icons/growth_negative.png'; var Tip = ''; if(popDiff > 0) { Tip = '<table>\n <thead>\n <th><div align="center">\n <img src="'+ Icon +'" style="height: 14px;"></td><td><b>1 '+ Constant.LanguageData[lang].hour +'</b></td><td><b>1 '+ Constant.LanguageData[lang].day +'</b></td><td><b> 1 ' + Constant.LanguageData[lang].week +'</b></div><td></td></th>\n </thead>\n <tbody>\n <tr><td><b>' + ((populationData.growth > 0)? '+' : '-') + '</b></td><td>' + ((popDiff == 0)? '0'+Constant.LanguageData[lang].decimalPoint+'00' : Utils.FormatNumToStr(populationData.growth, false, 2)) + '</td><td>' + ((popDiff == 0)? '0'+Constant.LanguageData[lang].decimalPoint+'00' : (populationData.growth*24 > popDiff)? Utils.FormatNumToStr(popDiff, false, 2) : Utils.FormatNumToStr(populationData.growth*24, false, 2)) + '</td><td><i>' + ((popDiff == 0)? '0'+Constant.LanguageData[lang].decimalPoint+'00' : (populationData.growth*24*7 > popDiff)? Utils.FormatNumToStr(popDiff, false, 2) : Utils.FormatNumToStr(populationData.growth*24*7, false, 2)) + '</i></td><td></td></tr></tbody></table>' } var corruption = '<td>'+ city.CorruptionCity +''; if(city.CorruptionCity > 0) { corruption = '<td class="red">'+ city.CorruptionCity +''; } var sat = ''; var img = ''; if(populationData.growth < -1) { img = 'outraged'; sat = Constant.LanguageData[lang].angry; } else if(populationData.growth < 0) { img = 'sad'; sat = Constant.LanguageData[lang].unhappy; } else if(populationData.growth < 1) { img = 'neutral'; sat = Constant.LanguageData[lang].neutral; } else if(populationData.growth < 6) { img = 'happy'; sat = Constant.LanguageData[lang].happy ; } else { img = 'ecstatic'; sat = Constant.LanguageData[lang].euphoric; } var growthTip ='<table>\n <thead>\n <th colspan="2"><div align="center">\n <img src="skin/smilies/' + img + '_x25.png" style="height: 18px; float: left"><b>{0}</b></div></th>\n </thead>\n <tbody>\n ' + '<tr class="data">\n <td>{1}</td>\n <td>« {2}</td>\n </tr>\n' + '<tr class="data">\n {3}</td>\n <td>« {4}</td>\n </tr>\n' + '<tr class="data">\n <td>{5}</td>\n <td>« {6}</td>\n </tr>\n' + '<tr class="data">\n <td>{7}</td>\n <td>« {8}</td>\n </tr></tbody>\n </table> {9}'; return Utils.format(growthTip, [Constant.LanguageData[lang].satisfaction, Utils.FormatNumToStr(populationData.happiness, true, 0), sat, corruption + '%', Constant.LanguageData[lang].corruption, Math.floor(city._culturalGoods) + '/' + Math.floor(city.maxculturalgood), Constant.LanguageData[lang].cultural, Math.floor(city.tavernlevel) + '/' + Math.floor(city.maxtavernlevel), Constant.LanguageData[lang].level_tavern, Tip]); } function getActionPointsTip() { var garrisonTip = '<table>\n <thead>\n <th colspan="3"><div align="center">\n <b>{0}</b></div></th>\n </thead>\n <tbody>\n ' + '<tr class="data">\n <td>{1}</td>\n <td>{2}</td>\n <td>« {3}</td>\n </tr>\n' + '<tr class="data">\n <td>{4}</td>\n <td>{5}</td>\n <td>« {6}</td>\n </tr>\n</tfoot></table>'; return Utils.format(garrisonTip, [Constant.LanguageData[lang].garrision, '<img src="skin/advisors/military/bang_soldier.png" style="height: 15px;">', city.garrisonland, Constant.LanguageData[lang].Inland, '<img src="skin/advisors/military/bang_ship.png" style="height: 15px;">', city.garrisonsea, Constant.LanguageData[lang].Sea]); } function getFinanceTip() { var totCity = Math.floor(city.getIncome + city.getExpenses); var Tip = ''; if(city.getExpenses < 0) { Tip = '<td></td><td>' + Utils.FormatNumToStr(city.getExpenses, true, 0) + '</td><td>' + Utils.FormatNumToStr(city.getExpenses*24, true, 0) + '</td><td><i>' + Utils.FormatNumToStr(city.getExpenses*24*7, true, 0) + '</i></td><td></td></tr></tbody><tfoot><tr><td>\u03A3<b> ' + ((totCity > 0) ? '+&nbsp;' : '-&nbsp;') + '</b></td><td>' + Utils.FormatNumToStr(totCity,false,0) + '</td><td>' + Utils.FormatNumToStr(totCity*24,false,0) + '</td><td><i>' + Utils.FormatNumToStr(totCity*7*24,false,0) + '</i></td><td></td></tr></tfoot>' } var financeTip = '<table>\n <thead>\n <th><div align="center">\n <img src="skin/resources/icon_upkeep.png" style="height: 14px;"></td><td><b>{0}</b></td><td><b>{1}</b></td><td><b>{2}</b></div><td></td></th>\n </thead>\n <tbody>\n ' + '<tr class="data">\n <td></td>\n <td>{3}</td>\n <td>{4}</td>\n <td><i>{5}</i></td>\n <td></td>\n </tbody></tr>\n{6}</table>'; return Utils.format(financeTip, [ '1 ' + Constant.LanguageData[lang].hour, '1 ' + Constant.LanguageData[lang].day, '1 ' + Constant.LanguageData[lang].week, Utils.FormatNumToStr(city.getIncome, true, 0), Utils.FormatNumToStr(city.getIncome*24, false, 0), Utils.FormatNumToStr(city.getIncome*24*7, false, 0), Tip]); } function getResearchTip(researchData) { researchData = researchData || city.research.researchData var tooltip = (researchData.scientists > 0)? '<table>\n <thead>\n <th colspan="5"><div align="center">\n <img src="skin/buildings/y50/y50_academy.png" style="height: 20px; float: left"><b>{0}</b></div></th>\n </thead>\n <tbody>\n ' + '<tr class="data">\n <td>{1}</td>\n <td colspan="4">« {2}</td>\n </tr>\n' + '<tr class="data">\n <td>{3}</td>\n <td colspan="4">« {4}</td>\n </tr>\n' + '<thead>\n <th><div align="center">\n <img src="skin/resources/icon_research_time.png" style="height: 14px;"> <td><b>{5}</b></td><td><b>{6}</b></td><td><b>{7}</b></div><td></td></th>\n </thead>\n <tbody>\n ' + '<tr class="data">\n <td>{11}</td>\n <td>{8}</td>\n <td>{9}</td>\n <td><i>{10}</i></td>\n <td></td></tr>\n</table>' :''; return Utils.format(tooltip, [Constant.LanguageData[lang].academy_, Utils.FormatNumToStr(researchData.scientists, false, 0), Constant.LanguageData[lang].scientists, Utils.FormatNumToStr(city.maxSci, false, 0), Constant.LanguageData[lang].scientists_max, '1 ' + Constant.LanguageData[lang].hour,'1 ' + Constant.LanguageData[lang].day, '1 ' + Constant.LanguageData[lang].week, Utils.FormatNumToStr(researchData.total, true, 0), Utils.FormatNumToStr(researchData.total*24, false,0), Utils.FormatNumToStr((researchData.total*24)*7, false,0), database.getGlobalData.hasPremiumFeature(Constant.Premium.RESEARCH_POINTS_BONUS)? '<img src="skin/premium/b_premium_research.jpg" style="width:18px;">' : '']); } function getIncomingTip() { var cRes = city.getResource(resourceName).getCurrent; if (resourceName === Constant.Resources.GOLD) cRes = database.getGlobalData.finance.currentGold; var rMov = database.getGlobalData.getResourceMovementsToCity(city.getId); var table = '<table>\n <thead>{0}</thead>\n <tbody>{1}</tbody>\n <tfoot>{2}</tfoot>\n</table>'; var row = '<tr class="data" style="border-top:1px solid #FFE4B5">\n <td><div class="icon2 {0}Image"></div></td>\n <td>{1}</td>\n <td><i>« {2}</i></td>\n \n</tr><td></td><td>{3}</td>\n<td class="small data">« ({4})</td>\n</tr>'; var header = '<tr>\n <th ><div class="icon2 merchantImage"></div></th>\n <th colspan="3">'+ Constant.LanguageData[lang].transport +'</th>\n</tr>'; var subtotal = '<tr class="total" style="border-top:1px solid #FFE4B5">\n <td>=</td>\n <td>{0}</td>\n <td colspan=2><i>{1}</i></td>\n</tr>'; var footer = '<tr class="total">\n <td>Σ</td>\n <td>{0}</td><td></td>\n</tr>'; if(rMov.length) { var trades = ''; var transp = ''; var plunder = ''; var movTotal = 0; for(var movID in rMov) { if(rMov[movID].getResources[resourceName]) { var origin = database.getCityFromId(rMov[movID].getOriginCityId); var tMov = Utils.format(row, [rMov[movID].getMission, Utils.FormatNumToStr(rMov[movID].getResources[resourceName], false, 0), origin ? origin.getName : rMov[movID].getOriginCityId, Utils.FormatRemainingTime(rMov[movID].getArrivalTime - $.now()), rMov[movID].isLoading ? Constant.LanguageData[lang].loading +': ' + Utils.FormatRemainingTime(rMov[movID].getLoadingTime, false) : rMov[movID].getArrivalTime > $.now() ? Constant.LanguageData[lang].en_route : Constant.LanguageData[lang].arrived]); if(rMov[movID].getMission == "trade") trades += tMov; else if(rMov[movID].getMission == 'transport') transp += tMov; else if(rMov[movID].getMission == 'plunder') plunder += tMov; movTotal += rMov[movID].getResources[resourceName] } } if(trades === '' && transp === '' && plunder === '') { return '' } var body = trades + transp + plunder + Utils.format(subtotal, [ Utils.FormatNumToStr(movTotal, false, 0), '« '+ Constant.LanguageData[lang].total_ +'' ]); var foot = Utils.format(footer, [ Utils.FormatNumToStr((movTotal + cRes), false, 0) ]); var head = Utils.format(header, []); return Utils.format(table, [head, body, foot]); } return '' } function getBuildingTooltip(building) { if(building.isMaxLevel) return ''+ Constant.LanguageData[lang].max_Level +''; var uConst = (building.isUpgrading); var resourceCost = building.getUpgradeCost; var serverTyp = $('li.logout a[href="?view=normalServerStatus"]').text() ? 1 : 3; var elem = ''; var time = 0; var needlevel = 0; var costlevel = 0; needlevel = building.getLevel + 2; costlevel = building.getLevel + 1; for(var key in resourceCost) { if(key == 'time') { time = '<tr class="total"><td><img src="skin/resources/icon_time.png" style="height: 11px; float: left;"></td><td colspan="2" ><i>(' + Utils.FormatTimeLengthToStr(resourceCost[key]/serverTyp, 3, ' ') + ')</i></td></tr>'; continue; } if(resourceCost[key]) { elem += '<tr class="data"><td><div class="icon ' + key + 'Image"></div></td><td>' + Utils.FormatNumToStr(resourceCost[key], false, 0) + '</td>'; elem += (building.city().getResource(key).getCurrent < resourceCost[key] ? '<td class="red left">(' + Utils.FormatNumToStr(building.city().getResource(key).getCurrent - resourceCost[key], true, 0) + ')</td></tr>' : '<td><img src="skin/interface/check_mark_17px.png" style="height:11px; float:left;"></td></tr>') } } elem = (elem !== '') ? '<table><thead><tr><th colspan="3" align="center"><b>' + (uConst ? Constant.LanguageData[lang].next_Level + ' ' + needlevel : Constant.LanguageData[lang].next_Level + ' ' + costlevel) + '</b></th></tr></thead><tbody>' + elem + '</tbody><tfoot>' + time + '</tfoot></table>' : ''; if(uConst) { elem = '<table><thead><tr><th colspan="3" align="center"><b>'+ Constant.LanguageData[lang].constructing +'</b></th></tr></thead>' + '<tbody><tr><td></td><td>' + Utils.FormatFullTimeToDateString(building.getCompletionTime, true) + '</td></tr>' + '<tr><td><img src="skin/resources/icon_time.png" style="height: 11px; float: left;"></td><td><i>(' + Utils.FormatTimeLengthToStr(building.getCompletionTime - $.now(), 3, ' ') + ')</i></td></tr></tbody></table>' + elem } return elem } function getResourceTotalTip() { var totals = {}; $.each(database.cities, function(cityId, city) { $.each(Constant.Resources, function(key, resourceName) { var res = city.getResource(resourceName); if(!totals[resourceName]) { totals[resourceName] = {} } totals[resourceName].total = totals[resourceName].total ? totals[resourceName].total + res.getCurrent : res.getCurrent; totals[resourceName].income = totals[resourceName].income ? totals[resourceName].income + res.getProduction * 3600 - res.getConsumption : res.getProduction * 3600 - res.getConsumption; if (resourceName === Constant.Resources.GOLD) { var res = 0, researchCost = 0, expense = 0, inGold = 0; res += Math.floor(city.getIncome + city.getExpenses); researchCost += Math.floor(city.getExpenses); expense = (database.getGlobalData.finance.armyCost + database.getGlobalData.finance.armySupply + database.getGlobalData.finance.fleetCost + database.getGlobalData.finance.fleetSupply) / database.getCityCount; inGold = database.getGlobalData.finance.currentGold / database.getCityCount; totals[resourceName].total = totals[resourceName].total ? totals[resourceName].total + inGold : inGold; totals[resourceName].income = totals[resourceName].income ? totals[resourceName].income + res - expense : res - expense; } }) }); var r = ''; var finalSums = {income: 0, total: 0, day: 0, week: 0}; $.each(totals, function(resourceName, data) { var day = data.total + data.income * 24; var week = data.total + data.income * 168; r += Utils.format('<tr class="data">\n <td><div class="icon {0}Image"></div></td>\n <td>{1}</td>\n <td>{2}</td>\n <td>{3}</td>\n <td><i>{4}</i></td>\n<td></td></tr>', [resourceName, Utils.FormatNumToStr(data.income, true, 0), Utils.FormatNumToStr(data.total, true, 0) , Utils.FormatNumToStr(day, true, 0) , Utils.FormatNumToStr(week, true, 0)]); finalSums.income += data.income; finalSums.total += data.total; finalSums.day += day; finalSums.week += week }); if(r === '') { return '' } else { return Utils.format('<table>\n <thead>\n <td></td>\n <td><b>1 {5}</b></td>\n <td><b>{6}</b></td>\n <td><b>+24 {7}</b></td>\n <td><b> +1 {8}</b></td>\n <td></td> </thead>\n <tbody>\n {0}\n <tfoot>\n <td><b>\u03A3&nbsp;</b></td>\n <td>{1}</td>\n <td>{2}</td>\n <td>{3}</td>\n <td><i>{4}</i></td>\n <td></td> </tfoot>\n </tbody>\n</td></table>', [r, Utils.FormatNumToStr(finalSums.income, true, 0) , Utils.FormatNumToStr(finalSums.total, true, 0) , Utils.FormatNumToStr(finalSums.day, true, 0) , Utils.FormatNumToStr(finalSums.week, true, 0), Constant.LanguageData[lang].hour, Constant.LanguageData[lang].total_, Constant.LanguageData[lang].hour, Constant.LanguageData[lang].week]) } } function getProgressTip() { if (resourceName == 'population' || resourceName =='ui-corner-all'){return ''}; var storage = city.maxResourceCapacities; var current = city.getResource(resourceName).getCurrent; var fulltime = (city.getResource(resourceName).getFullTime || 0 - city.getResource(resourceName).getEmptyTime) * 3600000; var gold = ''; var serverTyp = $('li.logout a[href="?view=normalServerStatus"]').text() ? 1 : 3; if(city.plundergold > 0 && serverTyp != 1) { gold = '<td><img src="skin/resources/icon_gold.png" style="height: 12px;"></td><td>'+ Utils.FormatNumToStr(city.plundergold) +'</td><td>\u221E</td><td> « '+ Constant.LanguageData[lang].plundergold +''; } var progTip = '<table>\n <thead>\n <tr>\n <th><img src="skin/premium/safecapacity_small.png" style="height: 16px;"></th>\n <th><b>{12}</b></th>\n <th colspan="2"><b>{13}</b></th>\n \n </tr>\n </thead>\n <tbody>{0}{11}<tr class="total" style="border-top:1px solid #daa520">\n <td>{9}</td>\n <td>{1}</td>\n <td>{2}</td>\n <td><i>« {14}</i></td>\n </tr>\n <tr class="total">\n <td>{10}</td>\n <td>{3}</td>\n <td>{4}</td>\n <td><i>« {15}</i></td>\n </tr>\n <tr>\n <td></td>\n <td>{5}</td>\n <td>{6}</td>\n <td></td>\n </tr>\n </tbody>\n <tfoot>\n <tr>\n <td></td>\n <td></td>\n <td>{7}</td>\n <td>« {8}</td>\n </tr>\n </tfoot>\n</table>'; var progTr = '<tr class="data">\n <td style="width:20px; background: url(\'{0}\'); background-size: auto 23px; background-position: -1px -1px; \n background-repeat: no-repeat;">\n </td>\n <td>{1}</td>\n <td>{2}</td>\n <td>« {3}</td>\n</tr>'; var rows = ''; $.each(storage.buildings, function(buildingName, data) { rows += Utils.format(progTr, [Constant.BuildingData[buildingName].icon, Utils.FormatNumToStr(data.safe, false, 0), Utils.FormatNumToStr(data.storage, false, 0), data.lang]) }); return Utils.format(progTip, [rows, Utils.FormatNumToStr(storage.safe, false, 0), Utils.FormatNumToStr(storage.capacity, false, 0), Utils.FormatNumToStr(Math.min(storage.safe, current), false, 0), Utils.FormatNumToStr(Math.min(storage.capacity, current), false, 0), Utils.FormatNumToStr(Math.min(1, current / storage.safe) * 100, false, 2) + '%', Utils.FormatNumToStr(Math.min(1, current / storage.capacity) * 100, false, 2) + '%', Utils.FormatTimeLengthToStr(fulltime), fulltime < 0 ? Constant.LanguageData[lang].time_to_empty : Constant.LanguageData[lang].time_to_full, database.getGlobalData.hasPremiumFeature(Constant.Premium.STORAGECAPACITY_BONUS)? '<img src="skin/premium/b_premium_storagecapacity.jpg" style="width:18px;">' : '', database.getGlobalData.hasPremiumFeature(Constant.Premium.SAFECAPACITY_BONUS)? '<img src="skin/premium/b_premium_safecapacity.jpg" style="width:18px;">' : '', gold, Constant.LanguageData[lang].safe, Constant.LanguageData[lang].capacity, Constant.LanguageData[lang].maximum, Constant.LanguageData[lang].used]) } function getConsumptionTooltip(consumption, force) { if((consumption === 0 && !force) || resourceName !== Constant.Resources.WINE) { return '' } else return Utils.format('<table>\n <thead>\n <th><div align="center">\n <img src="skin/resources/icon_{0}.png" style="height: 14px;"> <td><b>{1}</b></td><td><b>{2}</b></td><td><b>{3}</b></div><td></td></th>\n </thead>\n <tbody>\n ' + '<tr class="data">\n <td></td>\n <td>{4}</td>\n <td>{5}</td>\n <td><i>{6}</i></td>\n <td></td></tr>\n </tbody>\n</table>', [Constant.Resources.WINE, '1 ' + Constant.LanguageData[lang].hour, '1 ' + Constant.LanguageData[lang].day, '1 ' + Constant.LanguageData[lang].week, Utils.FormatNumToStr(-consumption, true, 0), Utils.FormatNumToStr(-consumption * 24, true, 0), Utils.FormatNumToStr(-consumption * 24 * 7, true, 0)]) } function getProductionTip(income, force) { var resName = resourceName; if (resourceName == 'glass') resName = 'crystal'; var resBonus = resourceName; if (resourceName == 'wood') resBonus = database.getGlobalData.hasPremiumFeature(Constant.Premium.WOOD_BONUS); if (resourceName == 'wine') resBonus = database.getGlobalData.hasPremiumFeature(Constant.Premium.WINE_BONUS); if (resourceName == 'marble') resBonus = database.getGlobalData.hasPremiumFeature(Constant.Premium.MARBLE_BONUS); if (resourceName == 'sulfur') resBonus = database.getGlobalData.hasPremiumFeature(Constant.Premium.SULFUR_BONUS); if (resourceName == 'glass') resBonus = database.getGlobalData.hasPremiumFeature(Constant.Premium.CRYSTAL_BONUS); if(income === 0 && !force) { return '' } else return Utils.format('<table>\n <thead>\n <th><div align="center">\n <img src="skin/resources/icon_{0}.png" style="height: 14px;"> <td><b>{1}</b></td><td><b>{2}</b></td><td><b>{3}</b></div><td></td></th>\n </thead>\n <tbody>\n ' + '<tr class="data">\n <td>{7}</td>\n <td>{4}</td>\n <td>{5}</td>\n <td><i>{6}</i></td>\n <td></td></tr>\n </tbody>\n</table>', [resourceName, '1 ' + Constant.LanguageData[lang].hour,'1 ' + Constant.LanguageData[lang].day, '1 ' + Constant.LanguageData[lang].week, Utils.FormatNumToStr(income, true, 0), Utils.FormatNumToStr(income * 24, false, 0), Utils.FormatNumToStr(income * 24 * 7, false, 0), resBonus ? '<img src="skin/premium/b_premium_'+resName+'.jpg" style="width:18px;">' : '']) } function getProductionConsumptionSubSumTip(income, consumption, force) { if(income === 0 && consumption === 0 && !force) { return '' } else if (resourceName !== Constant.Resources.WINE) { return getProductionTip(income, force) } else if (income === 0) { return getConsumptionTooltip(consumption, force) } else return Utils.format('<table>\n <thead>\n <th><div align="center">\n <img src="skin/resources/icon_{0}.png" style="height: 14px;"> <td><b>{1}</b></td><td><b>{2}</b></td><td><b>{3}</b></div><td></td></th>\n </thead>\n <tbody>\n ' + '<tr class="data">\n <td>{14}</td>\n <td>{4}</td>\n <td>{5}</td>\n <td><i>{6}</i></td>\n <td></td></tr>\n ' + '<tr class="data">\n <td></td>\n <td>{7}</td>\n <td>{8}</td>\n <td><i>{9}</i></td>\n <td></td></tr>\n </tbody><tfoot> ' + '<tr class="total">\n <td>{10}</td>\n <td>{11}</td>\n <td>{12}</td>\n <td><i>{13}</i></td>\n <td></td></tr>\n </tfoot>\n</table>', [resourceName, '1 ' + Constant.LanguageData[lang].hour,'1 ' + Constant.LanguageData[lang].day, '1 ' + Constant.LanguageData[lang].week, Utils.FormatNumToStr(income, true, 0), Utils.FormatNumToStr(income * 24, false, 0), Utils.FormatNumToStr(income * 24 * 7, false, 0), Utils.FormatNumToStr(-consumption, true, 0), Utils.FormatNumToStr(-consumption * 24, true, 0), Utils.FormatNumToStr(-consumption * 24 * 7, true, 0), (income > consumption?'\u03A3 +&nbsp;':'\u03A3 -&nbsp;'), Utils.FormatNumToStr((income - consumption), false, 0), Utils.FormatNumToStr((income - consumption) * 24, false, 0), Utils.FormatNumToStr((income - consumption) * 24 * 7, false, 0),database.getGlobalData.hasPremiumFeature(Constant.Premium.WINE_BONUS)? '<img src="skin/premium/b_premium_wine.jpg" style="width:18px;">' : '']) } function getImage(unitID) { return (Constant.UnitData[unitID].type == 'fleet') ? 'skin/characters/fleet/60x60/' + unitID + '_faceright.png' : 'skin/characters/military/x60_y60/y60_' + unitID + '_faceright.png' } } }, cssResLoaded : function() { var ret = this._cssResLoaded; this._cssResLoaded = true; return ret; }, Init : function() { this.SidePanelButton(); events(Constant.Events.DATABASE_LOADED).sub(function(){ this.LoadCSS(); this.DrawContentBox(); }.bind(render)); events(Constant.Events.MODEL_AVAILABLE).sub(function(){ this.DrawTables(); this.setCommonData(); this.RestoreDisplayOptions(); this.startMonitoringChanges(); this.cityChange(ikariam.CurrentCityId); }.bind(render)); }, startMonitoringChanges : function() { events(Constant.Events.TAB_CHANGED).sub(function (tab) { this.stopResourceCounters(); switch (tab) { case 0: this.startResourceCounters(); break; case 1: this.updateCitiesBuildingData(); break; case 2: this.updateCitiesArmyData(); break; case 3: this.redrawSettings(); break; } }.bind(render)); events(Constant.Events.TAB_CHANGED).pub(database.settings.window.activeTab); events('cityChanged').sub(this.cityChange.bind(render)); events(Constant.Events.BUILDINGS_UPDATED).sub(this.updateChangesForCityBuilding.bind(render)); events(Constant.Events.GLOBAL_UPDATED).sub(this.updateGlobalData.bind(render)); events(Constant.Events.MOVEMENTS_UPDATED).sub(this.updateMovementsForCity.bind(render)); events(Constant.Events.RESOURCES_UPDATED).sub(this.updateResourcesForCity.bind(render)); events(Constant.Events.CITY_UPDATED).sub(this.updateCityDataForCity.bind(render)); events(Constant.Events.MILITARY_UPDATED).sub(this.updateChangesForCityMilitary.bind(render)); events(Constant.Events.PREMIUM_UPDATED).sub(this.updateGlobalData.bind(render)); }, cityChange : function(cid) { var city = database.getCityFromId(cid); $('#empireBoard tr.current,#empireBoard tr.selected').removeClass('selected current'); if(city) { this.getAllRowsForCity(city).addClass('selected').addClass((isChrome) ? 'current' : 'selected') } }, getWorldmapTable : function(){ }, getHelpTable : function(){ var lang = database.settings.languageChange.value; var elems = '<div id="HelpTab"><div>'; var features = '<div class="options"><span class="categories">'+ Constant.LanguageData[lang].Re_Order_Towns +'</span> '+ Constant.LanguageData[lang].On_any_tab +'' + '<hr>' + '<span class="categories">'+ Constant.LanguageData[lang].Reset_Position +'</span> '+ Constant.LanguageData[lang].Right_click +'' + '<hr>' + '<span class="categories">'+ Constant.LanguageData[lang].Hotkeys +'</span>' + ''+ Constant.LanguageData[lang].Navigate +'<br>' + ''+ Constant.LanguageData[lang].Navigate_to_City +'<br>' + ''+ Constant.LanguageData[lang].Navigate_to +'<br>' + ''+ Constant.LanguageData[lang].Navigate_to_World +'<br>' + ''+ Constant.LanguageData[lang].Spacebar +'' + '<hr>' + '<span class="categories">'+ Constant.LanguageData[lang].Initialize_Board +'</span>' + ' 1. <span id="helpTownhall" class="clickable"><b>> '+ Constant.LanguageData[lang].click_ +' <</b></span> '+ Constant.LanguageData[lang].on_your_Town_Hall +'<br>' + ' 2. <span id="helpMuseum" class="clickable"><b>> '+ Constant.LanguageData[lang].click_ +' <</b></span> '+ Constant.LanguageData[lang].on_Museum +'<br>' + ' 3. <span id="helpResearch" class="clickable"><b>> '+ Constant.LanguageData[lang].click_ +' <</b></span> '+ Constant.LanguageData[lang].on_Research_Advisor +'<br>' + ' 4. <span id="helpPalace" class="clickable"><b>> '+ Constant.LanguageData[lang].click_ +' <</b></span> '+ Constant.LanguageData[lang].on_your_Palace +'<br>' + ' 5. <span id="helpFinance" class="clickable"><b>> '+ Constant.LanguageData[lang].click_ +' <</b></span> '+ Constant.LanguageData[lang].on_your_Finance +'<br>' + ' 6. <span id="helpShop" class="clickable"><b>> '+ Constant.LanguageData[lang].click_ +' <</b></span> '+ Constant.LanguageData[lang].on_the_Ambrosia +'<br>' + ' 7. <span id="helpMilitary" class="clickable"><b>> '+ Constant.LanguageData[lang].click_ +' <</b></span> '+ Constant.LanguageData[lang].on_the_Troops +'' + '</div>'; elems += features + '<div style="clear:left"></div>'; elems += '</div></div>' return elems }, getSettingsTable : function(){ var lang = database.settings.languageChange.value; var wineOut = ''; var server = ikariam.Nationality(); if (server == 'de') { wineOut = ' <span><input type="checkbox" id="empire_wineOut" ' + (database.settings.wineOut.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="'+ Constant.LanguageData[lang].wineOut_description +'"> '+ Constant.LanguageData[lang].wineOut +'</nobr></span>'; } var elems = '<div id="SettingsTab"><div>'; var inits = '<div class="options" style="clear:right"><span class="categories">'+ Constant.LanguageData[lang].building_category +'</span>' + ' <span><input type="checkbox" id="empire_alternativeBuildingList" ' + (database.settings.alternativeBuildingList.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="'+ Constant.LanguageData[lang].alternativeBuildingList_description +'"> '+ Constant.LanguageData[lang].alternativeBuildingList +'</nobr></span>' + ' <span><input type="checkbox" id="empire_compressedBuildingList" ' + (database.settings.compressedBuildingList.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="'+ Constant.LanguageData[lang].compressedBuildingList_description +'"> '+ Constant.LanguageData[lang].compressedBuildingList +'</nobr></span>' + ' <hr>' + ' <span class="categories">'+ Constant.LanguageData[lang].resource_category +'</span>' + ' <span><input type="checkbox" id="empire_hourlyRess" ' + (database.settings.hourlyRess.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="'+ Constant.LanguageData[lang].hourlyRes_description +'"> '+ Constant.LanguageData[lang].hourlyRes +'</nobr></span>' + ' '+ wineOut +'' + ' <span><input type="checkbox" id="empire_dailyBonus" ' + (database.settings.dailyBonus.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="'+ Constant.LanguageData[lang].dailyBonus_description +'"> '+ Constant.LanguageData[lang].dailyBonus +'</nobr></span>' + ' <span><select id="empire_wineWarningTime"><option value="0"' + (database.settings.wineWarningTime.value == 0 ? 'selected=selected' : '' ) + '> '+ Constant.LanguageData[lang].off +'</option><option value="12"' + (database.settings.wineWarningTime.value == 12 ? 'selected=selected' : '' ) + '> 12'+ Constant.LanguageData[lang].hour +'</option><option value="24"' + (database.settings.wineWarningTime.value== 24 ? 'selected=selected' : '' ) + '> 24'+ Constant.LanguageData[lang].hour +'</option><option value="36"' + (database.settings.wineWarningTime.value== 36 ? 'selected=selected' : '' ) + '> 36'+ Constant.LanguageData[lang].hour +'</option><option value="48"' + (database.settings.wineWarningTime.value== 48 ? 'selected=selected' : '' ) + '> 48'+ Constant.LanguageData[lang].hour +'</option></select><nobr data-tooltip="'+ Constant.LanguageData[lang].wineWarningTime_description +'"> '+ Constant.LanguageData[lang].wineWarningTime +'</nobr></span>' + ' <hr>' + ' <span class="categories">'+ Constant.LanguageData[lang].language_category +'</span>' + ' <span><select id="empire_languageChange"><option value="en"' + (database.settings.languageChange.value == 'en' ? 'selected=selected' : '' ) + '> '+ Constant.LanguageData[lang].en +'</option><option value="de"' + (database.settings.languageChange.value == 'de' ? 'selected=selected' : '' ) + '> '+ Constant.LanguageData[lang].de +'</option><option value="it"' + (database.settings.languageChange.value == 'it' ? 'selected=selected' : '' ) + '> '+ Constant.LanguageData[lang].it +'</option><option value="el"' + (database.settings.languageChange.value == 'el' ? 'selected=selected' : '' ) + '> '+ Constant.LanguageData[lang].el +'</option><option value="es"' + (database.settings.languageChange.value == 'es' ? 'selected=selected' : '' ) + '> '+ Constant.LanguageData[lang].es +'</option><option value="fr"' + (database.settings.languageChange.value == 'fr' ? 'selected=selected' : '' ) + '> '+ Constant.LanguageData[lang].fr +'</option><option value="pt"' + (database.settings.languageChange.value == 'pt' ? 'selected=selected' : '' ) + '> '+ Constant.LanguageData[lang].pt +'</option><option value="nl"' + (database.settings.languageChange.value == 'nl' ? 'selected=selected' : '' ) + '> '+ Constant.LanguageData[lang].nl +'</option><option value="ro"' + (database.settings.languageChange.value == 'ro' ? 'selected=selected' : '' ) + '> '+ Constant.LanguageData[lang].ro +'</option><option value="ru"' + (database.settings.languageChange.value == 'ru' ? 'selected=selected' : '' ) + '> '+ Constant.LanguageData[lang].ru +'</option><option value="cz"' + (database.settings.languageChange.value == 'cz' ? 'selected=selected' : '' ) + '> '+ Constant.LanguageData[lang].cz +'</option><option value="pl"' + (database.settings.languageChange.value == 'pl' ? 'selected=selected' : '' ) + '> '+ Constant.LanguageData[lang].pl +'</option><option value="tr"' + (database.settings.languageChange.value == 'tr' ? 'selected=selected' : '' ) + '> '+ Constant.LanguageData[lang].tr +'</option><option value="ar"' + (database.settings.languageChange.value == 'ar' ? 'selected=selected' : '' ) + '> '+ Constant.LanguageData[lang].ar +'</option><option value="ir"' + (database.settings.languageChange.value == 'ir' ? 'selected=selected' : '' ) + '> '+ Constant.LanguageData[lang].ir +'</option></select><nobr data-tooltip="'+ Constant.LanguageData[lang].languageChange_description +'"> '+ Constant.LanguageData[lang].languageChange +'</nobr></span>' + '</div>'; var features = '<div class="options">' + ' <span class="categories">'+ Constant.LanguageData[lang].visibility_category +'</span>' + ' <span><input type="checkbox" id="empire_hideOnWorldView" ' + (database.settings.hideOnWorldView.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="'+ Constant.LanguageData[lang].hideOnWorldView_description +'"> '+ Constant.LanguageData[lang].hideOnWorldView +'</nobr></span>' + ' <span><input type="checkbox" id="empire_hideOnIslandView" ' + (database.settings.hideOnIslandView.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="'+ Constant.LanguageData[lang].hideOnIslandView_description +'"> '+ Constant.LanguageData[lang].hideOnIslandView +'</nobr></span>' + ' <span><input type="checkbox" id="empire_hideOnCityView" ' + (database.settings.hideOnCityView.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="'+ Constant.LanguageData[lang].hideOnCityView_description +'"> '+ Constant.LanguageData[lang].hideOnCityView +'</nobr></span>' + ' <hr>' + ' <span class="categories">'+ Constant.LanguageData[lang].army_category +'</span>' + ' <span><input type="checkbox" id="empire_fullArmyTable" ' + (database.settings.fullArmyTable.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="'+ Constant.LanguageData[lang].fullArmyTable_description +'"> '+ Constant.LanguageData[lang].fullArmyTable +'</nobr></span>' + ' <span><input type="checkbox" id="empire_playerInfo" ' + (database.settings.playerInfo.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="'+ Constant.LanguageData[lang].playerInfo_description +'"> '+ Constant.LanguageData[lang].playerInfo +'</nobr></span>' + ' <span><input type="checkbox" id="empire_onIkaLogs" ' + (database.settings.onIkaLogs.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="'+ Constant.LanguageData[lang].onIkaLogs_description +'"> '+ Constant.LanguageData[lang].onIkaLogs +'</nobr></span>' + ' <hr>' + ' <span class="categories">'+ Constant.LanguageData[lang].global_category +'</span>' + ' <span><input type="checkbox" id="empire_autoUpdates" ' + (database.settings.autoUpdates.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="'+ Constant.LanguageData[lang].autoUpdates_description +'"> '+ Constant.LanguageData[lang].autoUpdates +'</nobr></span>' + '</div>'; var display = '<div class="options">' + ' <span class="categories">'+ Constant.LanguageData[lang].display_category +'</span>' + ' <span><input type="checkbox" id="empire_onTop" ' + (database.settings.onTop.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="'+ Constant.LanguageData[lang].onTop_description +'"> '+ Constant.LanguageData[lang].onTop +'</nobr></span>' + ' <span><input type="checkbox" id="empire_windowTennis" ' + (database.settings.windowTennis.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="'+ Constant.LanguageData[lang].windowTennis_description +'"> '+ Constant.LanguageData[lang].windowTennis +'</nobr></span>' + ' <span><input type="checkbox" id="empire_smallFont" ' + (database.settings.smallFont.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="'+ Constant.LanguageData[lang].smallFont_description +'"> '+ Constant.LanguageData[lang].smallFont +'</nobr></span>' + ' <span><input type="checkbox" id="empire_newsTicker" ' + (database.settings.newsTicker.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="'+ Constant.LanguageData[lang].newsticker_description +'"> '+ Constant.LanguageData[lang].newsticker +'</nobr></span>' + ' <span><input type="checkbox" id="empire_event" ' + (database.settings.event.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="'+ Constant.LanguageData[lang].event_description +'"> '+ Constant.LanguageData[lang].event +'</nobr></span>' + ' <span><input type="checkbox" id="empire_logInPopup" ' + (database.settings.logInPopup.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="'+ Constant.LanguageData[lang].logInPopup_description +'"> '+ Constant.LanguageData[lang].logInPopup +'</nobr></span>' + ' <span><input type="checkbox" id="empire_birdSwarm" ' + (database.settings.birdSwarm.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="'+ Constant.LanguageData[lang].birdswarm_description +'"> '+ Constant.LanguageData[lang].birdswarm +'</nobr></span>' + ' <span><input type="checkbox" id="empire_controlCenter" ' + (database.settings.controlCenter.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="'+ Constant.LanguageData[lang].control_description +'"> '+ Constant.LanguageData[lang].control +'</nobr></span>' + ' <span><input type="checkbox" id="empire_withoutFable" ' + (database.settings.withoutFable.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="'+ Constant.LanguageData[lang].unnecessaryTexts_description +'"> '+ Constant.LanguageData[lang].unnecessaryTexts +'</nobr></span>' + ' <span><input type="checkbox" id="empire_ambrosiaPay" ' + (database.settings.ambrosiaPay.value ? 'checked="checked"' : '') + '/><nobr data-tooltip="'+ Constant.LanguageData[lang].ambrosiaPay_description +'"> '+ Constant.LanguageData[lang].ambrosiaPay +'</nobr></span>' + '</div>'; elems += features + inits + display + '<div style="clear:left"></div>'; elems += '</div></div>' elems += '<div style="clear:left"><hr><p>&nbsp; '+ Constant.LanguageData[lang].current_Version +' <b>&nbsp;'+ empire.version +'</b></p><p>&nbsp; '+ Constant.LanguageData[lang].ikariam_Version +' <b style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=version\')">&nbsp;'+ ikariam.GameVersion() +'</b></p></div><br>' elems += '<div class="buttons">' + '<button data-tooltip="'+ Constant.LanguageData[lang].reset +'" id="empire_Reset_Button">Reset</button>' + '<button data-tooltip="'+ Constant.LanguageData[lang].goto_website +'" id="empire_Website_Button">'+ Constant.LanguageData[lang].website +'</button>' + '<button data-tooltip="'+ Constant.LanguageData[lang].Check_for_updates +'" id="empire_Update_Button">'+ Constant.LanguageData[lang].check +'</button>' + '<button data-tooltip="'+ Constant.LanguageData[lang].Report_bug +'" id="empire_Bug_Button">'+ Constant.LanguageData[lang].report +'</button>' + '<button data-tooltip="'+ Constant.LanguageData[lang].save_settings +'" id="empire_Save_Button" onclick="ajaxHandlerCall(\'?view=city&oldBackgroundView\')">'+ Constant.LanguageData[lang].save +'</button>' return elems }, DrawHelp : function(){ var lang = database.settings.languageChange.value; $('#HelpTab').html(this.getHelpTable( )).on("click", "#helpTownhall",function() { ikariam.loadUrl(ikariam.viewIsCity, "city", ikariam.getCurrentCity.getBuildingFromName(Constant.Buildings.TOWN_HALL).getUrlParams) }).on("click", "#helpMilitary",function() { ikariam.loadUrl(ikariam.viewIsCity, "city", {view:'cityMilitary', activeTab:'tabUnits'}) }).on("click", "#helpMuseum",function() { ikariam.loadUrl(ikariam.viewIsCity, "city", {view:'culturalPossessions_assign',activeTab:'tab_culturalPossessions_assign'}) }).on("click", "#helpResearch",function() { ikariam.loadUrl(ikariam.viewIsCity, "city", {view:'researchAdvisor'}) }).on("click", "#helpPalace",function() { var capital = ikariam.getCapital; if (capital){ ikariam.loadUrl(ikariam.viewIsCity, "city", capital.getBuildingFromName(Constant.Buildings.PALACE).getUrlParams) } else alert(Constant.LanguageData[lang].alert_palace) }).on("click", "#helpFinance",function() { ikariam.loadUrl(ikariam.viewIsCity, "city", {view:'finances'}) }).on("click", "#helpShop",function() { ikariam.loadUrl(ikariam.viewIsCity, "city", {view:'premium'}) }); }, DrawSettings : function() { var lang = database.settings.languageChange.value; $('#SettingsTab').html(this.getSettingsTable( )).on("change", "#empire_onTop", function() { database.settings.onTop.value = this.checked; render.mainContentBox.css('z-index', this.checked ? 65112 : 61); }).on("change", "#empire_windowTennis", function() { database.settings.windowTennis.value = this.checked; if (!this.checked){ render.mainContentBox.css('z-index', database.settings.onTop.value ? 65112 : 61); } else { render.mainContentBox.trigger('mouseenter') } }).on("change", "#empire_fullArmyTable", function() { database.settings.fullArmyTable.value = this.checked; render.updateCitiesArmyData() }).on("change", "#empire_playerInfo", function() { database.settings.playerInfo.value = this.checked; }).on("change", "#empire_onIkaLogs", function() { database.settings.onIkaLogs.value = this.checked; }).on("change", "#empire_controlCenter", function() { database.settings.controlCenter.value = this.checked; }).on("change", "#empire_withoutFable", function() { database.settings.withoutFable.value = this.checked; }).on("change", "#empire_ambrosiaPay", function() { database.settings.ambrosiaPay.value = this.checked; }).on("change", "#empire_hideOnWorldView", function() { database.settings.hideOnWorldView.value = this.checked; }).on("change", "#empire_hideOnIslandView", function() { database.settings.hideOnIslandView.value = this.checked; }).on("change", "#empire_hideOnCityView", function() { database.settings.hideOnCityView.value = this.checked; }).on("change", "#empire_autoUpdates", function() { database.settings.autoUpdates.value = this.checked; }).on("change", "#empire_smallFont", function() { database.settings.smallFont.value = this.checked; if(this.checked) {GM_addStyle("#empireBoard {font-size:8pt}")} else {GM_addStyle("#empireBoard {font-size:inherit}")} }).on("change", "#empire_newsTicker", function() { database.settings.newsTicker.value = this.checked; }).on("change", "#empire_event", function() { database.settings.event.value = this.checked; }).on("change", "#empire_birdSwarm", function() { database.settings.birdSwarm.value = this.checked; }).on("change", "#empire_hourlyRess", function() { database.settings.hourlyRess.value = this.checked; }).on("change", "#empire_wineOut", function() { database.settings.wineOut.value = this.checked; }).on("change", "#empire_dailyBonus", function() { database.settings.dailyBonus.value = this.checked; }).on("change", "#empire_logInPopup", function() { database.settings.logInPopup.value = this.checked; if(this.checked) alert(Constant.LanguageData[lang].alert_daily) }).on("change", "#empire_alternativeBuildingList", function() { database.settings.alternativeBuildingList.value = this.checked; render.cityRows.building = {}; if (database.settings.alternativeBuildingList.value == this.checked && database.settings.compressedBuildingList.value == 1){ alert(Constant.LanguageData[lang].alert) replace(database.settings.compressedBuildingList.value == this.checked) } $('table.buildings').html(render.getBuildingTable()); render.updateCitiesBuildingData(); $.each(database.cities, function(cityId, city) { render.setCityName(city); render.setActionPoints(city); $.each(database.settings[Constant.Settings.CITY_ORDER].value, function (idx, val) { $('#' + 'building' + '_' + val).appendTo($('#' + 'building' + '_' + val).parent()) }) }) }).on("change", "#empire_compressedBuildingList", function() { database.settings.compressedBuildingList.value = this.checked; if (database.settings.compressedBuildingList.value == this.checked && database.settings.alternativeBuildingList.value == 1){ alert(Constant.LanguageData[lang].alert) replace(database.settings.alternativeBuildingList.value == this.checked) } render.cityRows.building = {}; $('table.buildings').html(render.getBuildingTable()); render.updateCitiesBuildingData(); $.each(database.cities, function(cityId, city) { render.setCityName(city); render.setActionPoints(city); $.each(database.settings[Constant.Settings.CITY_ORDER].value, function (idx, val) { $('#' + 'building' + '_' + val).appendTo($('#' + 'building' + '_' + val).parent()) }) }) }).on('change',"#empire_wineWarningTime", function() { database.settings.wineWarningTime.value = this.value; }).on('change',"#empire_languageChange", function() { database.settings.languageChange.value = this.value; }).on("click", "#empire_Website_Button", function() { GM_openInTab('http://userscripts.org:8080/scripts/show/' + empire.scriptId); }).on("click", "#empire_Reset_Button",function() { empire.HardReset(); }).on("click","#empire_Update_Button", function() { empire.CheckForUpdates.call(empire, true); }).on("click","#empire_Bug_Button", function() { GM_openInTab('http://userscripts.org:8080/scripts/discuss/138078'); }).on("change", "input[type='checkbox']", function(){ this.blur() }); $(document).ready(function() { //todo if ($('#empire_dailyBonus').attr('checked') && $('#dailyActivityBonus form')) { $('#dailyActivityBonus form').submit(); } if ($('#empire_logInPopup').attr('checked')) { GM_addStyle('#multiPopup {display: none;}'); } if ($('#empire_dailyBonus').attr('checked') && $('#empire_logInPopup').attr('checked')) { GM_addStyle('#multiPopup {display: none;}'); } }); $("#empire_Reset_Button").button({icons: {primary: "ui-icon-alert"}, text: true}); $("#empire_Website_Button").button({icons: {primary: "ui-icon-home"}, text: true}); $("#empire_Update_Button").button({icons: {primary: "ui-icon-info"}, text: true}); $("#empire_Bug_Button").button({icons: {primary: "ui-icon-notice"}, text: true}); $("#empire_Save_Button").button({icons: {primary: "ui-icon-check"}, text: true}); $("#empire_Allianz").button({text: true}); $("#empire_Allianz_einlesen").button({text: true}); }, toast : function(sMessage) { $('<div>').addClass("ui-tooltip-content ui-widget-content").text(sMessage).appendTo($(document.createElement("div")).addClass("ui-helper-reset ui-tooltip ui-tooltip-pos-bc ui-widget").css({position: 'relative', display: 'inline-block', left: 'auto', top: 'auto'}).show().appendTo($(document.createElement("div")).addClass("toast").appendTo(document.body).delay(100).fadeIn("slow", function() { $(this).delay(2000).fadeOut("slow", function() { $(this).remove(); }); }))); }, RestoreDisplayOptions : function() { render.mainContentBox.css('left', database.settings.window.left); render.mainContentBox.css('top', database.settings.window.top); this.$tabs.tabs('select', database.settings.window.activeTab); if(!(ikariam.viewIsWorld && database.settings.hideOnWorldView.value || ikariam.viewIsIsland && database.settings.hideOnIslandView.value || ikariam.viewIsCity && database.settings.hideOnCityView.value) && database.settings.window['visible']) this.mainContentBox.fadeToggle('slow'); }, SaveDisplayOptions : function() { if(database.settings) try { database.settings.addOptions({window: { left : render.mainContentBox.css('left'), top : render.mainContentBox.css('top'), visible : (ikariam.viewIsWorld && database.settings.hideOnWorldView.value || ikariam.viewIsIsland && database.settings.hideOnIslandView.value || ikariam.viewIsCity && database.settings.hideOnCityView.value) ? database.settings.window.visible : (render.mainContentBox.css('display') != 'none'), activeTab: render.$tabs.tabs('option', 'active')} }) } catch(e) { empire.error('SaveDisplayOptions', e) } }, SidePanelButton : function() { $('#js_viewCityMenu').find('li.empire_Menu') .on("click", function(event) {render.ToggleMainBox();}) .on("contextmenu", function(event) { event.preventDefault(); database.settings.window.left = 110; database.settings.window.top = 200; render.mainContentBox.css('left', database.settings.window.left); render.mainContentBox.css('top', database.settings.window.top); }); $(document).on('keydown', function(event) { var index = -1; var type = event.target.nodeName.toLowerCase(); if(type === 'input' || type === 'textarea' || type === 'select') return true; if(event.which === 32) { event.stopImmediatePropagation(); render.ToggleMainBox(); return false } if(event.originalEvent.shiftKey) { index = [49, 50, 51, 52, 53].indexOf(event.which); if(index !== -1) { render.$tabs.tabs('option', 'active', index); return false } else { switch(event.which){ case 81: $('#js_worldMapLink').find('a').click(); break; case 87: $('#js_islandLink').find('a').click(); break; case 69: $('#js_cityLink').find('a').click(); break; } } } else { var keycodes = ''; var codeTyp = ikariam.Nationality(); switch(codeTyp){ case 'en': case 'gr': case 'ro': case 'ru': case 'pl': case 'ir': case 'ae': case 'au': case 'br': case 'hk': case 'hu': // code 0,0 ü ó case 'il': case 'lt': case 'nl': case 'tw': case 'us': keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 173, 61]; //EN - = break; case 'de': keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 63, 192]; //DE ß ´ break; case 'it': keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 222, 160]; //IT + \ break; case 'es': case 'rs': case 'si': keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 222, 171]; //ES, RS, SI ' + break; case 'ar': case 'cl': case 'co': case 'mx': case 'pe': case 'pt': case 've': keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 222, 0]; //AR, CL, CO, MX, VE, PE ' ¿ PT ' « break; case 'fr': keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 169, 61]; //FR ) = break; case 'cz': keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 61, 169]; //CZ = ) break; case 'bg': keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 173, 190]; //BG - . break; case 'dk': case 'fi': case 'ee': case 'se': keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 171, 192]; //DK, FI, EE, SE + ´ break; case 'no': keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 171, 222]; //NO + \ break; case 'tr': keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 170, 173]; //TR * - break; case 'sk': keycodes = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48, 61, 0]; //SK = ´ break; } index = keycodes.indexOf(event.which); if(index !== -1) { if(index < database.settings.cityOrder.value.length) { $('#resource_' + database.settings.cityOrder.value[index] +' .city_name .clickable').trigger('click'); return false } } else { switch(event.which){ case 81: $('#js_GlobalMenu_cities').click(); break; case 87: $('#js_GlobalMenu_military').click(); break; case 69: $('#js_GlobalMenu_research').click(); break; case 82: $('#js_GlobalMenu_diplomacy').click(); break; } } } }) }, ToggleMainBox : function() { database.settings.window.visible = (this.mainContentBox.css('display') == 'none'); this.mainContentBox.fadeToggle("slow"); }, DrawTables : function() { if($(this.mainContentBox)) { $('#ArmyTab').html(this.getArmyTable()); $('#ResTab').html(this.getResourceTable()); $('#BuildTab').html(this.getBuildingTable()); $('#WorldmapTab').html(this.getWorldmapTable()); this.DrawSettings(); this.DrawHelp(); this.toolTip.init(); $('#ResTab, #BuildTab, #ArmyTab').each(function () { $(this).sortable({ helper:function (e, ui) { ui.children('td').each(function () { $(this).width(Math.round($(this).width())); $(this).hasClass('building') && $(this).css('border', '1px solid transparent'); }); ui.parents('div[role=tabpanel]').each(function () { $(this).width(Math.round($(this).width())); }); return ui; }, handle:'.city_name .icon', cursor:"move", axis:'y', items:'tbody tr', container:'tbody', revert:200, stop:function (event, ui) { ui.item.parents("div[role=tabpanel]").css("width", ""); ui.item.children("td").css("width", "").css("border", ""); database.settings[Constant.Settings.CITY_ORDER].value = ui.item.parents('.ui-sortable').sortable('toArray').map(function (item) { return parseInt(item.split('_').pop()) }); $.each(['building','resource','army'], function (idx, type) { if ($(this).parents('.ui-sortable').attr('id') !== type) { $.each(database.settings[Constant.Settings.CITY_ORDER].value, function (idx, val) { $('#' + type + '_' + val).appendTo($('#' + type + '_' + val).parent()) }) } }); } }) }); $.each(['building','resource','army'], function (idx, type) { $.each(database.settings[Constant.Settings.CITY_ORDER].value, function (idx, val) { $('#' + type + '_' + val).appendTo($('#' + type + '_' + val).parent()) }) }); } this.AttachClickHandlers(); }, getResourceTable : function() { var lang = database.settings.languageChange.value; var header = '<colgroup span="3"/>\n <colgroup span="3"/>\n <colgroup span="2"/>\n <colgroup span="2"/>\n <colgroup span="2"/>\n <colgroup span="2"/>\n <colgroup span="2"/>\n <colgroup span="2"/>\n <colgroup span="2"/>\n<thead>\n<tr class="header_row">\n <th class="city_name" data-tooltip="{10}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=18\')">{0}</th>\n <th class="action_points icon actionpointImage" data-tooltip="{1}"></th>\n <th class="empireactions">\n <div class="trading" data-tooltip="'+ Constant.LanguageData[lang].transport +'" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=militaryAdvisor\')"></div>\n<div class="agora" data-tooltip="'+ Constant.LanguageData[lang].agora +'" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=diplomacyIslandBoard&amp=&islandId\')"></div> <div class="member" data-tooltip="'+ Constant.LanguageData[lang].member +'" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=diplomacyAllyMemberlist\')"></div>\n </th>\n <th class="citizen_header icon populationImage" data-tooltip="{2}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=3\');return false;"></th>\n \n <th class="growth_header icon growthImage" data-tooltip="'+ Constant.LanguageData[lang].satisfaction +'" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=3\');return false;"></th>\n <th class="research_header icon researchImage" data-tooltip="{3}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=researchAdvisor\');return false;"></th>\n <th class="gold_header icon goldImage" colspan="2" data-tooltip="{4}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=finances\');return false;"></th>\n <th class="wood_header icon woodImage" colspan="2" data-tooltip="{5}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=5\');return false;"></th>\n <th class="wine_header icon wineImage" colspan="2" data-tooltip="{6}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=6\');return false;"></th>\n <th class="marble_header icon marbleImage" colspan="2" data-tooltip="{7}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=6\');return false;"></th>\n <th class="glass_header icon glassImage" colspan="2" data-tooltip="{8}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=6\');return false;"></th>\n <th class="sulfur_header icon sulfurImage" colspan="2" data-tooltip="{9}" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=ikipedia&helpId=6\');return false;"></th>\n \n</tr>\n</thead>'; var table = '<table class="resources">\n {0}\n <tbody>{1}</tbody>\n <tfoot>{2}</tfoot>\n</table>'; var resourceRow = '<tr id="resource_{0}">\n <td class="city_name">\n <span></span>\n <span class="clickable"></span>\n <sub></sub>\n <span class="Red" data-tooltip="{6}">&nbsp;&nbsp;<b>{5}</b>&nbsp;&nbsp;</span>\n </td>\n <td class="action_points"><span class="ap"></span>&nbsp;<br><span class="garrisonlimit" data-tooltip="dynamic"><img height="18" hspace="3"></span></td>\n <td class="empireactions">\n <div class="worldmap" data-tooltip="'+ Constant.LanguageData[lang].to_world +'" style="cursor:pointer;"></div> <div class="city" data-tooltip="'+ Constant.LanguageData[lang].to_town_hall +' {2}" style="cursor:pointer;"></div>\n <div class="island" data-tooltip="'+ Constant.LanguageData[lang].to_island +'" style="cursor:pointer;"></div>\n <br> <div class="islandwood" data-tooltip="'+ Constant.LanguageData[lang].to_saw_mill +'" style="cursor:pointer;"></div>\n <div class="islandgood" style="background: url(skin/resources/icon_{3}.png) no-repeat center center; background-size: 18px auto; cursor: pointer;" data-tooltip="'+ Constant.LanguageData[lang].to_mine +'"></div>\n <div class="transport" data-tooltip="'+ Constant.LanguageData[lang].transporting +' {2}" style="cursor:pointer;"></div>\n </td>\n <td class="population" data-tooltip="dynamic">\n <span class= "pop" data-tooltip="dynamic"></span>\n <span></span>\n <div class="progressbarPop ui-progressbar ui-widget ui-widget-content ui-corner-all" data-tooltip="dynamic">\n <div class="ui-progressbar-value ui-widget-header ui-corner-left" style="width: 95%"></div>\n </div>\n </td>\n \n <td class="population_happiness"> <span class="happy" data-tooltip="dynamic"><img align=right height="18" hspace="8" vspace="2"></span><br><span class="growth clickbar"></span>\n </td>\n <td class="research" data-tooltip="dynamic">\n <span class="scientists" data-tooltip="dynamic"></span>\n <span></span>\n {4} \n </div>\n </td>\n {1}\n </tr>\n'; var resourceCell = '<td class="resource {0}">\n <span class="icon safeImage"></span>\n <span class="current"></span>\n <span class="incoming" data-tooltip="dynamic"></span>\n <div class="progressbar ui-progressbar ui-widget ui-widget-content ui-corner-all" data-tooltip="dynamic">\n <div class="ui-progressbar-value ui-widget-header ui-corner-left" style="width: 95%"></div>\n </div>\n </td>\n<td class="resource {0}">\n <span class="prodconssubsum production Green" data-tooltip="dynamic"></span>\n <span class="prodconssubsum consumption Red" data-tooltip="dynamic"></span>\n <span class="emptytime Red"></span>\n</td>'; var footer = '<tr>\n <td colspan="2"></td>\n <td id="t_sigma" class="total" data-tooltip="dynamic">Σ</td>\n <td id="t_population" class="total"></td><td id="t_growth" class="total"></td>\n <td id="t_research" class="total" data-tooltip="dynamic"></td>\n <td id="t_currentgold" class="total"></td>\n <td id="t_goldincome" class="total" data-tooltip="dynamic">\n <span class="Green"></span>\n <span class="Red"></span>\n <td id="t_currentwood" class="total"></td>\n <td id="t_woodincome" class="total" data-tooltip="dynamic">\n <span class="Green"></span>\n <span class="Red"></span>\n </td>\n <td id="t_currentwine" class="total"></td>\n <td id="t_wineincome" class="total" data-tooltip="dynamic">\n <span class="Green"></span>\n <span class="Red"></span>\n </td>\n <td id="t_currentmarble" class="total"></td>\n <td id="t_marbleincome" class="total"data-tooltip="dynamic">\n <span class="Green"></span>\n <span class="Red"></span>\n </td>\n <td id="t_currentglass" class="total"></td>\n <td id="t_glassincome" class="total" data-tooltip="dynamic">\n <span class="Green"></span>\n <span class="Red"></span>\n </td>\n <td id="t_currentsulfur" class="total"></td>\n <td id="t_sulfurincome" class="total" data-tooltip="dynamic">\n <span class="Green"></span>\n <span class="Red"></span>\n </td>\n</tr>'; return Utils.format(table, [getHead(), getBody(), getFooter()]); function getHead() { return Utils.format(header, [Constant.LanguageData[lang].towns, Constant.LanguageData[lang].actionP, Constant.LanguageData[lang].population, Constant.LanguageData[lang].researchP, Constant.LanguageData[lang].finances_, Constant.LanguageData[lang].wood_, Constant.LanguageData[lang].wine_, Constant.LanguageData[lang].marble_, Constant.LanguageData[lang].crystal_, Constant.LanguageData[lang].sulphur_, database.getGlobalData.getLocalisedString('Current form')]) } function getBody() { var rows = ''; $.each(database.cities, function(cityId, city) { var resourceCells = ''; var info = city.isUpgrading == true ? '!' : ''; var progSci = ''; if(this.getBuildingFromName(Constant.Buildings.ACADEMY)) { progSci = '<div class="progressbarSci ui-progressbar ui-widget ui-widget-content ui-corner-all" data-tooltip="dynamic">\n <div class="ui-progressbar-value ui-widget-header ui-corner-left" style="width: 95%"></span></div>'; } $.each(Constant.Resources, function(key, resourceName) { resourceCells += Utils.format(resourceCell, [resourceName]) }); rows += Utils.format(resourceRow, [city.getId, resourceCells, city._name, city.getTradeGood, progSci, info, info ? Constant.LanguageData[lang].constructing : '']) }); return rows; } function getFooter() { return footer; } }, getArmyTable : function() { var lang = database.settings.languageChange.value; var table = '<table class="army">\n {0}\n <tbody>{1}</tbody>\n <tfoot>{2}</tfoot>\n</table>'; var headerRow = '<thead><tr class="header_row">\n <th class="city_name">{0}</th>\n <th data-tooltip="{1}" class="icon actionpointImage action_points" >\n <th class="empireactions" colspan="2">\n <div class="spio" data-tooltip="'+ Constant.LanguageData[lang].espionage +'" style="cursor:pointer;"></div>\n<div class="combat"data-tooltip="'+ Constant.LanguageData[lang].combat +'" style="cursor:pointer;"></div>\n </th><th class="expenses_header icon expensesImage"data-tooltip="'+ Constant.LanguageData[lang].expenses +'"></th>\n\n {2}\n</tr></thead>'; var headerCell = '<th data-tooltip="{0}" style="background:url(\'{1}\') no-repeat center center; background-size: auto 24px; cursor: pointer;" colspan="2" class="army unit icon {2}" onclick="ajaxHandlerCall(\'?view=unitdescription&{5}Id={3}&helpId={4}\'); return false;">&nbsp;</th>\n\n'; var bodyRow = '<tr id="army_{0}">\n <td class="city_name"><img><span class="clickable"></span><sub></sub></td>\n <td class="action_points"><span class="ap"></span>&nbsp;&nbsp;<br><span class="garrisonlimit" data-tooltip="dynamic"><img height="18" hspace="5"></span></td>\n <td class="empireactions">\n <div class="deploymentarmy"data-tooltip="'+ Constant.LanguageData[lang].transporting_units +'&nbsp;{2}" style="cursor:pointer;"></div>\n <br> <div class="deploymentfleet" data-tooltip="'+ Constant.LanguageData[lang].transporting_fleets +'&nbsp;{2}" style="cursor:pointer;"></div>\n</td> \n <td class="empireactions">{3} <br> {4} \n </td>\n <td class="expenses"> {5} </td>\n {1}\n</tr>'; var bodyCell = '</td><td style="" class="army unit {0}">\n <span>{1}</span>\n</td>\n<td style="" class="army movement {0}" data-tooltip="dynamic">\n <span class="More Green {0}">{2}</span>\n <br> <span class="More Blue {0}">{3}</span>\n</td>'; var costCell = ''; var footerRow = '<tr class="totals_row">\n <td class="city_name"></td>\n <td></td>\n <td class="sigma" colspan="2">Σ</td><td>&nbsp;{1}&nbsp;</td>\n {0}\n</tr>'; var footerCell = '<td class="army total {0} unit">\n <span></span>\n</td>\n<td style="" class="army total {0} movement">\n <span class="More Green"></span>\n <span class="More Blue"></span>\n</td>'; return Utils.format(table, [getHead(), getBody(), getFooter()]); function getHead() { var headerCells = ''; var cols = '<colgroup span=4/><colgroup></colgroup>'; for(var category in Constant.unitOrder) { cols += '<colgroup>'; $.each(Constant.unitOrder[category], function(index, value) { var helpId = 9; var unit = 'unit'; if (Constant.UnitData[value].id < 300){ helpId = 10; unit = 'ship'; } headerCells += Utils.format(headerCell, [database.getGlobalData.getLocalisedString(value), getImage(value), value, Constant.UnitData[value].id, helpId, unit]); cols += '<col><col>' }); cols += '</colgroup>' } return cols + Utils.format(headerRow, [Constant.LanguageData[lang].towns, Constant.LanguageData[lang].actionP, headerCells]) } function getBody() { var body = ''; $.each(database.cities, function(cityId, city) { var rowCells = ''; var divbarracks = ''; if(this.getBuildingFromName(Constant.Buildings.BARRACKS)) { divbarracks = '<div class="barracks" data-tooltip="'+ Constant.LanguageData[lang].to_barracks +'&nbsp;{2}" style="cursor:pointer;"></div>'; } var divshipyard = '&nbsp;'; if(this.getBuildingFromName(Constant.Buildings.SHIPYARD)) { divshipyard = '<div class="shipyard" data-tooltip="'+ Constant.LanguageData[lang].to_shipyard +'&nbsp;{2}" style="cursor:pointer;"></div>'; } var cost = 0; for(var category in Constant.unitOrder) { $.each(Constant.unitOrder[category], function(index, value) { var builds = city.getUnitBuildsByUnit(value); rowCells += Utils.format(bodyCell, [value, city.military.getUnits.getUnit(value) || '', builds[value] ? builds[value] : '', '']) }) } body += Utils.format(bodyRow, [city.getId, rowCells, city._name, divbarracks, divshipyard, cost]) }); return body } function getFooter() { var footerCells = ''; var expense = Utils.FormatNumToStr(database.getGlobalData.finance.armyCost + database.getGlobalData.finance.fleetCost); for(var category in Constant.unitOrder) { $.each(Constant.unitOrder[category], function(index, value) { footerCells += Utils.format(footerCell, [value]) }) } return Utils.format(footerRow, [footerCells, expense]) } function getImage(unitID) { return (Constant.UnitData[unitID].type == 'fleet') ? 'skin/characters/fleet/60x60/' + unitID + '_faceright.png' : 'skin/characters/military/x60_y60/y60_' + unitID + '_faceright.png' } }, getBuildingTable : function() { var lang = database.settings.languageChange.value; var table = '<table class="buildings">\n{0}\n <tbody>{1}</tbody>\n</table>'; var headerCell = '<th data-tooltip="{0}" style="background-color: transparent; background-image: url(\'{1}\'); \n background-repeat: no-repeat; background-attachment: scroll; background-position: center center; background-clip: \n border-box; background-origin: padding-box; background-size: 50px auto; cursor: pointer;" colspan="{2}" class="icon" onclick="ajaxHandlerCall(\'?view=buildingDetail&helpId=1&buildingId={3}\');return false;">&nbsp;</th>'; var headerRow = '<thead><tr class="header_row">\n <th class="city_name">{0}</th>\n <th data-tooltip="{1}" class="action_points icon actionpointImage"></th>\n <th class="empireactions">\n <div class="contracts" data-tooltip="'+ Constant.LanguageData[lang].contracts +'" style="cursor:pointer;" onclick="ajaxHandlerCall(\'?view=diplomacyTreaty\')"></div></th>\n {2}\n</tr></thead>'; var buildingCell = '<td class="building {0}" data-tooltip="dynamic"></td>'; var buildingRow = '<tr id="building_{0}">\n <td class="city_name"><img><span class="clickable"></span><sub></sub></td>\n <td class="action_points"><span class="ap"></span>&nbsp;&nbsp;<br><span class="garrisonlimit" data-tooltip="dynamic"><img height="18" hspace="5"></span></td>\n <td class="empireactions">\n <div class="deploymentfleet"></div> <br> <div class="transport" data-tooltip="'+ Constant.LanguageData[lang].transporting +' {2}" style="cursor:pointer;"></div>\n </td>\n {1}\n</tr>'; var counts = database.getBuildingCounts; var buildingOrder = (database.settings.alternativeBuildingList.value ? Constant.altBuildingOrder : database.settings.compressedBuildingList.value ? Constant.compBuildingOrder : Constant.buildingOrder); return Utils.format(table, [getHead(), getBody()]); function getHead() { var headerCells = ''; var colgroup = '<colgroup span="3"></colgroup>'; for(var category in buildingOrder) { var cols = ''; $.each(buildingOrder[category], function(index, value) { if(value == 'colonyBuilding') { if(!database.settings.compressedBuildingList.value || !counts[value]) { return true; } cols += '<col span="' + counts[value] + '">'; headerCells += Utils.format(headerCell, [database.getGlobalData.getLocalisedString(Constant.Buildings.PALACE) + '/' + database.getGlobalData.getLocalisedString(Constant.Buildings.GOVERNORS_RESIDENCE), Constant.BuildingData[Constant.Buildings.PALACE].icon, counts[value], "?view=buildingDetail&helpId=1&buildingId=" + Constant.BuildingData.palace.buildingId]) } else if(value == 'productionBuilding') { if(!database.settings.compressedBuildingList.value || !counts[value]) { return true; } cols += '<col span="' + counts[value] + '">'; var test = ''; //todo if ('#empireBoard #BuildTab table tbody tr td.building.winegrower0'){ test = 21;} if ('#empireBoard #BuildTab table tbody tr td.building.stonemason0'){ test = 19;} headerCells += Utils.format(headerCell, [database.getGlobalData.getLocalisedString(Constant.Buildings.STONEMASON) + '/' + database.getGlobalData.getLocalisedString(Constant.Buildings.WINERY) + '/' + database.getGlobalData.getLocalisedString(Constant.Buildings.ALCHEMISTS_TOWER) + '/' + database.getGlobalData.getLocalisedString(Constant.Buildings.GLASSBLOWER), 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABoAAAAUCAMAAACknt2MAAABelBMVEUAAADp49mgkICxmnzVuIxMcwtciQ90pSC/tKR7aFWOfGmIdmPKr4lomxChyk/YxKjTyrzl2slrVkKBblu5ooXp0a3NwrOqm4uNeWRTMzMnGRZFQBvb0sS0p5j18OiTgW3cvpSeXF07JSSJUlLFeHY2NhZzrRKZh3XmyJwPCgl7jzSHyBXlx53EuateSje0amp0YE2Fc2FzSEeFqzfoyJftylO7l1312oXv0GzWyqzN0MH15b311WO3iy2jchyLXiuZrqtyt9uJx+bP2M789+/sz3nv2p7+5IOXZRWHVA/jxou7vquTyuS7x72MqKmEw+J/wOFdk6ylsaXsz6Xz1njKnzTBlkF6SAvhvE2TsraVzeiNyeZ8ttJ7v+EzXnXJ1M2tfiKts6S63ex2utyUw9hFhqV6ss2W0O7fvmDUrUJnnrOk0+tjq8602uzO6fbCyr7Eu6BqrM1tstS74fKbzeXS6/dvud7OrG1PlLeMwNfW7viu2e2i0ObK4OYudx14AAAAAXRSTlMAQObYZgAAAAFiS0dEAIgFHUgAAAAJcEhZcwAAAEgAAABIAEbJaz4AAAFfSURBVCgVBcFLTlNhGADQ8/29t/e/reVhChWkUDFRE0hM1IlxYiIzhy5EN+ASTNyBO3DoIpw7VBNAiga0QFKsPK7nBBARV4AiIq4ukUBWVd0bQI0OJJjPC3VcV0AVTdOGhKVot//0TEFR9pebWQ8J1d9qNjxZjhGKYV3XI7N7JLDfU+dh48HmekrKcjYab0m2Y7GeP9tb2ztCL5meT8J45UJre5KOrlZv/hr0TyeXk3p6sdBqfc96439p399GXdx2Pbxv47zTreeiGcxKAABF8aiA/tZjAZ5EfAYA0ALDFKsrB4Cn63sgwbOyVeYu4HnOL0BgJyJOFkR88jIiIiI+ouDVecfhMCIa5iLix1oEJDtnnShmZ2mcT8k5VXdzzpB20kn/8HJkcfVnw4c8V09znr5GSpsbX5qlruOvA7zZbbdXqvJWhfR799tgduzhnVY9z/vtnN9VdfvgLQAAAPgPmQZaHvndsJEAAAAASUVORK5CYII=', counts[value], test, "?view=buildingDetail&helpId=1&buildingId=21"]).replace('50px auto','38px 28px') } else if(counts[value]) { cols += '<col span="' + counts[value] + '">'; headerCells += Utils.format(headerCell, [database.getGlobalData.getLocalisedString(value), Constant.BuildingData[value].icon, counts[value], "?view=buildingDetail&helpId=1&buildingId=" + Constant.BuildingData[value].buildingId]) } }); if(cols != '') { colgroup += '<colgroup>' + cols + '</colgroup>' } } return colgroup + Utils.format(headerRow, [Constant.LanguageData[lang].towns, Constant.LanguageData[lang].actionP, headerCells]) } function getBody() { var body = ''; $.each(database.cities, function(cityId, city) { var rowCells = ''; for(var category in buildingOrder) { $.each(buildingOrder[category], function(index, value) { if((value == 'productionBuilding' || value == 'colonyBuilding' ) && !database.settings.compressedBuildingList.value) return false; var i = 0; while(i < counts[value]) { var cssClass = ''; if(value == 'colonyBuilding') { cssClass = city.isCapital ? Constant.Buildings.PALACE : Constant.Buildings.GOVERNORS_RESIDENCE } else if(value == 'productionBuilding') { switch(city.getTradeGoodID) { case 1: cssClass = Constant.Buildings.WINERY; break; case 2: cssClass = Constant.Buildings.STONEMASON; break; case 3: cssClass = Constant.Buildings.GLASSBLOWER; break; case 4: cssClass = Constant.Buildings.ALCHEMISTS_TOWER; break; } } else { cssClass = value } cssClass += +i; rowCells += Utils.format(buildingCell, [cssClass]); i++ } }) } body += Utils.format(buildingRow, [city.getId, rowCells, city._name]) }); return body } }, AddIslandCSS : function() { if(!(/.*view=island.*/.test(window.document.location))) if(!this.cssResLoaded()) Utils.addStyleSheet('@import "http://' + ikariam.Host() + '/skin/compiled-' + ikariam.Nationality() + '-island.css";'); }, updateCityArmyCell :function(cityId, type, $node){ var $row; var celllevel = !$node; try { if(celllevel) { $row = this.getArmyRow(cityId); $node = Utils.getClone($row); } var city = database.getCityFromId(cityId); var data1 = city.military.getUnits.getUnit(type) || 0; var data2 = city.military.getIncomingTotals[type] || 0; var data3 = city.military.getTrainingTotals[type] || 0; var cells = $node.find('td.' + type); cells.get(0).textContent = Utils.FormatNumToStr(data1, false, 0) || ''; cells = cells.eq(1).children('span'); cells.get(0).textContent = Utils.FormatNumToStr(data2, true, 0) || ''; cells.get(1).textContent = Utils.FormatNumToStr(data3, true, 0) || ''; delete this.cityRows.army[cityId]; if (celllevel){ Utils.setClone($row, $node); this.setArmyTotals(undefined, type); } } catch(e) { empire.error('updateCityArmyCell', e); } finally { } }, updateCityArmyRow: function(cityId, $node) { var $row; var rowLevel = !$node; if(rowLevel) { $row = this.getArmyRow(cityId); $node = Utils.getClone($row); } for(var armyId in Constant.UnitData) { this.updateCityArmyCell(cityId, armyId, $node) } if(rowLevel) { Utils.setClone($row, $node); this.setArmyTotals(); delete this.cityRows.army[cityId]; } }, updateCitiesArmyData :function(){ var $node = $('#ArmyTab').find('table.army'); var $clone = Utils.getClone($node); for (var cityId in database.cities){ empire.time(this.updateCityArmyRow.bind(this, cityId, $clone.find('#army_' + cityId)), 'updateArmyRow'); } this.setArmyTotals($clone); Utils.setClone($node, $clone); this.cityRows.army = {}; }, updateChangesForCityMilitary : function(cityId, changes) { if (changes && changes.length < 5){ $.each(changes, function(index, unit) { this.updateCityArmyCell(cityId,unit) }.bind(render)); this.setArmyTotals(); } else { this.updateCityArmyRow(cityId) } }, updateGlobalData : function(changes) { this.setAllResourceData(); return true; }, updateMovementsForCity : function(changedCityIds) { if(changedCityIds.length) $.each(changedCityIds, function(index, id) { var city = database.getCityFromId(id); if(city) { this.setMovementDataForCity(city) } }.bind(render)) }, updateResourcesForCity : function(cityId, changes) { var city = database.getCityFromId(cityId); if(city) { events.scheduleAction(this.updateResourceCounters.bind(render, true), 0); } }, updateCityDataForCity : function(cityId, changes) { var city = database.getCityFromId(cityId); if(city) { var research = 0, population = 0, finance = 0; for(var key in changes) { switch(key) { case 'research': research += changes[key]; break; case 'priests': if(Constant.Government.THEOCRACY === database.getGovernmentType){ population += changes[key]; finance += changes[key]; } break; case 'culturalGoods': research += changes[key]; population += changes[key]; break; case 'citizens': case 'population': population += changes[key]; finance += changes[key]; break; case 'name': this.setCityName(city); break; case 'islandId': break; case 'coordinates': break; case 'finance': finance += changes[key] } } if(!!population) { this.setPopulationData(city) } if(!!research) { this.setResearchData(city) } if(!!finance) { this.setFinanceData(city) } } }, setArmyTotals : function($node, unitId) { var data = database.getArmyTotals; if(!$node) { $node = $('#ArmyTab'); } if(unitId) { $node.find('td.total.' + unitId).eq(0).text(Utils.FormatNumToStr(data[unitId].total,false,0) ||'' ) .next().children('span').eq(0).text(Utils.FormatNumToStr(data[unitId].incoming,true,0) ||'' ) .next().text(Utils.FormatNumToStr(data[unitId].training,true,0) || '' ); if(data[unitId].training || data[unitId].incoming || data[unitId].total || database.settings.fullArmyTable.value) { $node.find('td.' + unitId+' ,th.' + unitId).show() } else { $node.find('td.' + unitId+' ,th.' + unitId).hide(); } } else { $.each(Constant.UnitData, function(unit, info) { $node.find('td.total.' + unit).eq(0).text(Utils.FormatNumToStr(data[unit].total,false,0) ||'' ) .next().children('span').eq(0).text(Utils.FormatNumToStr(data[unit].incoming,true,0) ||'' ) .next().text(Utils.FormatNumToStr(data[unit].training,true,0) || '' ); if(data[unit].training || data[unit].incoming || data[unit].total || database.settings.fullArmyTable.value) { $node.find('td.' + unit+' ,th.' + unit).show(); } else { $node.find('td.' + unit+' ,th.' + unit).hide(); } }); } }, updateChangesForCityBuilding : function(cityID, changes) { try { var city = database.getCityFromId(cityID); if(city) { if(changes.length) { $.each(changes, function(key, data) { var building = city.getBuildingFromPosition(data.position); if(building.getName === data.name) { this.updateCityBuildingPosition(city, data.position) } else { this.updateCityBuildingRow(city); return false } }.bind(render)) } } } catch(e) { empire.error('updateChangesForCityBuilding', e); } finally { } }, updateCityBuildingPosition: function(city, position, $node) { var building = city.getBuildingFromPosition(position); var idx = 0; var cellOnly = ($node == undefined); $.each(city.getBuildingsFromName(building.getName), function (index, b) { if (b.getPosition == building.getPosition) { idx = index; return false; } }); var cell; if (cellOnly) { $node = render.getBuildingsRow(city); cell = $node.find('td.building.' + building.getName + idx) } else{ cell = $node.find('td.building.' + building.getName + idx) } if (!building.isEmpty) { if (cell.length) { cell.html('<span>' + building.getLevel + '</span>').find('span') .removeClass('upgrading upgradable upgradableSoon maxLevel') .addClass('clickable') .addClass((building.isMaxLevel ? 'maxLevel' : '') + ( building.isUpgrading ? ' upgrading' : '') + (building.isUpgradable ? (city.isUpgrading ? ' upgradableSoon' : ' upgradable') : '')); } else{ return false } } return true }, updateCityBuildingRow : function(city, $node) { try { var $row; var cellLevel = !$node; if(cellLevel) { $row = this.getBuildingsRow(city); $node = Utils.getClone($row); } var success = true; $.each(city.getBuildings, function(position, building) { success = this.updateCityBuildingPosition(city, position, $node); return success }.bind(render)); if (cellLevel){ render.cityRows.building[city.getId] = undefined; $node.find('table.buildings').html(render.getBuildingTable); if (!success){ render.updateCitiesBuildingData(); $.each(database.cities, function (cityId, city) { render.setCityName(city); render.setActionPoints(city); }); return success; } Utils.setClone($row, $node); } return success } catch(e) { empire.error('updateCityBuildingRow', e); } finally { } }, updateCitiesBuildingData : function($redraw) { try { var success = true; var i = 0; var $node = $('#BuildTab').find('table.buildings'); var $clone = $redraw || Utils.getClone($node); $.each(database.cities, function(cityId, city){ success = empire.time(this.updateCityBuildingRow.bind(this, city, $clone.find('#building_' + city.getId)), 'updateBuildingRow'); return success }.bind(render)); if (!success){ $clone.html(render.getBuildingTable); if (!$redraw){ render.updateCitiesBuildingData($clone); } } if (!$redraw){ this.cityRows.building = {}; Utils.setClone($node, $clone); } else { $.each(database.cities, function (cityId, city) { render.setCityName(city); render.setActionPoints(city); }) } } catch(e) { empire.error('updateCitiesBuildingData', e) } finally { } }, redrawSettings:function () { $('#SettingsTab').html(render.getSettingsTable()); $("#empire_Reset_Button").button({icons: {primary: "ui-icon-alert"}, text: true}); $("#empire_Website_Button").button({icons: {primary: "ui-icon-home"}, text: true}); $("#empire_Update_Button").button({icons: {primary: "ui-icon-info"}, text: true}); $("#empire_Bug_Button").button({icons: {primary: "ui-icon-notice"}, text: true}); $("#empire_Save_Button").button({icons: {primary: "ui-icon-check"}, text: true}); }, DrawContentBox : function() { var lang = database.settings.languageChange.value; var that = this; if(!this.mainContentBox) { //<li><a href="#WorldmapTab" data-tooltip="Not yet implemented">Worldmap</a></li> $("#container").after('<div id="empireBoard" class="ui-widget" style="display:none;z-index:' + (database.settings.onTop.value ? 65112 : 61) + ';position: absolute; left:70px;top:180px;">\ <div id="empire_Tabs">\ <ul>\ <li><a href="#ResTab">'+ Constant.LanguageData[lang].economy +'</a></li>\ <li><a href="#BuildTab">'+ Constant.LanguageData[lang].buildings +'</a></li>\ <li><a href="#ArmyTab">'+ Constant.LanguageData[lang].military +'</a></li>\ <li><a href="#SettingsTab" data-tooltip="'+ Constant.LanguageData[lang].options +'"><span class="ui-icon ui-icon-gear"/></a></li>\ <li><a href="#HelpTab" data-tooltip="'+ Constant.LanguageData[lang].help +'"><span class="ui-icon ui-icon-help"/></a></li>\ </ul>\ <div id="ResTab"></div>\ <div id="BuildTab"></div>\ <div id="ArmyTab"></div>\ <div id="WorldmapTab"></div>\ <div id="SettingsTab"></div>\ <div id="HelpTab"></div>\ </div>\ </div>'); this.mainContentBox = $("#empireBoard"); this.$tabs = $("#empire_Tabs").tabs({collapsible: true, show: null, selected: -1 }); this.mainContentBox.draggable({ handle: '#empire_Tabs > ul', cancel: 'div.ui-tabs-panel', stop : function() { render.SaveDisplayOptions(); } }); this.$tabs.find('ul li a').on('click', function() { events(Constant.Events.TAB_CHANGED).pub(render.$tabs.tabs('option', 'active')); render.SaveDisplayOptions(); }); render.mainContentBox.on('mouseenter',function() { if(database.settings.windowTennis.value) { render.mainContentBox.css('z-index', "65112") } }).on('mouseleave', function() { if(database.settings.windowTennis.value) { render.mainContentBox.css('z-index', "2") } }) } }, AttachClickHandlers : function() { $('body').on('click', '#js_buildingUpgradeButton', function(e) { var href = this.getAttribute('href'); if(href !== '#') { var params = $.decodeUrlParam(href); if(params['function'] === "upgradeBuilding") { var upgradeSuccessCheck = (function upgradeSuccess() { var p = params; return function(response) { var len = response.length; var feedback = 0; while(len--) { if(response[len][0] == 'provideFeedback') { feedback = response[len][1][0].type; break; } } if(feedback == 10) { //success render.updateChangesForCityBuilding(p['cityId'] || ikariam.getCurrentCity, []) } events('ajaxResponse').unsub(upgradeSuccessCheck); } })(); } events('ajaxResponse').sub(upgradeSuccessCheck) } }); render.mainContentBox.on('click', 'td.city_name span.clickable',function(event) { var target = $(event.target); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var classes = target.parents('td').attr('class'); var params = {cityId: city.getId}; if(!city.isCurrentCity) { $("#js_cityIdOnChange").val(city.getId); if(unsafeWindow.ikariam.templateView) { if(unsafeWindow.ikariam.templateView.id === 'tradegood' || unsafeWindow.ikariam.templateView.id === 'resource') { params.templateView = unsafeWindow.ikariam.templateView.id; if(ikariam.viewIsCity) { params.islandId = city.getIslandID; params.view = unsafeWindow.ikariam.templateView.id; params.type = unsafeWindow.ikariam.templateView.id == 'resource' ? 'resource' : city.getTradeGoodID; } else { params.currentIslandId = ikariam.getCurrentCity.getIslandID } } } ikariam.loadUrl(true, ikariam.mainView, params) } return false; }).on('click', 'td.empireactions div.transport',function(event) { var target = $(event.target); var city = database.getCityFromId(target.parents('td').parents('tr').attr('id').split('_').pop()); if(!city.isCurrentCity && ikariam.getCurrentCity) { ikariam.loadUrl(true, ikariam.mainView, {view: 'transport', destinationCityId: city.getId, templateView: Constant.Buildings.TRADING_PORT}) } return false; }).on('click', 'td.empireactions div[class*=deployment]', function(event) { var target = $(event.target); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var type = target.attr('class').split(' ').pop().split('deployment').pop(); if(ikariam.currentCityId === city.getId) { return false } var params = { cityId : ikariam.CurrentCityId, view : 'deployment', deploymentType : type, destinationCityId: city.getId }; ikariam.loadUrl(true, null, params) }); $('#empire_Tabs').on('click', 'td.empireactions div.worldmap', function(event) { var target = $(event.target); var className = target.parents('td').attr('class').split(' ').pop(); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var params = { cityId : city.getId, view : 'worldmap_iso' }; ikariam.loadUrl(true, 'city', params); return false; }).on('click', 'td.empireactions div.island', function(event) { var target = $(event.target); var className = target.parents('td').attr('class').split(' ').pop(); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var params = { cityId : city.getId, view : 'island' }; ikariam.loadUrl(true, null, params); return false; }).on('click', 'td.empireactions div.city',function(event) { var target = $(event.target); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var className = target.parents('td').attr('class').split(' ').pop(); var building = city.getBuildingFromName(Constant.Buildings.TOWN_HALL); var params = building.getUrlParams; if(unsafeWindow.ikariam.templateView)unsafeWindow.ikariam.templateView.id = null; ikariam.loadUrl(true, 'city', params); return false; }).on('click', 'td.population_happiness', function(event) { var target = $(event.target); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var className = target.parents('td').attr('class').split(' ').pop(); var building = city.getBuildingFromName(Constant.Buildings.TAVERN); var params = building.getUrlParams; if(unsafeWindow.ikariam.templateView)unsafeWindow.ikariam.templateView.id = null; ikariam.loadUrl(true, 'city', params); return false; }).on('click', 'td.research span',function(event) { var target = $(event.target); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var className = target.parents('td').attr('class').split(' ').pop(); var building = city.getBuildingFromName(Constant.Buildings.ACADEMY); var params = building.getUrlParams; if(unsafeWindow.ikariam.templateView)unsafeWindow.ikariam.templateView.id = null; ikariam.loadUrl(true, 'city', params); return false; }).on('click', 'td.empireactions div.barracks',function(event) { var target = $(event.target); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var className = target.parents('td').attr('class').split(' ').pop(); var building = city.getBuildingFromName(Constant.Buildings.BARRACKS); var params = building.getUrlParams; if(unsafeWindow.ikariam.templateView)unsafeWindow.ikariam.templateView.id = null; ikariam.loadUrl(true, 'city', params); return false; }).on('click', 'td.empireactions div.shipyard',function(event) { var target = $(event.target); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var className = target.parents('td').attr('class').split(' ').pop(); var building = city.getBuildingFromName(Constant.Buildings.SHIPYARD); var params = building.getUrlParams; if(unsafeWindow.ikariam.templateView)unsafeWindow.ikariam.templateView.id = null; ikariam.loadUrl(true, 'city', params); return false; }).on('click', 'th.empireactions div.spio',function() { ikariam.loadUrl(ikariam.viewIsCity, "city", ikariam.getCurrentCity.getBuildingFromName(Constant.Buildings.HIDEOUT).getUrlParams) //tabReports }).on('click', 'th.empireactions div.combat',function() { ikariam.loadUrl(ikariam.viewIsCity, "city", {view:'militaryAdvisor', activeTab:'combatReports'} ) }).on('click', 'span.production',function(event) { var target = $(event.target); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var resource = target.parents('td').attr('class').split(' ').pop(); var params = { cityId: city.getId }; if(ikariam.CurrentCityId == city.getId || !ikariam.viewIsIsland) { params.type = resource == Constant.Resources.WOOD ? 'resource' : city.getTradeGoodID; params.view = resource == Constant.Resources.WOOD ? 'resource' : 'tradegood'; params.islandId = city.getIslandID; } else if(ikariam.viewIsIsland) { params.templateView = resource == Constant.Resources.WOOD ? 'resource' : 'tradegood'; if(unsafeWindow.ikariam.templateView)unsafeWindow.ikariam.templateView.id = null; } if(ikariam.viewIsIsland) { params.currentIslandId = ikariam.getCurrentCity.getIslandID; } ikariam.loadUrl(true, ikariam.mainView, params); render.AddIslandCSS(); return false; }).on('click', 'td.empireactions div.islandgood', function(event) { var target = $(event.target); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var resource = target.parents('td').attr('class').split(' ').pop(); var params = { cityId: city.getId }; if(ikariam.CurrentCityId == city.getId || !ikariam.viewIsIsland) { params.type = resource == Constant.Resources.WOOD ? 'resource' : city.getTradeGoodID; params.view = resource == Constant.Resources.WOOD ? 'resource' : 'tradegood'; params.islandId = city.getIslandID; } else if(ikariam.viewIsIsland) { params.templateView = resource == Constant.Resources.WOOD ? 'resource' : 'tradegood'; if(unsafeWindow.ikariam.templateView)unsafeWindow.ikariam.templateView.id = null; } if(ikariam.viewIsIsland) { params.currentIslandId = ikariam.getCurrentCity.getIslandID; } ikariam.loadUrl(true, ikariam.mainView, params); render.AddIslandCSS(); return false; }).on('click', 'td.empireactions div.islandwood', function(event) { var target = $(event.target); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var resource = target.parents('td').attr('class').split(' ').pop(); var params = { cityId: city.getId }; if(ikariam.CurrentCityId == city.getId || !ikariam.viewIsIsland) { params.type = resource == Constant.Resources.WOOD ? city.getTradeGoodID : 'resource'; params.view = resource == Constant.Resources.WOOD ? 'tradegood' : 'resource'; params.islandId = city.getIslandID; } else if(ikariam.viewIsIsland) { params.templateView = resource == Constant.Resources.WOOD ? 'resource' : 'tradegood'; if(unsafeWindow.ikariam.templateView)unsafeWindow.ikariam.templateView.id = null; } if(ikariam.viewIsIsland) { params.currentIslandId = ikariam.getCurrentCity.getIslandID; } ikariam.loadUrl(true, ikariam.mainView, params); render.AddIslandCSS(); return false; }); $('#empire_Tabs').on('click', 'td.building span.clickable', function(event) { var target = $(event.target); var city = database.getCityFromId(target.parents('tr').attr('id').split('_').pop()); var className = target.parents('td').attr('class').split(' ').pop(); var building = city.getBuildingsFromName(className.slice(0, -1))[className.charAt(className.length - 1)]; var params = building.getUrlParams; if(unsafeWindow.ikariam.templateView)unsafeWindow.ikariam.templateView.id = null; ikariam.loadUrl(true, 'city', params); return false; }); }, startResourceCounters : function() { this.stopResourceCounters(); this.resUpd = events.scheduleActionAtInterval(render.updateResourceCounters.bind(render), 5000); this.updateResourceCounters(true); }, stopResourceCounters : function() { if(this.resUpd) { this.resUpd(); this.resUpd = null; } }, getResourceRow : function(city) { return this._getRow(city, "resource") }, getBuildingsRow : function(city) { return this._getRow(city, "building") }, getArmyRow : function(city) { return this._getRow(city, "army") }, _getRow :function(city, type){ city = typeof city == 'object'? city : database.getCityFromId(city); if(!this.cityRows[type][city.getId]) this.cityRows[type][city.getId] = $("#" + type + "_" + city.getId); return this.cityRows[type][city.getId] }, getAllRowsForCity : function(city) { return this.getResourceRow(city).add(this.getBuildingsRow(city)).add(this.getArmyRow(city)) }, setCityName : function(city, rows) { if(!rows) { rows = this.getAllRowsForCity(city); } var lang = database.settings.languageChange.value; rows.find('td.city_name').each(function(index, elem) { elem.children[0].outerHTML = '<span class="icon ' + city.getTradeGood + 'Image"></span>'; elem.children[1].textContent = city.getName; elem.children[2].textContent = ' ' + (city.getAvailableBuildings || '') + ' '; elem.children[2].setAttribute('data-tooltip', Constant.LanguageData[lang].free_ground); }); }, setActionPoints : function(city, rows) { if(!rows) { rows = this.getAllRowsForCity(city); } rows.find('span.ap').text(city.getAvailableActions + '/' + city.maxAP); rows.find('span.garrisonlimit img').attr('src', 'skin/advisors/military/bang_soldier.png'); }, setFinanceData : function(city, row) { if(!row) { row = this.getResourceRow(city) } }, setPopulationData : function(city, row) { if(!row) { row = this.getResourceRow(city) } var lang = database.settings.languageChange.value; var populationData = city.populationData; var popSpace = Math.floor(populationData.currentPop-populationData.maxPop); var popDiff = populationData.maxPop-populationData.currentPop; row.find('td.population span').get(0).textContent = Utils.FormatNumToStr(populationData.currentPop, false, 0) + '/' + Utils.FormatNumToStr(populationData.maxPop, false, 0); row.find('td.population span').get(1).textContent = (popSpace!== 0 ? Utils.FormatNumToStr(popSpace, true, 0):''); var fillperc = 100 / populationData.maxPop * populationData.currentPop ; row.find('td.population div.progressbarPop').find('div.ui-progressbar-value').width(fillperc + "%").removeClass("normal, warning, full").addClass((populationData.currentPop / populationData.maxPop == 1) ? "full" : (city._citizens < 300) ? "warning" : "normal"); var img = ''; if(populationData.growth < -1) { img = 'outraged'; } else if(populationData.growth < 0) { img = 'sad'; } else if(populationData.growth < 1) { img = 'neutral'; } else if(populationData.growth < 6) { img = 'happy'; } else { img = 'ecstatic'; } row.find('td.population_happiness span img').attr('src', 'skin/smilies/' + img + '_x25.png'); row.find('span.growth').text(popDiff != 0 ? Utils.FormatNumToStr(populationData.growth, true, 2) : '0'+Constant.LanguageData[lang].decimalPoint+'00'); row.find('span.growth').removeClass('Red Green').addClass(populationData.happiness > 60 && popDiff == 0 ? 'Red' : populationData.happiness > 0 && populationData.happiness <= 60 && popDiff > 0 ? 'Green' : ''); }, setResearchData : function(city, row) { if(!row) { row = this.getResourceRow(city) } var researchData = researchData || city.research.researchData; row.find('td.research span').addClass('clickbar').get(0).textContent = Utils.FormatNumToStr(city.research.getResearch) > 0 ? Utils.FormatNumToStr(city.research.getResearch, true, 0) : city.iSci; var fillperc = (100 * researchData.scientists) / city.maxSci; row.find('td.research div.progressbarSci').find('div.ui-progressbar-value').width(fillperc + "%").removeClass('normal, full').addClass(researchData.scientists == 0 ? '' : city.maxSci - researchData.scientists > 0 ? 'normal' : 'full' ); }, setMovementDataForCity : function(city, row) { if(!row) { row = this.getResourceRow(city) } var totalIncoming = {wood: 0, wine: 0, marble: 0, glass: 0, sulfur: 0, gold: 0}; $.each(city.getIncomingResources, function(index, element) { for(var resourceName in Constant.Resources) { totalIncoming[Constant.Resources[resourceName]] += element.getResource(Constant.Resources[resourceName]); } }); row.find('td.resource.wood').find('span.incoming').get(0).textContent = Utils.FormatNumToStr(totalIncoming[Constant.Resources.WOOD]) || ''; row.find('td.resource.wine').find('span.incoming').get(0).textContent = Utils.FormatNumToStr(totalIncoming[Constant.Resources.WINE]) || ''; row.find('td.resource.marble').find('span.incoming').get(0).textContent = Utils.FormatNumToStr(totalIncoming[Constant.Resources.MARBLE]) || ''; row.find('td.resource.glass').find('span.incoming').get(0).textContent = Utils.FormatNumToStr(totalIncoming[Constant.Resources.GLASS]) || ''; row.find('td.resource.sulfur').find('span.incoming').get(0).textContent = Utils.FormatNumToStr(totalIncoming[Constant.Resources.SULFUR]) || ''; row.find('td.resource.gold').find('span.incoming').get(0).textContent = Utils.FormatNumToStr(totalIncoming[Constant.Resources.GOLD]) || ''; }, setAllResourceData : function() { this.startResourceCounters() }, setCommonData :function(){ $.each(database.cities, function(cityId, city) { this.setCityName(city); this.setActionPoints(city); }.bind(render)) }, updateResourceCounters : function(force) { try { if((this.$tabs.tabs('option', 'active') == 0 ) || force) { var tot = {wood: 0, wine: 0, marble: 0, glass: 0, sulfur: 0}; var inc = {wood: 0, wine: 0, marble: 0, glass: 0, sulfur: 0}; var conWine = 0; var income = 0; var researchCost = 0; var researchTot = 0; var populationTot = 0; var populationMaxTot = 0; var growthTot = 0; var citygrowth = 0; var popDiffTot = 0; $.each(database.cities, function(cityId, city) { var $row = Utils.getClone(this.getResourceRow(city)); if(force) { this.setFinanceData(city, $row); this.setPopulationData(city, $row); this.setResearchData(city, $row); this.setActionPoints(city, $row); this.setMovementDataForCity(city, $row) } income += Math.floor(city.getIncome) researchTot += city.research.getResearch; researchCost += Math.floor(city.getExpenses); populationTot += city._population; populationMaxTot += city.populationData.maxPop; citygrowth = Math.floor(city.populationData.maxPop-city._population > 0) ? city.populationData.growth : 0; growthTot += citygrowth; popDiffTot = Math.floor(populationMaxTot-populationTot); var storage = city.maxResourceCapacities; $.each(Constant.Resources, function(key, resourceName) { var lang = database.settings.languageChange.value; var currentResource = city.getResource(resourceName); var production = currentResource.getProduction * 3600; var current = currentResource.getCurrent; var consumption = resourceName == Constant.Resources.WINE ? currentResource.getConsumption : 0; inc[resourceName] += production; tot[resourceName] += current; conWine += consumption; var rescells = $row.find('td.resource.' + resourceName); rescells.find('span.current').addClass(resourceName == Constant.Resources.WOOD || city.getTradeGood == resourceName).get(0).textContent = (current ? Utils.FormatNumToStr(current, false, 0) : '0'+Constant.LanguageData[lang].decimalPoint+'00'); if(resourceName !== Constant.Resources.GOLD) rescells.find('span.production').addClass('clickable').get(0).textContent = (production ? Utils.FormatNumToStr(production, true, 0) : ''); if(resourceName === Constant.Resources.WINE) { rescells.find('span.consumption').get(0).textContent = (consumption ? Utils.FormatNumToStr(0 - consumption, true, 0) : ''); var time = currentResource.getEmptyTime; time = time > 1? Math.floor(time) + (60 - new Date().getMinutes())/60 : 0; time *= 3600000; rescells.find('span.emptytime').removeClass('Red Green').addClass(time > database.settings.wineWarningTime.value * 3600000 ? 'Green' : 'Red').get(0).textContent = database.settings.wineWarningTime.value > 0 ? (Utils.FormatTimeLengthToStr(time, 2)) : ''; } if(resourceName === Constant.Resources.GOLD) { rescells.find('span.current').get(0).textContent = city.getIncome + city.getExpenses >= 0 ? Utils.FormatNumToStr(city.getIncome + city.getExpenses) : Utils.FormatNumToStr((city.getIncome + city.getExpenses), true); rescells.find('span.production').get(0).textContent = Utils.FormatNumToStr(city.getIncome, true, 0); rescells.find('span.consumption').get(0).textContent = city.getExpenses != 0 ? Utils.FormatNumToStr(city.getExpenses, true, 0) : '' ; } var fillperc = (current / storage.capacity) * 100; rescells.find('div.progressbar').find('div.ui-progressbar-value').width(fillperc + "%").removeClass("normal warning almostfull full").addClass(fillperc > 90 ? fillperc > 96 ? "full" : "almostfull" : fillperc > 70 ? "warning" : "normal"); var diffGold = Math.floor(city.getIncome + city.getExpenses); var fillpercG = 100 / (city.populationData.maxPop * 3) * diffGold; if(resourceName === Constant.Resources.GOLD) { rescells.find('div.progressbar').find('div.ui-progressbar-value').width(fillpercG + "%").removeClass("normal almostfull full fullGold").addClass(fillpercG > 50 ? fillpercG > 90 ? "fullGold" : "normal" : fillpercG > 25 ? "almostfull" : "full"); } if(storage.safe > current) { rescells.find('span.safeImage').show() } else { rescells.find('span.safeImage').hide() } if(resourceName === Constant.Resources.GOLD) { rescells.find('span.safeImage').hide() } }.bind(render)); Utils.setClone(this.getResourceRow(city),$row); this.cityRows.resource[city.getId] = null }.bind(render)); var lang = database.settings.languageChange.value; var expense = database.getGlobalData.finance.armyCost + database.getGlobalData.finance.armySupply + database.getGlobalData.finance.fleetCost + database.getGlobalData.finance.fleetSupply - researchCost; var sigmaIncome = income - expense; var currentGold = 0; currentGold = Utils.FormatNumToStr(database.getGlobalData.finance.currentGold); if (database.getGlobalData.finance.currentGold > 10000) currentGold = Utils.FormatNumToStr(database.getGlobalData.finance.currentGold/1000) +'k'; $("#t_currentgold").get(0).textContent = currentGold; $("#t_currentwood").get(0).textContent = Utils.FormatNumToStr(Math.round(tot[Constant.Resources.WOOD]), false); $("#t_currentwine").get(0).textContent = Utils.FormatNumToStr(Math.round(tot[Constant.Resources.WINE]), false); $("#t_currentmarble").get(0).textContent = Utils.FormatNumToStr(Math.round(tot[Constant.Resources.MARBLE]), false); $("#t_currentglass").get(0).textContent = Utils.FormatNumToStr(Math.round(tot[Constant.Resources.GLASS]), false); $("#t_currentsulfur").get(0).textContent = Utils.FormatNumToStr(Math.round(tot[Constant.Resources.SULFUR]), false); $("#t_goldincome").children('span').eq(0).text(Utils.FormatNumToStr(sigmaIncome, true, 0)).siblings('span').eq(0).text(sigmaIncome > 0 ? '\u221E' : Utils.FormatTimeLengthToStr((database.getGlobalData.finance.currentGold / sigmaIncome) * 60 * 60 * 1000, true, 0)); $("#t_woodincome").find('span').get(0).textContent = Utils.FormatNumToStr(Math.round(inc[Constant.Resources.WOOD]), true); $("#t_wineincome").children('span').eq(0).text(Utils.FormatNumToStr(Math.round(inc[Constant.Resources.WINE]), true)).siblings('span').eq(0).text( '-' + Utils.FormatNumToStr(Math.round(conWine), false)); $("#t_marbleincome").find('span').get(0).textContent = Utils.FormatNumToStr(Math.round(inc[Constant.Resources.MARBLE]), true); $("#t_glassincome").find('span').get(0).textContent = Utils.FormatNumToStr(Math.round(inc[Constant.Resources.GLASS]), true); $("#t_sulfurincome").find('span').get(0).textContent = Utils.FormatNumToStr(Math.round(inc[Constant.Resources.SULFUR]), true); $("#t_population").get(0).textContent = Utils.FormatNumToStr(Math.round(populationTot), false) + '(' + Utils.FormatNumToStr(Math.round(populationMaxTot), false) + ')'; $("#t_growth").get(0).textContent = popDiffTot > 0 ? Utils.FormatNumToStr(growthTot, true, 2) : '0'+Constant.LanguageData[lang].decimalPoint+'00'; $("#t_research").get(0).textContent = researchTot ? Utils.FormatNumToStr(researchTot, true, 0) : '0'+Constant.LanguageData[lang].decimalPoint+'00'; tot = inc = null; } } catch(e) { empire.error('UpdateResourceCounters', e) } } }; function getCityNameFromID(originCity, city) { var ret = ''; try { ret = database.cities[parseInt(originCity)].getName } catch(e) { ret = originCity; } return ret; } render.LoadCSS = function() { //Main Css GM_addStyle('/* Global board styles */\n #js_GlobalMenu_wood, #js_GlobalMenu_wine, #js_GlobalMenu_marble, #js_GlobalMenu_crystal, #js_GlobalMenu_sulfur {font-size:95%; position:absolute; top:0px; right:5px}\n span.resourceProduction {font-size:85%;position:absolute;right:5px; padding-top: 13px}\n #empireBoard .clickable {\n color: #542c0f;\n font-weight: 600; }\n#empireBoard .clickable:hover, #empireBoard .clickbar:hover {\n cursor: pointer;\n text-decoration: underline; }\n#empireBoard .Bold, #empireBoard .Red, #empireBoard .Blue, #empireBoard .Green {\n font-weight: normal; }\n#empireBoard .Green {\n color: green !important; }\n#empireBoard .Red {\n color: red !important; }\n#empireBoard .Blue {\n color: blue !important; }\n#empireBoard .icon {\n background-clip: border-box;\n background-repeat: no-repeat;\n background-position: center;\n background-color: transparent;\n background-size: auto 20px; }\n#empireBoard .safeImage {\n background-image: url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAcAAAAJCAYAAAD+WDajAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAEFJREFUeNpi/P//PwMIhOrzQhhAsPriZ0YQzYQugcxnQhaE6YABxhA9HhRdyICJAQ/AayzxOtFdzYRuFLIVAAEGANwqFwuukYKqAAAAAElFTkSuQmCC");\n background-size: auto auto !important; }\n#empireBoard .transportImage {\n background-image: url(skin/actions/transport.jpg); }\n#empireBoard .tradeImage {\n background-image: url(skin/actions/trade.jpg); }\n#empireBoard .plunderImage {\n background-image: url(skin/actions/plunder.jpg); }\n#empireBoard .merchantImage {\n background-image: url(skin/minimized/merchantNavy.png);\n background-position: 0 -5px; }\n#empireBoard .woodImage {\n background-image: url(skin/resources/icon_wood.png);}\n#empireBoard .wineImage {\n background-image: url(skin/resources/icon_wine.png); }\n#empireBoard .marbleImage {\n background-image: url(skin/resources/icon_marble.png); }\n#empireBoard .sulfurImage {\n background-image: url(skin/resources/icon_sulfur.png); }\n#empireBoard .goldImage {\n background-image: url(skin/resources/icon_gold.png); }\n#empireBoard .glassImage {\n background-image: url(skin/resources/icon_glass.png); }\n#empireBoard .sawMillImage {\n background-image: url(skin/characters/y100_worker_wood_faceleft.png); }\n#empireBoard .mineImage {\n background-image: url(skin/characters/y100_worker_tradegood_faceleft.png); }\n#empireBoard .researchImage {\n background-image: url(skin/layout/bulb-on.png); }\n#empireBoard .populationImage {\n background-image: url(skin/resources/icon_population.png); }\n#empireBoard .goldImage {\n background-image: url(skin/resources/icon_gold.png); }\n#empireBoard .expensesImage {\n background-image: url(skin/resources/icon_upkeep.png); }\n#empireBoard .happyImage {\n background-image: url(skin/smilies/happy.png); }\n#empireBoard .actionpointImage {\n background-image: url(skin/resources/icon_actionpoints.png); }\n#empireBoard .growthImage {\n background-image: url(skin/icons/growth_positive.png); }\n#empireBoard .scientistImage {\n background-image: url(skin/characters/40h/scientist_r.png); }\n#empireBoard .priestImage {\n background-image: url(skin/characters/40h/templer_r.png); }\n#empireBoard .citizenImage {\n background-image: url(skin/characters/40h/citizen_r.png); }\n#empireBoard .cityIcon {\n background-image: url(skin/icons/city_30x30.png); }\n#empireBoard .governmentIcon {\n background-image: url(skin/government/zepter_20.png); }\n#empireBoard .researchIcon {\n background-image: url(skin/icons/researchbonus_30x30.png); }\n#empireBoard .tavernIcon {\n background-image: url(skin/buildings/tavern_30x30.png); }\n#empireBoard .culturalIcon {\n background-image: url(skin/interface/icon_message_write.png); }\n#empireBoard .museumIcon {\n background-image: url(skin/buildings/museum_30x30.png); }\n#empireBoard .incomeIcon {\n background-image: url(skin/icons/income_positive.png); }\n#empireBoard .crownIcon {\n background-image: url(skin/layout/crown.png); }\n#empireBoard .corruptionIcon {\n background-image: url(skin/icons/corruption_24x24.png); }\n#empireBoard #empireTip {\n display: none;\n position: absolute;\n top: 0;\n left: 0;\n z-index: 99999999; }\n#empireBoard #empireTip .icon {\n background-clip: border-box;\n background-repeat: no-repeat;\n background-position: 0;\n background-color: transparent;\n background-attachment: scroll;\n background-size: 16px auto;\n height: 17px;\n min-width: 24px;\n width: 24px; }\n#empireBoard #empireTip .icon2 {\n background-clip: border-box;\n background-repeat: no-repeat;\n background-position: 0;\n background-color: transparent;\n background-attachment: scroll;\n background-size: 24px auto;\n height: 17px;\n min-width: 24px;\n width: 24px; }\n#empireBoard #empireTip .content {\n background-color: #fae0ae;\n border: 1px solid #e4b873;\n position: relative;\n overflow: hidden;\n text-align: left;\n word-wrap: break-word; }\n#empireBoard #empireTip .content table {\n width: 100%; }\n#empireBoard #empireTip .content table tr.data {\n background-color: #FFFAF0; }\n#empireBoard #empireTip .content table tr.total {\n background: #E7C680 url(skin/input/button.png) repeat-x scroll 0 0; }\n#empireBoard #empireTip .content table td {\n padding: 2px;\n height: auto !important;\n text-align: right; }\n#empireBoard #empireTip .content table th {\n padding: 2px;\n height: auto !important;\n text-align: center;\n font-weight: bold; background: #F8E7B3 url(skin/input/button.png) repeat-x scroll 0 bottom;}\n#empireBoard #empireTip .content table tbody td {\n background-color: #FFFAF0;}\n#empireBoard #empireTip .content table tbody td:last-child {\n text-align: left;\n white-space: nowrap;\n font-style: italic; }\n#empireBoard #empireTip .content table tfoot {\n line-height: 12px !important; border-top: 3px solid #fdf7dd; }\n#empireBoard #empireTip .content table tfoot td:last-child {\n text-align: left;\n white-space: nowrap;\n font-style: italic; }\n#empireBoard #empireTip .content table thead {\n background: #F8E7B3 url(skin/input/button.png) repeat-x scroll 0 bottom;}\n#empireBoard #empireTip .content table thead th.lf {\n border-left: 2px solid #e4b873; }\n#empireBoard #empireTip .content table tbody td.lf {\n border-left: 2px solid #e4b873; }\n#empireBoard #empireTip .content table th.nolf, #empireBoard #empireTip .content table td.nolf {\n border-left: none; }\n#empireBoard #empireTip .content th.lfdash, #empireBoard #empireTip .content td.lfdash {\n border-left: 1px dashed #e4b873; }\n#empireBoard #empireTip .content table tr.small td {\n height: auto !important;\n padding-top: 1px;\n font-size: 10px !important;\n line-height: 15px !important; }\n#empireBoard #empire_Tabs table {\n width: 100% !important;\n text-align: center;\n border: 1px solid #ffffff; }\n#empireBoard #empire_Tabs table colgroup {\n border-left: 1px solid #e4b873; }\n#empireBoard #empire_Tabs table colgroup:first-child {\n border: none !important; }\n#empireBoard #empire_Tabs table colgroup col {\n border-left: 1px dashed #e4b873; }\n#empireBoard #empire_Tabs table thead {\n background: #f8e7b3 url(skin/input/button.png) repeat-x scroll 0 bottom; }\n#empireBoard #empire_Tabs table thead tr {\n height: 30px; }\n#empireBoard #empire_Tabs table thead tr th {\n text-align: center;\n font-weight: bold;\n \n overflow: hidden;\n white-space: nowrap; }\n#empireBoard #ArmyTab table thead tr th.empireactions {\n min-width: 20px; width: 50px;}\n#empireBoard #empire_Tabs table thead tr th.icon {\n min-width: 35px;\n background-size: auto 20px; }\n#empireBoard #empire_Tabs table tbody tr {\n border-top: 1px solid #e4b873;}\n#empireBoard #empire_Tabs table tbody tr:nth-child(even) {\n background-color: #FDF1D4; }\n#empireBoard #empire_Tabs table tbody tr.selected {\n background-color: #FAE3B8;\n box-shadow: 0 0 1em #CB9B6A inset; }\n#empireBoard #empire_Tabs table tbody tr:hover {\n background-color: #fff;\n box-shadow: 0 0 1em #CB9B6A; }\n#empireBoard #empire_Tabs table tbody tr td.city_name {\n width: 135px;\n max-width: 135px;\n padding-left: 3px;\n text-align: left;\n padding-right: 14px; }\n#empireBoard #empire_Tabs table tbody tr td.city_name span.icon {\n background-repeat: no-repeat;\n float: left;\n width: 20px;\n background-size: 15px auto;\n margin: 0 2px 0 -1px;\n height: 16px;\n cursor: move; }\n #empireBoard #empire_Tabs table tbody tr td.action_points {\n text-align: right;}\n #empireBoard #empire_Tabs table tbody tr td.population {\n text-align: right;}\n#empireBoard #empire_Tabs table tbody tr td.sawmill {\n border-left: 1.5px solid #e4b873; }\n #empireBoard #empire_Tabs table tbody tr td.sawmillprog {\n text-align: right;}\n #empireBoard #empire_Tabs table tbody tr td.mineprog {\n text-align: right;}\n #empireBoard #empire_Tabs table tbody tr td.empireactions div {\n background-clip: border-box;\n background: transparent repeat scroll 0 0;\n background-size: 25px auto;\n height: 17px;\n min-width: 20px;\n width: 25px; }\n#empireBoard #empire_Tabs table thead tr th.empireactions div {\n background-clip: border-box;\n background: transparent repeat scroll 0 0;\n background-size: 25px auto;\n height: 20px;\n min-width: 24px;\n width: 25px; }\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.transport {\n background-image: url("skin/actions/transport.jpg"); float: right;}\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.worldmap {\n background-image: url("skin/layout/icon-world.png"); background-size: 16px 16px; background-repeat: no-repeat; background-position: center center; float: left;}\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.island {\n background-image: url("skin/layout/icon-island.png"); background-size: 23px 18px; background-position: center center; float: right;}\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.islandwood {\n background-image: url("skin/resources/icon_wood.png"); background-size: 17px auto; background-repeat: no-repeat; background-position: center center; float: left;}\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.islandgood {\n float: left;}\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.city {\n background-image: url("skin/layout/icon-city2.png"); background-size: auto 21px; background-repeat: no-repeat; background-position: center center; float: right;}\n#empireBoard #empire_Tabs table thead tr th.empireactions div.member {\n background-image: url("skin/characters/y100_citizen_faceright.png"); background-size: auto 20px; background-repeat: no-repeat; background-position: center center; float: right;}\n#empireBoard #empire_Tabs table thead tr th.empireactions div.agora {\n background-image: url("skin/layout/icon-message.png"); background-size: 20px auto; background-repeat: no-repeat; background-position: center center; float: right;}\n#empireBoard #empire_Tabs table thead tr th.empireactions div.trading {\n background-image: url("skin/characters/fleet/40x40/ship_transport_r_40x40.png"); background-size: 22px 19px; background-repeat: no-repeat; background-position: center center; float: left;}\n#empireBoard #empire_Tabs table thead tr th.empireactions div.spio {\n background-image: url("skin/characters/military/120x100/spy_120x100.png"); background-size: 25px auto; background-position: center center;\n float: left; }\n#empireBoard #empire_Tabs table thead tr th.empireactions div.combat {\n background-image: url("skin/layout/medallie32x32_gold.png"); background-size: 19px auto; background-repeat: no-repeat;\n float: right; }\n#empireBoard #empire_Tabs table thead tr th.empireactions div.contracts {\n background-image: url("skin/museum/icon32_culturalgood.png"); background-size: 22px auto; background-position: center center; background-repeat: no-repeat;}\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.barracks {\n background-image: url("skin/buildings/y50/y50_barracks.png"); background-size: 30px auto; background-position: center center; float: right; }\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.shipyard {\n background-image: url("skin/buildings/y50/y50_shipyard.png");\n background-size: 28px auto; float: right; }\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.deploymentarmy {\n background-image: url("skin/actions/move_army.jpg");\n float: left; }\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.deploymentfleet {\n background-image: url("skin/actions/move_fleet.jpg");\n float: right; }\n#empireBoard #empire_WorldmapTab table tbody tr td.worldmap div.worldmap{ width:829px; height:829px; background-image: url("skin/actions/move_fleet.jpg");\n float: right; }\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.transport:hover {\n background-position: 0 -17px; }\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.deploymentfleet:hover {\n background-position: 0 -17px; }\n#empireBoard #empire_Tabs table tbody tr td.empireactions div.deploymentarmy:hover {\n background-position: 0 -17px; }\n#empireBoard #empire_Tabs table tbody tr.selected .empireactions div.transport, #empireBoard #empire_Tabs table tbody tr.selected .empireactions div.deploymentarmy, #empireBoard #empire_Tabs table tbody tr.selected .empireactions div.deploymentfleet{\n background-position: 0 17px; }\n#empireBoard #empire_Tabs table tbody tr.current .empireactions div.transport {\n background-position: 0 px; }\n#empireBoard #empire_Tabs table tfoot {\n background: #fae0ae;\n background: #e7c680 url(skin/input/button.png) repeat-x scroll 0 0;\n border-top: 2px solid #e4b873; }\n#empireBoard #empire_Tabs table tfoot tr td {\n text-align: right;\n font-weight: bold;}\n#empireBoard #empire_Tabs table tfoot tr #t_research.total {\n text-align: center; }\n#empireBoard #empire_Tabs table tfoot tr #t_growth.total {\n text-align: center; }\n#empireBoard #empire_Tabs table tfoot tr td.total span {\n line-height: 1em;\n height: 1em;\n font-size: 0.8em;\n display: block; }\n#empireBoard #empire_Tabs table tfoot tr td#t_sigma, #empireBoard #empire_Tabs table tfoot tr td.sigma {\n font-weight: 800;\n text-align: center; }\n#empireBoard #ResTab div.progressbar .normal {\n background: #73443E; }\n#empireBoard #ResTab div.progressbar .warning {\n background: #8F1D1A; }\n#empireBoard #ResTab div.progressbar .almostfull {\n background: #B42521; }\n#empireBoard #ResTab div.progressbar .full {\n background: #ff0000; }\n#empireBoard #ResTab div.progressbar .fullGold {\n background: #185A39; }\n#empireBoard #ResTab div.progressbarPop .normal {\n background: #73443E; }\n#empireBoard #ResTab div.progressbarPop .warning {\n background: #CC3300; }\n#empireBoard #ResTab div.progressbarPop .full {\n background: #185A39; }\n#empireBoard #ResTab div.progressbarSci .normal {\n background: #73443E; }\n#empireBoard #ResTab div.progressbarSci .full {\n background: #185A39; }\n#empireBoard #ResTab table tr td.gold_income, #empireBoard #ResTab table tr td.resource, #empireBoard #ResTab table tr td.army:nth-child(even) {\n text-align: right; }\n#empireBoard #ResTab table tr td.gold_income span.incoming, #empireBoard #ResTab table tr td.resource span.incoming {\n color: blue; }\n#empireBoard #ResTab table tr td.gold_unkeep span, #empireBoard #ResTab table tr td.resource span, #empireBoard #ResTab table tr td.army:nth-child(even) span {\n line-height: 1em;\n height: 1em;\n font-size: 0.8em;\n display: block; }\n#empireBoard #ResTab table tr td.gold_income span.icon, #empireBoard #ResTab table tr td.resource span.icon, #empireBoard #ResTab table tr td.army:nth-child(even) span.icon {\n background-repeat: no-repeat;\n float: left;\n width: 20px;\n height: 9px;\n padding: 5px 4px 0 0; }\n#empireBoard #ResTab table tr td.gold_income span.current, #empireBoard #ResTab table tr td.resource span.current, #empireBoard #ResTab table tr td.army:nth-child(even) span.current {\n font-size: 1em;\n display: inline; }\n#empireBoard #ResTab table tr td.population {\n text-align: right; }\n#empireBoard #ResTab table tr td.gold_income span:nth-child(2), #empireBoard #ResTab table tr td.population span:nth-child(2) {\n line-height: 1em;\n height: 1em;\n font-size: 0.8em;\n display: block; }\n#empireBoard #BuildTab table tbody tr td {\n background-clip: border-box;\n background-repeat: no-repeat;\n background-position: center;\n background-color: transparent;\n background-size: auto 20px; }\n#empireBoard #BuildTab table tbody tr td span.maxLevel {\n color: rgba(84, 44, 15, 0.3); }\n#empireBoard #BuildTab table tbody tr td span.upgradableSoon {\n color: #4169e1;\n font-style: italic; }\n#empireBoard #BuildTab table tbody tr td span.upgradableSoon:after {\n content: "+"; }\n#empireBoard #BuildTab table tbody tr td span.upgradable {\n color: green;\n font-style: italic; }\n#empireBoard #BuildTab table tbody tr td span.upgradable:after {\n content: "+"; }\n#empireBoard #BuildTab table tbody tr td span.upgrading {\n background: url("/skin/icons/arrow_upgrade.png") no-repeat scroll 1px 3px transparent;\n border-radius: 5px 5px 5px 5px;\n box-shadow: 0 0 2px rgba(0, 0, 0, 0.8);\n display: inline-block;\n padding: 2px 5px 1px 20px;\n margin: 2px; }\n#empireBoard #ArmyTab table colgroup col:nth-child(even) {\n border-left: none; }\n#empireBoard #SettingsTab .options, #empireBoard #HelpTab .options {\n float: left;\n padding: 10px; }\n#empireBoard #SettingsTab .options span.categories, #empireBoard #HelpTab .options span.categories {\n margin-left: -3px;\n font-weight: 500; }\n#empireBoard #SettingsTab .options span.categories:not(:first-child), #empireBoard #HelpTab .options span.categories:not(:first-child) {\n margin-top: 5px; }\n#empireBoard #SettingsTab .options span:not(.clickable), #empireBoard #HelpTab .options span:not(.clickable) {\n display: block; }\n#empireBoard #SettingsTab .options span label, #empireBoard #HelpTab .options span label {\n vertical-align: top;\n padding-left: 5px; }\n#empireBoard #SettingsTab .buttons, #empireBoard #HelpTab .buttons {\n clear: left;\n padding: 3px; }\n#empireBoard #SettingsTab .buttons button, #empireBoard #HelpTab .buttons button {\n margin-left: 3px; }\n\n.toast {\n display: none;\n position: fixed;\n z-index: 99999;\n width: 100%;\n text-align: center;\n bottom: 5em; }\n\n.toast .message {\n display: inline-block;\n color: #4C3000;\n padding: 5px;\n border-radius: 5px;\n box-shadow: 3px 0px 15px 0 #542C0F;\n -webkit-box-shadow: 3px 0px 15px 0 #542C0F;\n font-family: Arial, Helvetica, sans-serif;\n font-size: 11px;\n background: #faf3d7;\n background-image: -webkit-gradient(linear, left top, left bottom, color-stop(0, #faf3d7), color-stop(1, #e1b06d)); }\n\ndiv.prog:after {\n -webkit-animation: move 2s linear infinite;\n -moz-animation: move 2s linear infinite; }\n\n.prog {\n display: block;\n width: 100%;\n height: 100%;\n background: #fcf938 -moz-linear-gradient(center bottom, #fcf938 37%, #fcf938 69%);\n position: relative;\n overflow: hidden; }\n.prog:after {\n content: "";\n position: absolute;\n top: 0;\n left: 0;\n bottom: 0;\n right: 0;\n background: -moz-linear-gradient(-45deg, rgba(10, 10, 10, 0.6) 25%, transparent 25%, transparent 50%, rgba(10, 10, 10, 0.6) 50%, rgba(10, 10, 10, 0.6) 75%, transparent 75%, transparent);\n z-index: 1;\n -webkit-background-size: 50px 50px;\n -moz-background-size: 50px 50px;\n background-size: 50px 50px;\n -webkit-animation: move 5s linear infinite;\n -moz-animation: move 5s linear infinite;\n overflow: hidden; }\n\n.animate > .prog:after {\n display: none; }\n\n@-webkit-keyframes move {\n 0% {\n background-position: 0 0; }\n\n 100% {\n background-position: 50px 50px; } }\n\n@-moz-keyframes move {\n 0% {\n background-position: 0 0; }\n\n 100% {\n background-position: 50px 50px; } }\n'); if(database.settings.compressedBuildingList.value) GM_addStyle('#empireBoard #BuildTab table tbody tr td.building.forester0:not(:empty) {\n background-image: 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text-shadow: 0px 1px 2px #FFF; background-size: 19px 19px}\n#empireBoard #BuildTab table tbody tr td.building.alchemist0:not(:empty) {\n background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABkAAAAUCAMAAABPqWaPAAAABGdBTUEAALGPC/xhBQAAAAFzUkdCAK7OHOkAAAAgY0hSTQAAeiYAAICEAAD6AAAAgOgAAHUwAADqYAAAOpgAABdwnLpRPAAAAGBQTFRFAAAA8d+/9d+W1rZ638Sa8dq29ei69dqD48h60baN9eOf+uzR+uio7NatupZs8d+f+uOR6NGRza1sv5pfrY1oyKRj7Naa//G6/+yftpFa//r1/+yopH9RrYhW2rpx7NGDIqezSAAAAAF0Uk5TAEDm2GYAAAAJcEhZcwAAAEgAAABIAEbJaz4AAAD4SURBVCiRpY/ZcsMwCEUdLQZL3iQZO8RC+v+/jJpMm2mat/IGZw4Xuu6fdVHafAS2BxzsJ9IrcGawf5kfQVllBvOGrPdKTQa1nt82Wr+svQ8xprTRr7Muu3L+uGLiVvPLutz8ovrjvCrizFG26Sf9tjt3nOsKJYkUnTfzrUzVja42gJozVcr5MW+vVKeqrg4JMQqXwvICheoJkUvFJETCTxDGE1N0KxLrClqYRJ7GeASKu6uFOCJUlsRfOX1Qrn1Yr7XExKkAlCwtx/chBB0jroCRmFNbB5R57pYQzDCYHdaHwk0GQMlzZ+00Tda61upE0exmV4CUtztm+xM5HuXJowAAAABJRU5ErkJggg==);\n text-shadow: 0px 1px 2px #FFF; background-size: 19px 19px}\n#empireBoard #BuildTab table tbody tr td.building.palace0:not(:empty) {\n background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABIAAAASCAYAAABWzo5XAAAABGdBTUEAALGPC/xhBQAAAAFzUkdCAK7OHOkAAAAgY0hSTQAAeiYAAICEAAD6AAAAgOgAAHUwAADqYAAAOpgAABdwnLpRPAAAAAZiS0dEAP8A/wD/oL2nkwAAAAlwSFlzAAAASAAAAEgARslrPgAAA2BJREFUOBEFwU1rXVUUgOF3rb3P1725yU3TWJWohEJxUJ1aOlBQiujQiQNnIo6c+gsExwqCv8BB/0HFoQNxoKK2tIJtKNUYaz5u7kfuOWefvZbPw4M7n/rRwY9/zufnbw/u4u5yPjt55+jJL48e3r3tR38/OJ7N5u9fXKzicrHg8PHPzM/Pbx49+f23+z994wd//JDPTo8/12ZjjuV/r1ruvhra7mbq2tdy7r/ou9P9jY0Gd3bykL4U93erKk6fffH6xOz8s747fGU6XrPVLDVo+kQWhx+6FLcg3nDr7VhD9lDqZfessaxxxljGh3Z1lrI+kEJ/jfHoA8nHm1EL8ICWLyEHd95zqZ/HR9dwNmmaRF2tqEYVcWMPimdoVwOr0wUXXcBCJPhDtptjoOFiLkx2XiW2s4RUh3jbos0lRhFUM+Rt3LbAJoRYE8uBsHhEoSvq8pjg0KVMu4QYz4giEBgIPiNKopKGGDYgNECJSCQUI4oyoN0B2ClVdKJMGcTAhdSuiQioOJGBJhplFQgFuGTAgICIEDwj7SmpOyYVNbFsEHrcA9kyigACIGgo0FihwRDJOAEn4gQEJ4ihPmBpwIeMqCFqSFAigAiIAAhgCAkk41IAEQccQzAcMHfAUUkEBRHQdQd5ANxx67HUkrPiFgFFUBRDLGPmZAN3MAfLjpARG4iHJ7CbYVOcInV4rsm2jdAQyIgouIKDO5hBGpzVGlJf0vZCEyGC899caLOjVSZURgiBUAZ8GNAwYK503cC6c1Zr6DGiDEgTaXulrJW4u1Ox7hLuznIlSOWU0qG0xGGFlHOMmvVizcnS6NewWQujQiE4rSgSIlruvMxkc8JkLNS1EgslFIbIgHuHWwIMCU4ZYdzAqFY8G4uTGX2XCGVF1MuvM+gYWd4je09OiZg6irKlKnukMnJOWDCq6LQ9LBaZfrai65Vm+hyxHhF3965/N2/Gb3G+pXn9F4MM5LZFfU4rJdovsWTkQdDRCKxlnXaRsMX0yh7TK/uMp1eQ+XK1N3SLj3SYXfXh4qkW+aZz94bqE0S3Qd4AuwQ+x/P35PyYlG89tbR9Oyj36o2tF8qqOhJ3BxDA2y69ebE8/Xpxdv/aOM4QE8ymuAfAwM/I3tGynyY7+99uTLY+tpz/GY8b/geGd+pmTCUDLQAAAABJRU5ErkJggg==);\n text-shadow: 0px 1px 2px #FFF; background-size: 19px 19px}'); if(database.settings.smallFont.value) GM_addStyle('#empireBoard {font-size:11px}'); if(database.settings.hourlyRess.value) GM_addStyle('span.resourceProduction {display: none;} #js_GlobalMenu_wood, #js_GlobalMenu_wine, #js_GlobalMenu_marble, #js_GlobalMenu_crystal, #js_GlobalMenu_sulfur {position:absolute; top:0px; right:0px}'); if(database.settings.wineOut.value) GM_addStyle('#wineOutTable { display: none;}'); if(database.settings.onIkaLogs.value) addScript('http://ikalogs.ru/js/etc/script.js'); if(database.settings.newsTicker.value) GM_addStyle('#GF_toolbar #mmoNewsticker {display: none;}'); if(database.settings.event.value) GM_addStyle('#eventDiv, #genericPopup{display: none;}\n #redVsBlueInfo, #redVsBlueInfo_c {visibility: hidden !important;}'); if(database.settings.birdSwarm.value) GM_addStyle('.bird_swarm {visibility: hidden !important;}'); if(database.settings.controlCenter.value) GM_addStyle('#js_toggleControlsOn, #mapControls, div.footerleft, div.footerright {display: none;}'); if(database.settings.withoutFable.value) GM_addStyle('#buildUnits li.unit > div > p, div.buildingimg > p, div.buildingDescription > p:nth-child(2), #tavernDesc > p:nth-child(1), .content_left > p:nth-child(3), .desc {display: none;}\n #buildUnits li.unit > div img {transform: scale(0.7);}\n ul#buildings div.buildinginfo img {transform: scale(0.7);}'); if(isChrome && database.settings.withoutFable.value) GM_addStyle('ul#buildings div.buildinginfo img {-webkit-transform: scale(0.7);}\n #buildUnits li.unit > div img {-webkit-transform: scale(0.8);}'); if(database.settings.ambrosiaPay.value) GM_addStyle('#confirmResourcePremiumBuy, #confirmResourcePremiumBuy_c, #premiumResourceShop, #premiumResourceShop_c, #premiumOffers tr.resourceShop, div.resourceShopButton, #individualOfferBuildingSpeedup, #premium_btn, div.premiumOfferBox.highlightbox.twoCols, div.actionButton:nth-child(3) { display: none;} \n li.order {visibility: hidden !important;} \n #js_viewCityMenu ul.menu_slots li[onclick*="view=premiumResourceShop"] { position:absolute; top:-1000px; left:-1000px;}'); //jQuery UI CSS GM_addStyle("/*!\n* jQuery UI CSS Framework 1.8.21\n*\n* Copyright 2012, AUTHORS.txt (http://jqueryui.com/about)\n* Dual licensed under the MIT or GPL Version 2 licenses.\n* http://jquery.org/license\n*\n* http://docs.jquery.com/UI/Theming/API\n*/\n\n/* Layout helpers\n----------------------------------*/\n.ui-helper-hidden {\n display: none;\n}\n\n.ui-helper-hidden-accessible {\n position: absolute !important;\n clip: rect(1px, 1px, 1px, 1px);\n clip: rect(1px, 1px, 1px, 1px);\n}\n\n.ui-helper-reset {\n margin: 0;\n padding: 0;\n border: 0;\n outline: 0;\n line-height: 1.3;\n text-decoration: none;\n font-size: 100%;\n list-style: none;\n}\n\n.ui-helper-clearfix:before, .ui-helper-clearfix:after {\n content: \"\";\n display: table;\n}\n\n.ui-helper-clearfix:after {\n clear: both;\n}\n\n.ui-helper-clearfix {\n zoom: 1;\n}\n\n.ui-helper-zfix {\n width: 100%;\n height: 100%;\n top: 0;\n left: 0;\n position: absolute;\n opacity: 0;\n filter: Alpha(Opacity = 0);\n}\n\n/* Interaction Cues\n----------------------------------*/\n.ui-state-disabled {\n cursor: default !important;\n}\n\n/* Icons\n----------------------------------*/\n\n/* states and images */\n.ui-icon {\n display: block;\n text-indent: -99999px;\n overflow: hidden;\n background-repeat: no-repeat;\n}\n\n/* Misc visuals\n----------------------------------*/\n\n/* Overlays */\n.ui-widget-overlay {\n position: absolute;\n top: 0;\n left: 0;\n width: 100%;\n height: 100%;\n}\n\n/*!\n* jQuery UI CSS Framework 1.8.21\n*\n* Copyright 2012, AUTHORS.txt (http://jqueryui.com/about)\n* Dual licensed under the MIT or GPL Version 2 licenses.\n* http://jquery.org/license\n*\n* http://docs.jquery.com/UI/Theming/API\n*\n* To view and modify this theme, visit http://jqueryui.com/themeroller/?ffDefault=Verdana,Arial,sans-serif&fwDefault=bold&fsDefault=1em&cornerRadius=4px&bgColorHeader=F8E7B3&bgTextureHeader=03_highlight_soft.png&bgImgOpacityHeader=75&borderColorHeader=ffffff&fcHeader=542c0f&iconColorHeader=542C0F&bgColorContent=f6ebba&bgTextureContent=01_flat.png&bgImgOpacityContent=75&borderColorContent=eccf8e&fcContent=542c0f&iconColorContent=542c0f&bgColorDefault=eccf8e&bgTextureDefault=02_glass.png&bgImgOpacityDefault=75&borderColorDefault=eccf8e&fcDefault=542c0f&iconColorDefault=542c0f&bgColorHover=f6ebba&bgTextureHover=02_glass.png&bgImgOpacityHover=75&borderColorHover=eccf8e&fcHover=542c0f&iconColorHover=542c0f&bgColorActive=f6ebba&bgTextureActive=02_glass.png&bgImgOpacityActive=65&borderColorActive=eccf8e&fcActive=542c0f&iconColorActive=542c0f&bgColorHighlight=f6ebba&bgTextureHighlight=07_diagonals_medium.png&bgImgOpacityHighlight=100&borderColorHighlight=eccf8e&fcHighlight=542c0f&iconColorHighlight=542c0f&bgColorError=f6ebba&bgTextureError=05_inset_soft.png&bgImgOpacityError=95&borderColorError=cd0a0a&fcError=cd0a0a&iconColorError=cd0a0a&bgColorOverlay=aaaaaa&bgTextureOverlay=07_diagonals_medium.png&bgImgOpacityOverlay=75&opacityOverlay=30&bgColorShadow=aaaaaa&bgTextureShadow=01_flat.png&bgImgOpacityShadow=0&opacityShadow=30&thicknessShadow=8px&offsetTopShadow=-8px&offsetLeftShadow=-8px&cornerRadiusShadow=8px\n*/\n\n/* Component containers\n----------------------------------*/\n.ui-widget {\n font-family: Arial, Helvetica, sans-serif;\n font-size: 1em;\n}\n\n.ui-widget .ui-widget {\n font-size: 1em;\n}\n\n.ui-widget input, .ui-widget select, .ui-widget textarea, .ui-widget button {\n font-family: Arial, Helvetica, sans-serif;\n font-size: 1em;\n}\n\n.ui-widget-content {\n border: 1px solid #eccf8e;\n background: #f6ebba url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACgAAABkCAYAAAD0ZHJ6AAAAfUlEQVRoge3OMQGAIAAAQaR/Iiq5u0oEhht0+Etw13Ovd/zY/DpwUlAVVAVVQVVQFVQFVUFVUBVUBVVBVVAVVAVVQVVQFVQFVUFVUBVUBVVBVVAVVAVVQVVQFVQFVUFVUBVUBVVBVVAVVAVVQVVQFVQFVUFVUBVUBVVBVVBtVtsEYluRKCAAAAAASUVORK5CYII=\") 50% 50% repeat-x;\n color: #542c0f;\n}\n\n.ui-widget-content a {\n color: #542c0f;\n}\n\n.ui-widget-header {\n border: 1px solid #ffffff;\n background: #f8e7b3 url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAABkCAYAAAEwK2r2AAAAY0lEQVQYlaWPMQ6DQAwER/v/7+UhQTRH7N00QEESiUAzki17vOb1fEQAR8QDpSaUmhHkYwSAb4LEKD2vAryc3/2JpFC8IDzWfHgg0qcEd47/haT3VEZxbWUKQW89GhFffeEi3kGvSQXcQU8oAAAAAElFTkSuQmCC\") 50% 50% repeat-x;\n color: #542c0f;\n font-weight: bold;\n}\n\n.ui-widget-header a {\n color: #542c0f;\n}\n\n/* Interaction states\n----------------------------------*/\n.ui-state-default, .ui-widget-content .ui-state-default, .ui-widget-header .ui-state-default {\n border: 1px solid #eccf8e;\n background: #eccf8e url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAGQCAYAAABvWArbAAAASklEQVQ4je3Puw2EABAD0fGw9F8KFSFqgJTgCPhEFHBCmzxN4sCs8/QToGmaz7JvC5JgMiAnhbEwjoiFPpXUXda1SPyHM03TvHEAd0QJtjgD5PAAAAAASUVORK5CYII=\") 50% 50% repeat-x;\n font-weight: bold;\n color: #542c0f;\n}\n\n.ui-state-default a, .ui-state-default a:link, .ui-state-default a:visited {\n color: #542c0f;\n text-decoration: none;\n}\n\n.ui-state-hover, .ui-widget-content .ui-state-hover, .ui-widget-header .ui-state-hover, .ui-state-focus, .ui-widget-content .ui-state-focus, .ui-widget-header .ui-state-focus {\n border: 1px solid #eccf8e;\n background: #f6ebba url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAGQCAYAAABvWArbAAAAR0lEQVQ4je3PMQrAIABD0Z/o/Y/Wk3RwLBSqg0KXHkBKlkeGv4SrHd0AIYTf8twnBmEkDF5IBTMxlupaM1HB0ht7hzMhhC8GEiwJ5YKag9EAAAAASUVORK5CYII=\") 50% 50% repeat-x;\n font-weight: bold;\n color: #542c0f;\n}\n\n.ui-state-hover a, .ui-state-hover a:hover {\n color: #542c0f;\n text-decoration: none;\n}\n\n.ui-state-active, .ui-widget-content .ui-state-active, .ui-widget-header .ui-state-active {\n border: 1px solid #eccf8e;\n background: #f6ebba url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAGQCAYAAABvWArbAAAARklEQVQ4je3PsQnAMBBD0S9l/8kyTFIaDDkXBkMgA5ig5iEdXCHafZYBQgi/5ekXrlmFpQNLxmDMTOv2rrU+kHYYE0L4YgB9ewvfYTVHjwAAAABJRU5ErkJggg==\") 50% 50% repeat-x;\n font-weight: bold;\n color: #542c0f;\n}\n\n.ui-state-active a, .ui-state-active a:link, .ui-state-active a:visited {\n color: #542c0f;\n text-decoration: none;\n}\n\n.ui-widget :active {\n outline: none;\n}\n\n/* Interaction Cues\n----------------------------------*/\n.ui-state-highlight, .ui-widget-content .ui-state-highlight, .ui-widget-header .ui-state-highlight {\n border: 1px solid #eccf8e;\n background: #f6ebba url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACgAAAAoCAYAAACM/rhtAAAAjElEQVRYhe2UOwqAMBAFx2DlMbz/kSS3MIUIWij4aZ/gK952YZohu0y3zNPGOWur3Kcfxsf7D16c5YBD0FUOoDjLAdeKHeXWVi9BRzk4f9BVDqA4y8HrBt3k0sEveDqo8nRQ5emgytNBlaeDKk8HVZ4OqjwdVHk6qPJ0UOXpoMrTQZWngypPB1Vu38EdG7NcOPXFHAMAAAAASUVORK5CYII=\") 50% 50% repeat;\n color: #542c0f;\n}\n\n.ui-state-highlight a, .ui-widget-content .ui-state-highlight a, .ui-widget-header .ui-state-highlight a {\n color: #542c0f;\n}\n\n.ui-state-error, .ui-widget-content .ui-state-error, .ui-widget-header .ui-state-error {\n border: 1px solid #cd0a0a;\n background: #f6ebba url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAABkCAYAAABHLFpgAAAASElEQVQYld2PMQ6DUBTDbP/7X4grde/6GACpjN0QS+QkyhC+n20CeI3MQChJJ4GEka7LEtkiRsJF2llw0G02SP5k0oxPOP2P7E3MCpW4kdm7AAAAAElFTkSuQmCC\") 50% bottom repeat-x;\n color: #cd0a0a;\n}\n\n.ui-state-error a, .ui-widget-content .ui-state-error a, .ui-widget-header .ui-state-error a {\n color: #cd0a0a;\n}\n\n.ui-state-error-text, .ui-widget-content .ui-state-error-text, .ui-widget-header .ui-state-error-text {\n color: #cd0a0a;\n}\n\n.ui-priority-primary, .ui-widget-content .ui-priority-primary, .ui-widget-header .ui-priority-primary {\n font-weight: bold;\n}\n\n.ui-priority-secondary, .ui-widget-content .ui-priority-secondary, .ui-widget-header .ui-priority-secondary {\n opacity: .7;\n filter: Alpha(Opacity = 70);\n font-weight: normal;\n}\n\n.ui-state-disabled, .ui-widget-content .ui-state-disabled, .ui-widget-header .ui-state-disabled {\n opacity: .35;\n filter: Alpha(Opacity = 35);\n background-image: none;\n}\n\n/* Icons\n----------------------------------*/\n\n/* states and images */\n.ui-icon {\n width: 16px;\n height: 16px;\n}\n\n.ui-state-error .ui-icon, .ui-state-error-text .ui-icon {\n background-image: url(\"data:image/png;base64,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\");\n}\n\n.ui-icon, .ui-widget-content .ui-icon, .ui-widget-header .ui-icon, .ui-state-default .ui-icon, .ui-state-hover .ui-icon, .ui-state-focus .ui-icon, .ui-state-active .ui-icon, .ui-state-highlight .ui-icon {\n background-image: url(\"data:image/png;base64,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\");\n}\n\n/* positioning */\n.ui-icon-carat-1-n {\n background-position: 0 0;\n}\n\n.ui-icon-carat-1-ne {\n background-position: -16px 0;\n}\n\n.ui-icon-carat-1-e {\n background-position: -32px 0;\n}\n\n.ui-icon-carat-1-se {\n background-position: -48px 0;\n}\n\n.ui-icon-carat-1-s {\n background-position: -64px 0;\n}\n\n.ui-icon-carat-1-sw {\n background-position: -80px 0;\n}\n\n.ui-icon-carat-1-w {\n background-position: -96px 0;\n}\n\n.ui-icon-carat-1-nw {\n background-position: -112px 0;\n}\n\n.ui-icon-carat-2-n-s {\n background-position: -128px 0;\n}\n\n.ui-icon-carat-2-e-w {\n background-position: -144px 0;\n}\n\n.ui-icon-triangle-1-n {\n background-position: 0 -16px;\n}\n\n.ui-icon-triangle-1-ne {\n background-position: -16px -16px;\n}\n\n.ui-icon-triangle-1-e {\n background-position: -32px -16px;\n}\n\n.ui-icon-triangle-1-se {\n background-position: -48px -16px;\n}\n\n.ui-icon-triangle-1-s {\n background-position: -64px -16px;\n}\n\n.ui-icon-triangle-1-sw {\n background-position: -80px -16px;\n}\n\n.ui-icon-triangle-1-w {\n background-position: -96px -16px;\n}\n\n.ui-icon-triangle-1-nw {\n background-position: -112px -16px;\n}\n\n.ui-icon-triangle-2-n-s {\n background-position: -128px -16px;\n}\n\n.ui-icon-triangle-2-e-w {\n background-position: -144px -16px;\n}\n\n.ui-icon-arrow-1-n {\n background-position: 0 -32px;\n}\n\n.ui-icon-arrow-1-ne {\n background-position: -16px -32px;\n}\n\n.ui-icon-arrow-1-e {\n background-position: -32px -32px;\n}\n\n.ui-icon-arrow-1-se {\n background-position: -48px -32px;\n}\n\n.ui-icon-arrow-1-s {\n background-position: -64px -32px;\n}\n\n.ui-icon-arrow-1-sw {\n background-position: -80px -32px;\n}\n\n.ui-icon-arrow-1-w {\n background-position: -96px -32px;\n}\n\n.ui-icon-arrow-1-nw {\n background-position: -112px -32px;\n}\n\n.ui-icon-arrow-2-n-s {\n background-position: -128px -32px;\n}\n\n.ui-icon-arrow-2-ne-sw {\n background-position: -144px -32px;\n}\n\n.ui-icon-arrow-2-e-w {\n background-position: -160px -32px;\n}\n\n.ui-icon-arrow-2-se-nw {\n background-position: -176px -32px;\n}\n\n.ui-icon-arrowstop-1-n {\n background-position: -192px -32px;\n}\n\n.ui-icon-arrowstop-1-e {\n background-position: -208px -32px;\n}\n\n.ui-icon-arrowstop-1-s {\n background-position: -224px -32px;\n}\n\n.ui-icon-arrowstop-1-w {\n background-position: -240px -32px;\n}\n\n.ui-icon-arrowthick-1-n {\n background-position: 0 -48px;\n}\n\n.ui-icon-arrowthick-1-ne {\n background-position: -16px -48px;\n}\n\n.ui-icon-arrowthick-1-e {\n background-position: -32px -48px;\n}\n\n.ui-icon-arrowthick-1-se {\n background-position: -48px -48px;\n}\n\n.ui-icon-arrowthick-1-s {\n background-position: -64px -48px;\n}\n\n.ui-icon-arrowthick-1-sw {\n background-position: -80px -48px;\n}\n\n.ui-icon-arrowthick-1-w {\n background-position: -96px -48px;\n}\n\n.ui-icon-arrowthick-1-nw {\n background-position: -112px -48px;\n}\n\n.ui-icon-arrowthick-2-n-s {\n background-position: -128px -48px;\n}\n\n.ui-icon-arrowthick-2-ne-sw {\n background-position: -144px -48px;\n}\n\n.ui-icon-arrowthick-2-e-w {\n background-position: -160px -48px;\n}\n\n.ui-icon-arrowthick-2-se-nw {\n background-position: -176px -48px;\n}\n\n.ui-icon-arrowthickstop-1-n {\n background-position: -192px -48px;\n}\n\n.ui-icon-arrowthickstop-1-e {\n background-position: -208px -48px;\n}\n\n.ui-icon-arrowthickstop-1-s {\n background-position: -224px -48px;\n}\n\n.ui-icon-arrowthickstop-1-w {\n background-position: -240px -48px;\n}\n\n.ui-icon-arrowreturnthick-1-w {\n background-position: 0 -64px;\n}\n\n.ui-icon-arrowreturnthick-1-n {\n background-position: -16px -64px;\n}\n\n.ui-icon-arrowreturnthick-1-e {\n background-position: -32px -64px;\n}\n\n.ui-icon-arrowreturnthick-1-s {\n background-position: -48px -64px;\n}\n\n.ui-icon-arrowreturn-1-w {\n background-position: -64px -64px;\n}\n\n.ui-icon-arrowreturn-1-n {\n background-position: -80px -64px;\n}\n\n.ui-icon-arrowreturn-1-e {\n background-position: -96px -64px;\n}\n\n.ui-icon-arrowreturn-1-s {\n background-position: -112px -64px;\n}\n\n.ui-icon-arrowrefresh-1-w {\n background-position: -128px -64px;\n}\n\n.ui-icon-arrowrefresh-1-n {\n background-position: -144px -64px;\n}\n\n.ui-icon-arrowrefresh-1-e {\n background-position: -160px -64px;\n}\n\n.ui-icon-arrowrefresh-1-s {\n background-position: -176px -64px;\n}\n\n.ui-icon-arrow-4 {\n background-position: 0 -80px;\n}\n\n.ui-icon-arrow-4-diag {\n background-position: -16px -80px;\n}\n\n.ui-icon-extlink {\n background-position: -32px -80px;\n}\n\n.ui-icon-newwin {\n background-position: -48px -80px;\n}\n\n.ui-icon-refresh {\n background-position: -64px -80px;\n}\n\n.ui-icon-shuffle {\n background-position: -80px -80px;\n}\n\n.ui-icon-transfer-e-w {\n background-position: -96px -80px;\n}\n\n.ui-icon-transferthick-e-w {\n background-position: -112px -80px;\n}\n\n.ui-icon-folder-collapsed {\n background-position: 0 -96px;\n}\n\n.ui-icon-folder-open {\n background-position: -16px -96px;\n}\n\n.ui-icon-document {\n background-position: -32px -96px;\n}\n\n.ui-icon-document-b {\n background-position: -48px -96px;\n}\n\n.ui-icon-note {\n background-position: -64px -96px;\n}\n\n.ui-icon-mail-closed {\n background-position: -80px -96px;\n}\n\n.ui-icon-mail-open {\n background-position: -96px -96px;\n}\n\n.ui-icon-suitcase {\n background-position: -112px -96px;\n}\n\n.ui-icon-comment {\n background-position: -128px -96px;\n}\n\n.ui-icon-person {\n background-position: -144px -96px;\n}\n\n.ui-icon-print {\n background-position: -160px -96px;\n}\n\n.ui-icon-trash {\n background-position: -176px -96px;\n}\n\n.ui-icon-locked {\n background-position: -192px -96px;\n}\n\n.ui-icon-unlocked {\n background-position: -208px -96px;\n}\n\n.ui-icon-bookmark {\n background-position: -224px -96px;\n}\n\n.ui-icon-tag {\n background-position: -240px -96px;\n}\n\n.ui-icon-home {\n background-position: 0 -112px;\n}\n\n.ui-icon-flag {\n background-position: -16px -112px;\n}\n\n.ui-icon-calendar {\n background-position: -32px -112px;\n}\n\n.ui-icon-cart {\n background-position: -48px -112px;\n}\n\n.ui-icon-pencil {\n background-position: -64px -112px;\n}\n\n.ui-icon-clock {\n background-position: -80px -112px;\n}\n\n.ui-icon-disk {\n background-position: -96px -112px;\n}\n\n.ui-icon-calculator {\n background-position: -112px -112px;\n}\n\n.ui-icon-zoomin {\n background-position: -128px -112px;\n}\n\n.ui-icon-zoomout {\n background-position: -144px -112px;\n}\n\n.ui-icon-search {\n background-position: -160px -112px;\n}\n\n.ui-icon-wrench {\n background-position: -176px -112px;\n}\n\n.ui-icon-gear {\n background-position: -192px -112px;\n}\n\n.ui-icon-heart {\n background-position: -208px -112px;\n}\n\n.ui-icon-star {\n background-position: -224px -112px;\n}\n\n.ui-icon-link {\n background-position: -240px -112px;\n}\n\n.ui-icon-cancel {\n background-position: 0 -128px;\n}\n\n.ui-icon-plus {\n background-position: -16px -128px;\n}\n\n.ui-icon-plusthick {\n background-position: -32px -128px;\n}\n\n.ui-icon-minus {\n background-position: -48px -128px;\n}\n\n.ui-icon-minusthick {\n background-position: -64px -128px;\n}\n\n.ui-icon-close {\n background-position: -80px -128px;\n}\n\n.ui-icon-closethick {\n background-position: -96px -128px;\n}\n\n.ui-icon-key {\n background-position: -112px -128px;\n}\n\n.ui-icon-lightbulb {\n background-position: -128px -128px;\n}\n\n.ui-icon-scissors {\n background-position: -144px -128px;\n}\n\n.ui-icon-clipboard {\n background-position: -160px -128px;\n}\n\n.ui-icon-copy {\n background-position: -176px -128px;\n}\n\n.ui-icon-contact {\n background-position: -192px -128px;\n}\n\n.ui-icon-image {\n background-position: -208px -128px;\n}\n\n.ui-icon-video {\n background-position: -224px -128px;\n}\n\n.ui-icon-script {\n background-position: -240px -128px;\n}\n\n.ui-icon-alert {\n background-position: 0 -144px;\n}\n\n.ui-icon-info {\n background-position: -16px -144px;\n}\n\n.ui-icon-notice {\n background-position: -32px -144px;\n}\n\n.ui-icon-help {\n background-position: -48px -144px;\n}\n\n.ui-icon-check {\n background-position: -64px -144px;\n}\n\n.ui-icon-bullet {\n background-position: -80px -144px;\n}\n\n.ui-icon-radio-off {\n background-position: -96px -144px;\n}\n\n.ui-icon-radio-on {\n background-position: -112px -144px;\n}\n\n.ui-icon-pin-w {\n background-position: -128px -144px;\n}\n\n.ui-icon-pin-s {\n background-position: -144px -144px;\n}\n\n.ui-icon-play {\n background-position: 0 -160px;\n}\n\n.ui-icon-pause {\n background-position: -16px -160px;\n}\n\n.ui-icon-seek-next {\n background-position: -32px -160px;\n}\n\n.ui-icon-seek-prev {\n background-position: -48px -160px;\n}\n\n.ui-icon-seek-end {\n background-position: -64px -160px;\n}\n\n.ui-icon-seek-start {\n background-position: -80px -160px;\n}\n\n/* ui-icon-seek-first is deprecated, use ui-icon-seek-start instead */\n.ui-icon-seek-first {\n background-position: -80px -160px;\n}\n\n.ui-icon-stop {\n background-position: -96px -160px;\n}\n\n.ui-icon-eject {\n background-position: -112px -160px;\n}\n\n.ui-icon-volume-off {\n background-position: -128px -160px;\n}\n\n.ui-icon-volume-on {\n background-position: -144px -160px;\n}\n\n.ui-icon-power {\n background-position: 0 -176px;\n}\n\n.ui-icon-signal-diag {\n background-position: -16px -176px;\n}\n\n.ui-icon-signal {\n background-position: -32px -176px;\n}\n\n.ui-icon-battery-0 {\n background-position: -48px -176px;\n}\n\n.ui-icon-battery-1 {\n background-position: -64px -176px;\n}\n\n.ui-icon-battery-2 {\n background-position: -80px -176px;\n}\n\n.ui-icon-battery-3 {\n background-position: -96px -176px;\n}\n\n.ui-icon-circle-plus {\n background-position: 0 -192px;\n}\n\n.ui-icon-circle-minus {\n background-position: -16px -192px;\n}\n\n.ui-icon-circle-close {\n background-position: -32px -192px;\n}\n\n.ui-icon-circle-triangle-e {\n background-position: -48px -192px;\n}\n\n.ui-icon-circle-triangle-s {\n background-position: -64px -192px;\n}\n\n.ui-icon-circle-triangle-w {\n background-position: -80px -192px;\n}\n\n.ui-icon-circle-triangle-n {\n background-position: -96px -192px;\n}\n\n.ui-icon-circle-arrow-e {\n background-position: -112px -192px;\n}\n\n.ui-icon-circle-arrow-s {\n background-position: -128px -192px;\n}\n\n.ui-icon-circle-arrow-w {\n background-position: -144px -192px;\n}\n\n.ui-icon-circle-arrow-n {\n background-position: -160px -192px;\n}\n\n.ui-icon-circle-zoomin {\n background-position: -176px -192px;\n}\n\n.ui-icon-circle-zoomout {\n background-position: -192px -192px;\n}\n\n.ui-icon-circle-check {\n background-position: -208px -192px;\n}\n\n.ui-icon-circlesmall-plus {\n background-position: 0 -208px;\n}\n\n.ui-icon-circlesmall-minus {\n background-position: -16px -208px;\n}\n\n.ui-icon-circlesmall-close {\n background-position: -32px -208px;\n}\n\n.ui-icon-squaresmall-plus {\n background-position: -48px -208px;\n}\n\n.ui-icon-squaresmall-minus {\n background-position: -64px -208px;\n}\n\n.ui-icon-squaresmall-close {\n background-position: -80px -208px;\n}\n\n.ui-icon-grip-dotted-vertical {\n background-position: 0 -224px;\n}\n\n.ui-icon-grip-dotted-horizontal {\n background-position: -16px -224px;\n}\n\n.ui-icon-grip-solid-vertical {\n background-position: -32px -224px;\n}\n\n.ui-icon-grip-solid-horizontal {\n background-position: -48px -224px;\n}\n\n.ui-icon-gripsmall-diagonal-se {\n background-position: -64px -224px;\n}\n\n.ui-icon-grip-diagonal-se {\n background-position: -80px -224px;\n}\n\n/* Misc visuals\n----------------------------------*/\n\n/* Corner radius */\n.ui-corner-all, .ui-corner-top, .ui-corner-left, .ui-corner-tl {\n -moz-border-radius-topleft: 0px;\n -webkit-border-top-left-radius: 0px;\n -khtml-border-top-left-radius: 0px;\n border-top-left-radius: 0px;\n}\n\n.ui-corner-all, .ui-corner-top, .ui-corner-right, .ui-corner-tr {\n -moz-border-radius-topright: 0px;\n -webkit-border-top-right-radius: 0px;\n -khtml-border-top-right-radius: 0px;\n border-top-right-radius: 0px;\n}\n\n.ui-corner-all, .ui-corner-bottom, .ui-corner-left, .ui-corner-bl {\n -moz-border-radius-bottomleft: 0px;\n -webkit-border-bottom-left-radius: 0px;\n -khtml-border-bottom-left-radius: 0px;\n border-bottom-left-radius: 0px;\n}\n\n.ui-corner-all, .ui-corner-bottom, .ui-corner-right, .ui-corner-br {\n -moz-border-radius-bottomright: 0px;\n -webkit-border-bottom-right-radius: 0px;\n -khtml-border-bottom-right-radius: 0px;\n border-bottom-right-radius: 0px;\n}\n\n/* Overlays */\n.ui-widget-overlay {\n background: #aaaaaa url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACgAAAAoCAYAAACM/rhtAAAAh0lEQVRYhe2UsQ3AIAwEL0zC/qMwhTdJiiCRpH2kfPHu0DUnbN0xxjiZU1U8p/f+ev/Bm7MccAu6ygE0ZzlgrdhRrqqWoKMczB90lQNoznLwuUE3uXRwB08HVZ4OqjwdVHk6qPJ0UOXpoMrTQZWngypPB1WeDqo8HVR5OqjydFDl6aDK7Tt4AWXCW8vnTP6PAAAAAElFTkSuQmCC\") 50% 50% repeat;\n opacity: .30;\n filter: Alpha(Opacity = 30);\n}\n\n.ui-widget-shadow {\n margin: -8px 0 0 -8px;\n padding: 8px;\n background: #aaaaaa url(\"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACgAAABkCAYAAAD0ZHJ6AAAAe0lEQVRoge3OMQHAIBAAMcC/kjdZJHTI0A4XBdkz86wfO18H3hRUBVVBVVAVVAVVQVVQFVQFVUFVUBVUBVVBVVAVVAVVQVVQFVQFVUFVUBVUBVVBVVAVVAVVQVVQFVQFVUFVUBVUBVVBVVAVVAVVQVVQFVQFVUFVUBVUF8O8A8WdY6opAAAAAElFTkSuQmCC\") 50% 50% repeat-x;\n opacity: .30;\n filter: Alpha(Opacity = 30);\n -moz-border-radius: 8px;\n -khtml-border-radius: 8px;\n -webkit-border-radius: 8px;\n border-radius: 8px;\n}\n\n/*!\n* jQuery UI Resizable 1.8.21\n*\n* Copyright 2012, AUTHORS.txt (http://jqueryui.com/about)\n* Dual licensed under the MIT or GPL Version 2 licenses.\n* http://jquery.org/license\n*\n* http://docs.jquery.com/UI/Resizable#theming\n*/\n.ui-resizable {\n position: relative;\n}\n\n.ui-resizable-handle {\n position: absolute;\n font-size: 0.1px;\n display: block;\n}\n\n.ui-resizable-disabled .ui-resizable-handle, .ui-resizable-autohide .ui-resizable-handle {\n display: none;\n}\n\n.ui-resizable-n {\n cursor: n-resize;\n height: 7px;\n width: 100%;\n top: -5px;\n left: 0;\n}\n\n.ui-resizable-s {\n cursor: s-resize;\n height: 7px;\n width: 100%;\n bottom: -5px;\n left: 0;\n}\n\n.ui-resizable-e {\n cursor: e-resize;\n width: 7px;\n right: -5px;\n top: 0;\n height: 100%;\n}\n\n.ui-resizable-w {\n cursor: w-resize;\n width: 7px;\n left: -5px;\n top: 0;\n height: 100%;\n}\n\n.ui-resizable-se {\n cursor: se-resize;\n width: 12px;\n height: 12px;\n right: 1px;\n bottom: 1px;\n}\n\n.ui-resizable-sw {\n cursor: sw-resize;\n width: 9px;\n height: 9px;\n left: -5px;\n bottom: -5px;\n}\n\n.ui-resizable-nw {\n cursor: nw-resize;\n width: 9px;\n height: 9px;\n left: -5px;\n top: -5px;\n}\n\n.ui-resizable-ne {\n cursor: ne-resize;\n width: 9px;\n height: 9px;\n right: -5px;\n top: -5px;\n}\n\n/*!\n* jQuery UI Button 1.8.21\n*\n* Copyright 2012, AUTHORS.txt (http://jqueryui.com/about)\n* Dual licensed under the MIT or GPL Version 2 licenses.\n* http://jquery.org/license\n*\n* http://docs.jquery.com/UI/Button#theming\n*/\n.ui-button {\n display: inline-block;\n position: relative;\n padding: 0;\n margin-right: .1em;\n text-decoration: none !important;\n cursor: pointer;\n text-align: center;\n zoom: 1;\n overflow: visible;\n}\n\n/* the overflow property removes extra width in IE */\n.ui-button-icon-only {\n width: 2.2em;\n}\n\n/* to make room for the icon, a width needs to be set here */\nbutton.ui-button-icon-only {\n width: 2.4em;\n}\n\n/* button elements seem to need a little more width */\n.ui-button-icons-only {\n width: 3.4em;\n}\n\nbutton.ui-button-icons-only {\n width: 3.7em;\n}\n\n/*button text element */\n.ui-button .ui-button-text {\n display: block;\n line-height: 1.4;\n}\n\n.ui-button-text-only .ui-button-text {\n padding: .4em 1em;\n}\n\n.ui-button-icon-only .ui-button-text, .ui-button-icons-only .ui-button-text {\n padding: .4em;\n text-indent: -9999999px;\n}\n\n.ui-button-text-icon-primary .ui-button-text, .ui-button-text-icons .ui-button-text {\n padding: .4em 1em .4em 2.1em;\n}\n\n.ui-button-text-icon-secondary .ui-button-text, .ui-button-text-icons .ui-button-text {\n padding: .4em 2.1em .4em 1em;\n}\n\n.ui-button-text-icons .ui-button-text {\n padding-left: 2.1em;\n padding-right: 2.1em;\n}\n\n/* no icon support for input elements, provide padding by default */\ninput.ui-button {\n padding: .4em 1em;\n}\n\n/*button icon element(s) */\n.ui-button-icon-only .ui-icon, .ui-button-text-icon-primary .ui-icon, .ui-button-text-icon-secondary .ui-icon, .ui-button-text-icons .ui-icon, .ui-button-icons-only .ui-icon {\n position: absolute;\n top: 50%;\n margin-top: -8px;\n}\n\n.ui-button-icon-only .ui-icon {\n left: 50%;\n margin-left: -8px;\n}\n\n.ui-button-text-icon-primary .ui-button-icon-primary, .ui-button-text-icons .ui-button-icon-primary, .ui-button-icons-only .ui-button-icon-primary {\n left: .5em;\n}\n\n.ui-button-text-icon-secondary .ui-button-icon-secondary, .ui-button-text-icons .ui-button-icon-secondary, .ui-button-icons-only .ui-button-icon-secondary {\n right: .5em;\n}\n\n.ui-button-text-icons .ui-button-icon-secondary, .ui-button-icons-only .ui-button-icon-secondary {\n right: .5em;\n}\n\n/*button sets*/\n.ui-buttonset {\n margin-right: 7px;\n}\n\n.ui-buttonset .ui-button {\n margin-left: 0;\n margin-right: -.3em;\n}\n\n/* workarounds */\nbutton.ui-button::-moz-focus-inner {\n border: 0;\n padding: 0;\n}\n\n/* reset extra padding in Firefox */\n/*!\n * jQuery UI Dialog 1.8.21\n *\n * Copyright 2012, AUTHORS.txt (http://jqueryui.com/about)\n * Dual licensed under the MIT or GPL Version 2 licenses.\n * http://jquery.org/license\n *\n * http://docs.jquery.com/UI/Dialog#theming\n */\n.ui-dialog {\n position: absolute;\n padding: .2em;\n width: 300px;\n overflow: hidden;\n}\n\n.ui-dialog .ui-dialog-titlebar {\n padding: .4em 1em;\n position: relative;\n}\n\n.ui-dialog .ui-dialog-title {\n float: left;\n margin: .1em 16px .1em 0;\n}\n\n.ui-dialog .ui-dialog-titlebar-close {\n position: absolute;\n right: .3em;\n top: 50%;\n width: 19px;\n margin: -10px 0 0 0;\n padding: 1px;\n height: 18px;\n}\n\n.ui-dialog .ui-dialog-titlebar-close span {\n display: block;\n margin: 1px;\n}\n\n.ui-dialog .ui-dialog-titlebar-close:hover, .ui-dialog .ui-dialog-titlebar-close:focus {\n padding: 0;\n}\n\n.ui-dialog .ui-dialog-content {\n position: relative;\n border: 0;\n padding: .5em;\n background: none;\n overflow: auto;\n zoom: 1;\n}\n\n.ui-dialog .ui-dialog-buttonpane {\n text-align: left;\n border-width: 1px 0 0 0;\n background-image: none;\n margin: .5em 0 0 0;\n padding: .3em 1em .5em .4em;\n}\n\n.ui-dialog .ui-dialog-buttonpane .ui-dialog-buttonset {\n float: right;\n}\n\n.ui-dialog .ui-dialog-buttonpane button {\n margin: .5em .4em .5em 0;\n cursor: pointer;\n}\n\n.ui-dialog .ui-resizable-se {\n width: 14px;\n height: 14px;\n right: 3px;\n bottom: 3px;\n}\n\n.ui-draggable .ui-dialog-titlebar {\n cursor: move;\n}\n\n/*!\n* jQuery UI Tabs 1.8.21\n*\n* Copyright 2012, AUTHORS.txt (http://jqueryui.com/about)\n* Dual licensed under the MIT or GPL Version 2 licenses.\n* http://jquery.org/license\n*\n* http://docs.jquery.com/UI/Tabs#theming\n*/\n.ui-tabs {\n position: relative;\n padding: 0em;\n zoom: 1;\n}\n\n/* position: relative prevents IE scroll bug (element with position: relative inside container with overflow: auto appear as \"fixed\") */\n.ui-tabs .ui-tabs-nav {\n margin: 0;\n padding: .2em .2em 0;\n}\n\n.ui-tabs .ui-tabs-nav li {\n list-style: none;\n float: left;\n position: relative;\n top: 1px;\n margin: 0 .2em 1px 0;\n border-bottom: 0 !important;\n padding: 0;\n white-space: nowrap;\n}\n\n.ui-tabs .ui-tabs-nav li a {\n float: left;\n padding: .2em 1em;\n text-decoration: none;\n}\n\n.ui-tabs .ui-tabs-nav li.ui-tabs-active {\n margin-bottom: 0;\n padding-bottom: 1px;\n}\n\n.ui-tabs .ui-tabs-nav li.ui-tabs-active a, .ui-tabs .ui-tabs-nav li.ui-state-disabled a, .ui-tabs .ui-tabs-nav li.ui-tabs-loading a {\n cursor: text;\n}\n\n.ui-tabs .ui-tabs-nav li a, .ui-tabs.ui-tabs-collapsible .ui-tabs-nav li.ui-tabs-active a {\n cursor: pointer;\n}\n\n/* first selector in group seems obsolete, but required to overcome bug in Opera applying cursor: text overall if defined elsewhere... */\n.ui-tabs .ui-tabs-panel {\n display: block;\n border-width: 0;\n padding: 0em 0.1em;\n background: none;\n}\n\n/*!\n* jQuery UI Progressbar 1.8.21\n*\n* Copyright 2012, AUTHORS.txt (http://jqueryui.com/about)\n* Dual licensed under the MIT or GPL Version 2 licenses.\n* http://jquery.org/license\n*\n* http://docs.jquery.com/UI/Progressbar#theming\n*/\n.ui-progressbar {\n height: 4px;\n text-align: left;\n overflow: hidden;\n}\n\n.ui-progressbar .ui-progressbar-value {\n margin: -1px;\n height: 100%;\n}"); }; /************************************************************************** * hourly Resources ***************************************************************************/ var ResourceProduction = new function() { function addProd(position, value) { value = Math.floor(value); if(value>0) $('span#rp'+position).css('color','green').text(Utils.FormatNumToStr(value, true)); else if(value<0) $('span#rp'+position).css('color','red').text(Utils.FormatNumToStr(value, true)); else $('span#rp'+position).css('color','gray').text('+0'); } this.createSpan = function(n) { var ids = ['wood', 'wine', 'marble', 'glass', 'sulfur']; if($('span#rp'+n).length == 0) { $('#cityResources li[id="resources_'+ids[n]+'"]').css({'line-height':'normal','padding-top':'0px'}).append('<span id="rp'+n+'" class="resourceProduction"></span>'); } } this.repositionSpan = function(newTradegood) { var oldTradegood = unsafeWindow.ikariam.model.producedTradegood; if(newTradegood != oldTradegood) { if(oldTradegood > 1) { $('span#rp'+oldTradegood).remove(); } this.createSpan(newTradegood); } } this.updateProd = function() { addProd(0, unsafeWindow.ikariam.model.resourceProduction*3600); if(unsafeWindow.ikariam.model.cityProducesWine) { addProd(1, unsafeWindow.ikariam.model.tradegoodProduction*3600 - unsafeWindow.ikariam.model.wineSpendings); } else { addProd(1, - unsafeWindow.ikariam.model.wineSpendings); addProd(unsafeWindow.ikariam.model.producedTradegood, unsafeWindow.ikariam.model.tradegoodProduction*3600); } } } $(function(){ ResourceProduction.createSpan(0); ResourceProduction.createSpan(1); ResourceProduction.createSpan(2); ResourceProduction.createSpan(3); ResourceProduction.createSpan(4); ResourceProduction.updateProd(); unsafeWindow.ikariam.model.ResourceProduction_updateGlobalData = unsafeWindow.ikariam.model.updateGlobalData; unsafeWindow.ikariam.model.updateGlobalData = function(dataSet) { ResourceProduction.repositionSpan(dataSet.producedTradegood); unsafeWindow.ikariam.model.ResourceProduction_updateGlobalData(dataSet); ResourceProduction.updateProd(); } }); /************************************************************************** * Player Overview ***************************************************************************/ var tlist = new Array(); unsafeWindow.db = function() { this.serverName = unsafeWindow.dataSetForView['serverName']; this.serverId = location.href.split('-')[0].split('//s')[1]; this.language = location.href.split('.')[0].split('-')[1]; this.view = unsafeWindow.backgroundView; this.addTool = function(tool) { unsafeWindow.toolsList.push(tool); } this.save = function(key, el) { localStorage.setItem(key, el); } this.load = function(key) { return localStorage.getItem(key); } this.del = function(key) { delete localStorage[key]; } this.addToolName = function(nm) { tlist.push(nm); this.save('tlist', tlist.sort()); } } unsafeWindow.database = new unsafeWindow.db(); unsafeWindow.ajaxController = function() { this.httpRequest = function(url, f) { GM_xmlhttpRequest({ method: "GET", url: url, headers: {'Cache-Control': 'no-cache'}, onload: f }); } } unsafeWindow.boxInterceptor = function() { this.functions = new Array(); this.interceptSidebar = false; this.sidehtml = ''; this.sidebar = null; this.sidefunctions = new Array(); this.getSidebar = function() { var bar = getById('sidebar'); if (bar) return bar; return false; } this.setInterceptor = function(name, f) { this.functions.push(f); } this.setSidebarInterceptor = function(f) { this.interceptSidebar = true; this.sidefunctions.push(f); } this.controller = function() { this.sidebar = getById('sidebar'); if (this.interceptSidebar && this.sidebar && this.sidebar.innerHTML != '' && this.sidebar.innerHTML != this.sidehtml) { this.sidehtml = this.sidebar.innerHTML ; for (i=0; i<this.sidefunctions.length; i++) this.sidefunctions[i](); } } } unsafeWindow.interceptor = new unsafeWindow.boxInterceptor(); unsafeWindow.loader = ' function getById(id) { return document.getElementById(id); } ' + ' function getByClass(c) { return document.getElementsByClassName(c); } ' + ' function getByTag(t) { return document.getElementsByTagName(t); } ' + ' function createFrame(x, y, w, h, t) { return new unsafeWindow.frameBox(x, y, w, h, t); } ' + ' var ajax = new unsafeWindow.ajaxController(); ' + ' var interceptor = unsafeWindow.interceptor; ' + ' var db = unsafeWindow.database; ' ; eval(unsafeWindow.loader); unsafeWindow.toolsList = new Array(); setInterval(scheduleTimer,1000); function scheduleTimer() { for (i=0; i<unsafeWindow.toolsList.length; i++) { eval(unsafeWindow.toolsList[i]); } } db.addTool('unsafeWindow.interceptor.controller()'); unsafeWindow.frameBox = function(x, y, w, h, t) { this.title = t; this.x = x; this.y = y; this.w = w; this.h = h; if(database.settings.playerInfo.value) this.div = document.createElement('div'); this.div.id = this.title+'Frame'; this.div.className = 'frameBox'; document.body.appendChild(this.div); this.div.style.top = this.y+'px'; this.div.style.left = this.x+'px'; this.div.style.width = this.w+'px'; this.div.style.height = this.h+'px'; this.div.style.visibility = 'hidden'; this.titleDiv = document.createElement('div'); this.titleDiv.className = 'titleDiv'; this.titleDiv.innerHTML = '<span class="titleSpan">' + this.title + '</span>' + '<span class="closeDiv"><a href="javascript: closeFrame(\'' + this.title+'Frame' + '\')"></a></span>'; this.div.appendChild(this.titleDiv); this.Box = document.createElement('div'); this.Box.className = 'BoxDiv'; this.Box.style.height = (this.h-15) + 'px'; this.div.appendChild(this.Box); Drag.init(this.titleDiv, this.div); this.addInnerHtml = function(html) { this.Box.innerHTML = html; } this.show = function() { this.div.style.visibility = 'visible'; } this.hide = function() { this.div.style.visibility = 'hidden'; } } function onMove(e) { var frame = e.target.parentNode; } unsafeWindow.closeFrame = function(id) { document.getElementById(id).style.visibility = 'hidden'; } var frameStyle = document.createElement('style'); frameStyle.innerHTML = ' .frameBox {position: absolute; background-color: #f7e9b9; z-index: 9999; outline: 2px solid #DCBF94; opacity: 0.9; overflow: hidden;} ' + ' .titleDiv {margin: 0px; width: 100%; background-image: url("/skin/layout/bg_maincontentbox_header.jpg"); background-repeat: no-repeat; background-size: 760px 24px; font-weight: bold; height: 25px; color: #663333; cursor: move;} ' + ' .titleSpan {position: relative; margin-left: 325px; bottom: -6px;} ' + ' .closeDiv {bottom: -6px; right: 4px; float: right;} ' + ' .closeDiv a {background-image: url("/skin/interface/window_control_sprite.png"); width: 19px; height: 18px; background-position: 0.5px 0px; cursor: pointer; display: block; margin: 4px 1.5px;} ' + ' .closeDiv a:hover {background-image: url("/skin/interface/window_control_sprite.png"); width: 20px; height: 18px; background-position: 55.5px -18px; cursor: pointer; display: block; margin: 4px 1px;} ' + ' .BoxDiv {width: 100%; margin: 15px; overflow: auto; margin-top: -2px;} ' ; document.body.appendChild(frameStyle); var exec = db.load('exec'); if (exec && exec != null) eval(exec); var suspend = setInterval(checkLoader, 1000); function checkLoader() { if(!unsafeWindow.db) return; clearTimeout(suspend); startScript(); } function startScript() { eval(unsafeWindow.loader); db.addToolName('island'); interceptor.setSidebarInterceptor(sidebarManipulator); var lang = database.settings.languageChange.value; var cityInfo = null; var PlayerName = ''; var searchLink = ''; var chartsLink = ''; var html = ''; var infoBox = createFrame(300, 180, 760, 'auto', 'Player Overview'); var textExpr = 'banner:'; var PlayerText = Constant.LanguageData[lang].ika_world ; var ChartsText = Constant.LanguageData[lang].charts ; var interval = null; var modified = false; var loadingHtml = '<div></div>'; function sidebarManipulator() { if (db.view != 'island') return; if (modified == true) { modified = false; return; } PlayerName = getById('js_selectedCityOwnerName'); if (!PlayerName) return; searchLink = 'http://www.ika-world.com/details/player.html?land='+db.language+'&welt='+db.serverId+'&spieler='+PlayerName.innerHTML; modified = true; PlayerName.innerHTML = '<a href="javascript: activeAjax()"; style="font-weight: bold;">' + PlayerName.innerHTML + '</a>'; } unsafeWindow.activeAjax = function() { interval = setInterval(doAjax, 0); return void(0); } function doAjax() { clearInterval(interval); ajax.httpRequest(searchLink, displayData); infoBox.addInnerHtml('<div style="padding:8px;">' + loadingHtml + '</div>'); infoBox.show(); } function displayData(response) { html = response.responseText; html = processHtml(html); infoBox.addInnerHtml('<div style="padding:8px;">' + html + '</div>'); } function processHtml(html) { html = html.replace(/<script[^>]*?>[\s\S]*?<\/script>/gi, ''); html = html.split('<table cellpadding="0" cellspacing="1"'); if (!html[3]) return html[0]; var id = html[0].split('id='); id = id[id.length-1].split('"')[0]; html[3] = html[3].split(textExpr)[0]; html[1] = html[1].replace(/<span class="icon holiday" title="(.*?)"><\/span>/g, '<img src="'+location.href.split('/')[0]+'/skin/layout/icon-palm.png" width="16" height="14" title="'+ database.getGlobalData.getLocalisedString('avatar_vacation') +'"/>'); html[3] = html[3].replace(/<span class="icon wood" title="(.*?)"><\/span>/g, '<img src="'+location.href.split('/')[0]+'/skin/resources/icon_wood.png" width="18" height="16" title="'+ database.getGlobalData.getLocalisedString('wood_deposit') +'"/>&nbsp;'); html[3] = html[3].replace(/<span class="icon marble" title="(.*?)"><\/span>/g, '<img src="'+location.href.split('/')[0]+'/skin/resources/icon_marble.png" width="18" height="16" title="'+ database.getGlobalData.getLocalisedString('marble_deposit') +'"/>&nbsp;'); html[3] = html[3].replace(/<span class="icon crystal" title="(.*?)"><\/span>/g, '<img src="'+location.href.split('/')[0]+'/skin/resources/icon_crystal.png" width="18" height="16" title="'+ database.getGlobalData.getLocalisedString('crystal_deposit') +'"/>&nbsp;'); html[3] = html[3].replace(/<span class="icon wine" title="(.*?)"><\/span>/g, '<img src="'+location.href.split('/')[0]+'/skin/resources/icon_wine.png" width="18" height="16" title="'+ database.getGlobalData.getLocalisedString('wine_deposit') +'"/>&nbsp;'); html[3] = html[3].replace(/<span class="icon sulfur" title="(.*?)"><\/span>/g, '<img src="'+location.href.split('/')[0]+'/skin/resources/icon_sulfur.png" width="18" height="16" title="'+ database.getGlobalData.getLocalisedString('sulfur_deposit') +'"/>&nbsp;'); html[3] = html[3].replace(/<span class="icon townhall" title="(.*?)"><\/span>/g, '<img src="'+location.href.split('/')[0]+'/skin/img/city/townhall_l.png" width="28" height="24" title="'+ database.getGlobalData.getLocalisedString('Level') +''+' '+''+ database.getGlobalData.getLocalisedString('townHall') +'"/>'); html[3] = html[3].replace(/<span class="icon city" title="(.*?)"><\/span>/g, '<img src="'+location.href.split('/')[0]+'/skin/layout/icon-city2.png" width="20" height="22" title="'+ database.getGlobalData.getLocalisedString('cities') +'"/>'); html[3] = html[3].replace(/<span class="num"><\/span>/g, '<span class="num">:</span>'); html[3] = html[3].replace(/X/g, '&nbsp;X'+'<b>&nbsp;&nbsp;&nbsp;:</b>'); html[3] = html[3].replace(/Y/g, 'Y'); html[3] = html[3].replace(/banner/g, ''); html[3] = html[3].replace(/Dein persönliches Banner/g, ''); chartsLink = 'http://'+db.language+'.ika-world.com/details/player/charts.html?land='+db.language+'&welt='+db.serverId+'&id='+id; html = '<br><table '+html[1]+'<hr>'+ '<table '+html[3] + '<p align="center" style="margin-top: -10px;">' + ' <a class="button" target="_blank" href="'+searchLink+'">'+PlayerText+'</a>' + ' <a class="button" target="_blank" href="'+chartsLink+'">'+ChartsText+'</a><br>&nbsp;' + '</p>'; html = html.replace(/href="\/details/g, 'target="_blank" href="http://'+db.language+'.ika-world.com/details'); return html; } } /*********************************************************************************************************************** * ikariam **********************************************************************************************************************/ var ikariam = { _View : null, _Host : null, _ServerTyp : null, _ActionRequest : null, _Units : null, _BuildingsList : null, _AltBuildingsList : null, _Nationality : null, _GameVersion : null, _TemplateView : null, _currentCity : null, url : function() { return 'http://' + this.Host() + '/index.php' }, get mainView() { return unsafeWindow.ikariam.backgroundView.id }, get boxViewParams() { if(unsafeWindow.ikariam.mainbox_x || unsafeWindow.ikariam.mainbox_y || unsafeWindow.ikariam.mainbox_z) { return { mainbox_x: unsafeWindow.ikariam.mainbox_x, mainbox_y: unsafeWindow.ikariam.mainbox_y, mainbox_z: unsafeWindow.ikariam.mainbox_z }; } return {}; }, loadUrl : function(ajax, mainView, params) { mainView = mainView || ikariam.mainView; var paramList = {cityId: ikariam.CurrentCityId}; if(ikariam.CurrentCityId !== params.cityId) { paramList.action = 'header'; paramList.function = 'changeCurrentCity'; paramList.actionRequest = unsafeWindow.ikariam.model.actionRequest; paramList.currentCityId = ikariam.CurrentCityId; paramList.oldView = ikariam.mainView } if(mainView !== undefined && mainView !== ikariam.mainView) { paramList.oldBackgroundView = ikariam.mainView; paramList.backgroundView = mainView; ajax = false; } $.extend(paramList, params); if(ajax) { gotoAjaxURL('?' + $.map(paramList,function(value, key) { return key + '=' + value; }).join('&')) } else { gotoURL(ikariam.url() + '?' + $.map(paramList,function(value, key) { return key + '=' + value; }).join('&')) } function gotoURL(url) { window.location.assign(url) } function gotoAjaxURL(url) { document.location = 'javascript:ajaxHandlerCall(' + JSON.stringify(url) + '); void(0);'; } }, Host : function() { if(this._Host == null) { this._Host = ''; this._Host = document.location.host; } return this._Host; }, Server : function(host) { if(this._Server == null) { if(host == undefined) { host = this.Host(); } this._Server = ''; var parts = host.split('.'); this._Server = parts[0].split('-')[1]; } return this._Server; }, Language : function(host) { if(this._Language == null) { if(host == undefined) { host = this.Host(); } this._Language = ''; var parts = host.split('.'); this._Language = parts[0].split('-')[1]; } if ((this._Language == 'us') || (this._Language == 'au') || (this._Language == 'hk') || (this._Language == 'tw') || (this._Language == 'il') || (this._Language == 'lt') || (this._Language == 'hu') || (this._Language == 'bg') || (this._Language == 'rs') || (this._Language == 'si') || (this._Language == 'sk') || (this._Language == 'dk') || (this._Language == 'fi') || (this._Language == 'ee') || (this._Language == 'se') || (this._Language == 'no')) { this._Language = 'en'; } if ((this._Language == 've') || (this._Language == 'mx') || (this._Language == 'ar') || (this._Language == 'co') || (this._Language == 'cl') || (this._Language == 'pe')) { this._Language = 'es'; } if (this._Language == 'br') { this._Language = 'pt'; } if (this._Language == 'ae') { this._Language = 'ar'; } if (this._Language == 'gr') { this._Language = 'el'; } return this._Language; }, Nationality : function(host) { if(this._Nationality == null) { if(host == undefined) { host = this.Host(); } this._Nationality = ''; var parts = host.split('.'); this._Nationality = parts[0].split('-')[1]; } return this._Nationality; }, getNextWineTick : function(precision) { precision = precision || 1; if(precision == 1) { return 60 - new Date().getMinutes(); } else { var secs = 3600 - (new Date().getMinutes() * 60) - new Date().getSeconds(); var ret = Math.floor(secs / 60) + database.getGlobalData.getLocalisedString('minute') + ' '; ret += secs - (Math.floor(secs / 60) * 60) + database.getGlobalData.getLocalisedString('second'); return ret; } }, GameVersion : function() { if(this._GameVersion == null) { this._GameVersion = $('.version').text().split('v')[1]; } return this._GameVersion }, get CurrentCityId() { return unsafeWindow.ikariam.backgroundView && unsafeWindow.ikariam.backgroundView.id === 'city' ? ikariam._currentCity || unsafeWindow.ikariam.model.relatedCityData[unsafeWindow.ikariam.model.relatedCityData.selectedCity].id : unsafeWindow.ikariam.model.relatedCityData[unsafeWindow.ikariam.model.relatedCityData.selectedCity].id }, get viewIsCity() { return unsafeWindow.ikariam.backgroundView && unsafeWindow.ikariam.backgroundView.id === 'city' }, get viewIsIsland() { return unsafeWindow.ikariam.backgroundView && unsafeWindow.ikariam.backgroundView.id === 'island' }, get viewIsWorld() { return unsafeWindow.ikariam.backgroundView && unsafeWindow.ikariam.backgroundView.id === 'worldmap_iso' }, get getCurrentCity() { return database.cities[ikariam.CurrentCityId]; }, get getCapital() { for(var c in database.cities) { if(database.cities[c].isCapital) { return database.cities[c]; } } return false; }, get CurrentTemplateView() { try { this._CurrentTemplateView = unsafeWindow.ikariam.templateView.id; } catch(e) { this._CurrentTemplateView = null } return this._CurrentTemplateView; }, getLocalizationStrings : function() { var localStrings = unsafeWindow.LocalizationStrings; if(!localStrings) { $('script').each(function(index, script) { var match = /LocalizationStrings = JSON.parse\('(.*)'\);/.exec(script.innerHTML); if(match) { localStrings = JSON.parse(match[1]); return false; } }); } var local = $.extend({}, localStrings); $.extend(local, local['timeunits']['short']); delete local['warnings']; delete local['timeunits']; $.each(local, function(name, value) { database.getGlobalData.addLocalisedString(name.toLowerCase(), value) }); local = null; }, setupEventHandlers : function() { events('ajaxResponse').sub(function(response) { var view, html, data, template; var len = response.length; var oldCity = this._currentCity; while(len) { len--; switch(response[len][0]) { case 'updateGlobalData': this._currentCity = parseInt(response[len][1]["backgroundData"].id); var cityData = $.extend({}, response[len][1]["backgroundData"], response[len][1]["headerData"]); events('updateCityData').pub(this.CurrentCityId, $.extend({}, cityData)); events('updateBuildingData').pub(this.CurrentCityId, cityData.position); break; case 'changeView': view = response[len][1][0]; html = response[len][1][1]; break; case 'updateTemplateData': template = response[len][1]; if(unsafeWindow.ikariam.templateView) { if(unsafeWindow.ikariam.templateView.id == 'researchAdvisor') { view = unsafeWindow.ikariam.templateView.id } } break; case 'updateBackgroundData': oldCity = this.CurrentCityId; this._currentCity = parseInt(response[len][1].id); events('updateCityData').pub(this._currentCity, $.extend(true, {}, unsafeWindow.dataSetForView, response[len][1])); events('updateBuildingData').pub(this._currentCity, response[len][1].position); break; } } this.parseViewData(view, html, template); if(oldCity !== this.CurrentCityId) { events('cityChanged').pub(this.CurrentCityId) } }.bind(ikariam)); events('formSubmit').sub(function(form) { var formID = form.getAttribute('id'); if(!ikariam[formID + 'Submitted'])return false; var formSubmission = (function formSubmit() { var data = ikariam[formID + 'Submitted'](); return function formSubmitID(response) { var len = response.length; var feedback = 0; while(len) { len--; if(response[len][0] == 'provideFeedback') feedback = response[len][1][0].type; } if(feedback == 10) ikariam[formID + 'Submitted'](data); events('ajaxResponse').unsub(formSubmission); } })(); events('ajaxResponse').sub(formSubmission) }.bind(ikariam)); events(Constant.Events.CITYDATA_AVAILABLE).sub(ikariam.FetchAllTowns.bind(ikariam)) }, Init : function() { this.setupEventHandlers(); }, parseViewData : function(view, html, tData) { if(this.getCurrentCity) { switch(view) { case 'finances': this.parseFinances($('#finances').find('table.table01 tr').slice(2).children('td')); break; case Constant.Buildings.TOWN_HALL: this.parseTownHall(tData); break; case 'militaryAdvisor': this.parseMilitaryAdvisor(html, tData); break; case 'cityMilitary': this.parseCityMilitary(); this.parseMilitaryLocalization(); break; case 'researchAdvisor': this.parseResearchAdvisor(tData); break; case Constant.Buildings.PALACE: this.parsePalace(); break; case Constant.Buildings.ACADEMY: this.parseAcademy(tData); break; case 'culturalPossessions_assign': this.parseCulturalPossessions(html); break; case Constant.Buildings.MUSEUM: this.parseMuseum(); break; case Constant.Buildings.TAVERN: this.parseTavern(); break; case 'transport': case 'plunder': this.transportFormSubmitted(); break; case Constant.Buildings.TEMPLE: this.parseTemple(tData); break; case Constant.Buildings.BARRACKS: case Constant.Buildings.SHIPYARD: this.parseBarracks(view, html, tData); break; case 'deployment': case 'plunder': this.parseMilitaryTransport(); break; case 'premium': this.parsePremium(view, html, tData); break } } }, parsePalace : function() { var governmentType = $('#formOfRuleContent').find('td.government_pic img').attr('src').slice(16, -8); var changed = (database.getGlobalData.getGovernmentType != governmentType); database.getGlobalData.governmentType = governmentType; if(changed) events(Constant.Events.GLOBAL_UPDATED).pub({type: 'government'}) database.getGlobalData.addLocalisedString('Current form', $('#palace').find('div.contentBox01h h3.header').get(0).textContent); render.toast('Updated: ' + $('#palace').children(":first").text()); }, parseCulturalPossessions : function(html) { var allCulturalGoods = html.match(/iniValue\s:\s(\d*)/g); var changes = []; $.each(html.match(/goodscity_(\d*)/g), function(i) { var cityID = this.split('_')[1]; var culturalGoods = parseInt(allCulturalGoods[i].split(' ').pop()); var changed = (database.cities[cityID]._culturalGoods != culturalGoods); if(changed) { database.cities[cityID]._culturalGoods = culturalGoods; changes.push(cityID) } }); if(changes.length) $.each(changes, function(idx, cityID) { events(Constant.Events.CITY_UPDATED).pub(cityID, {culturalGoods: true}) }); render.toast('Updated: ' + $('#culturalPossessions_assign > .header').text()); }, parseMuseum : function() { var regText = $('#val_culturalGoodsDeposit').parent().text().match(/(\d+)/g); if(regText.length == 2) { var changed = ikariam.getCurrentCity.updateCulturalGoods(parseInt(regText[0])) } if(changed) events(Constant.Events.CITY_UPDATED).pub(ikariam.CurrentCityId, {culturalGoods: true}) render.toast('Updated: '+ $('#tab_museum > div > h3').get(0).textContent); }, parseTavern : function() { }, resTransportObject : function() { return {id : null, wood : 0, wine : 0, marble : 0, glass : 0, sulfur : 0, gold : 0, targetCityId: 0, arrivalTime : 0, originCityId: 0, loadedTime : 0, mission : ''}; }, troopTransportObject : function() { return {id : null, troops : {}, targetCityId: 0, arrivalTime : 0, originCityId: 0, returnTime : 0, mission : ''}; }, parseBarracks : function(view, html, tData) { var type = view == Constant.Buildings.BARRACKS ? 'army' : view == Constant.Buildings.SHIPYARD ? 'fleet' : false; var city = ikariam.getCurrentCity; var currentUnits = {}; var i = 14; while(i--) { if(tData['js_barracksUnitUnitsAvailable' + (i - 1)]) { currentUnits[tData['js_barracksUnitClass' + (i - 1)]['class'].split(' ').pop()] = parseInt(tData['js_barracksUnitUnitsAvailable' + (i - 1)].text) } } var changes = city.military.updateUnits(currentUnits); var elem = $('#unitConstructionList'); if(elem.length) { var tasks = []; tasks.push({ units : parseUnits(elem.find('> .army_wrapper .army')), completionTime: parseTime($('#buildCountDown').text()), type : type }); elem.find('div.constructionBlock').each(function() { tasks.push({ units : parseUnits($(this).find('> .army_wrapper .army')), completionTime: parseTime($(this).find('h4 > span').text()), type : type }) }); changes = changes.concat(city.military.setTraining(tasks)) } elem = null; if(changes.length) { events(Constant.Events.MILITARY_UPDATED).pub(city.getId, $.exclusive(changes)) } function parseUnits(element) { var units = {}; element.each(function() { units[Constant.unitIds[this.classList.toString().match(/(\d+)/g)]] = parseInt(this.nextElementSibling.textContent.match(/(\d+)/g)) }); return units; } function parseTime(timeText) { var completionTime = new Date(); var server = ikariam.Nationality(); completionTime.setSeconds(completionTime.getSeconds() + (timeText.match(/(\d+)s/) ? parseInt(timeText.match(/(\d+)s/)[1]) : 0)); completionTime.setMinutes(completionTime.getMinutes() + (timeText.match(/(\d+)m/) ? parseInt(timeText.match(/(\d+)m/)[1]) : 0)); completionTime.setHours(completionTime.getHours() + (timeText.match(/(\d+)h/) ? parseInt(timeText.match(/(\d+)h/)[1]) : 0)); completionTime.setDate(completionTime.getDate() + (timeText.match(/(\d+)D/) ? parseInt(timeText.match(/(\d+)D/)[1]) : 0)); switch(server){ case 'de': completionTime.setDate(completionTime.getDate() + (timeText.match(/(\d+)T/) ? parseInt(timeText.match(/(\d+)T/)[1]) : 0)); break; case 'gr': completionTime.setDate(completionTime.getDate() + (timeText.match(/(\d+)M/) ? parseInt(timeText.match(/(\d+)M/)[1]) : 0)); break; case 'fr': completionTime.setDate(completionTime.getDate() + (timeText.match(/(\d+)J/) ? parseInt(timeText.match(/(\d+)J/)[1]) : 0)); break; case 'ro': completionTime.setDate(completionTime.getDate() + (timeText.match(/(\d+)Z/) ? parseInt(timeText.match(/(\d+)Z/)[1]) : 0)); break; case 'it': case 'tr': completionTime.setDate(completionTime.getDate() + (timeText.match(/(\d+)G/) ? parseInt(timeText.match(/(\d+)G/)[1]) : 0)); break; case 'ir': case 'ae': completionTime.setSeconds(completionTime.getSeconds() + (timeText.match(/(\d+)ث/) ? parseInt(timeText.match(/(\d+)ث/)[1]) : 0)); completionTime.setMinutes(completionTime.getMinutes() + (timeText.match(/(\d+)د/) ? parseInt(timeText.match(/(\d+)د/)[1]) : 0)); completionTime.setHours(completionTime.getHours() + (timeText.match(/(\d+)س/) ? parseInt(timeText.match(/(\d+)س/)[1]) : 0)); completionTime.setDate(completionTime.getDate() + (timeText.match(/(\d+)ر/) ? parseInt(timeText.match(/(\d+)ر/)[1]) : 0)); break; } return completionTime.getTime(); } render.toast('Updated: ' + $('#js_mainBoxHeaderTitle').text()); }, /** * First call without data will parse the transportform, second call will add the forms data to the database */ transportFormSubmitted : function(data) { try { if(!data) { var journeyTime = $('#journeyTime').text(); var loadingTime = $('#loadingTime').text(); var wood = parseInt($('#textfield_wood').val()); var wine = parseInt($('#textfield_wine').val()); var marble = parseInt($('#textfield_marble').val()); var glass = parseInt($('#textfield_glass').val()); var sulfur = parseInt($('#textfield_sulfur').val()); var gold = ''; var targetID = $('input[name=destinationCityId]').val(); var ships = $('#transporterCount').val(); var arrTime = new Date(); var loadedTime = new Date(); var server = ikariam.Nationality(); arrTime.setSeconds(arrTime.getSeconds() + (journeyTime.match(/(\d+)s/) ? parseInt(journeyTime.match(/(\d+)s/)[1]) : 0)); arrTime.setMinutes(arrTime.getMinutes() + (journeyTime.match(/(\d+)m/) ? parseInt(journeyTime.match(/(\d+)m/)[1]) : 0)); arrTime.setHours(arrTime.getHours() + (journeyTime.match(/(\d+)h/) ? parseInt(journeyTime.match(/(\d+)h/)[1]) : 0)); arrTime.setDate(arrTime.getDate() + (journeyTime.match(/(\d+)D/) ? parseInt(journeyTime.match(/(\d+)D/)[1]) : 0)); if (server == 'de') arrTime.setDate(arrTime.getDate() + (journeyTime.match(/(\d+)T/) ? parseInt(journeyTime.match(/(\d+)T/)[1]) : 0)); loadedTime.setSeconds(loadedTime.getSeconds() + (loadingTime.match(/(\d+)s/) ? parseInt(loadingTime.match(/(\d+)s/)[1]) : 0)); loadedTime.setMinutes(loadedTime.getMinutes() + (loadingTime.match(/(\d+)m/) ? parseInt(loadingTime.match(/(\d+)m/)[1]) : 0)); loadedTime.setHours(loadedTime.getHours() + (loadingTime.match(/(\d+)h/) ? parseInt(loadingTime.match(/(\d+)h/)[1]) : 0)); loadedTime.setDate(loadedTime.getDate() + (loadingTime.match(/(\d+)D/) ? parseInt(loadingTime.match(/(\d+)D/)[1]) : 0)); if (server == 'de') loadedTime.setDate(loadedTime.getDate() + (loadingTime.match(/(\d+)T/) ? parseInt(loadingTime.match(/(\d+)T/)[1]) : 0)); return new Movement('XXX-' + arrTime.getTime(), this.CurrentCityId, targetID, arrTime.getTime() + loadedTime.getTime() - $.now(), 'transport', loadedTime.getTime(), {gold: gold || 0, wood: wood || 0, wine: wine || 0, marble: marble || 0, glass: glass || 0, sulfur: sulfur || 0}, undefined, ships) } else { database.getGlobalData.addFleetMovement(data); events(Constant.Events.MOVEMENTS_UPDATED).pub([data.getTargetCityId]) } } catch(e) { empire.error('transportFormSubmitted', e); } finally { } }, parseMilitaryTransport : function(submit) { return false; submit = submit || false; var that = this; if(submit) { var journeyTime = $('#journeyTime').text(); var returnTime = $('#returnTime').text(); var targetID = $('input:[name=destinationCityId]').val(); var troops = {}; var mission = ''; $('ul.assignUnits li input.textfield').each(function() { if(this.value !== 0) { troops[this.getAttribute('name').split('_').pop()] = parseInt(this.value) } if(mission === '') { mission = 'deploy' + this.getAttribute('name').match(/_(.*)_/)[1] } else { mission = 'plunder' + this.getAttribute('name').match(/_(.*)_/)[1] } }); var arrTime = new Date(); var transport = this.troopTransportObject(); var server = ikariam.Nationality(); transport.id = 'XXX-' + arrTime.getTime(); transport.targetCityId = targetID; transport.originCityId = this.CurrentCityId; transport.mission = mission; transport.troops = troops; arrTime.setSeconds(arrTime.getSeconds() + (journeyTime.match(/(\d+)s/) ? parseInt(journeyTime.match(/(\d+)s/)[1]) : 0)); arrTime.setMinutes(arrTime.getMinutes() + (journeyTime.match(/(\d+)m/) ? parseInt(journeyTime.match(/(\d+)m/)[1]) : 0)); arrTime.setHours(arrTime.getHours() + (journeyTime.match(/(\d+)h/) ? parseInt(journeyTime.match(/(\d+)h/)[1]) : 0)); arrTime.setDate(arrTime.getDate() + (journeyTime.match(/(\d+)D/) ? parseInt(journeyTime.match(/(\d+)D/)[1]) : 0)); if (server == 'de') arrTime.setDate(arrTime.getDate() + (journeyTime.match(/(\d+)T/) ? parseInt(journeyTime.match(/(\d+)T/)[1]) : 0)); transport.arrivalTime = arrTime.getTime(); arrTime = new Date(); arrTime.setSeconds(arrTime.getSeconds() + (returnTime.match(/(\d+)s/) ? parseInt(returnTime.match(/(\d+)s/)[1]) : 0)); arrTime.setMinutes(arrTime.getMinutes() + (returnTime.match(/(\d+)m/) ? parseInt(returnTime.match(/(\d+)m/)[1]) : 0)); arrTime.setHours(arrTime.getHours() + (returnTime.match(/(\d+)h/) ? parseInt(returnTime.match(/(\d+)h/)[1]) : 0)); arrTime.setDate(arrTime.getDate() + (returnTime.match(/(\d+)D/) ? parseInt(returnTime.match(/(\d+)D/)[1]) : 0)); if (server == 'de') arrTime.setDate(arrTime.getDate() + (returnTime.match(/(\d+)T/) ? parseInt(returnTime.match(/(\d+)T/)[1]) : 0)); transport.returnTime = arrTime.getTime(); database.getGlobalData.addFleetMovement(transport); render.toast('Updated: Movement added'); } else { return true } }, parseFinances : function($elem) { var updateTime = $.now(); for(var i = 1; i < database.getCityCount + 1; i++) { var city = database.cities[Object.keys(database.cities)[i - 1]]; if(city != false) { var changed = city.updateIncome(parseInt($elem[(i * 4) - 3].textContent.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''))); changed = city.updateExpenses(parseInt($elem[(i * 4) - 2].textContent.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join(''))) || changed; } if(changed) events(Constant.Events.CITY_UPDATED).pub(city.getId, {finances: true}); } var $breakdown = $('#finances').find('tbody tr.bottomLine td:last-child'); database.getGlobalData.finance.armyCost = parseInt($breakdown[0].textContent.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); database.getGlobalData.finance.fleetCost = parseInt($breakdown[1].textContent.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); database.getGlobalData.finance.armySupply = parseInt($breakdown[2].textContent.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); database.getGlobalData.finance.fleetSupply = parseInt($breakdown[3].textContent.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); events('globalData').pub({finances: true}) database.getGlobalData.addLocalisedString('finances', $('#finances').find('h3#js_mainBoxHeaderTitle').text()); render.toast('Updated: ' + $('#finances').children(":first").text()); }, parseResearchAdvisor : function(data) { var changes = []; var research = JSON.parse(data['new_js_params'] || data['load_js'].params).currResearchType; $.each(research, function(name, Data) { var id = parseInt(Data.aHref.match(/researchId=([0-9]+)/i)[1]); var level = name.match(/\((\d+)\)/); var explored = level ? parseInt(level[1]) - 1 : (Data.liClass === 'explored' ? 1 : 0); var changed = database.getGlobalData.updateResearchTopic(id, explored); if(changed) changes.push({type: 'research_topic', subType: id}); database.getGlobalData.addLocalisedString('research_' + id, name.split('(').shift()) }); if(changes.length) events(Constant.Events.GLOBAL_UPDATED).pub(changes); database.getGlobalData.addLocalisedString('researchpoints', $('li.points').text().split(':')[0]); render.toast('Updated: ' + $('#tab_researchAdvisor').children(":first").text()); }, parseAcademy : function(data) { var city = ikariam.getCurrentCity; var changed = city.updateResearchers(parseInt(data.js_AcademySlider.slider.ini_value)); if(changed) events(Constant.Events.CITY_UPDATED).pub(ikariam.CurrentCityId, {research: changed}); render.toast('Updated: '+ $('#academy h3#js_mainBoxHeaderTitle').text() + ''); }, parseTownHall : function(data) { var changes = {}; var city = ikariam.getCurrentCity; var cultBon = parseInt(data['js_TownHallSatisfactionOverviewCultureBoniTreatyBonusValue'].text) || 0; var priests = parseInt(data['js_TownHallPopulationGraphPriestCount'].text) || 0; var researchers = parseInt(data['js_TownHallPopulationGraphScientistCount'].text) || 0; changes['culturalGoods'] = city.updateCulturalGoods(cultBon / 50); changes['priests'] = city.updatePriests(priests); changes['research'] = city.updateResearchers(researchers); events(Constant.Events.CITY_UPDATED).pub(ikariam.CurrentCityId, changes); render.toast('Updated: '+ $('#js_TownHallCityName').text() + ''); }, parseTemple : function(data) { var priests = parseInt(data['js_TempleSlider']['slider']['ini_value']) || 0; var changed = ikariam.getCurrentCity.updatePriests(priests); events(Constant.Events.CITY_UPDATED).pub(ikariam.CurrentCityId, {priests: changed}) }, parseMilitaryAdvisor : function(html, data) { try { var ownMovementIds = []; var move; for(var key in data) { var match = key.match(/^js_MilitaryMovementsEventRow(\d+)$/); if(match && Utils.existsIn(data[key]['class'], 'own')) { ownMovementIds.push(match[1]) } } var changes = database.getGlobalData.clearFleetMovements(); if(ownMovementIds.length) { $.each(ownMovementIds, function(idx, value) { var transport = new Movement(value); var targetAvatar = ''; transport._id = parseInt(value); transport._arrivalTime = parseInt(data['js_MilitaryMovementsEventRow' + value + 'ArrivalTime'].countdown.enddate * 1000); transport._loadingTime = 0; transport._originCityId = parseInt(data['js_MilitaryMovementsEventRow' + value + 'OriginLink'].href.match(/cityId=(\d+)/)[1]); transport._targetCityId = parseInt(data['js_MilitaryMovementsEventRow' + value + 'TargetLink'].href.match(/cityId=(\d+)/)[1]); transport._mission = data['js_MilitaryMovementsEventRow' + value + 'MissionIcon']['class'].split(' ')[1]; var status = data['js_MilitaryMovementsEventRow' + value + 'Mission']['class']; if(status) { if(Utils.existsIn(status, 'arrow_left_green')) { var t = transport._originCityId; transport._originCityId = transport._targetCityId; transport._targetCityId = t; } } else { var serverTyp = $('li.logout a[href="?view=normalServerStatus"]').text() ? 1 : 3; transport._loadingTime = transport._arrivalTime ; if(database.getCityFromId(transport._originCityId) && database.getCityFromId(transport._targetCityId)) { transport._arrivalTime += Utils.estimateTravelTime(database.getCityFromId(transport._originCityId).getCoordinates, database.getCityFromId(transport._targetCityId).getCoordinates)/serverTyp; } } switch(transport._mission) { case 'trade': case 'transport': case 'plunder': $.each(data['js_MilitaryMovementsEventRow' + value + 'UnitDetails']['appendElement'], function(index, item) { if(Utils.existsIn(item['class'], Constant.Resources.WOOD)) { transport._resources.wood = parseInt(item.text); } else if(Utils.existsIn(item['class'], Constant.Resources.WINE)) { transport._resources.wine = parseInt(item.text); } else if(Utils.existsIn(item['class'], Constant.Resources.MARBLE)) { transport._resources.marble = parseInt(item.text); } else if(Utils.existsIn(item['class'], Constant.Resources.GLASS)) { transport._resources.glass = parseInt(item.text); } else if(Utils.existsIn(item['class'], Constant.Resources.SULFUR)) { transport._resources.sulfur = parseInt(item.text); } else if(Utils.existsIn(item['class'], Constant.Resources.GOLD)) { transport._resources.gold = parseInt(item.text.split(database.getGlobalData.getLocalisedString('thousandSeperator')).join('')); } }); break; case 'deployarmy': case 'deployfleet': case 'plunder': transport._military = new MilitaryUnits(); $.each(data['js_MilitaryMovementsEventRow' + value + 'UnitDetails'].appendElement, function(index, item) { $.each(Constant.UnitData, function findIsUnit(val, info) { if(Utils.existsIn(item['class'], ' ' + val)) { transport._military.setUnit(val, parseInt(item.text)); return false; } }); }); break; default: return true } database.getGlobalData.addFleetMovement(transport); changes.push(transport._targetCityId); }); } if(changes.length) events(Constant.Events.MOVEMENTS_UPDATED).pub($.exclusive(changes)) } catch(e) { empire.error('parseMilitaryAdvisor', e); } finally { } render.toast('Updated: ' + $('#js_MilitaryMovementsFleetMovements h3').text()); }, parseCityMilitary : function() { try { var $elemArmy = $('#tabUnits').find('> div.contentBox01h td'); var $elemShips = $('#tabShips').find('> div.contentBox01h td'); var city = ikariam.getCurrentCity; var cityArmy = {}; cityArmy[Constant.Military.SLINGER] = parseInt($elemArmy[4].innerHTML); cityArmy[Constant.Military.SWORDSMAN] = parseInt($elemArmy[3].innerHTML); cityArmy[Constant.Military.HOPLITE] = parseInt($elemArmy[0].innerHTML); cityArmy[Constant.Military.MARKSMAN] = parseInt($elemArmy[6].innerHTML); cityArmy[Constant.Military.MORTAR] = parseInt($elemArmy[9].innerHTML); cityArmy[Constant.Military.CATAPULT] = parseInt($elemArmy[8].innerHTML); cityArmy[Constant.Military.RAM] = parseInt($elemArmy[7].innerHTML); cityArmy[Constant.Military.STEAM_GIANT] = parseInt($elemArmy[1].innerHTML); cityArmy[Constant.Military.BALLOON_BOMBADIER] = parseInt($elemArmy[11].innerHTML); cityArmy[Constant.Military.COOK] = parseInt($elemArmy[12].innerHTML); cityArmy[Constant.Military.DOCTOR] = parseInt($elemArmy[13].innerHTML); cityArmy[Constant.Military.GYROCOPTER] = parseInt($elemArmy[10].innerHTML); cityArmy[Constant.Military.ARCHER] = parseInt($elemArmy[5].innerHTML); cityArmy[Constant.Military.SPEARMAN] = parseInt($elemArmy[2].innerHTML); cityArmy[Constant.Military.SPARTAN] = parseInt($elemArmy[14].innerHTML); cityArmy[Constant.Military.RAM_SHIP] = parseInt($elemShips[2].innerHTML); cityArmy[Constant.Military.FLAME_THROWER] = parseInt($elemShips[0].innerHTML); cityArmy[Constant.Military.SUBMARINE] = parseInt($elemShips[7].innerHTML); cityArmy[Constant.Military.BALLISTA_SHIP] = parseInt($elemShips[4].innerHTML); cityArmy[Constant.Military.CATAPULT_SHIP] = parseInt($elemShips[3].innerHTML); cityArmy[Constant.Military.MORTAR_SHIP] = parseInt($elemShips[5].innerHTML); cityArmy[Constant.Military.STEAM_RAM] = parseInt($elemShips[1].innerHTML); cityArmy[Constant.Military.ROCKET_SHIP] = parseInt($elemShips[6].innerHTML); cityArmy[Constant.Military.PADDLE_SPEEDBOAT] = parseInt($elemShips[8].innerHTML); cityArmy[Constant.Military.BALLOON_CARRIER] = parseInt($elemShips[9].innerHTML); cityArmy[Constant.Military.TENDER] = parseInt($elemShips[10].innerHTML); var changes = city.military.updateUnits(cityArmy); $elemArmy = null; $elemShips = null; events(Constant.Events.MILITARY_UPDATED).pub(city.getId, changes) } catch(e) { empire.error('parseCityMilitary', e); } finally { } }, parseMilitaryLocalization: function() { var $elemA = $('#tabUnits').find('> div.contentBox01h th'); var $elemS = $('#tabShips').find('> div.contentBox01h th'); if(($elemA.length == 0) || ($elemS.length == 0)) { return false; } database.getGlobalData.addLocalisedString('phalanx', $elemA[0].getAttribute('title')); database.getGlobalData.addLocalisedString('steamgiant', $elemA[1].getAttribute('title')); database.getGlobalData.addLocalisedString('spearman', $elemA[2].getAttribute('title')); database.getGlobalData.addLocalisedString('swordsman', $elemA[3].getAttribute('title')); database.getGlobalData.addLocalisedString('slinger', $elemA[4].getAttribute('title')); database.getGlobalData.addLocalisedString('archer', $elemA[5].getAttribute('title')); database.getGlobalData.addLocalisedString('marksman', $elemA[6].getAttribute('title')); database.getGlobalData.addLocalisedString('ram', $elemA[7].getAttribute('title')); database.getGlobalData.addLocalisedString('catapult', $elemA[8].getAttribute('title')); database.getGlobalData.addLocalisedString('mortar', $elemA[9].getAttribute('title')); database.getGlobalData.addLocalisedString('gyrocopter', $elemA[10].getAttribute('title')); database.getGlobalData.addLocalisedString('bombardier', $elemA[11].getAttribute('title')); database.getGlobalData.addLocalisedString('cook', $elemA[12].getAttribute('title')); database.getGlobalData.addLocalisedString('medic', $elemA[13].getAttribute('title')); database.getGlobalData.addLocalisedString('spartan', $elemA[14].getAttribute('title')); database.getGlobalData.addLocalisedString('ship_ram', $elemS[2].getAttribute('title')); database.getGlobalData.addLocalisedString('ship_flamethrower', $elemS[0].getAttribute('title')); database.getGlobalData.addLocalisedString('ship_steamboat', $elemS[1].getAttribute('title')); database.getGlobalData.addLocalisedString('ship_ballista', $elemS[4].getAttribute('title')); database.getGlobalData.addLocalisedString('ship_catapult', $elemS[3].getAttribute('title')); database.getGlobalData.addLocalisedString('ship_mortar', $elemS[5].getAttribute('title')); database.getGlobalData.addLocalisedString('ship_submarine', $elemS[7].getAttribute('title')); database.getGlobalData.addLocalisedString('ship_paddlespeedship', $elemS[8].getAttribute('title')); database.getGlobalData.addLocalisedString('ship_ballooncarrier', $elemS[9].getAttribute('title')); database.getGlobalData.addLocalisedString('ship_tender', $elemS[10].getAttribute('title')); database.getGlobalData.addLocalisedString('ship_rocketship', $elemS[6].getAttribute('title')); $elemA = null; $elemS = null }, parsePremium :function(view, html, tData){ var changes =[]; var features= []; $('#premiumOffers').find('table.table01 tbody > tr[class]:not([class=""])') .each(function(){ var item = $(this).attr('class').split(' ').shift(); if (Constant.PremiumData[item] !== undefined){ features.push(item) } }); $.each(features, function(index, val){ var active = false; var endTime = 0; var continuous = false; var type = 0; active = $('#js_buy'+val+'ActiveTime').hasClass('green'); if(active){ endTime = parseInt($('#js_buy'+val+'Link').attr('href').split('typeUntil=').pop().split('&').shift()) - Constant.PremiumData[val].duration; if (isNaN(endTime)){ var str = $('#js_buy'+val+'ActiveTime').text(); var time = new Date(); time.setSeconds(time.getSeconds() + (str.match(/(\d+)s/) ? parseInt(str.match(/(\d+)s/)[1]) : 0)); time.setMinutes(time.getMinutes() + (str.match(/(\d+)m/) ? parseInt(str.match(/(\d+)m/)[1]) : 0)); time.setHours(time.getHours() + (str.match(/(\d+)h/) ? parseInt(str.match(/(\d+)h/)[1]) : 0)); time.setDate(time.getDate() + (str.match(/(\d+)D/) ? parseInt(str.match(/(\d+)D/)[1]) : 0)); endTime = time.getTime()/1000 } type = parseInt($('#js_buy'+val+'Link').attr('href').split('type=').pop().split('&').shift()); continuous = $('#empireViewExtendCheckbox'+type+'Img').hasClass('checked'); } changes.push(database.getGlobalData.setPremiumFeature(val,endTime*1000,continuous)) }); events(Constant.Events.PREMIUM_UPDATED).pub(changes); render.toast('Updated: ' + $('#premium').children(":first").text()); }, FetchAllTowns : function() { var _relatedCityData = unsafeWindow.ikariam.model.relatedCityData; var _cityId = null; var city = null; var order = database.settings.cityOrder.value if (!order.length) order = []; if(_relatedCityData) { for(_cityId in _relatedCityData) { if(_cityId != 'selectedCity' && _cityId != 'additionalInfo') { var own = (_relatedCityData[_cityId]['relationship'] == 'ownCity'); var deployed = (_relatedCityData[_cityId]['relationship'] == 'deployedCities'); var occupied = (_relatedCityData[_cityId]['relationship'] == 'occupiedCities'); if(own) { if(database.cities[_relatedCityData[_cityId]['id']] == undefined) { (database.cities[_relatedCityData[_cityId]['id']] = database.addCity(_relatedCityData[_cityId]['id'])).init(); city = database.cities[_relatedCityData[_cityId]['id']]; city.updateTradeGoodID(parseInt(_relatedCityData[_cityId]['tradegood'])); city.isOwn = own; } city = database.cities[_relatedCityData[_cityId]['id']]; city.updateName(_relatedCityData[_cityId]['name']); var coords = _relatedCityData[_cityId]['coords'].match(/(\d+)/); city.updateCoordinates(coords[0], coords[1]); if($.inArray(city.getId, order) == -1) { order.push(city.getId); } } } } //remove deleted cities for(var cID in database.cities) { var ghost = true; for(_cityId in _relatedCityData) { if(_relatedCityData[_cityId]['id'] == cID || !database.cities[cID].isOwn) { ghost = false; } } if(ghost) { delete database.cities[cID] } } } database.settings.cityOrder.value = order; }, get currentShips() { if(this.$freeTransporters == undefined) { this.$freeTransporters = $('#js_GlobalMenu_freeTransporters'); } return parseInt(this.$freeTransporters.text()) } }; /*********************************************************************************************************************** * Constants **********************************************************************************************************************/ var Constant = { PremiumData:{ PremiumAccount:{ type:15, duration:7 * 24 * 60, cost:0, bonus:0, icon:'skin/premium/premium_account.png' }, ResourceBonus:{ type:16, duration:7 * 24 * 60, cost:0, bonus:0.2, icon:'skin/premium/b_premium_wood.jpg' }, WineBonus:{ type:14, duration:7 * 24 * 60, cost:0, bonus:0.2, icon:'skin/premium/b_premium_wine.jpg' }, MarbleBonus:{ type:11, duration:7 * 24 * 60, cost:0, bonus:0.2, icon:'skin/premium/b_premium_marble.jpg' }, SulfurBonus:{ type:12, duration:7 * 24 * 60, cost:0, bonus:0.2, icon:'skin/premium/b_premium_sulfur.jpg' }, CrystalBonus:{ type:13, duration:7 * 24 * 60, cost:0, bonus:0.2, icon:'skin/premium/b_premium_crystal.jpg' }, ResearchPointsBonus:{ type:18, duration:7 * 24 * 60, cost:0, bonus:0.2, icon:'skin/premium/b_premium_research.jpg' }, ResearchPointsBonusExtremeLength:{ type:0, duration:70 * 24 * 60, cost:0, bonus:0.2, icon:'skin/premium/b_premium_research_big.jpg' }, SafecapacityBonus:{ type:17, duration:7 * 24 * 60, cost:0, bonus:1, icon:'skin/premium/b_premium_safecapacity.jpg' }, StoragecapacityBonus:{ type:33, duration:7 * 24 * 60, cost:0, bonus:1, icon:'skin/premium/b_premium_storagecapacity.jpg' } }, Premium:{ PREMIUM_ACCOUNT:'PremiumAccount', WOOD_BONUS:'ResourceBonus', WINE_BONUS:'WineBonus', MARBLE_BONUS:'MarbleBonus', SULFUR_BONUS:'SulfurBonus', CRYSTAL_BONUS:'CrystalBonus', RESEARCH_POINTS_BONUS:'ResearchPointsBonus', RESEARCH_POINTS_BONUS_EXTREME_LENGTH:'ResearchPointsBonusExtremeLength', SAFECAPACITY_BONUS:'SafecapacityBonus', STORAGECAPACITY_BONUS:'StoragecapacityBonus', }, Events : { BUILDINGS_UPDATED: 'buildingsUpdated', GLOBAL_UPDATED : 'globalDataUpdated', MOVEMENTS_UPDATED: 'movementsUpdated', RESOURCES_UPDATED: 'resourcesUpdated', CITY_UPDATED : 'cityData', MILITARY_UPDATED : 'militaryUpdated', LOCAL_STRINGS_AVAILABLE : 'localisationAvailable', MODEL_AVAILABLE : 'modelAvailable', CITYDATA_AVAILABLE: 'cityDataAvailable', DATABASE_LOADED: 'databaseLoaded', TAB_CHANGED : 'tabChanged', PREMIUM_UPDATED : 'premiumUpdated', }, Settings: { CITY_ORDER: 'cityOrder', FULL_ARMY_TABLE: 'fullArmyTable', PLAYER_INFO: 'playerInfo', ON_IKA_LOGS: 'onIkaLogs', HIDE_WORLD: 'hideOnWorldView', HIDE_ISLAND: 'hideOnIslandView', HIDE_CITY: 'hideOnCityView', SHOW_ON_TOP: 'onTop', WINDOW_TENNIS: 'windowTennis', AUTO_UPDATE: 'autoUpdates', SMALLER_FONT: 'smallFont', NEWS_TICKER: 'newsTicker', EVENT: 'event', LOGIN_POPUP: 'logInPopup', BIRD_SWARM: 'birdSwarm', CONTROL_CENTER: 'controlCenter', WITHOUT_FABLE: 'withoutFable', AMBROSIA_PAY: 'ambrosiaPay', ALTERNATIV_BUILDINGS: 'alternativeBuildingList', COMPRESS_BUILDINGS: 'compressedBuildingList', HOURLY_RESS: 'hourlyRess', WINE_OUT: 'wineOut', DAILY_BONUS: 'dailyBonus', WINE_WARNING_TIME: 'wineWarningTime', LANGUAGE_CHANGE: 'languageChange', }, SettingData:{ cityOrder:{type:'array', default:[], categories:'ignore'}, fullArmyTable:{type:'boolean', default:false, categories:'army_category'}, playerInfo:{type:'boolean', default:false, categories:'army_category'}, onIkaLogs:{type:'boolean', default:false, categories:'army_category'}, hideOnWorldView:{type:'boolean', default:false, categories:'visibility_category'}, hideOnIslandView:{type:'boolean', default:false, categories:'visibility_category'}, hideOnCityView:{type:'boolean', default:false, categories:'visibility_category'}, onTop:{type:'boolean', default:false, categories:'display_category'}, windowTennis:{type:'boolean', default:false, categories:'display_category'}, autoUpdates:{type:'boolean', default:false, categories:'global_category'}, smallFont:{type:'boolean', default:false, categories:'display_category'}, newsTicker:{type:'boolean', default:false, categories:'display_category'}, event:{type:'boolean', default:false, categories:'display_category'}, logInPopup:{type:'boolean', default:false, categories:'display_category'}, birdSwarm:{type:'boolean', default:false, categories:'display_category'}, controlCenter:{type:'boolean', default:false, categories:'display_category'}, withoutFable:{type:'boolean', default:false, categories:'display_category'}, ambrosiaPay:{type:'boolean', default:false, categories:'display_category'}, alternativeBuildingList:{type:'boolean', default:false, categories:'building_category'}, compressedBuildingList:{type:'boolean', default:false, category:'building_category'}, hourlyRess:{type:'boolean', default:false, categories:'resource_category'}, wineOut:{type:'boolean', default:false, categories:'resource_category'}, dailyBonus:{type:'boolean', default:false, categories:'resource_category'}, wineWarningTime:{type:'number', default:0, choices:[0,12,24,36,48], categories:'resource_category'}, languageChange:{type:'language', default:ikariam.Language(), selection:['en','de','it','el','es','fr','ro','ru','cz','pl','ar','ir','pt','tr','nl'], categories:'language_category'}, }, SettingCategories: { VISIBILITY: 'visibility_category', DISPLAY : 'display_category', OTHER : 'global_category', ARMY : 'army_category', BUILDING : 'building_category', RESOURCE : 'resource_category', LANGUAGE : 'language_category', }, LanguageData : { en:{ buildings: 'Buildings', economy: 'Economy', military: 'Military', towns: 'Towns', academy_: 'Academy', townhall_: 'Town Hall', dump_: 'Dump', warehouse_: 'Warehouse', tavern_level: 'Tavern Level', corruption: 'Corruption', cultural: 'Cultural Goods', population: 'Population', citizens: 'Citizens', scientists: 'Scientists', scientists_max: 'max. Scientists', options: 'Options', help: 'Help', agora: 'to Agora', to_world: 'Show World', to_island: 'Show Island', army_cost: 'Army Cost', fleet_cost: 'Fleet Cost', army_supply: 'Army Supply', fleet_supply: 'Fleet Supply', research_cost: 'Research Cost', income: 'Income', expenses: 'Expenses', balances: 'Balances', espionage: 'View Espionage', contracts: 'View Contracts', combat: 'View Combats', satisfaction: 'Satisfaction', total_ : 'total', max_Level : 'max. Level', actionP : 'Action Points', researchP : 'Research Points', finances_ : 'Finances', free_ground : 'free Building Ground', wood_ : 'Building Material', wine_ : 'Wine', marble_ : 'Marble', crystal_ : 'Crystal Glass', sulphur_ : 'Sulphur', angry: 'angry', unhappy: 'unhappy', neutral: 'neutral', happy: 'happy', euphoric: 'euphoric', housing_space: 'max. Housing space', free_Citizens: 'free Citizens', free_housing_space: 'free Housing space', level_tavern: 'Level Tavern', maximum: 'maximum', used: 'used', plundergold: 'Gold', garrision: 'Garrison limit', Sea: 'Sea', Inland: 'Inland', full: '0', off: 'off', time_to_full: 'to full', time_to_empty: 'to empty', capacity: 'Capacity', safe: 'Safe', training: 'Training', plundering: 'Plundering', constructing: 'Expansion in Progress', next_Level: 'Needed for Level', transport: 'Transports', loading: 'loading', en_route: 'en route', arrived: 'arrived', to_town_hall: 'to Town Hall', to_saw_mill: 'to Saw Mill', to_mine: 'to luxury good', to_barracks: 'to Barracks', to_shipyard: 'to Shipyard', member: 'View Memberlist', transporting: 'Transport to', transporting_units: 'Deploying troops to', transporting_fleets: 'Moving fleet to', today: 'today', tomorrow: 'tomorrow', yesterday: 'yesterday', hour: 'h', day: 'D', week: 'W', hour_long: 'Hour', day_long: 'Day', week_long: 'Week', ika_world: 'Search on Ikariam-World', charts: 'Show Charts', //settings cityOrder : 'cityOrder', fullArmyTable : 'Show all military units', hideOnWorldView : 'Force hide on world view', hideOnIslandView : 'Force hide on island view', hideOnCityView : 'Force hide on city view', onTop : 'Show on top of Ikariam windows', windowTennis : 'Show above ikariam on mouseover', autoUpdates : 'Automaticly check for updates', smallFont : 'Use smaller font size', alternativeBuildingList : 'Use alternative building list', compressedBuildingList : 'Use compressed building list', wineOut : 'Disable Ambrosia feature "Out of Wine"', dailyBonus : 'Automatically confirm the daily bonus', unnecessaryTexts : 'Removes unnecessary descriptions', ambrosiaPay : 'Deactivate new Ambrosia buying options', wineWarningTime : 'Wine remaining warning', languageChange : 'Change language', current_Version : 'Current Version<b>:</b>', ikariam_Version : 'Ikariam Version<b>:</b>', reset : 'Reset all settings to default', goto_website : 'Goto the scripts Userscripts.com website', website : 'Website', Check_for_updates : 'Force a check for updates', check : 'Check for updates', Report_bug : 'Report a bug in the script', report : 'Report Bug', save : 'Save', save_settings : 'Save settings<b>!</b>&nbsp;', newsticker : 'Hide news ticker', event : 'Hide events', logInPopup : 'Hide the Info Window when login', birdswarm : 'Hide the bird swarm', hourlyRes : 'Hide hourly resources', onIkaLogs : 'Use IkaLog Battle Report Converter', playerInfo : 'Show information about player', control: 'Hide Control center', alert: 'Please choose only one option!', alert_palace: 'Please visit your capital city first', alert_toast: 'Data Reset, reloading the page in a few seconds', alert_error: 'An error occurred while checking for updates: ', alert_noUpdate: 'No update is available for "', alert_update: 'There is an update available for the Greasemonkey script "', alert_update1: 'Would you like to go to the install page now?', alert_daily: 'Please enable \'Automatically confirm the daily bonus \'', en : 'English', de : 'German', it : 'Italian', el : 'Greek', es : 'Spanish', fr : 'French', ro : 'Romanian', ru : 'Russian', cz : 'Czech', pl : 'Polish', ar : 'Arabic', ir : 'Persian', pt : 'Portuguese', tr : 'Turkish', nl : 'Dutch', //settings descriptions cityOrder_description : 'cityOrder_description', fullArmyTable_description : 'Show all possible army units on the Army tab', hideOnWorldView_description : 'Hide by default on world view', hideOnIslandView_description : 'Hide by default on island view', hideOnCityView_description : 'Hide by default on city view', onTop_description : 'Show board on top of Ikariam windows', windowTennis_description : 'Bring board to the top on mouseover<br>Send behind ikariam windows on mouseout<br>Ignores \'on top\' option', autoUpdates_description : 'Enable automatic update checking<br>(Once every 24hrs)', smallFont_description : 'Use a smaller font for the data tables', alternativeBuildingList_description : 'Use alternative building table', compressedBuildingList_description : 'Use condensed building table<br>Groups luxury resource production buildings<br>Groups palace/govenors residence', wineOut_description : 'Disables the Ambrosia option to buy \'Out of Wine\'', dailyBonus_description : 'The daily bonus will be automatically confirmed<br>and the window is no longer displayed', unnecessaryTexts_description: 'Removes unnecessary descriptions in buildings,<br>the building list of buildings, minimize scrolling', ambrosiaPay_description : 'Disables the new Ambrosia buying options,<br>click on the button cancels the action', wineWarningTime_description : 'Wine remaining time turns, \'red\' at this point', languageChange_description : 'Change the language', newsticker_description : 'Hide news ticker in the GF-toolbar', event_description : 'Hide events under the advisers', logInPopup_description : 'Hide the Info Window when login', birdswarm_description : 'Hide the bird swarm in island and city view', hourlyRes_description : 'Hide hourly resources in the infobar', onIkaLogs_description : 'use IkaLogs for your battle reports', playerInfo_description : 'View information from the players in the island view', control_description: 'Hide the Control center in world, island and city view', // settings categories visibility_category : '<b>Board Visibility</b>', display_category : '<b>Display Settings</b>', global_category : '<b>Global Settings</b>', army_category : '<b>Army Settings</b>', building_category : '<b>Building Settings</b>', resource_category : '<b>Resource Settings</b>', language_category : '<b>Language Settings</b>', // Helptable Initialize_Board : '<b>Initialize Board</b>', on_your_Town_Hall : 'on your Town Hall and go through each town with that view open', on_the_Troops : 'on the \"Troops in town\" tab on left side and go through each town with that view open', on_Museum : 'on Museum and then the \"Distribute Cultural Treaties\" tab', on_Research_Advisor : 'on Research Advisor and then click on each of the 4 research tabs in the left window', on_your_Palace : 'on your Palace', on_your_Finance : 'on your Finance tab', on_the_Ambrosia : 'on the \"Ambrosia shop\"', Re_Order_Towns : '<b>Re-Order Towns</b>', Reset_Position : '<b>Reset Position</b>', On_any_tab : 'On any tab, drag the resource icon to the left of the town name', Right_click : 'Right click on the empire menu button on the left side page menu', Navigate : '1, 2, 3 ... 0, -, = <b>:&nbsp;&nbsp;</b> Navigate to town 1 to 12', Navigate_to_City : 'SHIFT + 1/2/3/4/5/4/5 <b>:&nbsp;&nbsp;</b> Navigate to City/ Building/ Army/ Setting/ Help tab', Navigate_to : 'Q, W, E, R <b>:&nbsp;&nbsp;</b> Navigate to City/ Military/ Research/ Diplomacy advisor', Navigate_to_World : 'SHIFT + Q, W, E <b>:&nbsp;&nbsp;</b> Navigate to World/ Island/ City view', Spacebar : 'Spacebar<b>:&nbsp;&nbsp;</b> Minimise/ Maximise the board', Hotkeys : '<b>Hotkeys</b>', // formatting thousandSeperator : ',', decimalPoint:'.', click_:'<b>Click</b>' }, de:{ buildings: 'Gebäude', economy: 'Wirtschaft', military: 'Militär', towns: 'Städte', academy_: 'Akademie', townhall_: 'Rathaus', dump_: 'Halde', warehouse_: 'Lagerhaus', corruption: 'Korruption', cultural: 'Kulturgüter', population: 'Bevölkerung', citizens: 'Bürger', scientists: 'Forscher', scientists_max: 'max. Forscher', options: 'Optionen', help: 'Hilfe', agora: 'zur Agora', to_world: 'Zeige Weltkarte', to_island: 'Zeige Insel', army_cost: 'Kosten Armee', fleet_cost: 'Kosten Flotte', army_supply: 'Unterhalt Armee', fleet_supply: 'Unterhalt Flotte', research_cost: 'Kosten Forschung', income: 'Einkommen', expenses: 'Ausgaben', balances: 'Bilanz', espionage: 'Zeige Spionageberichte', contracts: 'Zeige Verträge', combat: 'Zeige Kampfberichte', satisfaction: 'Zufriedenheit', total_ : 'gesamt', max_Level : 'max. Stufe', actionP : 'Aktionspunkte', researchP : 'Forschungspunkte', finances_ : 'Finanzen', free_ground : 'freier Bauplatz', wood_ : 'Baumaterial', wine_ : 'Wein', marble_ : 'Marmor', crystal_ : 'Kristallglas', sulphur_ : 'Schwefel', angry: 'wütend', unhappy: 'unzufrieden', neutral: 'neutral', happy: 'zufrieden', euphoric: 'euphorisch', housing_space: 'max. Wohnraum', free_Citizens: 'freie Bürger', free_housing_space: 'freier Wohnraum', level_tavern: 'Stufe Taverne', maximum: 'maximum', used: 'benutzt', plundergold: 'Gold', garrision: 'Garnisionslimit', Sea: 'See', Inland: 'Land', full: '0', off: 'aus', time_to_full: 'bis voll', time_to_empty: 'bis leer', capacity: 'Kapazität', safe: 'Sicher', training: 'Ausbildung', plundering: 'Plündern', constructing: 'Ausbau im Gang', next_Level: 'Benötigt für Stufe', transport: 'Transporte', loading: 'beladen', en_route: 'unterwegs', arrived: 'angekommen', to_town_hall: 'zum Rathaus', to_saw_mill: 'zum Sägewerk', to_mine: 'zum Luxusgut', to_barracks: 'zur Kaserne', to_shipyard: 'zur Kriegswerft', member: 'zur Mitgliederliste', transporting: 'Transport nach', transporting_units: 'Truppen verlegen nach', transporting_fleets: 'Flotte verlegen nach', today: 'heute', tomorrow: 'morgen', yesterday: 'gestern', hour: 'h', day: 'T', week: 'W', hour_long: 'Stunde', day_long: 'Tag', week_long: 'Woche', ika_world: 'Suche in Ikariam-World', charts: 'Zeige Grafiken', //settings cityOrder : 'Stadtanordnung sortieren', fullArmyTable : 'Zeige alle militärischen Einheiten', hideOnWorldView : 'Board in Weltansicht ausblenden', hideOnIslandView : 'Board in Inselansicht ausblenden', hideOnCityView : 'Board in Stadtansicht ausblenden', onTop : 'Board oben anzeigen', windowTennis : 'Board mit Mauszeiger oben anzeigen', autoUpdates : 'Automatische Aktualisierung', smallFont : 'Kleinere Schriftgröße benutzen', alternativeBuildingList : 'Alternative Gebäudeliste benutzen', compressedBuildingList : 'Komprimierte Gebäudeliste benutzen', wineOut : 'Ambrosia Feature "Wein geht aus" deaktivieren', dailyBonus : 'Den täglichen Bonus automatisch bestätigen', unnecessaryTexts : 'Entfernt unnötige Beschreibungen', ambrosiaPay : 'Neue Ambrosia Kaufoptionen deaktivieren', wineWarningTime : 'Warnung: restlicher Wein', languageChange : 'Sprache wechseln', current_Version : 'Aktuelle Version<b>:</b>', ikariam_Version : 'Ikariam Version<b>:</b>', reset : 'Auf Standard Einstellung zurücksetzen', goto_website : 'Gehe zur Userscripts.com website', website : 'Webseite', Check_for_updates : 'Auf Updates überprüfen', check : 'Überprüfe Updates', Report_bug : 'Melde einen Fehler im Script', report : 'Fehler melden', save : 'Speichern', save_settings : 'Einstellungen speichern<b>!</b>&nbsp;', newsticker : 'Newsticker ausblenden', event : 'Events ausblenden', logInPopup : 'Infofenster beim einloggen ausblenden', birdswarm : 'Vogelschwarm ausblenden', hourlyRes : 'Stündliche Ressourcen Anzeige ausblenden', onIkaLogs : 'IkaLog Kampfbericht Konverter benutzen', playerInfo : 'Informationen über Spieler anzeigen', control: 'Control Center ausblenden', alert: 'Bitte wähle nur eine Option aus!', alert_palace: 'Schaue bitte zuerst in den Palast deiner Hauptstadt', alert_toast: 'Daten-Reset, Neuladen der Seite in wenigen Sekunden', alert_error: 'Beim Suchen nach Updates ist ein Fehler aufgetreten: ', alert_noUpdate: 'keine Updates verfügbar für "', alert_update: 'Es ist ein Update verfügbar für das Greasemonkey-Skript "', alert_update1: 'Möchten Sie jetzt auf die Installationsseite gehen?', alert_daily: 'Aktiviere bitte \'Den täglichen Bonus automatisch bestätigen\'', en : 'Englisch', de : 'Deutsch', it : 'Italienisch', el : 'Griechisch', es : 'Spanisch', fr : 'Französisch', ro : 'Rumänisch', ru : 'Russisch', cz : 'Tschechisch', pl : 'Polnisch', ar : 'Arabisch', ir : 'Persisch', pt : 'Portugiesisch', tr : 'Türkisch', nl : 'Niederländisch', //settings descriptions cityOrder_description : 'cityOrder_description', fullArmyTable_description : 'Zeigt alle möglichen Militär Einheiten in der Militäransicht an', hideOnWorldView_description : 'Board standardmäßig in Weltansicht ausblenden', hideOnIslandView_description : 'Board standardmäßig in Inselansicht ausblenden', hideOnCityView_description : 'Board standardmäßig in Stadtansicht ausblenden', onTop_description : 'Zeige Board über Ikariam Fenster', windowTennis_description : 'Zeige Board mit Mauszeiger oben <br> oder hinter dem Ikariam Fenster <br> Ignoriert Option Board oben anzeigen', autoUpdates_description : 'Aktiviert die automatische Update-Überprüfung <br> (einmal alle 24 Stunden)', smallFont_description : 'Kleinere Schriftart benutzen', alternativeBuildingList_description : 'Alternative Gebäudeansicht verwenden', compressedBuildingList_description : 'Komprimierte Gebäudeansicht verwenden<br>Zusammenlegung der Gebäude der Luxus-Ressourcen Produktion<br>Zusammelegung von Palast und Stadthaltersitz', wineOut_description : 'deaktiviert die Ambrosia-Kauf Option \'Wein geht aus\'', dailyBonus_description : 'Der tägliche Bonus wird automatisch bestätigt<br>und das Fenster wird nicht mehr angezeigt', unnecessaryTexts_description: 'Entfernt unnötige Beschreibungen in Gebäuden,<br>der Bauliste von Gebäuden, minimiert das Scrollen', ambrosiaPay_description: 'Deaktiviert die neuen Ambrosia Kaufoptionen,<br> betätigen des Buttons bricht die Aktion ab', wineWarningTime_description : 'Verbleibende Zeit für Wein, \'rot\' an dieser Stelle', languageChange_description : 'Sprachen einstellen', newsticker_description : 'Newsticker in der GF-Toolbar ausblenden', event_description : 'Events unter den Beratern ausblenden', logInPopup_description : 'Blendet das Infofenster beim einloggen aus', birdswarm_description : 'Vogelschwarm in Insel- und Stadtansicht ausblenden', hourlyRes_description : 'Stündliche Ressourcen Anzeige in der Infobar ausblenden', onIkaLogs_description : 'Benutze IkaLogs für deine Kampfberichte', playerInfo_description : 'Informationen vom Spieler in der Inselansicht anzeigen', control_description: 'Control Center in Welt-, Insel- und Stadtansicht ausblenden', // settings categories visibility_category : '<b>Board Sichtbarkeit</b>', display_category : '<b>Anzeigeoptionen</b>', global_category : '<b>Globale Einstellungen</b>', army_category : '<b>Militär Einstellungen</b>', building_category : '<b>Optionen Gebäude</b>', resource_category : '<b>Optionen Ressourcen</b>', language_category : '<b>Optionen Sprache</b>', // Helptable Initialize_Board : '<b>Installationsanleitung</b>', on_your_Town_Hall : 'Gehe ins Rathaus und durch jede Stadt mit geöffnetem Fenster', on_the_Troops : 'Gehe zur linken Registerkarte \"Truppen in der Stadt\" und mit geöffnetem Fenster durch jede Stadt', on_Museum : 'Gehe auf Museum und dann auf Registerkarte \"Kulturgüter verteilen\"', on_Research_Advisor : 'Gehe zur Forschung und dann im linken Fenster alle 4 Forschungen anklicken', on_your_Palace : 'Gehe zum Palast', on_your_Finance : 'Gehe zur Finanzübersicht', on_the_Ambrosia : 'Gehe zum \"Ambrosia Shop\"', Re_Order_Towns : '<b>Städte neu anordnen</b>', Reset_Position : '<b>Position zurücksetzen</b>', On_any_tab : 'In jedem Reiter, links auf dem Ressourcen Symbol kann man die Städte verschieben', Right_click : 'Gehe zur linken Registerkarte \"Empire Overview\" und drücke die rechte Maustaste', Navigate : '1, 2, 3 ... 0, ß, ´ <b>:&nbsp;&nbsp;</b> Wechselt zwischen den Städten 1 bis 12', Navigate_to_City : 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> Wechselt zwischen Stadt-, Gebäude-, Militäransicht, Optionen und Hilfe', Navigate_to : 'Q, W, E, R <b>:&nbsp;&nbsp;</b> Wechselt zwischen Stadt-, Militär-, Forschungs- und Diplomatieberater', Navigate_to_World : 'SHIFT + Q, W, E <b>:&nbsp;&nbsp;</b> Wechselt zwischen Welt-, Insel- und Stadtansicht', Spacebar : 'Leertaste <b>:&nbsp;&nbsp;</b> Minimiert oder maximiert das Board', Hotkeys : '<b>Kurztasten</b>', // formatting thousandSeperator : '.', decimalPoint:',', click_:'<b>Klick</b>' }, it:{ buildings: 'Edifici', economy: 'Economia', military: 'Forze armate', towns: 'Città', academy_: 'Accademia', townhall_: 'Municipio', dump_: 'Discarica', warehouse_: 'Maggazino', corruption: 'Corruzione', cultural: 'Beni culturali', population: 'Popolazione', citizens: 'Cittadini', scientists: 'Scienziati', scientists_max: 'Scienziati mass.', options: 'Opzioni', help: 'Aiuto', agora: '&nbsp;l\'Agorà', to_world: 'Mostra Mondo', to_island: 'Mostra Isola', army_cost: 'Costi Army', fleet_cost: 'Costi della Flotta', army_supply: 'Spesa Army', fleet_supply: 'Spesa della Flotta', research_cost: 'Costi Ricerca', income: 'Proventi', expenses: 'Spese', balances: 'Bilanci', espionage: 'Mostra rapporti di spionaggio', contracts: 'Mostra contratti', combat: 'Mostra battle Report', satisfaction: 'Soddisfazione', total_ : 'totale', max_Level : 'Livello massimo', actionP : 'Punti azione', researchP : 'Punti di ricerca', finances_ : 'Finanze', free_ground : 'Terreno edificabile libero', wood_ : 'Legno', wine_ : 'Vino', marble_ : 'Marmo', crystal_ : 'Cristallo', sulphur_ : 'Zolfo', angry: 'arrabiato', unhappy: 'triste', neutral: 'neutro', happy: 'felice', euphoric: 'euforico', housing_space: 'Spazio abitabile massimo', free_Citizens: 'Cittadini liberi', free_housing_space: 'Spazio abitabile libero', level_tavern: 'Livello Taverna', maximum: 'massimo', used: 'usato', plundergold: 'Oro', garrision: 'Lim. guarnigione', Sea: 'Mare', Inland: 'Entroterra', full: '0', off: 'spento', time_to_full: 'appieno', time_to_empty: 'svuotare', capacity: 'Capacità', safe: 'Sicuro', training: 'Formazione', plundering: 'Saccheggio', constructing: 'Ampliamento in corso!', next_Level: 'Necessari per<br>il livello', transport: 'Trasporti', loading: 'caricamento', en_route: 'in corso', arrived: 'arrivato', to_town_hall: 'a Municipio di', to_saw_mill: 'alla segheria', to_mine: 'a bene di lusso', to_barracks: 'alla caserma di', to_shipyard: 'alle cantiere navale di guerra di', member: 'Elenco dei membri', transporting: 'Trasportati a', transporting_units: 'Sposta l`esercito a', transporting_fleets: 'Sposta la flotta a', today: 'oggi', tomorrow: 'domani', yesterday: 'ieri', hour: 'h', day: 'G', week: 'S', hour_long: 'Ora', day_long: 'Giorno', week_long: 'Settimana', ika_world: 'Cerca su Ikariam-World', charts: 'Visualizza Grafici', //settings cityOrder : 'Metti in ordine le città', fullArmyTable : 'Mostra tutte le unità militari', hideOnWorldView : 'Nascondere visione del mondo', hideOnIslandView : 'Nascondere vista dell\'isola', hideOnCityView : 'Nascondere vista della città', onTop : 'Mostra sopra le finestre Ikariam', windowTennis : 'Mostra sopra Ikariam al passaggio del mouse', autoUpdates : 'Controllare automaticamente gli aggiornamenti', smallFont : 'Utilizzare caratteri più piccoli', alternativeBuildingList : 'Utilizza elenco edifici alternativo', compressedBuildingList : 'Utilizza l\'elenco compressa di edifici', wineOut : 'Disattivare Ambrosia funzione "vino esce"', dailyBonus : 'Automaticamente confermare il bonus giornaliero', unnecessaryTexts : 'Rimuovere descrizioni inutili', ambrosiaPay : 'Disattivare le nuove opzioni di acquisto Ambrosia', wineWarningTime : 'Vino avvertimento rimanente', languageChange : 'Cambia Lingua', current_Version : 'Versione attuale<b>:</b>', ikariam_Version : 'Versione Ikariam<b>:</b>', reset : 'Ripristinare tutte le impostazioni di default', goto_website : 'Vai al sito web script Userscripts.com', website : 'Sito web', Check_for_updates : 'Controlla aggiornamenti', check : 'Controlla aggiornamenti', Report_bug : 'Segnala un bug nello script', report : 'Segnala bug', save : 'Salvare', save_settings : 'Salva impostazioni<b> !</b>&nbsp;', newsticker : 'Nascondere il ticker per notizie', event : 'Nascondere gli eventi', logInPopup : 'Nascondere la finestra informazioni quando login', birdswarm : 'Nascondere lo sciame di uccelli', hourlyRes : 'Nascondere la visualizzazione le risorse orarie', onIkaLogs : 'Utilizzare IkaLog Battle Report Converter', playerInfo : 'Visualizza informazioni su giocatore', control: 'Nascondere il centro di controllo', alert: 'Si prega di scegliere una sola opzione!', alert_palace: 'Si prega di visitare il vostro capitale prima', alert_toast: 'Data Reset, ricaricare la pagina in pochi secondi', alert_error: 'Si è verificato un errore durante la ricerca degli aggiornamenti: ', alert_noUpdate: 'Nessun aggiornamento è disponibile per "', alert_update: 'C\'è un aggiornamento disponibile per lo script Greasemonkey "', alert_update1: 'Vuoi andare alla pagina installa ora?', alert_daily: 'Si prega di abilitare \'Automaticamente confermare il bonus giornaliero \'', en : 'Inglese', de : 'Tedesco', it : 'Italiano', el : 'Greco', es : 'Spagnolo', fr : 'Francese', ro : 'Rumeno', ru : 'Russo', cz : 'Ceco', pl : 'Polacco', ar : 'Arabo', ir : 'Persiano', pt : 'Portoghese', tr : 'Turco', nl : 'Olandese', //settings descriptions cityOrder_description : 'cityOrder_description', fullArmyTable_description : 'Mostra tutti i tipi di unità militari nella vista per militare', hideOnWorldView_description : 'Nascondere di default su visione del mondo', hideOnIslandView_description : 'Nascondere di default su vista sull\'isola', hideOnCityView_description : 'Nascondere di default su vista sulla città', onTop_description : 'Visualizza bordo sopra le finestre Ikariam', windowTennis_description : 'Portare bordo verso l\'alto al passaggio del mouse<br>Invia dietro finestre Ikariam su mouseout<br>Ignora l\'opzione \'alto su\'', autoUpdates_description : 'Attivare il controllo di aggiornamento automatico<br>(Una volta ogni 24 ore)', smallFont_description : 'Utilizzare un carattere più piccolo per le tabelle di dati', alternativeBuildingList_description : 'Utilizzare tavolo edificio alternativo', compressedBuildingList_description : 'Utilizzare tavolo edificio compressa<br>la fusione la costruzione di produzione<br>la fusione la costruzione di palazzo e sede governatore', wineOut_description : 'Disattiva l\'opzione Ambrosia di acquistare \'Vino esce \'', dailyBonus_description : 'Il bonus giornaliero sarà automaticamente confermata<br>e la finestra non viene più visualizzato', unnecessaryTexts_description: 'Rimuove le descrizioni inutili negli edifici,<br>la lista costruzione di edifici,<br>ridurre al minimo lo scorrimento', ambrosiaPay_description : 'Disattiva le nuove opzioni di acquisto Ambrosia,<br>fare clic sul pulsante annulla l\'azione', wineWarningTime_description : 'Tempo rimanente per il vino, \'rosso \' a questo punto', languageChange_description : 'Cambiare la lingua', newsticker_description : 'Nascondere il ticker per notizie nel GF-Toolbar', event_description : 'Nascondere la gli eventi tra i consulenti', logInPopup_description : 'Nascondere la finestra informazioni quando login', //,<br>la finestra \'bonus giornaliero\' rimane attivo', birdswarm_description : 'Nascondere lo sciame di uccelli nella vista dell\'isola e vista sulla città', hourlyRes_description : 'Nascondere la visualizzazione le risorse orarie nella barra informazioni', onIkaLogs_description : 'Usa IkaLogs per i report di battaglia', playerInfo_description : 'Guarda le informazioni dai giocatori in vista dell\'isola', control_description: 'Nascondere il centro controllo nell mondo, nella isola e vista sulla città', // settings categories visibility_category : '<b>Visibilità Board</b>', display_category : '<b>Opzioni di visualizzazione</b>', global_category : '<b>Impostazioni globali</b>', army_category : '<b>Impostazioni militari</b>', building_category : '<b>Impostazioni da costruzione</b>', resource_category : '<b>Impostazioni delle risorse</b>', language_category : '<b>Impostazioni della lingua</b>', // Helptable Initialize_Board : '<b>Inizializzare Board</b>', on_your_Town_Hall : 'Andare sul vostro municipio e passare attraverso ogni città con quella vista aperta', on_the_Troops : 'Andare su \"Truppe nella città\" linguetta sul lato sinistro e passare attraverso ogni città con quella vista aperta', on_Museum : 'Andare in Museo e poi il \"Distribuisci beni culturali\" scheda', on_Research_Advisor : 'Andare a consulente di ricerca e fare clic su ciascuna delle quattro schede nella finestra di ricerca sulla sinistra', on_your_Palace : 'Andare sul Palazzo', on_your_Finance : 'Andare sul scheda Finanza', on_the_Ambrosia : 'Andare sul \"Ambrosia shop\"', Re_Order_Towns : '<b>Organizzare le città nuove</b>', Reset_Position : '<b>Ripristina posizione</b>', On_any_tab : 'Su ogni scheda, trascinare l\'icona di risorse a sinistra del nome della città', Right_click : 'Fare clic destro sul pulsante del menu \"Empire Overview\" sul menù sinistro della pagina', Navigate : '1, 2, 3 ... 0, +, \\ <b>:&nbsp;&nbsp;</b> Passare alla città 1 - 12', Navigate_to_City : 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> Passare alla scheda Città/ Edilizia/ dell\'Esercito/ Opzioni e Aiuto', Navigate_to : 'Q, W, E, R <b>:&nbsp;&nbsp;</b> Passare alla Città/ Military/ Ricerca/ consulente Diplomazia', Navigate_to_World : 'SHIFT + Q, W, E <b>:&nbsp;&nbsp;</b> Passare alla visione del mondo/ della Isola/ della Città', Spacebar : 'Barra spaziatrice<b>:&nbsp;&nbsp;</b> Minimizzare/ Massimizzare il Board', Hotkeys : '<b>Comandi Rapidi</b>', // formatting thousandSeperator : ',', decimalPoint:'.', click_:'<b>Clic</b>' }, el:{ // Thx Minoas for Translation buildings: 'Κτιρια', economy: 'Oικονομια', military: 'Στρατευμα', towns: 'Πολεις', academy_: 'Ακαδημια', townhall_: 'Δημαρχειο', dump_: 'Αλανα', warehouse_: 'Αποθηκη<br>&nbsp;&nbsp;&nbsp;εμπορευματων', corruption: 'Διαφθορα', cultural: 'Πολιτιστικα αγαθα', population: 'Πληθυσμος', citizens: 'Πολιτες', scientists: 'Ερευνητες', scientists_max: 'Ερευνητες μεγιστο', options: 'Επιλογες', help: 'Βοηθεια', agora: 'to Αγορα', to_world: 'Προβολη Κοσμου', to_island: 'tο Νησι μου', army_cost: 'Κοστος στρατου', fleet_cost: 'Κοστος στολου', army_supply: 'Προμηθεια στρατου', fleet_supply: 'Προμηθεια στολου', research_cost: 'Κοστος ερευνας', income: 'Εσοδα', expenses: 'Δαπανες', balances: 'Ισορροπιες', espionage: 'Κατασκοπικες αναφορες', contracts: 'Συμβολαια', combat: 'Αναφορες μαχης', satisfaction: 'Ικανοποιηση', total_ : 'συνολο', max_Level : 'Eπιπεδο ανωτατο οριο', actionP : 'Ποντοι Δρασης', researchP : 'Ποντοι ερευνας', finances_ : 'Oικονομικα', free_ground : 'Ελευθερος Οικοδομικος Χωρος', wood_ : 'ξυλο', wine_ : 'Kρασι', marble_ : 'Mαρμαρο', crystal_ : 'Kρυσταλλο', sulphur_ : 'θειο', angry: 'θυμωμενος', unhappy: 'δυστυχης', neutral: 'ουδετερος', happy: 'χαρουμενοι', euphoric: 'ευφορικη', housing_space: 'μεγιστος χωρος κατοικιας', free_Citizens: 'ελευθεροι Πολιτες', free_housing_space: 'ελευθερος χωρος κατοικιας', level_tavern: 'Eπιπεδο Ταβερνας', maximum: 'μεγιστο', used: 'χρησιμοποιημενο', plundergold: 'χρυσoς', garrision: 'Οριο φρουρας', Sea: 'θαλασσης', Inland: 'ξηρας', full: '0', off: 'μακριά από', time_to_full: 'ος γεμισει', time_to_empty: 'ος αδιασμα', capacity: 'Χωριτηκοτητα', safe: 'Σιγουρο', training: 'Eκπαιδευση', plundering: 'Λεηλασιες', constructing: 'Επεκτεινεται!', next_Level: 'Χρειαζονται για<br>επιπεδο', transport: 'Μεταφορες', loading: 'Φορτωνει', en_route: 'Καθ`οδΟν', arrived: 'εφτασε', to_town_hall: 'προς Δημαρχειο', to_saw_mill: 'προς Πριονιστηριο', to_mine: 'προς Ορυχειο', to_barracks: 'προς Στρατονες', to_shipyard: 'προς πολεμικο Ναυπηγειο', member: 'προς λιστα Μελων', transporting: 'Μεταφορα προς', transporting_units: 'Μεταφορα ταγματον', transporting_fleets: 'Μεταφορα Αρμαδας', today: 'σημερα', tomorrow: 'αυριο', yesterday: 'εχτες', hour: 'h', day: 'Μ', week: 'Ε', hour_long: 'Ωρα', day_long: 'Μερας', week_long: 'Εβδομαδας', ika_world: 'Αναζήτησης Ikariam-World', charts: 'δείτε τα Γραφήματα', //settings cityOrder : 'Καταχωρηση πολεων', fullArmyTable : 'Εμφανιση ολων τον πολεμικων δυναμεων', hideOnWorldView : 'Αποκρυψη προγραμματος στον κοσμικο χαρτη', hideOnIslandView : 'Αποκρυψη προγραμματος στον χαρτη νησιων', hideOnCityView : 'Αποκρυψη προγραμματος στον χαρτη πολεως', onTop : 'Ενδειξη προγραμματος στην κορυφη της σελιδας', windowTennis : 'Ενδειξη προγραμματος μεσω ποντικιου', autoUpdates : 'Αυτοματη επικυρωση σελιδας', smallFont : 'Χρηση μικρων γραμματων', alternativeBuildingList : 'Χρηση συγκεντρωτικων στοιχειων', compressedBuildingList : 'Use compressed building list', // wineOut : 'Disable Ambrosia feature "Out of Wine"', // dailyBonus : 'Automatically confirm the daily bonus', // unnecessaryTexts : 'Removes unnecessary descriptions', // ambrosiaPay : 'Deactivate new Ambrosia buying options', // wineWarningTime : 'Προειδοποιηση υπολοιπο κρασιου', languageChange : 'Αλλαγη γλωσσας', current_Version : 'Επικαιρη εκδοση<b>:</b>', ikariam_Version : 'Ikariam Version<b>:</b>', // reset : 'Επαναφορα ρυθμισεις', goto_website : 'Επισκεφτητε τη σελιδα Userscripts.com', website : 'Ηλεκρονικη σελιδα', Check_for_updates : 'Ελεγχος για Updates', check : 'Ελεγχος Updates', Report_bug : 'Αναφορα λαθη στο προγραμμα', report : 'Αναφορα λαθος', save : 'Save', // save_settings : 'Save settings<b>!</b>&nbsp;', // newsticker : 'Hide news ticker', // event : 'Hide events', // logInPopup : 'Hide the Info Window when login', // birdswarm : 'Hide the bird swarm', // hourlyRes : 'Hide hourly resources', // onIkaLogs : 'Use IkaLog Battle Report Converter', // playerInfo : 'Show information about player', // control: 'Hide Control center', // alert: 'Please choose only one option!', // alert_palace: 'Please visit your capital city first', // alert_toast: 'Data Reset, reloading the page in a few seconds', // alert_error: 'An error occurred while checking for updates: ', // alert_noUpdate: 'No update is available for "', // alert_update: 'There is an update available for the Greasemonkey script "', // alert_update1: 'Would you like to go to the install page now?', // alert_daily: 'Please enable \'Automatically confirm the daily bonus \'', // en : 'Αγγλικα', de : 'Γερμανικα', it : 'Iταλικα', el : 'Eλληνικα', es : 'Iσπανικα', fr : 'Γαλλικα', ro : 'Ρουμανικα', ru : 'Ρωσικα', cz : 'Τσεχικα', pl : 'Πολωνoς', ar : 'Αραβικα', ir : 'Περσικα', pt : 'Πορτογαλικα', tr : 'Τουρκικα', nl : 'Ολλανδικα', //settings descriptions cityOrder_description : 'cityOrder_description', fullArmyTable_description : 'Ενδειξη ολων των πιθανων ταγματων στη στρατιωτικη θεα', hideOnWorldView_description : 'Αθετικη αποκρυψη προγραμματος στον κοσμικο χαρτη', hideOnIslandView_description : 'Αθετικη αποκρυψη προγραμματος στον χαρτη του νησιου', hideOnCityView_description : 'Αθετικη αποκρυψη προγραμματος στον χαρτη πολεως', onTop_description : 'Ενδειξη προγραμματος πανω απο το παραθυρο Ικαριαμ', windowTennis_description : 'Φερτε σκαφους στην κορυφη για mouseover<br>Αποστολη πισω Ikariam παραθυρα για MouseOut<br>Αγνοει \'στην κορυφη\' επιλογη', autoUpdates_description : 'Ενεργοποιηση του αυτοματου ελεγχου<br>(μια φορα καθε 24 ωρες)', smallFont_description : 'Χρησιμοποιησε μικρη γραμματοσειρα', alternativeBuildingList_description : 'Συγκεντωτικη χρηση τις οψεις τον κτιριον', compressedBuildingList_description : 'Use condensed building table<br>Groups luxury resource production buildings<br>Groups palace/govenors residence', // wineOut_description : 'Disables the Ambrosia option to buy \'Out of Wine\'', // dailyBonus_description : 'The daily bonus will be automatically confirmed<br>and the window is no longer displayed', // unnecessaryTexts_description: 'Removes unnecessary descriptions in buildings,<br>the building list of buildings, minimize scrolling', // ambrosiaPay_description : 'Disables the new Ambrosia buying options,<br>click on the button cancels the action', // wineWarningTime_description : 'Υπολοιπο χρονου για κραση σε αυτην την πολη<br>\'κοκκινο\' σε αυτο το σημειο', languageChange_description : 'Επιλογη γλωσσας', newsticker_description : 'Hide news ticker in the GF-toolbar', // event_description : 'Hide events under the advisers', // logInPopup_description : 'Hide the Info Window when login', // birdswarm_description : 'Hide the bird swarm in island and city view', // hourlyRes_description : 'Hide hourly resources in the infobar', // onIkaLogs_description : 'use IkaLogs for your battle reports', // playerInfo_description : 'View information from the players in the island view', // control_description: 'Hide the Control center in world, island and city view', // // settings categories visibility_category : '<b>Ορατοτητα προγραμματος</b>', display_category : '<b>Επιλογες Εμφανισης</b>', global_category : '<b>Παγκοσμιες επιλογες</b>', army_category : '<b>Στρατιωτικες επιλογες</b>', building_category : '<b>Επιλογες κτιριων</b>', resource_category : '<b>Επιλογες πορων</b>', language_category : '<b>Επιλογες γλωσσας</b>', // Helptable Initialize_Board : '<b>Τοποθετηση προγραμματος</b>', on_your_Town_Hall : 'Πηγαινε στο Δημαρχειο μεσο καθε πολης με ανοιχτο παραθυρο', on_the_Troops : 'Πηγαινε στην αριστερη καρτα καταχωρησης \"Στρατευματα στην πολη\" κε μεσω ανοιχτου παραθηρου σε καθε πολη', on_Museum : 'Πηγαινε στο Μουσειο και μετα στην καρτα καταχωρησης \"Διανομη πολιτιστικων αγαθων\"', on_Research_Advisor : 'Πηγαινε στην ερευνα και μετα στο αριστερο παραθυρο και διαλεςε τις 4 ερευνες', on_your_Palace : 'Πηγαινε στο παλατι', on_your_Finance : 'Πηγαινε στην οικονομικη ανασκοπηση', on_the_Ambrosia : 'Πηγαινε \"Ambrosia Shop\"', Re_Order_Towns : '<b>Καινουρια τακτοποιηση πολεων</b>', Reset_Position : '<b>Αποδοση Θεσεων</b>', On_any_tab : 'Κινιση τον πολεων σε οποιαδηποτε καρτελα πηγων', Right_click : 'Πηγαινε στην καρτελα \"Empire Overview\" και πατησει το δες πληκτρο του ποντικιου', Navigate : '1, 2, 3 ... 0, -, = <b>:&nbsp;&nbsp;</b> Αλλαγη αναμεσα της πολης 1 εως 12', Navigate_to_City : 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> Αλλαγη θεα αναμεσα πολης-, κτιριων και στρατευματα', // Setting/ Help tab Navigate_to : 'Q, W, E, R <b>:&nbsp;&nbsp;</b> Αλλαγη θεα αναμεσα πολης-, στρατιωτικων-, η ερευνα και οι συμβουλοι διπλωματιας', Navigate_to_World : 'SHIFT + Q, W, E <b>:&nbsp;&nbsp;</b> Αλλαγη θεα αναμεσα Κοσμου, νησιου και πολης', Spacebar : 'Spacebar<b>:&nbsp;&nbsp;</b> Μεγιστοποιει η ελαχιστοποιει το προγραμμα', Hotkeys : '<b>Πληκτρα συντομευσης</b>', // formatting thousandSeperator : ',', decimalPoint:'.', click_:'<b>Kλικ</b>' }, es:{ // Thx Max783 for Translation buildings: 'Edificios', economy: 'Economía', military: 'Milicia', towns: 'Ciudades', academy_: 'Academia', townhall_: 'Intendencia', dump_: 'Almacén', warehouse_: 'Depósito', corruption: 'Corrupción', cultural: ' Bienes Culturales', population: 'Población', citizens: 'Ciudadanos', scientists: 'Investigadores', scientists_max: 'Max Investigadores', options: 'Opciones', help: 'Ayuda', agora: 'Ágora', to_world: 'Mostrar Mundo', to_island: 'Mostrar Isla', army_cost: 'Costo del Ejército', fleet_cost: 'Costo la Flota', army_supply: 'Suministro del Ejército', fleet_supply: 'Suministro la Flota', research_cost: 'Costo de Investigación', income: 'Ingresos', expenses: 'Cargos', balances: 'Balances', espionage: 'Mostrar Informes de espionaje', contracts: 'Mostrar Acuerdo', combat: 'Mostrar Informes de guerra', satisfaction: 'Satisfacción', total_ : 'total', max_Level : 'Nivel máximo', actionP : 'Puntos de acción', researchP : 'Puntos de Investigación', finances_ : 'Finanzas', free_ground : 'Terreno libre', wood_ : 'Madera', wine_ : 'Vino', marble_ : 'Mármol', crystal_ : 'Cristal', sulphur_ : 'Azufre', angry: 'enojado', unhappy: 'infeliz', neutral: 'neutro', happy: 'feliz', euphoric: 'eufórico', housing_space: 'Espacio habitable máximo', free_Citizens: 'Ciudadanos libres', free_housing_space: 'Espacio habitable libre', level_tavern: 'Nivel Taberna', maximum: 'máximo', used: 'usado', plundergold: 'Oro', garrision: 'Límite de guarnición', Sea: 'de Mar', Inland: 'de Tierra', full: '0', off: 'apagado', time_to_full: 'para llenar', time_to_empty: 'para vaciar', capacity: 'Capacidad', safe: 'Seguro', training: 'Entrenando', plundering: 'Saqueando', constructing: 'Ampliación en progreso', next_Level: 'Necesario para<br>el nivel', transport: 'Transportes', loading: 'cargando', en_route: 'en marcha', arrived: 'llegado', to_town_hall: 'a la Intendencia de', to_saw_mill: 'Al aserradero', to_mine: 'Al bien de lujo', to_barracks: 'a Cuartel de', to_shipyard: 'a el Astillero de', member: 'Lista de miembros', transporting: 'Transporte en', transporting_units: 'Desplegar Tropas a', transporting_fleets: 'Desplegar Flotas a', today: 'hoy', tomorrow: 'mañana', yesterday: 'ayer', hour: 'h', day: 'D', week: 'S', hour_long: 'Hora', day_long: 'Día', week_long: 'Semana', ika_world: 'Buscar Ikariam-World', charts: 'Mostrar Gráficos', //settings cityOrder : 'Ordene los ciudades', fullArmyTable : 'Mostrar todas las unidades militares', hideOnWorldView : 'Ocultar al Mostrar mundo', hideOnIslandView : 'Ocultar al Mostrar isla', hideOnCityView : 'Ocultar al Mostrar ciudad', onTop : 'Mostrar encima de las ventanas de Ikariam', windowTennis : 'Mostrar arriba de las ventanas de Ikariam al posicionar el mouse', autoUpdates : 'Comprobar automáticamente si hay actualizaciones', smallFont : 'Utilizar una fuente más pequeña', alternativeBuildingList : 'Utilizar la lista de edificios alternativa', compressedBuildingList : 'Usar la vista comprimida de edificios', wineOut : 'Desactivar la opción de Ambrosía cuando te quedas sin vino', dailyBonus : 'Confirmar automaticamente el bonus diario', unnecessaryTexts : 'Remover descripciones innecesarias', ambrosiaPay : 'Desactivar las nuevas opciones de compra de Ambrosía', wineWarningTime : 'Advertencia cuando se esté acabando el vino', languageChange : 'Cambiar Idioma', current_Version : 'La versión actual<b>:</b>', ikariam_Version : 'La versión Ikariam<b>:</b>', reset : 'Restablecer los ajustes por defecto', goto_website : 'Ir al sitio de Userscripts.com', website : 'Sitio web', Check_for_updates : 'Buscar actualizaciones', check : 'Buscar actualizaciones', Report_bug : 'Notificar un error en el script', report : 'Informar de un error', save : 'Guardar', save_settings : 'Guardar cambios<b>!</b>&nbsp;', newsticker : 'Ocultar noticias', event : 'Ocultar eventos', logInPopup : 'Ocultar la ventana de info al loguearse', birdswarm : 'Ocultar las aves', hourlyRes : 'Ocultar los recursos por hora', onIkaLogs : 'Utilizar el convertidor de batallas de Ikalogs', playerInfo : 'Mostrar información sobre el jugador', control: 'Ocultar barra inferior de control', alert: '¡Sólo se admite una sola opción!', alert_palace: 'Visite antes la ciudad capital, por favor.', alert_toast: 'Script reiniciado, recargando página en unos segundos', alert_error: 'Un error ha ocurrido al comprobar actualizaciones: ', alert_noUpdate: 'No hay actualizaciones disponibles para "', alert_update: 'Hay una actualización para el script de Greasemonkey! "', alert_update1: '¿Desea ir a la página del script?', alert_daily: 'Please enable \'Automatically confirm the daily bonus \'', // en : 'Inglés', de : 'Alemán', it : 'Italiano', el : 'Griego', es : 'Español', fr : 'Francés', ro : 'Rumano', ru : 'Ruso', cz : 'Checo', pl : 'Polaco', ar : 'Arábico', ir : 'Persa', pt : 'Portugués', tr : 'Turco', nl : 'Holandés', //settings descriptions cityOrder_description : 'Orden de la descripción de ciudades', fullArmyTable_description : 'Mostrar todos los tipos de unidades militares aún al no tenerlas', hideOnWorldView_description : 'Ocultar por defecto cuando se ve el mundo', hideOnIslandView_description : 'Ocultar por defecto cuando se ve la isla', hideOnCityView_description : 'Ocultar por defecto cuando se ve la ciudad', onTop_description : 'Mostrar tabla de arriba de las ventanas de Ikariam', windowTennis_description : 'Llevar tablero sobre las ventanas de Ikariam al posar el mouse sobre el<br>Enviar Ikariam detrás de las ventanas de Ikariam al posar el mouse sobre el<br>No tiene en cuenta la opción de \'alto\'', autoUpdates_description : 'Habilitar la comprobación de actualización automática<br>(Una vez cada 24 horas)', smallFont_description : 'Utilice una fuente más pequeña para las tablas de datos', alternativeBuildingList_description : 'Utilizar la lista de construcción alternativa', compressedBuildingList_description : 'Usar la vista comprimida de edificios<br>Juntar los edificios de producción de recursos<br>Juntar palacio y residencias del gobernador', wineOut_description : 'Desactiva el cartel de ambrosía al quedarte sin vino', dailyBonus_description : 'El bonus diario se confirma automaticamente<br>y esa ventana no se mostrará más.', unnecessaryTexts_description: 'Elimina las descripciones innecesarias en la lista de construcción de edificios, reduce el desplazamiento', ambrosiaPay_description : 'Desactiva el cartel de compras de Ambrosía,<br>Cliquear el botón cancela la acción', wineWarningTime_description : 'Tiempo restante del vino se convierte, \'rojo\' en ese momento', languageChange_description : 'Cambiar el idioma', newsticker_description : 'Oculta las noticias en la barra de Gameforge', event_description : 'Oculta los carteles de eventos', logInPopup_description : 'Oculta la ventana de info al loguearte', //El cartel de \'Bonus Diario\’ permanece activo birdswarm_description : 'Oculta las aves en la vista de isla y ciudad', hourlyRes_description : 'Ocultar los recursos por hora en la barra de info', onIkaLogs_description : 'Utilizar IkaLogs para sus informes de batalla', playerInfo_description : 'Ver información de los jugadores de la opinión de la isla', control_description: 'Oculta la barra de control inferior en vistas de ciudad, isla y mundo (Mantiene coordenadas)', // settings categories visibility_category : '<b>Visibilidad del Tablero</b>', display_category : '<b>Ajustes de pantalla</b>', global_category : '<b>Ajustes globales</b>', army_category : '<b>Ajustes del Ejército</b>', building_category : '<b>Ajustes de edificio</b>', resource_category : '<b>Configuración de recursos</b>', language_category : '<b>Configuración de idioma</b>', // Helptable Initialize_Board : '<b>Inicializar Tablero</b>', on_your_Town_Hall : 'Vaya a la intendencia y pase por todas sus ciudades con esta vista', on_the_Troops : 'Vaya a la pestaña de \"Tropas en la ciudad\" en la parte izquierda y pase por cada ciudad con esta vista', on_Museum : 'Vaya al museo y luego haga clic en \"Distribuir bienes culturales\"', on_Research_Advisor : 'Vaya al Ayudante de Investigación y pase por los 4 temas de investigación', on_your_Palace : 'Vaya al Palacio', on_your_Finance : 'Vaya a las finanzas (Donde se ve el oro)', on_the_Ambrosia : 'Vaya a la \"Tienda de ambrosía\"', Re_Order_Towns : '<b>Reordenar ciudades</b>', Reset_Position : '<b>Restablecer Posición</b>', On_any_tab : 'Sobre el ícono de recurso de cada ciudad, hágale clic y múevalo a la posición deseada', Right_click : 'Haga clic derecho sobre el la pestaña de \"Empire Overview\" en el menú izquierdo de la página', Navigate : '1, 2, 3 ... 0, \', + <b>:&nbsp;&nbsp;</b> Cambiar entre las ciudades 1-12', Navigate_to_City : 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> Vaya a Ciudad / Construcción / Ejército', // Setting/ Help tab Navigate_to : 'Q, W, E, R <b>:&nbsp;&nbsp;</b> Vaya a Ciudades / Milicia / Investigación / Diplomacia', Navigate_to_World : 'SHIFT + Q, W, E <b>:&nbsp;&nbsp;</b> Vaya a la visión del mundo / isla / ciudad', Spacebar : 'Spacebar<b>:&nbsp;&nbsp;</b> Minimizar / Maximizar el tablero', Hotkeys : '<b>Teclas de acceso rápido</b>', // formatting thousandSeperator : ',', decimalPoint:'.', click_:'<b>Clic</b>' }, fr:{ // Thx randalph for Translation buildings: 'Bâtiments', economy: 'Ressources', military: 'Armée', towns: 'Villes', academy_: 'Académie', townhall_: 'Hôtel de ville', dump_: 'Dépot', warehouse_: 'Entrepôt', tavern_level: 'Niveau taverne', corruption: 'Corruption', cultural: 'Traités culturels', population: 'Population', citizens: 'Citoyens', scientists: 'Scientifiques', scientists_max: 'max. Scientifiques', options: 'Options', help: 'Aide', agora: 'Vers l\'Agora', to_world: 'Vers le monde', to_island: 'Vers l\'île', army_cost: 'Coût de l\'armée', fleet_cost: 'Coût de la flotte', army_supply: 'Entretien de l\'armée', fleet_supply: 'Entretien de la flotte', research_cost: 'Coût de la recherche', income: 'Revenu', expenses: 'Dépense', balances: 'Résultat', espionage: 'Voir la cachette', contracts: 'Afficher contrats', combat: 'Rapport de combats', satisfaction: 'Satisfaction', total_ : 'total', max_Level : 'Niveau maximal', actionP : 'Points d\'Action', researchP : 'Points de recherche', finances_ : 'Finances', free_ground : 'emplacement(s) libre', wood_ : 'Bois', wine_ : 'Vin', marble_ : 'Marbre', crystal_ : 'Cristal', sulphur_ : 'Soufre', angry: 'furieux', unhappy: 'malheureux', neutral: 'neutre', happy: 'heureux', euphoric: 'euphorique', housing_space: 'max. espace(s) de logement', free_Citizens: 'Inactifs', free_housing_space: 'Espace(s) de logement libre', level_tavern: 'Niveaux taverne', maximum: 'maximum', used: 'disponible', plundergold: 'Or', garrision: 'Limite de garnison', Sea: 'en mer', Inland: 'à terre', full: '0', off: 'off', time_to_full: 'avant max.', time_to_empty: 'restant', capacity: 'Capacité', safe: 'Sécurisé', training: 'Entrainement', plundering: 'Plundering', constructing: 'Construction en cours', next_Level: 'Nécessaire pour<br>le niveau', transport: 'Transports', loading: 'chargement', en_route: 'en route', arrived: 'arrivé', to_town_hall: 'Vers l\'hôtel de ville', to_saw_mill: 'Vers la scierie', to_mine: 'Vers la mine', to_barracks: 'Vers la caserne', to_shipyard: 'Vers le chantier naval', member: 'Liste des membres', transporting: 'Transporter vers', transporting_units: 'Deplacer des troupes vers', transporting_fleets: 'Deplacer des navires vers', today: 'aujourd\'hui', tomorrow: 'demain', yesterday: 'hier', hour: 'h', day: 'J', week: 'S', hour_long: 'Heure', day_long: 'Jour', week_long: 'Semaine', ika_world: 'Recherche Ikariam-World', charts: 'Afficher Graphiques', //settings cityOrder : 'cityOrder', fullArmyTable : 'Afficher toutes les unitées', hideOnWorldView : 'Cacher en vue carte du monde', hideOnIslandView : 'Cacher en vue d\'île', hideOnCityView : 'Cacher en vue de ville', onTop : 'Toujours au-dessus', windowTennis : 'Afficher au passage de la souris', autoUpdates : 'Mise à jour automatique', smallFont : 'Utiliser une police plus petite', alternativeBuildingList : 'Regrouper les batiments spéciaux par catégorie', compressedBuildingList : 'Use compressed building list', // wineOut : 'Disable Ambrosia feature "Out of Wine"', // dailyBonus : 'Automatically confirm the daily bonus', // unnecessaryTexts : 'Removes unnecessary descriptions', // ambrosiaPay : 'Deactivate new Ambrosia buying options', // wineWarningTime : 'Alerte sur conso de vin', languageChange : 'Changer Langage', current_Version : 'Version actuelle<b>:</b>', ikariam_Version : 'Version Ikariam<b>:</b>', reset : 'Réinitialiser les réglages par défaut', goto_website : 'Aller sur Userscripts.com website', website : 'Website', Check_for_updates : 'Forcer la mise à jour', check : 'Vérifier les mises à jour', Report_bug : 'Signaler un bug sur le script', report : 'Rapport de bug', save : 'Save', save_settings : 'Save settings<b>!</b>&nbsp;', newsticker : 'Cacher ticker de nouvelles', event : 'Cacher les événements', logInPopup : 'Hide the Info Window when login', // birdswarm : 'Cacher volée des oiseaux', hourlyRes : 'Cacher ressources horaires', onIkaLogs : 'Use IkaLog Battle Report Converter', // playerInfo : 'Show information about player', // control: 'Hide Control center', // alert: 'Please choose only one option!', // alert_palace: 'Please visit your capital city first', // alert_toast: 'Data Reset, reloading the page in a few seconds', // alert_error: 'An error occurred while checking for updates: ', // alert_noUpdate: 'No update is available for "', // alert_update: 'There is an update available for the Greasemonkey script "', // alert_update1: 'Would you like to go to the install page now?', // alert_daily: 'Please enable \'Automatically confirm the daily bonus \'', // en : 'Anglais', de : 'Allemand', it : 'Italien', el : 'Grecque', es : 'Espagnol', fr : 'Français', ro : 'Roumain', ru : 'Russie', cz : 'Tchèque', pl : 'Polonais', ar : 'Arabic', ir : 'Persan', pt : 'Portugais', tr : 'Turc', nl : 'Néerlandais', //settings descriptions cityOrder_description : 'cityOrder_description', fullArmyTable_description : 'Afficher toutes les unités possible dans l\'onglet armée', hideOnWorldView_description : 'Cacher par défaut en vue carte du monde', hideOnIslandView_description : 'Cacher par défaut en vue d\'île', hideOnCityView_description : 'Cacher par défaut en vue de ville', onTop_description : 'Afficher le tableau sur la fenêtre d\'ikariam', windowTennis_description : 'Affiche le tableau au passage du pointeur<br>Ignoré avec option \'Toujours au-dessus\' coché', autoUpdates_description : 'Activer mise à jour automatique<br>(toute les 24hrs)', smallFont_description : 'Utiliser des caractères plus petits pour l\'affichage des données du tableau', alternativeBuildingList_description : 'Regrouper les bâtiments spéciaux de collecte améliorée<br>et d\‘économie des ressources en fin de tableau', compressedBuildingList_description : 'Use condensed building table<br>Groups luxury resource production buildings<br>Groups palace/govenors residence', // wineOut_description : 'Disables the Ambrosia option to buy \'Out of Wine\'', // dailyBonus_description : 'The daily bonus will be automatically confirmed<br>and the window is no longer displayed', // unnecessaryTexts_description: 'Removes unnecessary descriptions in buildings,<br>the building list of buildings, minimize scrolling', // ambrosiaPay_description : 'Disables the new Ambrosia buying options,<br>click on the button cancels the action', // wineWarningTime_description : 'Le temps restant affiché devient, \'rouge\' à partir de la valeur choisi', languageChange_description : 'Changer la langue', // newsticker_description : 'Hide news ticker in the GF-toolbar', // event_description : 'Hide events under the advisers', // logInPopup_description : 'Hide the Info Window when login', // birdswarm_description : 'Hide the bird swarm in island and city view', // hourlyRes_description : 'Hide hourly resources in the infobar', // onIkaLogs_description : 'Utiliser IkaLogs pour vos rapports de combat', playerInfo_description : 'Afficher les informations des acteurs de la vue sur l\'île', control_description: 'Hide the Control center in world, island and city view', // settings categories visibility_category : '<b>Affichage du tableau</b>', display_category : '<b>Options d\'affichage</b>', global_category : '<b>Options globale</b>', army_category : '<b>Réglages armée</b>', building_category : '<b>Réglages bâtiments</b>', resource_category : '<b>Réglages ressources</b>', language_category : '<b>Choisir la langue</b>', // Helptable Initialize_Board : '<b>Initialisation du script</b>', on_your_Town_Hall : 'sur un hôtel de ville et visite chaque ville avec cette vue ouverte', on_the_Troops : 'sur l\'onglet \"Troupes dans la ville\" à gauche et visite chaque ville avec cette vue ouverte', on_Museum : 'sur un musée et ensuite sur l\'onglet \"Distribuer les biens culturels\"', on_Research_Advisor : 'sur le conseiller de recherche et clik sur les 4 domaines de recherche à gauche de l\'écran', on_your_Palace : 'sur le Palais', on_your_Finance : 'sur l\'onglet Finances', on_the_Ambrosia : 'sur l\'onglet \"Ikariam PLUS\"', Re_Order_Towns : '<b>Modifier l\'ordre des villes</b>', Reset_Position : '<b>Reset Position</b>', On_any_tab : 'Dans le tableau cliquez/déposez l\'icone de ressources à coté du nom <br>de la ville (une croix remplace le pointeur) pour modifier l\'ordre d\'affichage de vos villes', Right_click : 'Faites un clik droit sur le bouton “Empire overview a gauche de l\'écran', Navigate : '1, 2, 3 ... 0, ), = <b>:&nbsp;&nbsp;</b> Rendez vous à la ville 1 jusqu\'à 12', Navigate_to_City : 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> Affichez les onglets: Ressources/Bâtiments/Armée', // Setting/ Help tab Navigate_to : 'Q, W, E, R <b>:&nbsp;&nbsp;</b> Naviguez entre vos conseillers', Navigate_to_World : 'SHIFT + Q, W, E <b>:&nbsp;&nbsp;</b> Naviguez vers les vues: Monde/Île/Ville', Spacebar : 'Espace<b>:&nbsp;&nbsp;</b> Afficher/Cacher le tableau', Hotkeys : '<b>Touches de raccourcis</b>', // formatting thousandSeperator : ',', decimalPoint:'.', click_:'<b>Clik</b>' }, ro:{ // Thx corectsunt for Translation buildings: 'Clădiri', economy: 'Economia', military: 'Armata', towns: 'Orașe', academy_: 'Academia', townhall_: 'Primăria', dump_: 'SuperMagazie', warehouse_: 'Magazie', tavern_level: 'Nivelul Taraveneil', corruption: 'Corupție', cultural: 'Bunuri culturale', population: 'Populația', citizens: 'Cetățeni', scientists: 'Cercetători', scientists_max: 'nr. max. de Cercetători', options: 'Opțiuni', help: 'Ajutor', agora: 'Către Agora', to_world: 'Arată lumea', to_island: 'Arată insula', army_cost: 'Costuri Fundamentale trupe', fleet_cost: 'Costuri Fundamentale flotă', army_supply: 'Costuri de aprovizionare trupe', fleet_supply: 'Costuri de aprovizionare flotă', research_cost: 'Costuri de cercetare', income: 'Venit', expenses: 'Întreținere', balances: 'Balanța', espionage: 'Vezi Ascunzătoarea', contracts: 'Vezi Tratatele', combat: 'Vezi Rapoartele de luptă', satisfaction: 'Satisfacție', total_ : 'Total', max_Level : 'Nivel maxim', actionP : 'Puncte de acțiune', researchP : 'Puncte de cercetare', finances_ : 'Finanțe', free_ground : 'Teren liber de construcție', wood_ : 'Lemn', wine_ : 'Vin', marble_ : 'Marmură', crystal_ : 'Cristal', sulphur_ : 'Sulf', angry: 'mânios', unhappy: 'nefericit', neutral: 'neutru', happy: 'bucuros', euphoric: 'euforic', housing_space: 'Capacitate locuire', free_Citizens: 'Cetățeni liberi', free_housing_space: 'Capacitate locuire liberă', level_tavern: 'Nivelul Taranevei', maximum: 'maxim', used: 'folosit', plundergold: 'Aur', garrision: 'Limita garnizoanei', Sea: 'Naval', Inland: 'Terestru', full: '0', off: 'off', time_to_full: 'până la umplere', time_to_empty: 'până la golire', capacity: 'Capacitate', safe: 'În sig.', training: 'Unități programate<br>la antrenament', plundering: 'Jefuire', constructing: 'Extindere în curs', next_Level: 'Necesar pentru<br>Nivelul', transport: 'Transport', loading: 'încărcare', en_route: 'în curs de desf.', arrived: 'sosire', to_town_hall: 'Către Primăria', to_saw_mill: 'Către Pădure', to_mine: 'Către bunuri de lux', to_barracks: 'Către Cazarma', to_shipyard: 'Către Șantierul Naval', member: 'Vezi Lista Membrilor', transporting: 'Transport la', transporting_units: 'Deplasează armata la', transporting_fleets: 'Deplasează flota la', today: 'astăzi', tomorrow: 'mâine', yesterday: 'ieri', hour: 'h', day: 'Z', week: 'S', hour_long: 'Ore', day_long: 'Zile', week_long: 'Săptămâni', ika_world: 'Caută Ikariam-World', charts: 'Vezi Grafice', //settings cityOrder : 'cityOrder', fullArmyTable : 'Arată toate unitățile militare', hideOnWorldView : 'Ascunde fereastra la vederea lumii', hideOnIslandView : 'Ascunde fereastra la vederea insulei', hideOnCityView : 'Ascunde fereastra la vederea orașului', onTop : 'Arată în fața ferestrei Ikariam', windowTennis : 'Arată fereasta în față la apropierea mouse-ului', autoUpdates : 'Verifică actualizările automat', smallFont : 'Utilizați caractere mai mici', alternativeBuildingList : 'Utilizați lista alternativă de construcții', compressedBuildingList : 'Use compressed building list', // wineOut : 'Disable Ambrosia feature "Out of Wine"', // dailyBonus : 'Automatically confirm the daily bonus', // unnecessaryTexts : 'Removes unnecessary descriptions', // ambrosiaPay : 'Deactivate new Ambrosia buying options', // wineWarningTime : 'Avertizare vin rămas', languageChange : 'Schimbă Limba', current_Version : 'Versiunea curentă:', ikariam_Version : 'Versiunea Ikariam<b>:</b>', reset : 'Resetați toate setările la valorile implicite', goto_website : 'Dute la site-ul scrip-ului Userscripts.com', website : 'Website', Check_for_updates : 'Forțează verificarea de actualizări', check : 'Verificați dacă există actualizări', Report_bug : 'Raportează o eroare în script', report : 'Raportează Eroare', save : 'Save', // save_settings : 'Save settings<b>!</b>&nbsp;', // newsticker : 'Hide news ticker', // event : 'Hide events', // logInPopup : 'Hide the Info Window when login', // birdswarm : 'Hide the bird swarm', // hourlyRes : 'Hide hourly resources', // onIkaLogs : 'Use IkaLog Battle Report Converter', // playerInfo : 'Show information about player', // control: 'Hide Control center', // alert: 'Please choose only one option!', // alert_palace: 'Please visit your capital city first', // alert_toast: 'Data Reset, reloading the page in a few seconds', // alert_error: 'An error occurred while checking for updates: ', // alert_noUpdate: 'No update is available for "', // alert_update: 'There is an update available for the Greasemonkey script "', // alert_update1: 'Would you like to go to the install page now?', // alert_daily: 'Please enable \'Automatically confirm the daily bonus \'', // en : 'Engleză', de : 'Germană', it : 'Italiană', el : 'Greacă', es : 'Spaniolă', fr : 'Franceză', ro : 'Română', ru : 'Rusă', cz : 'Cehă', pl : 'Polonez', ar : 'Arabă', ir : 'Persană', pt : 'Portugheză', tr : 'Turcă', nl : 'Olandez', //settings descriptions cityOrder_description : 'cityOrder_description', fullArmyTable_description : 'Arată toate unitățile militare posibile în fila Armatei', hideOnWorldView_description : 'Ascunde în mod implicit tabla pe vederea asupra lumii', hideOnIslandView_description : 'Ascunde în mod implicit tabla pe vederea asupra insulei', hideOnCityView_description : 'Ascunde în mod implicit tabla pe vederea asupra orașului', onTop_description : 'Arată tabla înaintea (în prim-plan) ferestrei Ikariam', windowTennis_description : 'Aduce tabla înintea (în prim-plan) ferestrei Ikariam prin apropierea cu mouse-ului<br>Trimite în spatele fereastrei Ikariam la depărtarea mouse-ului<br>Ignoră opțiunea “înainte” (prim-plan)', autoUpdates_description : 'Permite verificarea de actualizare automată<br>(O dată la fiecare 24 de ore)', smallFont_description : 'Utilizați un font mai mic pentru datele din tabele', alternativeBuildingList_description : 'Utilizați tabelul de clădiri alternativ', compressedBuildingList_description : 'Use condensed building table<br>Groups luxury resource production buildings<br>Groups palace/govenors residence', // wineOut_description : 'Disables the Ambrosia option to buy \'Out of Wine\'', // dailyBonus_description : 'The daily bonus will be automatically confirmed<br>and the window is no longer displayed', // unnecessaryTexts_description: 'Removes unnecessary descriptions in buildings,<br>the building list of buildings, minimize scrolling', // ambrosiaPay_description : 'Disables the new Ambrosia buying options,<br>click on the button cancels the action', // wineWarningTime_description : 'Timpul în care a mai rămas devine \'roșu\' în acest punct', languageChange_description : 'Schimbă Limba', newsticker_description : 'Hide news ticker in the GF-toolbar', // event_description : 'Hide events under the advisers', // logInPopup_description : 'Hide the Info Window when login', // birdswarm_description : 'Hide the bird swarm in island and city view', // hourlyRes_description : 'Hide hourly resources in the infobar', // onIkaLogs_description : 'use IkaLogs for your battle reports', // playerInfo_description : 'View information from the players in the island view', // control_description: 'Hide the Control center in world, island and city view', // // settings categories visibility_category : '<b>Vizibilitatea tablei</b>', display_category : '<b>Setări afișaj</b>', global_category : '<b>Setări globale</b>', army_category : '<b>Setări ale armatei</b>', building_category : '<b>Setări de construcții</b>', resource_category : '<b>Setări de resurse</b>', language_category : '<b>Setări de limbă</b>', // Helptable Initialize_Board : '<b>Inițializare tablă (script)</b>', on_your_Town_Hall : 'pe Primărie și trecere prin fiecare oraș cu acest punct de vedere de deschidere', on_the_Troops : 'pe \"Trupele aflate in oras\" fila de pe partea stângă și du-te prin fiecare oraș cu acest punct de vedere de deschidere', on_Museum : 'pe Muzeu și apoi pe fila \"Distribuirea bunurilor culturale\"', on_Research_Advisor : 'pe \"Îndrumătorul\" în cercetare și apoi faceți click pe fiecare din cele 4 file de cercetare în fereastra din stânga (\"Câmpul cercetării\")', on_your_Palace : 'pe Palatul tău', on_your_Finance : 'pe fila Finanțe', on_the_Ambrosia : 'pe \"Ikariam PLUS\"', Re_Order_Towns : '<b>Reordonare Orașe</b>', Reset_Position : '<b>Resetează Pozițiile</b>', On_any_tab : 'Pe orice filă, trageți pictograma de resurse din partea stângă a numelui orașului', Right_click : 'Faceți click dreapta pe butonul din meniul imperiului în meniul din partea stângă a paginii', Navigate : '1, 2, 3 ... 0, -, = <b>:&nbsp;&nbsp;</b> Navigați la orașe cu 1 la 12', Navigate_to_City : 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> Navigați la fila de Economia/Clădiri/Armata', // Setting/ Help tab Navigate_to : 'Q, W, E, R <b>:&nbsp;&nbsp;</b> Navigați la consilierele Orașe/Armata/Cercetare/Diplomație', Navigate_to_World : 'SHIFT + Q, W, E <b>:&nbsp;&nbsp;</b> Navigați la vizualizarea lumii/insulei/orașului', Spacebar : 'Bara de spațiu<b>:&nbsp;&nbsp;</b> Minimizare/Maximizare tablă', Hotkeys : '<b>Taste</b>', // formatting thousandSeperator : ',', decimalPoint:'.', click_:'<b>Click</b>' }, ru:{ // Thx Toxa13 for Translation buildings: 'Здания', economy: 'Экономика', military: 'Войска', towns: 'Города', academy_: 'Академия', townhall_: 'Ратуша', dump_: 'Хранилище', warehouse_: 'Склад', tavern_level: 'Уровень таверны', corruption: 'Коррупция', cultural: 'Культурные ценности', population: 'Население', citizens: 'Жители', scientists: 'Ученых', scientists_max: 'max. Ученых', options: 'Опции', help: 'Справка', agora: 'к Агора', to_world: 'Смотреть Мир', to_island: 'Смотреть остров', army_cost: 'Содержание Армии', fleet_cost: 'Содержание Флота', army_supply: 'Снабжение Армии', fleet_supply: 'Снабжение Флота', research_cost: 'Затраты на исследования', income: 'Доход', expenses: 'Расходы', balances: 'Баланс', espionage: 'Отчет шпионов', contracts: 'Смотреть контракты', combat: 'Боевые доклады', satisfaction: 'Удовлетворенность', total_ : 'Всего', max_Level : 'max. Уровень', actionP : 'Очки действий', researchP : 'Очки исследований', finances_ : 'Финансы', free_ground : 'Свободно участков под строительство', wood_ : 'Строительный материал', wine_ : 'Вино', marble_ : 'Мрамор', crystal_ : 'Кристаллы', sulphur_ : 'Сера', angry: 'сердитый', unhappy: 'несчастный', neutral: 'нейтральный', happy: 'счастье', euphoric: 'эйфория', housing_space: 'макс. Жилая площадь', free_Citizens: 'Свободных жителей', free_housing_space: 'свободная жилая площадь', level_tavern: 'Уровень таверны', maximum: 'максимум', used: 'использовано', plundergold: 'Золото', garrision: 'Лимит гарнизона', Sea: 'Флот', Inland: 'Войска', full: '0', off: 'off', time_to_full: 'до полноты', time_to_empty: 'до пустоты', capacity: 'Вместимость', safe: 'Застраховано', training: 'Подготовка', plundering: 'Грабеж', constructing: 'Процесс улучшения', next_Level: 'Необходимо для<br>уровня', transport: 'Транспорт', loading: 'загрузка', en_route: 'в пути', arrived: 'прибыль', to_town_hall: 'к Ратуше', to_saw_mill: 'к Лесопилке', to_mine: 'к Руднику', to_barracks: 'в Казармы', to_shipyard: 'к Верфи', member: 'Смотреть список', transporting: 'Транспортировать в', transporting_units: 'Переместить войска в', transporting_fleets: 'Транспортировать флот в', today: 'сегодня', tomorrow: 'завтра', yesterday: 'вчера', hour: 'ч', day: 'д', week: 'н', hour_long: 'Час', day_long: 'День', week_long: 'Неделя', ika_world: 'Поиск Ikariam-World', charts: 'Просматривать графики', //settings cityOrder : 'cityOrder', fullArmyTable : 'Показать все войска', hideOnWorldView : 'Скрывать таблицу на карте Мира', hideOnIslandView : 'Скрывать таблицу на карте Острова', hideOnCityView : 'Скрывать таблицу при переходе в Город', onTop : 'Показывать всегда сверху', windowTennis : 'Показывать при наведении курсора мыши', autoUpdates : 'Автоматически проверять наличие обновлений', smallFont : 'Использовать меньший размер шрифта', alternativeBuildingList : 'Использовать альтернативный список зданий', compressedBuildingList : 'Use compressed building list', // wineOut : 'Disable Ambrosia feature "Out of Wine"', // dailyBonus : 'Automatically confirm the daily bonus', // unnecessaryTexts : 'Removes unnecessary descriptions', // ambrosiaPay : 'Deactivate new Ambrosia buying options', // wineWarningTime : 'Предупреждение об остатке вина', languageChange : 'Изменить язык', current_Version : 'Текущая версия<b>:</b>', ikariam_Version : 'Ikariam Version<b>:</b>', // reset : 'Сбросить все настройки по умолчанию', goto_website : 'Перейти на сайт скрипта', website : 'Вебсайт', Check_for_updates : 'Принудительная проверка обновления', check : 'Проверить обновления', Report_bug : 'Сообщить об ошибке скрипта', report : 'Сообщить об ошибке', save : 'Cохранить', save_settings : 'Save settings<b>!</b>&nbsp;', newsticker : 'Скрывать лентy новостeй', event : 'Скрывать события', logInPopup : 'Hide the Info Window when login', // birdswarm : 'Скрывать стаю птиц', hourlyRes : 'Скрывать почасовые ресурсы', onIkaLogs : 'Использовать IkaLog конвертер отчет битвы', playerInfo : 'Показать информацию об игроке', control: 'Скрывать центр контроля', alert: 'Please choose only one option!', // alert_palace: 'Please visit your capital city first', // alert_toast: 'Data Reset, reloading the page in a few seconds', // alert_error: 'An error occurred while checking for updates: ', // alert_noUpdate: 'No update is available for "', // alert_update: 'There is an update available for the Greasemonkey script "', // alert_update1: 'Would you like to go to the install page now?', // alert_daily: 'Please enable \'Automatically confirm the daily bonus \'', // en : 'Английский', de : 'Немецкий', it : 'Итальянский', el : 'Греческий', es : 'Испанский', fr : 'Французский', ro : 'Румынский', ru : 'Русский', cz : 'Чешский', pl : 'Польский', ar : 'Aрабский', ir : 'Персидский', pt : 'Португальский', tr : 'Tурецкий', nl : 'Голландский', //settings descriptions cityOrder_description : 'cityOrder_description', fullArmyTable_description : 'Показать все возможное, армейских подразделений на вкладке Армии', hideOnWorldView_description : 'Скрыть, по умолчанию, на карте Мира', hideOnIslandView_description : 'Скрыть, по умолчанию, на карте Острова', hideOnCityView_description : 'Скрыть, по умолчанию, при переходе в город', onTop_description : 'Таблица сверху всех Икариам окон', windowTennis_description : 'Открывается то окно<br>на которое наведен курсор мыши', autoUpdates_description : 'Включить автоматическую проверку обновлений<br>(каждые 24 часа)', smallFont_description : 'Используйте меньший шрифт для данных таблицы', alternativeBuildingList_description : 'Использовать альтернативную таблицу зданий', compressedBuildingList_description : 'Use condensed building table<br>Groups luxury resource production buildings<br>Groups palace/govenors residence', // wineOut_description : 'Disables the Ambrosia option to buy \'Out of Wine\'', // dailyBonus_description : 'The daily bonus will be automatically confirmed<br>and the window is no longer displayed', // unnecessaryTexts_description: 'Removes unnecessary descriptions in buildings,<br>the building list of buildings, minimize scrolling', // ambrosiaPay_description : 'Disables the new Ambrosia buying options,<br>click on the button cancels the action', // wineWarningTime_description : 'Предупреждение об остатке вина, \'красный\' по умолчанию', languageChange_description : 'Изменение языка', newsticker_description : 'Hide news ticker in the GF-toolbar', // event_description : 'Hide events under the advisers', // logInPopup_description : 'Hide the Info Window when login', // birdswarm_description : 'Hide the bird swarm in island and city view', // hourlyRes_description : 'Hide hourly resources in the infobar', // onIkaLogs_description : 'use IkaLogs for your battle reports', // playerInfo_description : 'View information from the players in the island view', // control_description: 'Hide the Control center in world, island and city view', // // settings categories visibility_category : '<b>Настройка отображения во вкладках</b>', display_category : '<b>Настройка вида</b>', global_category : '<b>Глобальные настройки</b>', army_category : '<b>Настройка отображения войск</b>', building_category : '<b>Настройка отображения зданий</b>', resource_category : '<b>Настройка ресурсов</b>', language_category : '<b>Настройки языка</b>', // Helptable Initialize_Board : '<b>Для начала использования таблицы</b>', on_your_Town_Hall : 'Откройте "Ратуша" и при открытой вкладке пройдите по всем городам', on_the_Troops : 'Откройте вкладку "Войска в городе" (на панели слева) и пройдите по всем городам', on_Museum : 'Откройте "Музей" затем нажмите на вкладку "Распределить культурные ценности"', on_Research_Advisor : 'Откройте "Научный обзор" (Исследования) и пройдите по всем 4 областям исследований', on_your_Palace : 'Откройте "Дворец"', on_your_Finance : 'Откройте "Баланс"', on_the_Ambrosia : 'Откройте "shop" Магазин Амброзии', Re_Order_Towns : '<b>Настройка последовательности отображения городов в таблице</b>', Reset_Position : '<b>Начальное положение таблицы</b>', On_any_tab : 'Открыв любую вкладку, перетащите значок ресурса слева от названия города', Right_click : 'Щелкните правой кнопкой мыши на кнопке "Империя" на панели с левой стороны страницы', Navigate : '1, 2, 3 ... 0, -, = <b>:&nbsp;&nbsp;</b> Перемещение по городам с 1 до 12', Navigate_to_City : 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> Перемещение в городе/ Экономика/ Здания/ Войска', // Setting/ Help tab Navigate_to : 'Q, W, E, R <b>:&nbsp;&nbsp;</b> Перемещение/ Города/ Войска/ Исследования/ Дипломатия', Navigate_to_World : 'SHIFT + Q, W, E <b>:&nbsp;&nbsp;</b> Перемещение к Мир/ Остров/ Город', Spacebar : 'Пробел<b>:&nbsp;&nbsp;</b> таблицы Открыть/ Закрыть в разделах', Hotkeys : '<b>Быстрые клавиши</b>', // formatting thousandSeperator : ',', decimalPoint:'.', click_:'<b>Нажать</b>' }, cz:{ // Thx Ikariam CZ for Translation buildings: 'Budovy', economy: 'Ekonomika', military: 'Armáda', towns: 'Města', academy_: 'Akademie', townhall_: 'Městská radnice', dump_: 'Halda', warehouse_: 'Sklad', tavern_level: 'Úroveň hostince', corruption: 'Korupce', cultural: 'Kulturní zboží', population: 'Obyvatelstvo', citizens: 'Obyvatelé', scientists: 'Vědci', scientists_max: 'max. vědců', options: 'Nastavení', help: 'Nápověda', agora: 'do Agory', to_world: 'Zobrazit svět', to_island: 'Zobrazit ostrov', army_cost: 'Údržba armády', fleet_cost: 'Údržba flotily', army_supply: 'Cestovní náklady armády', fleet_supply: 'Cestovní náklady flotily', research_cost: 'Náklady na výzkum', income: 'Příjem', expenses: 'Náklady', balances: 'Zůstatek', espionage: 'Zobrazit úkryt', contracts: 'Zobrazit dohody', combat: 'Zobrazit bitevní zprávy', satisfaction: 'Spokojenost', total_ : 'Celkem', max_Level : 'max. úroveň', actionP : 'Akční body', researchP : 'Výzkumné body', finances_ : 'Rozpočet', free_ground : 'Volná stavební plocha', wood_ : 'Stavební materiál', wine_ : 'Víno', marble_ : 'Mramor', crystal_ : 'Krystalické sklo', sulphur_ : 'Síra', angry: 'zlost', unhappy: 'neštěstí', neutral: 'neutrální', happy: 'štěstí', euphoric: 'eufórie', housing_space: 'max. ubytovací kapacita', free_Citizens: 'Volní obyvatelé', free_housing_space: 'Volná ubytovací kapacita', level_tavern: 'Úroveň hostince', maximum: 'maximum', used: 'zaplněno', plundergold: 'Zlato', garrision: 'Limit posádky', Sea: 'Námořní', Inland: 'Pozemní', full: '0', off: 'off', time_to_full: 'do zaplnění', time_to_empty: 'do vyprázdnění', capacity: 'Kapacita', safe: 'Bezpečné', training: 've výcviku', plundering: 'Drancování', constructing: 'Probíhá rozšiřování', next_Level: 'Potřeba pro úroveň', transport: 'Transporty', loading: 'nakládání', en_route: 'na cestě', arrived: 'dorazil', to_town_hall: 'do městské radnice', to_saw_mill: 'do pily', to_mine: 'do dolu', to_barracks: 'do kasáren', to_shipyard: 'do loděnice', member: 'Zobrazit seznam členů aliance', transporting: 'Přepravit do', transporting_units: 'Přesunout jednotky do', transporting_fleets: 'Přesunout flotilu do', today: 'dnes', tomorrow: 'zítra', yesterday: 'včera', hour: 'h', day: 'D', week: 'T', hour_long: 'Hodina', day_long: 'Den', week_long: 'Týden', ika_world: 'Hledat Ikariam-World', charts: 'Zobrazení diagramů', //settings cityOrder : 'Řazení měst', fullArmyTable : 'Zobrazit všechny vojenské jednotky', hideOnWorldView : 'Skrýt na zobrazení světa', hideOnIslandView : 'Skrýt na zobrazení ostrova', hideOnCityView : 'Skrýt na zobrazení města', onTop : 'Zobrazit vždy nahoře nad ostatními Ikariam okny', windowTennis : 'Zobrazit vždy nahoře nad ostatními Ikariam okny při najetí myši', autoUpdates : 'Automaticky kontroluj aktualizace', smallFont : 'Použít menší velikost písma', alternativeBuildingList : 'Použít jiné zobrazení budov', compressedBuildingList : 'Použít stlačený přehled budov', wineOut : 'Disable Ambrosia feature "Out of Wine"', // dailyBonus : 'Automaticky potvrzovat denní bonus', unnecessaryTexts : 'Odstranit nepotřebné popisy', ambrosiaPay : 'Zakázat možnost nákupu surovin za Ambrozie', wineWarningTime : 'Upozornění na zbývající víno', languageChange : 'Změnit jazyk', current_Version : 'Aktuální verze<b>:</b>', ikariam_Version : 'Ikariam verze<b>:</b>', reset : 'Resetovat všechna nastavení', goto_website : 'Jít na webové stránky skriptů Userscripts.com', website : 'Webové stránky', Check_for_updates : 'Zkontroluje dostupné aktualizace', check : 'Zkontrolovat aktualizace', Report_bug : 'Nahlásit chybu ve skriptu', report : 'Nahlásit chybu', save : 'Uložit', save_settings : 'Uložit nastavení<b>!</b>&nbsp;', newsticker : 'Skrýt odkaz na novinky', event : 'Skrýt akce', logInPopup : 'Skrýt informační okno při přihlášení', birdswarm : 'Skrýt animace letu ptáků', hourlyRes : 'Skrýt hodinovou produkci / spotřebu surovin', onIkaLogs : 'Použít IkaLog Battle Report Converter', playerInfo : 'Zobrazit informace o hráči', control: 'Skrýt ovládací panel', alert: ' Zvolte prosím pouze jednu možnost!', alert_palace: 'Navštivte prosím své hlavní město jako první', alert_toast: 'Resetování dat, znovunačtení stránky proběhne během několika vteřin', alert_error: ' Při kontrole aktualizací došlo k chybě: ', alert_noUpdate: ' Žádné aktualizace k dispozici pro "', alert_update: 'K dispozici jsou aktualizace pro Greasemonkey skript "', alert_update1: ' Chcete jít nyní na stránku s instalací?', alert_daily: 'Please enable \'Automatically confirm the daily bonus \'', // en : 'Anglicky', de : 'Německy', it : 'Italsky', el : 'Řecky', es : 'Španělsky', fr : 'Francouzsky', ro : 'Rumunsky', ru : 'Rusky', cz : 'Česky', pl : 'Polsky', ar : 'Arabsky', ir : 'Persky', pt : 'Portugalsky', tr : 'Turecky', nl : 'Holandsky', //settings descriptions cityOrder_description : 'cityOrder_description', fullArmyTable_description : 'Zobrazí všechny možné jednotky v Armádním přehledu', hideOnWorldView_description : 'Skryje přehled na zobrazení světa', hideOnIslandView_description : 'Skryje přehled na zobrazení ostrova', hideOnCityView_description : 'Skryje přehled na zobrazení města', onTop_description : 'Zobrazí přehled vždy nahoře nad ostatními Ikariam okny', windowTennis_description : 'Zobrazí přehled vždy nahoře nad ostatními Ikariam okny při najetí myši', autoUpdates_description : 'Povolí automatickou kontrolu aktualizace<br>(jednou za 24 hodin)', smallFont_description : 'Použije menší velikost písma pro data v přehledu', alternativeBuildingList_description : 'Seřadí budovy na produkci a snížení spotřeby v jiném pořadí', compressedBuildingList_description : 'Použije zúžený přehled budov<br>Seskupí budovy na produkci luxusních surovin<br>Seskupí Palác / Guvernérovu rezidenci', wineOut_description : 'Disables the Ambrosia option to buy \'Out of Wine\'', // dailyBonus_description : 'Denní bonus bude automaticky potvrzován<br>a okno se již nebude zobrazovat', unnecessaryTexts_description: 'Odstraní nepotřebné popisy v budovách a<br>v seznamu budov na prázdné stavební ploše, minimalizuje rolování', ambrosiaPay_description : 'Znemožní nákup surovin za Ambrozie,<br>kliknutí na tlačítko akci zruší', wineWarningTime_description : 'Docházení vína bude zobrazeno \‘červeně\’ při tomto času', languageChange_description : 'Změnit jazyk', newsticker_description : 'Skryje odkaz na novinky v horním panelu nabídek', event_description : 'Skryje nabídky a akce při přihlášení a pod poradci města', logInPopup_description : 'Skryje informační okno při přihlášení', //, okno “denní bonus” bude i nadále aktivní birdswarm_description : 'Skryje animanice letu ptáků na přehledu ostrova a města', hourlyRes_description : 'Skryje hodinovou produkci / spotřebu surovin pod panelem surovin', onIkaLogs_description : 'Použije IkaLogs pro tvé bitevní zprávy', playerInfo_description : 'Zobrazí informace o hráči na přehledu ostrova', control_description: 'Skryje dolní lištu s ovládacím panelem na pohledu světa, ostrova a města', // settings categories visibility_category : '<b>Zobrazení přehledu</b>', display_category : '<b>Nastavení zobrazení</b>', global_category : '<b>Globální nastavení</b>', army_category : '<b>Armáda</b>', building_category : '<b>Budovy</b>', resource_category : '<b>Nastavení surovin</b>', language_category : '<b>Jazyk</b>', // Helptable Initialize_Board : '<b>Nastavení počátečních hodnot v přehledu</b>', on_your_Town_Hall : 'na Městskou radnici a postupně projdi každé město s tímto otevřeným oknem', on_the_Troops : 'na záložku \“Vojáci ve městě\” na levé straně a postupně projdi každé město s tímto otevřeným oknem', on_Museum : 'na Muzeum a pak na záložku \“Rozdělit kulturní zboží\” ', on_Research_Advisor : 'na Vědeckého poradce a v něm na všechny 4 oblasti výzkumu na levé straně', on_your_Palace : 'na tvůj Palác', on_your_Finance : 'na tvůj Rozpočet', on_the_Ambrosia : 'na \“Ikariam plus\”', Re_Order_Towns : '<b>Změna pořadí měst</b>', Reset_Position : '<b>Obnovit umístění</b>', On_any_tab : 'Na libovolné záložce můžete města přesouvat pomocí ikony suroviny vlevo od názvu města', Right_click : 'Kliknutím pravým tlačítkem na záložku Empire Overview na levém menu obnovíte umístění přehledu na jeho základní pozici', Navigate : '1, 2, 3 ... 0, =, ) <b>:&nbsp;&nbsp;</b> Přepne na město 1 až 12', Navigate_to_City : 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> Přepne na záložku Ekonomika/ Budovy/ Armáda', // Setting/ Help tab Navigate_to : 'Q, W, E, R <b>:&nbsp;&nbsp;</b> Přepne na poradce Města/ Armáda/ Výzkum/ Diplomacie', Navigate_to_World : 'SHIFT + Q, W, E <b>:&nbsp;&nbsp;</b> Přepne na náhled Světa/ Ostrova/ Města', Spacebar : 'Spacebar<b>:&nbsp;&nbsp;</b> Mezerník: Otevře / zavře přehled', Hotkeys : '<b>Klávesové zkratky</b>', // formatting thousandSeperator : ',', decimalPoint:'.', click_:'<b>Klikni</b>' }, pl:{ // Thx Komandos for Translation buildings: 'Budynki', economy: 'Ekonomia', military: 'Wojsko', towns: 'Miasta', academy_: 'Akademia', townhall_: 'Ratusz', dump_: 'Składowisko', warehouse_: 'Magazyn', tavern_level: 'Poziom tawerny', corruption: 'Korupcja', cultural: 'Dobra kulturowe', population: 'Populacja', citizens: 'Mieszkańcy', scientists: 'Naukowcy', scientists_max: 'Maks. naukowców', options: 'Opcje', help: 'Pomoc', agora: 'Agora', to_world: 'Pokaż świat', to_island: 'Pokaż wyspę', army_cost: 'Koszt armii', fleet_cost: 'Koszt floty', army_supply: 'Zaopatrzenie armii', fleet_supply: 'Zaopatrzenie floty', research_cost: 'Koszt badań', income: 'Przychód', expenses: 'Wydatki', balances: 'Bilans', espionage: 'Kryjówka', contracts: 'Traktaty', combat: 'Raporty wojenne', satisfaction: 'Zadowolenie', total_ : 'Suma', max_Level : 'Maks. poziom', actionP : 'Punkty akcji', researchP : 'Punkty badań', finances_ : 'Finanse', free_ground : 'wolne parcele', wood_ : 'Materiał budowlany', wine_ : 'Wino', marble_ : 'Marmur', crystal_ : 'Kryształ', sulphur_ : 'Siarka', angry: 'zły', unhappy: 'nieszczęśliwy', neutral: 'neutralny', happy: 'szczęśliwy', euphoric: 'euforia', housing_space: 'Maks. ilość mieszkańców', free_Citizens: 'Niepracujący mieszkańcy', free_housing_space: 'Ilość wolnych miejsc', level_tavern: 'Poziom tawerny', maximum: 'maksymalnie', used: 'aktualnie', plundergold: 'Złoto', garrision: 'Limit garnizonu', Sea: 'Morskie', Inland: 'Lądowe', full: '0', off: 'off', time_to_full: 'do pełna', time_to_empty: 'do wyczerpania', capacity: 'Pojemność', safe: 'Bezpieczne', training: 'Trening', plundering: 'Plądrowanie', constructing: 'Trwa rozbudowa', next_Level: 'Wymagane do poziomu', transport: 'Transporty', loading: 'ładowanie', en_route: 'w drodze', arrived: 'przybycie', to_town_hall: 'Otwórz ratusz w', to_saw_mill: 'Otwórz tartak', to_mine: 'Otwórz kopalnię', to_barracks: 'Otwórz koszary w', to_shipyard: 'Otwórz sztocznię w', member: 'Sojusznicy', transporting: 'Transportuj do', transporting_units: 'Przemieść armię do', transporting_fleets: 'Przemieść flotę do', today: 'dziś', tomorrow: 'jutro', yesterday: 'wczoraj', hour: 'g', day: 'd', week: 'T', hour_long: 'godzin', day_long: 'dni', week_long: 'tygodni', ika_world: 'Szukaj Ikariam-World', charts: 'Zobacz wykresy', //settings cityOrder : 'cityOrder', fullArmyTable : 'Pokaż wszystkie jednostki', hideOnWorldView : 'Ukryj w podglądzie świata', hideOnIslandView : 'Ukryh w podglądzie wyspy', hideOnCityView : 'Ukryj w podglądzie miasta', onTop : 'Zawsze na wierzchu', windowTennis : 'Przesuń na wierzch po najechaniu myszą', autoUpdates : 'Automatyczne sprawdzanie aktualizacji', smallFont : 'Użyj mniejszej czcionki', alternativeBuildingList : 'Użyj alternatywnej listy budynków', compressedBuildingList : 'Use compressed building list', // wineOut : 'Disable Ambrosia feature "Out of Wine"', // dailyBonus : 'Automatically confirm the daily bonus', // unnecessaryTexts : 'Removes unnecessary descriptions', // ambrosiaPay : 'Deactivate new Ambrosia buying options', // wineWarningTime : 'Ostrzeżenie o kończącym się winie', languageChange : 'Zmień język', current_Version : 'Bieżąca wersja<b>:</b>', ikariam_Version : 'Ikariam Version<b>:</b>', // reset : 'Przywróć ustawienia domyślne', goto_website : 'Idź do Userscripts.com website', website : 'Website', Check_for_updates : 'Sprawdź aktualizację', check : 'Sprawdź aktualizację', Report_bug : 'Zgłoszenia błędów', report : 'Zgłoś błąd', save : 'Save', // save_settings : 'Save settings<b>!</b>&nbsp;', // newsticker : 'Hide news ticker', // event : 'Hide events', // logInPopup : 'Hide the Info Window when login', // birdswarm : 'Ukryj ptaki', hourlyRes : 'Hide hourly resources', // onIkaLogs : 'Use IkaLog Battle Report Converter', // playerInfo : 'Show information about player', // control: 'Hide Control center', // alert: 'Please choose only one option!', // alert_palace: 'Please visit your capital city first', // alert_toast: 'Data Reset, reloading the page in a few seconds', // alert_error: 'An error occurred while checking for updates: ', // alert_noUpdate: 'No update is available for "', // alert_update: 'There is an update available for the Greasemonkey script "', // alert_update1: 'Would you like to go to the install page now?', // alert_daily: 'Please enable \'Automatically confirm the daily bonus \'', // en : 'Angielski', de : 'Niemiecki', it : 'Włoski', el : 'Grecki', es : 'Hiszpański', fr : 'Francuski', ro : 'Rumuński', ru : 'Rosyjski', cz : 'Czeski', pl : 'Polski', ar : 'Arabski', ir : 'Perski', pt : 'Portugalski', tr : 'Turecki', nl : 'Holenderski', //settings descriptions cityOrder_description : 'cityOrder_description', fullArmyTable_description : 'Pokaż wszystkie możliwe jednostki', hideOnWorldView_description : 'Ukryj okno w podglądzie świata', hideOnIslandView_description : 'Ukryj okno w podglądzie wyspy', hideOnCityView_description : 'Ukryj okno w podglądzie miasta', onTop_description : 'Okno będzie położone zawsze na wierzchu', windowTennis_description : 'Przenosi okno imperium na wierzch po najechaniu myszą, gdy odjedziemy myszą okno się schowa pod poprzednio aktywne - opcja wyłączona, gdy uaktywniona opcja - Zawsze na wierzchu', autoUpdates_description : 'Włącza automatyczne aktualizacje (co 24 godziny)', smallFont_description : 'Użyj mniejszej czcionki', alternativeBuildingList_description : 'Użyj alternatywnej tabeli', compressedBuildingList_description : 'Use condensed building table<br>Groups luxury resource production buildings<br>Groups palace/govenors residence', // wineOut_description : 'Disables the Ambrosia option to buy \'Out of Wine\'', // dailyBonus_description : 'The daily bonus will be automatically confirmed<br>and the window is no longer displayed', // unnecessaryTexts_description: 'Removes unnecessary descriptions in buildings,<br>the building list of buildings, minimize scrolling', // ambrosiaPay_description : 'Disables the new Ambrosia buying options,<br>click on the button cancels the action', // wineWarningTime_description : 'W tym czasie skończy się dana ilość wina ', languageChange_description : 'Zmień język', newsticker_description : 'Hide news ticker in the GF-toolbar', // event_description : 'Hide events under the advisers', // logInPopup_description : 'Hide the Info Window when login', // birdswarm_description : 'Hide the bird swarm in island and city view', // hourlyRes_description : 'Hide hourly resources in the infobar', // onIkaLogs_description : 'use IkaLogs for your battle reports', // playerInfo_description : 'View information from the players in the island view', // control_description: 'Hide the Control center in world, island and city view', // // settings categories visibility_category : '<b>Ukrywanie</b>', display_category : '<b>Pokazywanie</b>', global_category : '<b>Ustawienia globalne</b>', army_category : '<b>Ustawienia armii</b>', building_category : '<b>Ustawienia budynków</b>', resource_category : '<b>Ustawienia zasobów</b>', language_category : '<b>Zmień język</b>', // Helptable Initialize_Board : '<b>Wczytywanie okien</b>', on_your_Town_Hall : 'ratusz i przejdź do każdego miasta nie zamykając tego okna', on_the_Troops : 'okno \"Wojska w mieście\" po lewej tronie i przejdź do każdego miasta nie zamykając tego okna', on_Museum : 'muzeum, później kliknij w zakładkę \"Rozdysponuj dobra kulturowe\"', on_Research_Advisor : 'badania, później kliknij na każdą zakładkę w obszarze badań po lewej stronie okna', on_your_Palace : 'pałac', on_your_Finance : 'okno finansów', on_the_Ambrosia : '\"Sklep z ambrozją\"', Re_Order_Towns : '<b>Kolejność miast</b>', Reset_Position : '<b>Resetowanie pozycji okna</b>', On_any_tab : 'Można ustawić sobie kolejność miast przeciągając za ikonę zasobu po lewej stronie nazwy miasta', Right_click : 'Kliknij prawym na przycisku imperium po lewej stronie', Navigate : '1, 2, 3 ... 0, -, = <b>:&nbsp;&nbsp;</b> Przechodzenie od miasta 1 do 12', Navigate_to_City : 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> Przechodzenie do Miasta/ Bydynków/ Armii', // Setting/ Help tab Navigate_to : 'Q, W, E, R <b>:&nbsp;&nbsp;</b> Przechodzenie do Miasta/ Wojska/ Badań/ Dyplomaty', Navigate_to_World : 'SHIFT + Q, W, E <b>:&nbsp;&nbsp;</b> Przechodzenie pomiędy Świat / Wyspa/ Miasto', Spacebar : 'Spacja<b>:&nbsp;&nbsp;</b> Pokaż / ukryj Empire Overview', Hotkeys : '<b>Skróty</b>', // formatting thousandSeperator : ',', decimalPoint:'.', click_:'<b>Otwórz</b>' }, ar:{ // Thx AbdelKarimCI and Hayato500 for Translation buildings: 'المباني', economy: 'الموارد', military: 'الجيش', towns: 'المدن', academy_: 'أكاديمية', townhall_: 'دار البلدية', dump_: 'منزل التخزين', warehouse_: 'مستودع', tavern_level: 'مستوى الاستراحة', corruption: 'فساد', cultural: 'المعالم الثقافية', population: 'السكان', citizens: 'مواطنون', scientists: 'علماء', scientists_max: 'أقصى عدد من العلماء', options: 'خيارات', help: 'مساعدة', agora: 'إلى أغورا', to_world: 'عرض العالم', to_island: 'عرض الجزيرة', army_cost: 'أسعار القوات', fleet_cost: 'أسعار الأساطيل', army_supply: 'تأمين القوات', fleet_supply: 'تأمين الأساطيل', research_cost: 'تكاليف الأبحاث', income: 'الدَّخل', expenses: 'تأمين', balances: 'النتيجة', espionage: 'عرض المخبأ', contracts: 'عرض معاهدات', combat: 'تقارير القتال', satisfaction: 'السعادة', total_ : 'مجموع', max_Level : 'أقصى مستوى', actionP : 'نقاط التحرك', researchP : 'نقاط الأبحاث', finances_ : 'الموارد المالية', free_ground : 'مكان بناء فارغ', wood_ : 'مادة البناء', wine_ : 'مشروب العنب', marble_ : 'رخام', crystal_ : 'بلور', sulphur_ : 'كبريت', angry: 'غضبان', unhappy: 'حزين', neutral: 'عادي', happy: 'سعيد', euphoric: 'مبتهج', housing_space: 'أقصى عدد أماكن سكن', free_Citizens: 'سكان عاطلون', free_housing_space: 'مكان سكن فارغ', level_tavern: 'مستويات الإستراحات', maximum: 'أقصى', used: 'مستعمل', plundergold: 'ذهب', garrision: 'أقصى حد قوات الحماية', Sea: 'البحر', Inland: 'داخلي', full: '0', off: 'off', time_to_full: 'قبل الإمتلاء', time_to_empty: 'قبل النفاد', capacity: 'سعة', safe: 'آمن', training: 'تدريب', plundering: 'نهب', constructing: 'جاري إكمال الإنشاء', next_Level: 'مطلوب للمستوى', transport: 'مواصلات', loading: 'جاري تحميل', en_route: 'في الطريق', arrived: 'وصل', to_town_hall: 'إلى دار البلدية', to_saw_mill: 'إلى المنشرة', to_mine: 'إلى المنجم', to_barracks: 'إلى الثكنة', to_shipyard: 'إلى حوض السفن', member: 'عرض الاعضاء', transporting: 'نقل إلى', transporting_units: 'نشر الوحدات في', transporting_fleets: 'تحريك السفن إلى', today: 'اليوم', tomorrow: 'غدا', yesterday: 'أمس', hour: 'س', day: 'ي', week: 'أ', hour_long: 'ساعة', day_long: 'يوم', week_long: 'أسبوع', ika_world: 'البحث في عالم إيكاريام', charts: 'عرض الرسوم البيانية', //settings cityOrder : 'ترتيب المدن', fullArmyTable : 'إظهار كل الوحدات العسكرية', hideOnWorldView : 'فرض الإخفاء عند عرض العالم', hideOnIslandView : 'فرض الإخفاء عند عرض الجزيرة', hideOnCityView : 'فرض الإخفاء عند عرض المدينة', onTop : 'عرض فوق نوافذ إيكاريام', windowTennis : 'عرض فوق إيكاريام عند مرور الفأرة', autoUpdates : 'تحقق تلقائيا من وجود تحديثات', smallFont : 'إستعمل حجم خط أصغر', alternativeBuildingList : 'المباني الخاصة مجموعة حسب الفئة', compressedBuildingList : 'أستخدام قائمة المباني المضغوطة', wineOut : 'ايقاف خاصية الامبروزيا “خالي من مشروب العنب”', dailyBonus : 'قبول المكافئة اليومية تلقائيا', unnecessaryTexts : 'حذف الوصف الغير هام', ambrosiaPay : 'تعطيل خيارات شراء الأمبروزيا الجديدة', wineWarningTime : 'تحذير حول إستهلاك مشروب العنب', languageChange : 'تغيير اللغة', current_Version : 'النسخة الحالية<b>:</b>', ikariam_Version : 'نسخة أيكاريام<b>:</b>', reset : 'إعادة تعيين كافة الإعدادات إلى الافتراضي', goto_website : 'إذهب إلى موقع Userscripts.com', website : 'موقع', Check_for_updates : 'فرض التحقق من وجود تحديثات', check : 'تحقق من وجود تحديثات', Report_bug : 'الإبلاغ عن خطأ في البرنامج النصي', report : 'الإبلاغ عن خطأ', save : 'Save', save_settings : 'حفظ الإعدادات<b>!</b>&nbsp;', newsticker : 'إخفاء شريط الأخبار', event : 'إخفاء الأحداث', logInPopup : 'أخفاء نافذة المعلومات بعد تسجيل الدخول', birdswarm : 'إخفاء سرب الطيور', hourlyRes : 'إخفاء الموارد بالساعة', onIkaLogs : 'إستخدام محول تقرير المعارك IkaLog', playerInfo : 'إظهار معلومات حول اللاعب', control: 'إخفاء مركز التحكم', alert: 'من فضلك قم بأختيار خيار واحد فقط!', alert_palace: 'من فضلك قم بزيارة العاصمة أولا!', alert_toast: 'اعادة البيانات , جاري تحديث الصفحة بعد ثواني', alert_error: 'حدث خطأ أثناء تفقد التحديثات المتوفرة: ', alert_noUpdate: 'لا يوجد تحديثات حاليا لـ "', alert_update: 'هناك تحديث متوفر لـ الـ Greasemonkey script "', alert_update1: 'هل ترغب في الذهاب الي صفحة التحميل الان ؟', alert_daily: 'أرجو منك تفعيل \'قبول المكافئة اليومية تلقائيا \'', en : 'الأنجليزية', de : 'الألمانية', it : 'الإيطالية', el : 'اليونانية', es : 'الإسبانية', fr : 'الفرنسية', ro : 'الرومانية', ru : 'الروسية', cz : 'التشيكية', pl : 'البولندية', ar : 'العربية', ir : 'الفارسي', pt : 'البرتغالية', tr : 'التركية', nl : 'هولندي', //settings descriptions cityOrder_description : 'وصف ترتيب المدينة', fullArmyTable_description : 'عرض جميع وحدات الجيوش الممكنة في علامة تبويب الجيش', hideOnWorldView_description : 'الإخفاء تلقائيا عند عرض العالم', hideOnIslandView_description : 'الإخفاء تلقائيا عند عرض الجزيرة', hideOnCityView_description : 'الإخفاء تلقائيا عند عرض المدينة', onTop_description : 'عرض الواجهة فوق نوافذ إيكاريام', windowTennis_description : 'عرض الواجهة فوق نوافذ إيكاريام عند مرور مؤشر الفأرة<br>تعود تلقائيا إلى الخلف عند خروج مؤشر الفأرة<br>تتجاهل خيار \'دائما فوق\'', autoUpdates_description : 'تشغل البحث التلقائي عن التحديثات<br>(مرة كل 24 ساعة)', smallFont_description : 'إستعمال حجم خط أصغر لبيانات الواجهة', alternativeBuildingList_description : 'جمع المباني الخاصة بتحسين الجمع والإقتصاد في الموارد في آخر الجدول', compressedBuildingList_description : 'قم بأستخدام طاولة البناء المكثفة<br>مجموعات مباني زيادة انتاج الموارد<br>مجموعات القصر/دار البلدية', wineOut_description : 'تعطيل خيار شراء الامبروزيا لشراء \'خالي من مشروب العنب\'', dailyBonus_description : 'المكافئة اليومية تم قبولها تلقائيا<br>و النافذة لن يتم عرضها بعد الان', unnecessaryTexts_description: 'Rحذف الوصف الغير هام للمباني,<br>قائمة البناء للمباني, تقليل التمرير', ambrosiaPay_description : 'تعطيل خيار شراء الامبروزيا الجديد,<br>الضغط علي الزر يقوم بألغاء الحدث', wineWarningTime_description : 'الوقت المتبقي لمشروب العنب يصبح \'أحمر\' بداية من القيمة المختارة', languageChange_description : 'تغيير اللغة', newsticker_description : 'إخفاء شريط الأخبار في شريط أدوات GF', event_description : 'إخفاء الأحداث تحت المستشارين', logInPopup_description : 'قم بألغاء نافذة المعلومات عند تسجيل الدخول', birdswarm_description : 'إخفاء سرب الطيور في عرض الجزيرة والمدينة', hourlyRes_description : 'إخفاء الموارد بالساعة من شريط المعلومات', onIkaLogs_description : 'إستخدام IkaLogs لتقارير معارككم', playerInfo_description : 'عرض معلومات عن اللاعبين في عرض الجزيرة', control_description: 'إخفاء مركز التحكم في عرض العالم، الجزيرة والمدينة', // settings categories visibility_category : '<b>رؤية الواجهة</b>', display_category : '<b>إعدادات العرض</b>', global_category : '<b>إعدادات عامة</b>', army_category : '<b>إعدادات الجيش</b>', building_category : '<b>إعدادات المباني</b>', resource_category : '<b>إعدادات الموارد</b>', language_category : '<b>إعدادات اللغة</b>', // Helptable Initialize_Board : '<b>تهيئة الواجهة</b>', on_your_Town_Hall : 'على دار البلدية في مدينتك وتذهب إلى كل مدينة مع المحافظة على هذه الرؤية مفتوحة', on_the_Troops : 'على رؤية \"قوات في المدينة\" من الجهة اليمنى وتذهب إلى كل مدينة مع المحافظة على هذه الرؤية مفتوحة', on_Museum : 'على المتحف ثم رؤية \"توزيع المعالم الثقافية\"', on_Research_Advisor : 'على مستشار الأبحاث ثم إضغط على تبويبات الأبحاث الأربعة من جهة اليمين', on_your_Palace : 'على قصرك', on_your_Finance : 'على تبويت الموازنات (الذهب)', on_the_Ambrosia : 'على \"متجر أمبروزيا\"', Re_Order_Towns : '<b>إعادة ترتيب المدن</b>', Reset_Position : '<b>إعادة تعيين الرتبة</b>', On_any_tab : 'من أي تبويب، إسحب أيقونة الموارد التي على يسار إسم المدينة', Right_click : 'انقر بالزر الأيمن على زر قائمة إمبراطورية في القائمة اليمنى للصفحة', Navigate : '1، 2، 3، ... ، 0، -، = <b>:&nbsp;&nbsp;</b> تنقل بين المدن من 1 إلى 12', Navigate_to_City : 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> تنقل بين تبويبات المدينة/ المباني/ الجيش', // Setting/ Help tab Navigate_to : 'Q، W، E، R <b>:&nbsp;&nbsp;</b> تنقل بين مستشار المدينة/ الجيش/ الأبحاث/ الديبلوماسية', Navigate_to_World : 'SHIFT + Q، W، E <b>:&nbsp;&nbsp;</b> تنقل بين رؤية العالم/ الجزيرة/ المدينة', Spacebar : 'زر الفراغ<b>:&nbsp;&nbsp;</b> إخفاء/ إظهار الواجهة', Hotkeys : '<b>إختصارات لوحة المفاتيح</b>', // formatting thousandSeperator : ',', decimalPoint:'.', click_:'<b>إضغط</b>' }, ir:{ // Thx SHAB_RO for Translation buildings: 'ساختمانها', economy: 'اقتصاد', military: 'نظامى', towns: 'شهرها', academy_: 'دانشگاه', townhall_: 'شهردارى', dump_: 'انبار موقت’', warehouse_ : 'انبار معمولى’', tavern_level: 'مرحله آبميوه فروشى', corruption: 'فساد', cultural: 'اجناس فرهنگى', population: 'جمعيت', citizens: 'ساكنين', scientists: 'دانشمندان', scientists_max: 'حداكثر دانشمندان', options: 'تنظيمات', help: 'راهنما', agora: 'انجمن جزيره', to_world: 'نمايش جهان', to_island: 'نمايش جزيره', army_cost: 'هزينه نيروى زمينى', fleet_cost: 'هزينه نيروى دريايى', army_supply: 'نيروهاى زمينى', fleet_supply: 'نيروهاى دريايى', research_cost: 'هزينه تحقيقات', income: 'درآمد', expenses: 'مخارج', balances: 'تراز', espionage: 'مخفيگاه', contracts: 'قراداد ها', combat: 'گزارشات جنگى', satisfaction: 'رضایتمندی', total_ : 'مجموع', max_Level : 'آخرين مرحله', actionP : 'امتيازات حركتى', researchP : 'امتيازات تحقيق', finances : 'ترازنامه', free_ground : 'زمين ساختمانى آزاد', wood : 'چوب', wine : 'انگور', marble : 'سنگ', crystal : 'كريستال', sulphur : 'گوگرد', angry: 'عصبانى', unhappy: 'ناراحت', neutral: 'عادى', happy: 'خوشحال', euphoric: 'ذوق مرگ', housing_space: 'حداكثر جمعيت ممكن', free_Citizens: 'ساكنين بيكار', free_housing_space: 'فضاى خالى جمعيت', level_tavern: 'مرحله آبميوه فروشى', maximum: 'حداكثر', used: 'استفاده شده', plundergold: 'طلا', garrision: 'محدوديت پاديگان', Sea: 'دريايى', Inland: 'زمينى', full: '0', off: 'off', time_to_full: 'تا پر شدن', time_to_empty: 'تا خالى شدن', capacity: 'ظرفيت', safe: 'امنيت', training: 'درحال ساخت', plundering: 'غارت', constructing: 'در حال توسعه', next_Level: 'مورد نياز براى مرحله', transport: 'حمل و نقل', loading: 'بارگيرى', en_route: 'در مسير', arrived: 'رسيده', to_town_hall: 'شهردارى', to_saw_mill: 'جنگل', to_mine: 'معدن لوكس', to_barracks: 'سربازخانه', to_shipyard: 'كشتى سازى', member: 'اعضاى اتحاد', transporting: 'حمل ونقل به', transporting_units: 'استقرار نيروى زمينى به', transporting_fleets: 'حركت نيروى دريايى به', today: 'امروز', tomorrow: 'فردا', yesterday: 'ديروز', hour: 'س', day: 'ر', week: 'ه', hour_long: 'ساعت', day_long: 'روز', week_long: 'هفته', ika_world: 'در Ikariam-World جستجو كن', charts: 'نمايش نمودارها', //settings cityOrder : 'به ترتيب شهر', fullArmyTable : 'نمايش تمام واحدهاى نظامى', hideOnWorldView : 'پنهان كردن در نمايش جهان', hideOnIslandView : 'پنهان كردن در نمايش جزيره', hideOnCityView : 'پنهان كردن در نمايش شهر', onTop : 'نمايش در بالاى تمام پنجره هاى بازى', windowTennis : 'بالاترين پنجره محل استقرار موس باشد', autoUpdates : 'بروزآورى خودكار', smallFont : 'استفاده از فونت كوچك', alternativeBuildingList : 'كنار هم قرار دادن ساختمانهاى افزاينده', compressedBuildingList : 'استفاده از ليست ساختمانها فشرده', wineOut : 'غير فعال كردن گزينه پلاس براى “تمام شدن انگور شهر”', dailyBonus : 'تاييد خودكار پاداش روزانه', unnecessaryTexts : 'حذف توضيحات غير ضرورى', ambrosiaPay : 'حذف خريد منابع با آمبروژيا', wineWarningTime : 'زمان هشدار براى اتمام انگور', languageChange : 'تغيير زبان', current_Version : 'نسخه ى اسكريپت<b>:</b>', ikariam_Version : 'نسخه ى بازى<b>:</b>', reset : 'بازگشت به تنظيمات پيشفرض', goto_website : 'رفتن به صفحه اسكريپت', website : 'صفحه ما', Check_for_updates : 'بررسى بروز بودن اسكريپت', check : 'بررسى بروزسانى', Report_bug : 'گزارش اشكالات اسكريپت', report : 'گزارش اشكالات', save : 'ذخيره', save_settings : 'ذخيره تنظيمات<b>!</b>&nbsp;', newsticker : 'پنهان كردن تيكر اخبار', event : 'پنهان كردن رويدادها', logInPopup : 'پنهان كردن پنجره اطلاعات', birdswarm : 'پنهان كردن پرندگان', hourlyRes : 'پنهان كردن درآمد منابع', onIkaLogs : 'استفاده از مبدل گزارشات جنگى', playerInfo : 'نمايش اطلاعات بازيكنان', control: 'پنهان كردن تولبار كنترل', alert: 'لطفا فقط يكى از دو گزينه را انتخاب كنيد!', alert_palace: 'ابتدا لطفا شهر پايتخت خود را مشاهده كنيد', alert_toast: 'ريست اطلاعات، صفحه طى چند ثانيه دوباره بارگزارى ميشود', alert_error: 'يك خطا در هنگام بروزرسانى رخ داده است: ', alert_noUpdate: 'هيچ بروزرسانى اى موجود نيست براى “', alert_update: 'بروزرسانى جديد براى اسكريپت موجود است ”', alert_update1: 'آيا مايليد همينك به صفحه ى نصب اسكريپ برويم؟', alert_daily: 'Please enable \'Automatically confirm the daily bonus \'', // en : 'انگلیسی', de : 'آلمانی', it : 'ایتالیایی', el : 'یونانی', es : 'اسپانیایی', fr : 'زبان فرانسه', ro : 'رومانیایی', ru : 'روسی', cz : 'چک', pl : 'لهستانی', ar : 'عربی', ir : 'فارسی', pt : 'پرتغالی', tr : 'تركى', nl : 'هلندی', //settings descriptions cityOrder_description : 'توصيفات نظم شهرى', fullArmyTable_description : 'نمايش تمام نيروهاى قابل ساخت در قسمت نظامى', hideOnWorldView_description : 'بصورت پيشفرض در نمايش جهان پنهان باشد', hideOnIslandView_description : 'بصورت پيشفرض در نمايش جزيره پنهان باشد', hideOnCityView_description : 'بصورت پيشفرض در نمايش شهر پنهان باشد', onTop_description : 'نمايش دادن برد بالاتر از پنجره هاى ديگر بازى', windowTennis_description : 'زمانى كه موس روى برد قرار گيرد، برد به بالاى تمام پنجره هاى بازى ميآيد<br>زمانى كه موس روى پنجهر هاى بازى قرار گيرد، برد به پايين تمام پنجره هاى بازى ميرود<br>نكته: اين گزينه مورد هميشه بالا بودن برد را نقض ميكند', autoUpdates_description : 'فعال كردن بروزرسانى خودكار <br>(در هر 24 ساعت)', smallFont_description : 'استفاده از فونت كوچك براى اطلاعات برد', alternativeBuildingList_description : 'استفاده از ترتيب متفاوت در نمايش ساختمانها', compressedBuildingList_description : 'فشرده سازى تب ساختمانهايك گروه كردن ساختمانهاى افزاينده ى منابع لوكسيك گروه كردن قصر و فرماندارى', wineOut_description : 'غيرفعال كردن گزينه خريد با آمبروژيا \'زمان اتمام انگور\’', dailyBonus_description : 'پاداش روزانه بصورت خودكار تاييد شده و پنجره آن ظاهر نميشود', unnecessaryTexts_description: 'حذف توضيحات غير ضرورى در ساختمانها،>br>ليست ساختمان سازى،كوچك شدن اسكرول', ambrosiaPay_description : 'حذف گزينه خريد منابع با آمبروژيا,<br>كليك كردن بر روى دكمه انصراف زمان فعال شدن آن', wineWarningTime_description : 'زمانى كه اين مقدار ساعت به اتمام انگور مانده باشد، برنگ قرمز هشدار داده خواهد شد', languageChange_description : 'تغيير زبان برد', newsticker_description : 'پنهان كردن تيكر اخبار در تولبار گيم فرج', event_description : 'پنهان كردن رويداد زير مشاورين', logInPopup_description : 'پنهان كردن پنجره هايى كه در ابتداى ورود به بازى ظاهر ميشود', birdswarm_description : 'پنهان كردن پرندگان در نمايش شهر و جزيره', hourlyRes_description : 'پنهان كردن در آمد منابع در هر ساعت', onIkaLogs_description : 'استفاده از IkaLogs براى گزارشات جنگى', playerInfo_description : 'نمايش اطلاعات بازيكنان در نمايش جزيره', control_description: 'مخفى كردن تولبار كليدهاى كنترل صفحه كه در پايين صفحه نمايش داده ميشود', // settings categories visibility_category : '<b>نمايش برد</b>', display_category : '<b>تنظيمات نمايش</b>', global_category : '<b>تنظيمات عمومى</b>', army_category : '<b>تنظيمات نظامى</b>', building_category : '<b>تنظيمات ساختمانها</b>', resource_category : '<b>تنظيمات منابع</b>', language_category : '<b>تنظيمات زبان</b>', // Helptable Initialize_Board : '<b>تكميل اطلاعات اوليه برد</b>', on_your_Town_Hall : 'روى شهردارىدر تمام شهراى خود ', on_the_Troops : 'روى سربازان در شهر كه سمت راست نمايش شهر وجود دارد', on_Museum : 'روى پخش کردن اجناس فرهنگی كه در موزه قرار دارد', on_Research_Advisor : 'روى چهار تحقيقى كه رد قسمت تحقيقات هستند', on_your_Palace : 'روى قصر', on_your_Finance : 'روى تراز نامه', on_the_Ambrosia : 'روى فروشگاه آمبروژيا', Re_Order_Towns : '<b>ترتيب بندى شهرها</b>', Reset_Position : '<b>ريست محل استقرار برد</b>', On_any_tab : 'در هر تب، با گرفتن و كشيدن عكس كالايى كه كنار اسم شهر قرار داره ترتيب شهرها رو ميتوانيد تغيير دهيد', Right_click : 'بر روى آيكن اصلى برد كه در سمت راست صفحه وجود دارد كليك راست كنيد', Navigate : '1، 2، 3، ... ، 0، -، = <b>:&nbsp;&nbsp;</b> حركت بين شهر 1 تا 12', Navigate_to_City : 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> حركت بين تب هاى اقتصاد/ساختمانها/نظامى', // Setting/ Help tab Navigate_to : 'Q، W، E، R <b>:&nbsp;&nbsp;</b> حركت بين شهرها/نظامى/تحقيق/سياستمدارى', Navigate_to_World : 'SHIFT + Q، W، E <b>:&nbsp;&nbsp;</b> حركت بين نمايش جهان/جزيره/شهر', Spacebar : 'Spacebar<b>:&nbsp;&nbsp;</b> پنهان/آشكار كردن برد', Hotkeys : '<b>كليدهاى ميانبر</b>', // formatting thousandSeperator : ',', decimalPoint:'.', click_:'<b>كليك كنيد</b>' }, pt:{ // Thx mosca_fly for Translation buildings: 'Edifícios', economy: 'Economia', military: 'Militares', towns: 'Cidades', academy_: 'Academia', townhall_: 'Câmara Municipal', dump_: 'Depósito', warehouse_: 'Armazém', tavern_level: 'Nível da Taberna', corruption: 'Corrupção', cultural: 'Bens Culturais', population: 'População', citizens: 'Cidadãos', scientists: 'Cientistas', scientists_max: 'Máx. Cientistas', options: 'Opções', help: 'Ajuda', agora: 'Ir para Ágora', to_world: 'Mostrar Mundo', to_island: 'Mostrar Ilha', army_cost: 'Custo do Exército', fleet_cost: 'Custo da Frota', army_supply: 'Manutenção do Exército', fleet_supply: 'Manutenção da Frota', research_cost: 'Custo de Pesquisa', income: 'Rendimento', expenses: 'Despesas', balances: 'Balanços', espionage: 'Ver Espionagem', contracts: 'Ver Tratados', combat: 'Ver Combates', satisfaction: 'Satisfação', total_ : 'Total', max_Level : 'Máx. Nível', actionP : 'Pontos de Acção', researchP : 'Pontos de Pesquisa', finances_ : 'Finanças', free_ground : 'Terrenos de Construção Livres', wood_ : 'Materiais de Construção', wine_ : 'Vinho', marble_ : 'Mármore', crystal_ : 'Cristal', sulphur_ : 'Enxofre', angry: 'Irado', unhappy: 'Triste', neutral: 'Neutral', happy: 'Contente', euphoric: 'Eufórico', housing_space: 'Máx. Espaço na Câmara Municipal', free_Citizens: 'Cidadãos Livres', free_housing_space: 'Espaço Livre na Câmara Municipal', level_tavern: 'Nível da Taberna', maximum: 'Máximo', used: 'Usado', plundergold: 'Ouro', garrision: 'Limite de Guarnição', Sea: 'Mar', Inland: 'Interior', full: '0', off: 'off', time_to_full: 'para Encher', time_to_empty: 'para Esvaziar', capacity: 'Capacidade', safe: 'Seguro', training: 'Treinando', plundering: 'Pilhando', constructing: 'Expansão em Progresso', next_Level: 'Necessário para Nível', transport: 'Transportes', loading: 'Carregando', en_route: 'A Caminho', arrived: 'Chegou', to_town_hall: 'para Câmara Municipal', to_saw_mill: 'para Floresta', to_mine: 'para Bem de Luxo', to_barracks: 'para Quartel', to_shipyard: 'para Estaleiro', member: 'Ver Lista de Membros', transporting: 'Transportar para', transporting_units: 'Enviar Tropas para', transporting_fleets: 'Mover Frota para', today: 'Hoje', tomorrow: 'Amanhã', yesterday: 'Ontem', hour: 'h', day: 'D', week: 'S', hour_long: 'Hora', day_long: 'Dia', week_long: 'Semana', ika_world: 'Procurar em Ikariam-World', charts: 'Ver Cartas', //settings cityOrder : 'OrdemCidade', fullArmyTable : 'Mostrar todas Unidades Militares', hideOnWorldView : 'Forçar Ocultação no Mapa Mundo', hideOnIslandView : 'Forçar Ocultação no Mapa da Ilha', hideOnCityView : 'Forçar Ocultação no Mapa da Cidade', onTop : 'Sobrepor as das Janelas do Ikariam', windowTennis : 'Sobrepor ao ikariam passando com o Rato por cima', autoUpdates : 'Procurar por Actualizações Automaticamente', smallFont : 'Usar Letra pequena', alternativeBuildingList : 'Usar lista de Edifícios Alternativa', compressedBuildingList : 'Use compressed building list', // wineOut : 'Disable Ambrosia feature "Out of Wine"', // dailyBonus : 'Automatically confirm the daily bonus', // unnecessaryTexts : 'Removes unnecessary descriptions', // ambrosiaPay : 'Deactivate new Ambrosia buying options', // wineWarningTime : 'Aviso de Vinho Restante', languageChange : 'Alterar Língua', current_Version : 'Versão Actual<b>:</b>', ikariam_Version : 'Versão Ikariam<b>:</b>', reset : 'Repor Definições Padrão', goto_website : 'Ir para o Sítio Web de scripts Userscripts.com', website : 'Sítio Web', Check_for_updates : 'Forçar uma verificação por Actualizações', check : 'Procurar por actualizações', Report_bug : 'Reportar erro no script', report : 'Reportar Erro', save : 'Save', save_settings : 'Save settings<b>!</b>&nbsp;', newsticker : 'Ocultar newsticker', event : 'Ocultar Eventos', logInPopup : 'Hide the Info Window when login', // birdswarm : 'Ocultar birdswarm', hourlyRes : 'Ocultar Recursos por Hora', onIkaLogs : 'Use IkaLog Battle Report Converter', // playerInfo : 'Show information about player', // control: 'Hide Control center', // alert: 'Please choose only one option!', // alert_palace: 'Please visit your capital city first', // alert_toast: 'Data Reset, reloading the page in a few seconds', // alert_error: 'An error occurred while checking for updates: ', // alert_noUpdate: 'No update is available for "', // alert_update: 'There is an update available for the Greasemonkey script "', // alert_update1: 'Would you like to go to the install page now?', // alert_daily: 'Please enable \'Automatically confirm the daily bonus \'', // en : 'Inglês', de : 'Alemão', it : 'Italiano', el : 'Grego', es : 'Espanhol', fr : 'Francês', ro : 'Romeno', ru : 'Russo', cz : 'Checo', pl : 'Polaco', ar : 'Árabe', ir : 'Persa', pt : 'Português', tr : 'Turco', nl : 'Holandês', //settings descriptions cityOrder_description : 'OrdemCidade_Descrição', fullArmyTable_description : 'Mostrar todas as unidades possíveis no separador do Exército', hideOnWorldView_description : 'Ocultar por padrão no Mapa do Mundo', hideOnIslandView_description : 'Ocultar por padrão no Mapa da Ilha', hideOnCityView_description : 'Ocultar por padrão no Mapa da Ilha', onTop_description : 'Mostrar Tabela por cima das janelas do Ikariam', windowTennis_description : 'Sobrepor Tabela ao passar o rato por cima<br>Esta Opção Ignora a opção: Mostrar Tabela por cima das janelas do Ikariam<br>', autoUpdates_description : 'Activa a opção de verificar por actualizações automáticas <br>(A cada 24hrs)', smallFont_description : 'Usa letra pequena para dados da tabela', alternativeBuildingList_description : 'Usa tabela alternativa de Edifícios', compressedBuildingList_description : 'Use condensed building table<br>Groups luxury resource production buildings<br>Groups palace/govenors residence', // wineOut_description : 'Disables the Ambrosia option to buy \'Out of Wine\'', // dailyBonus_description : 'The daily bonus will be automatically confirmed<br>and the window is no longer displayed', // unnecessaryTexts_description: 'Removes unnecessary descriptions in buildings,<br>the building list of buildings, minimize scrolling', // ambrosiaPay_description : 'Disables the new Ambrosia buying options,<br>click on the button cancels the action', // wineWarningTime_description : 'Tempo restante de vinho torna-se, \'vermelho\' nesta altura', languageChange_description : 'Altera a língua', newsticker_description : 'Oculta o newsticker no GF-toolbar', event_description : 'Oculta eventos debaixo dos conselheiros', logInPopup_description : 'Hide the Info Window when login', // birdswarm_description : 'Ocultar birdswarm no Mapa de Ilha e de Cidade', hourlyRes_description : 'Ocultar Recursos por hora na barra informativa', onIkaLogs_description : 'use IkaLogs for your battle reports', playerInfo_description : 'View information from the players in the island view', // control_description: 'Hide the Control center in world, island and city view', // // settings categories visibility_category : '<b>Visibilidade da Tabela</b>', display_category : '<b>Mostrar Definições</b>', global_category : '<b>Definições Gerais</b>', army_category : '<b>Definições do Exército</b>', building_category : '<b>Definições de Edifícios</b>', resource_category : '<b>Definições de Recursos</b>', language_category : '<b>Definições de Língua</b>', // Helptable Initialize_Board : '<b>Inicializar Tabela</b>', on_your_Town_Hall : 'na tua Câmara Municipal e passa por cada cidade com esse modo de vista aberto', on_the_Troops : ' no separador \"Tropas na cidade\" no lado esquerdo e passa por cada cidade com esse modo de vista aberto', on_Museum : 'no Museu e depois no separador \"Distribuir Tratados Culturais\"', on_Research_Advisor : 'no Conselheiro Científico e depois clica em cada um dos 4 separadores de pesquisa na janela a esquerda', on_your_Palace : 'no teu palácio', on_your_Finance : 'no teu separador de Finanças', on_the_Ambrosia : 'na \"Loja de Ambrósia\"', Re_Order_Towns : '<b>Re-Ordenar Cidades</b>', Reset_Position : '<b>Redefinir Posição</b>', On_any_tab : 'Em qualquer separador, arrasta o ícone do recurso a esquerda do nome da Cidade', Right_click : 'Clica botão direito do rato no botão do Menu de Império do menu da página no lado esquerdo', Navigate : '1, 2, 3 ... 0, -, = <b>:&nbsp;&nbsp;</b> Navega da Cidade 1 a 12', Navigate_to_City : 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> Navega aos separadores Cidade/ Edifícios/ Exército', // Setting/ Help tab Navigate_to : 'Q, W, E, R <b>:&nbsp;&nbsp;</b> Navega para os Conselheiros da Cidade/ Militar/ Pesquisas/ Diplomacia', Navigate_to_World : 'SHIFT + Q, W, E <b>:&nbsp;&nbsp;</b> Navega para Mapas do Mundo/ Ilha/ Cidade', Spacebar : 'Barra-de-espaços<b>:&nbsp;&nbsp;</b> Minimiza/ Maximiza a Tabela', Hotkeys : '<b>Atalhos</b>', // formatting thousandSeperator : ',', decimalPoint:'.', click_:'<b>Click</b>' }, tr:{ // Thx Tyrant for Translation buildings: 'Binalar', economy: 'Ekonomi', military: 'Askeri', towns: 'Koloniler', academy_: 'Akademi', townhall_: 'Belediye Binası', dump_: 'Yığın Sahası', warehouse_: 'Depo', tavern_level: 'Taverna Seviyesi', corruption: 'Bozulum', cultural: 'Kültürel Eşyalar', population: 'Popülasyon', citizens: 'Vatandaşlar', scientists: 'Bilim Adamları', scientists_max: 'maks. Bilim Adamı', options: 'Ayarlar', help: 'Yardım', agora: 'Agoraya Git', to_world: 'Dünya', to_island: 'Adayı Göster', army_cost: 'Birliklerin Temel Maliyeti', fleet_cost: 'Filonun Temel Maliyeti', army_supply: 'Birliklerin Beslenme Masrafları', fleet_supply: 'Filonun Beslenme Masrafları', research_cost: 'Araştırma Maliyeti', income: 'Gelir', expenses: 'Bakım Masrafı', balances: 'Genel Durum', espionage: 'İstihbarat Merkezine Git', contracts: 'Antlaşmalara Git', combat: 'Savaş Raporlarına Git', satisfaction: 'Memnuniyet', total_ : 'toplam', max_Level : 'maks. Seviye', actionP : 'Aksiyon Puanı', researchP : 'Araştırma Puanı', finances_ : 'Bilanço', free_ground : 'boş Bina Alanı', wood_ : 'İnşa Malzemesi', wine_ : 'Üzüm', marble_ : 'Mermer', crystal_ : 'Kristal', sulphur_ : 'Sülfür', angry: 'Kızgın', unhappy: 'Mutsuz', neutral: 'Nötr', happy: 'Mutlu', euphoric: 'Mükemmel', housing_space: 'maks. Konut', free_Citizens: 'İşsiz Vatandaşlar', free_housing_space: 'boş Konut', level_tavern: 'Taverna Seviyesi', maximum: 'maksimum', used: 'kullanılan', plundergold: 'Altın', garrision: 'Garnizon limiti', Sea: 'Deniz', Inland: 'Kara', full: '0', off: 'off', time_to_full: 'Kalan Süre (Dolması için)', time_to_empty: 'Kalan Süre (Bitmesi için)', capacity: 'Kapasite', safe: 'Güvende', training: 'Eğitiliyor', plundering: 'Yağmalanıyor', constructing: 'Yükseltiliyor!', next_Level: 'Gerekenler : Seviye', transport: 'Kargo Gemileri', loading: 'yükleniyor', en_route: 'yolda', arrived: 'ulaştı', to_town_hall: 'Belediye Binasına Git :', to_saw_mill: 'Ormana Git', to_mine: 'Lüks Kaynağa Git', to_barracks: 'Kışlaya Git :', to_shipyard: 'Donanma Tershanesine Git :', member: 'Üye Listesi', transporting: 'Malzeme Gönder ->', transporting_units: 'Birlik Konuşlandır ->', transporting_fleets: 'Filo Konuşlandır ->', today: 'bugün', tomorrow: 'yarın', yesterday: 'dün', hour: 's', day: 'G', week: 'H', hour_long: 'Saat', day_long: 'Gün', week_long: 'Hafta', ika_world: 'Ikariam-World \'te Ara', charts: 'İstatistikleri Göster', //settings cityOrder : 'cityOrder', fullArmyTable : 'Alternatif askeri birimleride göster', hideOnWorldView : 'Dünya haritasında gizle', hideOnIslandView : 'Ada görünümünde gizle', hideOnCityView : 'Şehir görünümünde gizle', onTop : 'En önde göster', windowTennis : 'Fare üstüne geldiğinde öne getir', autoUpdates : 'Otomatik güncelleme', smallFont : 'Küçük yazı tipi kullan', alternativeBuildingList : 'Alternatif binalarıda göster', compressedBuildingList : 'Sıkıştırılmış bina listesi', wineOut : 'Hide Ambrosia Feature "Out of Wine"', // dailyBonus : 'Günlük bonusları otomatik onayla', unnecessaryTexts : 'Gereksiz açıklamaları gizle', ambrosiaPay : 'Ambrosia\'lı işlemleri gizle', wineWarningTime : 'Üzüm azalma uyarı süresi', languageChange : 'Dil değiştir', current_Version : 'Kullanılan Versiyon<b>:</b>', ikariam_Version : 'Ikariam Versiyonu<b>:</b>', reset : 'Ayarları sıfırla', goto_website : 'Empire Overview \'ın sitesine git', website : 'Website', Check_for_updates : 'Yeni bir güncelleme çıkmışmı diye kontrol eder', check : 'Güncellemeleri Kontrol Et', Report_bug : 'Eklentide karşılaştığınız hataları bildirin', report : 'Hata Bildir', save : 'Kaydet', save_settings : 'Şu anki ayarları kaydeder<b>!</b>&nbsp;', newsticker : 'Haberleri gizle', event : 'Etkinlikleri gizle', logInPopup : 'Girişteki Bilgi Penceresini gizle', birdswarm : 'Kuş sürüsünü gizle', hourlyRes : 'Saatlik üretimi gizle', onIkaLogs : 'IkaLog Savaş Raporu Dönüştürüsü kullan', playerInfo : 'Oyuncuya ait bilgileri göster', control: 'Kontrol merkezini gizle', alert: 'Bina Ayarları \'nda sadece bir adet seçeneği seçebilirsiniz!', alert_palace: 'Lütfen öncelikle başkentinize gidiniz', alert_toast: 'Veriler sıfırlanıyor, sayfa birkaç saniye içinde yenilenecektir', alert_error: 'Güncellemeleri kontrol ederken hata oluştu: ', alert_noUpdate: 'Son versiyonu kullanmaktasınız "', alert_update: 'Yeni bir güncelleme var "', alert_update1: 'Yükleme sayfasına gitmek istediğinize eminmisiniz?', alert_daily: 'Lütfen \'Günlük bonusları otomatik onayla \' yı aktifleştiriniz', en : 'English', de : 'German', it : 'Italian', el : 'Greek', es : 'Spanish', fr : 'French', ro : 'Romanian', ru : 'Russian', cz : 'Czech', pl : 'Polish', ar : 'Arabic', ir : 'Persian', pt : 'Portuguese', tr : 'Türkçe', nl : 'Hollandalı', //settings descriptions cityOrder_description : 'cityOrder_description', fullArmyTable_description : 'Askeri sekmesinde bütün askeri birimleri gösterir', hideOnWorldView_description : 'Dünya haritasında bu pencereyi göstermez', hideOnIslandView_description : 'Ada görünümünde bu pencereyi göstermez', hideOnCityView_description : 'Şehir görünümünde bu pencereyi göstermez', onTop_description : 'Bu pencereyi her zaman İkariam pencerelerinin önünde gösterir', windowTennis_description : 'Farenizi hangi pencerenin üzerine getirirseniz o pencereyi en öne getirir', autoUpdates_description : 'Sizin yerinize her 24 saatte bir güncellemeleri kontrol eder', smallFont_description : 'Empire Overview \'da kullanılan yazı tiplerini küçültür', alternativeBuildingList_description : 'Binalar sekmesinde bütün binaları gösterir', compressedBuildingList_description : 'Binalar sekmesinde;<br>Lüks kaynak üretimi binalarını gruplar<br>Saray ve Valiliği gruplar', wineWarningTime_description : 'Ekonomi sekmesinde, üzüm yeterliliği belirttiğiniz sürenin altına düşen kolonilerde \'kırmızı\' olarak gösterilir', wineOut_description : 'Disables the Ambrosia option to buy \'Out of Wine\'', // dailyBonus_description : 'Günlük bonus otomatik olarak onaylanır<br>ve ekranda gösterilmez', unnecessaryTexts_description: 'Binalardaki gereksiz açıklamaları gizler,<br>böylelikle pencereler daha az yer kaplar', ambrosiaPay_description : 'Bazı Ambrosia\'lı işlemleri gizler', languageChange_description : 'Dili buradan değiştirebilirsiniz', newsticker_description : 'GF-toolbar \'daki haberleri gizler', event_description : 'İkariam \'ın düzenlendiği etkinlikleri gizler', logInPopup_description : 'Giriş yapıldıktan sonra açılan Bilgilendirme Penceresini gizler', birdswarm_description : 'Şehir ve ada görünümde uçan kuş sürülerini gizler', hourlyRes_description : 'Sol üst köşedeki bilgilendirme çubuğunda yer alan saatlik üretimi gizler', onIkaLogs_description : 'Savaş raporlarınızı IkaLogs kullanarak dönüştürür', playerInfo_description : 'Ada görünümünde adada yer alan oyuncular hakkında bilgileri gösterir', control_description: 'Dünya, Ada ve Şehir görünümünde Kontrol merkezini gizler', // settings categories visibility_category : '<b>Empire Overview Görünürlüğü</b>', display_category : '<b>Görünüm Ayarları</b>', global_category : '<b>Genel Ayarlar</b>', army_category : '<b>Ordu Ayarları</b>', building_category : '<b>Bina Ayarları</b>', resource_category : '<b>Üretim Ayarları</b>', language_category : '<b>Dil Ayarları</b>', // Helptable Initialize_Board : '<b>Diğer İşlemler</b>', on_your_Town_Hall : 'Belediye Binasını açmak için tıklayın', on_the_Troops : 'Şehirdeki birlikleri görüntülemek için tıklayın', on_Museum : 'Kültürel Eşya dağıtımı yapmak için tıklayın', on_Research_Advisor : 'Araştırmalara bakmak için tıklayın', on_your_Palace : 'Saraya gitmek için tıklayın', on_your_Finance : 'Bilançoya bakmak için tıklayın', on_the_Ambrosia : 'Ambrosia Shop \'u açmak için tıklayın', Re_Order_Towns : '<b>Şehir Sıralama</b>', Reset_Position : '<b>Pencere Pozisyonunu Sıfırla</b>', On_any_tab : 'Ekonomi / Binalar / Askeri sekmelerinden herhangi bir tanesinde şehir sıralamasını değiştirmek istiyorsanız,<br>şehrin sol tarafındaki lüks kaynak ikonunu aşağı/yukarı sürükleyerek şehir sıralamasını değiştirebilirsiniz', Right_click : 'Sol taraftaki Empire Overview butonunun üzerinde sağ tuşa tıklarsanız Empire Overview penceresinin<br>konumunu sıfırlayacaktır.', Navigate : '1, 2, 3 ... 0, *, - <b>:&nbsp;&nbsp;</b> Şehirlerinizi dolaşmanızı sağlar', Navigate_to_City : 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> Empire Overview \'ın Ekonomi / Binalar / Askeri sekmelerini açmanızı sağlar', // Setting/ Help tab Navigate_to : 'Q, W, E, R <b>:&nbsp;&nbsp;</b> Şehirler / Ordu / Araştırma / Diplomasi pencerelerini açmanızı sağlar', Navigate_to_World : 'SHIFT + Q, W, E <b>:&nbsp;&nbsp;</b> Dünya / Ada / Şehir görünümlerini açmanızı sağlar', Spacebar : 'Spacebar<b>:&nbsp;&nbsp;</b> Pencereyi gizler / gösterir', Hotkeys : '<b>Kısayollar</b>', // formatting thousandSeperator : ',', decimalPoint:'.', click_:'<b>Tıkla</b>' }, nl:{ // Thx Edel1965 for Translation buildings: 'Gebouwen', economy: 'Economie', military: 'Militair', towns: 'Steden', academy_: 'Academie', townhall_: 'Stadhuis', dump_: 'Stort', warehouse_: 'Opslagplaats', tavern_level: 'Taverne Level', corruption: 'Corruptie', cultural: 'Culturele Goederen', population: 'Populatie', citizens: 'Inwoners', scientists: 'Onderzoekers', scientists_max: 'max. Onderzoekers', options: 'Opties', help: 'Help', agora: 'naar Agora', to_world: 'Toon Wereld', to_island: 'Toon Eiland', army_cost: 'Troepen kosten', fleet_cost: 'Vloot kosten', army_supply: 'Troepen Bevoorrading', fleet_supply: 'Vloot Bevoorrading', research_cost: 'Onderzoeks kosten', income: 'Inkomen', expenses: 'Kosten', balances: 'Balansen', espionage: 'Bekijk Spionage', contracts: 'Bekijk Contracten', combat: 'Bekijk Gevechten', satisfaction: 'Tevredenheid', total_ : 'totaal', max_Level : 'max. Level', actionP : 'Actie Punten', researchP : 'Onderzoeks Punten', finances_ : 'Balansen', free_ground : 'Vrije Bouwgrond', wood_ : 'Bouwmateriaal', wine_ : 'Wijn', marble_ : 'Marmer', crystal_ : 'Kristal Glas', sulphur_ : 'Zwavel', angry: 'Kwaad', unhappy: 'Ongelukkig', neutral: 'Neutraal', happy: 'Gelukkig', euphoric: 'Euforisch', housing_space: 'max. Woonruimte', free_Citizens: 'Vrije Inwoners', free_housing_space: 'Vrije Woonruimte', level_tavern: 'Level Taverne', maximum: 'maximaal', used: 'Gebruikt', plundergold: 'Goud', garrision: 'Garnizoenslimiet', Sea: 'Zee', Inland: 'Land', full: '0', off: 'af', time_to_full: 'Tot Vol', time_to_empty: 'Tot Leeg', capacity: 'Capaciteit', safe: 'Veilig', training: 'Training', plundering: 'Plundering', constructing: 'Uitbreiding Bezig', next_Level: 'Nodig voor Level', transport: 'Transporten', loading: 'Laden', en_route: 'Onderweg', arrived: 'Gearriveerd', to_town_hall: 'Naar Stadhuis', to_saw_mill: 'Naar de Houtmijn', to_mine: 'Naar de Luxegrondstof', to_barracks: 'Naar de Barakken', to_shipyard: 'Naar de Scheepswerf', member: 'Bekijk Ledenlijst', transporting: 'Transport naar', transporting_units: 'Stuur troepen naar', transporting_fleets: 'Stuur vloot naar', today: 'Vandaag', tomorrow: 'Morgen', yesterday: 'Gisteren', hour: 'U', day: 'D', week: 'W', hour_long: 'Uur', day_long: 'Dag', week_long: 'Week', ika_world: 'Zoek op Ikariam-World', charts: 'Toon Grafieken', //settings cityOrder : 'cityOrder', fullArmyTable : 'Toon alle militaire eenheden', hideOnWorldView : 'Verberg in toon wereld', hideOnIslandView : 'Verberg in toon eiland', hideOnCityView : 'Verberg in toon stad', onTop : 'Toon boven de ikariam schermen', windowTennis : 'Toon boven de ikariam schermen met muisaanwijzing', autoUpdates : 'Controleer automatisch op updates', smallFont : 'Gebruik een kleiner lettertype', alternativeBuildingList : 'Gebruik een alternatieve gebouwenlijst', compressedBuildingList : 'Gebruik een gecomprimeerde gebouwenlijst', wineOut : 'Hide Ambrosia Feature "Out of Wine"', // dailyBonus : 'Ontvang je dagelijkse bonus automatisch', unnecessaryTexts : 'Verwijder onnodige omschrijvingen', ambrosiaPay : 'Zet de koop nieuwe Ambrosia optie uit', wineWarningTime : 'Resterende wijn waarschuwing', languageChange : 'Verander taal', current_Version : 'Huidige Versie<b>:</b>', ikariam_Version : 'Ikariam Versie<b>:</b>', reset : 'Reset all settings to default', // goto_website : 'Ga naar de scriptpagina op Userscripts.com', website : 'Website', Check_for_updates : 'Controleer nu voor een update', check : 'Update controlle', Report_bug : 'Raporteer een fout in het script', report : 'Raporteer fout', save : 'Opslaan', save_settings : 'Opties opslaan<b>!</b>&nbsp;', newsticker : 'verberg de nieuws banner', event : 'Verberg evenementen', logInPopup : 'Verberg het inlog infoscherm', birdswarm : 'Verberg de vogelzwerm', hourlyRes : 'Verberg de goederen per uur', onIkaLogs : 'Gebruik de IkaLog Gevechtsraport Converter', playerInfo : 'Toon spelersinformatie', control: 'Verberg de navigatiebalk', alert: 'Kies slechts één optie AUB!', alert_palace: 'Bezoek eerst je hoofdstad AUB', alert_toast: 'Data Reset, de pagina wordt over een paar seconden herladen', alert_error: 'Er is een fout geconstateerd tijdens het controleren op een update: ', alert_noUpdate: 'Er is geen update beschikbaar voor "', alert_update: 'Er is een update beschikbaar voor dit Greasemonkey script "', alert_update1: 'Wil je nu naar de installatiepagina gaan?', alert_daily: 'Schakel AUB \'Ontvang je dagelijkse bonus automatisch \' in', en : 'Engels', de : 'Duits', it : 'Italiaans', el : 'Grieks', es : 'Spaans', fr : 'Frans', ro : 'Roemeens', ru : 'Russisch', cz : 'Tsjechisch', pl : 'Pools', ar : 'Arabisch', ir : 'Perzisch', pt : 'Portugees', tr : 'Turks', nl : 'Nederlands', //settings descriptions cityOrder_description : 'cityOrder_description', fullArmyTable_description : 'Toon alle militaire eenheden op de militaire tab', hideOnWorldView_description : 'Verberg standaard op Toon wereld', hideOnIslandView_description : 'Verberg standaard op Toon eiland', hideOnCityView_description : 'Verberg standaard in Toon stad', onTop_description : 'Toon dit overzicht bovenop de Ikariam schermen', windowTennis_description : 'Brengt dit overzicht met je muis bovenop <br> Weer naar de achtergrond als de muis het scherm verlaat <br> Negeert \'Toon bovenop\’ optie', autoUpdates_description : 'Zet de automatische update controle aan <br>(één keer per 24 uur)', smallFont_description : 'Gebruik een kleiner lettertype in de tabs', alternativeBuildingList_description : 'Gebruik een alternatieve gebouwen overzicht', compressedBuildingList_description : 'Gebruik een gecomprimeerde gebouwen overzicht <br> Groepeert de luxegoederen productie gebouwen <br> Groepeerd de paleis/gouverneurswoning', wineWarningTime_description : 'Resterende wijn tijd wordt, \'rood\' Vanaf dit moment', wineOut_description : 'Schakelt de Ambrosia optie om \'Out of Wine\’ te kopen uit', dailyBonus_description : 'De dagelijkse bonus zal automatisch worden geaccepteert <br> en het scherm zal niet meer worden getoond', unnecessaryTexts_description: 'Verwijderd onnodige beschrijvingen in de gebouwen,<br>de bouwlijst van de gebouwen, minimaal scrollen', ambrosiaPay_description : 'Schakelt de koop nieuwe Ambrosia optie uit <br> Klik op de knop om de actie te cancelen', languageChange_description : 'Verander de taal', newsticker_description : 'Verberg de nieuwsbanner uit de GF-menubalk', event_description : 'Verberg de gebeurtenissen onder de adviseurs', logInPopup_description : 'Verberg het informatiescherm bij het inloggen', birdswarm_description : 'Verberg de vogelzwerm bij toon eiland en stad', hourlyRes_description : 'Verberg het uur verbruik van de middelen in de infobalk', onIkaLogs_description : 'Gebruik IkaLogs voor je gevechtsraporten', playerInfo_description : 'Bekijk spelersinformatie in toon eiland', control_description: 'Verberg de navigatiebalk in toon wereld, eiland en stad', // settings categories visibility_category : '<b>Board Visibility</b>', display_category : '<b>Display Settings</b>', global_category : '<b>Globale Instellingen</b>', army_category : '<b>Militaire Instellingen</b>', building_category : '<b>Gebouwen Instellingen</b>', resource_category : '<b>Grondstoffen Instellingen</b>', language_category : '<b>Taal Instellingen</b>', // Helptable Initialize_Board : '<b>Instellen overzichtentab</b>', on_your_Town_Hall : 'Op jouw Stadhuis en bezoek iedere stad met dat scherm open', on_the_Troops : 'Op de \"Troepen in de stad\" tab aan de linker zijde en bezoek iedere stad met dat scherm open', on_Museum : 'Op je Museum en dan op de \"Verdeel cultureel-goederen\" tab', on_Research_Advisor : 'Op de onderzoeksadviseur en klik dan op elk van de 4 onderzoek tabs aan de linker kant', on_your_Palace : 'op jouw Paleis', on_your_Finance : 'op jouw Financiele tab', on_the_Ambrosia : 'op de \"Ambrosia shop\"', Re_Order_Towns : '<b>Re-Order Steden</b>', Reset_Position : '<b>Reset Positie</b>', On_any_tab : 'Bij elke tab, sleep de grondstof icoon naar de linker zijde van de stadsnaam', Right_click : 'Klik rechts op het empire menu button aan het linker pagina menu', Navigate : '1, 2, 3 … 0, –, = <b>:&nbsp;&nbsp;</b> Navigeer naar stad 1 tot 12', Navigate_to_City : 'SHIFT + 1/2/3/4/5 <b>:&nbsp;&nbsp;</b> Navigeer naar de Steden/ Gebouwen/ Militaire tab', // Setting/ Help tab Navigate_to : 'Q, W, E, R <b>:&nbsp;&nbsp;</b> Navigeer naar Steden/ Militair/ Onderzoek/ Diplomatie adviseur', Navigate_to_World : 'SHIFT + Q, W, E <b>:&nbsp;&nbsp;</b> Navigeer naar het Wereld/ Eiland/ Stads overzicht', Spacebar : 'Spacebar<b>:&nbsp;&nbsp;</b> Minimaliseer/ Maximaliseer het overzicht', Hotkeys : '<b>Sneltoetsen</b>', // formatting thousandSeperator : ',', decimalPoint:'.', click_:'<b>Klik</b>' } }, Resources : { GOLD : 'gold', WOOD : 'wood', WINE : 'wine', MARBLE: 'marble', GLASS : 'glass', SULFUR: 'sulfur' }, ResourceIDs : { GOLD : 'gold', WOOD : 'resource', WINE : 1, MARBLE: 2, GLASS : 3, SULFUR: 4 }, Research : { Seafaring: { CARPENTRY : 2150, DECK_WEAPONS : 1010, PIRACY : 1170, SHIP_MAINTENANCE : 1020, DRAFT : 1130, EXPANSION : 1030, FOREIGN_CULTURES : 1040, PITCH : 1050, MARKET : 2070, GREEK_FIRE : 1060, COUNTERWEIGHT : 1070, DIPLOMACY : 1080, SEA_MAPS : 1090, PADDLE_WHEEL_ENGINE: 1100, CAULKING : 1140, MORTAR_ATTACHMENT : 1110, MASSIVE_RAM : 1150, OFFSHORE_BASE : 1160, SEAFARING_FUTURE : 1999 }, Economy : { CONSERVATION : 2010, PULLEY : 2020, WEALTH : 2030, WINE_CULTURE : 2040, IMPROVED_RESOURCE_GATHERING: 2130, GEOMETRY : 2060, ARCHITECTURE : 1120, HOLIDAY : 2080, LEGISLATION : 2170, CULINARY_SPECIALITIES : 2050, HELPING_HANDS : 2090, SPIRIT_LEVEL : 2100, WINE_PRESS : 2140, DEPOT : 2160, SOLDIER_EXCHANGE : 2180, BUREACRACY : 2110, UTOPIA : 2120, ECONOMIC_FUTURE : 2999 }, Science : { WELL_CONSTRUCTION : 3010, PAPER : 3020, ESPIONAGE : 3030, POLYTHEISM : 3040, INK : 3050, GOVERNMENT_FORMATION : 3150, INVENTION : 3140, CULTURAL_EXCHANGE : 3060, ANATOMY : 3070, OPTICS : 3080, EXPERIMENTS : 3081, MECHANICAL_PEN : 3090, BIRDS_FLIGHT : 3100, LETTER_CHUTE : 3110, STATE_RELIGION : 3160, PRESSURE_CHAMBER : 3120, ARCHIMEDEAN_PRINCIPLE: 3130, SCIENTIFIC_FUTURE : 3999 }, Military : { DRY_DOCKS : 4010, MAPS : 4020, PROFESSIONAL_ARMY : 4030, SEIGE : 4040, CODE_OF_HONOR : 4050, BALLISTICS : 4060, LAW_OF_THE_LEVEL : 4070, GOVERNOR : 4080, PYROTECHNICS : 4130, LOGISTICS : 4090, GUNPOWDER : 4100, ROBOTICS : 4110, CANNON_CASTING : 4120, MILITARISTIC_FUTURE: 4999 } }, Military : { // Army HOPLITE : 'phalanx', SPARTAN : 'spartan', STEAM_GIANT : 'steamgiant', SPEARMAN : 'spearman', SWORDSMAN : 'swordsman', SLINGER : 'slinger', ARCHER : 'archer', MARKSMAN : 'marksman', RAM : 'ram', CATAPULT : 'catapult', MORTAR : 'mortar', GYROCOPTER : 'gyrocopter', BALLOON_BOMBADIER: 'bombardier', COOK : 'cook', DOCTOR : 'medic', ARMY : 'army', // Navy RAM_SHIP : 'ship_ram', FLAME_THROWER : 'ship_flamethrower', STEAM_RAM : 'ship_steamboat', BALLISTA_SHIP : 'ship_ballista', CATAPULT_SHIP : 'ship_catapult', MORTAR_SHIP : 'ship_mortar', SUBMARINE : 'ship_submarine', PADDLE_SPEEDBOAT : 'ship_paddlespeedship', BALLOON_CARRIER : 'ship_ballooncarrier', TENDER : 'ship_tender', ROCKET_SHIP : 'ship_rocketship', NAVY : 'navy' }, unitIds : { 301: 'slinger', 302: 'swordsman', 303: 'phalanx', 304: 'marksman', 305: 'mortar', 306: 'catapult', 307: 'ram', 308: 'steamgiant', 309: 'bombardier', 310: 'cook', 311: 'medic', 312: 'gyrocopter', 313: 'archer', 315: 'spearman', 316: 'barbarian', 319: 'spartan', 210: 'ship_ram', 211: 'ship_flamethrower', 212: 'ship_submarine', 213: 'ship_ballista', 214: 'ship_catapult', 215: 'ship_mortar', 216: 'ship_steamboat', 217: 'ship_rocketship', 218: 'ship_paddlespeedship', 219: 'ship_ballooncarrier', 220: 'ship_tender' }, UnitData : { slinger : {id: 301, type: 'army', position: 'army_ranged', minlevel: 2, baseTime: 90, baseCost: 2}, swordsman : {id: 302, type: 'army', position: 'army_flank', minlevel: 6, baseTime: 180, baseCost: 4}, phalanx : {id: 303, type: 'army', position: 'army_front_line', minlevel: 4, baseTime: 300, baseCost: 3}, marksman : {id: 304, type: 'army', position: 'army_ranged', minlevel: 13, baseTime: 600, baseCost: 3}, mortar : {id: 305, type: 'army', position: 'army_seige', minlevel: 14, baseTime: 2400, baseCost: 30}, catapult : {id: 306, type: 'army', position: 'army_seige', minlevel: 8, baseTime: 1800, baseCost: 25}, ram : {id: 307, type: 'army', position: 'army_seige', minlevel: 2, baseTime: 600, baseCost: 15}, steamgiant : {id: 308, type: 'army', position: 'army_front_line', minlevel: 12, baseTime: 900, baseCost: 12}, bombardier : {id: 309, type: 'army', position: 'army_air', minlevel: 11, baseTime: 1800, baseCost: 45}, cook : {id: 310, type: 'army', position: 'army_support', minlevel: 5, baseTime: 1200, baseCost: 10}, medic : {id: 311, type: 'army', position: 'army_support', minlevel: 9, baseTime: 1200, baseCost: 20}, gyrocopter : {id: 312, type: 'army', position: 'army_air', minlevel: 10, baseTime: 900, baseCost: 15}, archer : {id: 313, type: 'army', position: 'army_ranged', minlevel: 7, baseTime: 240, baseCost: 4}, spearman : {id: 315, type: 'army', position: 'army_flank', minLevel: 1, baseTime: 60, baseCost: 1}, spartan : {id: 319, type: 'army', position: 'army_front_line', minLevel: 0, baseTime: 0, baseCost: 0}, ship_ram : {id: 210, type: 'fleet', position: 'navy_flank', minlevel: 1, baseTime: 2400, baseCost: 15}, ship_flamethrower : {id: 211, type: 'fleet', position: 'navy_front_line', minlevel: 4, baseTime: 1800, baseCost: 25}, ship_submarine : {id: 212, type: 'fleet', position: 'navy_seige', minlevel: 19, baseTime: 3600, baseCost: 50}, ship_ballista : {id: 213, type: 'fleet', position: 'navy_ranged', minlevel: 3, baseTime: 3000, baseCost: 20}, ship_catapult : {id: 214, type: 'fleet', position: 'navy_ranged', minlevel: 3, baseTime: 3000, baseCost: 35}, ship_mortar : {id: 215, type: 'fleet', position: 'navy_ranged', minlevel: 17, baseTime: 3000, baseCost: 50}, ship_steamboat : {id: 216, type: 'fleet', position: 'navy_front_line', minlevel: 15, baseTime: 2400, baseCost: 45}, ship_rocketship : {id: 217, type: 'fleet', position: 'navy_seige', minlevel: 11, baseTime: 3600, baseCost: 55}, ship_paddlespeedship: {id: 218, type: 'fleet', position: 'navy_air', minlevel: 13, baseTime: 1800, baseCost: 5}, ship_ballooncarrier : {id: 219, type: 'fleet', position: 'navy_air', minlevel: 7, baseTime: 3900, baseCost: 100}, ship_tender : {id: 220, type: 'fleet', position: 'navy_support', minlevel: 9, baseTime: 2400, baseCost: 100} }, Government : { ANARCHY : 'anarchie', XENOCRACY : 'xenokratie', IKACRACY : 'ikakratie', ARISTOCRACY : 'aristokratie', DICTATORSHIP: 'diktatur', DEMOCRACY : 'demokratie', NOMOCRACY : 'nomokratie', OLIGARCHY : 'oligarchie', TECHNOCRACY : 'technokratie', THEOCRACY : 'theokratie' }, Buildings : { TOWN_HALL : 'townHall', PALACE : 'palace', GOVERNORS_RESIDENCE: 'palaceColony', TAVERN : 'tavern', MUSEUM : 'museum', ACADEMY : 'academy', WORKSHOP : 'workshop', TEMPLE : 'temple', EMBASSY : 'embassy', WAREHOUSE : 'warehouse', DUMP : 'dump', TRADING_PORT : 'port', TRADING_POST : 'branchOffice', WALL : 'wall', HIDEOUT : 'safehouse', BARRACKS : 'barracks', SHIPYARD : 'shipyard', FORESTER : 'forester', CARPENTER : 'carpentering', WINERY : 'winegrower', VINEYARD : 'vineyard', STONEMASON : 'stonemason', ARCHITECT : 'architect', GLASSBLOWER : 'glassblowing', OPTICIAN : 'optician', ALCHEMISTS_TOWER : 'alchemist', FIREWORK_TEST_AREA : 'fireworker', PIRATE_FORTRESS : 'pirateFortress', BLACK_MARKET : 'blackMarket' }, GovernmentData:{ anarchie:{ corruptionPalace:0, governors:0, corruption:0.25, spyprotection:0, unitBuildTime:0, fleetBuildTime:0, loadingSpeed:0, buildingTime:0, happiness:0, bonusShips:0, armySupply:0, fleetSupply:0, researchPerCulturalGood:0, tradeShipSpeed:0, branchOfficeRange:0, researchBonus:0, researcherCost:0, productivity:0, happinessWithoutTemple:0, goldBonusPerPriest:0, cooldownTime:0, happinessBonusWithTempleConversion:0 }, xenokratie:{ corruptionPalace:0, governors:0, corruption:0, spyprotection:0, unitBuildTime:0, fleetBuildTime:0, loadingSpeed:0, buildingTime:0, happiness:0, bonusShips:0, armySupply:0, fleetSupply:0, researchPerCulturalGood:0, tradeShipSpeed:0, branchOfficeRange:0, researchBonus:0, researcherCost:0, productivity:0, happinessWithoutTemple:0, goldBonusPerPriest:0, cooldownTime:0, happinessBonusWithTempleConversion:0 }, ikakratie:{ corruptionPalace:0, governors:0, corruption:0, spyprotection:0, unitBuildTime:0, fleetBuildTime:0, loadingSpeed:0, buildingTime:0, happiness:0, bonusShips:0, armySupply:0, fleetSupply:0, researchPerCulturalGood:0, tradeShipSpeed:0, branchOfficeRange:0, researchBonus:0, researcherCost:0, productivity:0, happinessWithoutTemple:0, goldBonusPerPriest:0, cooldownTime:0, happinessBonusWithTempleConversion:0 }, aristokratie:{ corruptionPalace:3, governors:0.03, corruption:0, spyprotection:0.2, unitBuildTime:0, fleetBuildTime:0, loadingSpeed:0, buildingTime:-0.2, happiness:0, bonusShips:0, armySupply:0, fleetSupply:0, researchPerCulturalGood:0, tradeShipSpeed:0, branchOfficeRange:0, researchBonus:0, researcherCost:0, productivity:0, happinessWithoutTemple:0, goldBonusPerPriest:0, cooldownTime:0, happinessBonusWithTempleConversion:0 }, diktatur:{ corruptionPalace:0, governors:0, corruption:0, spyprotection:0, unitBuildTime:-0.02, fleetBuildTime:-0.02, loadingSpeed:0, buildingTime:0, happiness:-75, bonusShips:2, armySupply:-0.02, fleetSupply:-0.02, researchPerCulturalGood:0, tradeShipSpeed:0, branchOfficeRange:0, researchBonus:0, researcherCost:0, productivity:0, happinessWithoutTemple:0, goldBonusPerPriest:0, cooldownTime:0, happinessBonusWithTempleConversion:0 }, demokratie:{ corruptionPalace:0, governors:0, corruption:0, spyprotection:-0.2, unitBuildTime:0.05, fleetBuildTime:0, loadingSpeed:0, buildingTime:0, happiness:75, bonusShips:0, armySupply:0, fleetSupply:0, researchPerCulturalGood:1, tradeShipSpeed:0, branchOfficeRange:0, researchBonus:0, researcherCost:0, productivity:0, happinessWithoutTemple:0, goldBonusPerPriest:0, cooldownTime:0, happinessBonusWithTempleConversion:0 }, nomokratie:{ corruptionPalace:0, governors:0, corruption:-0.05, spyprotection:0.2, unitBuildTime:0.05, fleetBuildTime:0.05, loadingSpeed:0.5, buildingTime:0, happiness:0, bonusShips:0, armySupply:0, fleetSupply:0, researchPerCulturalGood:0, tradeShipSpeed:0, branchOfficeRange:0, researchBonus:0, researcherCost:0, productivity:0, happinessWithoutTemple:0, goldBonusPerPriest:0, cooldownTime:0, happinessBonusWithTempleConversion:0 }, oligarchie:{ corruptionPalace:0, governors:0, corruption:0.03, spyprotection:0, unitBuildTime:0, fleetBuildTime:0, loadingSpeed:0, buildingTime:0.2, happiness:0, bonusShips:2, armySupply:0, fleetSupply:-0.02, researchPerCulturalGood:0, tradeShipSpeed:0.1, branchOfficeRange:5, researchBonus:0, researcherCost:0, productivity:0, happinessWithoutTemple:0, goldBonusPerPriest:0, cooldownTime:0, happinessBonusWithTempleConversion:0 }, technokratie:{ corruptionPalace:0, governors:0, corruption:0, spyprotection:0, unitBuildTime:0, fleetBuildTime:0, loadingSpeed:0, buildingTime:0, happiness:0, bonusShips:0, armySupply:0, fleetSupply:0, researchPerCulturalGood:0, tradeShipSpeed:0, branchOfficeRange:0, researchBonus:0.05, researcherCost:1, productivity:0.2, happinessWithoutTemple:0, goldBonusPerPriest:0, cooldownTime:0, happinessBonusWithTempleConversion:0 }, theokratie:{ corruptionPalace:0, governors:0, corruption:0, spyprotection:0, unitBuildTime:0, fleetBuildTime:0, loadingSpeed:0, buildingTime:0, happiness:0, bonusShips:0, armySupply:0, fleetSupply:0, researchPerCulturalGood:0, tradeShipSpeed:0, branchOfficeRange:0, researchBonus:-0.05, researcherCost:0, productivity:0, happinessWithoutTemple:-20, goldBonusPerPriest:1, cooldownTime:-0.2, happinessBonusWithTempleConversion:2 } }, BuildingData:{ academy:{ buildingId:4, maxLevel:32, wood:[64, 68, 115, 263, 382, 626, 982, 1330, 2004, 2665, 3916, 5156, 7446, 9753, 12751, 18163, 23691, 33451, 43571, 56729, 73832, 103459, 144203, 175058, 243930, 317208, 439967, 536310, 743789, 1027469, 1257244, 1736681], glass:[0, 0, 0, 0, 225, 428, 744, 1089, 1748, 2454, 3786, 5216, 7862, 10729, 14599, 21627, 29321, 43020, 58213, 78724, 106414, 154857, 224146, 282571, 408877, 552141, 795252, 1006647, 1449741, 2079650, 2642546, 3790581], marble:0, sulfur:0, wine:0, time:{a:1440, b:1, c:1.2, d:720}, icon:'skin/img/city/academy_l.png', maxScientists:[0, 8, 12, 16, 22, 28, 35, 43, 51, 60, 69, 79, 89, 100, 111, 122, 134, 146, 159, 172, 185, 198, 212, 227, 241, 256, 271, 287, 302, 318, 335, 351, 368] }, alchemist:{ buildingId:22, maxLevel:32, wood:[274, 467, 718, 1045, 1469, 2021, 2738, 3671, 4883, 6459, 8508, 11172, 14634, 19135, 24987, 32594, 42483, 55339, 72050, 93778, 122021, 158740, 206471, 268524, 349194, 454063, 590393, 767620, 998018, 1297535, 1686906, 2193088], glass:0, marble:[0, 116, 255, 436, 671, 977, 1375, 1892, 2564, 3437, 4572, 6049, 7968, 10462, 13705, 17921, 23402, 30527, 39790, 51830, 67485, 87835, 114289, 148680, 193389, 251512, 327069, 425294, 552986, 718987, 934789, 1215329], sulfur:0, wine:0, time:{a:72000, b:11, c:1.1, d:6120}, icon:'skin/img/city/alchemist_l.png' }, architect:{ buildingId:24, maxLevel:32, wood:[185, 291, 413, 555, 720, 911, 1133, 1390, 1689, 2035, 2437, 2902, 3443, 4070, 4797, 5640, 6618, 7754, 9070, 10598, 12369, 14424, 16807, 19573, 22780, 26501, 30817, 35826, 41631, 48371, 56185, 65251], glass:0, marble:[106, 160, 222, 295, 379, 475, 587, 716, 865, 1036, 1233, 1460, 1722, 2023, 2369, 2767, 3226, 3752, 4358, 5056, 5857, 6778, 7836, 9052, 10448, 12054, 13899, 16289, 18450, 21246, 24455, 28141], sulfur:0, wine:0, time:{a:125660, b:37, c:1.06, d:2628}, icon:'skin/img/city/architect_l.png' }, barracks:{ buildingId:6, maxLevel:54, wood :[48, 114, 195, 296, 420, 574, 766, 1003, 1297, 1662, 2115, 2676, 3371, 4234, 5304, 6630, 8275, 10314, 12843, 15979, 19868, 24690, 30669, 38083, 47277, 58676, 72812, 90341, 112076, 139028, 172448, 213889, 265276, 328996, 408008, 505984, 627473, 778121, 964924, 1196559, 1483787, 1839950, 2281591, 2829227, 3508295, 4350340, 5394474, 6689202, 8294664, 10285438, 12753995, 15815008, 19610663, 24317276], glass :0, marble:[0, 0, 0, 0, 0, 0, 0, 0, 178, 431, 745, 1134, 1616, 2214, 2956, 3875, 5015, 6429, 8183, 10357, 13052, 16395, 20540, 25680, 32054, 39957, 49757, 61909, 76977, 95661, 118830, 147560, 183185, 227359, 282136, 350059, 434283, 538722, 668224, 828808, 1027933, 1274849, 1581022, 1960678, 2431450, 3015210, 3739070, 4636658, 5749665, 7129795, 8841156, 10963244, 13594633, 16857554], sulfur:0, wine:0, time:{a:25200, b:11, c:1.1, d:1728}, icon:'skin/img/city/barracks_l.png' }, blackMarket:{ buildingId:31, maxLevel: 25, wood:[440, 886, 1360, 1890, 2516, 3288, 4263, 5506, 7086, 9086, 11591, 14692, 18491, 23088, 28605, 35147, 42845, 51828, 62227, 74186, 87851, 103372, 120906, 140618, 162672], glass:0, marble:[259, 525, 807, 1126, 1508, 1988, 2600, 3390, 4403, 5693, 7315, 9331, 11809, 14812, 18423, 22711, 27761, 33659, 40491, 48355, 57343, 67556, 79099, 92078, 106603], sulfur:0, wine:0, time:{a:4321, b:1, c:1.1, d:4627}, icon:'skin/img/city/blackmarket_l.png' }, branchOffice:{ buildingId:13, maxLevel:32, wood:[48, 173, 346, 581, 896, 1314, 1863, 2580, 3509, 4706, 6241, 8203, 10699, 13866, 17872, 22926, 29286, 37272, 47283, 59806, 75447, 94954, 119245, 149453, 186977, 233530, 291225, 362658, 451015, 560208, 695038, 861391], glass:0, marble:[0, 0, 0, 0, 540, 792, 1123, 1555, 2115, 2837, 3762, 4945, 6450, 8359, 10774, 13820, 17654, 22469, 28503, 36051, 45482, 57240, 71883, 90092, 112712, 140776, 175556, 218617, 271878, 337705, 418983, 446564], sulfur:0, wine:0, time:{a:108000, b:11, c:1.1, d:9360}, icon:'skin/img/city/branchoffice_l.png' }, carpentering:{ buildingId:23, maxLevel:32, wood:[63, 122, 191, 274, 372, 486, 620, 777, 962, 1178, 1432, 1730, 2078, 2486, 2964, 3524, 4178, 4945, 5841, 6890, 8117, 9550, 11229, 13190, 15484, 18166, 21299, 24963, 29245, 34247, 40096, 46930], glass:0, marble:[0, 0, 0, 0, 0, 0, 0, 359, 444, 546, 669, 816, 993, 1205, 1459, 1765, 2131, 2571, 3097, 3731, 4490, 5402, 6496, 7809, 9383, 11274, 13543, 16265, 19531, 23450, 28154, 33798], sulfur:0, wine:0, time:{a:125660, b:37, c:1.06, d:2808}, icon:'skin/img/city/carpentering_l.png' }, dump:{ buildingId:29, maxLevel:40, wood:[640, 1152, 1766, 2504, 3388, 4450, 5724, 7253, 9088, 11289, 13931, 17101, 20905, 25470, 30948, 37522, 45410, 54876, 66236, 79867, 96223, 115852, 139407, 167672, 201592, 242293, 291136, 349749, 420081, 504483, 605763, 727300, 873143, 1048157, 1258171, 1510191, 1812613, 2175519, 2611007, 3133592], glass:[701, 1146, 1668, 2278, 2991, 3526, 4803, 5946, 7283, 8847, 10678, 12819, 15324, 18257, 21687, 25700, 30395, 35889, 42316, 49837, 58635, 68929, 80973, 95065, 111553, 130843, 153414, 179821, 201716, 246864, 289157, 338642, 396536, 464274, 543528, 636253, 744742, 871676, 1020187, 1193945], marble:[497, 932, 1445, 2051, 2762, 3609, 4604, 5778, 7164, 8799, 10728, 13005, 15691, 18862, 22602, 27016, 32225, 38371, 45623, 54181, 64278, 76194, 90256, 106847, 126424, 149528, 176787, 208956, 246913, 291702, 344555, 406921, 480512, 567350, 669817, 790730, 933408, 1101767, 1300431, 1534855], sulfur:[384, 845, 1398, 2061, 2858, 3813, 4960, 6336, 7987, 9968, 12346, 15199, 18623, 22731, 27661, 33578, 40677, 49197, 59420, 71688, 86409, 104076, 125274, 150714, 181241, 217872, 261830, 314581, 377881, 453842, 544994, 654378, 785637, 943149, 1132163, 1358979, 1631159, 1957774, 2349714, 2820041], wine:0, time:{a:32000, b:13, c:1.17, d:2160}, icon:'skin/img/city/dump_l.png' }, embassy:{ buildingId:12, maxLevel:32, wood:[242, 415, 623, 873, 1173, 1532, 1964, 2482, 3103, 3849, 4743, 5817, 7105, 8651, 10507, 12733, 15610, 18498, 22457, 27074, 32290, 33764, 47240, 56812, 70157, 84318, 101310, 121979, 146503, 175932, 222202, 266778], glass:0, marble:[155, 342, 571, 850, 1190, 1606, 2112, 2730, 3484, 4404, 5527, 6896, 8566, 10604, 13090, 16123, 19824, 24339, 29846, 36564, 45216, 47097, 66967, 81859, 104537, 129580, 158759, 193849, 236659, 288888, 358869, 437985 ], sulfur:0, wine:0, time:{a:96000, b:7, c:1.05, d:10080}, icon:'skin/img/city/embassy_l.png' }, fireworker:{ buildingId:27, maxLevel:32, wood:[272, 353, 445, 551, 673, 813, 974, 1159, 1373, 1618, 1899, 2223, 2596, 3025, 3517, 4084, 4736, 5485, 6346, 7338, 8478, 9790, 11297, 13030, 14990, 17317, 19954, 22986, 26472, 30484, 35096, 40398], glass:0, marble:[135, 212, 302, 405, 526, 665, 827, 1015, 1233, 1486, 1779, 2120, 2514, 2972, 3503, 4119, 4834, 5662, 6623, 7738, 9032, 10534, 12275, 13355, 16636, 19354, 22507, 26163, 30404, 35325, 41033, 47652], sulfur:0, wine:0, time:{a:125660, b:37, c:1.06, d:2628}, icon:'skin/img/city/fireworker_l.png' }, forester:{ buildingId:18, maxLevel:32, wood:[250, 430, 664, 968, 1364, 1878, 2546, 3415, 4544, 6013, 7922, 10403, 13629, 17823, 23274, 30362, 39574, 51552, 67123, 87363, 113680, 147889, 192360, 250173, 325258, 423034, 550049, 715169, 929826, 1208878, 1571646, 2043246], glass:0, marble:[0, 104, 237, 410, 635, 928, 1309, 1803, 2446, 3282, 4368, 5781, 7617, 10422, 13108, 17142, 22386, 29204, 38068, 49589, 64569, 84041, 109356, 142266, 185046, 240663, 312965, 406956, 529144, 687989, 894489, 1162937], sulfur:0, wine:0, time:{a:72000, b:11, c:1.1, d:6120}, icon:'skin/img/city/forester_l.png' }, glassblowing:{ buildingId:20, maxLevel:32, wood:[274, 467, 718, 1045, 1469, 2021, 2738, 3671, 4883, 6459, 8508, 11172, 14634, 19135, 24987, 32594, 42483, 55339, 72050, 93778, 122021, 158740, 206471, 268524, 349194, 454063, 590393, 767620, 998018, 1297535, 1686906, 2193088], glass:0, marble:[0, 116, 255, 436, 671, 977, 1375, 1892, 2564, 3437, 4572, 6049, 7968, 10462, 13705, 17921, 23402, 30527, 39790, 51830, 67485, 87835, 114289, 148680, 193389, 251512, 327069, 425294, 552986, 718987, 934789, 1215329], sulfur:0, wine:0, time:{a:72000, b:11, c:1.1, d:6120}, icon:'skin/img/city/glassblowing_l.png' }, museum:{ buildingId:10, maxLevel:24, wood:[560, 1435, 2748, 4716, 7669, 12099, 18744, 28710, 43661, 66086, 99724, 150181, 225866, 339394, 509686, 765124, 1148280, 1723016, 2585120, 3878276, 5818010, 8727610, 13092010, 19638612], glass:0, marble:[280, 1190, 2573, 4676, 7871, 12729, 20112, 31335, 48394, 74323, 113736, 173643, 264701, 403110, 613492, 933272, 1419338, 2158157, 3281164, 4988135, 7582732, 11526516, 17521070, 26632791], sulfur:0, wine:0, time:{a:18000, b:1, c:1.1, d:14040}, icon:'skin/img/city/museum_r.png' }, optician:{ buildingId:25, maxLevel:32, wood:[119, 188, 269, 362, 471, 597, 742, 912, 1108, 1335, 1600, 1906, 2261, 2673, 3152, 3706, 4348, 5096, 5962, 6966, 8131, 9482, 11050, 12868, 14978, 17424, 20262, 23553, 27373, 31804, 36943, 42904], glass:0, marble:[0, 35, 96, 167, 249, 345, 455, 584, 733, 905, 1106, 1338, 1608, 1921, 2283, 2704, 3191, 3759, 4416, 5178, 6062, 7087, 8276, 9656, 11257, 13113, 15267, 17762, 20662, 24024, 27922, 32447], sulfur:0, wine:0, time:{a:125660, b:37, c:1.06, d:2772}, icon:'skin/img/city/optician_l.png' }, palace:{ buildingId:11, maxLevel:11, wood:[712, 5823, 16048, 36496, 77392, 159184, 322768, 649936, 1304272, 2612944, 4743517], glass:[0, 0, 0, 0, 21188, 42400, 84824, 169672, 339368, 678760, 1357543], marble:[0, 1433, 4546, 10770, 23218, 48114, 97906, 197490, 396658, 794994, 1591666], sulfur:[0, 0, 3088, 10300, 24725, 53573, 111269, 226661, 457445, 919013, 1842149], wine:[0, 0, 0, 10898, 22110, 44534, 89382, 179078, 358470, 717254, 1434821], time:{a:11520, b:1, c:1.4, d:0}, icon:'skin/img/city/palace_l.png' }, palaceColony:{ buildingId:17, maxLevel:11, wood:[712, 5823, 16048, 36496, 77392, 159184, 322768, 649936, 1304272, 2612944, 4743517], glass:[0, 0, 0, 0, 21188, 42400, 84824, 169672, 339368, 678760, 1357543], marble:[0, 1433, 4546, 10770, 23218, 48114, 97906, 197490, 396658, 794994, 1591666], sulfur:[0, 0, 3088, 10300, 24725, 53573, 111269, 226661, 457445, 919013, 1842149], wine:[0, 0, 0, 10898, 22110, 44534, 89382, 179078, 358470, 717254, 1434821], time:{a:11520, b:1, c:1.4, d:0}, icon:'skin/img/city/palaceColony_l.png' }, pirateFortress:{ buildingId:30, maxLevel: 30, wood:[450, 906, 1389, 1935, 2593, 3427, 4516, 5950, 7834, 10284, 13430, 17415, 22394, 28534, 36015, 45029, 55779, 68482, 83366, 100671, 120648, 143562, 169686, 199309, 232729, 270255, 312210, 358926, 410748, 468032], glass:0, marble:[250, 505, 783, 1112, 1534, 2103, 2883, 3949, 5388, 7296, 9782, 12964, 16970, 21938, 28019, 35370, 44162, 54573, 66793, 81020, 97463, 116341, 137883, 162325, 189915, 220912, 255580, 294197, 337048, 384429], sulfur:0, wine:0, time :{a:1550, b:1, c:1.2, d:1800}, icon:'skin/img/city/pirateFortress_l.png' }, port:{ buildingId:3, maxLevel:47, wood:[60, 150, 274, 429, 637, 894, 1207, 1645, 2106, 2735, 3537, 4492, 5689, 7103, 8850, 11094, 13731, 17062, 21097, 25965, 31810, 39190, 47998, 58713, 71955, 87627, 107102, 130776, 159019, 193938, 235849, 286514, 348718, 423990, 513947, 625160, 758178, 919693, 1116013, 1353517, 1642274, 1990223, 2411061], glass:0, marble:[0, 0, 0, 0, 0, 176, 326, 540, 791, 1138, 1598, 2176, 2928, 3859, 5051, 6628, 8566, 11089, 14265, 18241, 23197, 29642, 37636, 47703, 60556, 76367, 96639, 122156, 153754, 194089, 244300, 307174, 386955, 486969, 610992, 769302, 965792, 1212790, 1523570, 1913072, 2403313, 3015688, 3782992], sulfur:0, wine:0, time:{a:50400, b:23, c:1.15, d:1512}, loadingSpeed:[10, 30, 60, 93, 129, 169, 213, 261, 315, 373, 437, 508, 586, 672, 766, 869, 983, 1108, 1246, 1398, 1565, 1748, 1950, 2172, 2416, 2685, 2980, 3305, 3663, 4056, 4489, 4965, 5488, 6064, 6698, 7394, 8161, 9004, 9931, 10951, 12073, 13308, 14666, 16159, 17803, 19616, 21613, 23813, 26237], icon:'skin/img/city/port_l.png' }, safehouse:{ buildingId:16, maxLevel:32, wood:[113, 248, 402, 578, 779, 1007, 1267, 1564, 1903, 2288, 2728, 3230, 3801, 4453, 5195, 6042, 7008, 8108, 9363, 10793, 12423, 14282, 16401, 18816, 21570, 24709, 28288, 32368, 37019, 42321, 48365, 55255], glass:0, marble:[0, 0, 0, 129, 197, 275, 366, 471, 593, 735, 900, 1090, 1312, 1569, 1866, 2212, 2613, 3078, 3617, 4243, 4968, 5810, 6787, 7919, 9233, 10758, 12526, 14577, 16956, 19716, 22917, 26631], sulfur:0, wine:0, time:{a:96000, b:7, c:1.05, d:12960}, icon:'skin/img/city/safehouse_l.png' }, shipyard:{ buildingId:5, maxLevel:32, wood:[98, 202, 324, 477, 671, 914, 1222, 1609, 2096, 2711, 3485, 4459, 5688, 7238, 9190, 11648, 14746, 18650, 23568, 29765, 37573, 47412, 59808, 75428, 95108, 119906, 151151, 190520, 240124, 302626, 381378, 480605], glass:0, marble:[0, 0, 0, 0, 0, 778, 1052, 1397, 1832, 2381, 3070, 3941, 5037, 6420, 8161, 10354, 13118, 16601, 20989, 26517, 33484, 42261, 53321, 67256, 84814, 106938, 134814, 169937, 214192, 269954, 340214, 428741], sulfur:0, wine:0, time:{a:64800, b:7, c:1.05, d:7128}, icon:'skin/img/city/shipyard_l.png' }, stonemason:{ buildingId:19, maxLevel:32, wood:[274, 467, 718, 1045, 1469, 2021, 2738, 3671, 4883, 6459, 8508, 11172, 14634, 19135, 24987, 32594, 42483, 55339, 72050, 93778, 122021, 158740, 206471, 268524, 349194, 454063, 590393, 767620, 998018, 1297535, 1686906, 2193088], glass:0, marble:[0, 116, 255, 436, 671, 977, 1375, 1892, 2564, 3437, 4572, 6049, 7968, 10462, 13705, 17921, 23402, 30527, 39790, 51830, 67485, 87835, 114289, 148680, 193389, 251512, 327069, 425294, 552986, 718987, 934789, 1215329], sulfur:0, wine:0, time:{a:72000, b:11, c:1.1, d:6120}, icon:'skin/img/city/stonemason_l.png' }, temple:{ buildingId:28, maxLevel:32, wood:[216, 228, 333, 465, 598, 760, 958, 1197, 1432, 1773, 2112, 2512, 3082, 3655, 4458, 5126, 6232, 7167, 8687, 10247, 11784, 14228, 16752, 19265, 23156, 26663, 32026, 36830, 43256, 50782, 59591, 68528], glass:[173, 190, 290, 423, 567, 752, 989, 1290, 1610, 2080, 2586, 3210, 4109, 5084, 6471, 7765, 9851, 11821, 14952, 18402, 22082, 27824, 34184, 41020, 51514, 61817, 77477, 92972, 113941, 139577, 170910, 205093], marble:0, sulfur:0, wine:0, time:{a:2160, b:1, c:1.1, d:0}, icon:'skin/img/city/temple_l.png' }, tavern:{ buildingId:9, maxLevel:47, wood:[101, 222, 367, 541, 750, 1001, 1302, 1663, 2097, 2617, 3241, 3990, 4888, 5967, 7261, 8814, 10678, 12914, 15598, 18818, 22683, 27320, 32885, 39562, 47576, 57192, 68731, 82578, 99194, 119134, 143061, 171774, 206230, 247577, 297193, 356732, 428179, 513916, 616800, 740261, 888413, 1066196, 1279537, 1535545, 1842756, 2211407, 2653789 ], glass:0, marble:[0, 0, 0, 94, 122, 158, 206, 267, 348, 452, 587, 764, 993, 1290, 1677, 2181, 2835, 3685, 4791, 6228, 8097, 10526, 13684, 17789, 23125, 30063, 39082, 50806, 66048, 85862, 111621, 145107, 188640, 245232, 318801, 414441, 538774, 700406, 910528, 1183686, 1538791, 2000427, 2600557, 3380725, 4394943, 5713425, 7427454], sulfur:0, wine:0, time:{a:10800, b:1, c:1.06, d:10440}, icon:'skin/img/city/taverne_r.png', wineUse:[0, 4, 8, 13, 18, 24, 30, 37, 44, 51, 60, 68, 78, 88, 99, 110, 122, 136, 150, 165, 180, 197, 216, 235, 255, 277, 300, 325, 351, 378, 408, 439, 472, 507, 544, 584, 626, 670, 717, 766, 818, 874, 933, 995, 1060, 1129, 1202, 1280, 1362] }, townHall:{ buildingId:0, maxLevel:40, wood:[0, 158, 335, 623, 923, 1390, 2015, 2706, 3661, 4776, 6173, 8074, 10281, 13023, 16424, 20986, 25423, 32285, 40232, 49286, 61207, 74804, 93956, 113035, 141594, 170213, 210011, 258875, 314902, 387656, 471194, 572580, 695615, 854728, 1037814, 1274043, 1714396, 1876185, 2276285, 2761291], glass:0, marble:[0, 0, 0, 0, 285, 551, 936, 1411, 2091, 2945, 4072, 5664, 7637, 10214, 13575, 18254, 23250, 31022, 40599, 52216, 68069, 87316, 115101, 145326, 191053, 241039, 312128, 403825, 515593, 666228, 850031, 1084292, 1382826, 1783721, 2273685, 2930330, 3692589, 4756439, 6058680, 7716365], sulfur:0, wine:0, time:{a:1800, b:1, c:1.17, d:-1080}, icon:'skin/img/city/townhall_l.png', actionPointsMax:[3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 9, 9, 9, 9, 10, 10, 10, 10, 11, 11, 11, 11, 12, 12, 12, 12, 13] }, vineyard:{ buildingId:26, maxLevel:32, wood:[339, 423, 520, 631, 758, 905, 1074, 1269, 1492, 1749, 2045, 2384, 2775, 3225, 3741, 4336, 5019, 5813, 6875, 7941, 8944, 10319, 11900, 13718, 15809, 18215, 20978, 24159, 27816, 32021, 36857, 42419], glass:0, marble:[123, 198, 285, 387, 504, 640, 798, 981, 1194, 1440, 1726, 2058, 2443, 2889, 3407, 4008, 4705, 5513, 6450, 7537, 8800, 10263, 11961, 13930, 16214, 18864, 21938, 25503, 29639, 34437, 40002, 46457], sulfur:0, wine:0, time:{a:125660, b:37, c:1.06, d:2232}, icon:'skin/img/city/vineyard_l.png' }, wall:{ buildingId:8, maxLevel:48, wood:[114, 361, 657, 1012, 1439, 1951, 2565, 3302, 4186, 5247, 6521, 8049, 9882, 12083, 14724, 17892, 21695, 26258, 31733, 38304, 46189, 55650, 67004, 80629, 96979, 116599, 140143, 168395, 202298, 242982, 291802, 350387, 420689, 505049, 606284, 727765, 873541, 1048473, 1258393, 1510294, 1812577, 2175317, 2610603, 3132948, 3759764], glass:0, marble:[0, 203, 516, 892, 1344, 1885, 2535, 3315, 4251, 5374, 6721, 8338, 10279, 12608, 15402, 18755, 22779, 27607, 33402, 40355, 48699, 58711, 70726, 85144, 102446, 123208, 148122, 178019, 213896, 256948, 308610, 370605, 444998, 534270, 641397, 769949, 924213, 1109328, 1331467, 1598031, 1917913, 2301767, 2762392, 3315144, 3978446], sulfur:0, wine:0, time:{a:57600, b:11, c:1.1, d:3240}, icon:'skin/img/city/wall.png' }, warehouse:{ buildingId:7, maxLevel:40, wood:[160, 288, 442, 626, 847, 1113, 1431, 1813, 2272, 2822, 3483, 4275, 5226, 6368, 7737, 9380, 11353, 13719, 16559, 19967, 24056, 28963, 34852, 41918, 50398, 60574, 72784, 87437, 105021, 126121, 151441, 181825, 218286, 262039, 314543, 377548, 453153, 543880, 652752, 783398], glass:0, marble:[0, 0, 0, 96, 211, 349, 515, 714, 953, 1240, 1584, 1997, 2492, 3086, 3800, 4656, 5683, 6915, 8394, 10169, 12299, 14855, 17922, 21602, 26019, 31319, 37678, 45310, 54468, 65458, 78645, 94471, 113461, 136249, 163595, 196409, 235787, 283041, 339745, 407790 ], sulfur:0, wine:0, time:{a:2880, b:1, c:1.14, d:2160}, icon:'skin/img/city/warehouse_l.png' }, winegrower:{ buildingId:21, maxLevel:32, wood:[274, 467, 718, 1045, 1469, 2021, 2738, 3671, 4883, 6459, 8508, 11172, 14634, 19135, 24987, 32594, 42483, 55339, 72050, 93778, 122021, 158740, 206471, 268524, 349194, 454063, 590393, 767620, 998018, 1297535, 1686906, 2193088], glass:0, marble:[0, 116, 255, 436, 671, 977, 1375, 1892, 2564, 3437, 4572, 6049, 7968, 10462, 13705, 17921, 23402, 30527, 39790, 51830, 67485, 87835, 114289, 148680, 193389, 251512, 327069, 425294, 552986, 718987, 934789, 1215329], sulfur:0, wine:0, time:{a:72000, b:11, c:1.1, d:6120}, icon:'skin/img/city/winegrower_l.png' }, workshop:{ buildingId:15, maxLevel:32, wood:[206, 383, 569, 781, 1023, 1299, 1613, 1972, 2380, 2846, 3377, 3982, 4672, 5458, 6355, 7377, 8542, 9870, 11385, 13111, 15078, 17714, 19481, 22796, 26119, 29909, 34228, 39153, 44766, 51166, 58462, 66778], glass:0, marble:[89, 167, 251, 349, 461, 592, 744, 920, 1125, 1362, 1637, 1956, 2326, 2755, 3253, 3831, 4500, 5279, 6180, 7226, 8439, 9776, 11477, 13373, 15570, 18118, 21074, 24503, 28481, 33095, 38447, 44656], sulfur:0, wine:0, time:{a:96000, b:7, c:1.05, d:11880}, icon:'skin/img/city/workshop_l.png' } } }; Constant.buildingOrder = { growth : [Constant.Buildings.TOWN_HALL, Constant.Buildings.PALACE, Constant.Buildings.GOVERNORS_RESIDENCE, Constant.Buildings.TAVERN, Constant.Buildings.MUSEUM], research : [Constant.Buildings.ACADEMY, Constant.Buildings.WORKSHOP, Constant.Buildings.TEMPLE], diplomacy: [Constant.Buildings.EMBASSY], trading : [Constant.Buildings.WAREHOUSE, Constant.Buildings.DUMP, Constant.Buildings.TRADING_PORT, Constant.Buildings.TRADING_POST, Constant.Buildings.BLACK_MARKET], military : [Constant.Buildings.WALL, Constant.Buildings.HIDEOUT, Constant.Buildings.BARRACKS, Constant.Buildings.SHIPYARD], wood : [Constant.Buildings.FORESTER, Constant.Buildings.CARPENTER], wine : [Constant.Buildings.WINERY, Constant.Buildings.VINEYARD], marble : [Constant.Buildings.STONEMASON, Constant.Buildings.ARCHITECT], crystal : [Constant.Buildings.GLASSBLOWER, Constant.Buildings.OPTICIAN], sulfur : [Constant.Buildings.ALCHEMISTS_TOWER, Constant.Buildings.FIREWORK_TEST_AREA], piracy : [Constant.Buildings.PIRATE_FORTRESS] }; Constant.altBuildingOrder = { growth : [Constant.Buildings.TOWN_HALL, Constant.Buildings.PALACE, Constant.Buildings.GOVERNORS_RESIDENCE, Constant.Buildings.TAVERN, Constant.Buildings.MUSEUM], research : [Constant.Buildings.ACADEMY, Constant.Buildings.WORKSHOP, Constant.Buildings.TEMPLE], diplomacy : [Constant.Buildings.EMBASSY], trading : [Constant.Buildings.WAREHOUSE, Constant.Buildings.DUMP, Constant.Buildings.TRADING_PORT, Constant.Buildings.TRADING_POST, Constant.Buildings.BLACK_MARKET], military : [Constant.Buildings.WALL, Constant.Buildings.HIDEOUT, Constant.Buildings.BARRACKS, Constant.Buildings.SHIPYARD], production: [Constant.Buildings.FORESTER, Constant.Buildings.WINERY, Constant.Buildings.STONEMASON, Constant.Buildings.GLASSBLOWER, Constant.Buildings.ALCHEMISTS_TOWER], reducton : [Constant.Buildings.CARPENTER, Constant.Buildings.VINEYARD, Constant.Buildings.ARCHITECT, Constant.Buildings.OPTICIAN, Constant.Buildings.FIREWORK_TEST_AREA], piracy : [Constant.Buildings.PIRATE_FORTRESS] }; Constant.compBuildingOrder = { growth : [Constant.Buildings.TOWN_HALL, 'colonyBuilding', Constant.Buildings.PALACE, Constant.Buildings.GOVERNORS_RESIDENCE, Constant.Buildings.TAVERN, Constant.Buildings.MUSEUM], research : [Constant.Buildings.ACADEMY, Constant.Buildings.WORKSHOP, Constant.Buildings.TEMPLE], diplomacy : [Constant.Buildings.EMBASSY], trading : [Constant.Buildings.WAREHOUSE, Constant.Buildings.DUMP, Constant.Buildings.TRADING_PORT, Constant.Buildings.TRADING_POST, Constant.Buildings.BLACK_MARKET], military : [Constant.Buildings.WALL, Constant.Buildings.HIDEOUT, Constant.Buildings.BARRACKS, Constant.Buildings.SHIPYARD], production: [Constant.Buildings.FORESTER, 'productionBuilding', Constant.Buildings.WINERY, Constant.Buildings.STONEMASON, Constant.Buildings.GLASSBLOWER, Constant.Buildings.ALCHEMISTS_TOWER], reducton : [Constant.Buildings.CARPENTER, Constant.Buildings.VINEYARD, Constant.Buildings.ARCHITECT, Constant.Buildings.OPTICIAN, Constant.Buildings.FIREWORK_TEST_AREA], piracy : [Constant.Buildings.PIRATE_FORTRESS] }; Constant.unitOrder = { army_front_line: [Constant.Military.HOPLITE, Constant.Military.SPARTAN, Constant.Military.STEAM_GIANT], army_flank : [Constant.Military.SPEARMAN, Constant.Military.SWORDSMAN], army_ranged : [Constant.Military.SLINGER, Constant.Military.ARCHER, Constant.Military.MARKSMAN], army_seige : [Constant.Military.RAM, Constant.Military.CATAPULT, Constant.Military.MORTAR], army_air : [Constant.Military.GYROCOPTER, Constant.Military.BALLOON_BOMBADIER], army_support : [Constant.Military.COOK, Constant.Military.DOCTOR], navy_front_line: [Constant.Military.FLAME_THROWER, Constant.Military.STEAM_RAM], navy_flank : [Constant.Military.RAM_SHIP], navy_ranged : [Constant.Military.BALLISTA_SHIP, Constant.Military.CATAPULT_SHIP, Constant.Military.MORTAR_SHIP], navy_seige : [Constant.Military.SUBMARINE, Constant.Military.ROCKET_SHIP], navy_air : [Constant.Military.PADDLE_SPEEDBOAT, Constant.Military.BALLOON_CARRIER], navy_support : [Constant.Military.TENDER] }; /*********************************************************************************************************************** * Main Init **********************************************************************************************************************/ if(debug) { delete unsafeWindow.console; unsafeWindow.empire = { s : empire, db : database, ikariam : ikariam, render : render, events : events, utils : Utils, Constant: Constant, $ : $, get tip(){return $('.breakdown_table').text().replace(/\s\s/g,' ').replace(/\s\s/g,' ').replace(/\s\s/g,' ').replace(/\s\s/g,' ').replace(/\s\s/g,' ').replace(/\s\s/g,' ').replace(/\s\s/g,' ').replace(/\s\s/g,' ').replace(/\s\s/g,' ').replace(/\s\s/g,' ').replace(/\s\s/g,' ').replace(/\s\s/g,' ')} } } empire.Init(); $(function() { var bgViewId = $('body').attr('id'); if(!(bgViewId === 'city' || bgViewId === 'island' || bgViewId === 'worldmap_iso' || !$('backupLockTimer').length)) { return false } (function init(model, data, local, ajax){ var mod, dat, loc, aj; mod = !!unsafeWindow.ikariam && !!unsafeWindow.ikariam.model; dat = !!unsafeWindow.ikariam && !!unsafeWindow.ikariam.model.relatedCityData; loc = !!unsafeWindow.LocalizationStrings; aj = !!unsafeWindow.ikariam.controller && !!unsafeWindow.ikariam.controller.executeAjaxRequest && !!unsafeWindow.ajaxHandlerCallFromForm; if (dat && !data){ events(Constant.Events.CITYDATA_AVAILABLE).pub(); } if (mod && dat && !model && !data){ events(Constant.Events.MODEL_AVAILABLE).pub() } if (loc && !local){ events(Constant.Events.LOCAL_STRINGS_AVAILABLE).pub() } if (aj && !ajax){ unsafeWindow.ajaxHandlerCallFromForm = function(ajaxHandlerCallFromForm) { return function cAjaxHandlerCallFromForm(form) { events('formSubmit').pub(form); return ajaxHandlerCallFromForm.apply(this, arguments); }; }(unsafeWindow.ajaxHandlerCallFromForm); unsafeWindow.ikariam.controller.executeAjaxRequest = function(execAjaxRequest) { return function cExecuteAjaxRequest() { var args = $.makeArray(arguments); args.push(undefined); if(!args[1]) { args[1] = function customAjaxCallback(responseText) { var responder = unsafeWindow.ikariam.getClass(unsafeWindow.ajax.Responder, responseText); unsafeWindow.ikariam.controller.ajaxResponder = responder; events('ajaxResponse').pub(responder.responseArray); unsafeWindow.response = responder } } var ret = execAjaxRequest.apply(this, args) }; }(unsafeWindow.ikariam.controller.executeAjaxRequest); } if (!(mod && loc && dat && aj)){ events.scheduleAction(init.bind(null, mod, loc, dat, aj),1000); } else { var initialAjax = []; $('script').each(function(index, script) { var match = /ikariam.getClass\(ajax.Responder, (.*)\);/.exec(script.innerHTML); if(match) { events('ajaxResponse').pub(JSON.parse(match[1] || [])); return false; } }); } })(); }); 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